Showing 120 results where text is banish (took 5.057315ms)
Card Image: Virtual World Shell - Jaja

Virtual World Shell - Jaja

Level 3 EARTH/Wyrm Xyz Effect
1000 ATK / 2400 DEF

2+ Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent's turn. Once per turn, after damage calculation, if this card battled an opponent's monster, while you have 2 or more monsters in your GY with the same original Type and Attribute as each other: You can banish that opponent's monster.

Card Image: Virtue Stream

Virtue Stream

Normal Trap

Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.

Card Image: Visas Samsara

Visas Samsara

Level 4 LIGHT/Fairy Tuner Effect
1500 ATK / 2100 DEF

This card's name becomes "Visas Starfrost" while on the field or in the GY. You can target any number of your "Visas" monsters that are banished, in your GY, and/or on your field; shuffle those "Visas" monsters into the Deck, and if you do, Special Summon this card from your hand, and if you do that, it gains 400 ATK for each monster you shuffled with a different original name. You can only use this effect of "Visas Samsara" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.

Card Image: Vision Fusion

Vision Fusion

Normal Spell

Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.

Card Image: Vision HERO Gravito

Vision HERO Gravito

Level 4 DARK/Warrior Effect
500 ATK / 2000 DEF

If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.

Card Image: Vision HERO Vyon

Vision HERO Vyon

Level 4 DARK/Warrior Effect
1000 ATK / 1200 DEF

If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Card Image: Vision Release

Vision Release

Normal Spell

Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.

Card Image: Vivid Knight

Vivid Knight

Level 4 LIGHT/Beast-Warrior Effect
1700 ATK / 800 DEF

During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.

Card Image: Vivid Tail

Vivid Tail

Normal Trap

Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.

Card Image: Vodnika the Fountain Spirit

Vodnika the Fountain Spirit

Level 10 LIGHT/Aqua Effect
2000 ATK / 2100 DEF

If a Level 10 monster(s) is sent to the GY, except "Vodnika the Fountain Spirit" (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not) in Defense Position, but banish it when it leaves the field. You can target 1 Level 10 monster in your GY; Special Summon it to your opponent's field (but negate its effects), then draw 1 card. You can only use each effect of "Vodnika the Fountain Spirit" once per turn.

Card Image: Void Breach

Void Breach

Continuous Spell

"Infernoid" monsters you control gain 100 ATK for each of your banished "Infernoid" monsters. If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects;
● Add 1 of your banished "Infernoid" monsters to your hand.
● Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions.
You can only use this effect of "Void Breach" once per turn.

Card Image: Void Cauldron

Void Cauldron

Continuous Trap

This card is sent to the GY if you have any cards in your hand. If an "Infernity" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 "Infernity" card from your GY instead.

Card Image: Void Expansion

Void Expansion

Field Spell

During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied).

Card Image: Void Liberation

Void Liberation

Normal Spell

Reveal 1 "Shaddoll" card in your hand; add 2 "Shaddoll" cards from your Deck to your hand of different types (Monster, Spell, or Trap) from the revealed card and each other, then discard 1 card. You can banish this card from your GY; add 1 "Infernoid" monster from your Deck or GY your hand. You can only use each effect of "Void Liberation" once per turn.

Card Image: Void Purification

Void Purification

Continuous Trap

If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn.
● During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand.
● During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard.

Card Image: Void Reignition

Void Reignition

Normal Spell

Reveal 1 "Infernoid" monster or 1 "Void" Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded. If you control no monsters, or all monsters you control are Fiend monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target up to 11 of your banished "Infernoid" monsters with different names; return them to the GY. You can only use this effect of "Void Reignition" once per Duel.

Card Image: Void Seer

Void Seer

Quick-Play Spell

Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.

Card Image: Void Vanishment

Void Vanishment

Continuous Spell

You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters.

Card Image: Volcanic Counter

Volcanic Counter

Level 3 FIRE/Pyro Effect
300 ATK / 1300 DEF

When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.

Card Image: Volcanic Emperor

Volcanic Emperor

Level 8 FIRE/Pyro Effect
3100 ATK / 2400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.

Card Image: Volcanic Inferno

Volcanic Inferno

Continuous Trap

When your opponent activates a monster effect on the field: You can banish 1 Pyro monster from your GY; inflict 500 damage to your opponent, then, if you banished a "Volcanic" monster to activate this effect, you can negate that effect. During your opponent's End Phase: You can target up to 2 of your "Volcanic" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order. You can only use each effect of "Volcanic Inferno" once per turn.

Card Image: Volcanic Rimfire

Volcanic Rimfire

Level 1 FIRE/Pyro Effect
300 ATK / 0 DEF

If this card is sent to the GY: You can activate 1 of these effects (but you can only use each effect of "Volcanic Rimfire" once per turn);
● Banish this card from your GY, and if you do, send 1 "Volcanic" monster from your Deck to the GY, except "Volcanic Rimfire".
● Banish 1 "Blaze Accelerator" card from your face-up field or GY, and if you do, place 1 "Blaze Accelerator" Continuous Spell/Trap from your hand or Deck face-up on your field.

Card Image: Vortex of Time

Vortex of Time

Quick-Play Spell

When your opponent activates a Normal or Quick-Play Spell Card or effect, or a monster effect, while you control a Zombie monster and "Call of the Haunted" (except during the Damage Step): Your opponent tosses a coin and their activated effect becomes the following effect.
● Heads: "Your opponent must banish 1 monster they control".
● Tails: "You must banish all monsters you control".
You can only activate 1 "Vortex of Time" per turn.

Card Image: Votis

Votis

Level 4 DARK/Fiend Effect
1700 ATK / 1900 DEF

When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.

Card Image: VW-Tiger Catapult

VW-Tiger Catapult

Level 6 LIGHT/Machine Fusion Effect
2000 ATK / 2100 DEF

"V-Tiger Jet" + "W-Wing Catapult"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip Effects are not activated.)

Card Image: VWXYZ-Dragon Catapult Cannon

VWXYZ-Dragon Catapult Cannon

Level 8 LIGHT/Machine Fusion Effect
3000 ATK / 2800 DEF

"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip Effects are not activated.)

Card Image: Vylon Hept

Vylon Hept

Level 4 LIGHT/Fairy Effect
1800 ATK / 800 DEF

Once per turn: You can target 1 "Vylon" Monster Card you control that is an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field.

Card Image: Vylon Ohm

Vylon Ohm

Level 4 LIGHT/Fairy Effect
1500 ATK / 200 DEF

If this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target, and if you do, add it to your hand during your next Standby Phase.

Card Image: Vylon Polytope

Vylon Polytope

Quick-Play Spell

Target any number of "Vylon" Monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field.

Card Image: Wake Up Centur-Ion!

Wake Up Centur-Ion!

Quick-Play Spell

If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.

Card Image: Waking the Dragon

Waking the Dragon

Normal Trap

If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.

Card Image: Wandering King Wildwind

Wandering King Wildwind

Level 4 DARK/Fiend Effect
1700 ATK / 1300 DEF

If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.

Card Image: WANTED: Seeker of Sinful Spoils

WANTED: Seeker of Sinful Spoils 33

Quick-Play Spell

Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

Card Image: War Rock Bashileos

War Rock Bashileos

Level 8 EARTH/Warrior Effect
2700 ATK / 2700 DEF

During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can activate this effect; this card can attack directly this turn, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "War Rock Bashileos" once per turn.

Card Image: Watch Cat

Watch Cat

Level 1 EARTH/Beast Effect
0 ATK / 1800 DEF

If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck. You can only use each effect of "Watch Cat" once per turn.

Card Image: Water Enchantress of the Temple

Water Enchantress of the Temple

Level 3 WATER/Spellcaster Effect
1500 ATK / 1200 DEF

If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.

Card Image: Wattrain

Wattrain

Normal Spell

Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn.

Card Image: Wavering Eyes

Wavering Eyes

Quick-Play Spell

Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.
● 1 or more: Inflict 500 damage to your opponent.
● 2 or more: You can add 1 Pendulum Monster from your Main Deck to your hand.
● 3 or more: You can banish 1 card on the field.
● 4: You can add 1 "Wavering Eyes" from your Deck to your hand.

Card Image: Weaver of Fairy Tail Tales

Weaver of Fairy Tail Tales

Level 4 EARTH/Spellcaster Fusion Effect
1850 ATK / 1000 DEF

1 "Fairy Tail" monster + 1 Spellcaster monster
During your Main Phase: You can Special Summon 1 "Fairy Tail" monster from your Deck or banishment. You can only use this effect of "Weaver of Fairy Tail Tales" once per turn. If you Normal or Special Summon a non-EARTH "Fairy Tail" monster(s), while this card is in the Monster Zone (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Fairy Prince". Every "Fairy Prince" on the field becomes a Spellcaster monster.

Card Image: Wheel of Prophecy

Wheel of Prophecy

Level 8 DARK/Spellcaster Effect
2700 ATK / 1700 DEF

When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn.

Card Image: Wheel Synchron

Wheel Synchron

Level 5 LIGHT/Machine Tuner Effect
800 ATK / 1000 DEF

If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.

Card Image: Whirlwind Fur Hire

Whirlwind Fur Hire

Quick-Play Spell

If you control no monsters: Special Summon 1 Level 4 or lower monster "Fur Hire" from your Deck, then if your opponent controls 2 or more monsters, you can Special Summon 1 monster "Fur Hire" from your Deck, also for the rest of this turn, you cannot Special Summon, except monsters "Fur Hire". If you would discard to activate the effect of a monster "Fur Hire", you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Whirlwind Fur Hire" once per turn.

Card Image: White Aura Dolphin

White Aura Dolphin

Level 6 WATER/Fish Synchro Effect
2400 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

Card Image: White Aura Monoceros

White Aura Monoceros

Level 7 WATER/Fish Synchro Effect
2500 ATK / 1500 DEF

1 WATER Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

Card Image: White Aura Porpoise

White Aura Porpoise

Level 6 WATER/Fish Synchro Effect
2000 ATK / 1300 DEF

1 WATER Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Fish monster from your hand or GY in Defense Position, then you can Special Summon 1 monster with that same name from your GY. You can only use this effect of "White Aura Porpoise" once per turn. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

Card Image: White Aura Whale

White Aura Whale

Level 8 WATER/Fish Synchro Effect
2800 ATK / 2000 DEF

1 WATER Tuner + 1+ non-Tuner WATER monsters
When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

Card Image: White Circle Reef

White Circle Reef

Normal Spell

Target 1 Fish monster you control; destroy that Fish monster, and if you do, add 1 monster with the same name it had on the field from your Deck to your hand, or, if you controlled a Fish Synchro Monster when you activated this card, you can Special Summon it instead. You can banish this card from your GY, then target 2 Fish monsters with the same name in your GY; place 1 of the 2 on the bottom of your Deck, and if you do, Special Summon the other. You can only use each effect of "White Circle Reef" once per turn.

Card Image: White Dragon Wyverburster

White Dragon Wyverburster

Level 4 LIGHT/Dragon Effect
1700 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.

Card Image: White Howling

White Howling

Normal Trap

If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field.

Card Image: White Steed of the Floral Knights

White Steed of the Floral Knights

Level 6 WIND/Beast Effect
2400 ATK / 1800 DEF

If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.

Card Image: White Wing Magician

White Wing Magician

Level 4 PS 1 WIND/Spellcaster Pendulum Tuner Effect
1600 ATK / 1400 DEF

[ Pendulum Effect ]
Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card.


[ Monster Effect ]


(This card is always treated as a "Synchro Dragon" card.)
If this Pendulum Summoned card is used for a Synchro Summon, banish it.

Card Image: White-Horned Dragon

White-Horned Dragon

Level 6 DARK/Dragon Effect
2200 ATK / 1400 DEF

When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect.

Card Image: Wightlord

Wightlord

Level 1 LIGHT/Zombie Effect
300 ATK / 200 DEF

This card's name becomes "Skull Servant" while in the GY. You can only use each of the following effects of "Wightlord" once per turn. If you have "Skull Servant" or "King of the Skull Servants" in your GY: You can send this card from your hand or field to the GY; send cards from the top of your Deck to the GY, up to the number of "Skull Servant" and "King of the Skull Servants" in your GY. You can banish this card from your GY, then target 1 "Skull Servant" or "King of the Skull Servants" in your GY; Special Summon it.

Card Image: Wightmare

Wightmare

Level 1 DARK/Zombie Effect
300 ATK / 200 DEF

This card's name becomes "Skull Servant" while in the GY. You can discard this card, then activate 1 of the following effects.
● Target 1 of your banished "Skull Servant" or "Wightmare"; return it to the GY.
● Target 1 of your banished "The Lady in Wight" or "King of the Skull Servants"; Special Summon it.

Card Image: Wightprince

Wightprince

Level 1 DARK/Zombie Effect
0 ATK / 0 DEF

If this card is sent to the Graveyard: You can send 1"Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard.

Card Image: Wind Pegasus @Ignister

Wind Pegasus @Ignister

Level 7 WIND/Cyberse Synchro Effect
2300 ATK / 1500 DEF

1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

Card Image: Wind-Up Rabbit

Wind-Up Rabbit

Level 3 EARTH/Beast-Warrior Effect
1400 ATK / 600 DEF

(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.

Card Image: Wind-Up Zenmaintenance

Wind-Up Zenmaintenance

Link 2 LIGHT/Machine Link Effect
1800 ATK

2 "Wind-Up" monsters
If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn.
● If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand.
● You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.

Card Image: Winds Over the Ice Barrier

Winds Over the Ice Barrier

Normal Spell

Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.

Card Image: Winged Kuriboh LV6

Winged Kuriboh LV6

Level 6 LIGHT/Fairy Effect
300 ATK / 200 DEF

(This card is always treated as an "Elemental HERO" and "Favorite" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.

Card Image: Winged Kuriboh LV9

Winged Kuriboh LV9

Level 9 LIGHT/Fairy Effect
? ATK / ? DEF

Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the GY. The ATK/DEF of this card are each equal to the number of Spells in your opponent's GY x 500. You can only control 1 "Winged Kuriboh LV9".

Card Image: Wingtortoise

Wingtortoise

Level 3 WIND/Aqua Effect
1500 ATK / 1400 DEF

When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)

Card Image: Wishes for Eyes of Blue

Wishes for Eyes of Blue 33

Normal Spell

Discard 1 card; add 1 Level 1 LIGHT Tuner, and 1 Spell/Trap that mentions "Blue-Eyes White Dragon", from your Deck to your hand, except "Wishes for Eyes of Blue". You can banish this card from your GY, then target 1 "Blue-Eyes White Dragon" you control; equip 1 "Blue-Eyes" monster from your Extra Deck to it as an Equip Spell that gives it 400 ATK. You can only use each effect of "Wishes for Eyes of Blue" once per turn.

Card Image: Witchcrafter Genni

Witchcrafter Genni

Level 1 WIND/Spellcaster Effect
300 ATK / 500 DEF

During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.

Card Image: Witchcrafter Masterpiece

Witchcrafter Masterpiece

Normal Trap

If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.

Card Image: Witchcrafter Patronus

Witchcrafter Patronus

Continuous Trap

You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.

Card Image: Witchcrafter Pittore

Witchcrafter Pittore

Level 3 WATER/Spellcaster Effect
1000 ATK / 1500 DEF

During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.

Card Image: Witchcrafter Potterie

Witchcrafter Potterie

Level 2 EARTH/Spellcaster Effect
0 ATK / 2000 DEF

During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn.

Card Image: Witchcrafter Schmietta

Witchcrafter Schmietta

Level 4 FIRE/Spellcaster Effect
1800 ATK / 600 DEF

During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.

Card Image: Wizard @Ignister

Wizard @Ignister

Level 4 DARK/Cyberse Effect
1800 ATK / 800 DEF

If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.

Card Image: World Chalice Guardragon

World Chalice Guardragon

Level 1 WIND/Dragon Effect
400 ATK / 400 DEF

When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn.

Card Image: World Chalice Guardragon Almarduke

World Chalice Guardragon Almarduke

Level 9 WIND/Dragon Fusion Effect
3000 ATK / 2600 DEF

3 Link Monsters
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.

Card Image: World Dino Wrestling

World Dino Wrestling

Field Spell

While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn.

Card Image: World Legacy -

World Legacy - "World Chalice"

Level 5 DARK/Machine Effect
0 ATK / 0 DEF

If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn.
● If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"".
● During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.

Card Image: World Legacy -

World Legacy - "World Wand"

Level 8 DARK/Machine Effect
500 ATK / 2500 DEF

This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn.
● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand.
● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

Card Image: World Legacy Bestowal

World Legacy Bestowal

Normal Trap

Activate 1 of the following effects.
● Send 1 Link Monster your opponent controls to the GY.
● Banish 7 "World Legacy" cards from your GY; add 1 Cyberse monster from your Deck to your hand.
You can only activate 1 "World Legacy Bestowal" per turn.

Card Image: World Legacy Clash

World Legacy Clash

Quick-Play Spell

Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.

Card Image: World Legacy Collapse

World Legacy Collapse

Continuous Trap

You can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of "World Legacy Collapse" once per turn.

Card Image: World Legacy Guardragon Mardark

World Legacy Guardragon Mardark

Level 9 WIND/Dragon Effect
2600 ATK / 3000 DEF

All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of "World Legacy Guardragon Mardark" once per turn.
● You can banish 2 Normal Monsters from your hand or GY; Special Summon this card from your hand.
● If this card on the field is destroyed by battle or card effect: You can add, from your GY to your hand, 1 Level 9 monster with a different original Type and Attribute than this card.

Card Image: World Legacy Key

World Legacy Key

Continuous Spell

When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.

Card Image: World Legacy Landmark

World Legacy Landmark

Normal Trap

Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn.

Card Image: World Legacy Scars

World Legacy Scars

Field Spell

All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY.

Card Image: World Legacy Trap Globe

World Legacy Trap Globe

Normal Trap

Shuffle into the Deck, 5 of your "World Legacy" cards with different names that are banished, in your hand or GY, and/or face-up on your field, except "World Legacy Trap Globe", then draw 2 cards. You can only activate 1 "World Legacy Trap Globe" per turn.

Card Image: World Legacy's Heart

World Legacy's Heart

Normal Spell

Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn.

Card Image: World Legacy's Mind Meld

World Legacy's Mind Meld

Normal Trap

When an opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn.

Card Image: Worldsea Dragon Zealantis

Worldsea Dragon Zealantis

Link 4 WATER/Sea Serpent Link Effect
2500 ATK

1+ Effect Monsters
You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

Card Image: X-Saber Bruno

X-Saber Bruno

Level 3 EARTH/Psychic Tuner Effect
1200 ATK / 1100 DEF

Once per turn, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using only EARTH monsters you control, including this card. You can only use each of the following effects of "X-Saber Bruno" once per turn. If this card is in your hand: You can banish 1 other EARTH monster from your hand, face-up field, or GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Saber" Spell/Trap from your Deck or GY to your hand.

Card Image: XY-Dragon Cannon

XY-Dragon Cannon

Level 6 LIGHT/Machine Fusion Effect
2200 ATK / 1900 DEF

"X-Head Cannon" + "Y-Dragon Head"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-up Spell/Trap Card your opponent controls; destroy that target.

Card Image: Xyz Bento

Xyz Bento

Normal Trap

If a monster(s) your opponent controls is destroyed by battle or sent to the GY: You can target 1 Xyz Monster you control; attach 1 monster from your opponent's GY to that monster as material. You can banish this card from your GY, then target 1 monster on the field Special Summoned from the Extra Deck; change its battle position.

Card Image: XYZ Combine

XYZ Combine

Continuous Spell

If your LIGHT Machine Union Monster Card is banished (except during the Damage Step): You can Special Summon 1 "X-Head Cannon", "Y-Dragon Head", or "Z-Metal Tank" from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished monsters with different names, from among "X-Head Cannon", "Y-Dragon Head", and "Z-Metal Tank". You can only use each effect of "XYZ Combine" once per turn.

Card Image: Xyz Dimension Splash

Xyz Dimension Splash

Normal Trap

If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed.

Card Image: Xyz Entrust

Xyz Entrust

Normal Spell

Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Xyz Entrust" per turn.

Card Image: Xyz Force

Xyz Force

Normal Spell

Send 1 "Xyz" card from your Deck to the GY, except "Xyz Force", or if an Xyz Monster is on the field that has an Xyz Monster as material, you can add the "Xyz" card to your hand instead. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; detach 1 material from an Xyz Monster on either field, then if the detached material was an Xyz Monster, you can Special Summon that monster from your GY or your banishment, in Defense Position. You can only use each effect of "Xyz Force" once per turn.

Card Image: XYZ Hyper Cannon

XYZ Hyper Cannon

Continuous Trap

You must control "XYZ-Dragon Cannon", or a Fusion Monster that lists "XYZ-Dragon Cannon" as material, to activate this card's effect. This card's effect depends on whose turn it is.
● Your turn: You can target 1 of your banished Union monsters; place it on the bottom of your Deck, and if you do, draw 1 card.
● Your opponent's turn: You can discard any number of cards, then target the same number of cards your opponent controls; destroy those cards.
You can only use this effect of "XYZ Hyper Cannon" once per turn.

Card Image: Xyz Override

Xyz Override

Field Spell

If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Each player can only use this effect once per turn.

Card Image: Xyz Poseidon Splash

Xyz Poseidon Splash

Normal Trap

If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, except monsters equipped with an Equip Spell. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field. You can only use 1 "Xyz Poseidon Splash" effect per turn, and only once that turn.

Card Image: Xyz Revive Splash

Xyz Revive Splash

Normal Trap

Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.

Card Image: XYZ-Dragon Cannon

XYZ-Dragon Cannon

Level 8 LIGHT/Machine Fusion Effect
2800 ATK / 2600 DEF

"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.

Card Image: XYZ-Hyper Dragon Cannon

XYZ-Hyper Dragon Cannon

Level 9 LIGHT/Machine Fusion Effect
3000 ATK / 2800 DEF

"X-Cross Cannon" + "Y-Yare Head" + "Z-Zillion Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment.

Card Image: Xyz-Raypierce

Xyz-Raypierce

Level 4 FIRE/Dragon Effect
1700 ATK / 200 DEF

You can banish 1 Dragon-Type monster and 1 Wyrm-Type monster from your Graveyard; Special Summon 1 "Xyz-Raypierce" from your hand or Deck. If this card is sent from the field to the Graveyard: You can inflict 500 damage to your opponent. You can only use each effect of "Xyz-Raypierce" once per turn.

Card Image: XZ-Tank Cannon

XZ-Tank Cannon

Level 6 LIGHT/Machine Fusion Effect
2400 ATK / 2100 DEF

"X-Head Cannon" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down Spell/Trap Card your opponent controls; destroy that target.

Card Image: Yaguramaru the Armor Ninja

Yaguramaru the Armor Ninja

Level 5 DARK/Machine Fusion Effect
2000 ATK / 2000 DEF

2 "Ninja" monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.

Card Image: Yakusa, Lord of the Eight Thunders

Yakusa, Lord of the Eight Thunders

Level 8 LIGHT/Wyrm Effect
2000 ATK / 2000 DEF

You can Special Summon this card (from your hand) by banishing 1 Level/Rank 8 monster from your GY. You can target 1 Level/Rank 8 Ritual, Fusion, Synchro, or Xyz Monster in your GY; shuffle it into the Deck, then apply the following effect depending on the returned monster's card type.
● Ritual/Fusion: Draw 1 card.
● Synchro/Xyz: This card gains 1000 ATK.
You can only use this effect of "Yakusa, Lord of the Eight Thunders" once per turn.

Card Image: Yamorimori

Yamorimori

Level 2 WATER/Reptile Effect
0 ATK / 0 DEF

You can banish this card from your GY, then target 1 Reptile monster you control and 1 face-up monster your opponent controls, to activate 1 of these effects;
● Change those monsters to face-down Defense Position.
● Destroy that monster you control, and if you do, change the ATK of the other monster to 0 until the end of this turn.
You can only use this effect of "Yamorimori" once per turn.

Card Image: Yoko, the Graceful Mayakashi

Yoko, the Graceful Mayakashi

Level 9 FIRE/Zombie Synchro Effect
2900 ATK / 2400 DEF

1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn.
● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.

Card Image: Yorishiro of the Aqua

Yorishiro of the Aqua

Level 4 WATER/Aqua Effect
700 ATK / 2000 DEF

You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
● (Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's.
● (Only if "Umi" is on the field), Special Summon that monster in Defense Position.
You can banish this card from your GY, then target 1 "Umi" in your GY; add it to your hand. You can only use each effect of "Yorishiro of the Aqua" once per turn.

Card Image: Yosenju Kodam

Yosenju Kodam

Level 1 WIND/Beast-Warrior Effect
0 ATK / 0 DEF

You can Tribute this card, then target 1 "Yosen Training Grounds" you control; place 3 Yosen Counters on it. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; you can Normal Summon 1 "Yosenju" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Card Image: Yubel - The Loving Defender Forever

Yubel - The Loving Defender Forever

Level 12 DARK/Fiend Fusion Effect
0 ATK / 0 DEF

1 "Yubel" monster + 1+ Effect Monsters on the field
If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each material used. You can only use this effect of "Yubel - The Loving Defender Forever" once per turn. Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, and if you do, banish that monster.

Card Image: Yuki-Onna, the Absolute Zero Mayakashi

Yuki-Onna, the Absolute Zero Mayakashi

Link 4 WATER/Zombie Link Effect
2900 ATK

2+ Zombie monsters
You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.

Card Image: Yuki-Onna, the Icicle Mayakashi

Yuki-Onna, the Icicle Mayakashi

Link 3 WATER/Zombie Link Effect
2400 ATK

2+ Zombie monsters
You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.

Card Image: Yummy★Redemption

Yummy★Redemption

Continuous Trap

Monsters your opponent controls lose 200 ATK for each LIGHT Beast monster in your field and GY. Once per Chain, if you Synchro Summon a LIGHT Beast monster: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 "Yummy" monster you control and 1 monster your opponent controls; switch control of those 2 monsters. You can only use this effect of "Yummy★Redemption" once per turn.

Card Image: Yummyusment★Acroquey

Yummyusment★Acroquey

Field Spell

If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it. If a face-up monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Yummy" monster from your Deck. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order. You can only use each effect of "Yummyusment★Acroquey" once per turn.

Card Image: Yummyusment☆Mignon

Yummyusment☆Mignon

Field Spell

"Yummy" monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following effects of "Yummyusment☆Mignon" once per turn. If you control a Link-1 monster: You can target 1 Level 1 "Yummy" monster in your GY; Special Summon it. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order.

Card Image: YZ-Tank Dragon

YZ-Tank Dragon

Level 6 LIGHT/Machine Fusion Effect
2100 ATK / 2200 DEF

"Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.

Card Image: Z-Zillion Tank

Z-Zillion Tank

Level 4 LIGHT/Machine Union Effect
1500 ATK / 1300 DEF

If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card Image: Zebufera, Vaalmonican Hallow Heathen

Zebufera, Vaalmonican Hallow Heathen

Link 1 LIGHT/Fiend Link Effect
2500 ATK

1 Effect Monster
Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend Monster Card(s) in your Pendulum Zone. You can only Special Summon "Zebufera, Vaalmonican Hallow Heathen" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your "Vaalmonica" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect.

Card Image: Zefra Divine Strike

Zefra Divine Strike

Counter Trap

When a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up "Zefra" monster in your Extra Deck; negate the activation, and if you do, destroy it.

Card Image: Zefra Metaltron

Zefra Metaltron

Link 3 LIGHT/Wyrm Link Effect
2500 ATK

2+ monsters Special Summoned from the Extra Deck
If a monster(s) this card points to that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: Add 1 monster from your GY or 1 face-up Pendulum Monster from your Extra Deck to your hand. You can target 1 monster on each player's field that was Special Summoned from the Extra Deck, except this card; banish both until the End Phase. You can only use each effect of "Zefra Metaltron" once per turn.

Card Image: Zefra Providence

Zefra Providence

Normal Spell

Add 1 "Zefra" card from your Deck to your hand, except "Zefra Providence". If a "Zefra" card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 "Zefra Providence" per turn.

Card Image: Zep, Ruby of the Ghoti

Zep, Ruby of the Ghoti

Level 2 WATER/Fish Tuner Effect
0 ATK / 1000 DEF

You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.

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