Showing 120 results where level/rank is 4 (took 817.851µs)
Card Image: Subterror Nemesis Warrior

Subterror Nemesis Warrior

Level 4 EARTH/Warrior Effect
1800 ATK / 1200 DEF

During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so the total original Levels Tributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn.

Card Image: Summoner Monk

Summoner Monk

Level 4 DARK/Spellcaster Effect
800 ATK / 1600 DEF

While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

Card Image: Sunlight Unicorn

Sunlight Unicorn

Level 4 LIGHT/Beast Effect
1800 ATK / 1000 DEF

Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.

Card Image: Super Crashbug

Super Crashbug

Level 4 DARK/Fiend Effect
0 ATK / 3000 DEF

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.

Card Image: Super Defense Robot Lio

Super Defense Robot Lio

Level 4 EARTH/Machine Effect
1200 ATK / 1600 DEF

When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn, when exactly 1 "Super Defense Robot" monster or "Orbital 7" (and no other cards) is added from your Graveyard to your hand (except during the Damage Step): You can Special Summon it from your hand.

Card Image: Super Quantal Mech Beast Aeroboros

Super Quantal Mech Beast Aeroboros

Level 4 WIND/Machine Xyz Effect
2200 ATK / 2400 DEF

2 Level 4 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

Card Image: Super Quantum Green Layer

Super Quantum Green Layer

Level 4 WIND/Spellcaster Effect
1600 ATK / 1400 DEF

When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.

Card Image: Super-Nimble Mega Hamster

Super-Nimble Mega Hamster

Level 4 EARTH/Beast Flip Effect
1100 ATK / 1800 DEF

FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.

Card Image: Superheavy Samurai Blue Brawler

Superheavy Samurai Blue Brawler

Level 4 EARTH/Machine Effect
0 ATK / 2000 DEF

When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.

Card Image: Superheavy Samurai Kabuto

Superheavy Samurai Kabuto

Level 4 EARTH/Machine Effect
1000 ATK / 2000 DEF

If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn.

Card Image: Superheavy Samurai Magnet

Superheavy Samurai Magnet

Level 4 EARTH/Machine Effect
900 ATK / 1900 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.

Card Image: Superheavy Samurai Prodigy Wakaushi

Superheavy Samurai Prodigy Wakaushi

Level 4 DARK/Machine Pendulum Tuner Effect
1000 ATK / 1500 DEF

[ Pendulum Effect ]
If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.


[ Monster Effect ]


If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.

Card Image: Superheavy Samurai Scales

Superheavy Samurai Scales

Level 4 EARTH/Machine Effect
800 ATK / 1800 DEF

If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.

Card Image: Superheavy Samurai Security

Superheavy Samurai Security

Level 4 EARTH/Machine Effect
500 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can add 1 face-up Machine Pendulum Monster from your Extra Deck to your hand. If you have no Spells/Traps in your GY: You can Tribute this card; Special Summon 1 EARTH Machine monster with 1500 or less ATK from your hand or GY, except "Superheavy Samurai Security". You can only use each effect of "Superheavy Samurai Security" once per turn.

Card Image: Superheavy Samurai Soulgaia Booster

Superheavy Samurai Soulgaia Booster

Level 4 EARTH/Machine Effect
0 ATK / 0 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.

Card Image: Superheavy Samurai Soulpiercer

Superheavy Samurai Soulpiercer

Level 4 EARTH/Machine Effect
1200 ATK / 0 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".

Card Image: Superheavy Samurai Wagon

Superheavy Samurai Wagon

Level 4 EARTH/Machine Effect
1200 ATK / 1800 DEF

When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.

Card Image: Supply

Supply

Level 4 EARTH/Warrior Flip Effect
1300 ATK / 800 DEF

FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.

Card Image: Supreme King Dragon Dark Rebellion

Supreme King Dragon Dark Rebellion

Level 4 DARK/Dragon Xyz Effect
2500 ATK / 2000 DEF

2 Level 4 DARK Pendulum Monsters
Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position.

Card Image: Supreme King Dragon Darkwurm

Supreme King Dragon Darkwurm

Level 4 DARK/Dragon Pendulum Effect
1800 ATK / 1200 DEF

[ Pendulum Effect ]
Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.

Card Image: Supreme King Dragon Lightwurm

Supreme King Dragon Lightwurm

Level 4 LIGHT/Dragon Pendulum Tuner Effect
1200 ATK / 1800 DEF

[ Pendulum Effect ]
If a monster(s) is Special Summoned and you control "Supreme King Z-ARC" and another Pendulum Monster (except during the Damage Step): You can Special Summon this card, then you can make the Level and Attribute of either this card or 1 Pendulum Monster you control become the same Level and Attribute as the other. You can only use this effect of "Supreme King Dragon Lightwurm" once per turn.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can add 1 face-up "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 "Supreme King Dragon" monster. If a face-up Pendulum Monster(s) you control is destroyed by battle or card effect, while this card is face-up in your Extra Deck: You can add this card to your hand. You can only use each effect of "Supreme King Dragon Lightwurm" once per turn.

Card Image: Supreme Sea Mare

Supreme Sea Mare

Level 4 WATER/Aqua Effect
1500 ATK / 1600 DEF

If this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck to the GY, except "Supreme Sea Mare". During your End Phase: You can Tribute this card, then target 1 Aqua monster in your GY, except "Supreme Sea Mare"; add it to your hand. You can only use each effect of "Supreme Sea Mare" once per turn.

Card Image: Surfacing Big Jaws

Surfacing Big Jaws

Level 4 WATER/Fish Effect
1800 ATK / 300 DEF

If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.

Card Image: Susa Soldier

Susa Soldier

Level 4 EARTH/Thunder Spirit Effect
2000 ATK / 1600 DEF

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.

Card Image: Swallowtail Butterspy

Swallowtail Butterspy

Level 4 DARK/Warrior Effect
1800 ATK / 1200 DEF

When another monster you control inflicts battle damage to your opponent: Target 1 face-up monster your opponent controls; it loses ATK equal to the battle damage inflicted.

Card Image: Sword Ryzeal

Sword Ryzeal 20

Level 4 FIRE/Thunder Effect
1500 ATK / 200 DEF

If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.

Card Image: Swordsoul of Mo Ye

Swordsoul of Mo Ye 3

Level 4 WATER/Wyrm Effect
1700 ATK / 1800 DEF

If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.

Card Image: Swordsoul of Taia

Swordsoul of Taia

Level 4 WIND/Wyrm Effect
1800 ATK / 1500 DEF

You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.

Card Image: Sylvan Bladefender

Sylvan Bladefender

Level 4 EARTH/Plant Effect
1900 ATK / 700 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can add this card from your Graveyard to your hand.

Card Image: Sylvan Flowerknight

Sylvan Flowerknight

Level 4 EARTH/Plant Effect
1800 ATK / 1000 DEF

When this card is Normal Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can choose 1 "Sylvan" card from your Deck and place it on top of your Deck.

Card Image: Symphonic Warrior DJJ

Symphonic Warrior DJJ

Level 4 WIND/Machine Pendulum Effect
1200 ATK / 1200 DEF

[ Pendulum Effect ]
Once per turn, during your Main Phase: You can flip 1 face-down Defense Position "Symphonic Warrior" monster you control to face-up Defense Position. If a "Symphonic Warrior" monster's effect is activated (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Symphonic Warrior DJJ" once per turn.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can Special Summon 1 "Symphonic Warrior" monster from your Deck in face-down Defense Position, except "Symphonic Warrior DJJ", or, if "Symph Amplifire" is in your Field Zone, you can Special Summon 1 "Symphonic Warrior" monster from your Deck instead, except "Symphonic Warrior DJJ", but negate its effects. You can only use this effect of "Symphonic Warrior DJJ" once per turn.

Card Image: Symphonic Warrior Synthess

Symphonic Warrior Synthess

Level 4 WIND/Machine Flip Effect
1200 ATK / 1900 DEF

FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess".
Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it.

Card Image: SZW - Fenrir Sword

SZW - Fenrir Sword

Level 4 LIGHT/Beast Effect
1800 ATK / 1100 DEF

When this card is Normal Summoned: You can target 1 "ZW -" monster you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 "Utopia" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 "ZW -" monster in your Graveyard; add that target to your hand.

Card Image: T.G. Rush Rhino

T.G. Rush Rhino

Level 4 EARTH/Beast Effect
1600 ATK / 800 DEF

If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".

Card Image: T.G. Screw Serpent

T.G. Screw Serpent

Level 4 WATER/Sea Serpent Tuner Effect
1300 ATK / 500 DEF

If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.

Card Image: Tachyon Cloudragon

Tachyon Cloudragon

Level 4 LIGHT/Dragon Effect
300 ATK / 250 DEF

If this card is added to your hand, except by drawing it: You can Special Summon this card. You can Tribute this card; Special Summon 1 "Tachyon" monster from your Deck or GY, except "Tachyon Cloudragon". If you Special Summon a Dragon Xyz Monster(s) (except during the Damage Step): You can target 1 of them; attach this card to that monster, from the GY (if it was there when the monster was Special Summoned) or hand (even if not), as material. You can only use each effect of "Tachyon Cloudragon" once per turn.

Card Image: Tackle Crusader

Tackle Crusader

Level 4 EARTH/Rock Effect
1500 ATK / 1800 DEF

If this card is sent to the Graveyard: You can activate 1 of these effects.
â—Ź Target 1 face-up monster your opponent controls; change that target to face-down Defense Position.
â—Ź Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.

Card Image: Takriminos

Takriminos

Level 4 WATER/Sea Serpent Normal
1500 ATK / 1200 DEF

A member of a race of sea serpents that freely travels through the sea.

Card Image: Takuhee

Takuhee

Level 4 WIND/Winged Beast Normal
1450 ATK / 1000 DEF

This bird is known far and wide as a harbinger of doom.

Card Image: Tamtam the Melodious Diva

Tamtam the Melodious Diva

Level 4 LIGHT/Fairy Effect
1000 ATK / 2000 DEF

If this card is Special Summoned while you control a "Melodious" monster: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.

Card Image: Tarai

Tarai

Level 4 EARTH/Fairy Effect
0 ATK / 0 DEF

If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn.

Card Image: Tardy Orc

Tardy Orc

Level 4 DARK/Fiend Effect
2200 ATK / 0 DEF

This card cannot attack the turn it is Normal Summoned.

Card Image: Tasuke Knight

Tasuke Knight

Level 4 LIGHT/Warrior Effect
1700 ATK / 100 DEF

When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use this effect of "Tasuke Knight" once per Duel.

Card Image: Tatakawa Knight

Tatakawa Knight

Level 4 EARTH/Warrior Effect
1500 ATK / 0 DEF

If the activation of your Spell/Trap Card is negated by your opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent.

Card Image: Tearlaments Reinoheart

Tearlaments Reinoheart 50

Level 4 WATER/Warrior Effect
1500 ATK / 2100 DEF

If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.

Card Image: Tearlaments Scheiren

Tearlaments Scheiren 50

Level 4 DARK/Aqua Effect
1800 ATK / 1300 DEF

During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.

Card Image: Telekinetic Shocker

Telekinetic Shocker

Level 4 EARTH/Psychic Effect
1700 ATK / 700 DEF

If a Psychic-Type monster(s) on the field would be destroyed, you can pay 500 LP and destroy this card instead.

Card Image: Tellarknight Altairan

Tellarknight Altairan

Level 4 LIGHT/Warrior Effect
1700 ATK / 1300 DEF

(This card is always treated as a "Constellar" card.)
If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.

Card Image: Tellarknight Constellar Caduceus

Tellarknight Constellar Caduceus

Level 4 LIGHT/Warrior Xyz Effect
2500 ATK / 1650 DEF

2+ Level 4 monsters
If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.

Card Image: Tellarknight Lyran

Tellarknight Lyran

Level 4 LIGHT/Warrior Effect
1200 ATK / 1600 DEF

(This card is always treated as a "Constellar" card.)
If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.

Card Image: Tellarknight Ptolemaeus

Tellarknight Ptolemaeus 100

Level 4 LIGHT/Warrior Xyz Effect
550 ATK / 2600 DEF

2 or more Level 4 monsters
Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.

Card Image: Temple of Skulls

Temple of Skulls

Level 4 DARK/Zombie Normal
900 ATK / 1300 DEF

A mysterious temple of skulls and bones that pulls in unsuspecting enemies.

Card Image: Tenkabito Shien

Tenkabito Shien

Level 4 FIRE/Pyro Effect
1500 ATK / 1000 DEF

This card is unaffected by the effects of Trap Cards.

Card Image: Tenpai Dragon Chundra

Tenpai Dragon Chundra 50

Level 4 FIRE/Dragon Tuner Effect
1500 ATK / 1000 DEF

Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "Tenpai Dragon Chundra" once per turn. If you control a FIRE Dragon monster: You can Special Summon this card from your hand. At the start of the Damage Step, if a monster battles: You can Special Summon 1 Level 4 or lower FIRE Dragon monster from your Deck, except "Tenpai Dragon Chundra".

Card Image: Tenyi Spirit - Mapura

Tenyi Spirit - Mapura

Level 4 FIRE/Wyrm Effect
600 ATK / 1500 DEF

If you control no Effect Monsters: You can Special Summon this card from your hand. When your opponent activates a card or effect that targets a face-up non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card. You can only use each effect of "Tenyi Spirit - Mapura" once per turn.

Card Image: Tenyi Spirit - Nahata

Tenyi Spirit - Nahata

Level 4 WIND/Wyrm Effect
800 ATK / 1000 DEF

If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of "Tenyi Spirit - Nahata" once per turn.

Card Image: Tenyi Spirit - Shthana

Tenyi Spirit - Shthana

Level 4 WATER/Wyrm Effect
400 ATK / 2000 DEF

If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.

Card Image: Tenyi Spirit - Suruya

Tenyi Spirit - Suruya

Level 4 LIGHT/Wyrm Tuner Effect
1600 ATK / 0 DEF

If you control a Wyrm monster, or a face-up non-Effect Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a Wyrm Synchro Monster: You can Special Summon 1 "Tenyi" Link Monster from your Extra Deck (but it cannot be used as Link Material), then you lose LP equal to its Link Rating x 1000. You can only use each effect of "Tenyi Spirit - Suruya" once per turn.

Card Image: Terra the Terrible

Terra the Terrible

Level 4 DARK/Fiend Normal
1200 ATK / 1300 DEF

Known as a swamp dweller, this creature is a minion of the dark forces.

Card Image: Terratiger, the Empowered Warrior

Terratiger, the Empowered Warrior

Level 4 EARTH/Warrior Effect
1800 ATK / 1200 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.

Card Image: Terrorking Archfiend

Terrorking Archfiend

Level 4 DARK/Fiend Effect
2000 ATK / 1500 DEF

This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.

Card Image: Test Bear

Test Bear

Level 4 EARTH/Beast Effect
900 ATK / 600 DEF

If you control a "Gladiator Beast" monster Special Summoned from the Deck/Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Test Bear" once per turn this way. You can Tribute this card, then shuffle 1 "Gladiator Beast" monster from your hand or face-up field into the Deck/Extra Deck; Special Summon up to 2 "Gladiator Beast" monsters from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use this effect of "Test Bear" once per turn.

Card Image: That Which Feeds on Life

That Which Feeds on Life

Level 4 DARK/Fiend Normal
1200 ATK / 1000 DEF

A monster that feeds on the energy of other creatures.

Card Image: The Agent of Miracles - Jupiter

The Agent of Miracles - Jupiter

Level 4 LIGHT/Fairy Effect
1800 ATK / 1000 DEF

Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.

Card Image: The Agent of Wisdom - Mercury

The Agent of Wisdom - Mercury

Level 4 LIGHT/Fairy Effect
0 ATK / 1700 DEF

During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.

Card Image: The Bistro Butcher

The Bistro Butcher

Level 4 DARK/Fiend Effect
1800 ATK / 1000 DEF

When this card inflicts Battle Damage to your opponent, your opponent draws 2 cards.

Card Image: The Bystial Aluber

The Bystial Aluber

Level 4 DARK/Dragon Tuner Effect
1800 ATK / 0 DEF

This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is Normal or Special Summoned: You can discard 1 card, then target 1 Dragon monster your opponent controls or in their GY, and activate the appropriate effect;
â—Ź Send this card to the GY, and if you do, take control of that monster on the field until the End Phase.
â—Ź Send this card to the GY, and if you do, Special Summon that monster from the GY to your field.
You can only use this effect of "The Bystial Aluber" once per turn.

Card Image: The Calibrator

The Calibrator

Level 4 LIGHT/Thunder Effect
1500 ATK / 1500 DEF

This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300.

Card Image: The Creator Incarnate

The Creator Incarnate

Level 4 LIGHT/Warrior Effect
1600 ATK / 1500 DEF

You can Tribute this card; Special Summon 1 "The Creator" from your hand.

Card Image: The Dragon Dwelling in the Cave

The Dragon Dwelling in the Cave

Level 4 WIND/Dragon Normal
1300 ATK / 2000 DEF

A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.

Card Image: The Dragon Dwelling in the Deep

The Dragon Dwelling in the Deep

Level 4 WATER/Sea Serpent Effect
1700 ATK / 1400 DEF

Place 1 Ocean Counter on this card during each player's Standby Phase. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.

Card Image: The Fabled Kokkator

The Fabled Kokkator

Level 4 LIGHT/Beast Effect
1700 ATK / 1500 DEF

When this card destroys an opponent's monster by battle and sends it to the GY: You can discard 1 "Fabled" monster; draw 1 card.

Card Image: The Fabled Kudabbi

The Fabled Kudabbi

Level 4 LIGHT/Beast Synchro Effect
2200 ATK / 1100 DEF

1 "Fabled" Tuner + 1+ non-Tuner monsters
This card gains the following effect based on the number of cards in your hand.
â—Ź 0: Cannot be destroyed by battle or card effects.
â—Ź 3+: Once per turn, during the End Phase: Destroy this card.

Card Image: The Fabled Rubyruda

The Fabled Rubyruda

Level 4 LIGHT/Beast Tuner Effect
1100 ATK / 800 DEF

When this face-up card you control is selected as an attack target, you can discard 1 "Fabled" monster to negate the attack.

Card Image: The Fabled Unicore

The Fabled Unicore

Level 4 LIGHT/Beast Synchro Effect
2300 ATK / 1000 DEF

1 "Fabled" Tuner + 1+ non-Tuner monsters
While you and your opponent have the same number of cards in hand, negate all cards and effects activated by your opponent, and if you do, destroy those cards.

Card Image: The Forgiving Maiden

The Forgiving Maiden

Level 4 LIGHT/Fairy Effect
850 ATK / 2000 DEF

Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn.

Card Image: The Golden Swordsoul

The Golden Swordsoul

Level 4 LIGHT/Spellcaster Tuner Effect
1800 ATK / 1500 DEF

When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control a Fusion Monster that mentions "Fallen of Albaz" as material, you can destroy the monster that declared that attack. If a monster is banished face-up (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 LIGHT Spellcaster monster from your hand or GY whose ATK equals its own DEF. You can only use this effect of "The Golden Swordsoul" once per turn.

Card Image: The Gross Ghost of Fled Dreams

The Gross Ghost of Fled Dreams

Level 4 DARK/Fiend Normal
1300 ATK / 1800 DEF

This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.

Card Image: The Illusory Gentleman

The Illusory Gentleman

Level 4 DARK/Spellcaster Normal
1500 ATK / 1600 DEF

Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.

Card Image: The Immortal of Thunder

The Immortal of Thunder

Level 4 LIGHT/Thunder Flip Effect
1500 ATK / 1300 DEF

FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.

Card Image: The King of D.

The King of D.

Level 4 DARK/Spellcaster Effect
1200 ATK / 1100 DEF

This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.

Card Image: The Man with the Mark

The Man with the Mark

Level 4 EARTH/Spellcaster Effect
1000 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.

Card Image: The Phantom Knights of Cloven Helm

The Phantom Knights of Cloven Helm

Level 4 DARK/Warrior Effect
1500 ATK / 500 DEF

If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.

Card Image: The Phantom Knights of Fragile Armor

The Phantom Knights of Fragile Armor

Level 4 DARK/Warrior Effect
1000 ATK / 2000 DEF

If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.

Card Image: The Portrait's Secret

The Portrait's Secret

Level 4 EARTH/Fiend Normal
1200 ATK / 1500 DEF

A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.

Card Image: The Rock Spirit

The Rock Spirit

Level 4 EARTH/Rock Effect
1700 ATK / 1000 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.

Card Image: The Six Samurai - Irou

The Six Samurai - Irou

Level 4 DARK/Warrior Effect
1700 ATK / 1200 DEF

At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Card Image: The Six Samurai - Nisashi

The Six Samurai - Nisashi

Level 4 WIND/Warrior Effect
1400 ATK / 700 DEF

While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Card Image: The Six Samurai - Zanji

The Six Samurai - Zanji

Level 4 LIGHT/Warrior Effect
1800 ATK / 1300 DEF

At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Card Image: The Snake Hair

The Snake Hair

Level 4 DARK/Zombie Normal
1500 ATK / 1200 DEF

A monster with a head of poison snakes. One look from this monster can turn an opponent to stone.

Card Image: The Statue of Easter Island

The Statue of Easter Island

Level 4 EARTH/Rock Normal
1100 ATK / 1400 DEF

A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.

Card Image: The Stern Mystic

The Stern Mystic

Level 4 LIGHT/Spellcaster Flip Effect
1500 ATK / 1200 DEF

FLIP: Reveal all face-down cards on the field (Flip Effects are not activated), then return them to their original positions.

Card Image: The Thing in the Crater

The Thing in the Crater

Level 4 FIRE/Pyro Effect
1000 ATK / 1200 DEF

When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.

Card Image: The Thing That Hides in the Mud

The Thing That Hides in the Mud

Level 4 EARTH/Rock Normal
1200 ATK / 1300 DEF

''This monster melts its way underground to attack enemies from below.''

Card Image: The Trojan Horse

The Trojan Horse

Level 4 EARTH/Beast Effect
1600 ATK / 1200 DEF

When Tribute Summoning an EARTH monster, you can treat this 1 monster as 2 Tributes.

Card Image: The Unfriendly Amazon

The Unfriendly Amazon

Level 4 EARTH/Warrior Effect
2000 ATK / 1000 DEF

Tribute 1 of your monsters on the field (excluding this monster) during each of your Standby Phases. If you do not, this card is destroyed.

Card Image: Theban Nightmare

Theban Nightmare

Level 4 LIGHT/Fiend Effect
1500 ATK / 500 DEF

Gains 1500 ATK while you have no cards in your hand nor in your Spell & Trap Zones.

Card Image: Thousand Needles

Thousand Needles

Level 4 EARTH/Beast Effect
1000 ATK / 1800 DEF

When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.

Card Image: Three-Headed Geedo

Three-Headed Geedo

Level 4 DARK/Fiend Normal
1200 ATK / 1400 DEF

A three-headed nocturnal monster that is absolutely ruthless when fighting.

Card Image: Thron the Disciplined Angel

Thron the Disciplined Angel

Level 4 EARTH/Fairy Effect
1500 ATK / 600 DEF

If a monster(s) that was originally an EARTH Fairy is sent from your hand or field to the GY (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Thron the Disciplined Angel" once per turn.

Card Image: Throwstone Unit

Throwstone Unit

Level 4 EARTH/Warrior Effect
900 ATK / 2000 DEF

Tribute 1 Warrior-Type monster on your side of the field to destroy 1 face-up monster on the field whose DEF is equal to or less than the ATK of this card.

Card Image: Thunder Hand

Thunder Hand

Level 4 LIGHT/Thunder Effect
1600 ATK / 1600 DEF

If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.

Card Image: Thunder King Rai-Oh

Thunder King Rai-Oh 20

Level 4 LIGHT/Thunder Effect
1900 ATK / 800 DEF

Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.

Card Image: Thunder Nyan Nyan

Thunder Nyan Nyan

Level 4 LIGHT/Thunder Effect
1900 ATK / 800 DEF

If there is a non-LIGHT monster on your side of the field, destroy this face-up card.

Card Image: Thunder Sea Horse

Thunder Sea Horse

Level 4 LIGHT/Thunder Effect
1600 ATK / 1200 DEF

You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.

Card Image: Thunderclap Monk

Thunderclap Monk

Level 4 LIGHT/Thunder Effect
1900 ATK / 200 DEF

When your opponent activates a monster effect while you control this Special Summoned monster (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position. You can only use each effect of "Thunderclap Monk" once per turn.

Card Image: Tiger Axe

Tiger Axe

Level 4 EARTH/Beast-Warrior Normal
1300 ATK / 1100 DEF

A fast and powerful axe-wielding beast-warrior.

Card Image: Time Thief Adjuster

Time Thief Adjuster

Level 4 DARK/Psychic Effect
1200 ATK / 1800 DEF

If you Normal or Special Summon a "Time Thief" monster(s), except "Time Thief Adjuster" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Time Thief" card from your Deck to the GY, except "Time Thief Adjuster". You can only use 1 "Time Thief Adjuster" effect per turn, and only once that turn.

Card Image: Time Thief Bezel Ship

Time Thief Bezel Ship

Level 4 DARK/Machine Effect
1000 ATK / 2000 DEF

(Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn.

Card Image: Time Thief Chronocorder

Time Thief Chronocorder

Level 4 DARK/Machine Effect
1000 ATK / 1000 DEF

During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn.

Card Image: Time Thief Double Barrel

Time Thief Double Barrel

Level 4 DARK/Psychic Xyz Effect
2200 ATK / 2200 DEF

2 Level 4 monsters
When your opponent activates a card or effect: You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap), then apply the following effect(s) depending on what was detached, in sequence. â—Ź Monster: This card gains 400 ATK. â—Ź Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but it cannot declare an attack nor activate its effects this turn. â—Ź Trap: Negate the effects of 1 Effect Monster on the field until the end of this turn.
You can only use this effect of "Time Thief Double Barrel" once per turn.

Card Image: Time Thief Perpetua

Time Thief Perpetua

Level 4 DARK/Psychic Xyz Effect
1900 ATK / 2500 DEF

2 Level 4 monsters
During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.

Card Image: Time Thief Redoer

Time Thief Redoer

Level 4 DARK/Psychic Xyz Effect
2400 ATK / 2000 DEF

2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
â—Ź Monster: Banish this card until the End Phase. â—Ź Spell: Draw 1 card.
â—Ź Trap: Place 1 face-up card your opponent controls on the top of the Deck.
You can only use this effect of "Time Thief Redoer" once per turn.

Card Image: Time Thief Regulator

Time Thief Regulator

Level 4 DARK/Machine Effect
600 ATK / 200 DEF

If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.

Card Image: Time Thief Temporwhal

Time Thief Temporwhal

Level 4 DARK/Machine Effect
800 ATK / 1400 DEF

You can Tribute this card, then target 1 monster your opponent controls; banish it until the End Phase. If this card is in your GY: You can target 1 "Time Thief" monster you control, except "Time Thief Temporwhal"; return that monster to the hand, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Temporwhal" once per turn.

Card Image: Time Thief Winder

Time Thief Winder

Level 4 DARK/Psychic Effect
1800 ATK / 1300 DEF

You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.

Card Image: Timestar Magician

Timestar Magician

Level 4 DARK/Spellcaster Xyz Effect
2400 ATK / 1200 DEF

2 Level 4 "Magician" Pendulum Monsters
Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead.

Card Image: Tin Archduke

Tin Archduke

Level 4 EARTH/Machine Xyz Effect
2200 ATK / 1200 DEF

3 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position. (Flip monsters' effects are not activated.)

Card Image: Tin Goldfish

Tin Goldfish

Level 4 WATER/Machine Effect
800 ATK / 2000 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.

Card Image: Tindangle Angel

Tindangle Angel

Level 4 DARK/Fiend Flip Effect
500 ATK / 1800 DEF

FLIP: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, except "Tindangle Angel", then, if it is your opponent's Battle Phase, end the Battle Phase. You can only use this effect of "Tindangle Angel" once per turn.

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