Showing 120 results where ATK > DEF (took 301.734µs)
Card Image: Armed Dragon Thunder LV3

Armed Dragon Thunder LV3

Level 3 WIND/Dragon Effect
1200 ATK / 900 DEF

This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.

Card Image: Armed Dragon Thunder LV5

Armed Dragon Thunder LV5

Level 5 WIND/Dragon Effect
2400 ATK / 1700 DEF

This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.

Card Image: Armed Dragon Thunder LV7

Armed Dragon Thunder LV7

Level 7 WIND/Dragon Effect
2800 ATK / 1000 DEF

This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.

Card Image: Armed Dragon, the Armored Dragon

Armed Dragon, the Armored Dragon

Level 4 WIND/Dragon Effect
1900 ATK / 1400 DEF

When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except "Armed Dragon, the Armored Dragon", but it cannot attack directly this turn.

Card Image: Armed Neos

Armed Neos

Level 10 WIND/Warrior Fusion Effect
3500 ATK / 3000 DEF

"Elemental HERO Neos" + 1 "Armed Dragon" monster
Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect.
â—Ź During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

Card Image: Armed Sea Hunter

Armed Sea Hunter

Level 4 WATER/Sea Serpent Effect
1800 ATK / 400 DEF

After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.

Card Image: Armor Exe

Armor Exe

Level 4 LIGHT/Rock Effect
2400 ATK / 1400 DEF

This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.

Card Image: Armored Axon Kicker

Armored Axon Kicker

Level 6 EARTH/Psychic Effect
2200 ATK / 1800 DEF

If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took.

Card Image: Armored Bee

Armored Bee

Level 4 WIND/Insect Effect
1600 ATK / 1200 DEF

Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase.

Card Image: Armored Bitron

Armored Bitron

Level 2 DARK/Cyberse Effect
500 ATK / 0 DEF

You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn.

Card Image: Armored Lizard

Armored Lizard

Level 4 EARTH/Reptile Normal
1500 ATK / 1200 DEF

A lizard with a very tough hide and a vicious bite.

Card Image: Armored White Bear

Armored White Bear

Level 4 WATER/Beast Effect
1800 ATK / 1400 DEF

If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn.

Card Image: Armored Zombie

Armored Zombie

Level 3 DARK/Zombie Normal
1500 ATK / 0 DEF

This warrior blindly swings a deadly blade with devastating force.

Card Image: Armoroid

Armoroid

Level 8 EARTH/Machine Effect
2700 ATK / 2000 DEF

If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.

Card Image: Armory Arm

Armory Arm

Level 4 LIGHT/Machine Synchro Effect
1800 ATK / 1200 DEF

1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Card Image: Arms of Genex Return Zero

Arms of Genex Return Zero

Level 10 DARK/Machine Synchro Effect
3100 ATK / 2950 DEF

1 DARK Tuner + 1+ non-Tuner monsters
When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute; negate the activation, and if you do, destroy that monster. (You can only banish each Attribute once per turn to activate this effect of "Arms of Genex Return Zero".) Once per turn: You can target up to 6 of your "Genex" monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones.

Card Image: Army of the Haunted

Army of the Haunted

Level 6 DARK/Zombie Effect
2400 ATK / 0 DEF

If you control "Call of the Haunted" and this card is in your hand or GY: You can Special Summon this card. If this card is sent to the GY: You can target 1 "Call of the Haunted" in your GY; Set it. You can only use each effect of "Army of the Haunted" once per turn.

Card Image: Arnis, the Empowered Warrior

Arnis, the Empowered Warrior

Level 4 FIRE/Warrior Effect
1700 ATK / 1200 DEF

When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.

Card Image: Aroma Jar

Aroma Jar

Level 1 WIND/Rock Flip Effect
500 ATK / 400 DEF

If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.

Card Image: Aromage Bergamot

Aromage Bergamot

Level 6 FIRE/Plant Effect
2400 ATK / 1800 DEF

While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn.

Card Image: Aromage Cananga

Aromage Cananga

Level 3 EARTH/Plant Effect
1400 ATK / 1000 DEF

While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.

Card Image: Aromage Laurel

Aromage Laurel

Level 1 WIND/Plant Effect
800 ATK / 0 DEF

If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn.

Card Image: Aromage Marjoram

Aromage Marjoram

Level 5 DARK/Plant Effect
2000 ATK / 1600 DEF

While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn.
â—Ź When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
â—Ź If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.

Card Image: Aromage Rosemary

Aromage Rosemary

Level 4 WATER/Plant Effect
1800 ATK / 700 DEF

While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.

Card Image: Aromalilith Magnolia

Aromalilith Magnolia

Level 8 DARK/Plant Fusion Effect
2600 ATK / 1800 DEF

1 "Aroma" monster + 1 Plant monster
While your LP are higher than your opponent's, Plant monsters you control cannot be destroyed by your opponent's card effects. Once per turn: You can pay 2000 LP; banish cards on the field equal to the number of "Humid Winds", "Dried Winds", and "Blessed Winds" you control. Once per turn, if you gain LP, even during the Damage Step: You can make all Plant monsters you currently control gain ATK equal to the LP gained, until the end of this turn.

Card Image: Aromaseraphy Rosemary

Aromaseraphy Rosemary

Level 5 LIGHT/Plant Synchro Effect
2000 ATK / 900 DEF

1 Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn.

Card Image: Aromaseraphy Sweet Marjoram

Aromaseraphy Sweet Marjoram

Level 6 LIGHT/Plant Synchro Effect
2200 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner monsters
While your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of "Aromaseraphy Sweet Marjoram" once per turn.
â—Ź If this card is Synchro Summoned: You can add 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your Deck to your hand.
â—Ź If you gain LP: Target 1 card your opponent controls; destroy it.

Card Image: Artifact Durendal

Artifact Durendal

Level 5 LIGHT/Fairy Xyz Effect
2400 ATK / 2100 DEF

2 Level 5 monsters
Once per turn, during either player's turn, you can activate 1 of these effects.
â—Ź When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls".
â—Ź You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.

Card Image: Artifact Failnaught

Artifact Failnaught

Level 5 LIGHT/Fairy Effect
2000 ATK / 1600 DEF

You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can target 1 "Artifact" monster in your Graveyard; Set that target in your Spell & Trap Zone as a Spell Card.

Card Image: Artifact Labrys

Artifact Labrys

Level 5 LIGHT/Fairy Effect
2300 ATK / 1000 DEF

You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. When an "Artifact" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand.

Card Image: Artifact Moralltach

Artifact Moralltach

Level 5 LIGHT/Fairy Effect
2100 ATK / 1400 DEF

You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.

Card Image: Artifact Scythe

Artifact Scythe 100

Level 5 LIGHT/Fairy Effect
2200 ATK / 900 DEF

You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.

Card Image: Artmage Diactorus

Artmage Diactorus

Level 8 LIGHT/Fairy Fusion Effect
2800 ATK / 2500 DEF

"Medius the Pure" + 1 "Artmage" monster
You can target 1 monster on the field; change its battle position. When your opponent activates a card or effect on the field, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Medius the Pure" from your hand, Deck, or banishment. You can only use each effect of "Artmage Diactorus" once per turn.

Card Image: Artmage Finmel

Artmage Finmel

Level 7 LIGHT/Warrior Effect
2400 ATK / 1500 DEF

Your opponent cannot target Level 6 or lower "Artmage" monsters you control with card effects. You can only use each of the following effects of "Artmage Finmel" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved.

Card Image: Artmage Graflare

Artmage Graflare

Level 5 LIGHT/Dragon Effect
2100 ATK / 1500 DEF

The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Artmage Graflare" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can Set 1 "Artmage" Spell from your Deck. You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you have 3 or more different Monster Types on your field.

Card Image: Artmage Non-Finito

Artmage Non-Finito 15

Level 7 EARTH/Illusion Fusion Effect
2400 ATK / 1500 DEF

2 "Artmage" monsters
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by discarding 1 Spell/Trap and Tributing 1 Level 7 or higher "Artmage" monster from your hand or field. You can only Special Summon "Artmage Non-Finito" once per turn this way, no matter which method you use. If this card is Special Summoned: You can Set 1 "Artmage" Spell/Trap from your Deck. Once per opponent's turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control.

Card Image: Artmage Power Patron

Artmage Power Patron

Level 1 EARTH/Illusion Effect
300 ATK / 200 DEF

You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Artmage Power Patron" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmage" Fusion Monster or 1 "Nerva the Power Patron of Creation" from your Extra Deck, using this card you control and monsters from your hand or field. If this card is sent from the hand or field to the GY: You can add 1 "Artmage" Spell/Trap from your Deck to your hand, with a different name from the cards in your GY.

Card Image: Ascator, Dawnwalker

Ascator, Dawnwalker

Level 5 EARTH/Spellcaster Effect
2300 ATK / 1500 DEF

You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.

Card Image: Ashura King

Ashura King

Level 3 EARTH/Warrior Xyz Effect
2100 ATK / 0 DEF

3+ Level 3 monsters
While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. At the start of the Damage Step, if this card battles: It gains 200 ATK. When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. You can only use this effect of "Ashura King" once per turn.

Card Image: Askaan, the Bicorned Ghoti

Askaan, the Bicorned Ghoti

Level 8 WATER/Fish Synchro Effect
2700 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.

Card Image: Assault Beast

Assault Beast

Level 4 EARTH/Beast-Warrior Effect
1900 ATK / 1200 DEF

You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.

Card Image: Assault Blackwing - Chidori the Rain Sprinkling

Assault Blackwing - Chidori the Rain Sprinkling

Level 7 DARK/Winged Beast Synchro Effect
2600 ATK / 2000 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. This card gains 300 ATK for each "Blackwing" monster in your Graveyard. When this card is destroyed and sent to the Graveyard: You can target 1 Winged Beast-Type Synchro Monster in your Graveyard, except "Assault Blackwing - Chidori the Rain Sprinkling"; Special Summon it.

Card Image: Assault Blackwing - Kunai the Drizzle

Assault Blackwing - Kunai the Drizzle

Level 5 DARK/Winged Beast Effect
2100 ATK / 1600 DEF

You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn.

Card Image: Assault Blackwing - Kusanagi the Gathering Storm

Assault Blackwing - Kusanagi the Gathering Storm

Level 9 DARK/Winged Beast Synchro Effect
3000 ATK / 1000 DEF

1 Tuner + 1+ non-Tuners
If this card is Synchro Summoned using a "Blackwing" monster as material, it is treated as a Tuner while face-up on the field. After this card is Synchro Summoned, for the rest of this turn, it gains ATK equal to the total original ATK of the Synchro Monsters used as its material. Can attack all your opponent's monsters, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Assault Blackwing - Onimaru the Divine Thunder

Assault Blackwing - Onimaru the Divine Thunder

Level 12 DARK/Winged Beast Synchro Effect
3000 ATK / 2000 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

Card Image: Assault Blackwing - Raikiri the Rain Shower

Assault Blackwing - Raikiri the Rain Shower

Level 7 DARK/Winged Beast Synchro Effect
2600 ATK / 2000 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them.

Card Image: Assault Blackwing - Sayo the Rain Hider

Assault Blackwing - Sayo the Rain Hider

Level 2 DARK/Winged Beast Synchro Effect
800 ATK / 100 DEF

1 Tuner + 1 non-Tuner monster
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle.

Card Image: Assault Dog

Assault Dog

Level 4 EARTH/Beast Effect
1200 ATK / 800 DEF

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dog" from your Deck.

Card Image: Assault Lich

Assault Lich

Level 4 DARK/Zombie Tuner Effect
1500 ATK / 0 DEF

If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Assault Lich" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 monster that mentions "Assault Mode Activate", or 1 Level 4 or lower Zombie monster, from your GY. If this card is sent to the GY as Synchro Material: You can add 1 "Assault Slash" or "Assault Counter" from your Deck to your hand.

Card Image: Assault Mercenary

Assault Mercenary

Level 4 EARTH/Warrior Effect
1800 ATK / 300 DEF

Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.

Card Image: Assault Sentinel

Assault Sentinel

Level 4 EARTH/Beast-Warrior Effect
1600 ATK / 800 DEF

You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.

Card Image: Assault Sonic Warrior

Assault Sonic Warrior

Level 2 WIND/Warrior Effect
1000 ATK / 0 DEF

If you control "Junk Warrior", "Assault Mode Activate", or a card that mentions either of those cards: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Synchron" monster or 1 "Assault Mode Activate" from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can make all monsters you control gain 500 ATK, for the rest of this turn. You can only use each effect of "Assault Sonic Warrior" once per turn.

Card Image: Assault Synchron

Assault Synchron 1

Level 2 DARK/Machine Tuner Effect
700 ATK / 0 DEF

During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.

Card Image: Assault Wyvern

Assault Wyvern

Level 4 LIGHT/Dragon Effect
1800 ATK / 1100 DEF

When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern".

Card Image: Asset Mountis

Asset Mountis

Level 7 LIGHT/Insect Effect
2300 ATK / 2000 DEF

If your opponent controls a Level 6 or lower monster: You can Special Summon this card from your hand. If you have more cards in your hand than your opponent: You can change the battle positions of all monsters on the field, all other Insect monsters on the field become the same Attribute and Level as this card, also you cannot Special Summon monsters for the rest of this turn, except Insect monsters. If this card is destroyed: You can add 1 Level 8 or higher Insect monster from your Deck to your hand. You can only use each effect of "Asset Mountis" once per turn.

Card Image: Astrograph Sorcerer

Astrograph Sorcerer

Level 7 PS 1 DARK/Spellcaster Pendulum Effect
2500 ATK / 2000 DEF

[ Pendulum Effect ]
During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn.


[ Monster Effect ]


If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)

Card Image: Astrograph Sorcerer, the Star Magician

Astrograph Sorcerer, the Star Magician

Level 7 PS 1 DARK/Spellcaster Pendulum Effect
2500 ATK / 2000 DEF

[ Pendulum Effect ]
During your Main Phase: You can destroy this card, and if you do, place 1 Pendulum Monster whose Pendulum Scale is 1 from your hand or Deck in your Pendulum Zone, except "Astrograph Sorcerer, the Star Magician", but it cannot activate its Pendulum Effects this turn. You can only use this effect of "Astrograph Sorcerer, the Star Magician" once per turn.


[ Monster Effect ]


If a face-up Monster Card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 of those destroyed monsters from your GY or face-up Extra Deck. During the Main Phase (Quick Effect): You can Tribute this card, then you can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or face-up Extra Deck into the Deck. You can only use each effect of "Astrograph Sorcerer, the Star Magician" once per turn.

Card Image: Astrolasma Urania

Astrolasma Urania

Level 7 LIGHT/Thunder Effect
2400 ATK / 1000 DEF

You can Special Summon this card (from your hand) by returning up to 2 monsters you control to the hand. You can only Special Summon "Astrolasma Urania" once per turn this way. You can only use each of the following effects of "Astrolasma Urania" once per turn. If this card is Special Summoned: You can reveal any number of monsters with different Levels in your hand, then target that many face-up cards your opponent controls; negate their effects. If this card on the field is destroyed by card effect and sent to the GY: You can add this card to your hand.

Card Image: Asura Priest

Asura Priest

Level 4 LIGHT/Fairy Spirit Effect
1700 ATK / 1200 DEF

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.

Card Image: Athena

Athena

Level 7 LIGHT/Fairy Effect
2600 ATK / 800 DEF

If another Fairy monster(s) is Summoned: Inflict 600 damage to your opponent. Once per turn: You can send 1 face-up Fairy monster you control to the GY, except "Athena", then target 1 Fairy monster in your GY, except "Athena"; Special Summon that target.

Card Image: Atlantean Attack Squad

Atlantean Attack Squad

Level 3 WATER/Sea Serpent Effect
1400 ATK / 0 DEF

This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card.

Card Image: Atlantean Dragoons

Atlantean Dragoons 40

Level 4 WATER/Sea Serpent Effect
1800 ATK / 0 DEF

All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".

Card Image: Atlantean Marksman

Atlantean Marksman

Level 3 WATER/Sea Serpent Effect
1400 ATK / 0 DEF

When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.

Card Image: Atlantean Pikeman

Atlantean Pikeman

Level 2 WATER/Sea Serpent Normal
1400 ATK / 0 DEF

The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.

Card Image: Atomic Scrap Dragon

Atomic Scrap Dragon

Level 10 EARTH/Dragon Synchro Effect
3200 ATK / 2400 DEF

1 "Scrap" Tuner + 2 or more non-Tuner monsters
Once per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards you selected to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it.

Card Image: Attachment Cybern

Attachment Cybern

Level 3 LIGHT/Dragon Effect
1600 ATK / 800 DEF

You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.

Card Image: Aurora Paragon

Aurora Paragon

Level 4 LIGHT/Fairy Effect
1500 ATK / 1000 DEF

Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.

Card Image: Aussa the Earth Channeler

Aussa the Earth Channeler

Level 5 EARTH/Spellcaster Effect
1850 ATK / 1500 DEF

(This card is always treated as a "Charmer" card.)
You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.

Card Image: Autorokket Dragon

Autorokket Dragon

Level 3 DARK/Dragon Effect
1600 ATK / 1000 DEF

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn.

Card Image: Avance, Swordsman of the Nekroz

Avance, Swordsman of the Nekroz

Level 4 WATER/Spellcaster Effect
1500 ATK / 800 DEF

If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. When this card is Normal Summoned: You can Special Summon 1 "Nekroz" monster from your Deck, except "Avance, Swordsman of the Nekroz". If this card is Tributed by card effect: You can add any number of your banished "Nekroz" cards with different names to your hand. You can only use this effect of "Avance, Swordsman of the Nekroz" once per Duel.

Card Image: Avendread Savior

Avendread Savior

Link 2 DARK/Zombie Link Effect
1600 ATK / 0 DEF

2 Zombie monsters
This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn.
â—Ź You can target 1 "Vendread" card in your GY; add it to your hand.
â—Ź During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.

Card Image: Avenging Knight Parshath

Avenging Knight Parshath

Level 8 LIGHT/Fairy Synchro Effect
2600 ATK / 2100 DEF

1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Awakening of the Possessed - Gagigobyte

Awakening of the Possessed - Gagigobyte

Level 5 WATER/Reptile Effect
2000 ATK / 200 DEF

You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn.
â—Ź When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card.
â—Ź If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.

Card Image: Awakening of the Possessed - Greater Inari Fire

Awakening of the Possessed - Greater Inari Fire

Level 5 FIRE/Pyro Effect
2000 ATK / 200 DEF

You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn.
â—Ź When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice).
â—Ź If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.

Card Image: Awakening of the Possessed - Nefariouser Archfiend

Awakening of the Possessed - Nefariouser Archfiend

Level 5 EARTH/Beast Effect
2000 ATK / 200 DEF

You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.
â—Ź When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
â—Ź If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.

Card Image: Awakening of the Possessed - Rasenryu

Awakening of the Possessed - Rasenryu

Level 5 WIND/Dragon Effect
2000 ATK / 200 DEF

You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn.
â—Ź When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand.
â—Ź If this card is sent from the field to the GY: You can add 1 "Spiritual Wind Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.

Card Image: Axe Dragonute

Axe Dragonute

Level 4 DARK/Dragon Effect
2000 ATK / 1200 DEF

If this card attacks, it is changed to Defense Position at the end of the Damage Step.

Card Image: Axe Raider

Axe Raider

Level 4 EARTH/Warrior Normal
1700 ATK / 1150 DEF

An axe-wielding monster of tremendous strength and agility.

Card Image: Axon Kicker Oracle

Axon Kicker Oracle

Level 10 EARTH/Psychic Fusion Effect
2900 ATK / 1000 DEF

1 Psychic monster + 1 Synchro, Xyz, or Link Monster
After this card is Fusion Summoned, it gains 1000 ATK for each Synchro, Xyz, and Link Monster used as its material, until the end of the next turn. You can only use each of the following effects of "Axon Kicker Oracle" once per turn. When your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, banish that monster(s). If this Fusion Summoned card is sent to the GY: You can banish 1 "Teleport" Normal or Quick-Play Spell from your GY; Special Summon this card.

Card Image: Azamina Ilia Silvia

Azamina Ilia Silvia 20

Level 6 DARK/Illusion Fusion Effect
1900 ATK / 1500 DEF

1 Illusion monster + 1 LIGHT Spellcaster monster
Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

Card Image: Azamina Moa Regina

Azamina Moa Regina

Level 8 DARK/Illusion Fusion Effect
3000 ATK / 2000 DEF

1 Illusion monster + 1 Level 6 or higher Fiend monster
You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.

Card Image: Azamina Sol Erysichthon

Azamina Sol Erysichthon

Level 6 DARK/Illusion Fusion Effect
2700 ATK / 0 DEF

1 Illusion monster + 1 Fiend monster
If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.

Card Image: Aztekipede, the Worm Warrior

Aztekipede, the Worm Warrior

Level 4 EARTH/Insect Effect
1900 ATK / 400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.

Card Image: B. Dragon Jungle King

B. Dragon Jungle King

Level 6 EARTH/Dragon Normal
2100 ATK / 1800 DEF

''A jet-black dragon found in the deepest jungles who normally devours trees.''

Card Image: B.E.S. Big Core

B.E.S. Big Core

Level 6 DARK/Machine Effect
2300 ATK / 1100 DEF

If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.

Card Image: B.E.S. Big Core MK-2

B.E.S. Big Core MK-2

Level 6 FIRE/Machine Effect
2400 ATK / 1100 DEF

If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.

Card Image: B.E.S. Big Core MK-3

B.E.S. Big Core MK-3

Level 8 LIGHT/Machine Effect
2700 ATK / 1900 DEF

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.

Card Image: B.E.S. Covered Core

B.E.S. Covered Core

Level 7 EARTH/Machine Effect
2500 ATK / 800 DEF

When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.

Card Image: B.E.S. Crystal Core

B.E.S. Crystal Core

Level 5 WATER/Machine Effect
2100 ATK / 1000 DEF

When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.

Card Image: Baby Dragon

Baby Dragon

Level 3 WIND/Dragon Normal
1200 ATK / 700 DEF

Much more than just a child, this dragon is gifted with untapped power.

Card Image: Baby Raccoon Ponpoko

Baby Raccoon Ponpoko

Level 2 EARTH/Beast Effect
800 ATK / 0 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.

Card Image: Bacha the Melodious Maestra

Bacha the Melodious Maestra

Level 7 LIGHT/Fairy Fusion Effect
2500 ATK / 1800 DEF

2 "Melodious" monsters
While you control this Fusion Summoned card, the activated effects of your "Melodious" Fusion Monsters cannot be negated. You can only use each of the following effects of "Bacha the Melodious Maestra" once per turn. If this card is Special Summoned: You can Special Summon 1 "Melodious" monster from your Deck. If this card is sent to the GY: You can target 1 "Melodious" monster in your GY, except "Bacha the Melodious Maestra"; Special Summon it in Defense Position.

Card Image: Backlinker

Backlinker

Level 3 DARK/Cyberse Effect
1600 ATK / 0 DEF

If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

Card Image: Backup @Ignister

Backup @Ignister

Level 3 DARK/Cyberse Tuner Effect
1200 ATK / 800 DEF

If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.

Card Image: Backup Operator

Backup Operator

Level 3 LIGHT/Cyberse Effect
1200 ATK / 800 DEF

You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn.

Card Image: Backup Secretary

Backup Secretary

Level 3 LIGHT/Cyberse Effect
1200 ATK / 800 DEF

If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.

Card Image: Backup Warrior

Backup Warrior

Level 5 EARTH/Warrior Effect
2100 ATK / 0 DEF

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card.

Card Image: Bacon Saver

Bacon Saver

Level 2 DARK/Zombie Effect
700 ATK / 600 DEF

During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.

Card Image: Baelgrill de Nouvelles

Baelgrill de Nouvelles

Level 6 DARK/Warrior Ritual Effect
2400 ATK / 1850 DEF

You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can negate the effects of all face-up cards your opponent currently controls (until the end of this turn), then, if this card was Special Summoned by the effect of a "Nouvelles" monster, you can Tribute as many monsters your opponent controls as possible. (Quick Effect): You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 "Hungry Burger" from your hand or Deck. You can only use each effect of "Baelgrill de Nouvelles" once per turn.

Card Image: Bahamut Shark

Bahamut Shark 81

Level 4 WATER/Sea Serpent Xyz Effect
2600 ATK / 2100 DEF

2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

Card Image: Baku the Beast Ninja

Baku the Beast Ninja

Level 3 WIND/Beast Effect
1500 ATK / 600 DEF

If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.

Card Image: Balameuniere de Nouvelles

Balameuniere de Nouvelles

Level 5 DARK/Beast-Warrior Ritual Effect
2000 ATK / 1850 DEF

You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can add 1 "Nouvelles" or "Recipe" card from your Deck to your hand. You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 Level 6 "Nouvelles" Ritual Monster from your hand or Deck. This is a Quick Effect if this card was Special Summoned by the effect of a "Nouvelles" monster. You can only use each effect of "Balameuniere de Nouvelles" once per turn.

Card Image: Balancer Lord

Balancer Lord

Level 4 LIGHT/Cyberse Effect
1700 ATK / 1200 DEF

Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.

Card Image: Banisher of the Radiance

Banisher of the Radiance

Level 3 LIGHT/Fairy Effect
1600 ATK / 0 DEF

Any card sent to the Graveyard is banished instead.

Card Image: Baobaboon

Baobaboon

Level 3 DARK/Plant Effect
1200 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck.

Card Image: Barbar, Malebranche of the Burning Abyss

Barbar, Malebranche of the Burning Abyss

Level 3 DARK/Fiend Effect
1700 ATK / 1000 DEF

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.
â—Ź If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
â—Ź If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.

Card Image: Baron of the Fiend Sword

Baron of the Fiend Sword

Level 4 DARK/Fiend Normal
1550 ATK / 800 DEF

An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.

Card Image: Baronne de Fleur

Baronne de Fleur 80

Level 10 WIND/Warrior Synchro Effect
3000 ATK / 2400 DEF

1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

Card Image: Barrel Dragon

Barrel Dragon

Level 7 DARK/Machine Effect
2600 ATK / 2200 DEF

Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.

Card Image: Barrel Lily

Barrel Lily

Level 3 EARTH/Plant Normal
1100 ATK / 600 DEF

''This wicked flower attacks enemies with pollen projectiles.''

Card Image: Batteryman Charger

Batteryman Charger

Level 5 LIGHT/Thunder Effect
1800 ATK / 1200 DEF

When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.

Card Image: Batteryman Fuel Cell

Batteryman Fuel Cell

Level 6 LIGHT/Thunder Effect
2100 ATK / 0 DEF

If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Batteryman" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand.

Card Image: Batteryman Industrial Strength

Batteryman Industrial Strength

Level 8 LIGHT/Thunder Effect
2600 ATK / 0 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.

Card Image: Battle Ox

Battle Ox

Level 4 EARTH/Beast-Warrior Normal
1700 ATK / 1000 DEF

A monster with tremendous power, it destroys enemies with a swing of its axe.

Card Image: Battle Steer

Battle Steer

Level 5 EARTH/Beast-Warrior Normal
1800 ATK / 1300 DEF

A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.

Card Image: Battle Survivor

Battle Survivor

Level 4 EARTH/Warrior Effect
1600 ATK / 800 DEF

At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.

Card Image: Battlecruiser Dianthus

Battlecruiser Dianthus

Level 3 EARTH/Plant Xyz Effect
2100 ATK / 1800 DEF

3 Level 3 monsters
You can detach 1 Xyz Material from this card; inflict 200 damage to your opponent for each card in their hand. You can only use the effect of "Battlecruiser Dianthus" once per turn.

Card Image: Battleguard King

Battleguard King

Level 8 EARTH/Warrior Effect
3000 ATK / 1100 DEF

Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.

Card Image: Battlestorm

Battlestorm

Level 4 DARK/Winged Beast Effect
1700 ATK / 1000 DEF

This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls; destroy that target. You must control 3 or more Winged Beast-Type monsters to activate and to resolve this effect.

Card Image: Battlewasp - Arbalest the Rapidfire

Battlewasp - Arbalest the Rapidfire

Level 4 WIND/Insect Effect
1800 ATK / 800 DEF

When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.

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