Showing 120 results where ATK > DEF (took 1.388965ms)
Card Image: The 13th Grave

The 13th Grave

Level 3 DARK/Zombie Normal
1200 ATK / 900 DEF

A zombie that suddenly appeared from plot #13 - an empty grave.

Card Image: The Abyss Dragon Swordsoul

The Abyss Dragon Swordsoul

Level 8 FIRE/Wyrm Effect
3000 ATK / 2900 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a Wyrm monster's effect. If a monster is banished by card effect (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in the Field Zone and 1 monster your opponent controls or in their GY; banish them. You can only use each effect of "The Abyss Dragon Swordsoul" once per turn.

Card Image: The Agent of Creation - Venus

The Agent of Creation - Venus

Level 3 LIGHT/Fairy Effect
1600 ATK / 0 DEF

You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.

Card Image: The Agent of Entropy - Uranus

The Agent of Entropy - Uranus

Level 5 DARK/Fairy Tuner Effect
2200 ATK / 1200 DEF

If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.

Card Image: The Agent of Judgment - Saturn

The Agent of Judgment - Saturn

Level 6 LIGHT/Fairy Effect
2400 ATK / 0 DEF

While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control a face-up "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.

Card Image: The Agent of Miracles - Jupiter

The Agent of Miracles - Jupiter

Level 4 LIGHT/Fairy Effect
1800 ATK / 1000 DEF

Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.

Card Image: The Agent of Mystery - Earth

The Agent of Mystery - Earth

Level 2 LIGHT/Fairy Tuner Effect
1000 ATK / 800 DEF

When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.

Card Image: The All-Seeing White Tiger

The All-Seeing White Tiger

Level 3 WIND/Beast Normal
1300 ATK / 500 DEF

A proud ruler of the jungle that some fear and others respect.

Card Image: The Ascended of Thunder

The Ascended of Thunder

Level 7 LIGHT/Thunder Effect
2700 ATK / 2400 DEF

You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.

Card Image: The Atmosphere

The Atmosphere

Level 8 WIND/Winged Beast Effect
1000 ATK / 800 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster.

Card Image: The Big Saturn

The Big Saturn

Level 8 DARK/Machine Effect
2800 ATK / 2200 DEF

Cannot be Special Summoned from the hand or Deck. Once per turn: You can discard 1 card and pay 1000 Life Points; this card gains 1000 ATK until the End Phase. When this card in your possession is destroyed by your opponent's card effect and sent to your Graveyard: Both players take damage equal to this card's ATK in the Graveyard.

Card Image: The Bistro Butcher

The Bistro Butcher

Level 4 DARK/Fiend Effect
1800 ATK / 1000 DEF

When this card inflicts Battle Damage to your opponent, your opponent draws 2 cards.

Card Image: The Blazing Mars

The Blazing Mars

Level 8 FIRE/Pyro Effect
2600 ATK / 2200 DEF

While this card is in your hand or Graveyard: You can banish 3 other monsters from your Graveyard; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the Graveyard; inflict 500 damage to your opponent for each monster sent to the Graveyard. You can only use each effect of "The Blazing Mars" once per turn.

Card Image: The Bystial Aluber

The Bystial Aluber

Level 4 DARK/Dragon Tuner Effect
1800 ATK / 0 DEF

This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is Normal or Special Summoned: You can discard 1 card, then target 1 Dragon monster your opponent controls or in their GY, and activate the appropriate effect;
â—Ź Send this card to the GY, and if you do, take control of that monster on the field until the End Phase.
â—Ź Send this card to the GY, and if you do, Special Summon that monster from the GY to your field.
You can only use this effect of "The Bystial Aluber" once per turn.

Card Image: The Creator Incarnate

The Creator Incarnate

Level 4 LIGHT/Warrior Effect
1600 ATK / 1500 DEF

You can Tribute this card; Special Summon 1 "The Creator" from your hand.

Card Image: The Crimson King

The Crimson King

Level 8 DARK/Dragon Synchro Effect
3000 ATK / 2500 DEF

1 Tuner + 1+ non-Tuner DARK monsters
If this card is Synchro Summoned: You can add 1 card that mentions "Red Dragon Archfiend" from your Deck to your hand. When your opponent activates a monster effect (Quick Effect): You can banish this card you control; Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), and if you do, its ATK becomes doubled, also it cannot be destroyed by your opponent's card effects. You can only use each effect of "The Crimson King" once per turn.

Card Image: The Dark Magicians

The Dark Magicians

Level 8 DARK/Spellcaster Fusion Effect
2800 ATK / 2300 DEF

"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.

Card Image: The Despair Uranus

The Despair Uranus

Level 8 LIGHT/Rock Effect
2900 ATK / 2300 DEF

When this card is Tribute Summoned while you control no Spell/Trap Cards: You can activate this effect; your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type directly from your Deck. This card gains 300 ATK for each face-up Spell/Trap Card you control. Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects.

Card Image: The Dragon Dwelling in the Deep

The Dragon Dwelling in the Deep

Level 4 WATER/Sea Serpent Effect
1700 ATK / 1400 DEF

Place 1 Ocean Counter on this card during each player's Standby Phase. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.

Card Image: The Dragon that Devours the Dogma

The Dragon that Devours the Dogma 5

Level 8 DARK/Beast Fusion Effect
3000 ATK / 2500 DEF

"Fallen of Albaz" + 1 LIGHT or DARK monster + 1 Effect Monster
While an "Ecclesia" monster is on the field or in either GY, this card gains 500 ATK, also it is unaffected by other cards' effects. You can only use each of the following effects of "The Dragon that Devours the Dogma" once per turn. If this card is Special Summoned: You can shuffle up to 2 cards from any GY(s) and/or banishment into the Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Dogmatika" or "Tri-Brigade" card from your Deck to your hand.

Card Image: The Duke of Demise

The Duke of Demise

Level 6 DARK/Fiend Fusion Effect
2000 ATK / 1700 DEF

2 Fiend and/or Zombie monsters
Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.

Card Image: The Earl of Demise

The Earl of Demise

Level 5 DARK/Fiend Normal
2000 ATK / 700 DEF

This gentlemanly creature is extremely wicked, feared by man and fiend alike.

Card Image: The End of Anubis

The End of Anubis

Level 6 DARK/Fiend Effect
2500 ATK / 0 DEF

While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.

Card Image: The Executor of the Underworld - Pluto

The Executor of the Underworld - Pluto

Level 5 DARK/Fairy Synchro Tuner Effect
2300 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
(This card is always treated as a "The Agent" card.)
Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.

Card Image: The Fabled Abanc

The Fabled Abanc

Level 2 LIGHT/Beast Tuner Effect
1000 ATK / 600 DEF

If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.

Card Image: The Fabled Behilmoth

The Fabled Behilmoth

Level 2 LIGHT/Beast Tuner Effect
1000 ATK / 600 DEF

If this card is in your hand: You can discard 2 or more "Fabled" monsters, including this card, and if you do, Special Summon 1 "Fabled" Synchro Monster from your Extra Deck whose Level equals the discarded monsters' total original Levels (this is treated as a Synchro Summon). If a card(s) is sent from your hand to the GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Fabled" monster from your hand. You can only use each effect of "The Fabled Behilmoth" once per turn.

Card Image: The Fabled Catsith

The Fabled Catsith

Level 1 LIGHT/Beast Tuner Effect
800 ATK / 600 DEF

If this card is discarded to the GY: Target 1 face-up card on the field; destroy that target.

Card Image: The Fabled Cerburrel

The Fabled Cerburrel

Level 2 LIGHT/Beast Tuner Effect
1000 ATK / 400 DEF

If this card is discarded to the GY: Special Summon it.

Card Image: The Fabled Chawa

The Fabled Chawa

Level 1 LIGHT/Beast Tuner Effect
200 ATK / 100 DEF

During your Main Phase: You can activate this effect; discard 1 "Fabled" monster, and if you do, Special Summon this card from your hand.

Card Image: The Fabled Ganashia

The Fabled Ganashia

Level 3 LIGHT/Beast Effect
1600 ATK / 1000 DEF

If this card is discarded to the GY: Special Summon it. If Summoned this way, it gains 200 ATK, but banish it when it leaves the field.

Card Image: The Fabled Kokkator

The Fabled Kokkator

Level 4 LIGHT/Beast Effect
1700 ATK / 1500 DEF

When this card destroys an opponent's monster by battle and sends it to the GY: You can discard 1 "Fabled" monster; draw 1 card.

Card Image: The Fabled Kudabbi

The Fabled Kudabbi

Level 4 LIGHT/Beast Synchro Effect
2200 ATK / 1100 DEF

1 "Fabled" Tuner + 1+ non-Tuner monsters
This card gains the following effect based on the number of cards in your hand.
â—Ź 0: Cannot be destroyed by battle or card effects.
â—Ź 3+: Once per turn, during the End Phase: Destroy this card.

Card Image: The Fabled Nozoochee

The Fabled Nozoochee

Level 2 LIGHT/Beast Effect
1200 ATK / 800 DEF

During your Main Phase: You can discard 1 "Fabled" monster, and if you do, Special Summon this card from your hand. When this card is Special Summoned this way: You can Special Summon 1 Level 2 or lower "Fabled" monster from your hand.

Card Image: The Fabled Rubyruda

The Fabled Rubyruda

Level 4 LIGHT/Beast Tuner Effect
1100 ATK / 800 DEF

When this face-up card you control is selected as an attack target, you can discard 1 "Fabled" monster to negate the attack.

Card Image: The Fabled Unicore

The Fabled Unicore

Level 4 LIGHT/Beast Synchro Effect
2300 ATK / 1000 DEF

1 "Fabled" Tuner + 1+ non-Tuner monsters
While you and your opponent have the same number of cards in hand, negate all cards and effects activated by your opponent, and if you do, destroy those cards.

Card Image: The Fiend Megacyber

The Fiend Megacyber

Level 6 DARK/Warrior Effect
2200 ATK / 1200 DEF

If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).

Card Image: The Furious Sea King

The Furious Sea King

Level 3 WATER/Aqua Normal
800 ATK / 700 DEF

Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy.

Card Image: The Golden Swordsoul

The Golden Swordsoul

Level 4 LIGHT/Spellcaster Tuner Effect
1800 ATK / 1500 DEF

When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control a Fusion Monster that mentions "Fallen of Albaz" as material, you can destroy the monster that declared that attack. If a monster is banished face-up (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 LIGHT Spellcaster monster from your hand or GY whose ATK equals its own DEF. You can only use this effect of "The Golden Swordsoul" once per turn.

Card Image: The Grand Jupiter

The Grand Jupiter

Level 8 DARK/Warrior Effect
2500 ATK / 2000 DEF

Once per turn: You can discard 2 cards, then target 1 face-up monster your opponent controls; equip that face-up monster to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Once per turn, during the End Phase: You can target 1 Monster Card equipped to this card by this card's effect; Special Summon it to your field.

Card Image: The Great Emperor Penguin

The Great Emperor Penguin

Level 5 WATER/Aqua Effect
1800 ATK / 1500 DEF

You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".

Card Image: The Hunter with 7 Weapons

The Hunter with 7 Weapons

Level 3 EARTH/Warrior Effect
1000 ATK / 600 DEF

When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.

Card Image: The Immortal Bushi

The Immortal Bushi

Level 3 DARK/Warrior Effect
1200 ATK / 600 DEF

While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect.

Card Image: The Immortal of Thunder

The Immortal of Thunder

Level 4 LIGHT/Thunder Flip Effect
1500 ATK / 1300 DEF

FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.

Card Image: The Judgement Hand

The Judgement Hand

Level 3 EARTH/Warrior Normal
1400 ATK / 700 DEF

An all-powerful hand that delivers ruthless attacks.

Card Image: The Kick Man

The Kick Man

Level 3 DARK/Zombie Effect
1300 ATK / 300 DEF

When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.

Card Image: The King of D.

The King of D.

Level 4 DARK/Spellcaster Effect
1200 ATK / 1100 DEF

This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.

Card Image: The Last Warrior from Another Planet

The Last Warrior from Another Planet 100

Level 7 EARTH/Warrior Fusion Effect
2350 ATK / 2300 DEF

"Zombyra the Dark" + "Maryokutai"
If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.

Card Image: The Legendary Fisherman

The Legendary Fisherman

Level 5 WATER/Warrior Effect
1850 ATK / 1600 DEF

While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.

Card Image: The Legendary Fisherman II

The Legendary Fisherman II

Level 5 WATER/Warrior Effect
2200 ATK / 1800 DEF

This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.

Card Image: The Legendary Fisherman III

The Legendary Fisherman III

Level 7 WATER/Warrior Effect
2500 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman". When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their GY, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.

Card Image: The Masked Beast

The Masked Beast

Level 8 DARK/Fiend Ritual
3200 ATK / 1800 DEF

You can Ritual Summon this card with "Curse of the Masked Beast".

Card Image: The Phantom Knights of Break Sword

The Phantom Knights of Break Sword

Level 3 DARK/Warrior Xyz Effect
2000 ATK / 1000 DEF

2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

Card Image: The Phantom Knights of Cloven Helm

The Phantom Knights of Cloven Helm

Level 4 DARK/Warrior Effect
1500 ATK / 500 DEF

If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.

Card Image: The Phantom Knights of Cursed Javelin

The Phantom Knights of Cursed Javelin

Level 2 DARK/Warrior Xyz Effect
1600 ATK / 0 DEF

2 Level 2 monsters
You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.

Card Image: The Phantom Knights of Decayed Cloak

The Phantom Knights of Decayed Cloak

Level 3 DARK/Warrior Effect
1000 ATK / 300 DEF

You can reveal 1 other "The Phantom Knights" card in your hand; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "The Phantom Knights" monster from your Deck to your hand. You can banish this card from your GY, then target 1 Xyz Monster you control; this turn, you can use it as material for an Xyz Summon using its Rank as if it were a Level. You can only use each effect of "The Phantom Knights of Decayed Cloak" once per turn.

Card Image: The Phantom Knights of Malevolent Scythe

The Phantom Knights of Malevolent Scythe

Level 3 DARK/Warrior Xyz Effect
1900 ATK / 0 DEF

2 Level 3 DARK monsters
You can detach 1 material from this card; Special Summon 1 "The Phantom Knights" monster from your Deck. If you Xyz Summon an "Xyz Dragon" monster while this card is in the Monster Zone (except during the Damage Step): You can add 1 "Rank-Up-Magic" Spell from your Deck to your hand. If this card is destroyed: You can add 1 of your banished "The Phantom Knights" cards to your hand, except an Xyz Monster. You can only use each effect of "The Phantom Knights of Malevolent Scythe" once per turn.

Card Image: The Phantom Knights of Ragged Gloves

The Phantom Knights of Ragged Gloves

Level 3 DARK/Warrior Effect
1000 ATK / 500 DEF

A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
â—Ź If it is Xyz Summoned: It gains 1000 ATK.
You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.

Card Image: The Phantom Knights of Stained Greaves

The Phantom Knights of Stained Greaves

Level 3 DARK/Warrior Effect
1200 ATK / 600 DEF

If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.

Card Image: The Rock Spirit

The Rock Spirit

Level 4 EARTH/Rock Effect
1700 ATK / 1000 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.

Card Image: The Shadow Who Controls the Dark

The Shadow Who Controls the Dark

Level 3 DARK/Fiend Normal
800 ATK / 700 DEF

A shadow that dwells in the dark, paralyzing its opponents and rendering them harmless.

Card Image: The Six Samurai - Irou

The Six Samurai - Irou

Level 4 DARK/Warrior Effect
1700 ATK / 1200 DEF

At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Card Image: The Six Samurai - Kamon

The Six Samurai - Kamon

Level 3 FIRE/Warrior Effect
1500 ATK / 1000 DEF

Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Card Image: The Six Samurai - Nisashi

The Six Samurai - Nisashi

Level 4 WIND/Warrior Effect
1400 ATK / 700 DEF

While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Card Image: The Six Samurai - Yaichi

The Six Samurai - Yaichi

Level 3 WATER/Warrior Effect
1300 ATK / 800 DEF

Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Card Image: The Six Samurai - Yariza

The Six Samurai - Yariza

Level 3 EARTH/Warrior Effect
1000 ATK / 500 DEF

While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Card Image: The Six Samurai - Zanji

The Six Samurai - Zanji

Level 4 LIGHT/Warrior Effect
1800 ATK / 1300 DEF

At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Card Image: The Snake Hair

The Snake Hair

Level 4 DARK/Zombie Normal
1500 ATK / 1200 DEF

A monster with a head of poison snakes. One look from this monster can turn an opponent to stone.

Card Image: The Stern Mystic

The Stern Mystic

Level 4 LIGHT/Spellcaster Flip Effect
1500 ATK / 1200 DEF

FLIP: Reveal all face-down cards on the field (Flip Effects are not activated), then return them to their original positions.

Card Image: The Suppression Pluto

The Suppression Pluto

Level 8 DARK/Fiend Effect
2600 ATK / 2000 DEF

Once per turn: You can declare 1 card name; look at your opponent's hand, then if they have the declared card in their hand, apply 1 of these effects.
â—Ź Take control of 1 monster your opponent controls.
â—Ź Destroy 1 Spell/Trap Card your opponent controls, then you can Set the destroyed Spell/Trap Card on your field.

Card Image: The Tricky

The Tricky

Level 5 WIND/Spellcaster Effect
2000 ATK / 1200 DEF

You can Special Summon this card (from your hand) by discarding 1 card.

Card Image: The Trojan Horse

The Trojan Horse

Level 4 EARTH/Beast Effect
1600 ATK / 1200 DEF

When Tribute Summoning an EARTH monster, you can treat this 1 monster as 2 Tributes.

Card Image: The Undying Legion

The Undying Legion

Level 7 DARK/Zombie Xyz Effect
2700 ATK / 0 DEF

2 Level 7 monsters
Once per turn, you can also Xyz Summon "The Undying Legion" by using 1 Rank 6 Zombie Xyz Monster you control (transfer its materials). During your opponent's Main Phase (Quick Effect): You can detach 2 materials from this card (or just 1 material if all this card's materials are Xyz Monsters), then target 1 Attack Position monster your opponent controls or 1 monster in their GY; attach it to this card. You can only use this effect of "The Undying Legion" once per turn.

Card Image: The Unfriendly Amazon

The Unfriendly Amazon

Level 4 EARTH/Warrior Effect
2000 ATK / 1000 DEF

Tribute 1 of your monsters on the field (excluding this monster) during each of your Standby Phases. If you do not, this card is destroyed.

Card Image: The Unhappy Girl

The Unhappy Girl

Level 2 LIGHT/Spellcaster Effect
400 ATK / 300 DEF

While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field.

Card Image: The Wandering Doomed

The Wandering Doomed

Level 2 DARK/Zombie Normal
800 ATK / 600 DEF

''A monster that wanders the edges of the netherworld.''

Card Image: The Weather Painter Aurora

The Weather Painter Aurora

Level 6 DARK/Fairy Effect
2200 ATK / 2000 DEF

When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Card Image: The Weather Painter Cloud

The Weather Painter Cloud

Level 3 WIND/Fairy Effect
1500 ATK / 1000 DEF

If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Card Image: The Weather Painter Sun

The Weather Painter Sun

Level 3 FIRE/Fairy Effect
1600 ATK / 400 DEF

If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Card Image: The Weather Painter Thunder

The Weather Painter Thunder

Level 3 LIGHT/Fairy Effect
1700 ATK / 0 DEF

You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Card Image: The White Stone of Ancients

The White Stone of Ancients

Level 1 LIGHT/Dragon Tuner Effect
600 ATK / 500 DEF

Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.

Card Image: The White Stone of Legend

The White Stone of Legend

Level 1 LIGHT/Dragon Tuner Effect
300 ATK / 250 DEF

If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.

Card Image: The Wicked Worm Beast

The Wicked Worm Beast

Level 3 EARTH/Beast Effect
1400 ATK / 700 DEF

This face-up card on the field is returned to the owner's hand during the End Phase of your turn.

Card Image: The Zombie Vampire

The Zombie Vampire 50

Level 8 DARK/Zombie Xyz Effect
3000 ATK / 2800 DEF

2+ Level 8 monsters
If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.

Card Image: Theban Nightmare

Theban Nightmare

Level 4 LIGHT/Fiend Effect
1500 ATK / 500 DEF

Gains 1500 ATK while you have no cards in your hand nor in your Spell & Trap Zones.

Card Image: Theia, the Primal Being

Theia, the Primal Being

Level 11 DARK/Rock Effect
3000 ATK / 600 DEF

During the Main Phase (Quick Effect): You can Tribute monsters whose total Levels equal 11 or more; Special Summon this card from your hand, then if you control no other monsters, you can destroy 1 monster on the field with the highest ATK (your choice, if tied). You can only use this effect of "Theia, the Primal Being" once per turn. Neither player can Normal and/or Special Summon more than 4 times per turn while this card is face-up in the Monster Zone.

Card Image: Theinen the Great Sphinx

Theinen the Great Sphinx

Level 10 LIGHT/Beast Effect
3500 ATK / 3000 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned, by paying 500 Life Points, increase the ATK of this card by 3000 points until the end of the End Phase.

Card Image: Thelematech Clatis

Thelematech Clatis

Level 8 DARK/Spellcaster Xyz Effect
3000 ATK / 900 DEF

2 Level 8 monsters
If this face-up card would be destroyed, you can detach 1 material from this card instead. Each time your opponent activates a card or effect, except Spell Cards and effects, place 1 Spell Counter on this card when that card/effect resolves (max. 9). You can remove 3 Spell Counters from this card; apply 1 of these effects. You can only use this effect of "Thelematech Clatis" once per turn.
â—Ź Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand.
â—Ź Special Summon 1 Spellcaster monster from your hand or Deck.

Card Image: Therion

Therion "Bull" Ain

Level 7 FIRE/Warrior Effect
2100 ATK / 1600 DEF

You can only use each of the following effects of "Therion "Bull" Ain" once per turn.
â—Ź You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
â—Ź You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".

Card Image: Therion

Therion "King" Regulus 20

Level 8 EARTH/Machine Effect
2800 ATK / 1600 DEF

You can only use each of the following effects of "Therion "King" Regulus" once per turn.
â—Ź You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
â—Ź When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".

Card Image: Thermal Genex

Thermal Genex

Level 8 FIRE/Machine Synchro Effect
2400 ATK / 1200 DEF

"Genex Controller" + 1 or more non-Tuner FIRE monsters
This card gains 200 ATK for each FIRE monster in your Graveyard. If this card destroys an opponent's monster by battle, inflict 200 damage to your opponent for each "Genex" monster in your Graveyard.

Card Image: Thestalos the Firestorm Monarch

Thestalos the Firestorm Monarch

Level 6 FIRE/Pyro Effect
2400 ATK / 1000 DEF

If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.

Card Image: Thestalos the Mega Monarch

Thestalos the Mega Monarch

Level 8 FIRE/Pyro Effect
2800 ATK / 1000 DEF

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. If this card was Tribute Summoned by Tributing a FIRE monster, add this additional effect.
â—Ź Also, inflict 1000 damage to your opponent after that.

Card Image: Thestalos the Shadowfire Monarch

Thestalos the Shadowfire Monarch

Level 10 FIRE/Pyro Effect
3000 ATK / 1000 DEF

You can Tribute Summon this card by Tributing 1 monster your opponent controls and 1 Tribute Summoned monster you control. If this card is Tribute Summoned: You can banish 1 random card from your opponent's hand, and if you do, inflict 1000 damage to your opponent, then, if this card was Tribute Summoned by Tributing a Level 8 or higher Tribute Summoned monster, you can apply this effect.
â—Ź Banish 1 card on the field, and if it was a FIRE or DARK Monster Card, inflict damage to your opponent equal to its original Level x 200.

Card Image: Thor, Lord of the Aesir

Thor, Lord of the Aesir

Level 10 EARTH/Beast-Warrior Synchro Effect
3500 ATK / 2800 DEF

1 "Nordic Beast" Tuner + 2+ non-Tuner monsters
Once per turn: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Beast" Tuner from your GY; Special Summon this card. If Summoned this way: Inflict 800 damage to your opponent.

Card Image: Thought Ruler Archfiend

Thought Ruler Archfiend

Level 8 DARK/Psychic Synchro Effect
2700 ATK / 2300 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.

Card Image: Thousand Dragon

Thousand Dragon

Level 7 WIND/Dragon Fusion
2400 ATK / 2000 DEF

"Time Wizard" + "Baby Dragon"

Card Image: Three Thousand Needles

Three Thousand Needles

Level 8 EARTH/Beast Effect
3000 ATK / 1800 DEF

At the end of the Damage Step, if this Defense Position card was attacked by a monster whose ATK is lower than this card's DEF: Destroy the attacking monster.

Card Image: Three-Eyed Ghost

Three-Eyed Ghost

Level 3 DARK/Fiend Effect
900 ATK / 800 DEF

You can send this card from the field to the GY; add 1 Level 10 DARK monster from your Deck to your hand. You can only use this effect of "Three-Eyed Ghost" once per turn.

Card Image: Three-Legged Zombies

Three-Legged Zombies

Level 3 DARK/Zombie Normal
1100 ATK / 800 DEF

A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.

Card Image: Threshold Borg

Threshold Borg

Level 7 EARTH/Cyberse Effect
2400 ATK / 2000 DEF

If you control no monsters, you can Special Summon this card (from your hand) by discarding 1 Cyberse monster. All monsters your opponent controls lose 500 ATK.

Card Image: Thron the Disciplined Angel

Thron the Disciplined Angel

Level 4 EARTH/Fairy Effect
1500 ATK / 600 DEF

If a monster(s) that was originally an EARTH Fairy is sent from your hand or field to the GY (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Thron the Disciplined Angel" once per turn.

Card Image: Thunder Ball

Thunder Ball

Level 3 DARK/Fiend Effect
450 ATK / 400 DEF

At the end of the Damage Step, if a monster battled: You can Special Summon this card from your hand. You can send 1 Trap from your hand or that's Set on your field to the GY; destroy all other monsters in this card's column. If this card in the Monster Zone is destroyed by battle or card effect and sent to the GY: You can target 1 card in your GY; roll a six-sided die, and if the result is 6, add that target to your hand. You can only use each effect of "Thunder Ball" once per turn.

Card Image: Thunder Dragon

Thunder Dragon

Level 5 LIGHT/Thunder Effect
1600 ATK / 1500 DEF

You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.

Card Image: Thunder Dragon Colossus

Thunder Dragon Colossus 67

Level 8 DARK/Thunder Fusion Effect
2600 ATK / 2400 DEF

"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.

Card Image: Thunder Dragondark

Thunder Dragondark

Level 5 DARK/Thunder Effect
1600 ATK / 1500 DEF

(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.

Card Image: Thunder Dragonduo

Thunder Dragonduo

Level 8 DARK/Thunder Effect
2800 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.

Card Image: Thunder Dragonlord

Thunder Dragonlord

Level 9 LIGHT/Thunder Effect
3000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY.

Card Image: Thunder Dragonroar

Thunder Dragonroar

Level 6 DARK/Thunder Effect
2400 ATK / 0 DEF

You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.

Card Image: Thunder End Dragon

Thunder End Dragon

Level 8 LIGHT/Dragon Xyz Effect
3000 ATK / 2000 DEF

2 Level 8 Normal Monsters
Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.

Card Image: Thunder Kid

Thunder Kid

Level 2 WIND/Thunder Normal
700 ATK / 600 DEF

This monster stores electricity within his body, and can unleash it with catastrophic power.

Card Image: Thunder King Rai-Oh

Thunder King Rai-Oh 20

Level 4 LIGHT/Thunder Effect
1900 ATK / 800 DEF

Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.

Card Image: Thunder King, the Lightningstrike Kaiju

Thunder King, the Lightningstrike Kaiju

Level 9 LIGHT/Thunder Effect
3300 ATK / 2100 DEF

You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.

Card Image: Thunder Nyan Nyan

Thunder Nyan Nyan

Level 4 LIGHT/Thunder Effect
1900 ATK / 800 DEF

If there is a non-LIGHT monster on your side of the field, destroy this face-up card.

Card Image: Thunder Sea Horse

Thunder Sea Horse

Level 4 LIGHT/Thunder Effect
1600 ATK / 1200 DEF

You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.

Card Image: Thunder Unicorn

Thunder Unicorn

Level 5 LIGHT/Beast Synchro Effect
2200 ATK / 1800 DEF

1 Beast-Type Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card.

Card Image: Thunderclap Monk

Thunderclap Monk

Level 4 LIGHT/Thunder Effect
1900 ATK / 200 DEF

When your opponent activates a monster effect while you control this Special Summoned monster (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position. You can only use each effect of "Thunderclap Monk" once per turn.

Card Image: Thunderclap Skywolf

Thunderclap Skywolf

Level 7 LIGHT/Thunder Effect
2500 ATK / 2000 DEF

If this card is Special Summoned from the Graveyard: You can destroy all face-up monsters your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect.

Card Image: Tidal, Dragon Ruler of Waterfalls

Tidal, Dragon Ruler of Waterfalls 5

Level 7 WATER/Dragon Effect
2600 ATK / 2000 DEF

If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.

Card Image: Tiger Axe

Tiger Axe

Level 4 EARTH/Beast-Warrior Normal
1300 ATK / 1100 DEF

A fast and powerful axe-wielding beast-warrior.

Card Image: Tiger Dragon

Tiger Dragon

Level 6 EARTH/Dragon Effect
2400 ATK / 1800 DEF

When this card is Tribute Summoned by Tributing a Dragon monster: You can target up to 2 Set cards in your opponent's Spell & Trap Zone; destroy those targets.

<<>>

4540       Home       Query Syntax