Showing 28 results where name is ain (took 3.970332ms)
Card Image: Ultimate Crystal Rainbow Dragon Overdrive

Ultimate Crystal Rainbow Dragon Overdrive

Level 12 LIGHT/Dragon Fusion Effect
4000 ATK / 0 DEF

1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters
Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.

Card Image: Unchained Abomination

Unchained Abomination

Link 4 DARK/Fiend Link Effect
3000 ATK

2+ monsters including a Link Monster
If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.

Card Image: Unchained Soul Lord of Yama

Unchained Soul Lord of Yama

Link 2 DARK/Fiend Link Effect
2000 ATK

2 Fiend monsters
If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.

Card Image: Unchained Soul of Anguish

Unchained Soul of Anguish

Link 3 DARK/Fiend Link Effect
2400 ATK

2+ monsters including an "Unchained Soul" monster
You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.

Card Image: Unchained Soul of Disaster

Unchained Soul of Disaster

Level 8 DARK/Fiend Effect
0 ATK / 3000 DEF

Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn.
â—Ź You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material.
â—Ź If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it.

Card Image: Unchained Soul of Rage

Unchained Soul of Rage

Link 2 DARK/Fiend Link Effect
1800 ATK

2 monsters including an "Unchained Soul" monster
During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.

Card Image: Unchained Soul of Sharvara

Unchained Soul of Sharvara

Level 6 FIRE/Fiend Effect
2000 ATK / 1500 DEF

During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.

Card Image: Unchained Soul of Shyama

Unchained Soul of Shyama

Level 6 WATER/Fiend Effect
2000 ATK / 1500 DEF

You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Soul of Shyama" once per turn.

Card Image: Unchained Twins - Aruha

Unchained Twins - Aruha

Level 3 FIRE/Fiend Effect
1500 ATK / 1500 DEF

You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.

Card Image: Unchained Twins - Rakea

Unchained Twins - Rakea

Level 3 WATER/Fiend Effect
1500 ATK / 1500 DEF

(Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn.

Card Image: Unchained Twins - Sarama

Unchained Twins - Sarama

Level 3 DARK/Fiend Effect
1500 ATK / 1500 DEF

You can target 1 "Unchained" card in your GY, except "Unchained Twins - Sarama"; Set it to your field, then destroy 1 card you control. If this card on the field is destroyed by card effect, except "Unchained Twins - Sarama", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Sarama". You can only use each effect of "Unchained Twins - Sarama" once per turn.

Card Image: Until Noble Arms are Needed Once Again

Until Noble Arms are Needed Once Again

Normal Trap

Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn.

Card Image: Vain Betrayer

Vain Betrayer

Continuous Trap

When an opponent's Xyz Monster declares an attack: Activate this card by targeting the attacking monster. It cannot attack, also its effects are negated. While that monster is on the field, during each of your opponent's End Phases: Send the top 3 cards of the opponent's Deck to the Graveyard. When that monster leaves the field, destroy this card.

Card Image: Vampire Retainer

Vampire Retainer

Level 2 DARK/Zombie Effect
1200 ATK / 0 DEF

If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.

Card Image: Vampire's Domain

Vampire's Domain

Continuous Spell

Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.

Card Image: Vernusylph of the Thawing Mountains

Vernusylph of the Thawing Mountains

Level 3 EARTH/Fairy Effect
1100 ATK / 0 DEF

You can discard this card, and 1 monster or "Vernusylph" card; draw 1 card, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Vernusylph of the Thawing Mountains" once per turn.

Card Image: Violent Rain

Violent Rain

Level 4 WATER/Aqua Normal
1550 ATK / 800 DEF

This monster can call forth sudden torrents of battering rain.

Card Image: Vodnika the Fountain Spirit

Vodnika the Fountain Spirit

Level 10 LIGHT/Aqua Effect
2000 ATK / 2100 DEF

If a Level 10 monster(s) is sent to the GY, except "Vodnika the Fountain Spirit" (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not) in Defense Position, but banish it when it leaves the field. You can target 1 Level 10 monster in your GY; Special Summon it to your opponent's field (but negate its effects), then draw 1 card. You can only use each effect of "Vodnika the Fountain Spirit" once per turn.

Card Image: Wailing of the Unchained Souls

Wailing of the Unchained Souls

Continuous Spell

If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn.

Card Image: War Rock Mountain

War Rock Mountain

Field Spell

When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.

Card Image: Wattrain

Wattrain

Normal Spell

Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn.

Card Image: Wind-Up Zenmaines

Wind-Up Zenmaines

Level 3 FIRE/Machine Xyz Effect
1500 ATK / 2100 DEF

2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.

Card Image: Wind-Up Zenmaintenance

Wind-Up Zenmaintenance

Link 2 LIGHT/Machine Link Effect
1800 ATK

2 "Wind-Up" monsters
If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn.
â—Ź If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand.
â—Ź You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.

Card Image: Witchcrafter Haine

Witchcrafter Haine

Level 7 DARK/Spellcaster Effect
2400 ATK / 1000 DEF

Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.

Card Image: Wood Remains

Wood Remains

Level 3 DARK/Zombie Normal
1000 ATK / 900 DEF

''A living corpse of wood re-animated by the power of darkness.''

Card Image: Yosen Training Grounds

Yosen Training Grounds

Continuous Spell

Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn.
â—Ź 1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field).
â—Ź 3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.

Card Image: Yosenju Oroshi Channeling

Yosenju Oroshi Channeling

Normal Spell

If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters.
â—Ź Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand.
â—Ź Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase.

Card Image: Zalen the Shackled Dragon

Zalen the Shackled Dragon 10

Level 7 DARK/Dragon Synchro Tuner Effect
2800 ATK / 2100 DEF

1 Tuner + 1+ Synchro Monsters
If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects;
â—Ź Negate the first effect, and if you do, destroy that card.
â—Ź Negate the second effect, and if you do, destroy that card.
You can only use this effect of "Zalen the Shackled Dragon" once per turn.

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