Showing 120 results where ATK > DEF (took 2.820278ms)
Card Image: Super-Ancient Dinobeast

Super-Ancient Dinobeast

Level 8 EARTH/Dinosaur Effect
2700 ATK / 1400 DEF

You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur monster. When a Dinosaur monster(s) is Special Summoned from your GY while this monster is on the field (except during the Damage Step): You can draw 1 card.

Card Image: Super-Electromagnetic Voltech Dragon

Super-Electromagnetic Voltech Dragon

Level 5 LIGHT/Thunder Effect
2400 ATK / 1000 DEF

If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
â—Ź Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
â—Ź Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
â—Ź Batteryman AA: This card gains 1000 ATK.

Card Image: Superancient Deepsea King Coelacanth

Superancient Deepsea King Coelacanth

Level 7 WATER/Fish Effect
2800 ATK / 2200 DEF

Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. During either player's turn, when this face-up card on the field is targeted by a card effect: You can Tribute 1 other Fish-Type monster; negate the activation, and if you do, destroy that card.

Card Image: Superdimensional Robot Galaxy Destroyer

Superdimensional Robot Galaxy Destroyer

Level 10 LIGHT/Machine Xyz Effect
5000 ATK / 2000 DEF

3 Level 10 monsters
Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.

Card Image: Superdreadnought Rail Cannon Flying Launcher

Superdreadnought Rail Cannon Flying Launcher

Level 10 EARTH/Machine Xyz Effect
3800 ATK / 3000 DEF

2 Level 10 monsters
During your Main Phase, you can Normal Summon 1 Machine monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only use each of the following effects of "Superdreadnought Rail Cannon Flying Launcher" once per turn. If this card is Xyz Summoned: You can add 1 EARTH Machine monster or 1 "Barrage Blast" from your Deck to your hand. You can detach any number of materials from this card, then target that many Spells/Traps on the field; destroy them.

Card Image: Superdreadnought Rail Cannon Gustav Rocket

Superdreadnought Rail Cannon Gustav Rocket

Level 10 EARTH/Machine Xyz Effect
5000 ATK / 3000 DEF

3 Level 10 monsters
Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Gustav Rocket" by discarding 1 card and using 1 "Superdreadnought Rail Cannon Gustav Max" you control (transfer its materials). When your opponent activates a monster effect, while this card has material (Quick Effect): You can negate that effect, and if you do, destroy that card, then inflict 1000 damage to your opponent. You can only use this effect of "Superdreadnought Rail Cannon Gustav Rocket" once per turn. Once per turn, during your End Phase: Detach 1 material from this card or destroy this card.

Card Image: Superheavy Samurai Blowtorch

Superheavy Samurai Blowtorch

Level 1 EARTH/Machine Effect
500 ATK / 300 DEF

When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.

Card Image: Superheavy Samurai Soulpiercer

Superheavy Samurai Soulpiercer

Level 4 EARTH/Machine Effect
1200 ATK / 0 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".

Card Image: Supersonic Skull Flame

Supersonic Skull Flame

Level 10 WIND/Zombie Effect
2600 ATK / 2000 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Skull Flame" from your Graveyard. Once per turn, you can inflict 400 damage to your opponent for each "Burning Skull Head" in your Graveyard. When this card is sent from the field to the Graveyard, you can Special Summon 1 "Skull Flame" from your Graveyard.

Card Image: Supply

Supply

Level 4 EARTH/Warrior Flip Effect
1300 ATK / 800 DEF

FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.

Card Image: Supply Soldier of the Indestructible Insects

Supply Soldier of the Indestructible Insects

Level 5 EARTH/Insect Effect
600 ATK / 300 DEF

When an Insect monster's effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent's effect activation, negate that effect, also until the end of your next turn after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Supply Soldier of the Indestructible Insects" once per turn.

Card Image: Suppression Collider

Suppression Collider

Level 8 DARK/Cyberse Normal
2800 ATK / 2600 DEF

''All data crushed by this network warrior's hammer is irretrievably compressed.''

Card Image: Supreme King Dragon Clear Wing

Supreme King Dragon Clear Wing

Level 8 DARK/Dragon Synchro Effect
2500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner DARK Pendulum Monsters
If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.

Card Image: Supreme King Dragon Dark Rebellion

Supreme King Dragon Dark Rebellion

Level 4 DARK/Dragon Xyz Effect
2500 ATK / 2000 DEF

2 Level 4 DARK Pendulum Monsters
Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position.

Card Image: Supreme King Dragon Darkwurm

Supreme King Dragon Darkwurm

Level 4 PS 5 DARK/Dragon Pendulum Effect
1800 ATK / 1200 DEF

[ Pendulum Effect ]
Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.

Card Image: Supreme King Dragon Odd-Eyes

Supreme King Dragon Odd-Eyes

Level 8 PS 4 DARK/Dragon Pendulum Effect
2500 ATK / 2000 DEF

[ Pendulum Effect ]
You can Tribute 1 "Supreme King Dragon" monster; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand.


[ Monster Effect ]


You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card from your hand. If your Pendulum Monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position, except "Supreme King Dragon Odd-Eyes".

Card Image: Supreme King Dragon Starving Venom

Supreme King Dragon Starving Venom 1

Level 8 DARK/Dragon Fusion Effect
2800 ATK / 2000 DEF

2 DARK Pendulum Monsters
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Supreme King Gate Magician

Supreme King Gate Magician

Level 7 PS 1 LIGHT/Spellcaster Pendulum Effect
2500 ATK / 2000 DEF

[ Pendulum Effect ]
"Supreme King Z-ARC" you control cannot be banished by your opponent's card effects. During your Main Phase: You can destroy this card, and if you do, place 1 "Supreme King Gate" Pendulum Monster from your hand or Deck in your Pendulum Zone, except "Supreme King Gate Magician". You can only use this effect of "Supreme King Gate Magician" once per turn.


[ Monster Effect ]


If you have a "Supreme King Gate" card in your Pendulum Zone, except "Supreme King Gate Magician": You can send 1 "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", or "Fusion Dragon" monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can add 1 card that mentions "Supreme King Z-ARC" from your Deck to your hand, except a Spellcaster monster. You can only use each effect of "Supreme King Gate Magician" once per turn.

Card Image: Surfacing Big Jaws

Surfacing Big Jaws

Level 4 WATER/Fish Effect
1800 ATK / 300 DEF

If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.

Card Image: Surge Blitzclique

Surge Blitzclique

Level 4 EARTH/Thunder Effect
1800 ATK / 1200 DEF

You can reveal this card in your hand, then target 1 monster on the field; destroy it, and if you do, Special Summon 1 Thunder monster from your hand, also you cannot Special Summon Effect Monsters for the rest of this turn, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can add 1 "Blitzclique" monster from your Deck to your hand, except "Surge Blitzclique". You can only use each effect of "Surge Blitzclique" once per turn.

Card Image: Susa Soldier

Susa Soldier

Level 4 EARTH/Thunder Spirit Effect
2000 ATK / 1600 DEF

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.

Card Image: Swallowtail Butterspy

Swallowtail Butterspy

Level 4 DARK/Warrior Effect
1800 ATK / 1200 DEF

When another monster you control inflicts battle damage to your opponent: Target 1 face-up monster your opponent controls; it loses ATK equal to the battle damage inflicted.

Card Image: Swamp Battleguard

Swamp Battleguard

Level 5 EARTH/Warrior Effect
1800 ATK / 1500 DEF

This card gains 500 ATK for each "Lava Battleguard" you control.

Card Image: Swap Frog

Swap Frog 33

Level 2 WATER/Aqua Effect
1000 ATK / 500 DEF

You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Card Image: Swarm of Centipedes

Swarm of Centipedes

Level 3 DARK/Insect Effect
1500 ATK / 500 DEF

If this card is flipped face-up: You can target 1 other monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use this effect of "Swarm of Centipedes" once per turn. Once per turn, during your Main Phase: You can change this card to face-down Defense Position.

Card Image: Swarm of Locusts

Swarm of Locusts

Level 3 DARK/Insect Effect
1000 ATK / 500 DEF

Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.

Card Image: Swift Birdman Joe

Swift Birdman Joe

Level 6 WIND/Winged Beast Effect
2300 ATK / 1400 DEF

If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.

Card Image: Swift Gaia the Fierce Knight

Swift Gaia the Fierce Knight

Level 7 DARK/Warrior Effect
2300 ATK / 2100 DEF

If this is the only card in your hand, you can Normal Summon it without Tributing.

Card Image: Sword Breaker

Sword Breaker

Level 6 EARTH/Warrior Xyz Effect
2700 ATK / 1000 DEF

2 Level 6 monsters
Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.

Card Image: Sword Hunter

Sword Hunter

Level 7 EARTH/Warrior Effect
2450 ATK / 1700 DEF

At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.
â—Ź The equipped monster gains 200 ATK.

Card Image: Sword Master

Sword Master

Level 3 EARTH/Warrior Tuner Effect
1200 ATK / 0 DEF

If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Card Image: Sword Ryzeal

Sword Ryzeal 20

Level 4 FIRE/Thunder Effect
1500 ATK / 200 DEF

If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.

Card Image: Swordsoul Auspice Chunjun

Swordsoul Auspice Chunjun

Level 6 EARTH/Wyrm Effect
2400 ATK / 1800 DEF

Before damage calculation, if your Wyrm monster battles an opponent's monster that was Special Summoned from the Extra Deck: You can destroy both that opponent's monster and this card. You can only use each of the following effects of "Swordsoul Auspice Chunjun" once per turn. During the Main Phase (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can target 1 card on the field or in either GY; banish it.

Card Image: Swordsoul Grandmaster - Chixiao

Swordsoul Grandmaster - Chixiao 20

Level 8 LIGHT/Wyrm Synchro Effect
2800 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner Wyrm monsters
If this card is Synchro Summoned: You can add to your hand or banish 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Swordsoul Grandmaster - Chixiao" effect per turn, and only once that turn.

Card Image: Swordsoul of Taia

Swordsoul of Taia

Level 4 WIND/Wyrm Effect
1800 ATK / 1500 DEF

You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.

Card Image: Swordsoul Sinister Sovereign - Qixing Longyuan

Swordsoul Sinister Sovereign - Qixing Longyuan

Level 10 FIRE/Wyrm Synchro Effect
2900 ATK / 2300 DEF

1 Tuner + 1+ non-Tuner Wyrm monsters
If you Synchro Summon another Wyrm monster, while this monster is on the field: You can draw 1 card. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 of those monster(s), and if you do, inflict 1200 damage to your opponent. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Sinister Sovereign - Qixing Longyuan" once per turn.

Card Image: Swordstalker

Swordstalker

Level 6 DARK/Warrior Normal
2000 ATK / 1600 DEF

A monster formed by the vengeful souls of those who passed away in battle.

Card Image: Sylvan Bladefender

Sylvan Bladefender

Level 4 EARTH/Plant Effect
1900 ATK / 700 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can add this card from your Graveyard to your hand.

Card Image: Sylvan Flowerknight

Sylvan Flowerknight

Level 4 EARTH/Plant Effect
1800 ATK / 1000 DEF

When this card is Normal Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can choose 1 "Sylvan" card from your Deck and place it on top of your Deck.

Card Image: Sylvan Guardioak

Sylvan Guardioak

Level 6 EARTH/Plant Effect
2400 ATK / 1500 DEF

Once per turn: You can choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 other Plant-Type monster in your Graveyard; place that target on the top of your Deck.

Card Image: Sylvan Hermitree

Sylvan Hermitree

Level 8 FIRE/Plant Effect
2700 ATK / 1800 DEF

Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard, and if you do, draw 1 card. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: Look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in any order.

Card Image: Sylvan Lotuswain

Sylvan Lotuswain

Level 5 WATER/Plant Effect
2300 ATK / 1100 DEF

Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 "Sylvan" cards in your Graveyard, except "Sylvan Lotuswain"; place them on the bottom of your Deck in any order.

Card Image: Sylvan Marshalleaf

Sylvan Marshalleaf

Level 3 WATER/Plant Effect
1500 ATK / 1200 DEF

When this card is Normal Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 monster on the field; destroy that target.

Card Image: Sylvan Peaskeeper

Sylvan Peaskeeper

Level 1 WIND/Plant Effect
400 ATK / 100 DEF

When this card is Normal or Special Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Level 4 or lower Plant-Type monster in your Graveyard; Special Summon that target. You can only use this effect of "Sylvan Peaskeeper" once per turn.

Card Image: Sylvan Princessprite

Sylvan Princessprite

Level 1 LIGHT/Plant Xyz Effect
1800 ATK / 100 DEF

2 Level 1 monsters
You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. You can send 1 other Plant monster from your hand or face-up from your field to the GY, then target 1 "Sylvan" monster in your GY; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.

Card Image: Sylvan Sagequoia

Sylvan Sagequoia

Level 7 WIND/Plant Effect
2600 ATK / 2100 DEF

When a "Sylvan" monster is sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan" Spell/Trap Card in your Graveyard; add that target to your hand.

Card Image: Sylvan Snapdrassinagon

Sylvan Snapdrassinagon

Level 1 DARK/Plant Effect
900 ATK / 400 DEF

If this card is sent from the field or the hand to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck.

Card Image: Symphonic Warrior Basses

Symphonic Warrior Basses

Level 1 WIND/Machine Tuner Effect
600 ATK / 400 DEF

Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and increase its Level by the number of cards in your hand; this increase lasts until the End Phase.

Card Image: Symphonic Warrior Guitaar

Symphonic Warrior Guitaar

Level 3 PS 7 WIND/Machine Pendulum Effect
1500 ATK / 100 DEF

[ Pendulum Effect ]
You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn.


[ Monster Effect ]


When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it.

Card Image: Symphonic Warrior Guitariss

Symphonic Warrior Guitariss

Level 3 PS 0 WIND/Machine Pendulum Tuner Effect
1100 ATK / 500 DEF

[ Pendulum Effect ]
You can target 1 other "Symphonic Warrior" card you control; return both that card and this card to the hand. You can only use this effect of "Symphonic Warrior Guitariss" once per turn.


[ Monster Effect ]


If "Symph Amplifire" is in your Field Zone: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; return it to the hand. You can only use each effect of "Symphonic Warrior Guitariss" once per turn.

Card Image: Symphonic Warrior Miccs

Symphonic Warrior Miccs

Level 5 PS 1 WIND/Machine Pendulum Effect
2300 ATK / 1100 DEF

[ Pendulum Effect ]
Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand.


[ Monster Effect ]


You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Card Image: Symphonic Warrior Rockks

Symphonic Warrior Rockks

Level 7 PS 10 WIND/Machine Synchro Pendulum Effect
2500 ATK / 1500 DEF

[ Pendulum Effect ]
During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card.


[ Monster Effect ]


1 Tuner + 1+ non-Tuner monsters
If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field.

Card Image: Synchro Fusionist

Synchro Fusionist

Level 2 DARK/Spellcaster Effect
800 ATK / 600 DEF

If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion".

Card Image: Synchro Magnet

Synchro Magnet

Level 3 EARTH/Machine Tuner Effect
1000 ATK / 600 DEF

This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.

Card Image: SZW - Fenrir Sword

SZW - Fenrir Sword

Level 4 LIGHT/Beast Effect
1800 ATK / 1100 DEF

When this card is Normal Summoned: You can target 1 "ZW -" monster you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 "Utopia" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 "ZW -" monster in your Graveyard; add that target to your hand.

Card Image: T.G. Blade Blaster

T.G. Blade Blaster

Level 10 EARTH/Machine Synchro Effect
3300 ATK / 2200 DEF

1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.

Card Image: T.G. Booster Raptor

T.G. Booster Raptor

Level 1 WIND/Dinosaur Effect
400 ATK / 300 DEF

If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".

Card Image: T.G. Gear Zombie

T.G. Gear Zombie

Level 1 DARK/Zombie Tuner Effect
600 ATK / 0 DEF

You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.

Card Image: T.G. Hyper Librarian

T.G. Hyper Librarian 33

Level 5 DARK/Spellcaster Synchro Effect
2400 ATK / 1800 DEF

1 Tuner + 1+ non-Tuner monsters
If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

Card Image: T.G. Jet Falcon

T.G. Jet Falcon

Level 3 WIND/Winged Beast Tuner Effect
1400 ATK / 1200 DEF

If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.

Card Image: T.G. Metal Skeleton

T.G. Metal Skeleton

Level 2 DARK/Zombie Effect
1100 ATK / 0 DEF

If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn.

Card Image: T.G. Mighty Striker

T.G. Mighty Striker

Level 2 EARTH/Warrior Synchro Tuner Effect
1800 ATK / 0 DEF

1 Tuner + 1 non-Tuner monster
Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.

Card Image: T.G. Over Dragonar

T.G. Over Dragonar

Level 5 DARK/Dragon Synchro Effect
2100 ATK / 1900 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.

Card Image: T.G. Power Gladiator

T.G. Power Gladiator

Level 5 EARTH/Warrior Synchro Effect
2300 ATK / 1000 DEF

1 Tuner + 1 or more non-Tuner "T.G." monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.

Card Image: T.G. Rush Rhino

T.G. Rush Rhino

Level 4 EARTH/Beast Effect
1600 ATK / 800 DEF

If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".

Card Image: T.G. Screw Serpent

T.G. Screw Serpent

Level 4 WATER/Sea Serpent Tuner Effect
1300 ATK / 500 DEF

If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.

Card Image: T.G. Striker

T.G. Striker

Level 2 EARTH/Warrior Tuner Effect
800 ATK / 0 DEF

If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".

Card Image: T.G. Warwolf

T.G. Warwolf

Level 3 DARK/Beast-Warrior Effect
1200 ATK / 0 DEF

When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".

Card Image: T.G. Wonder Magician

T.G. Wonder Magician

Level 5 LIGHT/Spellcaster Synchro Tuner Effect
1900 ATK / 0 DEF

1 Tuner + 1+ non-Tuner "T.G." monsters
If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

Card Image: Tachyon Cloudragon

Tachyon Cloudragon

Level 4 LIGHT/Dragon Effect
300 ATK / 250 DEF

If this card is added to your hand, except by drawing it: You can Special Summon this card. You can Tribute this card; Special Summon 1 "Tachyon" monster from your Deck or GY, except "Tachyon Cloudragon". If you Special Summon a Dragon Xyz Monster(s) (except during the Damage Step): You can target 1 of them; attach this card to that monster, from the GY (if it was there when the monster was Special Summoned) or hand (even if not), as material. You can only use each effect of "Tachyon Cloudragon" once per turn.

Card Image: Tactical Espionage Expert

Tactical Espionage Expert

Level 3 EARTH/Warrior Effect
1300 ATK / 1200 DEF

When this card is Normal Summoned successfully, no Trap Cards can be activated.

Card Image: Tainted of the Tistina

Tainted of the Tistina

Level 5 DARK/Aqua Effect
2000 ATK / 0 DEF

You can Tribute Summon this card face-up by Tributing 1 face-down monster your opponent controls. This card's Level becomes 10 if it was Normal Summoned/Set. If this card is sent to the GY, except from the field: You can target 1 "Tistina" monster you control; this turn, it can make a second attack during each Battle Phase, also you can only attack with 1 monster.

Card Image: Tainted Wisdom

Tainted Wisdom

Level 3 DARK/Fiend Effect
1250 ATK / 800 DEF

If this Attack Position card is changed to face-up Defense Position: Shuffle your Deck.

Card Image: Takriminos

Takriminos

Level 4 WATER/Sea Serpent Normal
1500 ATK / 1200 DEF

A member of a race of sea serpents that freely travels through the sea.

Card Image: Takuhee

Takuhee

Level 4 WIND/Winged Beast Normal
1450 ATK / 1000 DEF

This bird is known far and wide as a harbinger of doom.

Card Image: Talaya, Princess of Cherry Blossoms

Talaya, Princess of Cherry Blossoms

Level 8 WATER/Plant Effect
2800 ATK / 1200 DEF

Gains 100 ATK for each Plant monster you control. Other Plant monsters on the field cannot be destroyed by card effects.

Card Image: Talons of Shurilane

Talons of Shurilane

Level 6 LIGHT/Illusion Effect
2100 ATK / 2050 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Talons of Shurilane" once per turn. During your opponent's turn (Quick Effect): You can target 1 Fiend or Illusion monster you control, except "Talons of Shurilane"; return it to the hand, and if you do, Special Summon this card from your hand. When your opponent activates a card or effect that targets your card(s) (Quick Effect): You can target 1 monster your opponent controls; return this card from the field to the hand, and if you do, destroy that monster.

Card Image: Tanngrisnir of the Nordic Beasts

Tanngrisnir of the Nordic Beasts

Level 3 EARTH/Beast Effect
1200 ATK / 800 DEF

If this card is destroyed by battle and sent to the GY: Special Summon 2 "Nordic Beast Tokens" (Beast/EARTH/Level 3/ATK 0/DEF 0).

Card Image: Tao Tao the Chanter

Tao Tao the Chanter

Level 2 EARTH/Illusion Tuner Effect
900 ATK / 600 DEF

If this card battles a monster, neither can be destroyed by that battle. If you take battle or effect damage: You can Special Summon 1 Level 3 or higher Illusion monster from your hand or GY, or if you took 2000 or more damage, you can Special Summon from your Deck or Extra Deck instead. You can only use this effect of "Tao Tao the Chanter" once per turn.

Card Image: Tao the Chanter

Tao the Chanter

Level 3 EARTH/Spellcaster Normal
1200 ATK / 900 DEF

''Master of Yin and Yang, this wizard handles a delicate balance of spells and counter spells.''

Card Image: Taotie, Shadow of the Yang Zing

Taotie, Shadow of the Yang Zing

Level 5 DARK/Wyrm Effect
2200 ATK / 0 DEF

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch.

Card Image: Tardy Orc

Tardy Orc

Level 4 DARK/Fiend Effect
2200 ATK / 0 DEF

This card cannot attack the turn it is Normal Summoned.

Card Image: Tasuke Knight

Tasuke Knight

Level 4 LIGHT/Warrior Effect
1700 ATK / 100 DEF

When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use this effect of "Tasuke Knight" once per Duel.

Card Image: Tatakawa Knight

Tatakawa Knight

Level 4 EARTH/Warrior Effect
1500 ATK / 0 DEF

If the activation of your Spell/Trap Card is negated by your opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent.

Card Image: Tatsunoko

Tatsunoko

Level 3 WATER/Wyrm Synchro Tuner Effect
1700 ATK / 500 DEF

1 Tuner + 1+ non-Tuner monsters
If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other materials. Unaffected by other monsters' effects.

Card Image: Tearlaments Havnis

Tearlaments Havnis 50

Level 3 DARK/Aqua Effect
1600 ATK / 1000 DEF

When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.

Card Image: Tearlaments Kashtira

Tearlaments Kashtira

Level 7 WATER/Psychic Effect
2300 ATK / 1200 DEF

During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.

Card Image: Tearlaments Kitkallos

Tearlaments Kitkallos 50

Level 5 DARK/Aqua Fusion Effect
2300 ATK / 1200 DEF

1 "Tearlaments" monster + 1 Aqua monster
If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.

Card Image: Tearlaments Rulkallos

Tearlaments Rulkallos

Level 8 WATER/Aqua Fusion Effect
3000 ATK / 2500 DEF

"Tearlaments Kitkallos" + 1 "Tearlaments" monster
Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.

Card Image: Tearlaments Scheiren

Tearlaments Scheiren 50

Level 4 DARK/Aqua Effect
1800 ATK / 1300 DEF

During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.

Card Image: Telekinetic Shocker

Telekinetic Shocker

Level 4 EARTH/Psychic Effect
1700 ATK / 700 DEF

If a Psychic-Type monster(s) on the field would be destroyed, you can pay 500 LP and destroy this card instead.

Card Image: Tellarknight Altairan

Tellarknight Altairan

Level 4 LIGHT/Warrior Effect
1700 ATK / 1300 DEF

(This card is always treated as a "Constellar" card.)
If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.

Card Image: Tellarknight Constellar Caduceus

Tellarknight Constellar Caduceus

Level 4 LIGHT/Warrior Xyz Effect
2500 ATK / 1650 DEF

2+ Level 4 monsters
If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.

Card Image: Tellarknight Cygnian

Tellarknight Cygnian

Level 4 LIGHT/Warrior Effect
1500 ATK / 1000 DEF

(This card is always treated as a "Constellar" card.)
If this card is Summoned: You can add 1 "tellarknight" or "Constellar" monster from your Deck to your hand. You can target 1 other LIGHT monster you control; increase both its Level and this card's by 1. This card can be treated as 2 materials for the Xyz Summon of a "tellarknight" Xyz Monster that requires 3 or more materials. You can only use each effect of "Tellarknight Cygnian" once per turn.

Card Image: Teller of Fairy Tails

Teller of Fairy Tails

Level 4 EARTH/Spellcaster Fusion Effect
1850 ATK / 1000 DEF

1 LIGHT "Fairy Tail" monster + 1 Spellcaster monster
"Fairy Tail" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Teller of Fairy Tails" once per turn. If this card is Fusion Summoned using "Prince of Fairies" as material: You can destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Fairy Tail" card from your hand or GY; negate the activation, and if you do, destroy that card.

Card Image: Tempest Magician

Tempest Magician

Level 6 DARK/Spellcaster Synchro Effect
2200 ATK / 1400 DEF

1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.

Card Image: Tempest, Dragon Ruler of Storms

Tempest, Dragon Ruler of Storms 5

Level 7 WIND/Dragon Effect
2400 ATK / 2200 DEF

You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.

Card Image: Tempura of Fortune - EBI

Tempura of Fortune - EBI

Level 3 PS 8 FIRE/Aqua Pendulum Normal
1600 ATK / 0 DEF

[ Pendulum Effect ]
You can target 1 card in your Pendulum Zone; toss a coin.
â—Ź Heads: Special Summon it.
â—Ź Tails: Destroy it, but lose LP equal to its Pendulum Scale x 300.
You can only use this effect of "Tempura of Fortune - EBI" once per turn.


[ Monster Effect ]


''We went to EDO-FRONT, which has been the talk of the town. The scale of the Tempura here is not only large but also so beautifully shaped that it has earned the nickname of "Golden Tempura". The state-of-the-art facilities and the atmosphere of other cultures are all in the harbor, but there is also a mellow, nostalgic aroma in the air, and the occasional crackle of the crackling sounds will lift your spirits. We have been looking forward to this cruise for a year, but I think 3 stars is just about right.''

Card Image: Temtempo the Percussion Djinn

Temtempo the Percussion Djinn

Level 3 EARTH/Fiend Xyz Effect
1700 ATK / 1000 DEF

2 Level 3 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and if you do, all "Djinn" Xyz Monsters you currently control gain 500 ATK.

Card Image: Tengu, the Winged Mayakashi

Tengu, the Winged Mayakashi

Level 7 WIND/Zombie Synchro Effect
2600 ATK / 1500 DEF

1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn.
â—Ź If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
â—Ź If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls.

Card Image: Tenkabito Shien

Tenkabito Shien

Level 4 FIRE/Pyro Effect
1500 ATK / 1000 DEF

This card is unaffected by the effects of Trap Cards.

Card Image: Tenma the Sky Star

Tenma the Sky Star

Level 5 LIGHT/Warrior Effect
2100 ATK / 1000 DEF

If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card.

Card Image: Tenmataitei

Tenmataitei

Level 5 DARK/Warrior Effect
2400 ATK / 1000 DEF

Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set.

Card Image: Tenpai Dragon Chundra

Tenpai Dragon Chundra 50

Level 4 FIRE/Dragon Tuner Effect
1500 ATK / 1000 DEF

Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "Tenpai Dragon Chundra" once per turn. If you control a FIRE Dragon monster: You can Special Summon this card from your hand. At the start of the Damage Step, if a monster battles: You can Special Summon 1 Level 4 or lower FIRE Dragon monster from your Deck, except "Tenpai Dragon Chundra".

Card Image: Tenpai Dragon Fadra

Tenpai Dragon Fadra

Level 3 FIRE/Dragon Effect
1600 ATK / 1000 DEF

If this card is Normal or Special Summoned, or at the start of the Damage Step, if a monster battles: You can target 1 Level 4 or lower FIRE Dragon monster in your GY; Special Summon it. You can only use this effect of "Tenpai Dragon Fadra" once per turn. Your FIRE Dragon monsters cannot be destroyed by battle. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

Card Image: Tenpai Dragon Paidra

Tenpai Dragon Paidra

Level 3 FIRE/Dragon Effect
1700 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can add to your hand or Set 1 "Sangen" Spell/Trap from your Deck. You can only use this effect of "Tenpai Dragon Paidra" once per turn. You take no battle damage from battles involving your FIRE Dragon monsters. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

Card Image: Tensei Ryu-Ge Anva

Tensei Ryu-Ge Anva

Level 10 PS 11 DARK/Dragon Pendulum Effect
3000 ATK / 2100 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon, except "Ryu-Ge" monsters (this effect cannot be negated). You can negate your opponent's card or effect activated in response to the activation of your "Ryu-Ge" Spell Card or effect, then destroy this card. You can only use this effect of "Tensei Ryu-Ge Anva" once per turn.


[ Monster Effect ]


You can Tribute 1 "Ryu-Ge" monster from your hand or field, except "Tensei Ryu-Ge Anva"; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card on the field; destroy it. If this card is destroyed: You can place 1 "Ryu-Ge" Continuous Spell/Trap from your Deck, GY, or banishment, face-up on your field. You can only use each effect of "Tensei Ryu-Ge Anva" once per turn.

Card Image: Tenshin

Tenshin

Level 2 LIGHT/Fairy Effect
800 ATK / 100 DEF

This card gains 400 ATK for each face-up Level 2 monster you control.

Card Image: Tenyi Spirit - Mula Adhara

Tenyi Spirit - Mula Adhara

Level 8 LIGHT/Wyrm Synchro Effect
3000 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned and 2 or more Wyrm monsters are in your GY and/or banishment: You can add 1 Field Spell from your Deck to your hand. You can only use this effect of "Tenyi Spirit - Mula Adhara" once per turn. While a non-Effect Monster is face-up on the field, this card gains these effects.
â—Ź Cannot be destroyed by an opponent's card effects.
â—Ź Your opponent cannot target this card with card effects.
â—Ź Can make a second attack during each Battle Phase.

Card Image: Tenyi Spirit - Suruya

Tenyi Spirit - Suruya

Level 4 LIGHT/Wyrm Tuner Effect
1600 ATK / 0 DEF

If you control a Wyrm monster, or a face-up non-Effect Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a Wyrm Synchro Monster: You can Special Summon 1 "Tenyi" Link Monster from your Extra Deck (but it cannot be used as Link Material), then you lose LP equal to its Link Rating x 1000. You can only use each effect of "Tenyi Spirit - Suruya" once per turn.

Card Image: Terratiger, the Empowered Warrior

Terratiger, the Empowered Warrior

Level 4 EARTH/Warrior Effect
1800 ATK / 1200 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.

Card Image: Terrene Toothed Tsuchinoko

Terrene Toothed Tsuchinoko

Level 3 EARTH/Reptile Effect
1600 ATK / 500 DEF

When this card is Special Summoned: Change all other Special Summoned monsters on the field to face-down Defense Position. You can only use the effect of "Terrene Toothed Tsuchinoko" once per turn.

Card Image: Terrorking Archfiend

Terrorking Archfiend

Level 4 DARK/Fiend Effect
2000 ATK / 1500 DEF

This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.

Card Image: Terrorking Salmon

Terrorking Salmon

Level 5 WATER/Fish Normal
2400 ATK / 1000 DEF

A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.

Card Image: Test Ape

Test Ape

Level 2 EARTH/Beast Effect
700 ATK / 300 DEF

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.

Card Image: Test Bear

Test Bear

Level 4 EARTH/Beast Effect
900 ATK / 600 DEF

If you control a "Gladiator Beast" monster Special Summoned from the Deck/Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Test Bear" once per turn this way. You can Tribute this card, then shuffle 1 "Gladiator Beast" monster from your hand or face-up field into the Deck/Extra Deck; Special Summon up to 2 "Gladiator Beast" monsters from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use this effect of "Test Bear" once per turn.

Card Image: Test Tiger

Test Tiger

Level 3 EARTH/Beast Effect
600 ATK / 300 DEF

If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.

Card Image: Tethys, Goddess of Light

Tethys, Goddess of Light

Level 5 LIGHT/Fairy Effect
2400 ATK / 1800 DEF

When you draw a Fairy monster(s) (except during the Damage Step): You can reveal 1 of those monsters; draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

Card Image: Teva

Teva

Level 5 LIGHT/Warrior Effect
2000 ATK / 1500 DEF

When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.

Card Image: That Which Feeds on Life

That Which Feeds on Life

Level 4 DARK/Fiend Normal
1200 ATK / 1000 DEF

A monster that feeds on the energy of other creatures.

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