Showing 120 results where level/rank is 4 (took 1.387639ms)
Card Image: Vylon Disigma

Vylon Disigma

Level 4 LIGHT/Fairy Xyz Effect
2500 ATK / 2100 DEF

3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.

Card Image: Vylon Hept

Vylon Hept

Level 4 LIGHT/Fairy Effect
1800 ATK / 800 DEF

Once per turn: You can target 1 "Vylon" Monster Card you control that is an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field.

Card Image: Vylon Ohm

Vylon Ohm

Level 4 LIGHT/Fairy Effect
1500 ATK / 200 DEF

If this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target, and if you do, add it to your hand during your next Standby Phase.

Card Image: Vylon Pentachloro

Vylon Pentachloro

Level 4 LIGHT/Machine Union Effect
500 ATK / 400 DEF

Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Card Image: Vylon Prism

Vylon Prism

Level 4 LIGHT/Thunder Tuner Effect
1500 ATK / 1500 DEF

If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only.

Card Image: Vylon Soldier

Vylon Soldier

Level 4 LIGHT/Fairy Effect
1700 ATK / 1000 DEF

When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions.

Card Image: Vylon Stigma

Vylon Stigma

Level 4 LIGHT/Fairy Effect
1600 ATK / 1000 DEF

Once per turn, during either player's turn: You can target 1 face-up "Vylon" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target.

Card Image: Vylon Tesseract

Vylon Tesseract

Level 4 LIGHT/Machine Union Effect
800 ATK / 600 DEF

Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 Level 4 or lower "Vylon" monster in your Graveyard; Special Summon that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Card Image: Vylon Vanguard

Vylon Vanguard

Level 4 LIGHT/Fairy Effect
1400 ATK / 1000 DEF

When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card.

Card Image: W-Wing Catapult

W-Wing Catapult

Level 4 LIGHT/Machine Union Effect
1300 ATK / 1500 DEF

Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card Image: Wall of Illusion

Wall of Illusion

Level 4 DARK/Fiend Effect
1000 ATK / 1850 DEF

If this card is attacked by a monster, after damage calculation: Return that monster to the hand.

Card Image: Wandering King Wildwind

Wandering King Wildwind

Level 4 DARK/Fiend Effect
1700 ATK / 1300 DEF

If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.

Card Image: Wandering Mummy

Wandering Mummy

Level 4 EARTH/Zombie Effect
1500 ATK / 1500 DEF

You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.

Card Image: War Rock Fortia

War Rock Fortia

Level 4 EARTH/Warrior Effect
1700 ATK / 1700 DEF

If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.

Card Image: War Rock Gactos

War Rock Gactos

Level 4 EARTH/Warrior Effect
1900 ATK / 1900 DEF

If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.

Card Image: War Rock Wento

War Rock Wento

Level 4 EARTH/Warrior Effect
1800 ATK / 1800 DEF

If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn.

Card Image: Warrior Dai Grepher

Warrior Dai Grepher

Level 4 EARTH/Warrior Normal
1700 ATK / 1600 DEF

The warrior who can manipulate dragons. Nobody knows his mysterious past.

Card Image: Warrior Lady of the Wasteland

Warrior Lady of the Wasteland

Level 4 EARTH/Warrior Effect
1100 ATK / 1200 DEF

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.

Card Image: Warrior of Atlantis

Warrior of Atlantis

Level 4 WATER/Aqua Effect
1900 ATK / 1200 DEF

You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand.

Card Image: Warrior of Zera

Warrior of Zera

Level 4 EARTH/Warrior Normal
1600 ATK / 1600 DEF

A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.

Card Image: Water Girl

Water Girl

Level 4 WATER/Aqua Normal
1250 ATK / 1000 DEF

''A lovely lady who can launch water projectiles that turn into lethal ice spikes before they reach an opponent.''

Card Image: Water Magician

Water Magician

Level 4 WATER/Aqua Normal
1400 ATK / 1000 DEF

This monster swamps an opponent with an almost endless supply of water.

Card Image: Water Omotics

Water Omotics

Level 4 WATER/Aqua Normal
1400 ATK / 1200 DEF

Transforms the water overflowing from a jar into attacking dragons.

Card Image: Wattcobra

Wattcobra

Level 4 LIGHT/Thunder Effect
1000 ATK / 500 DEF

This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.

Card Image: Wattgiraffe

Wattgiraffe

Level 4 LIGHT/Thunder Effect
1200 ATK / 100 DEF

This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn.

Card Image: Wattkinetic Puppeteer

Wattkinetic Puppeteer

Level 4 LIGHT/Psychic Effect
1800 ATK / 0 DEF

(Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones.

Card Image: Wattpheasant

Wattpheasant

Level 4 LIGHT/Thunder Effect
1000 ATK / 800 DEF

This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.

Card Image: Wattuna

Wattuna

Level 4 LIGHT/Thunder Tuner Effect
800 ATK / 700 DEF

This card can attack directly. You can only use each of the following effects of "Wattuna" once per turn. At the end of the Damage Step, if your monster inflicts battle damage to your opponent: You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card on the field and 1 or more non-Tuner monsters from your hand and/or face-up field, and Special Summon 1 "Watt" Synchro Monster from your Extra Deck whose Level equals the total Levels of those Tributed monsters.

Card Image: Weather Report

Weather Report

Level 4 WATER/Aqua Flip Effect
950 ATK / 1500 DEF

FLIP: Destroys all of your opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during your opponent's turn).

Card Image: Weathering Soldier

Weathering Soldier

Level 4 EARTH/Rock Effect
2000 ATK / 1200 DEF

If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.

Card Image: Ween, the Spirit of Treats

Ween, the Spirit of Treats

Level 4 LIGHT/Zombie Effect
0 ATK / 0 DEF

If this card is Normal or Special Summoned: You can activate this effect; if you still control this face-up card, your opponent chooses 1 of these effects for you to apply.
â—Ź This card gains 800 ATK for each Zombie monster currently in your GY.
â—Ź Inflict 500 damage to your opponent for each Zombie monster in your GY.
If this card is destroyed by battle or card effect: You can Special Summon 1 monster from your opponent's GY to your field.
You can only use each effect of "Ween, the Spirit of Treats" once per turn.

Card Image: Weiss, Lightsworn Archfiend

Weiss, Lightsworn Archfiend

Level 4 LIGHT/Fiend Tuner Effect
0 ATK / 1700 DEF

You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.

Card Image: Whiptail Crow

Whiptail Crow

Level 4 DARK/Fiend Normal
1650 ATK / 1600 DEF

Attacks from the skies with a whip-like tail.

Card Image: Whirlwind Prodigy

Whirlwind Prodigy

Level 4 WIND/Fairy Effect
1500 ATK / 1600 DEF

When Tribute Summoning a WIND monster, you can treat this 1 monster as 2 Tributes.

Card Image: White Dragon Wyverburster

White Dragon Wyverburster

Level 4 LIGHT/Dragon Effect
1700 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.

Card Image: White Ninja

White Ninja

Level 4 LIGHT/Warrior Flip Effect
1500 ATK / 800 DEF

FLIP: Target 1 Defense Position monster on the field; destroy that target.

Card Image: White Relic of Dogmatika

White Relic of Dogmatika

Level 4 LIGHT/Spellcaster Ritual Effect
500 ATK / 2500 DEF

You can Ritual Summon this card with "Dogmatikamacabre". If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster's ATK. Level 8 or higher "Dogmatika" monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use this effect of "White Relic of Dogmatika" once per turn.

Card Image: White Rose Dragon

White Rose Dragon

Level 4 DARK/Dragon Effect
1200 ATK / 1000 DEF

When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn:
â—Ź If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.
â—Ź If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.

Card Image: White Stingray

White Stingray

Level 4 WATER/Fish Effect
1400 ATK / 1000 DEF

You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.

Card Image: White Sunfish

White Sunfish

Level 4 WATER/Fish Effect
1200 ATK / 1200 DEF

If this card is in your hand: You can target 1 Level 4 or lower Fish monster in your GY with the same name as a card you control; Special Summon this card, and if you do, Special Summon that monster. You can only use this effect of "White Sunfish" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.

Card Image: White Wing Magician

White Wing Magician

Level 4 WIND/Spellcaster Pendulum Tuner Effect
1600 ATK / 1400 DEF

[ Pendulum Effect ]
Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card.


[ Monster Effect ]


(This card is always treated as a "Synchro Dragon" card.)
If this Pendulum Summoned card is used for a Synchro Summon, banish it.

Card Image: Whitebeard, the Plunder Patroll Helm

Whitebeard, the Plunder Patroll Helm

Level 4 WATER/Fiend Tuner Effect
1500 ATK / 1000 DEF

During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.

Card Image: Wilmee

Wilmee

Level 4 EARTH/Beast Normal
1000 ATK / 1200 DEF

A rabid rabbit that shears through opposition with its sharp skewers.

Card Image: Wind Effigy

Wind Effigy

Level 4 WIND/Winged Beast Effect
1800 ATK / 200 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster.

Card Image: Wind-Up Juggler

Wind-Up Juggler

Level 4 WIND/Psychic Effect
1700 ATK / 1000 DEF

After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.

Card Image: Wind-Up Knight

Wind-Up Knight

Level 4 LIGHT/Warrior Effect
1800 ATK / 1200 DEF

When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.

Card Image: Wind-Up Magician

Wind-Up Magician

Level 4 FIRE/Spellcaster Effect
600 ATK / 1800 DEF

If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.

Card Image: Wind-Up Shark

Wind-Up Shark

Level 4 WATER/Fish Effect
1500 ATK / 1300 DEF

When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.
â—Ź Increase this card's Level by 1, until the End Phase.
â—Ź Reduce this card's Level by 1, until the End Phase.

Card Image: Wind-Up Soldier

Wind-Up Soldier

Level 4 EARTH/Warrior Effect
1800 ATK / 1200 DEF

During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.

Card Image: Wind-Up Warrior

Wind-Up Warrior

Level 4 EARTH/Warrior Effect
1200 ATK / 1800 DEF

You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.

Card Image: Wind-Up Zenmaister

Wind-Up Zenmaister

Level 4 EARTH/Machine Xyz Effect
1900 ATK / 1500 DEF

2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.

Card Image: Windwitch - Glass Bell

Windwitch - Glass Bell

Level 4 WIND/Spellcaster Tuner Effect
1500 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.

Card Image: Winged Dragon, Guardian of the Fortress #1

Winged Dragon, Guardian of the Fortress #1

Level 4 WIND/Dragon Normal
1400 ATK / 1200 DEF

A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.

Card Image: Winged Dragon, Guardian of the Fortress #2

Winged Dragon, Guardian of the Fortress #2

Level 4 WIND/Winged Beast Normal
1200 ATK / 1000 DEF

This monster's wings are capable of generating tornadoes.

Card Image: Winged Rhynos

Winged Rhynos

Level 4 WIND/Beast-Warrior Effect
1800 ATK / 500 DEF

During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand.

Card Image: Winged Sage Falcos

Winged Sage Falcos

Level 4 WIND/Winged Beast Effect
1700 ATK / 1200 DEF

When this card destroys an opponent's face-up Attack Position monster by battle and sends it to their Graveyard: You can place that monster on top of their Deck.

Card Image: Wisdom-Eye Magician

Wisdom-Eye Magician

Level 4 LIGHT/Spellcaster Pendulum Effect
1500 ATK / 1500 DEF

[ Pendulum Effect ]
If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician".


[ Monster Effect ]


You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.

Card Image: Witch Doctor of Sparta

Witch Doctor of Sparta

Level 4 EARTH/Spellcaster Effect
400 ATK / 2000 DEF

Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.

Card Image: Witch of the Black Forest

Witch of the Black Forest

Level 4 DARK/Spellcaster Effect
1100 ATK / 1200 DEF

If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.

Card Image: Witch of the Black Rose

Witch of the Black Rose

Level 4 DARK/Spellcaster Tuner Effect
1700 ATK / 1200 DEF

Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card.

Card Image: Witchcrafter Schmietta

Witchcrafter Schmietta

Level 4 FIRE/Spellcaster Effect
1800 ATK / 600 DEF

During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.

Card Image: Witty Phantom

Witty Phantom

Level 4 DARK/Fiend Normal
1400 ATK / 1300 DEF

Dressed in a night-black tuxedo, this creature presides over the darkness.

Card Image: Wizard @Ignister

Wizard @Ignister

Level 4 DARK/Cyberse Effect
1800 ATK / 800 DEF

If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.

Card Image: Wolf Axwielder

Wolf Axwielder

Level 4 EARTH/Beast-Warrior Normal
1650 ATK / 1000 DEF

Once it has started battle, this monster attacks fiercely and cannot stop.

Card Image: Wonko, Noble Knight of the Forest

Wonko, Noble Knight of the Forest

Level 4 LIGHT/Beast Effect
1100 ATK / 1600 DEF

If this card is Normal or Special Summoned: You can add 1 "Fairy Tale Prologue: Journey's Dawn" from your Deck to your hand, or, if "Fairy Tale Prologue: Journey's Dawn" is in your field or GY, you can draw 1 card instead. You can only use this effect of "Wonko, Noble Knight of the Forest" once per turn. While a card is in a Field Zone, your opponent's monsters cannot target monsters for attacks, except this one. When this card is destroyed by battle: You can make the monster that destroyed it lose 500 ATK.

Card Image: Wonky Quartet

Wonky Quartet

Level 4 EARTH/Beast Xyz Effect
0 ATK / 2600 DEF

2+ Level 4 monsters
Unaffected by other cards' effects. If this card is Xyz Summoned, also once per turn during your Standby Phase: Attach the top 3 cards of your Deck to this card as material, then apply the following effect based on the number of monsters attached to this card.
â—Ź 4 or less: Give control of this card to your opponent.
â—Ź 5 or more: Take 400 damage for each material this card has, and if you do, destroy all monsters you control.

Card Image: World Carrotweight Champion

World Carrotweight Champion

Level 4 DARK/Plant Effect
1900 ATK / 0 DEF

If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn.

Card Image: World Soul - Carbon

World Soul - Carbon

Level 4 EARTH/Fairy Effect
0 ATK / 0 DEF

You can Tribute this Normal Summoned/Set card; add 1 EARTH Fairy monster from your Deck to your hand, except "World Soul - Carbon". If a face-up Fairy monster(s) you control is sent to the GY, while this card is in your GY (except during the Damage Step): You can place this card on top of your Deck. You can only use 1 "World Soul - Carbon" effect per turn, and only once that turn.

Card Image: Worm Cartaros

Worm Cartaros

Level 4 LIGHT/Reptile Flip Effect
1200 ATK / 500 DEF

FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand.

Card Image: Worm Dimikles

Worm Dimikles

Level 4 LIGHT/Reptile Flip Effect
1700 ATK / 1400 DEF

FLIP: This card gains 300 ATK and DEF.

Card Image: Worm Drake

Worm Drake

Level 4 EARTH/Reptile Normal
1400 ATK / 1500 DEF

Once this monster wraps itself around a victim, there is no escape.

Card Image: Worm Gulse

Worm Gulse

Level 4 LIGHT/Reptile Effect
1500 ATK / 300 DEF

Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.

Card Image: Worm Millidith

Worm Millidith

Level 4 LIGHT/Reptile Flip Effect
400 ATK / 1600 DEF

FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.

Card Image: Worm Rakuyeh

Worm Rakuyeh

Level 4 LIGHT/Reptile Effect
2100 ATK / 1200 DEF

This card can only declare an attack the turn it was flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.

Card Image: Worm Solid

Worm Solid

Level 4 LIGHT/Reptile Effect
1000 ATK / 1600 DEF

This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage from attacking this card, at the end of the Damage Step select 1 Spell or Trap Card your opponent controls, and destroy it.

Card Image: Worm Tentacles

Worm Tentacles

Level 4 LIGHT/Reptile Effect
1700 ATK / 700 DEF

Once per turn, you can remove from play 1 Reptile-Type "Worm" monster in your Graveyard to allow this card to attack twice during the same Battle Phase.

Card Image: Worm Xex

Worm Xex

Level 4 LIGHT/Reptile Effect
1800 ATK / 1000 DEF

When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.

Card Image: Worm Yagan

Worm Yagan

Level 4 LIGHT/Reptile Effect
1000 ATK / 1800 DEF

If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to it's owner's hand.

Card Image: Wow Warrior

Wow Warrior

Level 4 WATER/Fish Normal
1250 ATK / 900 DEF

A fish with arms, legs, and some very sharp teeth.

Card Image: Wulf, Lightsworn Beast

Wulf, Lightsworn Beast

Level 4 LIGHT/Beast-Warrior Effect
2100 ATK / 300 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.

Card Image: X-Cross Cannon

X-Cross Cannon

Level 4 LIGHT/Machine Effect
1800 ATK / 1500 DEF

If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.

Card Image: X-Head Cannon

X-Head Cannon

Level 4 LIGHT/Machine Normal
1800 ATK / 1500 DEF

A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

Card Image: X-Saber Anu Piranha

X-Saber Anu Piranha

Level 4 EARTH/Warrior Normal
1800 ATK / 1100 DEF

A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies.

Card Image: X-Saber Galahad

X-Saber Galahad

Level 4 EARTH/Warrior Effect
1800 ATK / 800 DEF

If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack.

Card Image: X-Saber Uruz

X-Saber Uruz

Level 4 EARTH/Beast-Warrior Effect
1600 ATK / 1000 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck.

Card Image: Xiangsheng Magician

Xiangsheng Magician

Level 4 LIGHT/Spellcaster Pendulum Effect
500 ATK / 1500 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4.


[ Monster Effect ]


Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.

Card Image: XX-Saber Boggart Knight

XX-Saber Boggart Knight

Level 4 EARTH/Beast-Warrior Effect
1900 ATK / 1000 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an "X-Saber" Synchro Monster.

Card Image: XX-Saber Garsem

XX-Saber Garsem

Level 4 EARTH/Beast Effect
1400 ATK / 400 DEF

When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.

Card Image: Xyz Avenger

Xyz Avenger

Level 4 DARK/Fiend Effect
1800 ATK / 700 DEF

This card is unaffected by the effects of Xyz Monsters. When this card is destroyed by battle with an Xyz Monster and sent to the Graveyard: Activate 1 of these effects, depending on the Rank of the Xyz Monster that destroyed this card;
â—Ź Rank 3 or lower: Your opponent sends 1 card from their Extra Deck to the Graveyard.
â—Ź Rank 4: Choose 1 card in your opponent's Extra Deck and send it to the Graveyard.
â—Ź Rank 5 or higher: Your opponent sends as many cards from their Extra Deck to the Graveyard as possible, but not more than the Xyz Monster's Rank.

Card Image: Xyz Remora

Xyz Remora

Level 4 WATER/Fish Effect
800 ATK / 800 DEF

You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster.

Card Image: Xyz Slidolphin

Xyz Slidolphin

Level 4 WATER/Sea Serpent Effect
1200 ATK / 1800 DEF

If an Xyz Monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to your GY (and except during the Damage Step): You can target 1 of those Xyz Monsters; attach this card to it as material. You can only use each effect of "Xyz Slidolphin" once per turn.

Card Image: Xyz-Raypierce

Xyz-Raypierce

Level 4 FIRE/Dragon Effect
1700 ATK / 200 DEF

You can banish 1 Dragon-Type monster and 1 Wyrm-Type monster from your Graveyard; Special Summon 1 "Xyz-Raypierce" from your hand or Deck. If this card is sent from the field to the Graveyard: You can inflict 500 damage to your opponent. You can only use each effect of "Xyz-Raypierce" once per turn.

Card Image: Y-Dragon Head

Y-Dragon Head

Level 4 LIGHT/Machine Union Effect
1500 ATK / 1600 DEF

Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card Image: Y-Yare Head

Y-Yare Head

Level 4 LIGHT/Machine Union Effect
1500 ATK / 1600 DEF

If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card Image: Yado Karu

Yado Karu

Level 4 WATER/Aqua Effect
900 ATK / 1700 DEF

When this card is changed from Attack Position to Defense Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire.

Card Image: Yaiba Robo

Yaiba Robo

Level 4 DARK/Machine Normal
1000 ATK / 1300 DEF

A cubical machine equipped with cutting blades for shredding an opponent to mincemeat.

Card Image: Yaksha

Yaksha

Level 4 WATER/Fairy Spirit Effect
1900 ATK / 1500 DEF

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 Spell/Trap Card your opponent controls; return that target to the hand.

Card Image: Yaranzo

Yaranzo

Level 4 DARK/Zombie Normal
1300 ATK / 1500 DEF

A treasure box containing a monster that attacks any unwary bandit.

Card Image: Yellow Gadget

Yellow Gadget

Level 4 EARTH/Machine Effect
1200 ATK / 1200 DEF

When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.

Card Image: Yellow Ninja

Yellow Ninja

Level 4 WIND/Warrior Effect
1900 ATK / 1800 DEF

If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn.

Card Image: Yellow-Bellied Oni

Yellow-Bellied Oni

Level 4 DARK/Zombie Effect
1000 ATK / 1000 DEF

When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK.

Card Image: Yorishiro of the Aqua

Yorishiro of the Aqua

Level 4 WATER/Aqua Effect
700 ATK / 2000 DEF

You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
â—Ź (Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's.
â—Ź (Only if "Umi" is on the field), Special Summon that monster in Defense Position.
You can banish this card from your GY, then target 1 "Umi" in your GY; add it to your hand. You can only use each effect of "Yorishiro of the Aqua" once per turn.

Card Image: Yosenju Izna

Yosenju Izna

Level 4 WIND/Beast-Warrior Effect
800 ATK / 1200 DEF

Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn.
â—Ź You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned.
â—Ź If you control another "Yosenju" monster: You can draw 1 card.

Card Image: Yosenju Kama 1

Yosenju Kama 1

Level 4 WIND/Beast-Warrior Effect
1600 ATK / 500 DEF

If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

Card Image: Yosenju Kama 2

Yosenju Kama 2

Level 4 WIND/Beast-Warrior Effect
1800 ATK / 200 DEF

If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

Card Image: Yosenju Kama 3

Yosenju Kama 3

Level 4 WIND/Beast-Warrior Effect
1500 ATK / 800 DEF

If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

Card Image: Yosenju Sabu

Yosenju Sabu

Level 4 WIND/Beast-Warrior Effect
1700 ATK / 400 DEF

Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn.
â—Ź If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand.
â—Ź You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck.

Card Image: Yosenju Shinchu L

Yosenju Shinchu L

Level 4 WIND/Rock Pendulum Effect
0 ATK / 2100 DEF

[ Pendulum Effect ]
If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.


[ Monster Effect ]


If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.

Card Image: Yosenju Shinchu R

Yosenju Shinchu R

Level 4 WIND/Rock Pendulum Effect
0 ATK / 2100 DEF

[ Pendulum Effect ]
Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field).


[ Monster Effect ]


If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one.

Card Image: Yosenju Tsujik

Yosenju Tsujik

Level 4 WIND/Beast-Warrior Effect
1000 ATK / 0 DEF

During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujik" once per turn.
â—Ź During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.
â—Ź You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn.

Card Image: Z-Metal Tank

Z-Metal Tank

Level 4 LIGHT/Machine Union Effect
1500 ATK / 1300 DEF

Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card Image: Z-Zillion Tank

Z-Zillion Tank

Level 4 LIGHT/Machine Union Effect
1500 ATK / 1300 DEF

If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card Image: Zalamander Catalyzer

Zalamander Catalyzer

Level 4 FIRE/Fiend Effect
1600 ATK / 200 DEF

You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Zalamander Catalyzer" once per turn.

Card Image: Zap Mustung

Zap Mustung

Level 4 LIGHT/Thunder Effect
1600 ATK / 1500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect during your Main Phase 1, cannot be Special Summoned by other ways, and cannot be Special Summoned if you have Special Summoned this turn. Twice per turn, this card cannot be destroyed by battle. Each turn, the turn player can only Special Summon a number of times up to their number of attacks conducted (and reached the Damage Step) this turn.

Card Image: Zefrasaber, Swordmaster of the Nekroz

Zefrasaber, Swordmaster of the Nekroz

Level 4 WATER/Spellcaster Pendulum Effect
1500 ATK / 800 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "Nekroz" and "Zefra" monsters. This effect cannot be negated.


[ Monster Effect ]


You can Tribute this card from your hand or face-up from your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Zefrasaber, Swordmaster of the Nekroz" once per turn.

Card Image: Zeradias, Herald of Heaven

Zeradias, Herald of Heaven

Level 4 LIGHT/Fairy Effect
2100 ATK / 800 DEF

You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card.

Card Image: Zero Gardna

Zero Gardna

Level 4 EARTH/Warrior Effect
0 ATK / 0 DEF

You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.

Card Image: Zohah, the Ogdoadic Boundless

Zohah, the Ogdoadic Boundless

Level 4 DARK/Reptile Effect
1500 ATK / 1700 DEF

If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn.

Card Image: Zolga

Zolga

Level 4 EARTH/Fairy Effect
1700 ATK / 1200 DEF

When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points.

Card Image: Zolga the Prophet

Zolga the Prophet

Level 4 EARTH/Fairy Effect
1700 ATK / 1200 DEF

If you control an EARTH Fairy monster, except "Zolga the Prophet": You can Special Summon this card from your hand, then look at up to 5 cards from the top of each player's Deck. When a monster that was Normal Summoned by Tributing this card declares an attack: You can banish this card from your GY; destroy that monster, and if you do, inflict 2000 damage to your opponent. You can only use each effect of "Zolga the Prophet" once per turn.

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