Showing 120 results where level/rank is 4 (took 180.239ยตs)
Card Image: Chronomaly Golden Jet

Chronomaly Golden Jet

Level 4 LIGHT/Machine Effect Monster
1300 ATK / 1400 DEF

Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1.

Card Image: Chronomaly Magella Globe

Chronomaly Magella Globe

Level 4 LIGHT/Machine Effect Monster
1500 ATK / 300 DEF

You can Tribute this card; Special Summon 1 "Chronomaly" monster from your Deck, except "Chronomaly Magella Globe". If this card is in your GY, except the turn it was sent there: You can banish 1 "Chronomaly" card from your GY, except "Chronomaly Magella Globe"; add this card to your hand. You can only use each effect of "Chronomaly Magella Globe" once per turn.

Card Image: Chronomaly Mud Golem

Chronomaly Mud Golem

Level 4 EARTH/Rock Effect Monster
1700 ATK / 1000 DEF

If a "Chronomaly" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Chronomaly Nebra Disk

Chronomaly Nebra Disk

Level 4 LIGHT/Machine Effect Monster
1800 ATK / 1500 DEF

When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in the Graveyard and all monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except "Chronomaly" cards and effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn.

Card Image: Chronomaly Tuspa Rocket

Chronomaly Tuspa Rocket

Level 4 EARTH/Rock Effect Monster
1000 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect.
โ— This card can make up to 2 attacks on monsters during each Battle Phase.
You can only use each effect of "Chronomaly Tuspa Rocket" once per turn.

Card Image: Chthonian Soldier

Chthonian Soldier

Level 4 DARK/Warrior Effect Monster
1200 ATK / 1400 DEF

When this card is destroyed by an opponent's attacking monster and sent to the Graveyard, the Battle Damage you took from this battle is also inflicted to your opponent.

Card Image: Cipher Mirror Knight

Cipher Mirror Knight

Level 4 LIGHT/Warrior Effect Monster
0 ATK / 0 DEF

When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.

Card Image: Cipher Twin Raptor

Cipher Twin Raptor

Level 4 LIGHT/Machine Effect Monster
1600 ATK / 800 DEF

If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn.

Card Image: Cipher Wing

Cipher Wing

Level 4 LIGHT/Machine Effect Monster
1400 ATK / 1200 DEF

If you control a "Cipher" monster, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters you control by 4 until the end of this turn.

Card Image: Clavkiys, the Magikey Skyblaster

Clavkiys, the Magikey Skyblaster

Level 4 DARK/Warrior Normal Monster
1900 ATK / 1900 DEF

''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands.
There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''

Card Image: Clear Rage Golem

Clear Rage Golem

Level 4 DARK/Rock Effect Monster
1600 ATK / 1800 DEF

You are unaffected by the effects of "Clear World". If this card is Normal or Special Summoned: You can activate this effect; this turn, your monsters that mention "Clear World" can attack directly. You can only use this effect of "Clear Rage Golem" once per turn. When this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.

Card Image: Clock Arc

Clock Arc

Level 4 DARK/Machine Pendulum Effect Monster
600 ATK / 1200 DEF

[ Pendulum Effect ]
If you control no monsters, or only Pendulum Monsters, apply this effect, based on this card's Pendulum Zone.
โ— Left: Reduce its Pendulum Scale by 3.
โ— Right: Increase its Pendulum Scale by 4.
During your opponent's Standby Phase: You can Special Summon this card.


[ Monster Effect ]


If this card is Special Summoned to a zone that is not the center Main Monster Zone, destroy it. Cannot be destroyed by battle. Once per turn, during your opponent's End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, place this card in your Pendulum Zone.

Card Image: Clock Wyvern

Clock Wyvern

Level 4 WIND/Cyberse Effect Monster
1800 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn.

Card Image: Cloudian - Acid Cloud

Cloudian - Acid Cloud

Level 4 WATER/Fairy Effect Monster
500 ATK / 0 DEF

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.

Card Image: Cloudian - Altus

Cloudian - Altus

Level 4 WATER/Fairy Effect Monster
1300 ATK / 0 DEF

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.

Card Image: Cloudian - Cirrostratus

Cloudian - Cirrostratus

Level 4 WATER/Fairy Effect Monster
900 ATK / 0 DEF

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.

Card Image: Cloudian - Storm Dragon

Cloudian - Storm Dragon

Level 4 WATER/Fairy Effect Monster
1000 ATK / 0 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.

Card Image: Cloudian - Turbulence

Cloudian - Turbulence

Level 4 WATER/Fairy Effect Monster
800 ATK / 0 DEF

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.

Card Image: Coach Goblin

Coach Goblin

Level 4 EARTH/Fiend Effect Monster
1200 ATK / 1500 DEF

While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.

Card Image: Coach Soldier Wolfbark

Coach Soldier Wolfbark

Level 4 FIRE/Beast-Warrior Effect Monster
1600 ATK / 1200 DEF

You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Soldier Wolfbark" once per turn.

Card Image: Cocatorium the Heavy Metal Avian

Cocatorium the Heavy Metal Avian

Level 4 WIND/Winged Beast Effect Monster
1300 ATK / 900 DEF

If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card, but banish it when it leaves the field. You can banish 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck; this card's name becomes that banished monster's name, also it becomes the same Type, Attribute and Level as that monster's, until the End Phase. You can only use each effect of "Cocatorium the Heavy Metal Avian" once per turn.

Card Image: Codarus

Codarus

Level 4 WATER/Sea Serpent Effect Monster
1400 ATK / 1200 DEF

You can send 1 face-up "Umi" you control to the Graveyard to target up to 2 cards your opponent controls; send those targets to the Graveyard.

Card Image: Code Igniter

Code Igniter

Rank 4 DARK/Cyberse XYZ Monster
2300 ATK / 2000 DEF

2 Level 4 monsters
If this card is Xyz Summoned: You can add 1 Cyberse Ritual Monster from your Deck to your hand. You can detach 1 material from this card; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is sent to the GY as Link Material: You can add 1 "A.I." Trap from your Deck to your hand. You can only use each effect of "Code Igniter" once per turn.

Card Image: Code Radiator

Code Radiator

Level 4 WATER/Cyberse Effect Monster
1600 ATK / 800 DEF

If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.

Card Image: Codebreaker Zero Day

Codebreaker Zero Day

Level 4 DARK/Warrior Effect Monster
1800 ATK / 0 DEF

All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.

Card Image: Cold Enchanter

Cold Enchanter

Level 4 WATER/Aqua Effect Monster
1600 ATK / 1200 DEF

You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.

Card Image: Colonel on C-String

Colonel on C-String

Level 4 LIGHT/Warrior Effect Monster
1400 ATK / 1600 DEF

When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position.

Card Image: Combo Fighter

Combo Fighter

Level 4 WIND/Warrior Effect Monster
1600 ATK / 800 DEF

If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.

Card Image: Comics Hero King Arthur

Comics Hero King Arthur

Rank 4 EARTH/Warrior XYZ Monster
2400 ATK / 1200 DEF

2 Level 4 Warrior-Type monsters
If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.

Card Image: Command Knight

Command Knight

Level 4 FIRE/Warrior Effect Monster
1200 ATK / 1900 DEF

All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.

Card Image: Commander Covington

Commander Covington

Level 4 EARTH/Machine Effect Monster
1000 ATK / 600 DEF

You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck.

Card Image: Condemned Maiden

Condemned Maiden

Level 4 LIGHT/Fairy Effect Monster
100 ATK / 2000 DEF

During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel.

Card Image: Condemned Witch

Condemned Witch

Level 4 DARK/Fairy Effect Monster
100 ATK / 2000 DEF

When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.

Card Image: Constellar Acubens

Constellar Acubens

Level 4 LIGHT/Machine Effect Monster
800 ATK / 2000 DEF

When this card is Normal or Special Summoned: All "Constellar" monsters you currently control gain 500 ATK.

Card Image: Constellar Algiedi

Constellar Algiedi

Level 4 LIGHT/Spellcaster Effect Monster
1600 ATK / 1400 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand.

Card Image: Constellar Caduceus

Constellar Caduceus

Level 4 LIGHT/Spellcaster Effect Monster
1600 ATK / 1550 DEF

If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect.
โ— If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.

Card Image: Constellar Kaus

Constellar Kaus

Level 4 LIGHT/Beast-Warrior Effect Monster
1800 ATK / 700 DEF

Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 "Constellar" monster on the field, then activate 1 of these effects;
โ— Increase its Level by 1.
โ— Reduce its Level by 1.

Card Image: Constellar Omega

Constellar Omega

Rank 4 LIGHT/Beast-Warrior XYZ Monster
2400 ATK / 500 DEF

2 Level 4 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.

Card Image: Constellar Pollux

Constellar Pollux

Level 4 LIGHT/Warrior Effect Monster
1700 ATK / 600 DEF

During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Card Image: Constellar Praesepe

Constellar Praesepe

Rank 4 LIGHT/Machine XYZ Monster
2400 ATK / 800 DEF

2 Level 4 "Constellar" monsters
Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase.

Card Image: Constellar Sombre

Constellar Sombre

Level 4 LIGHT/Fairy Effect Monster
1550 ATK / 1600 DEF

You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute.
You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
โ— This turn: You can activate this effect; Normal Summon 1 "Constellar" monster.

Card Image: Cornfield Coatl

Cornfield Coatl

Level 4 WIND/Illusion Effect Monster
500 ATK / 1700 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.

Card Image: Crass Clown

Crass Clown

Level 4 DARK/Fiend Effect Monster
1350 ATK / 1400 DEF

When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.

Card Image: Crawling Dragon #2

Crawling Dragon #2

Level 4 EARTH/Dinosaur Normal Monster
1600 ATK / 1200 DEF

A powerful dragon with teeth that can grind almost anything to dust.

Card Image: Crazy Fish

Crazy Fish

Level 4 WATER/Fish Normal Monster
1600 ATK / 1200 DEF

A flying fish that attacks with its pointed head.

Card Image: Crimson Sentry

Crimson Sentry

Level 4 FIRE/Warrior Effect Monster
1500 ATK / 1200 DEF

Tribute this face-up card to return 1 of your monsters destroyed as a result of battle during this turn to the bottom of your Deck.

Card Image: Cross-Sword Beetle

Cross-Sword Beetle

Level 4 WIND/Insect Effect Monster
1800 ATK / 1200 DEF

While you control an Insect-Type monster (other than this card), if an Insect-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Crow Tengu

Crow Tengu

Level 4 EARTH/Zombie Effect Monster
1400 ATK / 1200 DEF

If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can target 1 Attack Position monster your opponent controls; destroy it. You can only use this effect of "Crow Tengu" once per turn.

Card Image: Crowley, the Gifted Magistus

Crowley, the Gifted Magistus

Level 4 DARK/Spellcaster Effect Monster
1800 ATK / 1000 DEF

If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.

Card Image: Crowley, the Magistus of Grimoires

Crowley, the Magistus of Grimoires

Level 4 DARK/Spellcaster Effect Monster
1800 ATK / 1000 DEF

You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Crowley, the Magistus of Grimoires" once per turn.

Card Image: Crusader of Endymion

Crusader of Endymion

Level 4 LIGHT/Spellcaster Gemini Monster
1900 ATK / 1200 DEF

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
โ— Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.

Card Image: Crusadia Draco

Crusadia Draco

Level 4 WIND/Dragon Effect Monster
600 ATK / 2000 DEF

You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn.

Card Image: Crusadia Maximus

Crusadia Maximus

Level 4 LIGHT/Psychic Effect Monster
1600 ATK / 1000 DEF

You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn.

Card Image: Crystal Beast Amber Mammoth

Crystal Beast Amber Mammoth

Level 4 EARTH/Beast Effect Monster
1700 ATK / 1600 DEF

When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Card Image: Crystal Beast Cobalt Eagle

Crystal Beast Cobalt Eagle

Level 4 WIND/Winged Beast Effect Monster
1400 ATK / 800 DEF

Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Card Image: Crystal Beast Sapphire Pegasus

Crystal Beast Sapphire Pegasus

Level 4 WIND/Beast Effect Monster
1800 ATK / 1200 DEF

When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Crystal Beast Topaz Tiger

Crystal Beast Topaz Tiger

Level 4 EARTH/Beast Effect Monster
1600 ATK / 1000 DEF

If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Card Image: Crystal Keeper

Crystal Keeper

Level 4 FIRE/Warrior Pendulum Effect Monster
1500 ATK / 1800 DEF

[ Pendulum Effect ]
Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed.


[ Monster Effect ]


If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.

Card Image: Crystron Quandax

Crystron Quandax

Level 4 WATER/Machine Synchro Tuner Monster
1800 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner monsters
Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials including this card you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your GY, except a Synchro Monster; Special Summon it.

Card Image: Crystron Rosenix

Crystron Rosenix

Level 4 WATER/Machine Effect Monster
1800 ATK / 1000 DEF

You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.

Card Image: Cu Chulainn the Awakened

Cu Chulainn the Awakened

Level 4 LIGHT/Warrior Ritual Effect Monster
500 ATK / 1000 DEF

This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster in your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.

Card Image: Cuben

Cuben

Level 4 LIGHT/Thunder Effect Monster
600 ATK / 1900 DEF

Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result.

Card Image: Cupid Dunk

Cupid Dunk

Level 4 LIGHT/Fairy Effect Monster
1800 ATK / 600 DEF

Cannot be destroyed by battle with a monster, unless that monster has a higher Level. Once per turn, during your Standby Phase: You can increase this card's Level by 1.

Card Image: Cupid Pitch

Cupid Pitch

Level 4 LIGHT/Fairy Synchro Tuner Monster
0 ATK / 600 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.

Card Image: Cure Mermaid

Cure Mermaid

Level 4 WATER/Fish Effect Monster
1500 ATK / 800 DEF

As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.

Card Image: CXyz Battleship Cherry Blossom

CXyz Battleship Cherry Blossom

Rank 4 EARTH/Plant XYZ Monster
2400 ATK / 2000 DEF

4 Level 4 monsters
Once per turn, during your opponent's End Phase, if your opponent has more cards in their hand than you do: They discard 1 card. If this card has "Battlecruiser Dianthus" as an Xyz Material, it gains this effect.
โ— You can detach 1 Xyz Material from this card; inflict 300 damage to your opponent for each card on the field. You can only use this effect of "CXyz Battleship Cherry Blossom" once per turn.

Card Image: CXyz Mechquipped Djinn Angeneral

CXyz Mechquipped Djinn Angeneral

Rank 4 DARK/Fairy XYZ Monster
2600 ATK / 1600 DEF

3 Level 4 monsters
When this card is Xyz Summoned: You can target 1 Defense Position monster on the field; change that target to face-up Attack Position. If this card has "Mechquipped Angineer" as an Xyz Material, it gains this effect.
โ— When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.

Card Image: Cyber Archfiend

Cyber Archfiend

Level 4 DARK/Fiend Effect Monster
1000 ATK / 2000 DEF

At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.

Card Image: Cyber Dragon Drei

Cyber Dragon Drei

Level 4 LIGHT/Machine Effect Monster
1800 ATK / 800 DEF

This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.

Card Image: Cyber Dragon Vier

Cyber Dragon Vier

Level 4 LIGHT/Machine Effect Monster
1100 ATK / 1600 DEF

This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.

Card Image: Cyber Dragon Zwei

Cyber Dragon Zwei

Level 4 LIGHT/Machine Effect Monster
1500 ATK / 1000 DEF

If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.

Card Image: Cyber Esper

Cyber Esper

Level 4 FIRE/Machine Effect Monster
1200 ATK / 1800 DEF

While this card is in face-up Attack Position, you can look at every card your opponent draws.

Card Image: Cyber Falcon

Cyber Falcon

Level 4 WIND/Machine Normal Monster
1400 ATK / 1200 DEF

A jet-powered hawk that travels at the speed of sound.

Card Image: Cyber Gymnast

Cyber Gymnast

Level 4 EARTH/Warrior Effect Monster
800 ATK / 1800 DEF

Once per turn: You can discard 1 card, then target 1 face-up Attack Position monster your opponent controls; destroy that target.

Card Image: Cyber Harpie Lady

Cyber Harpie Lady

Level 4 WIND/Winged Beast Effect Monster
1800 ATK / 1300 DEF

(This card's name is always treated as "Harpie Lady".)

Card Image: Cyber Phoenix

Cyber Phoenix

Level 4 FIRE/Machine Effect Monster
1200 ATK / 1600 DEF

While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.

Card Image: Cyber Raider

Cyber Raider

Level 4 DARK/Machine Effect Monster
1400 ATK / 1000 DEF

If this card is Summoned: Activate 1 of these effects.
โ— Target 1 Equip Card on the field; destroy that target.
โ— Target 1 Equip Card on the field; equip that target to this card.

Card Image: Cyber Soldier of Darkworld

Cyber Soldier of Darkworld

Level 4 DARK/Machine Normal Monster
1400 ATK / 1200 DEF

A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors.

Card Image: Cyberdark Chimera

Cyberdark Chimera

Level 4 DARK/Machine Effect Monster
800 ATK / 2100 DEF

You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.

Card Image: Cyberdark Edge

Cyberdark Edge

Level 4 DARK/Machine Effect Monster
800 ATK / 800 DEF

If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

Card Image: Cyberdark Horn

Cyberdark Horn

Level 4 DARK/Machine Effect Monster
800 ATK / 800 DEF

If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

Card Image: Cyberdark Keel

Cyberdark Keel

Level 4 DARK/Machine Effect Monster
800 ATK / 800 DEF

If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

Card Image: Cybernetic Cyclopean

Cybernetic Cyclopean

Level 4 EARTH/Beast-Warrior Effect Monster
1400 ATK / 200 DEF

While you have no cards in your hand, this card gains 1000 ATK.

Card Image: Cyberse Gadget

Cyberse Gadget

Level 4 LIGHT/Cyberse Effect Monster
1400 ATK / 300 DEF

When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.

Card Image: Cyberse Wizard

Cyberse Wizard

Level 4 LIGHT/Cyberse Effect Monster
1800 ATK / 800 DEF

Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Cyborg Doctor

Cyborg Doctor

Level 4 EARTH/Spellcaster Effect Monster
1500 ATK / 1700 DEF

Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.

Card Image: Cyclamen the Rikka Fairy

Cyclamen the Rikka Fairy

Level 4 WATER/Plant Effect Monster
1800 ATK / 800 DEF

You can Tribute this card from your hand or face-up field, then target up to 2 Plant monsters you control; reduce their Level(s) by 2 until the end of this turn. During the End Phase, if this card is in the GY because it was Tributed and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyclamen the Rikka Fairy" once per turn.

Card Image: Cyclos the Circular Sprite

Cyclos the Circular Sprite

Level 4 WIND/Plant Tuner Monster
1000 ATK / 1800 DEF

If this card is Normal or Special Summoned: You can discard 1 card; add 1 Insect or Plant Tuner from your Deck to your hand, except "Cyclos the Circular Sprite". If an Insect or Plant Synchro Monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyclos the Circular Sprite" once per turn.

Card Image: D. Human

D. Human

Level 4 EARTH/Warrior Normal Monster
1300 ATK / 1100 DEF

Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.

Card Image: D.D. Assailant

D.D. Assailant

Level 4 EARTH/Warrior Effect Monster
1700 ATK / 1600 DEF

After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.

Card Image: D.D. Destroyer

D.D. Destroyer

Level 4 EARTH/Warrior Effect Monster
1000 ATK / 1000 DEF

When this card on the field is removed from play, you can select 1 face-up card your opponent controls and destroy it.

Card Image: D.D. Guide

D.D. Guide

Level 4 DARK/Warrior Effect Monster
1400 ATK / 1000 DEF

When this card is Normal Summoned, give control of it to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.

Card Image: D.D. Survivor

D.D. Survivor

Level 4 DARK/Warrior Effect Monster
1800 ATK / 200 DEF

During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.

Card Image: D.D. Unicorn Knight

D.D. Unicorn Knight

Level 4 LIGHT/Warrior Effect Monster
1800 ATK / 900 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card.

Card Image: D.D. Warrior

D.D. Warrior

Level 4 EARTH/Warrior Effect Monster
1200 ATK / 1000 DEF

After damage calculation, when this card battles a monster: Banish that monster, also banish this card.

Card Image: D.D. Warrior Lady

D.D. Warrior Lady

Level 4 LIGHT/Warrior Effect Monster
1500 ATK / 1600 DEF

After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Card Image: D/D Ark

D/D Ark

Level 4 DARK/Fiend Pendulum Effect Monster
0 ATK / 2000 DEF

[ Pendulum Effect ]
You can target 1 Pendulum Summoned monster your opponent controls; destroy both that monster and this card. You can only use this effect of "D/D Ark" once per turn.


[ Monster Effect ]


If this card is destroyed by card effect: You can Special Summon 1 face-up "D/D" Pendulum Monster from your Extra Deck, except "D/D Ark", but its effects are negated. You can only use this effect of "D/D Ark" once per turn.

Card Image: D/D Berfomet

D/D Berfomet

Level 4 DARK/Fiend Effect Monster
1400 ATK / 1800 DEF

Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.

Card Image: D/D Cerberus

D/D Cerberus

Level 4 DARK/Fiend Pendulum Effect Monster
1800 ATK / 600 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field).


[ Monster Effect ]


When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.

Card Image: D/D Defense Soldier

D/D Defense Soldier

Level 4 DARK/Fiend Effect Monster
0 ATK / 1800 DEF

You can activate 1 of these effects;
โ— Target 1 "D/D" card in your Pendulum Zone; Special Summon it.
โ— Banish 1 "D/D" monster from your GY; if your "D/D/D" monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
You can banish this card from your GY; add 1 "D/D" Pendulum Monster from your face-up Extra Deck or GY to your hand. You can only use each effect of "D/D Defense Soldier" once per turn.

Card Image: D/D Evil

D/D Evil

Level 4 DARK/Fiend Pendulum Effect Monster
2000 ATK / 0 DEF

[ Pendulum Effect ]
Once, while this card is in your Pendulum Zone, when your opponent Pendulum Summons a monster(s) (except during the Damage Step): You can activate this effect; this turn, that Pendulum Summoned monster cannot attack, also its effects are negated.


[ Monster Effect ]


Cannot attack unless you control another "D/D" monster. During your opponent's Main Phase (Quick Effect): You can target 1 face-up Pendulum Summoned monster your opponent controls; negate that face-up monster's effects until the end of this turn. You can only use this effect of "D/D Evil" once per turn.

Card Image: D/D Gryphon

D/D Gryphon

Level 4 DARK/Fiend Pendulum Effect Monster
1200 ATK / 1200 DEF

[ Pendulum Effect ]
You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn.


[ Monster Effect ]


If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.

Card Image: D/D Lilith

D/D Lilith

Level 4 DARK/Fiend Effect Monster
100 ATK / 2100 DEF

If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn.
โ— Target 1 "D/D" monster in your Graveyard; add it to your hand.
โ— Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.

Card Image: D/D Orthros

D/D Orthros

Level 4 DARK/Fiend Pendulum Tuner Effect Monster
600 ATK / 1800 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.


[ Monster Effect ]


When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.

Card Image: D/D Savant Copernicus

D/D Savant Copernicus

Level 4 DARK/Fiend Pendulum Effect Monster
0 ATK / 0 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.

Card Image: D/D/D Wave King Caesar

D/D/D Wave King Caesar

Rank 4 WATER/Fiend XYZ Monster
2400 ATK / 1200 DEF

2 Level 4 Fiend-Type monsters
During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.

Card Image: D/D/D Wisdom King Solomon

D/D/D Wisdom King Solomon

Rank 4 DARK/Fiend XYZ Monster
1800 ATK / 2500 DEF

2 Level 4 "D/D" monsters
You can detach 1 material from this card; add 1 "D/D" card from your Deck to your hand. If this card is banished: You can target 1 "D/D" Effect Monster you control; that Effect Monster gains this effect until the end of this turn.
โ— If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
You can only use each effect of "D/D/D Wisdom King Solomon" once per turn.

Card Image: Daidaratant the Ooze Giant

Daidaratant the Ooze Giant

Rank 4 WATER/Zombie XYZ Pendulum Effect Monster
2400 ATK / 400 DEF

[ Pendulum Effect ]
You can target 1 Xyz Monster you control; attach this card to it as material. You can only use this effect of "Daidaratant the Ooze Giant" once per turn.


[ Monster Effect ]


2 Level 4 monsters
If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. You can detach 1 material from this card; place this card in your Pendulum Zone, then you can add 1 Pendulum Monster from your GY to the Extra Deck face-up. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each effect of "Daidaratant the Ooze Giant" once per turn.

Card Image: Daigusto Emeral

Daigusto Emeral

Rank 4 WIND/Rock XYZ Monster
1800 ATK / 800 DEF

2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects.
โ— Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.
โ— Target 1 non-Effect Monster in your GY; Special Summon that target.

Card Image: Daigusto Falcos

Daigusto Falcos

Level 4 WIND/Psychic Synchro Monster
1400 ATK / 1200 DEF

1 Tuner + 1 or more non-Tuner "Gusto" monsters
When this card is Synchro Summoned: All "Gusto" monsters currently on the field gain 600 ATK.

Card Image: Dance Princess of the Ice Barrier

Dance Princess of the Ice Barrier

Level 4 WATER/Spellcaster Effect Monster
1700 ATK / 900 DEF

Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.

Card Image: Dance Princess of the Nekroz

Dance Princess of the Nekroz

Level 4 WATER/Spellcaster Effect Monster
1600 ATK / 800 DEF

Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn.

Card Image: Dancing Fairy

Dancing Fairy

Level 4 WIND/Fairy Effect Monster
1700 ATK / 1000 DEF

As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.

Card Image: Danger! Chupacabra!

Danger! Chupacabra!

Level 4 DARK/Fiend Effect Monster
1500 ATK / 400 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.

Card Image: Danger! Mothman!

Danger! Mothman!

Level 4 DARK/Insect Effect Monster
1800 ATK / 400 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.

Card Image: Dark Assailant

Dark Assailant

Level 4 DARK/Zombie Normal Monster
1200 ATK / 1200 DEF

Armed with the Psycho Sword, this sinister assassin rules the bad land.

Card Image: Dark Blade

Dark Blade

Level 4 DARK/Warrior Normal Monster
1800 ATK / 1500 DEF

They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.

Card Image: Dark Blade the Captain of the Evil World

Dark Blade the Captain of the Evil World

Level 4 DARK/Warrior Effect Monster
1800 ATK / 1500 DEF

Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead.

Card Image: Dark Catapulter

Dark Catapulter

Level 4 EARTH/Machine Effect Monster
1000 ATK / 1500 DEF

During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.

Card Image: Dark Crusader

Dark Crusader

Level 4 DARK/Warrior Effect Monster
1600 ATK / 200 DEF

You can send 1 DARK monster from your hand to the Graveyard; this card gains 400 ATK.

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