Showing 120 results where ATK > DEF (took 1.275617ms)
Card Image: Splendid Venus

Splendid Venus

Level 8 LIGHT/Fairy Effect
2800 ATK / 2400 DEF

All non-Fairy monsters lose 500 ATK/DEF. The activation and effects of Spell/Trap Cards activated on your field cannot be negated.

Card Image: Splitting Planarian

Splitting Planarian

Level 4 DARK/Insect Effect
1000 ATK / 800 DEF

You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn.

Card Image: Spright Blue

Spright Blue

Level 2 DARK/Thunder Effect
1100 ATK / 1000 DEF

If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.

Card Image: Spright Jet

Spright Jet

Level 2 DARK/Thunder Effect
1300 ATK / 700 DEF

If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.

Card Image: Sprind the Irondash Dragon

Sprind the Irondash Dragon

Level 8 DARK/Machine Fusion Effect
2500 ATK / 2000 DEF

"Fallen of Albaz" + 1 Effect Monster Special Summoned this turn
During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.

Card Image: Springans Kitt

Springans Kitt

Level 4 DARK/Beast Effect
1700 ATK / 1000 DEF

If you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn.

Card Image: Springans Rockey

Springans Rockey

Level 4 FIRE/Machine Effect
1800 ATK / 800 DEF

If this card is Normal or Special Summoned: You can target 1 "Great Sand Sea - Gold Golgonda" or 1 "Springans" monster in your GY, except "Springans Rockey"; add it to your hand. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Rockey" once per turn.

Card Image: Spyder Spider

Spyder Spider

Level 4 EARTH/Insect Effect
1500 ATK / 1000 DEF

When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.

Card Image: SPYRAL Double Agent

SPYRAL Double Agent

Level 4 LIGHT/Fiend Effect
1400 ATK / 600 DEF

If you have a "SPYRAL" card on your field or in your GY: You can Special Summon this card from your hand to your opponent's field in Defense Position (but it cannot be Tributed, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon), then both players reveal the top card of their Deck. You can only use this effect of "SPYRAL Double Agent" once per turn. All "SPYRAL" monsters on the field gain 500 ATK, also "SPYRAL Super Agent" on the field can attack directly.

Card Image: SPYRAL Quik-Fix

SPYRAL Quik-Fix

Level 1 EARTH/Machine Effect
500 ATK / 400 DEF

If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.

Card Image: SPYRAL Sleeper

SPYRAL Sleeper

Level 8 LIGHT/Fiend Effect
2800 ATK / 1200 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.

Card Image: SPYRAL Super Agent

SPYRAL Super Agent

Level 4 EARTH/Warrior Effect
1900 ATK / 1200 DEF

If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.

Card Image: SPYRAL Tough

SPYRAL Tough

Level 4 WIND/Warrior Effect
1900 ATK / 1500 DEF

This card's name becomes "SPYRAL Super Agent" while it is on the field or in the GY. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type.

Card Image: St. Joan

St. Joan

Level 7 LIGHT/Fairy Fusion
2800 ATK / 2000 DEF

"The Forgiving Maiden" + "Darklord Marie"

Card Image: Star Boy

Star Boy

Level 2 WATER/Aqua Effect
550 ATK / 500 DEF

As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.

Card Image: Star Drawing

Star Drawing

Level 4 EARTH/Spellcaster Effect
1600 ATK / 1000 DEF

If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect.
● If it is Xyz Summoned: Draw 1 card.

Card Image: Star Eater

Star Eater

Level 11 LIGHT/Dragon Synchro Effect
3200 ATK / 2800 DEF

1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.

Card Image: Star Mine

Star Mine

Level 4 FIRE/Pyro Synchro Effect
2000 ATK / 200 DEF

1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Star Mine(s)" once per turn. If this card in its owner's possession is destroyed by an opponent's attack or card effect: Take 2000 damage, then inflict 2000 damage to your opponent. If a monster in this card's adjacent zone is destroyed by your opponent's attack or card effect: Destroy this card, and if you do, take 2000 damage, then inflict 2000 damage to your opponent.

Card Image: Star Ryzeal

Star Ryzeal

Level 4 LIGHT/Pyro Effect
1800 ATK / 0 DEF

You can Special Summon this card (from your hand) by detaching 1 material from a monster you control. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Star Ryzeal" once per turn this way. If this card is Special Summoned: You can Set 1 "Ryzeal" Spell/Trap from your Deck. You can only use this effect of "Star Ryzeal" once per turn.

Card Image: Star Seraph Sage

Star Seraph Sage

Level 4 LIGHT/Fairy Effect
1600 ATK / 1400 DEF

Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Star Seraph" monster from your hand.

Card Image: Star Seraph Scale

Star Seraph Scale

Level 4 LIGHT/Fairy Effect
1500 ATK / 900 DEF

When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on top of your Deck. An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect.
● Once per turn, while this card has Xyz Material, if a monster(s) is Special Summoned from the hand, immediately draw 1 card.

Card Image: Star Seraph Scepter

Star Seraph Scepter 5

Level 4 LIGHT/Fairy Effect
1800 ATK / 400 DEF

When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect.
● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.

Card Image: Star Seraph Sword

Star Seraph Sword

Level 4 LIGHT/Fairy Effect
1400 ATK / 1000 DEF

Once per turn: You can send 1 "Star Seraph" monster from your hand to the Graveyard; this card gains ATK equal to the original ATK of the sent monster, until the End Phase.

Card Image: Stardust Assault Warrior

Stardust Assault Warrior

Level 6 WIND/Warrior Synchro Effect
2100 ATK / 1200 DEF

1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Stardust Charge Warrior

Stardust Charge Warrior

Level 6 WIND/Warrior Synchro Effect
2000 ATK / 1300 DEF

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

Card Image: Stardust Chronicle Spark Dragon

Stardust Chronicle Spark Dragon

Level 10 LIGHT/Dragon Synchro Effect
3000 ATK / 2500 DEF

1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it.

Card Image: Stardust Dragon

Stardust Dragon

Level 8 WIND/Dragon Synchro Effect
2500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

Card Image: Stardust Dragon - Victim Sanctuary

Stardust Dragon - Victim Sanctuary

Level 8 WIND/Dragon Synchro Effect
2500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuners
When your opponent activates a card or effect in response to your card or effect activation (Quick Effect): You can Tribute this card; negate that opponent's effect, and if you do, destroy that card. If a monster(s) in your possession was Tributed this turn (Quick Effect): You can banish this card from your GY; Special Summon 1 "Stardust" Synchro Monster from your Extra Deck. You can only use each effect of "Stardust Dragon - Victim Sanctuary" once per turn, and cannot activate more than 1 in the same Chain.

Card Image: Stardust Dragon/Assault Mode

Stardust Dragon/Assault Mode

Level 10 WIND/Dragon Effect
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate" (or by its own effect). When a card or effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. When this card on the field is destroyed: You can target 1 "Stardust Dragon" in your GY; Special Summon it.

Card Image: Stardust Spark Dragon

Stardust Spark Dragon

Level 8 LIGHT/Dragon Synchro Effect
2500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner monsters
Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.

Card Image: Stardust Synchron

Stardust Synchron

Level 4 LIGHT/Machine Tuner Effect
1500 ATK / 1000 DEF

If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.

Card Image: Stardust Warrior

Stardust Warrior

Level 10 WIND/Warrior Synchro Effect
3000 ATK / 2500 DEF

1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)

Card Image: Stare of the Snake Hair

Stare of the Snake Hair

Level 6 DARK/Zombie Effect
1500 ATK / 1200 DEF

You can discard this card; add 1 "Call of the Haunted" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; that face-up monster cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use each effect of "Stare of the Snake Hair" once per turn.

Card Image: Starjunk Synchron

Starjunk Synchron

Level 3 DARK/Warrior Tuner Effect
1300 ATK / 500 DEF

For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Starjunk Synchron" once per turn. If this card is in your hand: You can target 1 Level 2 or lower monster in your GY; Special Summon this card, and if you do, Special Summon that monster, but negate its effects, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY; "Junk Warrior" you control cannot be destroyed by your opponent's card effects this turn.

Card Image: Starliege Paladynamo

Starliege Paladynamo

Level 4 LIGHT/Warrior Xyz Effect
2000 ATK / 1000 DEF

2 Level 4 LIGHT monsters
Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, it has its effects negated. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: Draw 1 card.

Card Image: Starliege Seyfert

Starliege Seyfert 33

Level 4 LIGHT/Dragon Effect
1800 ATK / 0 DEF

You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.

Card Image: Starring Knight

Starring Knight

Level 4 LIGHT/Fairy Xyz Effect
1900 ATK / 1000 DEF

2 Level 4 monsters
You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn.

Card Image: Starry Knight Ciel

Starry Knight Ciel

Level 4 LIGHT/Fairy Effect
1700 ATK / 800 DEF

If this card is in your hand: You can return 1 "Starry Knight" monster or 1 Level 7 LIGHT Dragon monster you control to the hand, except "Starry Knight Ciel"; Special Summon this card. If you control no monsters: You can banish this card from your GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use each effect of "Starry Knight Ciel" once per turn.

Card Image: Starry Knight Flamel

Starry Knight Flamel

Level 4 LIGHT/Fairy Effect
1500 ATK / 1000 DEF

When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.

Card Image: Starry Knight Rayel

Starry Knight Rayel

Level 4 LIGHT/Fairy Effect
1800 ATK / 700 DEF

When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.

Card Image: Starry Night, Starry Dragon

Starry Night, Starry Dragon

Level 7 LIGHT/Dragon Effect
2500 ATK / 2300 DEF

If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.

Card Image: Starship Spy Plane

Starship Spy Plane

Level 4 WIND/Machine Effect
1100 ATK / 500 DEF

If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand.

Card Image: Starving Venemy Dragon

Starving Venemy Dragon

Level 7 PS 1 DARK/Dragon Fusion Pendulum Effect
2500 ATK / 2000 DEF

[ Pendulum Effect ]
Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, you can reduce the battle damage you take to 0.


[ Monster Effect ]


1 DARK monster + 1 Pendulum Monster
You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects, then, that monster loses 500 ATK/DEF, its effects are negated, also inflict 500 damage to your opponent. You can only use this effect of "Starving Venemy Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Card Image: Starving Venemy Lethal Dose Dragon

Starving Venemy Lethal Dose Dragon

Level 8 PS 1 DARK/Dragon Fusion Pendulum Effect
2800 ATK / 2000 DEF

[ Pendulum Effect ]
Once per turn, during your Main Phase: You can place 1 Venemy Counter on each face-up monster your opponent controls. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field.


[ Monster Effect ]


3 DARK Pendulum Monsters
Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, during your Main Phase: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Card Image: Starving Venom Fusion Dragon

Starving Venom Fusion Dragon

Level 8 DARK/Dragon Fusion Effect
2800 ATK / 2000 DEF

2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.

Card Image: Starving Venom Fusion Dragon of the Four Heavenly Dragons

Starving Venom Fusion Dragon of the Four Heavenly Dragons

Level 8 DARK/Dragon Fusion Effect
2800 ATK / 2000 DEF

2 DARK monsters on the field
(This card is always treated as a "Predaplant" card.)
If this card is Special Summoned: You can target 1 other face-up monster on the field; change its ATK to 0, negate its effects, also it becomes DARK. When your opponent activates a card or effect (Quick Effect): You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using DARK monsters on either field, including this card. You can only use each effect of "Starving Venom Fusion Dragon of the Four Heavenly Dragons" once per turn.

Card Image: Starving Venom Predapower Fusion Dragon

Starving Venom Predapower Fusion Dragon

Level 10 DARK/Dragon Fusion Effect
3600 ATK / 2500 DEF

1 DARK Fusion Monster + 1 Fusion Monster
(This card is always treated as a "Predaplant" card.)
Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster on either field with a Predator Counter, and if you do, negate the activation. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Starving Venom Predapower Fusion Dragon" once per turn.

Card Image: Starving Venom Wing Dragon

Starving Venom Wing Dragon

Level 10 PS 10 DARK/Dragon Fusion Pendulum Effect
3300 ATK / 2500 DEF

[ Pendulum Effect ]
Each time a monster(s) is Special Summoned to your opponent's field, place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter.


[ Monster Effect ]


1 Fusion Monster + 1 "Clear Wing" monster
Once per turn, if your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can target 1 of them; this card gains ATK equal to that monster's ATK, and if it does, that monster's effects are negated. These changes last until the end of this turn. Once per turn, when another card or their effect is activated on the field (Quick Effect): You can destroy 1 card on the field. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Card Image: Staysailor Romarin

Staysailor Romarin

Level 4 LIGHT/Plant Tuner Effect
1600 ATK / 300 DEF

(Quick Effect): You can target 1 face-up monster you control; send 1 other Plant monster you control to the GY, and if you do, the next time the targeted monster would be destroyed by battle or card effect this turn, it is not destroyed. If this card is sent to the GY by a card effect: You can send 1 Level 5 or lower Plant monster from your Deck or Extra Deck to the GY. You can only use each effect of "Staysailor Romarin" once per turn.

Card Image: Stealth Kragen Spawn

Stealth Kragen Spawn

Level 4 WATER/Aqua Xyz Effect
1900 ATK / 1500 DEF

2 Level 4 WATER monsters
Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

Card Image: Stealthroid

Stealthroid

Level 4 DARK/Machine Effect
1200 ATK / 0 DEF

If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.

Card Image: Steam Gyroid

Steam Gyroid

Level 6 EARTH/Machine Fusion
2200 ATK / 1600 DEF

"Gyroid" + "Steamroid"

Card Image: Steam Knight - BULLauncher

Steam Knight - BULLauncher

Level 4 FIRE/Beast-Warrior Normal
1800 ATK / 200 DEF

''"BULLauncher" is a support machine specializing in bombardment and daytime combat that not only has the constantly refined "Coc-OS" and "BFS Armor", but it also has 3 "Foil-Packers" installed within it under orders of "Madera" after repeated trial and error. By installing a "Beef-Rifle" or other armaments, it can be used as medium- and long-range support for the "Steam Knights" and their operations. Also, "BULLauncher" can be combined with "WINGear", which specializes in high-speed aerial combat, and "BOARms", which specializes in melee and assault combat, to cause the high-calorie "Steam Jushin - BW" to descend upon this world.''

Card Image: Steam Knight - Hamburk

Steam Knight - Hamburk

Level 8 FIRE/Warrior Normal
2500 ATK / 200 DEF

''One of the knights, he is equipped with "BFS Armor", which is made of a dense steel carefully refined at the factory, and "Foil-Packer", a special mechanism that can be converted into various weapons depending on the state of combat, thanks to it being linked with the highly analytical "Coc-OS". Although "Hamburk" is equipped with the usual suite of equipment, he is incredibly popular thanks to his combat style being extremely high calorie. His power is further enhanced by the blessings of the goddess "Madera".''

Card Image: Steamed Sabersaurus

Steamed Sabersaurus

Level 4 FIRE/Dinosaur Xyz Effect
2000 ATK / 600 DEF

2 Level 4 monsters
You can detach 1 material from this card; destroy 1 Dinosaur monster in your hand or face-up field, then you can change the battle position of 1 monster on the field. At the start of the Damage Step, if your other Dinosaur monster battles: You can destroy this card, and if you do, that Dinosaur monster gains 2000 ATK until the end of the Battle Phase. You can only use each effect of "Steamed Sabersaurus" once per turn.

Card Image: Steelswarm Caller

Steelswarm Caller

Level 4 DARK/Fiend Effect
1700 ATK / 0 DEF

When a "Steelswarm" monster is Tribute Summoned face-up by Tributing this card: You can Special Summon 1 Level 4 or lower "Steelswarm" monster from your Deck.

Card Image: Steelswarm Caucastag

Steelswarm Caucastag

Level 8 DARK/Fiend Effect
2800 ATK / 0 DEF

When this card is Tribute Summoned by Tributing 2 "Steelswarm" monsters: Activate 1 of these effects.
● Destroy all monsters on the field, except this card.
● Destroy all Spell and Trap Cards on the field.

Card Image: Steelswarm Genome

Steelswarm Genome

Level 2 DARK/Fiend Effect
1000 ATK / 0 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a "Steelswarm" monster.

Card Image: Steelswarm Girastag

Steelswarm Girastag

Level 7 DARK/Fiend Effect
2600 ATK / 0 DEF

You can Tribute Summon this card in face-up Attack Position by Tributing 1 "Steelswarm" monster. When this card is Tribute Summoned by Tributing a "Steelswarm" monster(s): You can target 1 card your opponent controls; send that target to the Graveyard and gain 1000 Life Points.

Card Image: Steelswarm Hercules

Steelswarm Hercules

Level 10 DARK/Fiend Effect
3200 ATK / 0 DEF

Cannot be Special Summoned. Requires 3 "Steelswarm" Tributes to Normal Summon (cannot be Normal Set). Once per turn: You can pay half your Life Points; destroy all other cards on the field.

Card Image: Steelswarm Longhorn

Steelswarm Longhorn

Level 9 DARK/Fiend Effect
3000 ATK / 0 DEF

Once per turn, if this card was Tribute Summoned by Tributing a "Steelswarm" monster(s): You can pay 1000 Life Points to target 1 monster on the field; destroy that target.

Card Image: Steelswarm Mantis

Steelswarm Mantis

Level 5 DARK/Fiend Effect
2200 ATK / 0 DEF

When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard; Special Summon that target.

Card Image: Steelswarm Moth

Steelswarm Moth

Level 6 DARK/Fiend Effect
2400 ATK / 0 DEF

When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return those targets to the hand.

Card Image: Steelswarm Roach

Steelswarm Roach

Level 4 DARK/Fiend Xyz Effect
1900 ATK / 0 DEF

2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Card Image: Steelswarm Scout

Steelswarm Scout

Level 1 DARK/Fiend Effect
200 ATK / 0 DEF

At the start of your Main Phase 1, if you control no Spell/Trap Cards: You can Special Summon this card from your Graveyard. You cannot Special Summon another monster(s) the turn you activate this effect. While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster.

Card Image: Steelswarm Sentinel

Steelswarm Sentinel

Level 3 DARK/Fiend Effect
1100 ATK / 0 DEF

While this card is in face-up Attack Position, Special Summoned Level 5 or higher monsters on the field cannot activate their effects.

Card Image: Steelswarm Sting

Steelswarm Sting

Level 4 DARK/Fiend Effect
1850 ATK / 0 DEF

When this card you control is sent to your Graveyard: Target 1 face-up Ritual, Fusion or Synchro Monster on the field; destroy that target.

Card Image: Stellar Wind Wolfrayet

Stellar Wind Wolfrayet

Level 9 WIND/Beast Synchro Effect
2500 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.

Card Image: Stellarknight Constellar Diamond

Stellarknight Constellar Diamond

Level 5 LIGHT/Wyrm Xyz Effect
2700 ATK / 2000 DEF

3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.

Card Image: Stellarknight Delteros

Stellarknight Delteros

Level 4 LIGHT/Warrior Xyz Effect
2500 ATK / 2100 DEF

3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.

Card Image: Stellarknight Zefraxciton

Stellarknight Zefraxciton

Level 4 PS 7 LIGHT/Fiend Pendulum Effect
1900 ATK / 0 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated.


[ Monster Effect ]


If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; destroy them. You can only use this effect of "Stellarknight Zefraxciton" once per turn.

Card Image: Stoic of Prophecy

Stoic of Prophecy

Level 1 WATER/Spellcaster Effect
300 ATK / 200 DEF

When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand.

Card Image: Stone Ghost

Stone Ghost

Level 4 EARTH/Rock Normal
1200 ATK / 1000 DEF

''With a head that erupts when angered, this monster launches a dangerous shower of boulders.''

Card Image: Stone Ogre Grotto

Stone Ogre Grotto

Level 5 EARTH/Rock Normal
1600 ATK / 1500 DEF

A behemoth shaped by giant boulders.

Card Image: Storm Caller

Storm Caller

Level 6 WIND/Psychic Effect
2300 ATK / 2000 DEF

You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes damage equal to its original ATK.

Card Image: Storm Cipher

Storm Cipher

Level 4 DARK/Cyberse Effect
2400 ATK / 0 DEF

Cannot attack directly, or attack monsters in the Extra Monster Zone. Unaffected by monster effects activated in the Extra Monster Zone. Cannot be destroyed by battle with monsters in the Extra Monster Zone.

Card Image: Storm Shooter

Storm Shooter

Level 7 WIND/Winged Beast Effect
2300 ATK / 500 DEF

Once per turn, you can select and activate 1 of these effects: ● Move this card to an adjacent (horizontal) unoccupied Monster Card Zone. ● Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand.

Card Image: Storm-Bane Dragon Destorbim

Storm-Bane Dragon Destorbim

Level 11 DARK/Dragon Synchro Effect
3000 ATK / 2800 DEF

1 Tuner + 1+ non-Tuners
Your opponent cannot target this card with card effects. You can only use each of the following effects of "Storm-Bane Dragon Destorbim" once per turn. You can banish any number of DARK monsters from your GY that cannot be Normal Summoned/Set; banish that many cards your opponent controls. This is a Quick Effect if your opponent controls more cards than you do. If this card is sent to the GY: You can Special Summon 1 of your banished Dragon monsters.

Card Image: Strength of Prophecy

Strength of Prophecy

Level 4 FIRE/Spellcaster Effect
1500 ATK / 1400 DEF

Once per turn: You can shuffle 1 "Spellbook" Spell Card from your Graveyard into your Deck to target 1 face-up Spellcaster-Type monster on the field; increase its Level by 1 and its ATK by 500.

Card Image: Strike Ninja

Strike Ninja

Level 4 DARK/Warrior Effect
1700 ATK / 1200 DEF

(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.

Card Image: Strong Wind Dragon

Strong Wind Dragon

Level 6 WIND/Dragon Effect
2400 ATK / 1000 DEF

Cannot be destroyed by battle with a monster that has the same ATK. If this card is Tribute Summoned by Tributing a Dragon-Type monster: It gains ATK equal to half the original ATK of the Tributed monster. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Stuffed Animal

Stuffed Animal

Level 3 EARTH/Warrior Normal
1200 ATK / 900 DEF

It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite.

Card Image: Stygian Sergeants

Stygian Sergeants

Level 5 DARK/Fiend Synchro Effect
2200 ATK / 1800 DEF

1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can have this card gain 800 ATK until the end of the Battle Phase, also this card can make a second attack in a row.

Card Image: Stygian Street Patrol

Stygian Street Patrol

Level 4 DARK/Fiend Effect
1600 ATK / 1200 DEF

If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.

Card Image: Suanni, Fire of the Yang Zing

Suanni, Fire of the Yang Zing

Level 4 FIRE/Wyrm Effect
1900 ATK / 0 DEF

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.

Card Image: Sublimation Knight

Sublimation Knight

Level 3 FIRE/Warrior Effect
1300 ATK / 200 DEF

If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.

Card Image: Submareed Tour Ride

Submareed Tour Ride

Level 6 WATER/Dinosaur Effect
2200 ATK / 0 DEF

The first Normal Monster you control that would be destroyed by battle or card effect each turn, is not destroyed. If you control a Normal Monster: You can Special Summon this card from your hand. You can only use this effect of "Submareed Tour Ride" once per turn.

Card Image: Submarine Frog

Submarine Frog

Level 2 WATER/Aqua Effect
1200 ATK / 600 DEF

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Card Image: Submersible Carrier Aero Shark

Submersible Carrier Aero Shark

Level 3 WATER/Fish Xyz Effect
1900 ATK / 1000 DEF

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.

Card Image: Subterror Behemoth Dragossuary

Subterror Behemoth Dragossuary

Level 6 EARTH/Zombie Flip Effect
2400 ATK / 1600 DEF

FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Card Image: Subterror Behemoth Phospheroglacier

Subterror Behemoth Phospheroglacier

Level 8 EARTH/Aqua Flip Effect
2600 ATK / 2500 DEF

FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Card Image: Subterror Behemoth Speleogeist

Subterror Behemoth Speleogeist

Level 11 EARTH/Fiend Flip Effect
3000 ATK / 1400 DEF

FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Card Image: Subterror Behemoth Stalagmo

Subterror Behemoth Stalagmo

Level 10 EARTH/Rock Flip Effect
2800 ATK / 2100 DEF

FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Card Image: Subterror Behemoth Ultramafus

Subterror Behemoth Ultramafus

Level 12 EARTH/Pyro Flip Effect
3000 ATK / 1800 DEF

FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Card Image: Subterror Fiendess

Subterror Fiendess

Level 1 EARTH/Spellcaster Effect
800 ATK / 500 DEF

When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.

Card Image: Subterror Nemesis Archer

Subterror Nemesis Archer

Level 3 EARTH/Fairy Effect
1600 ATK / 1400 DEF

At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.

Card Image: Subterror Nemesis Warrior

Subterror Nemesis Warrior

Level 4 EARTH/Warrior Effect
1800 ATK / 1200 DEF

During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so the total original Levels Tributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn.

Card Image: Succubus Knight

Succubus Knight

Level 5 DARK/Warrior Normal
1650 ATK / 1300 DEF

A warrior wizard adept in casting bone-chilling spells.

Card Image: Suijin

Suijin

Level 7 WATER/Aqua Effect
2500 ATK / 2400 DEF

During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

Card Image: Summon Reactor SK

Summon Reactor SK

Level 5 DARK/Machine Effect
2000 ATK / 1400 DEF

The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor・Y FI", 1 face-up "Spell Reactor・RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.

Card Image: Summoned Skull

Summoned Skull

Level 6 DARK/Fiend Normal
2500 ATK / 1200 DEF

A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)

Card Image: Sun Dragon Inti

Sun Dragon Inti

Level 8 LIGHT/Dragon Synchro Effect
3000 ATK / 2800 DEF

"Fire Ant Ascator" + 1+ non-Tuner monsters
If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Once per turn, during the Standby Phase of the next turn after this card on the field was destroyed: You can target 1 "Moon Dragon Quilla" in your GY; Special Summon that target.

Card Image: Sunlight Unicorn

Sunlight Unicorn

Level 4 LIGHT/Beast Effect
1800 ATK / 1000 DEF

Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.

Card Image: Sunlit Sentinel

Sunlit Sentinel

Level 6 EARTH/Warrior Effect
2300 ATK / 1500 DEF

You can Set this card from your hand to your Spell & Trap Zone as a Spell. Once per turn, during the Standby Phase of the next turn after this Set card was destroyed and sent to the GY: You can Special Summon this card, then destroy all cards your opponent controls in this card's column.

Card Image: Supay

Supay

Level 1 EARTH/Fiend Tuner Effect
300 ATK / 100 DEF

When this card is sent from the field to the GY by card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn.

Card Image: Supay, Duskwalker

Supay, Duskwalker

Level 5 EARTH/Spellcaster Effect
2200 ATK / 1900 DEF

You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.

Card Image: Super Anti-Kaiju War Machine Mecha-Thunder-King

Super Anti-Kaiju War Machine Mecha-Thunder-King

Level 9 LIGHT/Machine Effect
2200 ATK / 2100 DEF

During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel.

Card Image: Super Armored Robot Armed Black Iron

Super Armored Robot Armed Black Iron "C"

Level 8 EARTH/Insect Effect
2400 ATK / 2000 DEF

If you have 3 Insect monsters with the same name in your GY: You can target any number of them; Special Summon this card from your hand, then equip them to this card. You can send 1 monster equipped to this card by this card's effect to the GY; destroy all monsters your opponent controls with ATK greater than or equal to the ATK of the monster sent to the GY. You can only use each effect of "Super Armored Robot Armed Black Iron "C"" once per turn.

Card Image: Super Conductor Tyranno

Super Conductor Tyranno

Level 8 LIGHT/Dinosaur Effect
3300 ATK / 1400 DEF

Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn this effect is activated.

Card Image: Super Express Bullet Train

Super Express Bullet Train

Level 10 EARTH/Machine Effect
3000 ATK / 0 DEF

Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.

Card Image: Super Quantal Mech Beast Lusterrex

Super Quantal Mech Beast Lusterrex

Level 7 LIGHT/Machine Xyz Effect
2700 ATK / 1900 DEF

2 Level 7 monsters
Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

Card Image: Super Quantal Mech Beast Magnaliger

Super Quantal Mech Beast Magnaliger

Level 5 FIRE/Machine Xyz Effect
2600 ATK / 2000 DEF

2 Level 5 monsters
Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

Card Image: Super Quantal Mech King Great Magnus

Super Quantal Mech King Great Magnus 33

Level 12 LIGHT/Machine Xyz Effect
3600 ATK / 3200 DEF

3 Level 12 monsters
If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.

Card Image: Super Quantum Green Layer

Super Quantum Green Layer

Level 4 WIND/Spellcaster Effect
1600 ATK / 1400 DEF

When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.

Card Image: Super Quantum Red Layer

Super Quantum Red Layer

Level 5 FIRE/Warrior Effect
2000 ATK / 800 DEF

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn.
● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand.
● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.

Card Image: Super Robolady

Super Robolady

Level 6 EARTH/Machine Fusion Effect
1200 ATK / 500 DEF

"Robolady" + "Roboyarou"
You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.

Card Image: Super Roboyarou

Super Roboyarou

Level 6 EARTH/Machine Fusion Effect
1200 ATK / 500 DEF

"Roboyarou" + "Robolady"
You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.

Card Image: Super Vehicroid - Stealth Union

Super Vehicroid - Stealth Union

Level 9 EARTH/Machine Fusion Effect
3600 ATK / 3000 DEF

"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Super Vehicroid Jumbo Drill

Super Vehicroid Jumbo Drill

Level 8 EARTH/Machine Fusion Effect
3000 ATK / 2000 DEF

"Steamroid" + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Card Image: Super War-Lion

Super War-Lion

Level 7 EARTH/Beast Ritual
2300 ATK / 2100 DEF

You can Ritual Summon this card with "War-Lion Ritual".

<<>>

3908       Home       Query Syntax