Showing 120 results where ATK > DEF (took 1.915182ms)
Card Image: Kuwagata α

Kuwagata α

Level 4 EARTH/Insect Normal
1250 ATK / 1000 DEF

A very vicious stag beetle that goes for the head.

Card Image: Kwagar Hercules

Kwagar Hercules

Level 6 EARTH/Insect Fusion
1900 ATK / 1700 DEF

"Kuwagata α" + "Hercules Beetle"

Card Image: Kycoo the Ghost Destroyer

Kycoo the Ghost Destroyer

Level 4 DARK/Spellcaster Effect
1800 ATK / 700 DEF

When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Card Image: Kyoro Ryu-Ge Kaiva

Kyoro Ryu-Ge Kaiva

Level 10 EARTH/Dinosaur Effect
3000 ATK / 1200 DEF

You can shuffle this card from your hand into the Deck; add 1 "Ryu-Ge Realm - Dino Domains" from your Deck to your hand. During the Main Phase, if 2 or more cards were destroyed this turn (Quick Effect): You can Special Summon this card from your hand. You can place 1 "Ryu-Ge Realm - Dino Domains" you control on the bottom of the Deck, then target other cards on the field, up to the number of different Monster Types on the field; destroy them. You can only use each effect of "Kyoro Ryu-Ge Kaiva" once per turn.

Card Image: La Jinn the Mystical Genie of the Lamp

La Jinn the Mystical Genie of the Lamp

Level 4 DARK/Fiend Normal
1800 ATK / 1000 DEF

A genie of the lamp that is at the beck and call of its master.

Card Image: Labrynth Chandraglier

Labrynth Chandraglier

Level 3 DARK/Fiend Effect
1500 ATK / 0 DEF

(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.

Card Image: Lady Assailant of Flames

Lady Assailant of Flames

Level 4 FIRE/Pyro Flip Effect
1500 ATK / 1000 DEF

FLIP: Banish the top 3 cards of your Deck; inflict 800 damage to your opponent.

Card Image: Lady Debug

Lady Debug

Level 4 LIGHT/Cyberse Effect
1700 ATK / 1400 DEF

If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.

Card Image: Lady Labrynth of the Silver Castle

Lady Labrynth of the Silver Castle 40

Level 8 DARK/Fiend Effect
3000 ATK / 2900 DEF

While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

Card Image: Lady Ninja Yae

Lady Ninja Yae

Level 3 WIND/Warrior Effect
1100 ATK / 200 DEF

By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.

Card Image: Lady of D.

Lady of D.

Level 4 DARK/Spellcaster Effect
1500 ATK / 1100 DEF

Your opponent cannot target face-up Dragon-Type monsters you control for attacks. If this card on the field would be destroyed by battle or by a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead.

Card Image: Lady of Faith

Lady of Faith

Level 3 LIGHT/Spellcaster Normal
1100 ATK / 800 DEF

Soothes the souls of others by chanting a mysterious spell.

Card Image: Lady Panther

Lady Panther

Level 4 EARTH/Beast-Warrior Effect
1400 ATK / 1300 DEF

Tribute this face-up card to return 1 of your monsters destroyed as a result of battle during this turn to the top of your Deck.

Card Image: Lancea, Ancestral Dragon of the Ice Mountain

Lancea, Ancestral Dragon of the Ice Mountain

Level 10 WATER/Dragon Synchro Effect
3300 ATK / 2700 DEF

1 WATER Tuner + 1+ non-Tuner monsters
Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)

Card Image: Lancephorhynchus

Lancephorhynchus

Level 6 PS 7 WIND/Dinosaur Pendulum Normal
2500 ATK / 800 DEF

[ Pendulum Effect ]
If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.


[ Monster Effect ]


''This primordial species survived extinction by evolving an offensive lance that can pierce anything, although its diet still consists mainly of fish.''

Card Image: Lancer Archfiend

Lancer Archfiend

Level 4 DARK/Fiend Effect
1600 ATK / 1400 DEF

Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Lancer Lindwurm

Lancer Lindwurm

Level 4 WIND/Dragon Effect
1800 ATK / 1200 DEF

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Lantern Shark

Lantern Shark

Level 4 WATER/Fish Effect
1500 ATK / 900 DEF

If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

Card Image: Larvae Moth

Larvae Moth

Level 2 EARTH/Insect Effect
500 ATK / 400 DEF

This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" during your 2nd turn after "Petit Moth" has been equipped with "Cocoon of Evolution".

Card Image: LaSolfachord Angelia

LaSolfachord Angelia

Level 6 PS 3 FIRE/Fairy Pendulum Effect
2300 ATK / 1400 DEF

[ Pendulum Effect ]
Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.


[ Monster Effect ]


While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn.

Card Image: Laughing Flower

Laughing Flower

Level 2 EARTH/Plant Normal
900 ATK / 500 DEF

''A flower whose laugh can confuse the minds of enemies.''

Card Image: Launcher Commander

Launcher Commander

Level 4 EARTH/Cyberse Effect
1700 ATK / 1200 DEF

All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.

Card Image: Lava Dragon

Lava Dragon

Level 4 FIRE/Dragon Effect
1600 ATK / 1200 DEF

You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard.

Card Image: Lava Golem

Lava Golem

Level 8 FIRE/Fiend Effect
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Card Image: Laval Archer

Laval Archer

Level 4 FIRE/Pyro Effect
1000 ATK / 200 DEF

If this card is Normal Summoned: During your Main Phase this turn, you can Normal Summon 1 "Laval" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). If this card is in your GY: You can target 1 FIRE monster you control; destroy it, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of "Laval Archer" once per turn.

Card Image: Laval Blaster

Laval Blaster

Level 4 FIRE/Warrior Effect
1200 ATK / 800 DEF

When this card is Normal Summoned, if you have a "Laval" monster in your Graveyard other than "Laval Blaster": You can choose a number from 1 to 5, then send that many cards from the top of your Deck to the Graveyard; this card gains 200 ATK for each "Laval" monster sent to the Graveyard to activate this effect.

Card Image: Laval Burner

Laval Burner

Level 5 FIRE/Pyro Effect
2100 ATK / 1000 DEF

If you have 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand).

Card Image: Laval Cannon

Laval Cannon

Level 4 FIRE/Warrior Effect
1600 ATK / 900 DEF

When this card is Normal or Flip Summoned: You can target 1 of your banished "Laval" monsters; Special Summon that target.

Card Image: Laval Coatl

Laval Coatl

Level 2 FIRE/Pyro Tuner Effect
1300 ATK / 700 DEF

If you have 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand).

Card Image: Laval Dual Slasher

Laval Dual Slasher

Level 5 FIRE/Warrior Synchro Effect
2400 ATK / 200 DEF

1 Tuner + 1 or more non-Tuner FIRE monsters
This card gains effects based on the number of "Laval" monsters in your Graveyard:
● 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row.
● 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

Card Image: Laval Forest Sprite

Laval Forest Sprite

Level 2 FIRE/Pyro Tuner Effect
300 ATK / 200 DEF

When this card is sent from the field to the Graveyard: All face-up "Laval" monsters you currently control gain 200 ATK for each "Laval" monster in your Graveyard, until the End Phase.

Card Image: Laval Judgment Lord

Laval Judgment Lord

Level 7 FIRE/Warrior Effect
2700 ATK / 1800 DEF

Once per turn: You can banish 1 "Laval" monster from your Graveyard; inflict 1000 damage to your opponent. "Laval Judgment Lord" cannot declare an attack the turn this effect is activated.

Card Image: Laval Lancelord

Laval Lancelord

Level 6 FIRE/Warrior Effect
2100 ATK / 200 DEF

You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand.

Card Image: Laval Magma Cannoneer

Laval Magma Cannoneer

Level 4 FIRE/Pyro Effect
1700 ATK / 200 DEF

Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.

Card Image: Laval Phlogis

Laval Phlogis

Level 4 FIRE/Pyro Effect
1700 ATK / 800 DEF

When this card is sent to the Graveyard: All "Laval" monsters you currently control gain 300 ATK.

Card Image: Laval Stennon

Laval Stennon

Level 7 FIRE/Pyro Synchro Effect
2700 ATK / 1800 DEF

1 Tuner + 1 or more non-Tuner FIRE monsters
When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. During either player's turn, when this card is targeted by a card effect: You can banish 1 "Laval" monster from your Graveyard; negate the activation, and if you do, destroy the targeting card.

Card Image: Laval the Greater

Laval the Greater

Level 6 FIRE/Warrior Synchro Effect
2400 ATK / 800 DEF

1 Tuner + 1 or more non-Tuner FIRE monsters
When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. If this card would be destroyed by a card effect, you can banish 1 "Laval" monster from your Graveyard instead.

Card Image: Laval Warrior

Laval Warrior

Level 4 FIRE/Warrior Effect
1800 ATK / 500 DEF

When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect.

Card Image: Lavalval Chain

Lavalval Chain 80

Level 4 FIRE/Sea Serpent Xyz Effect
1800 ATK / 1000 DEF

2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
● Send 1 card from your Deck to the Graveyard.
● Choose 1 monster from your Deck and place it on top of your Deck.

Card Image: Lavalval Dragon

Lavalval Dragon

Level 5 FIRE/Dragon Synchro Effect
2000 ATK / 1100 DEF

1 Tuner + 1 or more non-Tuner FIRE monsters
You can shuffle 2 "Laval" monsters from your Graveyard into your Main Deck to target 1 card your opponent controls; return it to the hand.

Card Image: Lavalval Dragun

Lavalval Dragun

Level 6 FIRE/Dragon Synchro Effect
2500 ATK / 1200 DEF

1 Tuner + 1 or more non-Tuner FIRE monsters
Once per turn: You can add 1 "Laval" monster from your Deck to your hand, then send 1 "Laval" monster from your hand to the Graveyard.

Card Image: Lavalval Exlord

Lavalval Exlord

Level 8 FIRE/Warrior Synchro Effect
2900 ATK / 200 DEF

1 Tuner + 1+ non-Tuner FIRE monsters
When your opponent activates an effect of a monster on the field or in their hand (Quick Effect): You can destroy that monster, and if you do, inflict 1000 damage to your opponent. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon up to 3 non-Synchro FIRE monsters with 200 DEF from your GY in Defense Position, but negate their effects. You can only use each effect of "Lavalval Exlord" once per turn.

Card Image: Lavalval Ignis

Lavalval Ignis

Level 3 FIRE/Warrior Xyz Effect
1800 ATK / 1400 DEF

2 Level 3 monsters
If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the end of this turn.

Card Image: Lavalval Salamander

Lavalval Salamander

Level 7 FIRE/Dragon Synchro Effect
2600 ATK / 200 DEF

1 Tuner + 1+ non-Tuner FIRE monsters
If this card is Synchro Summoned: You can draw 2 cards, then, if you have a FIRE monster in your hand, send 2 cards from your hand to the GY including a FIRE monster. Otherwise, reveal your entire hand, and shuffle it into the Deck. You can only use this effect of "Lavalval Salamander" once per turn. Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls, up to the number of "Laval" monsters you control, to face-down Defense Position.

Card Image: Lector Pendulum, the Dracoverlord

Lector Pendulum, the Dracoverlord

Level 4 PS 5 DARK/Dragon Pendulum Effect
1950 ATK / 0 DEF

[ Pendulum Effect ]
Negate the effects of face-up Pendulum Monsters while your opponent controls them.


[ Monster Effect ]


At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card.

Card Image: Lefty Driver

Lefty Driver

Level 2 EARTH/Machine Effect
300 ATK / 100 DEF

If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn.

Card Image: Legendary Atlantean Tridon

Legendary Atlantean Tridon

Level 3 WATER/Sea Serpent Effect
1600 ATK / 800 DEF

You can Tribute this card and 1 Sea Serpent-Type monster; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then all monsters your opponent currently controls lose 300 ATK.

Card Image: Legendary Fire King Ponix

Legendary Fire King Ponix 10

Level 1 FIRE/Winged Beast Effect
500 ATK / 200 DEF

If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn.

Card Image: Legendary Flame Lord

Legendary Flame Lord

Level 7 FIRE/Spellcaster Ritual Effect
2400 ATK / 2000 DEF

This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.

Card Image: Legendary Knight Critias

Legendary Knight Critias

Level 8 LIGHT/Warrior Effect
2800 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.

Card Image: Legendary Knight Hermos

Legendary Knight Hermos

Level 8 LIGHT/Warrior Effect
2800 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects.

Card Image: Legendary Knight Timaeus

Legendary Knight Timaeus

Level 8 LIGHT/Warrior Effect
2800 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell in your GY; Set that target.

Card Image: Legendary Lord Six Samurai - Enishi

Legendary Lord Six Samurai - Enishi

Level 6 LIGHT/Warrior Synchro Effect
1700 ATK / 1200 DEF

1 Tuner + 1+ non-Tuner monsters
Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.

Card Image: Legendary Lord Six Samurai - Kizan

Legendary Lord Six Samurai - Kizan

Level 6 EARTH/Warrior Synchro Effect
1800 ATK / 800 DEF

1 Tuner + 1+ non-Tuner monsters
"Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.

Card Image: Legendary Lord Six Samurai - Shi En

Legendary Lord Six Samurai - Shi En 10

Level 6 DARK/Warrior Synchro Effect
2500 ATK / 1900 DEF

1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.

Card Image: Legendary Six Samurai - Enishi

Legendary Six Samurai - Enishi

Level 4 LIGHT/Warrior Effect
1700 ATK / 700 DEF

Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.

Card Image: Legendary Six Samurai - Kizan

Legendary Six Samurai - Kizan

Level 4 EARTH/Warrior Effect
1800 ATK / 500 DEF

If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

Card Image: Legendary Six Samurai - Mizuho

Legendary Six Samurai - Mizuho

Level 3 FIRE/Warrior Effect
1600 ATK / 1000 DEF

If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.

Card Image: Legendary Six Samurai - Shi En

Legendary Six Samurai - Shi En 10

Level 5 DARK/Warrior Synchro Effect
2500 ATK / 1400 DEF

1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

Card Image: Lekunga

Lekunga

Level 4 WATER/Plant Effect
1700 ATK / 500 DEF

You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.

Card Image: Lemon Magician Girl

Lemon Magician Girl

Level 2 LIGHT/Spellcaster Effect
800 ATK / 600 DEF

Once per turn: You can Tribute 1 "Magician Girl" monster, except "Lemon Magician Girl"; add 1 Spellcaster-Type monster from your Deck to your hand. Once per turn, if this card is targeted for an attack: You can Special Summon 1 Spellcaster-Type monster from your hand, but its effects (if any) are negated, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.

Card Image: Leng Ling

Leng Ling

Level 3 DARK/Dragon Union Effect
1500 ATK / 0 DEF

Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card Image: Leo Wizard

Leo Wizard

Level 5 EARTH/Spellcaster Normal
1350 ATK / 1200 DEF

''A wizard with a black mantle who is actually a talking lion in disguise.''

Card Image: Leo Wizard the Dark Fiend

Leo Wizard the Dark Fiend

Level 4 DARK/Spellcaster Effect
1350 ATK / 1200 DEF

For a player to Normal Summon a monster from their hand with more than 1350 ATK or DEF and an original Level of 4 or lower, they must Tribute Summon it by Tributing 1 monster. At the start of the Damage Step, if this card battles a LIGHT monster: You can destroy that monster. If this card is destroyed by battle or card effect: You can add 1 monster with 1350 ATK from your Deck to your hand. You can only use this effect of "Leo Wizard the Dark Fiend" once per turn.

Card Image: Leo, the Keeper of the Sacred Tree

Leo, the Keeper of the Sacred Tree

Level 10 EARTH/Beast Synchro Effect
3100 ATK / 1900 DEF

1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target this card with card effects, except during your Main Phase 2.

Card Image: Leogun

Leogun

Level 5 EARTH/Beast Normal
1750 ATK / 1550 DEF

Huge monster with a lion's mane similar to the King of Beasts.

Card Image: Leotron

Leotron

Level 4 EARTH/Cyberse Normal
2000 ATK / 0 DEF

A territorial electronic monster that guards its own domain.

Card Image: Leraje the God of Archery

Leraje the God of Archery

Level 4 DARK/Fiend Effect
1800 ATK / 1600 DEF

When this card is Normal Summoned: You can make this card gain 100 ATK for each Monster Type currently in your GY, until the end of this turn. You can target 1 other face-up monster on the field; this card cannot attack for the rest of this turn, also that monster loses DEF equal to this card's ATK, then if its DEF becomes 0 by this effect, destroy it. You can only use this effect of "Leraje the God of Archery" once per turn.

Card Image: Lesser Dragon

Lesser Dragon

Level 4 WIND/Dragon Normal
1200 ATK / 1000 DEF

A minor dragon incapable of breathing fire.

Card Image: Lesser Fiend

Lesser Fiend

Level 5 DARK/Fiend Effect
2100 ATK / 1000 DEF

(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.

Card Image: Level Eater

Level Eater 100

Level 1 DARK/Insect Effect
600 ATK / 0 DEF

If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.

Card Image: Levia-Dragon - Daedalus

Levia-Dragon - Daedalus

Level 7 WATER/Sea Serpent Effect
2600 ATK / 1500 DEF

You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.

Card Image: Leviair the Sea Dragon

Leviair the Sea Dragon

Level 3 WIND/Aqua Xyz Effect
1800 ATK / 1600 DEF

2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.

Card Image: LeVirtue Dragon

LeVirtue Dragon

Level 3 WATER/Sea Serpent Xyz Effect
2000 ATK / 0 DEF

2 Level 3 monsters
If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects;
● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon".
● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other.
You can only use each effect of "LeVirtue Dragon" once per turn.

Card Image: Liberator Eto

Liberator Eto

Level 8 DARK/Reptile Effect
4000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP, while your opponent has a Monster Card in their field or GY with an effect that activates in the hand or Monster Zone in response to a card or effect activation. You can only Special Summon "Liberator Eto" once per turn this way. This card's Special Summon cannot be negated. This face-up card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also during your turn only, it is unaffected by monster effects activated on your opponent's field.

Card Image: Libic, Malebranche of the Burning Abyss

Libic, Malebranche of the Burning Abyss

Level 3 DARK/Fiend Effect
1300 ATK / 700 DEF

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.

Card Image: Libromancer Doombroker

Libromancer Doombroker

Level 6 DARK/Fiend Ritual Effect
2500 ATK / 2000 DEF

You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it can attack directly. You can only use each of the following effects of "Libromancer Doombroker" once per turn. During your Main Phase: You can Set 1 "Libromancer" Trap directly from your Deck. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; shuffle it into the Deck.

Card Image: Lich Lord, King of the Underworld

Lich Lord, King of the Underworld

Level 6 DARK/Zombie Effect
2400 ATK / 1200 DEF

If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card effect and sent to the GY: Add this card from your GY to your hand.

Card Image: Life Stream Dragon

Life Stream Dragon

Level 8 EARTH/Dragon Synchro Tuner Effect
2900 ATK / 2400 DEF

1 Tuner + "Power Tool Dragon"
When this card is Synchro Summoned: You can make your LP become 4000. You take no effect damage. If this face-up card on the field would be destroyed, you can banish 1 Equip Spell Card from your Graveyard instead.

Card Image: Lifeforce Harmonizer

Lifeforce Harmonizer

Level 2 WIND/Psychic Effect
800 ATK / 400 DEF

When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.

Card Image: Light and Darkness Dragon

Light and Darkness Dragon

Level 8 LIGHT/Dragon Effect
2800 ATK / 2400 DEF

Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: Target 1 monster in your Graveyard (if possible); destroy all cards you control, also Special Summon that monster (if any).

Card Image: Light and Darkness Dragonlord

Light and Darkness Dragonlord 20

Level 10 LIGHT/Dragon Fusion Effect
3400 ATK / 3000 DEF

1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster
Must be Fusion Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, if a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Dragon monster in your GY; Special Summon it.

Card Image: Light Bringer Lucifer

Light Bringer Lucifer

Level 6 DARK/Fairy Normal
2600 ATK / 1800 DEF

''I am the ruler of all creation sitting atop the supreme throne... let there be light!''

Card Image: Light Dragon @Ignister

Light Dragon @Ignister

Level 4 LIGHT/Cyberse Xyz Effect
2300 ATK / 1500 DEF

2 Level 4 monsters
If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn.
● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control.
● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.

Card Image: Light Effigy

Light Effigy

Level 4 LIGHT/Fairy Effect
1500 ATK / 0 DEF

If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes.

Card Image: Light End Dragon

Light End Dragon

Level 8 LIGHT/Dragon Synchro Effect
2600 ATK / 2100 DEF

1 Tuner + 1 or more non-Tuner LIGHT monsters
At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.

Card Image: Light End Sublimation Dragon

Light End Sublimation Dragon 1

Level 8 LIGHT/Dragon Effect
2600 ATK / 2100 DEF

You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. When an opponent's monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if you do, that opponent's monster loses 1500 ATK. You can only use each effect of "Light End Sublimation Dragon" once per turn.

Card Image: Light Law Medium

Light Law Medium

Level 2 LIGHT/Fairy Effect
400 ATK / 300 DEF

At the start of your opponent's Battle Phase: You can target any number of Attack Position monsters your opponent controls; while this card is in your Monster Zone, those monsters must attack this card this turn, if able. Once per turn, when an attack is declared involving this card and an opponent's Attack Position monster: You can negate the attack, and if you do, inflict damage to your opponent equal to half the original ATK of that opponent's monster.

Card Image: Light Water Dragon

Light Water Dragon

Level 4 WATER/Sea Serpent Effect
1400 ATK / 1300 DEF

(This card is always treated as "Water Dragon".)
You can banish this card you control; Special Summon 3 Level 5 or lower Dinosaur monsters (WATER or WIND) from your Deck in Defense Position (but their effects are negated), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dinosaur or Sea Serpent monsters. You can only use this effect of "Light Water Dragon" once per turn.

Card Image: Lightning Chidori

Lightning Chidori

Level 4 WIND/Thunder Xyz Effect
1900 ATK / 1600 DEF

2 Level 4 WIND monsters
If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.

Card Image: Lightning Punisher

Lightning Punisher

Level 7 DARK/Thunder Effect
2600 ATK / 1600 DEF

After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.

Card Image: Lightning Rod Lord

Lightning Rod Lord

Level 4 LIGHT/Thunder Effect
1800 ATK / 100 DEF

Neither player can activate Spell Cards during Main Phase 1.

Card Image: Lightning Tricorn

Lightning Tricorn

Level 8 LIGHT/Beast Synchro Effect
2800 ATK / 2000 DEF

1 Tuner + 1 or more non-Tuner Beast-Type monsters
If this card is destroyed by your opponent's card (either by battle or by card effect), you can select 1 "Thunder Unicorn" or "Voltic Bicorn" in your Graveyard and Special Summon it.

Card Image: Lightning Warrior

Lightning Warrior

Level 7 LIGHT/Warrior Synchro Effect
2400 ATK / 1200 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.

Card Image: Lightpulsar Dragon

Lightpulsar Dragon

Level 6 LIGHT/Dragon Effect
2500 ATK / 1500 DEF

You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. You can Special Summon this card (from your GY) by sending 1 LIGHT and 1 DARK monster from your hand to the GY. When this card is sent from the field to the GY: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon that target.

Card Image: Lightray Daedalus

Lightray Daedalus

Level 7 LIGHT/Sea Serpent Effect
2600 ATK / 1500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them.

Card Image: Lightray Diabolos

Lightray Diabolos

Level 7 LIGHT/Dragon Effect
2800 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard, then target 1 Set card your opponent controls; reveal that target, then place that target on either the top or bottom of the Deck.

Card Image: Lightray Gearfried

Lightray Gearfried

Level 8 LIGHT/Warrior Effect
2800 ATK / 2200 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect.

Card Image: Lightray Grepher

Lightray Grepher

Level 4 LIGHT/Warrior Effect
1700 ATK / 1600 DEF

You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck.

Card Image: Lightray Sorcerer

Lightray Sorcerer

Level 6 LIGHT/Spellcaster Effect
2300 ATK / 2000 DEF

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while 3 or more of your LIGHT monsters are banished, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished LIGHT monsters and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect.

Card Image: Lightserpent

Lightserpent

Level 3 LIGHT/Reptile Effect
1200 ATK / 800 DEF

If this card is sent from the hand to your Graveyard: You can Special Summon it from the Graveyard. This card cannot be used as a Synchro Material Monster.

Card Image: Lightsworn Dragonling

Lightsworn Dragonling 10

Level 4 LIGHT/Dragon Effect
1500 ATK / 1300 DEF

If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.

Card Image: Lilith, Lady of Lament

Lilith, Lady of Lament

Level 3 DARK/Fiend Effect
2000 ATK / 0 DEF

If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn.

Card Image: Linkslayer

Linkslayer

Level 5 EARTH/Cyberse Effect
2000 ATK / 600 DEF

If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.

Card Image: Linkslayer @Ignister

Linkslayer @Ignister

Level 5 DARK/Cyberse Effect
2000 ATK / 600 DEF

If a Cyberse monster you control would be used as Link Material for an "@Ignister" monster, this card in your hand can also be used as material. If this card is sent to the GY as Link Material: You can discard 1 card, then target 1 Spell/Trap on the field, or you can target 2 if this card on the field was used as material; destroy that card(s). You can only use each effect of "Linkslayer @Ignister" once per turn.

Card Image: Lion Alligator

Lion Alligator

Level 4 WATER/Reptile Effect
1900 ATK / 200 DEF

While you control a Reptile-Type monster (other than this card), if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Lionhearted Locomotive

Lionhearted Locomotive

Level 4 EARTH/Machine Effect
2400 ATK / 2100 DEF

When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step.

Card Image: Liquid Beast

Liquid Beast

Level 3 WATER/Aqua Normal
950 ATK / 800 DEF

A liquid life form that thrives on water.

Card Image: Little Chimera

Little Chimera

Level 2 FIRE/Beast Effect
600 ATK / 550 DEF

All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.

Card Image: Little D

Little D

Level 3 EARTH/Dinosaur Normal
1100 ATK / 700 DEF

Yo, this tyrannosaurus tot's got a terrible temper.

Card Image: Little Trooper

Little Trooper

Level 1 EARTH/Warrior Effect
900 ATK / 500 DEF

If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck in face-down Defense Position.

Card Image: Live☆Twin Ki-sikil

Live☆Twin Ki-sikil

Level 2 LIGHT/Cyberse Effect
500 ATK / 0 DEF

Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.

Card Image: Live☆Twin Ki-sikil Frost

Live☆Twin Ki-sikil Frost

Level 2 LIGHT/Aqua Effect
500 ATK / 0 DEF

If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.

Card Image: Live☆Twin Lil-la

Live☆Twin Lil-la

Level 2 DARK/Cyberse Effect
500 ATK / 0 DEF

Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.

Card Image: Live☆Twin Lil-la Sweet

Live☆Twin Lil-la Sweet

Level 2 DARK/Spellcaster Effect
500 ATK / 0 DEF

When your opponent activates a card or effect in response to your "Live☆Twin" card or effect activation (Quick Effect): You can discard this card; negate that opponent's effect. If you control a "Ki-sikil" monster and this card is in your GY: You can Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use each effect of "Live☆Twin Lil-la Sweet" once per turn.

Card Image: Live☆Twin Lil-la Treat

Live☆Twin Lil-la Treat

Level 2 DARK/Zombie Effect
500 ATK / 0 DEF

If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.

Card Image: Lizard Soldier

Lizard Soldier

Level 3 WIND/Dragon Normal
1100 ATK / 800 DEF

A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.

Card Image: Ljosalf of the Nordic Alfar

Ljosalf of the Nordic Alfar

Level 4 LIGHT/Spellcaster Effect
1400 ATK / 1200 DEF

When this card is Normal Summoned: You can target 1 face-up monster you control, except this card; Special Summon 1 "Nordic" monster from your hand with a Level less than or equal to that face-up monster's Level.

Card Image: Lock Cat

Lock Cat

Level 3 EARTH/Beast Effect
1200 ATK / 1000 DEF

When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Special Summon it in face-up Defense Position. Its effects are negated.

Card Image: Locomotion R-Genex

Locomotion R-Genex

Level 9 DARK/Machine Synchro Effect
2500 ATK / 2000 DEF

1 "Genex" Tuner + 1 or more non-Tuner DARK monsters
When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.)

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