Showing 120 results where ATK > DEF (took 1.700638ms)
Card Image: Simorgh, Bird of Calamity

Simorgh, Bird of Calamity

Level 3 WIND/Winged Beast Effect
1500 ATK / 200 DEF

When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn.

Card Image: Simorgh, Bird of Divinity

Simorgh, Bird of Divinity

Level 7 WIND/Winged Beast Effect
2700 ATK / 1000 DEF

This card cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WIND. Each player takes 1000 damage during each of their End Phases, while this card remains face-up on the field. This damage is decreased by 500 for each Spell/Trap Card the player controls.

Card Image: Simorgh, Bird of Perfection

Simorgh, Bird of Perfection

Level 4 DARK/Winged Beast Effect
1800 ATK / 500 DEF

While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand.

Card Image: Simorgh, Bird of Protection

Simorgh, Bird of Protection

Level 4 WIND/Winged Beast Effect
1400 ATK / 1000 DEF

When this card is Normal Summoned: You can target 1 card in your opponent's Spell & Trap Zone; return it to the hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Protection" once per turn.

Card Image: Simorgh, Lord of the Storm

Simorgh, Lord of the Storm

Level 8 WIND/Winged Beast Effect
2900 ATK / 2000 DEF

Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use each of the following effects of "Simorgh, Lord of the Storm" once per turn.
● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck.
● When a Winged Beast monster you control is destroyed by battle while this card is in your GY: You can add this card to your hand.

Card Image: Sinister Serpent

Sinister Serpent

Level 1 WATER/Reptile Effect
300 ATK / 250 DEF

During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.

Card Image: Sinister Sprocket

Sinister Sprocket

Level 1 DARK/Fiend Tuner Effect
400 ATK / 0 DEF

If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card.

Card Image: Sirenorca

Sirenorca

Level 5 WATER/Winged Beast Effect
2200 ATK / 1000 DEF

If you control both Fish and Winged Beast-Type monsters, you can Special Summon this card (from your hand). When you do: You can declare a Level from 3 to 5; the Levels of all monsters you currently control become the declared Level. If you activate this effect, monsters you control cannot activate their effects for the rest of this turn, except WATER monsters.

Card Image: Sishunder

Sishunder

Level 4 LIGHT/Thunder Effect
900 ATK / 400 DEF

When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.

Card Image: Skelengel

Skelengel

Level 2 LIGHT/Fairy Flip Effect
900 ATK / 400 DEF

FLIP: Draw 1 card.

Card Image: Skelesaurus

Skelesaurus

Level 4 DARK/Zombie Gemini Effect
1700 ATK / 1400 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position, and if you do, it becomes Zombie-Type.

Card Image: Skilled Brown Magician

Skilled Brown Magician

Level 4 DARK/Spellcaster Effect
300 ATK / 200 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects;
● This card gains 1500 ATK, and its Level is increased by 1.
● Add 1 "Kuriboh" monster or 1 "Multiply" from your Deck or GY to your hand.
You can only use this effect of "Skilled Brown Magician" once per turn.

Card Image: Skilled Dark Magician

Skilled Dark Magician

Level 4 DARK/Spellcaster Effect
1900 ATK / 1700 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.

Card Image: Skreech

Skreech

Level 4 WATER/Reptile Effect
1500 ATK / 400 DEF

If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY.

Card Image: Skull Archfiend of Chaos

Skull Archfiend of Chaos

Level 6 DARK/Fiend Effect
2500 ATK / 1200 DEF

If this card is in your hand or GY: You can target 3 other cards in the GYs and/or face-up banishment, including a card that mentions "Ritual of Light and Darkness"; place them on the bottom of the Deck in any order, and if you do, Special Summon this card. If this card is sent to the GY: You can send 1 Ritual Spell from your hand or Deck to the GY; add 1 Ritual Monster mentioned on that card from your Deck to your hand. You can only use each effect of "Skull Archfiend of Chaos" once per turn.

Card Image: Skull Archfiend of Lightning

Skull Archfiend of Lightning

Level 6 DARK/Fiend Effect
2500 ATK / 1200 DEF

During each of your Standby Phases, you must pay 500 Life Points (this is not optional), or this card is destroyed. Before resolving an opponent's card effect that targets this card, roll a six-sided die, negate the effect if you roll 1, 3, or 6, and if you do, destroy that card.

Card Image: Skull Conductor

Skull Conductor

Level 4 DARK/Zombie Effect
2000 ATK / 0 DEF

If this card is face-up on the field at the end of the Battle Phase: Destroy this face-up card. You can send this card from your hand to the Graveyard; Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.

Card Image: Skull Flame

Skull Flame

Level 8 FIRE/Zombie Effect
2600 ATK / 2000 DEF

Once per turn, you can Special Summon 1 "Burning Skull Head" from your hand. You cannot conduct your Battle Phase the turn you activate this effect. You can add 1 "Burning Skull Head" from your Graveyard to your hand instead of conducting a normal draw in your Draw Phase.

Card Image: Skull Knight

Skull Knight

Level 7 DARK/Spellcaster Fusion
2650 ATK / 2250 DEF

"Tainted Wisdom" + "Ancient Brain"

Card Image: Skull Mariner

Skull Mariner

Level 4 WATER/Warrior Normal
1600 ATK / 900 DEF

A pirate ship that appears out of the mist and sinks any seagoing vessels.

Card Image: Skull Meister

Skull Meister

Level 4 DARK/Fiend Effect
1700 ATK / 400 DEF

When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.

Card Image: Skull Red Bird

Skull Red Bird

Level 4 WIND/Winged Beast Normal
1550 ATK / 1200 DEF

This monster swoops down and attacks with a rain of knives stored in its wings.

Card Image: Skull Servant

Skull Servant

Level 1 DARK/Zombie Normal
300 ATK / 200 DEF

A skeletal ghost that isn't strong but can mean trouble in large numbers.

Card Image: Skull Stalker

Skull Stalker

Level 3 DARK/Warrior Normal
900 ATK / 800 DEF

Foist he's gonna grab yer monstah wit' his claws, den attack again wit' his poizin stingah!

Card Image: Skullbird

Skullbird

Level 6 WIND/Winged Beast Fusion
1900 ATK / 1700 DEF

"Takuhee" + "Temple of Skulls"

Card Image: Sky Cavalry Centaurea

Sky Cavalry Centaurea

Level 2 LIGHT/Beast-Warrior Xyz Effect
2000 ATK / 0 DEF

2 Level 2 monsters
This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.

Card Image: Sky Dragon

Sky Dragon

Level 6 WIND/Dragon Normal
1900 ATK / 1800 DEF

A flying dragon with four wings housing some very dangerous blades.

Card Image: Sky Dragoons of Draconia

Sky Dragoons of Draconia

Level 5 PS 7 WIND/Winged Beast Pendulum Normal
2200 ATK / 200 DEF

[ Pendulum Effect ]
Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.


[ Monster Effect ]


''Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security.''

Card Image: Sky Galloping Gaia the Dragon Champion

Sky Galloping Gaia the Dragon Champion

Level 7 WIND/Dragon Fusion Effect
2600 ATK / 2100 DEF

1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster
This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.

Card Image: Sky Scourge Cidhels

Sky Scourge Cidhels

Level 6 EARTH/Fiend Effect
2200 ATK / 1600 DEF

Cannot be Special Summoned. If this card is Tribute Summoned by Tributing one of the following monsters from the field: You can apply that effect.
● LIGHT Fairy: Add 1 LIGHT Fairy or 1 DARK Fiend monster from your Deck to your hand.
● DARK Fiend: Send 1 LIGHT Fairy monster and/or 1 DARK Fiend monster from your Deck to the GY.

Card Image: Sky Scourge Enrise

Sky Scourge Enrise

Level 8 LIGHT/Fairy Effect
2400 ATK / 1500 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type monsters and 1 DARK Fiend monster in your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn.

Card Image: Sky Scourge Invicil

Sky Scourge Invicil

Level 6 EARTH/Fairy Effect
2200 ATK / 1600 DEF

This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
● LIGHT Fairy-Type monster: Negate the effects of all Spell Cards.
● DARK Fiend-Type monster: Negate the effects of all Trap Cards.

Card Image: Sky Scourge Norleras

Sky Scourge Norleras

Level 8 DARK/Fiend Effect
2400 ATK / 1500 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card.

Card Image: Sky Scout

Sky Scout

Level 4 WIND/Winged Beast Normal
1800 ATK / 600 DEF

With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.

Card Image: Skypalace Gangaridai

Skypalace Gangaridai

Level 10 WIND/Machine Xyz Effect
3400 ATK / 3000 DEF

2 Level 10 monsters
You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.

Card Image: Skystarray

Skystarray

Level 3 WIND/Sea Serpent Effect
600 ATK / 300 DEF

This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.

Card Image: Slate Warrior

Slate Warrior

Level 4 WIND/Fiend Flip Effect
1900 ATK / 400 DEF

FLIP: This card gains 500 ATK and DEF.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.

Card Image: Slime Toad

Slime Toad

Level 2 WATER/Aqua Normal
700 ATK / 500 DEF

A slime with the head of a frog, it attacks by croaking terribly.

Card Image: Sloppy Stasher Squirrel

Sloppy Stasher Squirrel

Level 1 EARTH/Beast Effect
200 ATK / 100 DEF

During the Main Phase (Quick Effect): You can target up to 3 Spells/Traps in your GY; banish them, and if you do, shuffle them into the Deck during the End Phase of the next turn. During your Standby Phase: You can target 1 of your banished Spells/Traps; Set it. You can only use each effect of "Sloppy Stasher Squirrel" once per turn.

Card Image: Small Piece Golem

Small Piece Golem

Level 3 EARTH/Rock Effect
1100 ATK / 0 DEF

When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.

Card Image: Snake-Eye Oak

Snake-Eye Oak

Level 1 FIRE/Pyro Effect
900 ATK / 200 DEF

If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.

Card Image: Snake-Eyes Diabellstar

Snake-Eyes Diabellstar

Level 8 FIRE/Spellcaster Effect
2800 ATK / 2600 DEF

When an attack is declared involving this card and an opponent's monster: You can place this card from the field, and that opponent's monster, face-up in their owners' Spell & Trap Zones as Continuous Spells. While this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except "Snake-Eyes Diabellstar"; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card. You can only use each effect of "Snake-Eyes Diabellstar" once per turn.

Card Image: Snake-Eyes Doomed Dragon

Snake-Eyes Doomed Dragon

Level 8 FIRE/Dragon Fusion Effect
3000 ATK / 2500 DEF

1 "Snake-Eye" monster + 1 Illusion monster
Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

Card Image: Snake-Eyes Flamberge Dragon

Snake-Eyes Flamberge Dragon

Level 8 FIRE/Dragon Effect
3000 ATK / 2500 DEF

You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.

Card Image: Snake-Eyes Poplar

Snake-Eyes Poplar

Level 1 FIRE/Pyro Effect
700 ATK / 200 DEF

If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.

Card Image: Snake-Eyes Vengeance Dragon

Snake-Eyes Vengeance Dragon

Level 12 FIRE/Dragon Synchro Effect
3000 ATK / 2500 DEF

1 Tuner + 1+ non-Tuner monsters
During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.

Card Image: Snapdragon

Snapdragon

Level 2 EARTH/Plant Effect
300 ATK / 100 DEF

When this card is sent to the Graveyard: Banish 1 random card from your opponent's hand, until the End Phase. You can only use the effect of "Snapdragon" once per turn.

Card Image: Sniffer Dragon

Sniffer Dragon

Level 2 DARK/Dragon Effect
800 ATK / 400 DEF

If this card is Normal or Special Summoned: You can add 1 "Sniffer Dragon" from your Deck to your hand. You can only use this effect of "Sniffer Dragon" once per turn.

Card Image: Snipe Hunter

Snipe Hunter

Level 4 DARK/Fiend Effect
1500 ATK / 600 DEF

You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.

Card Image: Snopios, Shade of the Ghoti

Snopios, Shade of the Ghoti

Level 6 WATER/Fish Effect
2100 ATK / 0 DEF

During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.

Card Image: Snow Dragon

Snow Dragon

Level 4 WATER/Dragon Effect
1400 ATK / 900 DEF

When this card is destroyed by battle or by a card effect and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.

Card Image: Snowdust Dragon

Snowdust Dragon

Level 8 WATER/Dragon Effect
2800 ATK / 1800 DEF

You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions.

Card Image: Snowdust Giant

Snowdust Giant

Level 4 WATER/Beast-Warrior Xyz Effect
2200 ATK / 800 DEF

2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field.

Card Image: Snowman Creator

Snowman Creator

Level 4 WATER/Machine Effect
1600 ATK / 1000 DEF

When this card is Summoned: You can create a number of Ice Counters equal to the number of WATER monsters you control, place them on a face-up monster(s) your opponent controls, then, if you placed 3 or more Ice Counters by this effect, you can destroy 1 card your opponent controls.

Card Image: Snoww, Unlight of Dark World

Snoww, Unlight of Dark World 33

Level 4 DARK/Fiend Effect
1700 ATK / 0 DEF

If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.

Card Image: Soaring Eagle Above the Searing Land

Soaring Eagle Above the Searing Land

Level 1 FIRE/Winged Beast Tuner Effect
100 ATK / 0 DEF

If this card is sent to the Graveyard for a Synchro Summon: You can Special Summon this card. You must have 3 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. If this card is Special Summoned with this effect, banish it when it leaves the field.

Card Image: Solar Flare Dragon

Solar Flare Dragon

Level 4 FIRE/Pyro Effect
1500 ATK / 1000 DEF

While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.

Card Image: Soldier Gaia the Fierce Knight

Soldier Gaia the Fierce Knight

Level 8 DARK/Warrior Effect
2600 ATK / 2100 DEF

(Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia the Fierce Knight". You can only use each effect of "Soldier Gaia the Fierce Knight" once per turn.

Card Image: Solitaire Magician

Solitaire Magician

Level 4 LIGHT/Spellcaster Effect
1600 ATK / 1300 DEF

Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.

Card Image: Solitude

Solitude

Level 3 EARTH/Beast-Warrior Normal
1050 ATK / 1000 DEF

''This beast-warrior swings a massive scythe that feeds on the souls of the slain.''

Card Image: Solo the Melodious Songstress

Solo the Melodious Songstress

Level 4 LIGHT/Fairy Effect
1600 ATK / 1000 DEF

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Melodious" monster from your Deck, except "Solo the Melodious Songstress".

Card Image: SolSolfachord Gracia

SolSolfachord Gracia

Level 5 PS 4 WATER/Fairy Pendulum Effect
2100 ATK / 1400 DEF

[ Pendulum Effect ]
Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.


[ Monster Effect ]


While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.

Card Image: Sonata the Melodious Diva

Sonata the Melodious Diva

Level 3 LIGHT/Fairy Effect
1200 ATK / 1000 DEF

If you control a "Melodious" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF.

Card Image: Sonic Bird

Sonic Bird

Level 4 WIND/Winged Beast Effect
1400 ATK / 1000 DEF

When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.

Card Image: Sonic Duck

Sonic Duck

Level 3 WIND/Winged Beast Normal
1700 ATK / 700 DEF

A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.

Card Image: Sonic Maid

Sonic Maid

Level 3 EARTH/Warrior Normal
1200 ATK / 900 DEF

A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note.

Card Image: Sonic Shooter

Sonic Shooter

Level 4 WIND/Winged Beast Effect
1300 ATK / 600 DEF

If there are no cards in your opponent's Spell & Trap Zone, this card can attack your opponent directly. If it does, the battle damage inflicted to your opponent is the original ATK of this card.

Card Image: Sonic Warrior

Sonic Warrior

Level 2 WIND/Warrior Effect
1000 ATK / 0 DEF

If this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.

Card Image: Sophia, Goddess of Rebirth

Sophia, Goddess of Rebirth

Level 11 DARK/Fairy Effect
3600 ATK / 3400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation.

Card Image: Sorcerer of Dark Magic

Sorcerer of Dark Magic

Level 9 DARK/Spellcaster Effect
3200 ATK / 2800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 Level 6 or higher Spellcaster-Type monsters, and cannot be Special Summoned by other ways. During either player's turn, when a Trap Card is activated: You can negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

Card Image: Sorcerer of the Doomed

Sorcerer of the Doomed

Level 4 DARK/Spellcaster Normal
1450 ATK / 1200 DEF

A slave of the dark arts, this sorcerer is a master of life-extinguishing spells.

Card Image: Sorciere de Fleur

Sorciere de Fleur

Level 8 DARK/Spellcaster Effect
2900 ATK / 0 DEF

When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.

Card Image: Sosei Ryu-Ge Mistva

Sosei Ryu-Ge Mistva

Level 10 PS 0 LIGHT/Dragon Ritual Pendulum Effect
3500 ATK / 2500 DEF

[ Pendulum Effect ]
During your Main Phase: You can add 1 non-Pendulum "Ryu-Ge" card from your Deck to your hand, then destroy this card. You can only use this effect of "Sosei Ryu-Ge Mistva" once per turn.


[ Monster Effect ]


Must be Special Summoned by its own effect. You can only Special Summon "Sosei Ryu-Ge Mistva(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect, while this card is in your Extra Deck: You can Tribute 1 Level 10 "Ryu-Ge" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply this effect.
● Destroy up to 2 cards you control, and if you do, place up to that many "Ryu-Ge" Continuous Spells from your Deck face-up on your field.

Card Image: Soul Drain Dragon

Soul Drain Dragon

Level 8 LIGHT/Dragon Effect
4000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a Dragon-Type Xyz Monster's effect in your possession, and cannot be Special Summoned by other ways. When Special Summoned, if your Life Points are lower than your opponent's: This card gains ATK equal to your current Life Point deficit, and if it does, your opponent takes no further damage this turn. This card cannot attack your opponent directly.

Card Image: Soul Hunter

Soul Hunter

Level 6 DARK/Fiend Fusion
2200 ATK / 1800 DEF

"Lord of the Lamp" + "Invader from Another Dimension"

Card Image: Soul of Purity and Light

Soul of Purity and Light

Level 6 LIGHT/Fairy Effect
2000 ATK / 1800 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.

Card Image: Soul Resonator

Soul Resonator

Level 3 FIRE/Fiend Tuner Effect
500 ATK / 200 DEF

If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

Card Image: Soul Scissors

Soul Scissors

Level 2 DARK/Fiend Effect
550 ATK / 350 DEF

If a monster(s) on the field is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned from the GY: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Soul Scissors" once per turn.

Card Image: Souleater

Souleater

Level 4 EARTH/Fish Normal
1200 ATK / 0 DEF

A living wonder of mystery.

Card Image: Souleating Oviraptor

Souleating Oviraptor

Level 4 DARK/Dinosaur Effect
1800 ATK / 500 DEF

If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.

Card Image: Souls of the Forgotten

Souls of the Forgotten

Level 2 DARK/Fiend Normal
900 ATK / 200 DEF

A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.

Card Image: Space Mambo

Space Mambo

Level 4 WATER/Fish Normal
1700 ATK / 1000 DEF

A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.

Card Image: Space-Time Police

Space-Time Police

Level 5 WIND/Psychic Effect
2300 ATK / 1500 DEF

When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.

Card Image: Spawn Alligator

Spawn Alligator

Level 5 WATER/Reptile Effect
2200 ATK / 1000 DEF

During the End Phase of the turn this card was Tribute Summoned by Tributing a Reptile-Type monster: Target 1 monster that was used for the Tribute Summon of this card; Special Summon it from the Graveyard.

Card Image: Spear Dragon

Spear Dragon

Level 4 WIND/Dragon Effect
1900 ATK / 0 DEF

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.

Card Image: Spear Shark

Spear Shark

Level 4 WATER/Fish Effect
1600 ATK / 1400 DEF

When this card is Normal Summoned: You can increase the Levels of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Spearfish Soldier

Spearfish Soldier

Level 4 WIND/Sea Serpent Effect
1700 ATK / 1100 DEF

This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.

Card Image: Spearhead of the Ashened City

Spearhead of the Ashened City

Level 4 DARK/Pyro Effect
1700 ATK / 100 DEF

If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Spearhead of the Ashened City" once per turn this way. If your opponent controls a monster with 2800 or more ATK: You can Tribute this card, then target 1 card your opponent controls; return it to the hand. You can only use this effect of "Spearhead of the Ashened City" once per turn.

Card Image: Speed Bird

Speed Bird

Level 4 WIND/Winged Beast Effect
1200 ATK / 1000 DEF

When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated.

Card Image: Speed Warrior

Speed Warrior

Level 2 WIND/Warrior Effect
900 ATK / 400 DEF

Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.

Card Image: Speedburst Dragon

Speedburst Dragon

Level 6 DARK/Dragon Effect
2400 ATK / 600 DEF

When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, then inflict damage to your opponent equal to the damage you took, and if you do, you gain LP equal to half that damage you inflicted. When this card is Tribute Summoned: You can add 2 "Rokket" monsters with different names from your Deck to your hand. You can only use each effect of "Speedburst Dragon" once per turn.

Card Image: Speedroid Marble Machine

Speedroid Marble Machine

Level 2 PS 1 WIND/Machine Pendulum Effect
200 ATK / 100 DEF

[ Pendulum Effect ]
Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field).


[ Monster Effect ]


When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.

Card Image: Speedroid Ohajikid

Speedroid Ohajikid

Level 3 WIND/Machine Effect
1000 ATK / 200 DEF

When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.

Card Image: Speedroid Pachingo-Kart

Speedroid Pachingo-Kart

Level 4 WIND/Machine Effect
1800 ATK / 1000 DEF

Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.

Card Image: Speedroid Passinglider

Speedroid Passinglider

Level 5 PS 3 WIND/Machine Pendulum Effect
2200 ATK / 2000 DEF

[ Pendulum Effect ]
Once per turn: You can send 1 "Speedroid" Tuner from your hand or face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn.


[ Monster Effect ]


If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one.

Card Image: Speedroid Razorang

Speedroid Razorang

Level 4 WIND/Machine Effect
2000 ATK / 0 DEF

Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.

Card Image: Speedroid Rubberband Plane

Speedroid Rubberband Plane

Level 5 WIND/Machine Effect
1800 ATK / 0 DEF

If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.

Card Image: Speedroid Terrortop

Speedroid Terrortop 7

Level 3 WIND/Machine Effect
1200 ATK / 600 DEF

If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

Card Image: Speedroid Wing Synchron

Speedroid Wing Synchron

Level 5 PS 4 WIND/Machine Pendulum Tuner Effect
1500 ATK / 1000 DEF

[ Pendulum Effect ]
Once per turn: You can destroy this card and 1 Level 2 WIND Pendulum Monster Card in your Pendulum Zone, and if you do, Special Summon 1 "Clear Wing Synchro Dragon" from your Extra Deck (this is treated as a Synchro Summon), also for the rest of this turn, cards in your Pendulum Zones cannot be destroyed by card effects, and you cannot Special Summon, except WIND monsters.


[ Monster Effect ]


If this card is added to your Extra Deck face-up, and you control 2 or more different Types of WIND Synchro Monsters: You can send 1 "Speedroid" Spell/Trap from your Deck to the GY. You can only use this effect of "Speedroid Wing Synchron" once per turn.

Card Image: Spell Canceller

Spell Canceller 20

Level 5 WIND/Machine Effect
1800 ATK / 1600 DEF

Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.

Card Image: Spell Reactor RE

Spell Reactor RE

Level 3 DARK/Machine Effect
1200 ATK / 900 DEF

Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent.

Card Image: Spell Strider

Spell Strider

Level 4 EARTH/Warrior Effect
1800 ATK / 600 DEF

If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card.

Card Image: Spell Striker

Spell Striker

Level 3 EARTH/Warrior Effect
600 ATK / 200 DEF

You can Special Summon this card (from your hand) by banishing 1 Spell Card from your Graveyard. This card can attack directly. You take no battle damage from attacks involving this card.

Card Image: Spellbook Magician of Prophecy

Spellbook Magician of Prophecy

Level 2 WATER/Spellcaster Effect
500 ATK / 400 DEF

If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.

Card Image: Sphere Kuriboh

Sphere Kuriboh

Level 1 DARK/Fiend Effect
300 ATK / 200 DEF

When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.

Card Image: Sphere of Chaos

Sphere of Chaos

Level 5 DARK/Machine Effect
1600 ATK / 0 DEF

While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your Deck to your hand.

Card Image: Spike Seadra

Spike Seadra

Level 5 WATER/Sea Serpent Normal
1600 ATK / 1300 DEF

Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity.

Card Image: Spikebot

Spikebot

Level 5 DARK/Machine Normal
1800 ATK / 1700 DEF

A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.

Card Image: Spined Gillman

Spined Gillman

Level 3 WATER/Sea Serpent Effect
1300 ATK / 0 DEF

All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK.

Card Image: Spirit of Flames

Spirit of Flames

Level 4 FIRE/Pyro Effect
1700 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your Graveyard. This card gains 300 ATK during your Battle Phase only.

Card Image: Spirit of the Books

Spirit of the Books

Level 4 WIND/Winged Beast Normal
1400 ATK / 1200 DEF

This wise spirit dwells in books, using its accumulated knowledge to defeat enemies.

Card Image: Spirit of the Fall Wind

Spirit of the Fall Wind

Level 4 WIND/Fairy Effect
1800 ATK / 900 DEF

If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.

Card Image: Spirit of the Pharaoh

Spirit of the Pharaoh

Level 6 LIGHT/Zombie Effect
2500 ATK / 2000 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.

Card Image: Spirit of the Winds

Spirit of the Winds

Level 5 WIND/Spellcaster Normal
1700 ATK / 1400 DEF

''A spirit of the wind that calls up a storm when it's in a bad mood.''

Card Image: Spirit Reaper

Spirit Reaper

Level 3 DARK/Zombie Effect
300 ATK / 200 DEF

Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Card Image: Spiritual Art Familiars

Spiritual Art Familiars

Level 4 WATER/Reptile Effect
1500 ATK / 200 DEF

(This card is always treated as a "Familiar-Possessed" card.)
If this card is Normal or Special Summoned: You can add 1 "Possessed" Spell/Trap or 1 "Grand Spiritual Art - Ichirin" from your Deck to your hand. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck or GY. You can only use each effect of "Spiritual Art Familiars" once per turn.

Card Image: Spiritual Beast Apelio

Spiritual Beast Apelio

Level 4 WIND/Pyro Effect
1800 ATK / 200 DEF

Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.

Card Image: Spiritual Beast Cannahawk

Spiritual Beast Cannahawk

Level 4 WIND/Thunder Effect
1400 ATK / 600 DEF

Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.

Card Image: Spiritual Beast Rampengu

Spiritual Beast Rampengu

Level 4 WIND/Beast Effect
1600 ATK / 400 DEF

Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.

Card Image: Splendid Rose

Splendid Rose

Level 6 WIND/Plant Synchro Effect
2200 ATK / 2000 DEF

1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster from your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.

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