Showing 120 results where ATK > DEF (took 697.265”s)
Card Image: Majestic Mech - Ohka

Majestic Mech - Ohka

Level 6 LIGHT/Fairy Effect
2400 ATK / 1400 DEF

You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard.

Card Image: Majestic Mech - Senku

Majestic Mech - Senku

Level 4 LIGHT/Fairy Effect
1000 ATK / 500 DEF

When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.

Card Image: Majestic Red Dragon

Majestic Red Dragon

Level 10 DARK/Dragon Synchro Effect
4000 ATK / 3000 DEF

"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
Cannot be destroyed by card effects. After damage calculation, if this card attacks: Destroy all Defense Position monsters on the field. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects, and if you do, this card gains ATK equal to that monster's ATK. These changes last until the end of this turn. During the End Phase: Target 1 "Red Dragon Archfiend" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.

Card Image: Majestic Star Dragon

Majestic Star Dragon

Level 10 WIND/Dragon Synchro Effect
3800 ATK / 3000 DEF

"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.

Card Image: Majesty Maiden, the True Dracocaster

Majesty Maiden, the True Dracocaster

Level 5 WIND/Wyrm Effect
2300 ATK / 1500 DEF

To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand.

Card Image: Majesty's Fiend

Majesty's Fiend 100

Level 6 LIGHT/Fiend Effect
2400 ATK / 1000 DEF

Cannot be Special Summoned. Neither player can activate monster effects.

Card Image: Maji-Gire Panda

Maji-Gire Panda

Level 4 EARTH/Beast Effect
1000 ATK / 800 DEF

Each time a Beast-Type monster(s) on the field is destroyed, this card gains 500 ATK.

Card Image: Majioshaleon

Majioshaleon

Level 5 WATER/Reptile Effect
2000 ATK / 800 DEF

Your opponent cannot select this card as an attack target while they control any Spell/Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Card Image: Makyura the Destructor

Makyura the Destructor

Level 4 DARK/Warrior Effect
1600 ATK / 1200 DEF

If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn.

Card Image: Malacoda, Netherlord of the Burning Abyss

Malacoda, Netherlord of the Burning Abyss

Level 6 DARK/Fiend Ritual Effect
2700 ATK / 2200 DEF

You can Ritual Summon this card with "Good & Evil in the Burning Abyss". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 "Burning Abyss" monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the "Burning Abyss" monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard.

Card Image: Malefic Blue-Eyes White Dragon

Malefic Blue-Eyes White Dragon

Level 8 DARK/Dragon Effect
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Card Image: Malefic Cyber End Dragon

Malefic Cyber End Dragon

Level 10 DARK/Machine Effect
4000 ATK / 2800 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Card Image: Malefic Rainbow Dragon

Malefic Rainbow Dragon

Level 10 DARK/Dragon Effect
4000 ATK / 0 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Card Image: Malefic Red-Eyes Black Dragon

Malefic Red-Eyes Black Dragon

Level 7 DARK/Dragon Effect
2400 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Red-Eyes Black Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.

Card Image: Malefic Stardust Dragon

Malefic Stardust Dragon

Level 8 DARK/Dragon Effect
2500 ATK / 2000 DEF

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Card Image: Malevolent Mech - Goku En

Malevolent Mech - Goku En

Level 6 LIGHT/Zombie Effect
2400 ATK / 1400 DEF

You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.

Card Image: Malicevorous Knife

Malicevorous Knife

Level 2 DARK/Fiend Effect
600 ATK / 100 DEF

When this card is Normal Summoned: You can target 1 "Malicevorous" monster in your Graveyard except "Malicevorous Knife"; Special Summon that target.

Card Image: Maliss <P> Chessy Cat

Maliss

Chessy Cat

Level 3 DARK/Cyberse Effect
1500 ATK / 300 DEF

Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

Card Image: Maliss <P> Dormouse

Maliss

Dormouse

Level 3 DARK/Cyberse Effect
900 ATK / 300 DEF

"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

Card Image: Maliss <P> March Hare

Maliss

March Hare

Level 3 DARK/Cyberse Effect
600 ATK / 300 DEF

Your opponent cannot target "Maliss" Link Monsters that point to this card with card effects. You can only use each of the following effects of "Maliss March Hare" once per turn. During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other "Maliss" card from your hand or GY, and if you do, Special Summon this card. If this card is banished: You can pay 300 LP, then target 1 of your banished "Maliss" monsters; add it to your hand.

Card Image: Maliss <P> White Rabbit

Maliss

White Rabbit

Level 3 DARK/Cyberse Effect
1200 ATK / 300 DEF

You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

Card Image: Mammoth Graveyard

Mammoth Graveyard

Level 3 EARTH/Dinosaur Normal
1200 ATK / 800 DEF

A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.

Card Image: Man Eater

Man Eater

Level 2 EARTH/Plant Normal
800 ATK / 600 DEF

Man-eating plant with poison feelers for attacking enemies.

Card Image: Man-Eating Black Shark

Man-Eating Black Shark

Level 5 WATER/Fish Fusion
2100 ATK / 1300 DEF

"Sea Kamen" + "Gruesome Goo" + "Amazon of the Seas"

Card Image: Man-Eating Plant

Man-Eating Plant

Level 2 EARTH/Plant Normal
800 ATK / 600 DEF

''A meat-eating plant that is attractive to the eye but dangerous when approached.''

Card Image: Man-Eating Treasure Chest

Man-Eating Treasure Chest

Level 4 DARK/Fiend Normal
1600 ATK / 1000 DEF

A monster disguised as a treasure chest that is known to attack the unwary adventurer.

Card Image: Mana Dragon Zirnitron

Mana Dragon Zirnitron

Level 6 DARK/Dragon Effect
2200 ATK / 1200 DEF

If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field.

Card Image: Mandragon

Mandragon

Level 5 PS 2 EARTH/Plant Pendulum Normal
2500 ATK / 1000 DEF

''This mandragora harbors the soul of a sorrowful dragon. The cursed tones of its wailing cause both fear and despair.''

Card Image: Manju of the Ten Thousand Hands

Manju of the Ten Thousand Hands 1

Level 4 LIGHT/Fairy Effect
1400 ATK / 1000 DEF

When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

Card Image: Mannadium Trisukta

Mannadium Trisukta

Level 6 LIGHT/Fairy Synchro Tuner Effect
2300 ATK / 1200 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but negate its effects. You can target any number of Tuners you control; change their Levels to 2, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Mannadium Trisukta" once per turn.

Card Image: Manticore of Darkness

Manticore of Darkness

Level 6 FIRE/Beast-Warrior Effect
2300 ATK / 1000 DEF

During the End Phase of the turn this card was sent to the Graveyard: You can send to the Graveyard 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or your side of the field; Special Summon this card from your Graveyard.

Card Image: Manticore of Smashing

Manticore of Smashing

Level 6 FIRE/Beast-Warrior Effect
2300 ATK / 1000 DEF

During your Main Phase: You can add 1 "Fissure" or 1 "Smashing Ground" from your Deck to your hand. If this card is in your GY: You can banish 1 "Fissure" or 1 "Smashing Ground" from your hand or GY; Special Summon this card. You can only use each effect of "Manticore of Smashing" once per turn.

Card Image: Mantman the Ultrahuman

Mantman the Ultrahuman

Level 7 LIGHT/Psychic Effect
2400 ATK / 1200 DEF

Cannot be Tributed, or be destroyed by battle, while face-up on the field. You can only use each of the following effects of "Mantman the Ultrahuman" once per turn. If your opponent controls a face-up card you own: You can Special Summon this card from your hand. During the End Phase, if this card was Normal or Special Summoned this turn: You can place this card on the bottom of the Deck, then you can return 1 face-up card on the field you own to your hand.

Card Image: Mara of the Nordic Alfar

Mara of the Nordic Alfar

Level 2 DARK/Spellcaster Tuner Effect
1000 ATK / 500 DEF

When using this card as Synchro Material, the other Synchro Materials must be 2 "Nordic" monsters in your hand.

Card Image: Marauding Captain

Marauding Captain

Level 3 EARTH/Warrior Effect
1200 ATK / 400 DEF

Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.

Card Image: Mare Mare

Mare Mare

Level 7 WATER/Wyrm Tuner Effect
2100 ATK / 1400 DEF

Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn.

Card Image: Mariamne Paradox, the True Dracophoenix Knight

Mariamne Paradox, the True Dracophoenix Knight

Level 6 WIND/Wyrm Effect
1800 ATK / 1400 DEF

To Tribute Summon this card face-up, you can Tribute Continuous Spells/Traps you control, as well as monsters. You can only use each of the following effects of "Mariamne Paradox, the True Dracophoenix Knight" once per turn. If this card is in your hand: You can destroy 1 other "True Draco" or "True King" card in your hand or face-up field, and if you do, Special Summon this card to either field. If this card is Normal or Special Summoned from the hand: Banish the top 4 cards from your Deck.

Card Image: Mariamne, the True Dracophoenix

Mariamne, the True Dracophoenix

Level 9 WIND/Wyrm Effect
2700 ATK / 2100 DEF

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.

Card Image: Marina, Princess of Sunflowers

Marina, Princess of Sunflowers

Level 8 FIRE/Plant Effect
2800 ATK / 1600 DEF

If exactly 1 other Plant-Type monster you control (and no other cards) is destroyed by battle or by card effect and sent to the Graveyard: You can target 1 card your opponent controls; destroy that target. This card must be face-up on the field to activate and to resolve this effect.

Card Image: Marincess Blue Tang

Marincess Blue Tang

Level 4 WATER/Cyberse Effect
1500 ATK / 1200 DEF

If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.

Card Image: Marincess Sea Horse

Marincess Sea Horse

Level 3 WATER/Cyberse Effect
1400 ATK / 1000 DEF

You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.

Card Image: Marincess Sea Star

Marincess Sea Star

Level 2 WATER/Cyberse Effect
800 ATK / 400 DEF

You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of "Marincess Sea Star" up to twice per turn.

Card Image: Marincess Springirl

Marincess Springirl

Level 4 WATER/Cyberse Effect
1200 ATK / 1000 DEF

You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.

Card Image: Marine Beast

Marine Beast

Level 5 WATER/Fish Fusion
1700 ATK / 1600 DEF

"Water Magician" + "Behegon"

Card Image: Marmiting Captain

Marmiting Captain

Level 3 EARTH/Warrior Effect
1200 ATK / 400 DEF

When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster.

Card Image: Marshmao☆Yummy

Marshmao☆Yummy

Level 1 LIGHT/Beast Effect
800 ATK / 600 DEF

If you control no monsters, or all monsters you control are LIGHT Beast monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Yummy" Spell/Trap from your GY to your hand, or, if this card was Special Summoned by the effect of a Synchro Monster, you can place 1 "Yummy" Field Spell or 1 "Yummy" Continuous Spell/Trap from your Deck or banishment, face-up on your field instead. You can only use each effect of "Marshmao☆Yummy" once per turn.

Card Image: Mask of Darkness

Mask of Darkness

Level 2 DARK/Fiend Flip Effect
900 ATK / 400 DEF

FLIP: Target 1 Trap in your GY; add that target to your hand.

Card Image: Masked Beast Des Gardius

Masked Beast Des Gardius

Level 8 DARK/Fiend Effect
3300 ATK / 2500 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field.

Card Image: Masked Chameleon

Masked Chameleon

Level 4 EARTH/Reptile Tuner Effect
1600 ATK / 1100 DEF

Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect.

Card Image: Masked Dragon

Masked Dragon

Level 3 FIRE/Dragon Effect
1400 ATK / 1100 DEF

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.

Card Image: Masked HERO Acid

Masked HERO Acid

Level 8 WATER/Warrior Fusion Effect
2600 ATK / 2100 DEF

Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.

Card Image: Masked HERO Anki

Masked HERO Anki

Level 8 DARK/Warrior Fusion Effect
2800 ATK / 1200 DEF

Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.

Card Image: Masked HERO Atomic

Masked HERO Atomic

Level 8 FIRE/Warrior Fusion Effect
2600 ATK / 2000 DEF

Must be Special Summoned with "Mask Change". The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Masked HERO Atomic" once per turn. If this card is Special Summoned: You can target 1 non-FIRE "Masked HERO" monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions. During your End Phase: You can target 1 "Change" Quick-Play Spell in your GY; Set it.

Card Image: Masked HERO Blast

Masked HERO Blast

Level 6 WIND/Warrior Fusion Effect
2200 ATK / 1800 DEF

Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.

Card Image: Masked HERO Dark Law

Masked HERO Dark Law 70

Level 6 DARK/Warrior Fusion Effect
2400 ATK / 1800 DEF

Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

Card Image: Masked HERO Divine Wind

Masked HERO Divine Wind

Level 8 WIND/Warrior Fusion Effect
2700 ATK / 1900 DEF

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.

Card Image: Masked HERO Dusk Crow

Masked HERO Dusk Crow

Level 4 DARK/Warrior Effect
1200 ATK / 1000 DEF

If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.

Card Image: Masked HERO Furnace

Masked HERO Furnace

Level 7 FIRE/Warrior Effect
2200 ATK / 1000 DEF

You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.

Card Image: Masked HERO Goka

Masked HERO Goka

Level 6 FIRE/Warrior Fusion Effect
2200 ATK / 1800 DEF

Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.

Card Image: Masked HERO Koga

Masked HERO Koga

Level 8 LIGHT/Warrior Fusion Effect
2500 ATK / 1800 DEF

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.

Card Image: Masked HERO Vapor

Masked HERO Vapor

Level 6 WATER/Warrior Fusion Effect
2400 ATK / 2000 DEF

Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects.

Card Image: Masquerade the Blazing Dragon

Masquerade the Blazing Dragon 16

Level 8 DARK/Fiend Fusion Effect
2500 ATK / 2000 DEF

1 "Despia" monster + 1 LIGHT or DARK monster
While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.

Card Image: Master & Expert

Master & Expert

Level 4 EARTH/Beast Normal
1200 ATK / 1000 DEF

A deadly duo consisting of a beast master and its loyal servant.

Card Image: Master Gig

Master Gig

Level 8 EARTH/Psychic Effect
2600 ATK / 1400 DEF

Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control.

Card Image: Master Hyperion

Master Hyperion

Level 8 LIGHT/Fairy Effect
2700 ATK / 2100 DEF

You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

Card Image: Master Kyonshee

Master Kyonshee

Level 4 EARTH/Zombie Normal
1750 ATK / 1000 DEF

A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.

Card Image: Master Monk

Master Monk

Level 5 EARTH/Rock Effect
1900 ATK / 1000 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter". This card can attack twice during the same turn.

Card Image: Master of Chaos

Master of Chaos

Level 8 DARK/Spellcaster Fusion Effect
3000 ATK / 2500 DEF

"Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster
If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.

Card Image: Master of Ham

Master of Ham

Level 5 EARTH/Beast Fusion Effect
2100 ATK / 1850 DEF

2 Beast monsters
If this card is Fusion Summoned or flipped face-up: You can Special Summon 1 Flip monster from your hand or Deck in face-down Defense Position. If this card is in your GY: You can banish 2 Flip monsters from your face-up field and/or GY; Special Summon this card in face-down Defense Position, but banish it when it leaves the field. You can only use each effect of "Master of Ham" once per turn.

Card Image: Master of Oz

Master of Oz

Level 9 EARTH/Beast Fusion
4200 ATK / 3700 DEF

"Big Koala" + "Des Kangaroo"

Card Image: Master of the Flaming Dragonswords

Master of the Flaming Dragonswords

Level 4 FIRE/Warrior Effect
1800 ATK / 1200 DEF

When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.

Card Image: Master Pendulum, the Dracoslayer

Master Pendulum, the Dracoslayer

Level 4 PS 3 LIGHT/Dragon Pendulum Normal
1950 ATK / 0 DEF

[ Pendulum Effect ]
Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it.


[ Monster Effect ]


''"Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends?''

Card Image: Master Spirit Tech Force - Pendulum Ruler

Master Spirit Tech Force - Pendulum Ruler

Level 12 PS 1 LIGHT/Machine Fusion Pendulum Effect
3500 ATK / 3000 DEF

[ Pendulum Effect ]
During your Main Phase: You can return this card to the Extra Deck, then you can add 1 Level 7 Pendulum Monster from your Deck or face-up Extra Deck to your hand. You can only use this effect of "Master Spirit Tech Force - Pendulum Ruler" once per turn.


[ Monster Effect ]


1 Level 7 or higher Pendulum Monster + 1 Pendulum Monster
Cannot be destroyed by card effects. Your opponent's monsters cannot attack, except Pendulum Monsters without a Level. You can Tribute 1 monster, then target 1 card your opponent controls; destroy it, and if you do, inflict 1600 damage to your opponent. You can only use this effect of "Master Spirit Tech Force - Pendulum Ruler" twice per turn. Once per turn: You can place this card in your Pendulum Zone.

Card Image: Master Tao the Chanter

Master Tao the Chanter

Level 3 EARTH/Illusion Effect
1200 ATK / 900 DEF

If this card battles a monster, neither can be destroyed by that battle. If this card is sent to the GY: You can target 1 Illusion monster in your GY, except "Master Tao the Chanter"; Special Summon it in Defense Position, also you cannot Special Summon from the GY for the rest of this turn, except Illusion monsters. You can only use this effect of "Master Tao the Chanter" once per turn.

Card Image: Masterflare Hyperion

Masterflare Hyperion

Level 10 LIGHT/Fairy Synchro Effect
3200 ATK / 2600 DEF

1 Tuner + 1+ non-Tuner Fairy monsters
You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.

Card Image: Mataza the Zapper

Mataza the Zapper

Level 3 DARK/Warrior Effect
1300 ATK / 800 DEF

This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.

Card Image: Mathematician

Mathematician

Level 3 EARTH/Spellcaster Effect
1500 ATK / 500 DEF

When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.

Card Image: Mathmech Division

Mathmech Division

Level 4 EARTH/Cyberse Effect
1500 ATK / 1000 DEF

You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn.

Card Image: Mavelus

Mavelus

Level 4 WIND/Winged Beast Fusion
1300 ATK / 900 DEF

"Tyhone" + "Wings of Wicked Flame"

Card Image: Max Warrior

Max Warrior

Level 4 WIND/Warrior Effect
1800 ATK / 800 DEF

If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.

Card Image: Maximum Six

Maximum Six

Level 6 EARTH/Warrior Effect
1900 ATK / 1600 DEF

When this card is Tribute Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 200.

Card Image: Maxx

Maxx "C" 50

Level 2 EARTH/Insect Effect
500 ATK / 200 DEF

During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Card Image: Mayosenju Daibak

Mayosenju Daibak

Level 10 PS 7 WIND/Beast Pendulum Effect
3000 ATK / 300 DEF

[ Pendulum Effect ]
When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.


[ Monster Effect ]


Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.

Card Image: Mazera DeVille

Mazera DeVille

Level 8 DARK/Fiend Effect
2800 ATK / 2300 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied.

Card Image: Mech Bass

Mech Bass

Level 5 WATER/Machine Normal
1800 ATK / 1500 DEF

''This monster carries a devastating plasma cannon on its powerful back.''

Card Image: Mech Mole Zombie

Mech Mole Zombie

Level 2 DARK/Zombie Normal
500 ATK / 400 DEF

''This creature attacks by launching missile-like arms.''

Card Image: Mecha Bunny

Mecha Bunny

Level 2 EARTH/Machine Effect
800 ATK / 100 DEF

When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.

Card Image: Mecha Phantom Beast Aerosguin

Mecha Phantom Beast Aerosguin

Level 3 WIND/Machine Effect
1600 ATK / 400 DEF

Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.

Card Image: Mecha Phantom Beast Blue Impala

Mecha Phantom Beast Blue Impala

Level 3 WIND/Machine Tuner Effect
1400 ATK / 1100 DEF

Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).

Card Image: Mecha Phantom Beast Coltwing

Mecha Phantom Beast Coltwing

Level 4 WIND/Machine Effect
1600 ATK / 1500 DEF

When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.

Card Image: Mecha Phantom Beast Concoruda

Mecha Phantom Beast Concoruda

Level 7 WIND/Machine Synchro Effect
2400 ATK / 1200 DEF

1 Tuner + 1 or more non-Tuner monsters
Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.

Card Image: Mecha Phantom Beast Dracossack

Mecha Phantom Beast Dracossack

Level 7 WIND/Machine Xyz Effect
2600 ATK / 2200 DEF

2 Level 7 monsters
Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.

Card Image: Mecha Phantom Beast Harrliard

Mecha Phantom Beast Harrliard

Level 4 WIND/Machine Effect
1800 ATK / 800 DEF

Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.

Card Image: Mecha Phantom Beast Jaculuslan

Mecha Phantom Beast Jaculuslan

Level 9 WIND/Machine Synchro Effect
2700 ATK / 2000 DEF

1 "Mecha Phantom Beast" Tuner + 1 or more non-Tuner "Mecha Phantom Beast" monsters
When this card is Synchro Summoned: You can Tribute "Mecha Phantom Beast Tokens" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other "Mecha Phantom Beast" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent (by battle or card effect): You can Set 1 Quick-Play Spell Card directly from your Deck.

Card Image: Mecha Phantom Beast Megaraptor

Mecha Phantom Beast Megaraptor

Level 4 WIND/Machine Effect
1900 ATK / 1000 DEF

When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.

Card Image: Mecha Phantom Beast Sabre Hawk

Mecha Phantom Beast Sabre Hawk

Level 4 WIND/Machine Effect
2100 ATK / 100 DEF

This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target.

Card Image: Mecha Phantom Beast Tetherwolf

Mecha Phantom Beast Tetherwolf

Level 4 WIND/Machine Effect
1700 ATK / 1200 DEF

If this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per battle, during the Damage Step, when this card battles an opponent's monster (Quick Effect): You can Tribute 1 Token; this card gains 800 ATK, until the end of this turn.

Card Image: Mecha Sea Dragon Plesion

Mecha Sea Dragon Plesion

Level 5 WATER/Machine Effect
2300 ATK / 1800 DEF

If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target.

Card Image: Mechaleon

Mechaleon

Level 2 WATER/Reptile Normal
800 ATK / 600 DEF

''This monster can hide just about anywhere by adopting the colors of its surroundings.''

Card Image: Mechanical Hound

Mechanical Hound

Level 7 EARTH/Machine Effect
2800 ATK / 1500 DEF

While you have no cards in your hand, your opponent cannot activate Spell Cards.

Card Image: Mechanicalchaser

Mechanicalchaser

Level 4 DARK/Machine Normal
1850 ATK / 800 DEF

A hunter that relentlessly pursues its target by order of the Machine King.

Card Image: Mechquipped Angineer

Mechquipped Angineer

Level 3 LIGHT/Fairy Xyz Effect
1800 ATK / 1000 DEF

2 Level 3 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster you control; change it to face-up Defense Position, and if you do, it cannot be destroyed by battle or by card effects this turn.

Card Image: Meda Bat

Meda Bat

Level 2 DARK/Fiend Normal
800 ATK / 400 DEF

An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to blow away its enemies.

Card Image: Medium of the Ice Barrier

Medium of the Ice Barrier

Level 7 WATER/Spellcaster Effect
2200 ATK / 1600 DEF

If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.

Card Image: Medium Piece Golem

Medium Piece Golem

Level 4 EARTH/Rock Effect
1600 ATK / 0 DEF

When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.

Card Image: Mefist the Infernal General

Mefist the Infernal General

Level 5 DARK/Fiend Effect
1800 ATK / 1700 DEF

If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card.

Card Image: Mega Fortress Whale

Mega Fortress Whale

Level 7 WATER/Fish Effect
2550 ATK / 2350 DEF

If "Umi" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of "Mega Fortress Whale" once per turn.

Card Image: Mega Thunderball

Mega Thunderball

Level 2 WIND/Thunder Normal
750 ATK / 600 DEF

Rolls along the ground releasing bolts of electricity to attack its enemies.

Card Image: Megalith Notrah Plura

Megalith Notrah Plura

Level 12 EARTH/Rock Ritual Effect
3700 ATK / 2700 DEF

You can Ritual Summon this card with a "Megalith" card. Must be Ritual Summoned using only Ritual Monsters. You can reveal this card in your hand; this turn, your opponent cannot activate cards or effects in response to the activation of your "Megalith" Ritual Monster effects. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, then if that negated card or effect targeted a card(s) on the field, you can Tribute 1 monster your opponent controls. You can only use each effect of "Megalith Notrah Plura" once per turn.

Card Image: Megalith Phaleg

Megalith Phaleg

Level 8 EARTH/Rock Ritual Effect
2500 ATK / 1200 DEF

You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.

Card Image: Megalith Phuloch

Megalith Phuloch

Level 4 EARTH/Rock Ritual Effect
2000 ATK / 300 DEF

You can Ritual Summon this card with a "Megalith" card. You cannot activate the following effects of "Megalith Phuloch" in the same Chain. If this card is Ritual Summoned: You can add 1 "Megalith" card from your GY to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 "Megalith" Ritual Monster from your GY, except "Megalith Phuloch", by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phuloch" once per turn.

Card Image: Megalosmasher X

Megalosmasher X

Level 4 WATER/Dinosaur Normal
2000 ATK / 0 DEF

With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.

Card Image: Megirus Light

Megirus Light

Level 3 DARK/Fiend Normal
900 ATK / 600 DEF

''The fatal beams from the eyes of this monster result in grim destruction.''

Card Image: Mei-Kou, Master of Barriers

Mei-Kou, Master of Barriers

Level 4 LIGHT/Spellcaster Effect
1700 ATK / 600 DEF

You can Tribute this card, then target 1 face-up Continuous Spell or Continuous Trap Card on the field; destroy that target.

Card Image: Meizen the Battle Ninja

Meizen the Battle Ninja

Level 6 DARK/Warrior Fusion Effect
2500 ATK / 1500 DEF

2 "Ninja" monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.

Card Image: Mekk-Knight Avram

Mekk-Knight Avram

Level 4 LIGHT/Psychic Normal
2000 ATK / 0 DEF

"Check THIS out!"

Card Image: Mekk-Knight Green Horizon

Mekk-Knight Green Horizon

Level 6 LIGHT/Psychic Effect
2100 ATK / 1600 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involving this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand.

Card Image: Mekk-Knight Purple Nightfall

Mekk-Knight Purple Nightfall

Level 8 LIGHT/Psychic Effect
2500 ATK / 2000 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.

Card Image: Meklord Army of Granel

Meklord Army of Granel

Level 4 EARTH/Machine Effect
1600 ATK / 1200 DEF

This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.

Card Image: Meklord Army of Skiel

Meklord Army of Skiel

Level 4 WIND/Machine Effect
1200 ATK / 1000 DEF

This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.

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