Showing 120 results where level/rank is 4 (took 407.458ยตs)
Card Image: Blindly Loyal Goblin

Blindly Loyal Goblin

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 1500 DEF

As long as this card remains face-up on the field, control of this card cannot switch.

Card Image: Blizzard Dragon

Blizzard Dragon

Level 4 WATER/Dragon Effect Monster
1800 ATK / 1000 DEF

Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.

Card Image: Blizzard Falcon

Blizzard Falcon

Level 4 WATER/Winged Beast Effect Monster
1500 ATK / 1500 DEF

If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn.

Card Image: Blizzard Thunderbird

Blizzard Thunderbird

Level 4 WATER/Winged Beast Effect Monster
1600 ATK / 1400 DEF

You can discard 1 card; Special Summon 2 WATER Winged Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn.

Card Image: Blocker

Blocker

Level 4 DARK/Machine Normal Monster
850 ATK / 1800 DEF

Constructed from several components, this monster can launch them in a pincer attack.

Card Image: Blockman

Blockman

Level 4 EARTH/Rock Effect Monster
1000 ATK / 1500 DEF

You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack.

Card Image: Blood Sucker

Blood Sucker

Level 4 DARK/Zombie Effect Monster
1300 ATK / 1500 DEF

If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.

Card Image: Blue Dragon Summoner

Blue Dragon Summoner

Level 4 WIND/Spellcaster Effect Monster
1500 ATK / 600 DEF

If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.

Card Image: Blue Flame Swordsman

Blue Flame Swordsman

Level 4 FIRE/Warrior Effect Monster
1800 ATK / 1600 DEF

Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.

Card Image: Blue Mountain Butterspy

Blue Mountain Butterspy

Level 4 DARK/Warrior Effect Monster
0 ATK / 1700 DEF

Cannot be Normal Summoned/Set. When you Normal Summon a Warrior monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.

Card Image: Blue Rose Dragon

Blue Rose Dragon

Level 4 DARK/Dragon Effect Monster
1600 ATK / 1200 DEF

When this card on the field is destroyed and sent to the GY: You can target 1 "Black Rose Dragon" or 1 Plant monster in your GY; Special Summon that monster.

Card Image: Blue Thunder T-45

Blue Thunder T-45

Level 4 LIGHT/Machine Effect Monster
1700 ATK / 1000 DEF

If this card destroys an opponent's monster by battle: Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.

Card Image: Blue-Blooded Oni

Blue-Blooded Oni

Level 4 DARK/Zombie Effect Monster
1000 ATK / 1700 DEF

When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.

Card Image: Blue-Winged Crown

Blue-Winged Crown

Level 4 WIND/Winged Beast Normal Monster
1600 ATK / 1200 DEF

With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.

Card Image: Bluebeard, the Plunder Patroll Shipwright

Bluebeard, the Plunder Patroll Shipwright

Level 4 WATER/Fiend Effect Monster
500 ATK / 1000 DEF

If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.

Card Image: BM-4 Blast Spider

BM-4 Blast Spider

Level 4 DARK/Machine Effect Monster
1400 ATK / 2200 DEF

Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn.

Card Image: Boar Soldier

Boar Soldier

Level 4 EARTH/Beast-Warrior Effect Monster
2000 ATK / 500 DEF

If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points.

Card Image: Bone Archfiend

Bone Archfiend

Level 4 DARK/Fiend Effect Monster
1800 ATK / 0 DEF

If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

Card Image: Bone Crusher

Bone Crusher

Level 4 EARTH/Zombie Effect Monster
1600 ATK / 200 DEF

When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.

Card Image: Boot-Up Corporal - Command Dynamo

Boot-Up Corporal - Command Dynamo

Level 4 EARTH/Machine Effect Monster
0 ATK / 2000 DEF

You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect.

Card Image: Boot-Up Soldier - Dread Dynamo

Boot-Up Soldier - Dread Dynamo

Level 4 EARTH/Machine Effect Monster
0 ATK / 2000 DEF

While you control a "Gadget" monster, this card gains 2000 ATK.

Card Image: Borreload eXcharge Dragon

Borreload eXcharge Dragon

Rank 4 DARK/Dragon XYZ Monster
3000 ATK / 2500 DEF

2 Level 4 DARK Dragon monsters
Neither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 "Borrel" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn.

Card Image: Botanical Lion

Botanical Lion

Level 4 EARTH/Plant Effect Monster
1600 ATK / 2000 DEF

This card gains 300 ATK for each Plant-Type monster you control. Control of this face-up card on the field cannot switch.

Card Image: Bountiful Artemis

Bountiful Artemis

Level 4 LIGHT/Fairy Effect Monster
1600 ATK / 1700 DEF

Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card.

Card Image: BOXer

BOXer

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 1000 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead.

Card Image: Boycotton

Boycotton

Level 4 EARTH/Plant Effect Monster
1000 ATK / 2500 DEF

You take any battle damage your opponent would have taken from battles involving this card, instead. If this card battles, is not destroyed, and you took damage from that battle: Return this card to the hand.

Card Image: Brave Scizzar

Brave Scizzar

Level 4 DARK/Machine Normal Monster
1300 ATK / 1000 DEF

Armed with a mass of scissors, this monster can clip an enemy into any desired shape and size.

Card Image: Bravedrive

Bravedrive

Level 4 FIRE/Cyberse Effect Monster
1500 ATK / 1000 DEF

Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn.

Card Image: Bravo, Fighter Fur Hire

Bravo, Fighter Fur Hire

Level 4 FIRE/Reptile Effect Monster
1900 ATK / 200 DEF

During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.

Card Image: Breaker the Magical Warrior

Breaker the Magical Warrior

Level 4 DARK/Spellcaster Effect Monster
1600 ATK / 1000 DEF

If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Card Image: Bri Synchron

Bri Synchron

Level 4 EARTH/Machine Tuner Monster
1500 ATK / 1100 DEF

If this card is sent to the Graveyard as a Synchro Material, until the end of this turn, the Synchro Monster that used this card as a Synchro Material gains 600 ATK, but its effects are negated.

Card Image: Bright Star Dragon

Bright Star Dragon

Level 4 LIGHT/Dragon Effect Monster
1900 ATK / 1000 DEF

When this card is Normal Summoned: You can target 1 other face-up monster on the field; increase that target's Level by 2 until the end of this turn.

Card Image: Brohunder

Brohunder

Level 4 LIGHT/Thunder Effect Monster
900 ATK / 400 DEF

When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder".

Card Image: Brotherhood of the Fire Fist - Bear

Brotherhood of the Fire Fist - Bear

Level 4 FIRE/Beast-Warrior Effect Monster
1600 ATK / 1200 DEF

Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster on the field; destroy that target.

Card Image: Brotherhood of the Fire Fist - Boar

Brotherhood of the Fire Fist - Boar

Level 4 FIRE/Beast-Warrior Tuner Monster
1100 ATK / 1400 DEF

Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.

Card Image: Brotherhood of the Fire Fist - Buffalo

Brotherhood of the Fire Fist - Buffalo

Level 4 FIRE/Beast-Warrior Effect Monster
1700 ATK / 1000 DEF

If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.

Card Image: Brotherhood of the Fire Fist - Cardinal

Brotherhood of the Fire Fist - Cardinal

Rank 4 FIRE/Beast-Warrior XYZ Monster
1800 ATK / 2200 DEF

2 Level 4 "Fire Fist" monsters
You can detach 2 materials from this card, then target 2 "Fire Fist" / "Fire Formation" cards in your GY and/or face-up field, and 2 cards in your opponent's GY and/or face-up field; shuffle those targets into the Deck. You can only use this effect of "Brotherhood of the Fire Fist - Cardinal" once per turn.

Card Image: Brotherhood of the Fire Fist - Caribou

Brotherhood of the Fire Fist - Caribou

Level 4 FIRE/Beast-Warrior Effect Monster
1100 ATK / 2000 DEF

During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.

Card Image: Brotherhood of the Fire Fist - Dragon

Brotherhood of the Fire Fist - Dragon

Level 4 FIRE/Beast-Warrior Effect Monster
1800 ATK / 400 DEF

Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spells/Traps you control to the GY, then target 1 "Fire Fist" monster in your GY, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.

Card Image: Brotherhood of the Fire Fist - Elephant

Brotherhood of the Fire Fist - Elephant

Level 4 FIRE/Beast-Warrior Effect Monster
1000 ATK / 1800 DEF

If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn.

Card Image: Brotherhood of the Fire Fist - Gorilla

Brotherhood of the Fire Fist - Gorilla

Level 4 FIRE/Beast-Warrior Effect Monster
1600 ATK / 1000 DEF

Once per turn, when this card destroys an opponent's monster by battle and sends it to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 Spell/Trap on the field; destroy that target.

Card Image: Brotherhood of the Fire Fist - Rhino

Brotherhood of the Fire Fist - Rhino

Level 4 FIRE/Beast-Warrior Effect Monster
1700 ATK / 1400 DEF

If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only.

Card Image: Brotherhood of the Fire Fist - Snake

Brotherhood of the Fire Fist - Snake

Level 4 FIRE/Beast-Warrior Effect Monster
1800 ATK / 600 DEF

Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.

Card Image: Brotherhood of the Fire Fist - Tiger King

Brotherhood of the Fire Fist - Tiger King

Rank 4 FIRE/Beast-Warrior XYZ Monster
2200 ATK / 1800 DEF

2 Level 4 Beast-Warrior monsters
When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.

Card Image: Brron, Mad King of Dark World

Brron, Mad King of Dark World

Level 4 DARK/Fiend Effect Monster
1800 ATK / 400 DEF

When this card inflicts battle damage to your opponent: You can discard 1 card.

Card Image: Brushfire Knight

Brushfire Knight

Level 4 FIRE/Warrior Effect Monster
1400 ATK / 1200 DEF

When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.

Card Image: Bujin Arasuda

Bujin Arasuda

Level 4 LIGHT/Beast-Warrior Effect Monster
1600 ATK / 1900 DEF

If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".

Card Image: Bujin Hiruko

Bujin Hiruko

Level 4 LIGHT/Beast-Warrior Pendulum Normal Monster
1000 ATK / 2000 DEF

[ Pendulum Effect ]
You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)


[ Monster Effect ]


''Imprisoned after a showdown with "Bujin Hirume" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister "Bujinki Amaterasu", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies.''

Card Image: Bujin Hirume

Bujin Hirume

Level 4 LIGHT/Beast-Warrior Effect Monster
2000 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or card effect), and sent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume".

Card Image: Bujin Mahitotsu

Bujin Mahitotsu

Level 4 LIGHT/Beast-Warrior Effect Monster
0 ATK / 1800 DEF

You can send 1 other "Bujin" card from your hand to the GY; Special Summon this card from your hand. You can activate 1 of these effects;
โ— Send 1 "Bujin" monster from your hand to the GY; add 1 "Bujin" monster with a different name from your GY to your hand.
โ— Banish 1 "Bujin" monster from your GY; send 1 "Bujin" monster with a different name from your Deck to the GY.
You can only use the Summoning effect, and the other effect, of "Bujin Mahitotsu" each once per turn.

Card Image: Bujin Mikazuchi

Bujin Mikazuchi

Level 4 LIGHT/Beast-Warrior Effect Monster
1900 ATK / 1500 DEF

When a Beast-Warrior-Type "Bujin" monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi".

Card Image: Bujin Torifune

Bujin Torifune

Level 4 LIGHT/Beast-Warrior Effect Monster
1500 ATK / 500 DEF

You can Tribute this card; Special Summon 2 "Bujin" monsters of 2 different Types from the Deck in Defense Position, except "Bujin Torifune". When you Xyz Summon a "Bujin" Xyz Monster, while this card is in your GY: You can equip this card to it. Any monster destroyed by battle with that equipped monster is banished. You can only use each effect of "Bujin Torifune" once per turn.

Card Image: Bujin Yamato

Bujin Yamato

Level 4 LIGHT/Beast-Warrior Effect Monster
1800 ATK / 200 DEF

Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato".

Card Image: Bujingi Boar

Bujingi Boar

Level 4 LIGHT/Beast Effect Monster
1100 ATK / 1900 DEF

If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the end of this turn.

Card Image: Bujingi Centipede

Bujingi Centipede

Level 4 LIGHT/Beast Effect Monster
1700 ATK / 500 DEF

If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.

Card Image: Bujingi Crane

Bujingi Crane

Level 4 LIGHT/Winged Beast Effect Monster
1600 ATK / 300 DEF

During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.

Card Image: Bujingi Crow

Bujingi Crow

Level 4 LIGHT/Winged Beast Effect Monster
1700 ATK / 800 DEF

When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn.

Card Image: Bujingi Fox

Bujingi Fox

Level 4 LIGHT/Beast Effect Monster
200 ATK / 2100 DEF

During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn.

Card Image: Bujingi Hare

Bujingi Hare

Level 4 LIGHT/Beast Effect Monster
1700 ATK / 500 DEF

During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or by card effects. You can only use the effect of "Bujingi Hare" once per turn.

Card Image: Bujingi Ibis

Bujingi Ibis

Level 4 LIGHT/Winged Beast Effect Monster
1600 ATK / 300 DEF

During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Bujingi Ophidian

Bujingi Ophidian

Level 4 LIGHT/Winged Beast Effect Monster
1700 ATK / 500 DEF

During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn.

Card Image: Bujingi Pavo

Bujingi Pavo

Level 4 LIGHT/Winged Beast Effect Monster
1700 ATK / 800 DEF

When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn.

Card Image: Bujingi Peacock

Bujingi Peacock

Level 4 LIGHT/Winged Beast Effect Monster
1800 ATK / 700 DEF

During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn.

Card Image: Bujingi Quilin

Bujingi Quilin

Level 4 LIGHT/Beast Effect Monster
1600 ATK / 900 DEF

If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.

Card Image: Bujingi Raven

Bujingi Raven

Level 4 LIGHT/Winged Beast Effect Monster
1600 ATK / 900 DEF

When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster.

Card Image: Bujingi Sinyou

Bujingi Sinyou

Level 4 LIGHT/Beast Effect Monster
1500 ATK / 1000 DEF

During either player's Damage Step, if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can banish this card from your Graveyard; that monster you control gains ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use this effect of "Bujingi Sinyou" once per turn.

Card Image: Bujingi Swallow

Bujingi Swallow

Level 4 LIGHT/Winged Beast Effect Monster
1700 ATK / 800 DEF

During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect.

Card Image: Bujingi Turtle

Bujingi Turtle

Level 4 LIGHT/Beast Effect Monster
1700 ATK / 1200 DEF

During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect.

Card Image: Bujingi Warg

Bujingi Warg

Level 4 LIGHT/Beast Effect Monster
1200 ATK / 1900 DEF

While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects.

Card Image: Bujingi Wolf

Bujingi Wolf

Level 4 LIGHT/Beast Effect Monster
1100 ATK / 2000 DEF

Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.

Card Image: Bujinki Amaterasu

Bujinki Amaterasu

Rank 4 LIGHT/Beast-Warrior XYZ Monster
2600 ATK / 2500 DEF

3 Level 4 monsters
You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.
โ— Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target.
โ— Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.

Card Image: Bujintei Kagutsuchi

Bujintei Kagutsuchi

Rank 4 LIGHT/Beast-Warrior XYZ Monster
2500 ATK / 2000 DEF

2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a "Bujin" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi".

Card Image: Bujintei Susanowo

Bujintei Susanowo

Rank 4 LIGHT/Beast-Warrior XYZ Monster
2400 ATK / 1600 DEF

2 Level 4 "Bujin" monsters
This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".

Card Image: Bujintei Tsukuyomi

Bujintei Tsukuyomi

Rank 4 LIGHT/Beast-Warrior XYZ Monster
1800 ATK / 2300 DEF

2 Level 4 LIGHT monsters
Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".

Card Image: Bull Blader

Bull Blader

Level 4 EARTH/Warrior Effect Monster
1600 ATK / 1200 DEF

When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.

Card Image: Burgundy the Magic Elf

Burgundy the Magic Elf

Level 4 DARK/Spellcaster Effect Monster
1600 ATK / 1400 DEF

If a card(s) is discarded from your opponent's hand by card effect (except during the Damage Step): You can inflict 400 damage to your opponent for each card discarded. When this card is destroyed by battle and sent to the GY: You can discard 1 random card from your opponent's hand. You can only use each effect of "Burgundy the Magic Elf" once per turn.

Card Image: Burning Beast

Burning Beast

Level 4 FIRE/Pyro Union Effect Monster
1500 ATK / 1000 DEF

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

Card Image: Buster Gundil the Cubic Behemoth

Buster Gundil the Cubic Behemoth

Level 4 LIGHT/Beast Effect Monster
0 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.

Card Image: Buzzsaw Shark

Buzzsaw Shark

Level 4 WATER/Fish Effect Monster
1600 ATK / 500 DEF

You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

Card Image: C-Crush Wyvern

C-Crush Wyvern

Level 4 LIGHT/Machine Union Effect Monster
1200 ATK / 2000 DEF

Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.

Card Image: Caam, Serenity of Gusto

Caam, Serenity of Gusto

Level 4 WIND/Psychic Effect Monster
1700 ATK / 1100 DEF

Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card.

Card Image: Cactus Bouncer

Cactus Bouncer

Level 4 EARTH/Plant Effect Monster
1800 ATK / 300 DEF

Cannot be Special Summoned. While another Plant monster is on the field, neither player can Special Summon monsters.

Card Image: Cactus Fighter

Cactus Fighter

Level 4 EARTH/Plant Effect Monster
1900 ATK / 400 DEF

If this card destroys an opponent's monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent's side of the field in Defense Position.

Card Image: Cairngorgon, Antiluminescent Knight

Cairngorgon, Antiluminescent Knight

Rank 4 DARK/Rock XYZ Monster
2450 ATK / 1950 DEF

2 Level 4 monsters
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.

Card Image: Cameraclops

Cameraclops

Level 4 LIGHT/Warrior Effect Monster
1400 ATK / 1600 DEF

If this card attacks a face-up monster on the field, at the start of the Damage Step: Destroy that monster. Its DEF must be higher than this card's ATK to activate and to resolve this effect.

Card Image: Cannon Soldier

Cannon Soldier

Level 4 DARK/Machine Effect Monster
1400 ATK / 1300 DEF

You can Tribute 1 monster; inflict 500 damage to your opponent.

Card Image: Canon the Melodious Diva

Canon the Melodious Diva

Level 4 LIGHT/Fairy Effect Monster
1400 ATK / 2000 DEF

If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target 1 "Melodious" monster you control; change its battle position.

Card Image: Capricious Darklord

Capricious Darklord

Level 4 DARK/Fairy Effect Monster
0 ATK / 1600 DEF

During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn.

Card Image: Card Guard

Card Guard

Level 4 DARK/Fiend Effect Monster
1600 ATK / 500 DEF

If this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target (if that card would ever be destroyed, remove 1 Guard Counter from it instead).

Card Image: Carrierroid

Carrierroid

Level 4 WATER/Machine Effect Monster
1000 ATK / 800 DEF

When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.

Card Image: Castel, the Skyblaster Musketeer

Castel, the Skyblaster Musketeer

Rank 4 WIND/Winged Beast XYZ Monster
2000 ATK / 1500 DEF

2 Level 4 monsters
You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

Card Image: Castle of Dark Illusions

Castle of Dark Illusions

Level 4 DARK/Fiend Flip Effect Monster
920 ATK / 1930 DEF

FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.

Card Image: Catoblepas and the Witch of Fate

Catoblepas and the Witch of Fate

Level 4 EARTH/Spellcaster Effect Monster
1800 ATK / 0 DEF

When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).

Card Image: Cattycorn

Cattycorn

Level 4 EARTH/Plant Effect Monster
1500 ATK / 500 DEF

If this card is Special Summoned while you control no card in your Field Zone: You can add 1 Field Spell from your Deck to your hand. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 Field Spell in your GY; add 1 card with its name from your Deck to your hand. You can only use each effect of "Cattycorn" once per turn.

Card Image: Cave Dragon

Cave Dragon

Level 4 WIND/Dragon Effect Monster
2000 ATK / 100 DEF

Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.

Card Image: Celestial Apparatus Tesea

Celestial Apparatus Tesea

Level 4 EARTH/Fairy Effect Monster
1000 ATK / 1000 DEF

If you control an "Adventurer Token": You can Special Summon this card from your hand. You can reveal 1 card in your hand that mentions an "Adventurer Token"; add 1 Spell that mentions an "Adventurer Token" from your Deck to your hand, except a Normal Spell. You cannot Special Summon monsters the turn you activate this effect, except an "Adventurer Token" or monsters that mention it. You can only use each effect of "Celestial Apparatus Tesea" once per turn.

Card Image: Celtic Guard of Noble Arms

Celtic Guard of Noble Arms

Level 4 EARTH/Warrior Effect Monster
2100 ATK / 700 DEF

Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.

Card Image: Celtic Guardian

Celtic Guardian

Level 4 EARTH/Warrior Normal Monster
1400 ATK / 1200 DEF

An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

Card Image: Centur-Ion Atrii

Centur-Ion Atrii

Level 4 DARK/Dragon Tuner Monster
1800 ATK / 1400 DEF

If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

Card Image: Centur-Ion Chimerea

Centur-Ion Chimerea

Level 4 DARK/Pyro Effect Monster
1200 ATK / 1600 DEF

When your opponent activates a monster effect as Chain Link 2 or higher (Quick Effect): You can make the activated effect become "Your opponent places 1 "Centur-Ion" monster from their face-up field or GY in their Spell & Trap Zone as a face-up Continuous Trap", also you cannot Special Summon "Centur-Ion Chimerea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Chimerea" once per turn.

Card Image: Centur-Ion Primera

Centur-Ion Primera

Level 4 LIGHT/Spellcaster Tuner Monster
1600 ATK / 1600 DEF

While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

Card Image: Centur-Ion Trudea

Centur-Ion Trudea

Level 4 DARK/Pyro Effect Monster
1000 ATK / 2000 DEF

During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.

Card Image: Chain Dog

Chain Dog

Level 4 EARTH/Beast Effect Monster
1600 ATK / 1100 DEF

Cannot be used as a Synchro Material, except for the Synchro Summon of a Beast-Type monster. If this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You must control exactly 2 Beast-Type monsters to activate and to resolve this effect.

Card Image: Chain Thrasher

Chain Thrasher

Level 4 WIND/Warrior Effect Monster
1000 ATK / 600 DEF

This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard.

Card Image: Chainsaw Insect

Chainsaw Insect

Level 4 EARTH/Insect Effect Monster
2400 ATK / 0 DEF

At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card.

Card Image: Chamber Dragonmaid

Chamber Dragonmaid

Level 4 DARK/Dragon Effect Monster
500 ATK / 1800 DEF

If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.

Card Image: Chaos Grepher

Chaos Grepher

Level 4 LIGHT/Warrior Effect Monster
1700 ATK / 1600 DEF

While face-up on the field, this card is also DARK-Attribute. You can discard 1 LIGHT or DARK monster; send 1 LIGHT or DARK monster with a different Attribute from your Deck to the GY, but for the rest of this turn, you cannot Special Summon monsters with the same name the sent monster had in the GY. You can only use this effect of "Chaos Grepher" once per turn.

Card Image: Chaos Mirage Dragon

Chaos Mirage Dragon

Level 4 LIGHT/Wyrm Tuner Monster
1600 ATK / 600 DEF

You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.

Card Image: Chaos Valkyria

Chaos Valkyria

Level 4 LIGHT/Fairy Effect Monster
1800 ATK / 1050 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.

Card Image: Chaos Witch

Chaos Witch

Level 4 DARK/Spellcaster Effect Monster
1500 ATK / 1500 DEF

You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.

Card Image: Chaosrider Gustaph

Chaosrider Gustaph

Level 4 WIND/Warrior Effect Monster
1400 ATK / 1500 DEF

Once per turn, you can remove from play up to 2 Spell Cards from your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.

Card Image: Charioteer of Prophecy

Charioteer of Prophecy

Level 4 WIND/Spellcaster Effect Monster
1800 ATK / 1300 DEF

Once per turn: You can discard 1 "Spellbook" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand.

Card Image: Chiron the Mage

Chiron the Mage

Level 4 EARTH/Beast-Warrior Effect Monster
1800 ATK / 1000 DEF

Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.

Card Image: Chocolate Magician Girl

Chocolate Magician Girl

Level 4 WATER/Spellcaster Effect Monster
1600 ATK / 1000 DEF

Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.

Card Image: Chow Len the Prophet

Chow Len the Prophet

Level 4 FIRE/Spellcaster Effect Monster
1800 ATK / 200 DEF

Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.

Card Image: Chow Sai the Ghost Stopper

Chow Sai the Ghost Stopper

Level 4 DARK/Spellcaster Effect Monster
1900 ATK / 800 DEF

Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it.

Card Image: Chronicle Sorceress

Chronicle Sorceress

Level 4 DARK/Spellcaster Effect Monster
1250 ATK / 1250 DEF

You can activate 1 of these effects based on the Attributes in your GY;
โ— LIGHT: Send 1 "Blue-Eyes White Dragon" or 1 card that mentions it from your Deck to the GY, except "Chronicle Sorceress".
โ— DARK: Send 1 "Dark Magician" or 1 card that mentions it from your Deck to the GY, except "Chronicle Sorceress".
You can only use this effect of "Chronicle Sorceress" once per turn.

Card Image: Chronomaly Aztec Mask Golem

Chronomaly Aztec Mask Golem

Level 4 EARTH/Rock Effect Monster
1500 ATK / 1000 DEF

During your turn, if you have activated a "Chronomaly" Spell Card previously this turn, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Aztec Mask Golem".

Card Image: Chronomaly Cabrera Trebuchet

Chronomaly Cabrera Trebuchet

Level 4 EARTH/Rock Effect Monster
0 ATK / 1800 DEF

Once per turn: You can Tribute 1 other "Chronomaly" monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.

Card Image: Chronomaly Colossal Head

Chronomaly Colossal Head

Level 4 EARTH/Rock Effect Monster
800 ATK / 1600 DEF

You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn.

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