Showing 120 results where text is Regex "(?i)draw \d+ card" (took 89.942507ms)
Card Image: Folgo, Justice Fur Hire

Folgo, Justice Fur Hire

Link 3 DARK/Beast Link Monster
2400 ATK

3 monsters with different Types
Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.

Card Image: Forest of Lost Flowers

Forest of Lost Flowers

Field Spell Card

Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers".

Card Image: Formula Synchron

Formula Synchron

Level 2 LIGHT/Machine Synchro Tuner Monster
200 ATK / 1500 DEF

1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

Card Image: Fortune Fairy Chee

Fortune Fairy Chee

Level 6 EARTH/Spellcaster Effect Monster
0 ATK / 0 DEF

When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn.

Card Image: Fortune Lady Water

Fortune Lady Water

Level 4 WATER/Spellcaster Effect Monster
? ATK / ? DEF

This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards.

Card Image: Fortune's Future

Fortune's Future

Normal Spell Card

Target 1 of your banished "Fortune Lady" monsters; return it to the GY, then draw 2 cards.

Card Image: Fragrance Storm

Fragrance Storm

Normal Spell Card

Target 1 Plant-Type monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant-Type monster, you can reveal it and draw 1 more card.

Card Image: Frightfur Jar

Frightfur Jar

Continuous Trap Card

This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn.

Card Image: Frozen Rose

Frozen Rose

Quick-Play Spell Card

Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field.
● Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
● Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
You can only activate 1 "Frozen Rose" per turn.

Card Image: Fuh-Rin-Ka-Zan

Fuh-Rin-Ka-Zan

Normal Trap Card

When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
● Destroy all monsters your opponent controls.
● Destroy all Spell and Trap Cards your opponent controls.
● Discard 2 random cards from your opponent's hand.
● Draw 2 cards.

Card Image: Fusion Substitute

Fusion Substitute

Normal Spell Card

(This card's name is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.

Card Image: G Golem Invalid Dolmen

G Golem Invalid Dolmen

Link 3 EARTH/Cyberse Link Monster
2800 ATK

2+ EARTH monsters
Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.

Card Image: Gagaga Head

Gagaga Head

Level 6 DARK/Spellcaster Effect Monster
2100 ATK / 2000 DEF

If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing as a Level 4 monster. When this card is Normal Summoned: You can target up to 2 "Gagaga" monsters in your Graveyard, except "Gagaga Head"; Special Summon them, also you cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only "Gagaga" monsters as materials. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: Draw 1 card.

Card Image: Gagagadraw

Gagagadraw

Normal Spell Card

Banish 3 "Gagaga" monsters from your Graveyard; draw 2 cards.

Card Image: Gagaku-P.U.N.K. Wa Gon

Gagaku-P.U.N.K. Wa Gon

Level 3 EARTH/Psychic Tuner Monster
900 ATK / 600 DEF

You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.

Card Image: Gaiarmor Dragonshell

Gaiarmor Dragonshell

Level 6 EARTH/Dragon Synchro Monster
2000 ATK / 1300 DEF

1 Tuner + 1+ non-Tuner monsters
You can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck. You can target 1 monster you control Special Summoned from the Extra Deck; equip this card from your GY to it. When an attack is declared involving the monster equipped with this card: You can draw 1 card. You can only use each effect of "Gaiarmor Dragonshell" once per turn.

Card Image: Galactic Charity

Galactic Charity

Normal Spell Card

If you control a "Galaxy" Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 "Galactic Charity" per turn.

Card Image: Galaxy Cleric

Galaxy Cleric

Level 4 LIGHT/Spellcaster Effect Monster
1500 ATK / 600 DEF

If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn.

Card Image: Garoth, Lightsworn Warrior

Garoth, Lightsworn Warrior

Level 4 LIGHT/Warrior Effect Monster
1850 ATK / 1300 DEF

Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.

Card Image: Garura, Wings of Resonant Life

Garura, Wings of Resonant Life

Level 6 DARK/Winged Beast Fusion Monster
1500 ATK / 2400 DEF

2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

Card Image: Gearbreed

Gearbreed

Continuous Spell Card

During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn.

Card Image: Gemini Imps

Gemini Imps

Level 4 DARK/Fiend Effect Monster
1000 ATK / 1000 DEF

During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card.

Card Image: Gemini Spark

Gemini Spark

Quick-Play Spell Card

Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.

Card Image: Genex Ally Solid

Genex Ally Solid

Level 2 DARK/Machine Effect Monster
500 ATK / 1200 DEF

Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards.

Card Image: Genex Ally Triarm

Genex Ally Triarm

Level 6 DARK/Machine Synchro Monster
2400 ATK / 1600 DEF

"Genex Controller" + 1 or more non-Tuner monsters
This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ● WIND: Send 1 random card from your opponent's hand to the Graveyard. ● WATER: Select 1 Spell/Trap Card on the field, and destroy it. ● DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card.

Card Image: Ghostrick Specter

Ghostrick Specter

Level 1 DARK/Fiend Effect Monster
600 ATK / 0 DEF

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.

Card Image: Gishki Zielgigas

Gishki Zielgigas

Level 10 WATER/Aqua Ritual Effect Monster
3200 ATK / 0 DEF

You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.

Card Image: Gladiator Beast Sagittarii

Gladiator Beast Sagittarii

Level 3 WIND/Winged Beast Effect Monster
1400 ATK / 1000 DEF

If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii".

Card Image: Gladiator Beast Torax

Gladiator Beast Torax

Level 3 WATER/Fish Effect Monster
1400 ATK / 400 DEF

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.

Card Image: Gladiator Beast's Respite

Gladiator Beast's Respite

Normal Spell Card

Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.

Card Image: Gladiator's Return

Gladiator's Return

Normal Spell Card

Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.

Card Image: Glorious Numbers

Glorious Numbers

Normal Spell Card

If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.

Card Image: Goblin Decoy Squad

Goblin Decoy Squad

Level 4 DARK/Warrior Effect Monster
1000 ATK / 0 DEF

When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

Card Image: Goddess of the Two Sides

Goddess of the Two Sides

Level 3 LIGHT/Fairy Effect Monster
950 ATK / 700 DEF

If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand that has a coin tossing effect, except "Goddess of the Two Sides". During your Main Phase: You can toss a coin and call it. If you call it right, double the ATK of all monsters you currently control until the end of this turn. If you call it wrong, send as many monsters you control to the GY as possible (min. 1), and if you do, draw 1 card. You can only use each effect of "Goddess of the Two Sides" once per turn.

Card Image: Gold Moon Coin

Gold Moon Coin

Normal Spell Card

Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.

Card Image: Gold Pride - Better Luck Next Time!

Gold Pride - Better Luck Next Time!

Continuous Spell Card

When this card is activated: You can add 1 "Gold Pride" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up "Gold Pride" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of "Gold Pride - Better Luck Next Time!" once per turn. You can only activate 1 "Gold Pride - Better Luck Next Time!" per turn.

Card Image: Golden Bamboo Sword

Golden Bamboo Sword

Normal Spell Card

If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.

Card Image: Graceful Charity

Graceful Charity

Normal Spell Card

Draw 3 cards, then discard 2 cards.

Card Image: Granmarg the Mega Monarch

Granmarg the Mega Monarch

Level 8 EARTH/Rock Effect Monster
2800 ATK / 1000 DEF

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing an EARTH monster, add this additional effect.
● Also, draw 1 card after that.

Card Image: Greed Grado

Greed Grado

Quick-Play Spell Card

Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards.

Card Image: Guard Penalty

Guard Penalty

Quick-Play Spell Card

Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.

Card Image: Guarded Treasure

Guarded Treasure

Continuous Spell Card

Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.

Card Image: Guardians of the Tomb

Guardians of the Tomb

Odion Skill Card

During your opponent's Main Phase, when a monster is Special Summoned from your Spell & Trap Zone to your field while you have no cards in your hand, you can draw 1 card, and if you do, you can Set 1 Spell or Trap from your hand. This Skill can only be used once per turn.

Card Image: Guilt-Gripping Morganite

Guilt-Gripping Morganite

Normal Spell Card

For the rest of this Duel, apply the following effects.
● You cannot activate monster effects in the hand.
● You can Normal Summon Level 5 or higher monsters without Tributing.
● You do not pay LP to activate Spell/Trap Cards.
You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.

Card Image: Gunkan Suship Daily Special

Gunkan Suship Daily Special

Normal Trap Card

(When you activate this card, you can also reveal 1 "Gunkan Suship Shari" in your hand.) Reveal 3 "Gunkan" monsters from your Deck, your opponent chooses 1 of them for you to add to your hand, also shuffle the rest into your Deck. If you revealed "Gunkan Suship Shari" in your hand at activation, you can choose the card to add to your hand, instead of your opponent choosing. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 "Gunkan" monsters in your GY; shuffle them into the Deck, then draw 1 card.

Card Image: Gunkan Suship Ikura-class Dreadnought

Gunkan Suship Ikura-class Dreadnought

Rank 4 FIRE/Aqua XYZ Monster
2200 ATK / 300 DEF

2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn.
● "Gunkan Suship Shari": Draw 1 card.
● "Gunkan Suship Ikura": This card can make a second attack during each Battle Phase.
Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.

Card Image: Gunkan Suship Shirauo-class Carrier

Gunkan Suship Shirauo-class Carrier

Rank 4 FIRE/Aqua XYZ Monster
2200 ATK / 250 DEF

2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Shirauo-class Carrier" once per turn.
● "Gunkan Suship Shari": Draw 1 card.
● "Gunkan Suship Shirauo": Add 1 "Gunkan" Spell/Trap from your Deck to your hand.
While a face-up card is in a Field Zone, "Gunkan" monsters you control Special Summoned from the Extra Deck cannot be destroyed by your opponent's card effects, and gain ATK equal to their original DEF.

Card Image: Gunkan Suship Uni-class Super-Dreadnought

Gunkan Suship Uni-class Super-Dreadnought

Rank 5 FIRE/Aqua XYZ Monster
2900 ATK / 500 DEF

2 Level 5 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Uni-class Super-Dreadnought" once per turn.
● "Gunkan Suship Shari": Draw 1 card. ● "Gunkan Suship Uni": This card gains the ability to attack directly.
Once per turn, during your Main Phase or your opponent's Battle Phase (Quick Effect): You can target face-up cards your opponent controls, up to the number of "Gunkan" monsters you control Special Summoned from the Extra Deck; negate their effects.

Card Image: Haggard Lizardose

Haggard Lizardose

Link 2 WATER/Reptile Link Monster
800 ATK

2 monsters with different names
You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

Card Image: Harpie's Feather Rest

Harpie's Feather Rest

Normal Spell Card

Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn.

Card Image: Heavy Slump

Heavy Slump

Normal Trap Card

If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.

Card Image: Heavymetalfoes Electrumite

Heavymetalfoes Electrumite

Link 2 FIRE/Psychic Link Monster
1800 ATK

2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.

Card Image: Helmer, Helmsman Fur Hire

Helmer, Helmsman Fur Hire

Level 3 WATER/Aqua Effect Monster
0 ATK / 2000 DEF

During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn.

Card Image: Helping Robo for Combat

Helping Robo for Combat

Level 4 LIGHT/Machine Effect Monster
1600 ATK / 0 DEF

If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.

Card Image: Heritage of the Light

Heritage of the Light

Continuous Spell Card

If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of "Heritage of the Light" once per turn.

Card Image: Hero Medal

Hero Medal

Normal Trap Card

When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card.

Card Image: HERO World

HERO World

Jaden Yuki Skill Card

Once per turn, if you control a "HERO" Normal Monster or "HERO" Fusion Monster, you can discard 1 card to activate 1 of these Skills based on the Attribute(s) of that monster:
● EARTH: Destroy 1 EARTH monster you control and 1 face-up monster your opponent controls.
● WIND: Destroy 1 face-up Spell/Trap on the field.
● FIRE: Return all face-up non-FIRE Special Summoned monsters on the field to the hand.
● WATER: Draw 1 card, also until the end of the next turn, you can activate 1 Normal Trap Card from your hand.
● LIGHT: Change the battle position of 1 face-up monster on the field.

Card Image: Heroic Gift

Heroic Gift

Normal Trap Card

If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn.

Card Image: High Rate Draw

High Rate Draw

Normal Trap Card

Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn.

Card Image: Hope for Escape

Hope for Escape

Normal Trap Card

If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.

Card Image: Horn of the Phantom Beast

Horn of the Phantom Beast

Normal Trap Card

Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.

Card Image: Hypernova Burst

Hypernova Burst

Normal Spell Card

Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn.

Card Image: Hypnosister

Hypnosister

Level 4 WIND/Psychic Effect Monster
1300 ATK / 1400 DEF

This card gains effects based on the total number of cards in both players' Pendulum Zones.
● 1 or more: This card gains 800 ATK and DEF.
● 2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
● 3 or more: Monsters your opponent controls must attack this card, if able.
● 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.

Card Image: I've Got Dino DNA!

I've Got Dino DNA!

Tyranno Hassl Skill Card

During each of your Draw Phases, you gain 200 LP. During your Draw Phase, if you draw a Dinosaur monster for your normal draw, you can reveal it and place it on the bottom of your Deck, then draw 1 card. Once per turn, during your Main Phase, you can make 1 Dinosaur monster you control gain 200 ATK until the end of this turn.

Card Image: Icejade Acti

Icejade Acti

Level 4 WATER/Aqua Effect Monster
1000 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Acti". You can only use each effect of "Icejade Acti" once per turn.

Card Image: Imairuka

Imairuka

Level 2 WATER/Sea Serpent Effect Monster
1000 ATK / 1000 DEF

If this card you control is destroyed by your opponent's card and sent to your GY: Send the top card of your Deck to the GY, then, if it is a WATER monster, draw 1 card.

Card Image: Imsety, Glory of Horus

Imsety, Glory of Horus

Level 8 DARK/Spellcaster Effect Monster
3000 ATK / 1800 DEF

If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.

Card Image: Infernity Randomizer

Infernity Randomizer

Level 1 DARK/Warrior Effect Monster
900 ATK / 0 DEF

Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.

Card Image: Infernoble Knight Maugis

Infernoble Knight Maugis

Level 4 FIRE/Warrior Effect Monster
1500 ATK / 1000 DEF

While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Card Image: Infinitrack Tunneller

Infinitrack Tunneller

Level 5 EARTH/Machine Effect Monster
2200 ATK / 500 DEF

You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.

Card Image: Inmato

Inmato

Level 3 DARK/Plant Effect Monster
1400 ATK / 800 DEF

When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards.

Card Image: Insect Invitation

Insect Invitation

Continuous Spell Card

Face-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of "Insect Invitation" once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone.

Card Image: Into the Darkness Below

Into the Darkness Below

Yami Bakura Skill Card

[Flip this card over when you activate this Skill.]

Activate this Skill during your Main Phase. Once per turn, you can discard 1 Normal Fiend Monster, then use 1 of the following Skills.
● Draw 1 card, also flip this card over.
● If you have 4 or more Fiend Normal Monsters with different names in your GY, add 1 monster from your Deck to your hand, also flip this card over.

Card Image: Into the Void

Into the Void

Normal Spell Card

If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

Card Image: Inzektor Picofalena

Inzektor Picofalena

Link 2 DARK/Insect Link Monster
1000 ATK

2 Insect monsters
If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect.
● The equipped monster gains 500 ATK/DEF.
You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.

Card Image: Ipiria

Ipiria

Level 2 EARTH/Reptile Effect Monster
500 ATK / 500 DEF

If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.

Card Image: Iris, the Earth Mother

Iris, the Earth Mother

Level 6 LIGHT/Fairy Effect Monster
2400 ATK / 1200 DEF

After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.

Card Image: Iron Draw

Iron Draw

Normal Spell Card

If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn.

Card Image: It's Jinzo!

It's Jinzo!

Espa Roba Skill Card

"Jinzo" monsters you control are unaffected by your opponent's Skill Cards. Once per turn, during your Main Phase, if you control "Jinzo", you can look at 1 face-down card in your opponent's Spell & Trap Zones, and if it is a Trap, draw 1 card.

Card Image: Ivy Shackles

Ivy Shackles

Continuous Trap Card

All face-up monsters your opponent controls become Plant-Type during your turns only. If this face-up card you control is destroyed and sent to your Graveyard by an opponent's card effect: Draw 1 card.

Card Image: Jar of Avarice

Jar of Avarice

Normal Trap Card

Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.

Card Image: Jar of Greed

Jar of Greed

Normal Trap Card

Draw 1 card.

Card Image: Jar Robber

Jar Robber

Quick-Play Spell Card

You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck.

Card Image: Jar Turtle

Jar Turtle

Level 4 WATER/Reptile Effect Monster
200 ATK / 2100 DEF

Each time "Jar of Greed" is activated, draw 1 card.

Card Image: Jurrac Dino

Jurrac Dino

Level 3 FIRE/Dinosaur Tuner Monster
1700 ATK / 800 DEF

Once during each player's End Phase, if this card destroyed an opponent's monster by battle this turn, you can Tribute 1 "Jurrac" monster to draw 2 cards.

Card Image: Jurrac Megalo

Jurrac Megalo

Level 1 FIRE/Dinosaur Tuner Monster
500 ATK / 1300 DEF

If you control a Dinosaur monster: You can Special Summon this card from your hand. During your Main Phase: You can discard 2 cards, including a "Jurrac" card, then draw 2 cards. If this card is destroyed by battle or card effect: You can send 1 "Jurrac" monster from your Deck/Extra Deck to the GY, except "Jurrac Megalo". You can only use each effect of "Jurrac Megalo" once per turn.

Card Image: Kaiju Capture Mission

Kaiju Capture Mission

Continuous Trap Card

Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your Graveyard: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn.

Card Image: Karakuri Anatomy

Karakuri Anatomy

Continuous Spell Card

Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.

Card Image: Karakuri Steel Shogun mdl 00X

Karakuri Steel Shogun mdl 00X "Bureido"

Level 8 EARTH/Machine Synchro Monster
2800 ATK / 1700 DEF

1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.

Card Image: Knight of Legend

Knight of Legend

Yami Yugi Skill Card

[Flip this card over when you activate this Skill.]

Activate this Skill during your Main Phase. Each turn, 1 "Gaia The Fierce Knight" you Normal Summon can be Summoned without Tributing. Apply the following Skills while you control a "Gaia The Fierce Knight" monster or a "Gaia the Dragon Champion" monster.
● If it attacks a Defense Position monster, inflict piercing battle damage. Once per turn, if it inflicts battle damage with this Skill, draw 2 cards, then discard 1 card.
● You cannot activate Set cards in the Spell & Trap Zone.

Card Image: Knightmare Cerberus

Knightmare Cerberus

Link 2 EARTH/Fiend Link Monster
1600 ATK

2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

Card Image: Knightmare Goblin

Knightmare Goblin

Link 2 WIND/Fiend Link Monster
1300 ATK

2 monsters with different names
If this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects.

Card Image: Knightmare Gryphon

Knightmare Gryphon

Link 4 LIGHT/Fiend Link Monster
2500 ATK

2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.

Card Image: Knightmare Mermaid

Knightmare Mermaid

Link 1 WATER/Fiend Link Monster
1000 ATK

1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.

Card Image: Knightmare Phoenix

Knightmare Phoenix

Link 2 FIRE/Fiend Link Monster
1900 ATK

2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

Card Image: Knightmare Unicorn

Knightmare Unicorn

Link 3 DARK/Fiend Link Monster
2200 ATK

2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

Card Image: Kuji-Kiri Curse

Kuji-Kiri Curse

Normal Spell Card

Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" per turn.

Card Image: Kuraz the Light Monarch

Kuraz the Light Monarch

Level 6 LIGHT/Warrior Effect Monster
2400 ATK / 1000 DEF

When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.

Card Image: Last Resort

Last Resort

Normal Trap Card

Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.

Card Image: Latency

Latency

Level 1 LIGHT/Cyberse Effect Monster
0 ATK / 0 DEF

If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. If this card Summoned this way is sent to the GY as Link Material: You can draw 1 card. You can only use each effect of "Latency" once per turn.

Card Image: Lavalval Salamander

Lavalval Salamander

Level 7 FIRE/Dragon Synchro Monster
2600 ATK / 200 DEF

1 Tuner + 1+ non-Tuner FIRE monsters
If this card is Synchro Summoned: You can draw 2 cards, then, if you have a FIRE monster in your hand, send 2 cards from your hand to the GY including a FIRE monster. Otherwise, reveal your entire hand, and shuffle it into the Deck. You can only use this effect of "Lavalval Salamander" once per turn. Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls, up to the number of "Laval" monsters you control, to face-down Defense Position.

Card Image: Legacy of a HERO

Legacy of a HERO

Normal Spell Card

Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn.

Card Image: Legacy of Yata-Garasu

Legacy of Yata-Garasu

Normal Trap Card

Activate 1 of these effects:
● Draw 1 card.
● Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.

Card Image: Lifeless Leaffish

Lifeless Leaffish

Level 4 WATER/Fish Effect Monster
1500 ATK / 1600 DEF

When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.

Card Image: Lighten the Load

Lighten the Load

Continuous Spell Card

Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card.

Card Image: Link Apple

Link Apple

Level 1 FIRE/Cyberse Effect Monster
0 ATK / 0 DEF

You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn.

Card Image: Link Burst

Link Burst

Normal Spell Card

Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card. You can only activate 1 "Link Burst" per turn.

Card Image: Link Disciple

Link Disciple

Link 1 LIGHT/Cyberse Link Monster
500 ATK

1 Level 4 or lower Cyberse monster
You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.

Card Image: Litmus Doom Ritual

Litmus Doom Ritual

Ritual Spell Card

This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. If this card is in the GY: You can target 1 "Litmus Doom Swordsman" in your GY; shuffle both it and this card from the GY into the Deck, then draw 1 card. You can only use this effect of "Litmus Doom Ritual" once per turn.

Card Image: Liveβ˜†Twin Ki-sikil Frost

Liveβ˜†Twin Ki-sikil Frost

Level 2 LIGHT/Aqua Effect Monster
500 ATK / 0 DEF

If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Liveβ˜†Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evilβ˜…Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Liveβ˜†Twin Ki-sikil Frost" once per turn.

Card Image: Loris, Lady of Lament

Loris, Lady of Lament

Level 3 DARK/Fiend Effect Monster
1500 ATK / 500 DEF

You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn.

Card Image: Lucky Chance

Lucky Chance

Continuous Trap Card

Once per Chain, if a monster effect is activated that tosses a coin once: Call heads or tails. If your call matches the coin toss for that monster effect, draw 1 card immediately after that effect resolves.

Card Image: Lucky Cloud

Lucky Cloud

Normal Spell Card

During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.

Card Image: Lucky Iron Axe

Lucky Iron Axe

Equip Spell Card

The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.

Card Image: Lucky Pied Piper

Lucky Pied Piper

Level 4 WIND/Fairy Gemini Monster
1500 ATK / 500 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.

Card Image: Lucky Punch

Lucky Punch

Continuous Trap Card

Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points.

Card Image: Lunalight Emerald Bird

Lunalight Emerald Bird

Level 4 DARK/Beast-Warrior Effect Monster
1200 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.

Card Image: Lyrilusc - Bird Sanctuary

Lyrilusc - Bird Sanctuary

Continuous Spell Card

You can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of "Lyrilusc - Bird Sanctuary" once per turn.

Card Image: Machina Overdrive

Machina Overdrive

Normal Trap Card

Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.

Card Image: Mad Reloader

Mad Reloader

Level 1 DARK/Fiend Effect Monster
0 ATK / 0 DEF

If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards.

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