Showing 120 results where text is banish (took 2.486235ms)
Card Image: Uni-Song Tuning

Uni-Song Tuning

Quick-Play Spell

Target 1 Tuner in either GY and 1 face-up monster on the field; banish that Tuner in the GY, then, until the end of this turn, the Level of the targeted monster on the field becomes the Level of the banished Tuner, also it is treated as a Tuner. You can only activate 1 "Uni-Song Tuning" per turn.

Card Image: Unification of the Cubic Lords

Unification of the Cubic Lords

Normal Trap

Fusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a face-up "Cubic" monster is destroyed by battle or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Cubic" monster from your hand or Deck, ignoring its Summoning conditions, and if you do, it cannot be destroyed by battle or card effects this turn.

Card Image: Union Activation

Union Activation

Normal Spell

Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.

Card Image: Union Controller

Union Controller

Level 6 LIGHT/Machine Fusion Effect
2200 ATK / 1900 DEF

1 LIGHT Machine monster + "Y-Yare Head" or "Z-Zillion Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. If this card is Special Summoned from the Extra Deck: You can add 1 Spell/Trap from your Deck to your hand that mentions "Union monster" in its text. You can only use this effect of "Union Controller" once per turn. Once per turn, during your Main Phase: You can Special Summon 1 LIGHT Machine Normal or Union monster from your hand.

Card Image: Union Driver

Union Driver

Level 5 LIGHT/Machine Union Effect
2100 ATK / 1000 DEF

Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.

Card Image: Union Pilot

Union Pilot

Level 5 LIGHT/Machine Union Effect
2100 ATK / 1000 DEF

Once per turn, you can either: Target 1 Effect Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can return this card equipped to a monster to your hand; equip 1 appropriate, banished Union monster to 1 monster you control as an Equip Spell, as if it were equipped by that Union monster's effect, and if you do, Special Summon this card from your hand. You can only use this effect of "Union Pilot" once per turn.

Card Image: Union Scramble

Union Scramble

Normal Trap

Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.

Card Image: Until Noble Arms are Needed Once Again

Until Noble Arms are Needed Once Again

Normal Trap

Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn.

Card Image: Unwavering Bond

Unwavering Bond

Counter Trap

When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card.

Card Image: Urgent Ritual Art

Urgent Ritual Art

Normal Trap

If you control no Ritual Monsters: Banish 1 Ritual Spell from your hand or GY; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated.

Card Image: Ursarctic Big Dipper

Ursarctic Big Dipper

Field Spell

Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it.

Card Image: Ursarctic Departure

Ursarctic Departure

Normal Spell

Discard 1 card; add 2 "Ursarctic" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an "Ursarctic" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of "Ursarctic Departure" once per turn.

Card Image: Ursarctic Drytron

Ursarctic Drytron

Normal Spell

Special Summon 1 "Ultimate Flagship Ursatron" from your Extra Deck by banishing 1 "Ursarctic Big Dipper" and 1 "Drytron Fafnir" from your hand and/or field, although you can banish 1 of them from your Deck instead if "Ursarctic Polari" or "Drytron Alpha Thuban" is on the field. If you would Tribute a monster(s) to activate an "Ursarctic" or "Drytron" monster's effect, you can banish this card from your GY instead. You can only use this effect of "Ursarctic Drytron" once per turn.

Card Image: Ursarctic Megabilis

Ursarctic Megabilis

Level 8 WATER/Beast-Warrior Tuner Effect
2800 ATK / 700 DEF

During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Ursarctic Megabilis" once per turn.

Card Image: Ursarctic Slider

Ursarctic Slider

Quick-Play Spell

Target 1 of your "Ursarctic" monsters that is banished or in your GY; Special Summon it, but it cannot attack, also destroy it during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except monsters with a Level. You can only activate 1 "Ursarctic Slider" per turn.

Card Image: Utgarda, Generaider Boss of Delusion

Utgarda, Generaider Boss of Delusion

Level 9 LIGHT/Rock Effect
2200 ATK / 2700 DEF

You can only control 1 "Utgarda, Generaider Boss of Delusion". (Quick Effect): You can Tribute 2 "Generaider" monsters and/or Rock monsters, then target 1 card on the field; banish it. You can only use this effect of "Utgarda, Generaider Boss of Delusion" once per turn.

Card Image: Vaalmonica Disarmonia

Vaalmonica Disarmonia

Normal Spell

Place 1 Resonance Counter on 1 card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these effects.
â—Ź Gain 500 LP, then you can add 1 of your banished "Vaalmonica" cards to your hand, except "Vaalmonica Disarmonia".
â—Ź Take 500 damage, then you can add 1 "Vaalmonica" card from your GY to your hand, except "Vaalmonica Disarmonia".
You can only activate 1 "Vaalmonica Disarmonia" per turn.

Card Image: Vaalmonica Ereditare

Vaalmonica Ereditare

Counter Trap

When a Spell/Trap Card, or monster effect, is activated while you control a "Vaalmonica" Link Monster: Negate the activation, and if you do, destroy that card. You can banish this card from your GY; shuffle into the Deck, "Vaalmonica" cards from your face-up Extra Deck, GY, and/or banishment, except "Vaalmonica Ereditare", up to the number of Resonance Counters on your field, then you can draw 1 card for every 3 cards shuffled. You can only use 1 "Vaalmonica Ereditare" effect per turn, and only once that turn.

Card Image: Vala, Seidhr of the Generaider Bosses

Vala, Seidhr of the Generaider Bosses

Level 9 FIRE/Fairy Effect
2500 ATK / 2500 DEF

You can only control 1 "Vala, Seidhr of the Generaider Bosses". You can only use each of the following effects of "Vala, Seidhr of the Generaider Bosses" once per turn. If this card is in your hand or GY: You can send 1 other "Generaider" card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can Special Summon 1 "Generaider" monster from your hand or GY, except "Vala, Seidhr of the Generaider Bosses".

Card Image: Valkyrian Knight

Valkyrian Knight

Level 4 FIRE/Warrior Effect
1900 ATK / 1200 DEF

Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.

Card Image: Valkyrie Dritte

Valkyrie Dritte

Level 4 LIGHT/Fairy Effect
1000 ATK / 1600 DEF

If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters.

Card Image: Valkyrie Erda

Valkyrie Erda

Level 8 LIGHT/Fairy Effect
2000 ATK / 2200 DEF

You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead.

Card Image: Valkyrie Erste

Valkyrie Erste

Level 6 LIGHT/Fairy Effect
1600 ATK / 1800 DEF

If this card is Special Summoned from your hand by a Spell effect: You can target 1 "Mischief of the Time Goddess" in your GY; add it to your hand. If you control a "Valkyrie" monster other than "Valkyrie Erste" (Quick Effect): You can banish 1 monster from your opponent's GY, then this card's ATK becomes equal to the banished monster's original ATK until the end of this turn. You can only use each effect of "Valkyrie Erste" once per turn.

Card Image: Valkyrie Funfte

Valkyrie Funfte

Level 2 LIGHT/Fairy Effect
800 ATK / 1200 DEF

"Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn.

Card Image: Valkyrie of the Nordic Ascendant

Valkyrie of the Nordic Ascendant

Level 2 LIGHT/Fairy Tuner Effect
400 ATK / 800 DEF

(This card is not treated as a "Valkyrie" card.)
When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position.

Card Image: Valkyrie's Embrace

Valkyrie's Embrace

Normal Spell

If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn.

Card Image: Vampire Familiar

Vampire Familiar

Level 1 DARK/Zombie Effect
500 ATK / 0 DEF

If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.

Card Image: Vampire Genesis

Vampire Genesis

Level 8 DARK/Zombie Effect
3000 ATK / 2100 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target.

Card Image: Vampire Ghost

Vampire Ghost

Level 3 DARK/Zombie Effect
1500 ATK / 0 DEF

If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn.

Card Image: Vampire Retainer

Vampire Retainer

Level 2 DARK/Zombie Effect
1200 ATK / 0 DEF

If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.

Card Image: Vampire Sorcerer

Vampire Sorcerer

Level 4 DARK/Zombie Effect
1500 ATK / 1500 DEF

If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.

Card Image: VARefar, the Judge of Ball

VARefar, the Judge of Ball

Level 11 EARTH/Fiend Effect
2100 ATK / 800 DEF

When your opponent activates a monster effect on their field that targets a monster(s) you control, or their monster targets one for an attack (Quick Effect): You can Special Summon this card from your hand, then you can choose 1 of those opponent's monsters and reveal 1 card in your hand, then apply the following effect to that monster based on the revealed card type.
â—Ź Monster: Change it to Defense Position. â—Ź Spell: Double its ATK. â—Ź Trap: Banish it.
You can only use this effect of "VARefar, the Judge of Ball" once per turn.

Card Image: Vaylantz Wakening - Solo Activation

Vaylantz Wakening - Solo Activation

Normal Spell

Place 1 "Vaylantz" Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each effect of "Vaylantz Wakening - Solo Activation" once per turn.

Card Image: Vaylantz Wars - The Place of Beginning

Vaylantz Wars - The Place of Beginning

Normal Spell

Add 1 "Vaylantz" Field Spell from your Deck to your hand, then you can apply the following effect.
â—Ź Destroy 1 Pendulum Monster Card you control, and if you do, add 1 "Senet Switch" from your Deck to your hand.
If this card is in your GY, except the turn it was sent there: You can banish this card; place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Wars - The Place of Beginning" once per turn.

Card Image: Veda Kalarcanum

Veda Kalarcanum

Level 12 DARK/Warrior Pendulum Effect
0 ATK / 4000 DEF

[ Pendulum Effect ]
Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card. This card's Pendulum Scale is increased by the number of counters on it. You can remove 12 counters from this card; Special Summon it.


[ Monster Effect ]


Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon "Veda Kalarcanum(s)" once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and/or GY, face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your "Veda" monsters that is banished or in your hand, Deck, or GY.

Card Image: Vendread Anima

Vendread Anima

Level 1 DARK/Zombie Effect
0 ATK / 0 DEF

You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn.
â—Ź Banish any monster destroyed by battle with this card.

Card Image: Vendread Battlelord

Vendread Battlelord

Level 7 DARK/Zombie Ritual Effect
2700 ATK / 0 DEF

You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn.

Card Image: Vendread Chimera

Vendread Chimera

Level 5 DARK/Zombie Ritual Effect
2300 ATK / 0 DEF

You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn.

Card Image: Vendread Core

Vendread Core

Level 1 DARK/Zombie Effect
0 ATK / 500 DEF

If this card is in your GY: You can banish 1 other Zombie monster from your GY; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Core" once per turn.
â—Ź Your opponent cannot target this card with card effects.

Card Image: Vendread Houndhorde

Vendread Houndhorde

Level 3 DARK/Zombie Effect
0 ATK / 2100 DEF

If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn.
â—Ź Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.

Card Image: Vendread Nights

Vendread Nights

Field Spell

You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.

Card Image: Vendread Reunion

Vendread Reunion

Normal Trap

Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect.

Card Image: Vendread Revenants

Vendread Revenants

Level 4 DARK/Zombie Effect
1800 ATK / 200 DEF

If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn.
â—Ź Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.

Card Image: Vendread Revolution

Vendread Revolution

Normal Trap

Discard 1 card, then target 1 "Vendread" monster and 1 Ritual Spell in your GY; Special Summon that monster in Defense Position, and if you do, add that Ritual Spell to your hand. You can banish this card from your GY, then target 5 of your banished Zombie monsters; shuffle them into your Deck, then draw 1 card. You can only use each effect of "Vendread Revolution" once per turn.

Card Image: Vendread Scavenger

Vendread Scavenger

Level 8 DARK/Zombie Ritual Effect
2800 ATK / 0 DEF

You can Ritual Summon this card with any "Vendread" Ritual Spell. During the Main Phase (Quick Effect): You can Tribute 1 other Zombie monster; this card gains ATK equal to the Tributed monster's original ATK until the end of this turn. If you control "Revendread Slayer" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vendread Scavenger" once per turn.

Card Image: Vendread Striges

Vendread Striges

Level 2 DARK/Zombie Effect
500 ATK / 2000 DEF

If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn.
â—Ź After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card.

Card Image: Vennominaga the Deity of Poisonous Snakes

Vennominaga the Deity of Poisonous Snakes

Level 10 DARK/Reptile Effect
0 ATK / 0 DEF

Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.

Card Image: Vennominon the King of Poisonous Snakes

Vennominon the King of Poisonous Snakes

Level 8 DARK/Reptile Effect
0 ATK / 0 DEF

Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card.

Card Image: Vermillion Dragon Mech

Vermillion Dragon Mech

Level 9 FIRE/Machine Synchro Effect
2700 ATK / 1800 DEF

1 Tuner + 1+ non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.

Card Image: Vernusylph and the Changing Season

Vernusylph and the Changing Season

Normal Trap

Target 1 "Vernusylph" monster in your GY; add it to your hand or Special Summon it. During your opponent's turn, except the turn this card was sent to the GY, if you have no cards in your hand: You can banish this card from your GY; Special Summon as many "Vernusylph" monsters as possible with different names from your GY, but return them to the hand during your End Phase. You can only use each effect of "Vernusylph and the Changing Season" once per turn.

Card Image: Vernusylph in Full Bloom

Vernusylph in Full Bloom

Field Spell

All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand.

Card Image: Vesper Girsu

Vesper Girsu

Quick-Play Spell

If your opponent controls 2 or more monsters than you do: They can send any number of monsters they control to the GY, after which you apply the following effect based on the number of monsters your opponent controls.
â—Ź 0: Your LP becomes halved.
â—Ź 1: Your opponent gains 2000 LP.
â—Ź 2: Banish all cards in your opponent's hand face-up, until the End Phase.
â—Ź 3+: Your opponent cannot activate monster effects this turn.
You can only activate 1 "Vesper Girsu" per turn.

Card Image: Vic Viper T301

Vic Viper T301

Level 4 LIGHT/Machine Effect
1200 ATK / 800 DEF

When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.

Card Image: Vicious Astraloud

Vicious Astraloud

Level 8 DARK/Fairy Fusion Effect
3000 ATK / 3000 DEF

"Visas Starfrost" + 1 monster with 1500 ATK/2100 DEF
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Cannot be destroyed by battle. If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half of that monster's original ATK or DEF (whichever is higher).

Card Image: Victorica, Angel of Bravery

Victorica, Angel of Bravery

Level 4 LIGHT/Fairy Effect
1400 ATK / 800 DEF

If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as that monster from your Deck to your hand. You can only use each effect of "Victorica, Angel of Bravery" once per turn.

Card Image: Viper's Grudge

Viper's Grudge

Continuous Trap

Non-Reptile monsters you control cannot attack, also you cannot activate their effects. You can only use each of the following effects of "Viper's Grudge" once per turn. If a face-up Reptile monster(s) you control is destroyed by battle or sent to the GY: You can Special Summon 1 Level 4 or lower Reptile monster from your Deck. If this card is destroyed in the Spell & Trap Zone: You can return all your banished Reptile monsters to your GY.

Card Image: Virtual World Beast - Jiujiu

Virtual World Beast - Jiujiu

Level 6 WIND/Psychic Synchro Effect
2400 ATK / 1700 DEF

1 Tuner + 1+ non-Tuner monsters
Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn.

Card Image: Virtual World Gate - Chuche

Virtual World Gate - Chuche

Continuous Trap

You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn.

Card Image: Virtual World Gate - Qinglong

Virtual World Gate - Qinglong

Continuous Spell

You can banish 1 "Virtual World" card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Virtual World" monster from your Deck to your hand, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Qinglong" once per turn.

Card Image: Virtual World Gate - Xuanwu

Virtual World Gate - Xuanwu

Continuous Trap

During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.

Card Image: Virtual World Hime - Nyannyan

Virtual World Hime - Nyannyan

Level 3 WIND/Psychic Effect
1500 ATK / 1500 DEF

If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.

Card Image: Virtual World Kyubi - Shenshen

Virtual World Kyubi - Shenshen 20

Level 9 WIND/Psychic Synchro Effect
2800 ATK / 2400 DEF

1 Tuner + 1+ non-Tuner monsters
Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.

Card Image: Virtual World Oto-Hime - Toutou

Virtual World Oto-Hime - Toutou

Level 6 EARTH/Wyrm Effect
1200 ATK / 1800 DEF

If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn.

Card Image: Virtual World Phoenix - Fanfan

Virtual World Phoenix - Fanfan

Level 6 EARTH/Wyrm Xyz Effect
2600 ATK / 2000 DEF

2+ Level 6 monsters
Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them. If this Xyz Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 "Virtual World" monsters with the same Type and Attribute as each other from your Deck. You can only use this effect of "Virtual World Phoenix - Fanfan" once per turn.

Card Image: Virtual World Shell - Jaja

Virtual World Shell - Jaja

Level 3 EARTH/Wyrm Xyz Effect
1000 ATK / 2400 DEF

2+ Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent's turn. Once per turn, after damage calculation, if this card battled an opponent's monster, while you have 2 or more monsters in your GY with the same original Type and Attribute as each other: You can banish that opponent's monster.

Card Image: Virtue Stream

Virtue Stream

Normal Trap

Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.

Card Image: Visas Samsara

Visas Samsara

Level 4 LIGHT/Fairy Tuner Effect
1500 ATK / 2100 DEF

This card's name becomes "Visas Starfrost" while on the field or in the GY. You can target any number of your "Visas" monsters that are banished, in your GY, and/or on your field; shuffle those "Visas" monsters into the Deck, and if you do, Special Summon this card from your hand, and if you do that, it gains 400 ATK for each monster you shuffled with a different original name. You can only use this effect of "Visas Samsara" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.

Card Image: Vision Fusion

Vision Fusion

Normal Spell

Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.

Card Image: Vision HERO Gravito

Vision HERO Gravito

Level 4 DARK/Warrior Effect
500 ATK / 2000 DEF

If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.

Card Image: Vision HERO Vyon

Vision HERO Vyon

Level 4 DARK/Warrior Effect
1000 ATK / 1200 DEF

If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Card Image: Vision Release

Vision Release

Normal Spell

Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.

Card Image: Vivid Knight

Vivid Knight

Level 4 LIGHT/Beast-Warrior Effect
1700 ATK / 800 DEF

During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.

Card Image: Vivid Tail

Vivid Tail

Normal Trap

Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.

Card Image: Void Breach

Void Breach

Continuous Spell

"Infernoid" monsters you control gain 100 ATK for each of your banished "Infernoid" monsters. If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects;
â—Ź Add 1 of your banished "Infernoid" monsters to your hand.
â—Ź Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions.
You can only use this effect of "Void Breach" once per turn.

Card Image: Void Cauldron

Void Cauldron

Continuous Trap

This card is sent to the GY if you have any cards in your hand. If an "Infernity" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 "Infernity" card from your GY instead.

Card Image: Void Expansion

Void Expansion

Field Spell

During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied).

Card Image: Void Purification

Void Purification

Continuous Trap

If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn.
â—Ź During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand.
â—Ź During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard.

Card Image: Void Reignition

Void Reignition

Normal Spell

Reveal 1 "Infernoid" monster or 1 "Void" Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded. If you control no monsters, or all monsters you control are Fiend monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target up to 11 of your banished "Infernoid" monsters with different names; return them to the GY. You can only use this effect of "Void Reignition" once per Duel.

Card Image: Void Seer

Void Seer

Quick-Play Spell

Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.

Card Image: Void Vanishment

Void Vanishment

Continuous Spell

You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters.

Card Image: Volcanic Counter

Volcanic Counter

Level 3 FIRE/Pyro Effect
300 ATK / 1300 DEF

When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.

Card Image: Volcanic Emperor

Volcanic Emperor

Level 8 FIRE/Pyro Effect
3100 ATK / 2400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.

Card Image: Volcanic Inferno

Volcanic Inferno

Continuous Trap

When your opponent activates a monster effect on the field: You can banish 1 Pyro monster from your GY; inflict 500 damage to your opponent, then, if you banished a "Volcanic" monster to activate this effect, you can negate that effect. During your opponent's End Phase: You can target up to 2 of your "Volcanic" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order. You can only use each effect of "Volcanic Inferno" once per turn.

Card Image: Volcanic Rimfire

Volcanic Rimfire

Level 1 FIRE/Pyro Effect
300 ATK / 0 DEF

If this card is sent to the GY: You can activate 1 of these effects (but you can only use each effect of "Volcanic Rimfire" once per turn);
â—Ź Banish this card from your GY, and if you do, send 1 "Volcanic" monster from your Deck to the GY, except "Volcanic Rimfire".
â—Ź Banish 1 "Blaze Accelerator" card from your face-up field or GY, and if you do, place 1 "Blaze Accelerator" Continuous Spell/Trap from your hand or Deck face-up on your field.

Card Image: Votis

Votis

Level 4 DARK/Fiend Effect
1700 ATK / 1900 DEF

When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.

Card Image: VW-Tiger Catapult

VW-Tiger Catapult

Level 6 LIGHT/Machine Fusion Effect
2000 ATK / 2100 DEF

"V-Tiger Jet" + "W-Wing Catapult"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip Effects are not activated.)

Card Image: VWXYZ-Dragon Catapult Cannon

VWXYZ-Dragon Catapult Cannon

Level 8 LIGHT/Machine Fusion Effect
3000 ATK / 2800 DEF

"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip Effects are not activated.)

Card Image: Vylon Hept

Vylon Hept

Level 4 LIGHT/Fairy Effect
1800 ATK / 800 DEF

Once per turn: You can target 1 "Vylon" Monster Card you control that is an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field.

Card Image: Vylon Ohm

Vylon Ohm

Level 4 LIGHT/Fairy Effect
1500 ATK / 200 DEF

If this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target, and if you do, add it to your hand during your next Standby Phase.

Card Image: Vylon Polytope

Vylon Polytope

Quick-Play Spell

Target any number of "Vylon" Monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field.

Card Image: Wake Up Centur-Ion!

Wake Up Centur-Ion!

Quick-Play Spell

If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.

Card Image: Waking the Dragon

Waking the Dragon

Normal Trap

If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.

Card Image: Wandering King Wildwind

Wandering King Wildwind

Level 4 DARK/Fiend Effect
1700 ATK / 1300 DEF

If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.

Card Image: WANTED: Seeker of Sinful Spoils

WANTED: Seeker of Sinful Spoils 33

Quick-Play Spell

Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

Card Image: War Rock Bashileos

War Rock Bashileos

Level 8 EARTH/Warrior Effect
2700 ATK / 2700 DEF

During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can activate this effect; this card can attack directly this turn, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "War Rock Bashileos" once per turn.

Card Image: Watch Cat

Watch Cat

Level 1 EARTH/Beast Effect
0 ATK / 1800 DEF

If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck. You can only use each effect of "Watch Cat" once per turn.

Card Image: Water Enchantress of the Temple

Water Enchantress of the Temple 5

Level 3 WATER/Spellcaster Effect
1500 ATK / 1200 DEF

If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.

Card Image: Wattrain

Wattrain

Normal Spell

Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn.

Card Image: Wavering Eyes

Wavering Eyes

Quick-Play Spell

Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.
â—Ź 1 or more: Inflict 500 damage to your opponent.
â—Ź 2 or more: You can add 1 Pendulum Monster from your Main Deck to your hand.
â—Ź 3 or more: You can banish 1 card on the field.
â—Ź 4: You can add 1 "Wavering Eyes" from your Deck to your hand.

Card Image: Wheel of Prophecy

Wheel of Prophecy

Level 8 DARK/Spellcaster Effect
2700 ATK / 1700 DEF

When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn.

Card Image: Wheel Synchron

Wheel Synchron

Level 5 LIGHT/Machine Tuner Effect
800 ATK / 1000 DEF

If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.

Card Image: White Aura Dolphin

White Aura Dolphin

Level 6 WATER/Fish Synchro Effect
2400 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

Card Image: White Aura Monoceros

White Aura Monoceros

Level 7 WATER/Fish Synchro Effect
2500 ATK / 1500 DEF

1 WATER Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

Card Image: White Aura Porpoise

White Aura Porpoise

Level 6 WATER/Fish Synchro Effect
2000 ATK / 1300 DEF

1 WATER Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Fish monster from your hand or GY in Defense Position, then you can Special Summon 1 monster with that same name from your GY. You can only use this effect of "White Aura Porpoise" once per turn. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

Card Image: White Aura Whale

White Aura Whale

Level 8 WATER/Fish Synchro Effect
2800 ATK / 2000 DEF

1 WATER Tuner + 1+ non-Tuner WATER monsters
When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

Card Image: White Circle Reef

White Circle Reef

Normal Spell

Target 1 Fish monster you control; destroy that Fish monster, and if you do, add 1 monster with the same name it had on the field from your Deck to your hand, or, if you controlled a Fish Synchro Monster when you activated this card, you can Special Summon it instead. You can banish this card from your GY, then target 2 Fish monsters with the same name in your GY; place 1 of the 2 on the bottom of your Deck, and if you do, Special Summon the other. You can only use each effect of "White Circle Reef" once per turn.

Card Image: White Dragon Wyverburster

White Dragon Wyverburster

Level 4 LIGHT/Dragon Effect
1700 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.

Card Image: White Howling

White Howling

Normal Trap

If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field.

Card Image: White Steed of the Floral Knights

White Steed of the Floral Knights

Level 6 WIND/Beast Effect
2400 ATK / 1800 DEF

If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.

Card Image: White Wing Magician

White Wing Magician

Level 4 WIND/Spellcaster Pendulum Tuner Effect
1600 ATK / 1400 DEF

[ Pendulum Effect ]
Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card.


[ Monster Effect ]


(This card is always treated as a "Synchro Dragon" card.)
If this Pendulum Summoned card is used for a Synchro Summon, banish it.

Card Image: White-Horned Dragon

White-Horned Dragon

Level 6 DARK/Dragon Effect
2200 ATK / 1400 DEF

When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect.

Card Image: Wightlord

Wightlord

Level 1 LIGHT/Zombie Effect
300 ATK / 200 DEF

This card's name becomes "Skull Servant" while in the GY. You can only use each of the following effects of "Wightlord" once per turn. If you have "Skull Servant" or "King of the Skull Servants" in your GY: You can send this card from your hand or field to the GY; send cards from the top of your Deck to the GY, up to the number of "Skull Servant" and "King of the Skull Servants" in your GY. You can banish this card from your GY, then target 1 "Skull Servant" or "King of the Skull Servants" in your GY; Special Summon it.

Card Image: Wightmare

Wightmare

Level 1 DARK/Zombie Effect
300 ATK / 200 DEF

This card's name becomes "Skull Servant" while in the GY. You can discard this card, then activate 1 of the following effects.
â—Ź Target 1 of your banished "Skull Servant" or "Wightmare"; return it to the GY.
â—Ź Target 1 of your banished "The Lady in Wight" or "King of the Skull Servants"; Special Summon it.

Card Image: Wightprince

Wightprince

Level 1 DARK/Zombie Effect
0 ATK / 0 DEF

If this card is sent to the Graveyard: You can send 1"Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard.

Card Image: Wind Pegasus @Ignister

Wind Pegasus @Ignister

Level 7 WIND/Cyberse Synchro Effect
2300 ATK / 1500 DEF

1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

Card Image: Wind-Up Rabbit

Wind-Up Rabbit

Level 3 EARTH/Beast-Warrior Effect
1400 ATK / 600 DEF

(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.

Card Image: Wind-Up Zenmaintenance

Wind-Up Zenmaintenance

Link 2 LIGHT/Machine Link Effect
1800 ATK

2 "Wind-Up" monsters
If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn.
â—Ź If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand.
â—Ź You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.

Card Image: Winds Over the Ice Barrier

Winds Over the Ice Barrier

Normal Spell

Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.

Card Image: Winged Kuriboh LV6

Winged Kuriboh LV6

Level 6 LIGHT/Fairy Effect
300 ATK / 200 DEF

(This card is always treated as an "Elemental HERO" and "Favorite" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.

Card Image: Winged Kuriboh LV9

Winged Kuriboh LV9

Level 9 LIGHT/Fairy Effect
? ATK / ? DEF

Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the GY. The ATK/DEF of this card are each equal to the number of Spells in your opponent's GY x 500. You can only control 1 "Winged Kuriboh LV9".

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