Showing 120 results where level/rank is 4 (took 1.089729ms)
Card Image: Tindangle Trinity

Tindangle Trinity

Level 4 DARK/Fiend Flip Effect
0 ATK / 1500 DEF

FLIP: You can Special Summon 1 "Tindangle Base Gardna" from your Deck.
If this card was flipped face-up, your "Tindangle" monsters cannot be destroyed by battle. If this card is sent to the GY as Link Material for the Link Summon of a "Tindangle" monster: You can add 1 "Gergonne's End" from your Deck to your hand, and if you do, send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Tindangle Trinity" once per turn.

Card Image: Token Collector

Token Collector

Level 4 EARTH/Fiend Effect
0 ATK / 2000 DEF

If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the Token was Special Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens.

Card Image: Tongyo

Tongyo

Level 4 WATER/Fish Normal
1350 ATK / 800 DEF

This monster captures other fish with its long tongue and sucks the energy out of them.

Card Image: Toon Alligator

Toon Alligator

Level 4 WATER/Reptile Normal
800 ATK / 1600 DEF

An alligator monster straight from the cartoons.

Card Image: Toon Cannon Soldier

Toon Cannon Soldier

Level 4 DARK/Machine Toon Effect
1400 ATK / 1300 DEF

This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.

Card Image: Toon Gemini Elf

Toon Gemini Elf

Level 4 EARTH/Spellcaster Toon Effect
1900 ATK / 900 DEF

Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.

Card Image: Toon Goblin Attack Force

Toon Goblin Attack Force

Level 4 EARTH/Warrior Toon Effect
2300 ATK / 0 DEF

This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.

Card Image: Toon Harpie Lady

Toon Harpie Lady

Level 4 WIND/Winged Beast Toon Effect
1300 ATK / 1400 DEF

Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Toon Harpie Lady" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.

Card Image: Toon Masked Sorcerer

Toon Masked Sorcerer

Level 4 DARK/Spellcaster Toon Effect
900 ATK / 1400 DEF

Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card.

Card Image: Toon Mermaid

Toon Mermaid

Level 4 WATER/Aqua Toon Effect
1400 ATK / 1500 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Card Image: Top Runner

Top Runner

Level 4 WIND/Machine Tuner Effect
1100 ATK / 800 DEF

All face-up Synchro Monsters you control gain 600 ATK.

Card Image: Tornado Bird

Tornado Bird

Level 4 WIND/Winged Beast Flip Effect
1100 ATK / 1000 DEF

FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.

Card Image: Tornado Dragon

Tornado Dragon

Level 4 WIND/Wyrm Xyz Effect
2100 ATK / 2000 DEF

2 Level 4 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.

Card Image: Toxic Boxfish

Toxic Boxfish

Level 4 WATER/Fish Synchro Effect
1800 ATK / 800 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card in either GY; banish it. If this card is banished: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Toxic Boxfish" once per turn.

Card Image: Toy Knight

Toy Knight

Level 4 EARTH/Machine Effect
200 ATK / 1200 DEF

Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand.

Card Image: Toy Magician

Toy Magician

Level 4 LIGHT/Spellcaster Effect
1600 ATK / 1500 DEF

You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this Set card in your Spell & Trap Zone was destroyed by an opponent's card effect and sent to the GY this turn: Special Summon this card. If this card is Flip Summoned: Destroy Spells and Traps on the field, equal to the number of "Toy Magicians" on the field.

Card Image: Toy Soldier

Toy Soldier

Level 4 LIGHT/Warrior Effect
1500 ATK / 1000 DEF

You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.

Card Image: Toy Tank

Toy Tank

Level 4 LIGHT/Machine Effect
1000 ATK / 2100 DEF

You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".

Card Image: Trance Archfiend

Trance Archfiend

Level 4 DARK/Fiend Effect
1500 ATK / 500 DEF

Once per turn: You can discard 1 Fiend-Type monster, and if you do, this card gains 500 ATK until the end of this turn. When this card you control is destroyed and sent to your Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.

Card Image: Transonic Bird

Transonic Bird

Level 4 DARK/Winged Beast Ritual Effect
0 ATK / 2400 DEF

You can Ritual Summon this card with "Sonic Tracker". Once per turn: You can reveal 1 Ritual Spell in your hand, add 1 Ritual Monster from your Deck to your hand whose name is listed on that card, and if you do, shuffle the revealed card into the Deck. Once per opponent's turn (Quick Effect): You can send 1 Ritual Spell from your Deck to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. If this Ritual Summoned card is Tributed: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

Card Image: Trap Eater

Trap Eater

Level 4 DARK/Fiend Tuner Effect
1900 ATK / 1600 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by sending 1 face-up Trap Card your opponent controls to the Graveyard, and cannot be Special Summoned by other ways.

Card Image: Trap Reactor Y FI

Trap Reactor Y FI

Level 4 DARK/Machine Effect
800 ATK / 1800 DEF

Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.

Card Image: Traptrix Allomerus

Traptrix Allomerus

Level 4 EARTH/Insect Xyz Effect
2200 ATK / 600 DEF

2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn.
● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.

Card Image: Traptrix Arachnocampa

Traptrix Arachnocampa

Level 4 EARTH/Insect Effect
1300 ATK / 1500 DEF

Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.

Card Image: Traptrix Atrax

Traptrix Atrax

Level 4 EARTH/Insect Effect
1800 ATK / 1000 DEF

This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated.

Card Image: Traptrix Dionaea

Traptrix Dionaea

Level 4 EARTH/Plant Effect
1700 ATK / 1100 DEF

This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.

Card Image: Traptrix Genlisea

Traptrix Genlisea

Level 4 EARTH/Plant Effect
1200 ATK / 1600 DEF

Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn.

Card Image: Traptrix Mantis

Traptrix Mantis

Level 4 EARTH/Insect Effect
1500 ATK / 1300 DEF

When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.

Card Image: Traptrix Myrmeleo

Traptrix Myrmeleo

Level 4 EARTH/Insect Effect
1600 ATK / 1200 DEF

This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.

Card Image: Traptrix Nepenthes

Traptrix Nepenthes

Level 4 EARTH/Plant Effect
800 ATK / 2000 DEF

This card is unaffected by the effects of "Hole" Normal Trap Cards. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use this effect of "Traptrix Nepenthes" once per turn.

Card Image: Traptrix Pinguicula

Traptrix Pinguicula

Level 4 EARTH/Plant Xyz Effect
2500 ATK / 300 DEF

2 Level 4 monsters
While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.

Card Image: Traptrix Pudica

Traptrix Pudica

Level 4 EARTH/Plant Effect
900 ATK / 1900 DEF

Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.

Card Image: Traptrix Rafflesia

Traptrix Rafflesia 10

Level 4 EARTH/Plant Xyz Effect
300 ATK / 2500 DEF

2 Level 4 monsters
This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.

Card Image: Traptrix Vesiculo

Traptrix Vesiculo

Level 4 EARTH/Plant Effect
1400 ATK / 1400 DEF

Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.

Card Image: Treasure Panda

Treasure Panda

Level 4 EARTH/Beast Effect
1100 ATK / 2000 DEF

You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.

Card Image: Tri-Brigade Fraktall

Tri-Brigade Fraktall

Level 4 FIRE/Beast-Warrior Effect
1900 ATK / 1600 DEF

You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn.

Card Image: Tri-Brigade Mercourier

Tri-Brigade Mercourier

Level 4 DARK/Winged Beast Effect
800 ATK / 0 DEF

When your opponent activates a monster effect, while you control a Fusion Monster that mentions "Fallen of Albaz" as material (Quick Effect): You can send this card from your hand or face-up field to the GY; negate that effect. If this card is banished: You can add from your Deck to your hand, 1 "Fallen of Albaz", or 1 monster that mentions it, except "Tri-Brigade Mercourier". You can only use each effect of "Tri-Brigade Mercourier" once per turn.

Card Image: Tri-Brigade Springans Kitt

Tri-Brigade Springans Kitt

Level 4 LIGHT/Beast Effect
1700 ATK / 1000 DEF

If you control a "Tri-Brigade" or "Springans" monster other than "Tri-Brigade Springans Kitt": You can Special Summon this card from your hand. If this card is sent to the GY: You can Special Summon 1 of the following monsters from your GY in Defense Position, except "Tri-Brigade Springans Kitt".
● "Tri-Brigade" monster ● "Springans" monster ● "Fallen of Albaz" or monster that mentions it
You can only use each effect of "Tri-Brigade Springans Kitt" once per turn.

Card Image: Trial of Nightmare

Trial of Nightmare

Level 4 DARK/Fiend Normal
1300 ATK / 900 DEF

This fiend passes judgment on enemies that are locked in coffins.

Card Image: Triamid Master

Triamid Master

Level 4 EARTH/Rock Effect
1800 ATK / 700 DEF

Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).

Card Image: Tribe-Infecting Virus

Tribe-Infecting Virus

Level 4 WATER/Aqua Effect
1600 ATK / 1000 DEF

Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.

Card Image: Tribe-Shocking Virus

Tribe-Shocking Virus

Level 4 WATER/Thunder Effect
1700 ATK / 1000 DEF

Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.

Card Image: Trickstar Aqua Angel

Trickstar Aqua Angel

Level 4 WATER/Fairy Effect
0 ATK / 0 DEF

(This card is always treated as a "Marincess" card.)
Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.

Card Image: Trickstar Candina

Trickstar Candina

Level 4 LIGHT/Fairy Effect
1800 ATK / 400 DEF

When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.

Card Image: Trickstar Narkissus

Trickstar Narkissus

Level 4 LIGHT/Fairy Effect
1000 ATK / 1800 DEF

If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.

Card Image: Trickstar Rhodode

Trickstar Rhodode

Level 4 LIGHT/Fairy Effect
1400 ATK / 1900 DEF

You can discard 1 "Trickstar" card, then target 1 "Trickstar" Link Monster in your GY; Special Summon it. You can only use this effect of "Trickstar Rhodode" once per turn. Each time a card(s) is banished from your opponent's GY, immediately inflict 200 damage to your opponent for each card banished.

Card Image: Trident Warrior

Trident Warrior

Level 4 LIGHT/Warrior Effect
1800 ATK / 1200 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.

Card Image: Triple-Headed Behemoth

Triple-Headed Behemoth

Level 4 WIND/Dragon Effect
1500 ATK / 1200 DEF

If a face-up card(s) you control is destroyed by card effect, even during the Damage Step: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 WIND monster from your GY during the End Phase of this turn, but its ATK/DEF become 1000. You can only use this effect of "Triple-Headed Behemoth" once per Duel, and its previous effect only once per turn.

Card Image: Tripwire Beast

Tripwire Beast

Level 4 EARTH/Thunder Normal
1200 ATK / 1300 DEF

This creature attacks with electromagnetic waves.

Card Image: Tristan, Knight of the Underworld

Tristan, Knight of the Underworld

Level 4 DARK/Zombie Effect
1800 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 Zombie monster with 0 DEF in your GY; add it to your hand. Gains 300 ATK if you control another Zombie monster(s).

Card Image: Truckroid

Truckroid

Level 4 EARTH/Machine Effect
1000 ATK / 2000 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.

Card Image: Tsukuyomi

Tsukuyomi

Level 4 DARK/Spellcaster Spirit Effect
1100 ATK / 1400 DEF

Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Card Image: Tuned Magician

Tuned Magician

Level 4 WIND/Spellcaster Gemini Effect
1800 ATK / 1600 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This card is treated as a Tuner monster.

Card Image: Turtle Tiger

Turtle Tiger

Level 4 WATER/Aqua Normal
1000 ATK / 1500 DEF

A tiger encased in a protective shell that attacks with razor-sharp fangs.

Card Image: Twilight Ninja Shingetsu

Twilight Ninja Shingetsu

Level 4 DARK/Warrior Effect
1500 ATK / 100 DEF

Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn.

Card Image: Twin-Barrel Dragon

Twin-Barrel Dragon

Level 4 DARK/Machine Effect
1700 ATK / 200 DEF

When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 Heads, destroy it.

Card Image: Twin-Headed Wolf

Twin-Headed Wolf

Level 4 DARK/Fiend Effect
1500 ATK / 1000 DEF

While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.

Card Image: Twin-Shield Defender

Twin-Shield Defender

Level 4 EARTH/Warrior Effect
700 ATK / 1600 DEF

When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase.

Card Image: Twin-Sword Marauder

Twin-Sword Marauder

Level 4 DARK/Warrior Effect
1600 ATK / 1000 DEF

Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Two-Headed King Rex

Two-Headed King Rex

Level 4 EARTH/Dinosaur Normal
1600 ATK / 1200 DEF

A powerful monster whose two heads attack as one.

Card Image: Tyhone

Tyhone

Level 4 WIND/Winged Beast Normal
1200 ATK / 1400 DEF

Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles.

Card Image: Tyr of the Nordic Champions

Tyr of the Nordic Champions

Level 4 LIGHT/Warrior Effect
2000 ATK / 2000 DEF

Your opponent's monsters cannot target "Nordic" monsters for attacks, except "Tyr of the Nordic Champions". If there is no other "Nordic" monster on the field, destroy this card.

Card Image: Tyranno Infinity

Tyranno Infinity

Level 4 EARTH/Dinosaur Effect
? ATK / 0 DEF

The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000.

Card Image: U.A. Libero Spiker

U.A. Libero Spiker

Level 4 EARTH/Warrior Effect
1800 ATK / 1800 DEF

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Libero Spiker". You can only Special Summon "U.A. Libero Spiker" once per turn this way. During your opponent's Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher "U.A." monster from your hand into the Deck, and if you do, Special Summon 1 "U.A." monster from your Deck with a different name, then return this card to the hand. You can only use this effect of "U.A. Libero Spiker" once per turn.

Card Image: U.A. Midfielder

U.A. Midfielder

Level 4 EARTH/Warrior Effect
1200 ATK / 1000 DEF

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.

Card Image: UFO Turtle

UFO Turtle

Level 4 FIRE/Machine Effect
1400 ATK / 1200 DEF

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.

Card Image: Ultimate Baseball Homerun King

Ultimate Baseball Homerun King

Level 4 FIRE/Warrior Effect
1500 ATK / 300 DEF

When this card destroys an opponent's monster by battle: You can make this card gain 1000 ATK.

Card Image: Umbral Horror Ghoul

Umbral Horror Ghoul

Level 4 DARK/Fiend Effect
1800 ATK / 0 DEF

Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster with 0 ATK from your hand.

Card Image: Umbral Horror Unform

Umbral Horror Unform

Level 4 DARK/Fiend Effect
0 ATK / 0 DEF

When this card is destroyed by battle and sent to the Graveyard while attacking a monster: You can Special Summon 2 "Umbral Horror" monsters from your Deck. You can only use the effect of "Umbral Horror Unform" once per turn.

Card Image: Uminotaurus

Uminotaurus

Level 4 WATER/Aqua Effect
1700 ATK / 1000 DEF

If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Underworld Fighter Balmung

Underworld Fighter Balmung

Level 4 DARK/Warrior Synchro Effect
2100 ATK / 800 DEF

1 Tuner + 1 or more non-Tuner monsters
When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.

Card Image: Unformed Void

Unformed Void

Level 4 LIGHT/Aqua Xyz Effect
0 ATK / 0 DEF

3 Level 4 monsters
Once per turn, during your opponent's Main Phase: You can detach 1 Xyz Material from this card; this card gains ATK and DEF equal to the total ATK of all face-up Xyz Monsters your opponent currently controls (this is a Quick Effect).

Card Image: Unshaven Angler

Unshaven Angler

Level 4 WATER/Fish Effect
1500 ATK / 1600 DEF

When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.

Card Image: Upstart Golden Ninja

Upstart Golden Ninja

Level 4 LIGHT/Warrior Effect
500 ATK / 1800 DEF

Once per turn: You can send 1 Trap from your hand to the GY; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.

Card Image: Uraby

Uraby

Level 4 EARTH/Dinosaur Normal
1500 ATK / 800 DEF

Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.

Card Image: Utopic Onomatopoeia

Utopic Onomatopoeia

Level 4 LIGHT/Warrior Effect
1500 ATK / 1500 DEF

(This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.)
During your Main Phase: You can Special Summon up to 1 each "Zubaba", "Gagaga", "Gogogo", and/or "Dododo" monster(s) from your hand in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Utopic Onomatopoeia" once per turn.

Card Image: V Salamander

V Salamander

Level 4 FIRE/Spellcaster Effect
1500 ATK / 1300 DEF

When this card is Normal Summoned: You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can target 1 "Number C39: Utopia Ray V" you control; equip this monster you control to that target. Once per turn, while this card is equipped to a monster: You can detach 1 Xyz Material from the equipped monster; negate the equipped monster's effects (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, destroy all monsters your opponent controls, and if you do that, inflict 1000 damage to your opponent for each monster destroyed by this effect.

Card Image: V-Tiger Jet

V-Tiger Jet

Level 4 LIGHT/Machine Normal
1600 ATK / 1800 DEF

This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.

Card Image: Valkyrian Knight

Valkyrian Knight

Level 4 FIRE/Warrior Effect
1900 ATK / 1200 DEF

Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.

Card Image: Valkyrie Dritte

Valkyrie Dritte

Level 4 LIGHT/Fairy Effect
1000 ATK / 1600 DEF

If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters.

Card Image: Vampire Hunter

Vampire Hunter

Level 4 DARK/Warrior Effect
1600 ATK / 1600 DEF

At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.

Card Image: Vampire Lady

Vampire Lady

Level 4 DARK/Zombie Effect
1550 ATK / 1550 DEF

When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.

Card Image: Vampire Sorcerer

Vampire Sorcerer

Level 4 DARK/Zombie Effect
1500 ATK / 1500 DEF

If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.

Card Image: Vampiric Koala

Vampiric Koala

Level 4 EARTH/Beast Effect
1800 ATK / 1500 DEF

If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted.

Card Image: Vampiric Orchis

Vampiric Orchis

Level 4 EARTH/Plant Effect
1700 ATK / 1000 DEF

When this card is Normal Summoned: You can Special Summon 1 "Des Dendle" from your hand.

Card Image: Vanadis of the Nordic Ascendant

Vanadis of the Nordic Ascendant

Level 4 DARK/Fairy Tuner Effect
1200 ATK / 400 DEF

For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn.

Card Image: Vanguard of the Dragon

Vanguard of the Dragon

Level 4 EARTH/Dragon Effect
1700 ATK / 1300 DEF

You can send 1 Dragon-Type monster from your hand to the Graveyard; this card gains 300 ATK. When this card you control is sent to your Graveyard by your opponent's card effect: You can target 1 Dragon-Type Normal Monster in either player's Graveyard; Special Summon that target.

Card Image: Vanquish Soul Dr. Mad Love

Vanquish Soul Dr. Mad Love

Level 4 DARK/Fiend Effect
1200 ATK / 2000 DEF

If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
● DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF.
● DARK & EARTH: Return the 1 monster with the lowest DEF on the field to the hand (your choice, if tied).
You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn, and cannot activate more than 1 in the same Chain.

Card Image: Vanquish Soul Pantera

Vanquish Soul Pantera

Level 4 EARTH/Beast-Warrior Effect
1700 ATK / 1900 DEF

If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
● EARTH: This card cannot be destroyed by battle this turn.
● EARTH & FIRE: Destroy all Spells/Traps in this card's column.
You can only use each effect of "Vanquish Soul Pantera" once per turn, and cannot activate more than 1 in the same Chain.

Card Image: Vanquish Soul Razen

Vanquish Soul Razen 11

Level 4 FIRE/Warrior Effect
1800 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
● FIRE: This card cannot be destroyed by card effects this turn.
● FIRE & DARK: Destroy all other monsters in this card's column.
You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain.

Card Image: Vanquish Soul Rocks

Vanquish Soul Rocks

Level 4 DARK/Pyro Xyz Effect
2000 ATK / 2500 DEF

2+ Level 4 "Vanquish Soul" monsters
Once per turn, if a "Vanquish Soul" monster battled this turn, you can also Xyz Summon "Vanquish Soul Rocks" by using 1 "Vanquish Soul" monster or 1 "Rock of the Vanquisher" you control (transfer its materials to this card). Gains the following effects, based on the Attributes of its attached materials.
● DARK: All monsters your opponent controls lose 800 ATK.
● FIRE: "Vanquish Soul" monsters you control gain 1000 ATK.
● EARTH: You can detach 1 material from this card; destroy 1 card your opponent controls.

Card Image: Vaylantz Voltage Viscount

Vaylantz Voltage Viscount

Level 4 FIRE/Machine Pendulum Effect
1400 ATK / 1400 DEF

[ Pendulum Effect ]
During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn.


[ Monster Effect ]


During your Main Phase, if you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn.

Card Image: Vector Pendulum, the Dracoverlord

Vector Pendulum, the Dracoverlord

Level 4 DARK/Dragon Pendulum Normal
1850 ATK / 0 DEF

[ Pendulum Effect ]
Negate all card effects in your opponent's Pendulum Zones.


[ Monster Effect ]


''This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional.''

Card Image: Veiss Shark

Veiss Shark

Level 4 WATER/Fish Effect
1800 ATK / 1100 DEF

If this card is Normal or Special Summoned: You can Tribute 1 Fish monster; Special Summon 1 Fish "Shark" monster from your Deck, also you cannot Special Summon for the rest of this turn, except WATER monsters. You can only use this effect of "Veiss Shark" once per turn. A "Shark Drake" Xyz Monster that has this card as material gains this effect.
● Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can detach 2 materials from this card; negate that effect, and if you do, destroy that card.

Card Image: Vendread Revenants

Vendread Revenants

Level 4 DARK/Zombie Effect
1800 ATK / 200 DEF

If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn.
● Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.

Card Image: Vengeful Witch

Vengeful Witch

Level 4 DARK/Plant Effect
1100 ATK / 1200 DEF

If you control "Black Rose Dragon", a monster that mentions it, or a Plant Synchro Monster: You can Special Summon this card from your hand. If this card is sent to the GY and a Synchro Monster is on the field: You can discard 1 card; Special Summon 1 Plant monster with 1500 or less DEF from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Vengeful Witch" once per turn.

Card Image: Venom Cobra

Venom Cobra

Level 4 EARTH/Reptile Normal
100 ATK / 2000 DEF

Hard scales cover all parts of this gigantic cobra. It hunts by shooting out massive amounts of venom, but because of its large size, its attack pattern is easily predicted.

Card Image: Venom Serpent

Venom Serpent

Level 4 DARK/Reptile Effect
1000 ATK / 800 DEF

Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls.

Card Image: Vernusylph of the Awakening Forests

Vernusylph of the Awakening Forests

Level 4 EARTH/Fairy Effect
900 ATK / 1800 DEF

You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.

Card Image: Vernusylph of the Flourishing Hills

Vernusylph of the Flourishing Hills

Level 4 EARTH/Fairy Effect
200 ATK / 2000 DEF

"Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.

Card Image: Vic Viper T301

Vic Viper T301

Level 4 LIGHT/Machine Effect
1200 ATK / 800 DEF

When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.

Card Image: Vic Viper Type-L

Vic Viper Type-L

Level 4 LIGHT/Machine Effect
1200 ATK / 800 DEF

At the start of your Battle Phase: You can activate 1 of these effects;
● Special Summon 1 Machine monster from your hand.
● Send 1 Level 4 or lower LIGHT Machine monster from your Deck to the GY.
If this card is destroyed: You can target 1 LIGHT Machine monster in your GY; Special Summon it, and if you Special Summoned a monster with 1200 or less original ATK, it gains 1200 ATK. You can only use each effect of "Vic Viper Type-L" once per turn.

Card Image: Vice Berserker

Vice Berserker

Level 4 DARK/Fiend Effect
1000 ATK / 1000 DEF

If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase.

Card Image: Victoria

Victoria

Level 4 LIGHT/Fairy Effect
1800 ATK / 1500 DEF

Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.

Card Image: Victorica, Angel of Bravery

Victorica, Angel of Bravery

Level 4 LIGHT/Fairy Effect
1400 ATK / 800 DEF

If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as that monster from your Deck to your hand. You can only use each effect of "Victorica, Angel of Bravery" once per turn.

Card Image: Victory Viper XX03

Victory Viper XX03

Level 4 LIGHT/Machine Effect
1200 ATK / 1000 DEF

If this card destroys an opponent's monster by battle: Activate 1 of these effects.
● This card gains 400 ATK.
● Target 1 face-up Spell/Trap Card on the field; destroy that target.
● Special Summon 1 "Option Token". Its Type, Attribute, Level, ATK and DEF are always the same as this card, but it leaves the field if this card is no longer face-up on the field.

Card Image: Violent Rain

Violent Rain

Level 4 WATER/Aqua Normal
1550 ATK / 800 DEF

This monster can call forth sudden torrents of battering rain.

Card Image: Violet Witch

Violet Witch

Level 4 DARK/Spellcaster Effect
1100 ATK / 1200 DEF

If this card is destroyed by battle and sent to the Graveyard: Add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.

Card Image: Visas Samsara

Visas Samsara

Level 4 LIGHT/Fairy Tuner Effect
1500 ATK / 2100 DEF

This card's name becomes "Visas Starfrost" while on the field or in the GY. You can target any number of your "Visas" monsters that are banished, in your GY, and/or on your field; shuffle those "Visas" monsters into the Deck, and if you do, Special Summon this card from your hand, and if you do that, it gains 400 ATK for each monster you shuffled with a different original name. You can only use this effect of "Visas Samsara" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.

Card Image: Viser Des

Viser Des

Level 4 DARK/Fiend Effect
500 ATK / 1200 DEF

If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.

Card Image: Vision HERO Gravito

Vision HERO Gravito

Level 4 DARK/Warrior Effect
500 ATK / 2000 DEF

If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.

Card Image: Vision HERO Vyon

Vision HERO Vyon

Level 4 DARK/Warrior Effect
1000 ATK / 1200 DEF

If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Card Image: Vivid Knight

Vivid Knight

Level 4 LIGHT/Beast-Warrior Effect
1700 ATK / 800 DEF

During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.

Card Image: Volcanic Rocket

Volcanic Rocket

Level 4 FIRE/Pyro Effect
1900 ATK / 1400 DEF

When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.

Card Image: Volcanic Slicer

Volcanic Slicer

Level 4 FIRE/Pyro Effect
1800 ATK / 1200 DEF

Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn.

Card Image: Voltic Kong

Voltic Kong

Level 4 LIGHT/Beast Effect
1800 ATK / 1000 DEF

When this card inflicts Battle Damage to your opponent: Send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.

Card Image: Vorse Raider

Vorse Raider

Level 4 DARK/Beast-Warrior Normal
1900 ATK / 1200 DEF

This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

Card Image: Votis

Votis

Level 4 DARK/Fiend Effect
1700 ATK / 1900 DEF

When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.

Card Image: Vulcarrion the Rotting Phoenix

Vulcarrion the Rotting Phoenix

Level 4 DARK/Zombie Tuner Effect
1600 ATK / 0 DEF

If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn.

Card Image: Vylon Charger

Vylon Charger

Level 4 LIGHT/Fairy Effect
1000 ATK / 1000 DEF

All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card.

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