Showing 114 results where name is knight (took 3.82864ms)
Card Image: Phantom Knights' Fog Blade

Phantom Knights' Fog Blade

Continuous Trap

Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.

Card Image: Phantom Knights' Rank-Up-Magic Force

Phantom Knights' Rank-Up-Magic Force 1

Quick-Play Spell

During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.

Card Image: Phantom Knights' Spear

Phantom Knights' Spear

Continuous Spell

Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.

Card Image: Phantom Knights' Sword

Phantom Knights' Sword

Continuous Trap

Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.

Card Image: Phantom Knights' Wing

Phantom Knights' Wing

Normal Trap

Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.

Card Image: Pitknight Earlie

Pitknight Earlie

Link 2 FIRE/Cyberse Link Effect
1500 ATK

2 Effect Monsters
When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.

Card Image: Pitknight Filly

Pitknight Filly

Link 2 FIRE/Cyberse Link Effect
1500 ATK

2 Effect Monsters
If this card is Special Summoned to a zone a Link Monster points to: You can target 1 monster you control with 1500 or less ATK; this turn, it can make a second attack during each Battle Phase, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Standby Phase of the next turn after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card. You can only use each effect of "Pitknight Filly" once per turn.

Card Image: Pixie Knight

Pixie Knight

Level 2 LIGHT/Spellcaster Effect
1300 ATK / 200 DEF

When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.

Card Image: Power Pro Knight Sisters

Power Pro Knight Sisters

Level 4 LIGHT/Warrior Normal
1200 ATK / 2400 DEF

''The stadium is now open, and our all-star ladies are ready to take you out to the ball game! It's the beginning of a new baseball legend!
Presenting: The three navigators of the Power Pro world! That's Paa-chan on the left, bright, energetic, and (usually) dependable. On the right we've got Waa-chan, calm, earnest, and level-headed (usually...). And Namiki is in charge up front with little Chikuwa in her tote bag, helping us cheer everyone on!''

Card Image: Pyrite Knight

Pyrite Knight

Level 5 EARTH/Warrior Effect
2000 ATK / 0 DEF

If this card is in your hand or GY: You can target 1 Warrior monster (EARTH or FIRE) you control, except "Pyrite Knight"; return it to the hand, and if you do, Special Summon this card, then Special Summon 1 "Pyrite Token" (Warrior/FIRE/Level 4/ATK 0/DEF 2000) to your opponent's field in Defense Position. During the Battle Phase (Quick Effect): You can Special Summon 1 Warrior monster from your hand. You can only use each effect of "Pyrite Knight" once per turn.

Card Image: Queen's Knight

Queen's Knight

Level 4 LIGHT/Warrior Normal
1500 ATK / 1600 DEF

This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

Card Image: Quick-Span Knight

Quick-Span Knight

Level 3 EARTH/Machine Tuner Effect
1000 ATK / 800 DEF

If this card is sent to the Graveyard for a Synchro Summon: Target 1 face-up monster your opponent controls; that target loses 500 ATK.

Card Image: Raider's Knight

Raider's Knight 80

Level 4 DARK/Warrior Xyz Effect
2000 ATK / 0 DEF

2 Level 4 DARK monsters
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.

Card Image: Raidraptor's Phantom Knights Claw

Raidraptor's Phantom Knights Claw

Counter Trap

When a monster effect is activated: Detach 1 material from your DARK Xyz Monster; negate the activation, and if you do, destroy that card, then if the detached material was a "The Phantom Knights", "Raidraptor", or "Xyz Dragon" card, 1 "Raidraptor" Xyz Monster you control gains ATK equal to that destroyed monster's original ATK. You can only activate 1 "Raidraptor's Phantom Knights Claw" per turn.

Card Image: Robotic Knight

Robotic Knight

Level 4 FIRE/Machine Normal
1600 ATK / 1800 DEF

The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.

Card Image: Royal Knight

Royal Knight

Level 3 LIGHT/Fairy Effect
1300 ATK / 800 DEF

When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the DEF of the destroyed monster.

Card Image: Royal Knight of the Ice Barrier

Royal Knight of the Ice Barrier

Level 5 WATER/Warrior Effect
2000 ATK / 2000 DEF

When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.

Card Image: S:P Little Knight

S:P Little Knight

Link 2 DARK/Warrior Link Effect
1600 ATK

2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

Card Image: Sacred Arch-Airknight Parshath

Sacred Arch-Airknight Parshath

Level 9 LIGHT/Fairy Effect
2800 ATK / 2300 DEF

If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand.

Card Image: Sacred Noble Knight of King Artorigus

Sacred Noble Knight of King Artorigus

Level 5 LIGHT/Warrior Xyz Effect
2200 ATK / 2200 DEF

2 Level 5 "Noble Knight" monsters
When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card is sent from the field to the Graveyard: You can target 1 Level 4 or higher "Noble Knight" monster in your Graveyard; Special Summon that target.

Card Image: Sacred Noble Knight of King Custennin

Sacred Noble Knight of King Custennin

Level 4 LIGHT/Warrior Xyz Effect
1500 ATK / 2500 DEF

2+ Level 4 "Noble Knight" monsters
You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn.

Card Image: Satellarknight Alsahm

Satellarknight Alsahm

Level 4 LIGHT/Warrior Effect
1400 ATK / 1800 DEF

If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.

Card Image: Satellarknight Altair

Satellarknight Altair

Level 4 LIGHT/Warrior Effect
1700 ATK / 1300 DEF

If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.

Card Image: Satellarknight Betelgeuse

Satellarknight Betelgeuse

Level 4 LIGHT/Warrior Effect
700 ATK / 1900 DEF

If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn.

Card Image: Satellarknight Capella

Satellarknight Capella

Level 4 LIGHT/Warrior Effect
1100 ATK / 2000 DEF

If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Satellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times).
â—Ź You can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.

Card Image: Satellarknight Deneb

Satellarknight Deneb

Level 4 LIGHT/Warrior Effect
1500 ATK / 1000 DEF

If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.

Card Image: Satellarknight Procyon

Satellarknight Procyon

Level 4 LIGHT/Warrior Effect
1300 ATK / 1200 DEF

If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn.

Card Image: Satellarknight Rigel

Satellarknight Rigel

Level 4 LIGHT/Warrior Effect
1900 ATK / 700 DEF

If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of "Satellarknight Rigel" once per turn.

Card Image: Satellarknight Sirius

Satellarknight Sirius

Level 4 LIGHT/Warrior Effect
1600 ATK / 900 DEF

If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.

Card Image: Satellarknight Skybridge

Satellarknight Skybridge

Quick-Play Spell

Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.

Card Image: Satellarknight Unukalhai

Satellarknight Unukalhai

Level 4 LIGHT/Warrior Effect
1800 ATK / 1000 DEF

If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.

Card Image: Satellarknight Vega

Satellarknight Vega

Level 4 LIGHT/Warrior Effect
1200 ATK / 1600 DEF

If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.

Card Image: Satellarknight Zefrathuban

Satellarknight Zefrathuban

Level 4 PS 1 LIGHT/Warrior Pendulum Effect
0 ATK / 2100 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated.


[ Monster Effect ]


If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn.

Card Image: Shadowknight Archfiend

Shadowknight Archfiend

Level 4 WIND/Fiend Effect
2000 ATK / 1600 DEF

The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.

Card Image: Shell Knight

Shell Knight

Level 4 EARTH/Rock Effect
0 ATK / 2000 DEF

When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.

Card Image: Shine Knight

Shine Knight

Level 3 LIGHT/Warrior Effect
400 ATK / 1900 DEF

This card is Level 4 while in face-up Defense Position.

Card Image: Shogi Knight

Shogi Knight

Level 3 EARTH/Beast-Warrior Effect
800 ATK / 400 DEF

When this card is Normal Summoned: You can target 1 Set card in your opponent's Spell & Trap Card Zone; reveal that target, then destroy it if it is a Trap Card. Otherwise, return it to its original position. When you destroy a Trap Card by this effect: You can Special Summon 1 Level 3 EARTH monster from your hand in face-up Defense Position.

Card Image: Shore Knight

Shore Knight

Level 4 WATER/Warrior Effect
1400 ATK / 1200 DEF

Once per turn, if the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the GY.

Card Image: Skull Knight

Skull Knight

Level 7 DARK/Spellcaster Fusion
2650 ATK / 2250 DEF

"Tainted Wisdom" + "Ancient Brain"

Card Image: Skull Knight #2

Skull Knight #2

Level 3 DARK/Fiend Effect
1000 ATK / 1200 DEF

If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.

Card Image: Soldier Gaia the Fierce Knight

Soldier Gaia the Fierce Knight

Level 8 DARK/Warrior Effect
2600 ATK / 2100 DEF

(Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia the Fierce Knight". You can only use each effect of "Soldier Gaia the Fierce Knight" once per turn.

Card Image: Squeaknight

Squeaknight

Level 1 FIRE/Warrior Union Effect
500 ATK / 500 DEF

If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card Image: Starring Knight

Starring Knight

Level 4 LIGHT/Fairy Xyz Effect
1900 ATK / 1000 DEF

2 Level 4 monsters
You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn.

Card Image: Starry Knight Arrival

Starry Knight Arrival

Continuous Trap

During the Main Phase: You can activate 1 of these effects;
â—Ź Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand.
â—Ź Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
You can only use this effect of "Starry Knight Arrival" once per turn.

Card Image: Starry Knight Astel

Starry Knight Astel

Level 4 LIGHT/Fairy Effect
500 ATK / 2000 DEF

(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn.

Card Image: Starry Knight Balefire

Starry Knight Balefire

Normal Spell

Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.

Card Image: Starry Knight Blast

Starry Knight Blast

Normal Trap

When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn.

Card Image: Starry Knight Ceremony

Starry Knight Ceremony

Continuous Spell

During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn.

Card Image: Starry Knight Ciel

Starry Knight Ciel

Level 4 LIGHT/Fairy Effect
1700 ATK / 800 DEF

If this card is in your hand: You can return 1 "Starry Knight" monster or 1 Level 7 LIGHT Dragon monster you control to the hand, except "Starry Knight Ciel"; Special Summon this card. If you control no monsters: You can banish this card from your GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use each effect of "Starry Knight Ciel" once per turn.

Card Image: Starry Knight Flamel

Starry Knight Flamel

Level 4 LIGHT/Fairy Effect
1500 ATK / 1000 DEF

When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.

Card Image: Starry Knight Orbitael

Starry Knight Orbitael

Level 4 LIGHT/Fairy Effect
400 ATK / 2100 DEF

(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn.

Card Image: Starry Knight Rayel

Starry Knight Rayel

Level 4 LIGHT/Fairy Effect
1800 ATK / 700 DEF

When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.

Card Image: Starry Knight Sky

Starry Knight Sky

Field Spell

During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn.

Card Image: Steam Knight - BULLauncher

Steam Knight - BULLauncher

Level 4 FIRE/Beast-Warrior Normal
1800 ATK / 200 DEF

''"BULLauncher" is a support machine specializing in bombardment and daytime combat that not only has the constantly refined "Coc-OS" and "BFS Armor", but it also has 3 "Foil-Packers" installed within it under orders of "Madera" after repeated trial and error. By installing a "Beef-Rifle" or other armaments, it can be used as medium- and long-range support for the "Steam Knights" and their operations. Also, "BULLauncher" can be combined with "WINGear", which specializes in high-speed aerial combat, and "BOARms", which specializes in melee and assault combat, to cause the high-calorie "Steam Jushin - BW" to descend upon this world.''

Card Image: Steam Knight - Hamburk

Steam Knight - Hamburk

Level 8 FIRE/Warrior Normal
2500 ATK / 200 DEF

''One of the knights, he is equipped with "BFS Armor", which is made of a dense steel carefully refined at the factory, and "Foil-Packer", a special mechanism that can be converted into various weapons depending on the state of combat, thanks to it being linked with the highly analytical "Coc-OS". Although "Hamburk" is equipped with the usual suite of equipment, he is incredibly popular thanks to his combat style being extremely high calorie. His power is further enhanced by the blessings of the goddess "Madera".''

Card Image: Stellarknight Alpha

Stellarknight Alpha

Equip Spell

Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.

Card Image: Stellarknight Constellar Diamond

Stellarknight Constellar Diamond

Level 5 LIGHT/Wyrm Xyz Effect
2700 ATK / 2000 DEF

3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.

Card Image: Stellarknight Delteros

Stellarknight Delteros

Level 4 LIGHT/Warrior Xyz Effect
2500 ATK / 2100 DEF

3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.

Card Image: Stellarknight Triverr

Stellarknight Triverr

Level 4 LIGHT/Warrior Xyz Effect
2100 ATK / 2500 DEF

3 Level 4 "tellarknight" monsters
During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.

Card Image: Stellarknight Zefraxciton

Stellarknight Zefraxciton

Level 4 PS 7 LIGHT/Fiend Pendulum Effect
1900 ATK / 0 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated.


[ Monster Effect ]


If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; destroy them. You can only use this effect of "Stellarknight Zefraxciton" once per turn.

Card Image: Sublimation Knight

Sublimation Knight

Level 3 FIRE/Warrior Effect
1300 ATK / 200 DEF

If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.

Card Image: Succubus Knight

Succubus Knight

Level 5 DARK/Warrior Normal
1650 ATK / 1300 DEF

A warrior wizard adept in casting bone-chilling spells.

Card Image: Swift Gaia the Fierce Knight

Swift Gaia the Fierce Knight

Level 7 DARK/Warrior Effect
2300 ATK / 2100 DEF

If this is the only card in your hand, you can Normal Summon it without Tributing.

Card Image: Sylvan Flowerknight

Sylvan Flowerknight

Level 4 EARTH/Plant Effect
1800 ATK / 1000 DEF

When this card is Normal Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can choose 1 "Sylvan" card from your Deck and place it on top of your Deck.

Card Image: Tasuke Knight

Tasuke Knight

Level 4 LIGHT/Warrior Effect
1700 ATK / 100 DEF

When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use this effect of "Tasuke Knight" once per Duel.

Card Image: Tatakawa Knight

Tatakawa Knight

Level 4 EARTH/Warrior Effect
1500 ATK / 0 DEF

If the activation of your Spell/Trap Card is negated by your opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent.

Card Image: Tellarknight Altairan

Tellarknight Altairan

Level 4 LIGHT/Warrior Effect
1700 ATK / 1300 DEF

(This card is always treated as a "Constellar" card.)
If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.

Card Image: Tellarknight Constellar Caduceus

Tellarknight Constellar Caduceus

Level 4 LIGHT/Warrior Xyz Effect
2500 ATK / 1650 DEF

2+ Level 4 monsters
If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.

Card Image: Tellarknight Constellar Delteros

Tellarknight Constellar Delteros

Level 4 LIGHT/Warrior Xyz Effect
2500 ATK / 2500 DEF

3+ Level 4 monsters
Your opponent cannot target Rank 5 or higher "tellarknight" or "Constellar" Xyz Monsters you control with card effects. Once per turn: You can detach 1 material from this card; add 1 "tellarknight" or "Constellar" monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 LIGHT monster. If this card is sent to the GY, except from the field: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or banishment.

Card Image: Tellarknight Cygnian

Tellarknight Cygnian

Level 4 LIGHT/Warrior Effect
1500 ATK / 1000 DEF

(This card is always treated as a "Constellar" card.)
If this card is Summoned: You can add 1 "tellarknight" or "Constellar" monster from your Deck to your hand. You can target 1 other LIGHT monster you control; increase both its Level and this card's by 1. This card can be treated as 2 materials for the Xyz Summon of a "tellarknight" Xyz Monster that requires 3 or more materials. You can only use each effect of "Tellarknight Cygnian" once per turn.

Card Image: Tellarknight Genesis

Tellarknight Genesis

Quick-Play Spell

Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.

Card Image: Tellarknight Lyran

Tellarknight Lyran

Level 4 LIGHT/Warrior Effect
1200 ATK / 1600 DEF

(This card is always treated as a "Constellar" card.)
If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.

Card Image: Tellarknight Ptolemaeus

Tellarknight Ptolemaeus 100

Level 4 LIGHT/Warrior Xyz Effect
550 ATK / 2600 DEF

2 or more Level 4 monsters
Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.

Card Image: The Phantom Knights of Ancient Cloak

The Phantom Knights of Ancient Cloak

Level 3 DARK/Warrior Effect
800 ATK / 1000 DEF

If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.

Card Image: The Phantom Knights of Break Sword

The Phantom Knights of Break Sword

Level 3 DARK/Warrior Xyz Effect
2000 ATK / 1000 DEF

2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

Card Image: The Phantom Knights of Cloven Helm

The Phantom Knights of Cloven Helm

Level 4 DARK/Warrior Effect
1500 ATK / 500 DEF

If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.

Card Image: The Phantom Knights of Cursed Javelin

The Phantom Knights of Cursed Javelin

Level 2 DARK/Warrior Xyz Effect
1600 ATK / 0 DEF

2 Level 2 monsters
You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.

Card Image: The Phantom Knights of Dark Gauntlets

The Phantom Knights of Dark Gauntlets

Normal Trap

Send 1 "Phantom Knights" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap in your GY.

Card Image: The Phantom Knights of Decayed Cloak

The Phantom Knights of Decayed Cloak

Level 3 DARK/Warrior Effect
1000 ATK / 300 DEF

You can reveal 1 other "The Phantom Knights" card in your hand; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "The Phantom Knights" monster from your Deck to your hand. You can banish this card from your GY, then target 1 Xyz Monster you control; this turn, you can use it as material for an Xyz Summon using its Rank as if it were a Level. You can only use each effect of "The Phantom Knights of Decayed Cloak" once per turn.

Card Image: The Phantom Knights of Doomed Solleret

The Phantom Knights of Doomed Solleret

Level 3 DARK/Warrior Effect
400 ATK / 1400 DEF

If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Doomed Solleret" once per turn this way. You can only use each of the following effects of "The Phantom Knights of Doomed Solleret" once per turn. If this card is Normal or Special Summoned: You can Set 1 "The Phantom Knights" Spell/Trap from your Deck. You can banish this card from your GY, then target up to 2 Level/Rank 3 DARK monsters you control; increase their Levels/Ranks by 1.

Card Image: The Phantom Knights of Fragile Armor

The Phantom Knights of Fragile Armor

Level 4 DARK/Warrior Effect
1000 ATK / 2000 DEF

If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.

Card Image: The Phantom Knights of Lost Vambrace

The Phantom Knights of Lost Vambrace

Normal Trap

Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.)

Card Image: The Phantom Knights of Malevolent Scythe

The Phantom Knights of Malevolent Scythe

Level 3 DARK/Warrior Xyz Effect
1900 ATK / 0 DEF

2 Level 3 DARK monsters
You can detach 1 material from this card; Special Summon 1 "The Phantom Knights" monster from your Deck. If you Xyz Summon an "Xyz Dragon" monster while this card is in the Monster Zone (except during the Damage Step): You can add 1 "Rank-Up-Magic" Spell from your Deck to your hand. If this card is destroyed: You can add 1 of your banished "The Phantom Knights" cards to your hand, except an Xyz Monster. You can only use each effect of "The Phantom Knights of Malevolent Scythe" once per turn.

Card Image: The Phantom Knights of Mist Claws

The Phantom Knights of Mist Claws

Normal Trap

Target 1 of your banished "The Phantom Knights" monsters; add it to your hand. When an opponent's monster declares a direct attack while this card is in your GY: You can target 1 Level 4 or lower "The Phantom Knights" monster in your GY; Special Summon that monster, and if you do, Special Summon this card as a Normal Monster with the same original Level as that monster (Warrior/DARK/ATK 0/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field.

Card Image: The Phantom Knights of Ragged Gloves

The Phantom Knights of Ragged Gloves

Level 3 DARK/Warrior Effect
1000 ATK / 500 DEF

A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
â—Ź If it is Xyz Summoned: It gains 1000 ATK.
You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.

Card Image: The Phantom Knights of Rusty Bardiche

The Phantom Knights of Rusty Bardiche

Link 3 DARK/Warrior Link Effect
2100 ATK

2+ DARK monsters
During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.

Card Image: The Phantom Knights of Shade Brigandine

The Phantom Knights of Shade Brigandine

Normal Trap

Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.

Card Image: The Phantom Knights of Shadow Veil

The Phantom Knights of Shadow Veil

Normal Trap

Target 1 face-up monster you control; it gains 300 ATK/DEF. When an opponent's monster declares a direct attack while this card is in your GY: Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field.

Card Image: The Phantom Knights of Silent Boots

The Phantom Knights of Silent Boots

Level 3 DARK/Warrior Effect
200 ATK / 1200 DEF

If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.

Card Image: The Phantom Knights of Stained Greaves

The Phantom Knights of Stained Greaves

Level 3 DARK/Warrior Effect
1200 ATK / 600 DEF

If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.

Card Image: The Phantom Knights of Tomb Shield

The Phantom Knights of Tomb Shield

Normal Trap

Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn.

Card Image: The Phantom Knights of Torn Scales

The Phantom Knights of Torn Scales

Level 3 DARK/Warrior Effect
600 ATK / 1600 DEF

You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.

Card Image: The Phantom Knights of Umbrage Veil

The Phantom Knights of Umbrage Veil

Normal Trap

If you have a "The Phantom Knights" monster in your field or GY, you can activate this card the turn it was Set. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 300) (this card is NOT treated as a Trap), then you can change 1 Attack Position monster your opponent controls to Defense Position. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 DARK Xyz Monster. You can only use each effect of "The Phantom Knights of Umbrage Veil" once per turn.

Card Image: The Phantom Knights of Wrong Magnetring

The Phantom Knights of Wrong Magnetring

Normal Trap

When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.)
â—Ź (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.

Card Image: The Phantom Knights' Rank-Up-Magic Launch

The Phantom Knights' Rank-Up-Magic Launch 1

Quick-Play Spell

During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.

Card Image: The Phantom Knights' Rank-Up-Magic Requiem

The Phantom Knights' Rank-Up-Magic Requiem

Normal Spell

Target 1 "The Phantom Knights" or "Xyz Dragon" monster in your GY or banishment; Special Summon it (but negate its effects), then Special Summon from your Extra Deck, 1 "The Phantom Knights" or "Xyz Dragon" Xyz Monster that is 1 Rank higher than a DARK Xyz Monster you control, by using that monster as material (this is treated as an Xyz Summon, transfer its materials). You can only activate 1 "The Phantom Knights' Rank-Up-Magic Requiem" per turn.

Card Image: Timaeus the Knight of Destiny

Timaeus the Knight of Destiny

Level 10 LIGHT/Warrior Fusion Effect
? ATK / ? DEF

"Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Unaffected by other cards' effects. Once per battle, if this card battles, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.

Card Image: Toy Knight

Toy Knight

Level 4 EARTH/Machine Effect
200 ATK / 1200 DEF

Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand.

Card Image: Tristan, Knight of the Underworld

Tristan, Knight of the Underworld

Level 4 DARK/Zombie Effect
1800 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 Zombie monster with 0 DEF in your GY; add it to your hand. Gains 300 ATK if you control another Zombie monster(s).

Card Image: Twilight Rose Black Knight

Twilight Rose Black Knight

Level 3 DARK/Plant Tuner Effect
1000 ATK / 1000 DEF

While you control a Synchro Monster, Plant monsters you control gain 1000 ATK. You can only use each of the following effects of "Twilight Rose Black Knight" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Black Rose Dragon" or 1 Level 4 or lower Plant monster from your GY, but negate its effects. You can target 1 other Plant monster you control; increase or decrease its Level by 1.

Card Image: Twilight Rose Knight

Twilight Rose Knight

Level 3 DARK/Warrior Tuner Effect
1000 ATK / 1000 DEF

Monsters your opponent controls cannot target Plant monsters for attacks. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Plant monster from your hand.

Card Image: Ultimate Bright Knight Ursatron Alpha

Ultimate Bright Knight Ursatron Alpha

Level 7 WATER/Machine Effect
2000 ATK / 700 DEF

(This card is always treated as an "Ursarctic" and "Drytron" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If you control an "Ursarctic" or "Drytron" monster other than "Ultimate Bright Knight Ursatron Alpha": You can Special Summon this card from your hand, then you can add 1 "Ursarctic" or "Drytron" Spell/Trap from your Deck to your hand. You can only use this effect of "Ultimate Bright Knight Ursatron Alpha" once per turn.

Card Image: Valkyrian Knight

Valkyrian Knight

Level 4 FIRE/Warrior Effect
1900 ATK / 1200 DEF

Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.

Card Image: Vivid Knight

Vivid Knight

Level 4 LIGHT/Beast-Warrior Effect
1700 ATK / 800 DEF

During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.

Card Image: White Knight Lord

White Knight Lord

Level 7 LIGHT/Warrior Effect
2000 ATK / 2000 DEF

You can banish 3 monsters from your GY; Special Summon this card from your hand, then you can apply 1 of these effects.
â—Ź Special Summon 1 "White Knight" or "White Night" monster from your hand or Deck.
â—Ź Add 1 "White Veil" from your Deck to your hand.
You can only use this effect of "White Knight Lord" once per turn. When an attack is declared involving this card and an opponent's monster: Change that opponent's monster's ATK to 0. If this card in its owner's possession is destroyed by an opponent's card: Inflict 1000 damage to your opponent.

Card Image: White Knight of Dogmatika

White Knight of Dogmatika

Level 8 LIGHT/Spellcaster Ritual Effect
500 ATK / 2500 DEF

You can Ritual Summon this card with "Dogmatikalamity". You cannot Special Summon monsters from the Extra Deck. If your opponent activates a card or effect (except during the Damage Step): You can send 1 monster from your Extra Deck to the GY, and if you do, look at your opponent's Extra Deck and send 1 monster from it to the GY. This card gains ATK equal to half the combined ATK of those monsters sent to the GY, until the end of this turn. You can only use this effect of "White Knight of Dogmatika" once per turn.

Card Image: White Steed of the Floral Knights

White Steed of the Floral Knights

Level 6 WIND/Beast Effect
2400 ATK / 1800 DEF

If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.

Card Image: Wind-Up Knight

Wind-Up Knight

Level 4 LIGHT/Warrior Effect
1800 ATK / 1200 DEF

When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.

Card Image: Wonko, Noble Knight of the Forest

Wonko, Noble Knight of the Forest

Level 4 LIGHT/Beast Effect
1100 ATK / 1600 DEF

If this card is Normal or Special Summoned: You can add 1 "Fairy Tale Prologue: Journey's Dawn" from your Deck to your hand, or, if "Fairy Tale Prologue: Journey's Dawn" is in your field or GY, you can draw 1 card instead. You can only use this effect of "Wonko, Noble Knight of the Forest" once per turn. While a card is in a Field Zone, your opponent's monsters cannot target monsters for attacks, except this one. When this card is destroyed by battle: You can make the monster that destroyed it lose 500 ATK.

Card Image: XX-Saber Boggart Knight

XX-Saber Boggart Knight

Level 4 EARTH/Beast-Warrior Effect
1900 ATK / 1000 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an "X-Saber" Synchro Monster.

Card Image: XX-Saber Fulhelmknight

XX-Saber Fulhelmknight

Level 3 EARTH/Warrior Tuner Effect
1300 ATK / 1000 DEF

When an opponent's monster declares an attack: You can target the attacking monster; negate that attack. This effect can only be used once while this card is face-up on the field. If this card destroys an opponent's Defense Position monster by battle: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon it.

Card Image: Zubaba Knight

Zubaba Knight

Level 3 EARTH/Warrior Effect
1600 ATK / 900 DEF

At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.

Card Image: Zubababa Knight

Zubababa Knight

Level 3 EARTH/Warrior Effect
1600 ATK / 900 DEF

If this card is Normal or Special Summoned: You can activate 1 of these effects;
â—Ź Add 1 "Zubaba" monster from your Deck to your hand, except "Zubababa Knight". This card's Level becomes that added monster's Level.
â—Ź Destroy 1 Level 4 or lower Defense Position monster your opponent controls.
If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Gagaga" monster from your Deck to your hand. You can only use each effect of "Zubababa Knight" once per turn.

Card Image: Zure, Knight of Dark World

Zure, Knight of Dark World

Level 4 DARK/Fiend Normal
1800 ATK / 1500 DEF

The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.

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