Showing 120 results where level/rank is 4 (took 808.803µs)
Card Image: Vector Pendulum, the Dracoverlord

Vector Pendulum, the Dracoverlord

Level 4 PS 3 DARK/Dragon Pendulum Normal
1850 ATK / 0 DEF

[ Pendulum Effect ]
Negate all card effects in your opponent's Pendulum Zones.


[ Monster Effect ]


''This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional.''

Card Image: Veiss Shark

Veiss Shark

Level 4 WATER/Fish Effect
1800 ATK / 1100 DEF

If this card is Normal or Special Summoned: You can Tribute 1 Fish monster; Special Summon 1 Fish "Shark" monster from your Deck, also you cannot Special Summon for the rest of this turn, except WATER monsters. You can only use this effect of "Veiss Shark" once per turn. A "Shark Drake" Xyz Monster that has this card as material gains this effect.
● Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can detach 2 materials from this card; negate that effect, and if you do, destroy that card.

Card Image: Vendread Revenants

Vendread Revenants

Level 4 DARK/Zombie Effect
1800 ATK / 200 DEF

If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn.
● Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.

Card Image: Vengeful Witch

Vengeful Witch

Level 4 DARK/Plant Effect
1100 ATK / 1200 DEF

If you control "Black Rose Dragon", a monster that mentions it, or a Plant Synchro Monster: You can Special Summon this card from your hand. If this card is sent to the GY and a Synchro Monster is on the field: You can discard 1 card; Special Summon 1 Plant monster with 1500 or less DEF from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Vengeful Witch" once per turn.

Card Image: Venom Cobra

Venom Cobra

Level 4 EARTH/Reptile Normal
100 ATK / 2000 DEF

Hard scales cover all parts of this gigantic cobra. It hunts by shooting out massive amounts of venom, but because of its large size, its attack pattern is easily predicted.

Card Image: Venom Serpent

Venom Serpent

Level 4 DARK/Reptile Effect
1000 ATK / 800 DEF

Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls.

Card Image: Vernusylph of the Awakening Forests

Vernusylph of the Awakening Forests

Level 4 EARTH/Fairy Effect
900 ATK / 1800 DEF

You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.

Card Image: Vernusylph of the Flourishing Hills

Vernusylph of the Flourishing Hills

Level 4 EARTH/Fairy Effect
200 ATK / 2000 DEF

"Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.

Card Image: Verre, the Maid of Endymion

Verre, the Maid of Endymion

Level 4 LIGHT/Spellcaster Effect
500 ATK / 1400 DEF

(This card is always treated as a "Witchcrafter" card.)
Gains 2300 ATK while you have "Regulus, the Prince of Endymion" in your field or GY. You can only use each of the following effects of "Verre, the Maid of Endymion" once per turn. During your Main Phase, if a Spell Card or effect was activated this turn: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Witchcrafter" Spell/Trap or "Magical Dimension" from your Deck to your hand.

Card Image: Vic Viper T301

Vic Viper T301

Level 4 LIGHT/Machine Effect
1200 ATK / 800 DEF

When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.

Card Image: Vic Viper Type-L

Vic Viper Type-L

Level 4 LIGHT/Machine Effect
1200 ATK / 800 DEF

At the start of your Battle Phase: You can activate 1 of these effects;
● Special Summon 1 Machine monster from your hand.
● Send 1 Level 4 or lower LIGHT Machine monster from your Deck to the GY.
If this card is destroyed: You can target 1 LIGHT Machine monster in your GY; Special Summon it, and if you Special Summoned a monster with 1200 or less original ATK, it gains 1200 ATK. You can only use each effect of "Vic Viper Type-L" once per turn.

Card Image: Vice Berserker

Vice Berserker

Level 4 DARK/Fiend Effect
1000 ATK / 1000 DEF

If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase.

Card Image: Victoria

Victoria

Level 4 LIGHT/Fairy Effect
1800 ATK / 1500 DEF

Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.

Card Image: Victorica, Angel of Bravery

Victorica, Angel of Bravery

Level 4 LIGHT/Fairy Effect
1400 ATK / 800 DEF

If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as that monster from your Deck to your hand. You can only use each effect of "Victorica, Angel of Bravery" once per turn.

Card Image: Victory Viper XX03

Victory Viper XX03

Level 4 LIGHT/Machine Effect
1200 ATK / 1000 DEF

If this card destroys an opponent's monster by battle: Activate 1 of these effects.
● This card gains 400 ATK.
● Target 1 face-up Spell/Trap Card on the field; destroy that target.
● Special Summon 1 "Option Token". Its Type, Attribute, Level, ATK and DEF are always the same as this card, but it leaves the field if this card is no longer face-up on the field.

Card Image: Violent Rain

Violent Rain

Level 4 WATER/Aqua Normal
1550 ATK / 800 DEF

This monster can call forth sudden torrents of battering rain.

Card Image: Violet Witch

Violet Witch

Level 4 DARK/Spellcaster Effect
1100 ATK / 1200 DEF

If this card is destroyed by battle and sent to the Graveyard: Add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.

Card Image: Visas Samsara

Visas Samsara

Level 4 LIGHT/Fairy Tuner Effect
1500 ATK / 2100 DEF

This card's name becomes "Visas Starfrost" while on the field or in the GY. You can target any number of your "Visas" monsters that are banished, in your GY, and/or on your field; shuffle those "Visas" monsters into the Deck, and if you do, Special Summon this card from your hand, and if you do that, it gains 400 ATK for each monster you shuffled with a different original name. You can only use this effect of "Visas Samsara" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.

Card Image: Viser Des

Viser Des

Level 4 DARK/Fiend Effect
500 ATK / 1200 DEF

If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.

Card Image: Vision HERO Gravito

Vision HERO Gravito

Level 4 DARK/Warrior Effect
500 ATK / 2000 DEF

If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.

Card Image: Vision HERO Vyon

Vision HERO Vyon

Level 4 DARK/Warrior Effect
1000 ATK / 1200 DEF

If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Card Image: Vivid Knight

Vivid Knight

Level 4 LIGHT/Beast-Warrior Effect
1700 ATK / 800 DEF

During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.

Card Image: Volcanic Rocket

Volcanic Rocket

Level 4 FIRE/Pyro Effect
1900 ATK / 1400 DEF

When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.

Card Image: Volcanic Slicer

Volcanic Slicer

Level 4 FIRE/Pyro Effect
1800 ATK / 1200 DEF

Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn.

Card Image: Voltic Kong

Voltic Kong

Level 4 LIGHT/Beast Effect
1800 ATK / 1000 DEF

When this card inflicts Battle Damage to your opponent: Send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.

Card Image: Vorse Raider

Vorse Raider

Level 4 DARK/Beast-Warrior Normal
1900 ATK / 1200 DEF

This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

Card Image: Votis

Votis

Level 4 DARK/Fiend Effect
1700 ATK / 1900 DEF

When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.

Card Image: Vulcarrion the Rotting Phoenix

Vulcarrion the Rotting Phoenix

Level 4 DARK/Zombie Tuner Effect
1600 ATK / 0 DEF

If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn.

Card Image: Vylon Charger

Vylon Charger

Level 4 LIGHT/Fairy Effect
1000 ATK / 1000 DEF

All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card.

Card Image: Vylon Disigma

Vylon Disigma

Level 4 LIGHT/Fairy Xyz Effect
2500 ATK / 2100 DEF

3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.

Card Image: Vylon Hept

Vylon Hept

Level 4 LIGHT/Fairy Effect
1800 ATK / 800 DEF

Once per turn: You can target 1 "Vylon" Monster Card you control that is an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field.

Card Image: Vylon Ohm

Vylon Ohm

Level 4 LIGHT/Fairy Effect
1500 ATK / 200 DEF

If this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target, and if you do, add it to your hand during your next Standby Phase.

Card Image: Vylon Pentachloro

Vylon Pentachloro

Level 4 LIGHT/Machine Union Effect
500 ATK / 400 DEF

Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Card Image: Vylon Prism

Vylon Prism

Level 4 LIGHT/Thunder Tuner Effect
1500 ATK / 1500 DEF

If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only.

Card Image: Vylon Soldier

Vylon Soldier

Level 4 LIGHT/Fairy Effect
1700 ATK / 1000 DEF

When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions.

Card Image: Vylon Stigma

Vylon Stigma

Level 4 LIGHT/Fairy Effect
1600 ATK / 1000 DEF

Once per turn, during either player's turn: You can target 1 face-up "Vylon" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target.

Card Image: Vylon Tesseract

Vylon Tesseract

Level 4 LIGHT/Machine Union Effect
800 ATK / 600 DEF

Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 Level 4 or lower "Vylon" monster in your Graveyard; Special Summon that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Card Image: Vylon Vanguard

Vylon Vanguard

Level 4 LIGHT/Fairy Effect
1400 ATK / 1000 DEF

When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card.

Card Image: W-Wing Catapult

W-Wing Catapult

Level 4 LIGHT/Machine Union Effect
1300 ATK / 1500 DEF

Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card Image: Wall of Illusion

Wall of Illusion

Level 4 DARK/Fiend Effect
1000 ATK / 1850 DEF

If this card is attacked by a monster, after damage calculation: Return that monster to the hand.

Card Image: Wandering King Wildwind

Wandering King Wildwind

Level 4 DARK/Fiend Effect
1700 ATK / 1300 DEF

If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.

Card Image: Wandering Mummy

Wandering Mummy

Level 4 EARTH/Zombie Effect
1500 ATK / 1500 DEF

You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.

Card Image: War Rock Fortia

War Rock Fortia

Level 4 EARTH/Warrior Effect
1700 ATK / 1700 DEF

If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.

Card Image: War Rock Gactos

War Rock Gactos

Level 4 EARTH/Warrior Effect
1900 ATK / 1900 DEF

If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.

Card Image: War Rock Wento

War Rock Wento

Level 4 EARTH/Warrior Effect
1800 ATK / 1800 DEF

If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn.

Card Image: Warrior Dai Grepher

Warrior Dai Grepher

Level 4 EARTH/Warrior Normal
1700 ATK / 1600 DEF

The warrior who can manipulate dragons. Nobody knows his mysterious past.

Card Image: Warrior Lady of the Wasteland

Warrior Lady of the Wasteland

Level 4 EARTH/Warrior Effect
1100 ATK / 1200 DEF

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.

Card Image: Warrior of Atlantis

Warrior of Atlantis

Level 4 WATER/Aqua Effect
1900 ATK / 1200 DEF

You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand.

Card Image: Warrior of Zera

Warrior of Zera

Level 4 EARTH/Warrior Normal
1600 ATK / 1600 DEF

A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.

Card Image: Water Girl

Water Girl

Level 4 WATER/Aqua Normal
1250 ATK / 1000 DEF

''A lovely lady who can launch water projectiles that turn into lethal ice spikes before they reach an opponent.''

Card Image: Water Magician

Water Magician

Level 4 WATER/Aqua Normal
1400 ATK / 1000 DEF

This monster swamps an opponent with an almost endless supply of water.

Card Image: Water Omotics

Water Omotics

Level 4 WATER/Aqua Normal
1400 ATK / 1200 DEF

Transforms the water overflowing from a jar into attacking dragons.

Card Image: Wattcobra

Wattcobra

Level 4 LIGHT/Thunder Effect
1000 ATK / 500 DEF

This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.

Card Image: Wattgiraffe

Wattgiraffe

Level 4 LIGHT/Thunder Effect
1200 ATK / 100 DEF

This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn.

Card Image: Wattkinetic Puppeteer

Wattkinetic Puppeteer

Level 4 LIGHT/Psychic Effect
1800 ATK / 0 DEF

(Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones.

Card Image: Wattpheasant

Wattpheasant

Level 4 LIGHT/Thunder Effect
1000 ATK / 800 DEF

This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.

Card Image: Wattuna

Wattuna

Level 4 LIGHT/Thunder Tuner Effect
800 ATK / 700 DEF

This card can attack directly. You can only use each of the following effects of "Wattuna" once per turn. At the end of the Damage Step, if your monster inflicts battle damage to your opponent: You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card on the field and 1 or more non-Tuner monsters from your hand and/or face-up field, and Special Summon 1 "Watt" Synchro Monster from your Extra Deck whose Level equals the total Levels of those Tributed monsters.

Card Image: Weather Report

Weather Report

Level 4 WATER/Aqua Flip Effect
950 ATK / 1500 DEF

FLIP: Destroys all of your opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during your opponent's turn).

Card Image: Weathering Soldier

Weathering Soldier

Level 4 EARTH/Rock Effect
2000 ATK / 1200 DEF

If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.

Card Image: Weaver of Fairy Tail Tales

Weaver of Fairy Tail Tales

Level 4 EARTH/Spellcaster Fusion Effect
1850 ATK / 1000 DEF

1 "Fairy Tail" monster + 1 Spellcaster monster
During your Main Phase: You can Special Summon 1 "Fairy Tail" monster from your Deck or banishment. You can only use this effect of "Weaver of Fairy Tail Tales" once per turn. If you Normal or Special Summon a non-EARTH "Fairy Tail" monster(s), while this card is in the Monster Zone (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Fairy Prince". Every "Fairy Prince" on the field becomes a Spellcaster monster.

Card Image: Ween, the Spirit of Treats

Ween, the Spirit of Treats

Level 4 LIGHT/Zombie Effect
0 ATK / 0 DEF

If this card is Normal or Special Summoned: You can activate this effect; if you still control this face-up card, your opponent chooses 1 of these effects for you to apply.
● This card gains 800 ATK for each Zombie monster currently in your GY.
● Inflict 500 damage to your opponent for each Zombie monster in your GY.
If this card is destroyed by battle or card effect: You can Special Summon 1 monster from your opponent's GY to your field.
You can only use each effect of "Ween, the Spirit of Treats" once per turn.

Card Image: Weiss, Lightsworn Archfiend

Weiss, Lightsworn Archfiend

Level 4 LIGHT/Fiend Tuner Effect
0 ATK / 1700 DEF

You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.

Card Image: Whiptail Crow

Whiptail Crow

Level 4 DARK/Fiend Normal
1650 ATK / 1600 DEF

Attacks from the skies with a whip-like tail.

Card Image: Whirlwind Prodigy

Whirlwind Prodigy

Level 4 WIND/Fairy Effect
1500 ATK / 1600 DEF

When Tribute Summoning a WIND monster, you can treat this 1 monster as 2 Tributes.

Card Image: White Dragon Wyverburster

White Dragon Wyverburster

Level 4 LIGHT/Dragon Effect
1700 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.

Card Image: White Ninja

White Ninja

Level 4 LIGHT/Warrior Flip Effect
1500 ATK / 800 DEF

FLIP: Target 1 Defense Position monster on the field; destroy that target.

Card Image: White Relic of Dogmatika

White Relic of Dogmatika

Level 4 LIGHT/Spellcaster Ritual Effect
500 ATK / 2500 DEF

You can Ritual Summon this card with "Dogmatikamacabre". If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster's ATK. Level 8 or higher "Dogmatika" monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use this effect of "White Relic of Dogmatika" once per turn.

Card Image: White Rose Dragon

White Rose Dragon

Level 4 DARK/Dragon Effect
1200 ATK / 1000 DEF

When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn:
● If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.
● If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.

Card Image: White Stingray

White Stingray

Level 4 WATER/Fish Effect
1400 ATK / 1000 DEF

You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.

Card Image: White Sunfish

White Sunfish

Level 4 WATER/Fish Effect
1200 ATK / 1200 DEF

If this card is in your hand: You can target 1 Level 4 or lower Fish monster in your GY with the same name as a card you control; Special Summon this card, and if you do, Special Summon that monster. You can only use this effect of "White Sunfish" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.

Card Image: White Wing Magician

White Wing Magician

Level 4 PS 1 WIND/Spellcaster Pendulum Tuner Effect
1600 ATK / 1400 DEF

[ Pendulum Effect ]
Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card.


[ Monster Effect ]


(This card is always treated as a "Synchro Dragon" card.)
If this Pendulum Summoned card is used for a Synchro Summon, banish it.

Card Image: Whitebeard, the Plunder Patroll Helm

Whitebeard, the Plunder Patroll Helm

Level 4 WATER/Fiend Tuner Effect
1500 ATK / 1000 DEF

During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.

Card Image: Wilmee

Wilmee

Level 4 EARTH/Beast Normal
1000 ATK / 1200 DEF

A rabid rabbit that shears through opposition with its sharp skewers.

Card Image: Wind Effigy

Wind Effigy

Level 4 WIND/Winged Beast Effect
1800 ATK / 200 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster.

Card Image: Wind-Up Juggler

Wind-Up Juggler

Level 4 WIND/Psychic Effect
1700 ATK / 1000 DEF

After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.

Card Image: Wind-Up Knight

Wind-Up Knight

Level 4 LIGHT/Warrior Effect
1800 ATK / 1200 DEF

When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.

Card Image: Wind-Up Magician

Wind-Up Magician

Level 4 FIRE/Spellcaster Effect
600 ATK / 1800 DEF

If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.

Card Image: Wind-Up Shark

Wind-Up Shark

Level 4 WATER/Fish Effect
1500 ATK / 1300 DEF

When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.
● Increase this card's Level by 1, until the End Phase.
● Reduce this card's Level by 1, until the End Phase.

Card Image: Wind-Up Soldier

Wind-Up Soldier

Level 4 EARTH/Warrior Effect
1800 ATK / 1200 DEF

During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.

Card Image: Wind-Up Warrior

Wind-Up Warrior

Level 4 EARTH/Warrior Effect
1200 ATK / 1800 DEF

You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.

Card Image: Wind-Up Zenmaister

Wind-Up Zenmaister

Level 4 EARTH/Machine Xyz Effect
1900 ATK / 1500 DEF

2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.

Card Image: Windwitch - Glass Bell

Windwitch - Glass Bell

Level 4 WIND/Spellcaster Tuner Effect
1500 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.

Card Image: Winged Dragon, Guardian of the Fortress #1

Winged Dragon, Guardian of the Fortress #1

Level 4 WIND/Dragon Normal
1400 ATK / 1200 DEF

A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.

Card Image: Winged Dragon, Guardian of the Fortress #2

Winged Dragon, Guardian of the Fortress #2

Level 4 WIND/Winged Beast Normal
1200 ATK / 1000 DEF

This monster's wings are capable of generating tornadoes.

Card Image: Winged Rhynos

Winged Rhynos

Level 4 WIND/Beast-Warrior Effect
1800 ATK / 500 DEF

During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand.

Card Image: Winged Sage Falcos

Winged Sage Falcos

Level 4 WIND/Winged Beast Effect
1700 ATK / 1200 DEF

When this card destroys an opponent's face-up Attack Position monster by battle and sends it to their Graveyard: You can place that monster on top of their Deck.

Card Image: Wisdom-Eye Magician

Wisdom-Eye Magician

Level 4 PS 5 LIGHT/Spellcaster Pendulum Effect
1500 ATK / 1500 DEF

[ Pendulum Effect ]
If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician".


[ Monster Effect ]


You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.

Card Image: Witch Doctor of Sparta

Witch Doctor of Sparta

Level 4 EARTH/Spellcaster Effect
400 ATK / 2000 DEF

Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.

Card Image: Witch of the Black Forest

Witch of the Black Forest

Level 4 DARK/Spellcaster Effect
1100 ATK / 1200 DEF

If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.

Card Image: Witch of the Black Rose

Witch of the Black Rose

Level 4 DARK/Spellcaster Tuner Effect
1700 ATK / 1200 DEF

Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card.

Card Image: Witchcrafter Schmietta

Witchcrafter Schmietta

Level 4 FIRE/Spellcaster Effect
1800 ATK / 600 DEF

During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.

Card Image: Witty Phantom

Witty Phantom

Level 4 DARK/Fiend Normal
1400 ATK / 1300 DEF

Dressed in a night-black tuxedo, this creature presides over the darkness.

Card Image: Wizard @Ignister

Wizard @Ignister

Level 4 DARK/Cyberse Effect
1800 ATK / 800 DEF

If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.

Card Image: Wolf Axwielder

Wolf Axwielder

Level 4 EARTH/Beast-Warrior Normal
1650 ATK / 1000 DEF

Once it has started battle, this monster attacks fiercely and cannot stop.

Card Image: Wonko, Noble Knight of the Forest

Wonko, Noble Knight of the Forest

Level 4 LIGHT/Beast Effect
1100 ATK / 1600 DEF

If this card is Normal or Special Summoned: You can add 1 "Fairy Tale Prologue: Journey's Dawn" from your Deck to your hand, or, if "Fairy Tale Prologue: Journey's Dawn" is in your field or GY, you can draw 1 card instead. You can only use this effect of "Wonko, Noble Knight of the Forest" once per turn. While a card is in a Field Zone, your opponent's monsters cannot target monsters for attacks, except this one. When this card is destroyed by battle: You can make the monster that destroyed it lose 500 ATK.

Card Image: Wonky Quartet

Wonky Quartet

Level 4 EARTH/Beast Xyz Effect
0 ATK / 2600 DEF

2+ Level 4 monsters
Unaffected by other cards' effects. If this card is Xyz Summoned, also once per turn during your Standby Phase: Attach the top 3 cards of your Deck to this card as material, then apply the following effect based on the number of monsters attached to this card.
● 4 or less: Give control of this card to your opponent.
● 5 or more: Take 400 damage for each material this card has, and if you do, destroy all monsters you control.

Card Image: World Carrotweight Champion

World Carrotweight Champion

Level 4 DARK/Plant Effect
1900 ATK / 0 DEF

If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn.

Card Image: World Soul - Carbon

World Soul - Carbon

Level 4 EARTH/Fairy Effect
0 ATK / 0 DEF

You can Tribute this Normal Summoned/Set card; add 1 EARTH Fairy monster from your Deck to your hand, except "World Soul - Carbon". If a face-up Fairy monster(s) you control is sent to the GY, while this card is in your GY (except during the Damage Step): You can place this card on top of your Deck. You can only use 1 "World Soul - Carbon" effect per turn, and only once that turn.

Card Image: Worm Cartaros

Worm Cartaros

Level 4 LIGHT/Reptile Flip Effect
1200 ATK / 500 DEF

FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand.

Card Image: Worm Dimikles

Worm Dimikles

Level 4 LIGHT/Reptile Flip Effect
1700 ATK / 1400 DEF

FLIP: This card gains 300 ATK and DEF.

Card Image: Worm Drake

Worm Drake

Level 4 EARTH/Reptile Normal
1400 ATK / 1500 DEF

Once this monster wraps itself around a victim, there is no escape.

Card Image: Worm Gulse

Worm Gulse

Level 4 LIGHT/Reptile Effect
1500 ATK / 300 DEF

Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.

Card Image: Worm Millidith

Worm Millidith

Level 4 LIGHT/Reptile Flip Effect
400 ATK / 1600 DEF

FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.

Card Image: Worm Rakuyeh

Worm Rakuyeh

Level 4 LIGHT/Reptile Effect
2100 ATK / 1200 DEF

This card can only declare an attack the turn it was flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.

Card Image: Worm Solid

Worm Solid

Level 4 LIGHT/Reptile Effect
1000 ATK / 1600 DEF

This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage from attacking this card, at the end of the Damage Step select 1 Spell or Trap Card your opponent controls, and destroy it.

Card Image: Worm Tentacles

Worm Tentacles

Level 4 LIGHT/Reptile Effect
1700 ATK / 700 DEF

Once per turn, you can remove from play 1 Reptile-Type "Worm" monster in your Graveyard to allow this card to attack twice during the same Battle Phase.

Card Image: Worm Xex

Worm Xex

Level 4 LIGHT/Reptile Effect
1800 ATK / 1000 DEF

When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.

Card Image: Worm Yagan

Worm Yagan

Level 4 LIGHT/Reptile Effect
1000 ATK / 1800 DEF

If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to it's owner's hand.

Card Image: Wow Warrior

Wow Warrior

Level 4 WATER/Fish Normal
1250 ATK / 900 DEF

A fish with arms, legs, and some very sharp teeth.

Card Image: Wulf, Lightsworn Beast

Wulf, Lightsworn Beast

Level 4 LIGHT/Beast-Warrior Effect
2100 ATK / 300 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.

Card Image: X-Cross Cannon

X-Cross Cannon

Level 4 LIGHT/Machine Effect
1800 ATK / 1500 DEF

If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.

Card Image: X-Head Cannon

X-Head Cannon

Level 4 LIGHT/Machine Normal
1800 ATK / 1500 DEF

A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

Card Image: X-Saber Anu Piranha

X-Saber Anu Piranha

Level 4 EARTH/Warrior Normal
1800 ATK / 1100 DEF

A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies.

Card Image: X-Saber Galahad

X-Saber Galahad

Level 4 EARTH/Warrior Effect
1800 ATK / 800 DEF

If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack.

Card Image: X-Saber Pellina

X-Saber Pellina

Level 4 EARTH/Beast-Warrior Tuner Effect
1700 ATK / 300 DEF

If this card is Normal or Special Summoned: You can send it to the GY; Special Summon 2 "X-Saber" monsters from your Deck, except "X-Saber Pellina", but destroy them during the End Phase. If this card is sent to the GY as Synchro Material for an "X-Saber" monster: You can apply 1 of these effects.
● That monster can make a second attack during each Battle Phase.
● That monster can attack directly.
You can only use each effect of "X-Saber Pellina" once per turn.

Card Image: X-Saber Uruz

X-Saber Uruz

Level 4 EARTH/Beast-Warrior Effect
1600 ATK / 1000 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck.

Card Image: Xiangsheng Magician

Xiangsheng Magician

Level 4 PS 8 LIGHT/Spellcaster Pendulum Effect
500 ATK / 1500 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4.


[ Monster Effect ]


Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.

Card Image: XX-Saber Boggart Knight

XX-Saber Boggart Knight

Level 4 EARTH/Beast-Warrior Effect
1900 ATK / 1000 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an "X-Saber" Synchro Monster.

Card Image: XX-Saber Garsem

XX-Saber Garsem

Level 4 EARTH/Beast Effect
1400 ATK / 400 DEF

When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.

Card Image: Xyz Avenger

Xyz Avenger

Level 4 DARK/Fiend Effect
1800 ATK / 700 DEF

This card is unaffected by the effects of Xyz Monsters. When this card is destroyed by battle with an Xyz Monster and sent to the Graveyard: Activate 1 of these effects, depending on the Rank of the Xyz Monster that destroyed this card;
● Rank 3 or lower: Your opponent sends 1 card from their Extra Deck to the Graveyard.
● Rank 4: Choose 1 card in your opponent's Extra Deck and send it to the Graveyard.
● Rank 5 or higher: Your opponent sends as many cards from their Extra Deck to the Graveyard as possible, but not more than the Xyz Monster's Rank.

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