Showing 120 results where text is banish (took 5.02662ms)
Card Image: Skilled Blue Magician

Skilled Blue Magician

Level 4 LIGHT/Spellcaster Effect
1800 ATK / 1800 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.

Card Image: Skilled Red Magician

Skilled Red Magician

Level 4 DARK/Spellcaster Effect
1600 ATK / 1600 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.

Card Image: Sky Striker Ace - Azalea

Sky Striker Ace - Azalea

Link 2 DARK/Machine Link Effect
1500 ATK

2 LIGHT and/or DARK monsters
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

Card Image: Sky Striker Ace - Azalea Temperance

Sky Striker Ace - Azalea Temperance

Link 3 DARK/Machine Link Effect
2500 ATK

2+ monsters, including a Link Monster
Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.

Card Image: Sky Striker Ace - Zeke

Sky Striker Ace - Zeke

Link 2 DARK/Machine Link Effect
1500 ATK

2 monsters, including a "Sky Striker Ace" monster
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

Card Image: Sky Striker Mecha - Shark Cannon

Sky Striker Mecha - Shark Cannon

Quick-Play Spell

If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.

Card Image: Sky Striker Mecha Modules - Multirole

Sky Striker Mecha Modules - Multirole

Continuous Spell

Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.

Card Image: Sky Striker Special Maneuver - Lemnisgate!

Sky Striker Special Maneuver - Lemnisgate!

Quick-Play Spell

Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.

Card Image: Skystarray

Skystarray

Level 3 WIND/Sea Serpent Effect
600 ATK / 300 DEF

This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.

Card Image: Sleipnir the Runick Mane

Sleipnir the Runick Mane

Level 9 LIGHT/Beast Fusion Effect
1500 ATK / 1500 DEF

2 "Runick" monsters
During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

Card Image: Slushy

Slushy

Level 2 WATER/Aqua Effect
0 ATK / 0 DEF

When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the GY. If you have 3 copies of "Slushy" total, either banished and/or in your GY (combined): You can banish this card from your GY, then target 1 Level 5 or higher Sea Serpent monster in your GY; Special Summon that target. You can only use this effect of "Slushy" once per turn.

Card Image: Small World

Small World

Normal Spell

Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.

Card Image: Smile Action

Smile Action

Field Spell

When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect;
â—Ź You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field).

Card Image: Snake-Eye Oak

Snake-Eye Oak

Level 1 FIRE/Pyro Effect
900 ATK / 200 DEF

If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.

Card Image: Snapdragon

Snapdragon

Level 2 EARTH/Plant Effect
300 ATK / 100 DEF

When this card is sent to the Graveyard: Banish 1 random card from your opponent's hand, until the End Phase. You can only use the effect of "Snapdragon" once per turn.

Card Image: Snopios, Shade of the Ghoti

Snopios, Shade of the Ghoti

Level 6 WATER/Fish Effect
2100 ATK / 0 DEF

During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.

Card Image: Soaring Eagle Above the Searing Land

Soaring Eagle Above the Searing Land

Level 1 FIRE/Winged Beast Tuner Effect
100 ATK / 0 DEF

If this card is sent to the Graveyard for a Synchro Summon: You can Special Summon this card. You must have 3 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. If this card is Special Summoned with this effect, banish it when it leaves the field.

Card Image: Solemn Report

Solemn Report

Counter Trap

You can activate this card the turn it was Set, by revealing 1 other Set Trap you control. When a Spell/Trap Card is activated: Activate 1 of these effects;
â—Ź Pay 1500 LP; negate the activation, and if you do, destroy that card, and if you do that, for the rest of this turn, neither player can activate cards, or the effects of cards, with its same original name.
â—Ź Pay 3000 LP; negate the activation, and if you do, banish that card, then your opponent banishes all cards with its same original name from their hand and Deck.

Card Image: Solfachord Formal

Solfachord Formal

Counter Trap

While you have a "Solfachord" card(s) in your Pendulum Zone, when your opponent activates a Spell/Trap Card, or monster effect: Shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then apply these effects.
â—Ź Pendulum Monsters you control are unaffected by that effect.
â—Ź Cards in your Pendulum Zone cannot be destroyed by that effect.
â—Ź Cards in your Pendulum Zone cannot be banished by that effect.
You can only activate 1 "Solfachord Formal" per turn.

Card Image: Songs of the Dominators

Songs of the Dominators 10

Normal Trap

If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.

Card Image: Sonic Tracker

Sonic Tracker

Ritual Spell

This card is used to Ritual Summon "Transonic Bird". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. The Level of the monster Special Summoned by this effect becomes the total Levels of monsters used for its Ritual Summon. You can banish this card from your GY, then target 1 Ritual Monster you control; send 1 Ritual Monster with the same Type or Attribute from your Deck to the GY. You can only use this effect of "Sonic Tracker" once per turn.

Card Image: Sophia, Goddess of Rebirth

Sophia, Goddess of Rebirth

Level 11 DARK/Fairy Effect
3600 ATK / 3400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation.

Card Image: Soul Absorption

Soul Absorption

Continuous Spell

If a card(s) is banished: Gain 500 LP for each.

Card Image: Soul Drain

Soul Drain 100

Continuous Trap

Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.

Card Image: Soul Energy MAX!!!

Soul Energy MAX!!!

Normal Trap

If you control "Obelisk the Tormentor" whose original Attribute is DIVINE in your Monster Zone: Tribute 2 other face-up monsters; destroy as many monsters your opponent controls as possible, and if you do, inflict 4000 damage to your opponent. During the Main or Battle Phase: You can banish this card from your GY; add 1 "Obelisk the Tormentor" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 "Obelisk the Tormentor". You can only use each effect of "Soul Energy MAX!!!" once per turn.

Card Image: Soul Fist

Soul Fist

Equip Spell

Equip only to a Dragon Synchro Monster you control. "Red Dragon Archfiend" equipped with this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can make the ATK of all monsters your opponent currently controls become equal to the equipped monster's. Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent's GY; banish it, and if you do, the equipped monster gains ATK equal to that banished monster's, until the end of this turn.

Card Image: Soul of the Supreme Celestial King

Soul of the Supreme Celestial King

Normal Trap

Tribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 "Supreme King Z-ARC" from your Extra Deck by banishing Fusion Materials mentioned on it from your hand, Deck, Extra Deck, field, and/or GY, but negate its effects unless at least 1 each of your "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters are currently banished. You can only activate 1 "Soul of the Supreme Celestial King" per turn.

Card Image: Soul of the Supreme King

Soul of the Supreme King

Normal Trap

Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.

Card Image: Soul Release

Soul Release

Normal Spell

Target up to 5 cards in any GY(s); banish them.

Card Image: Soul Resonator

Soul Resonator

Level 3 FIRE/Fiend Tuner Effect
500 ATK / 200 DEF

If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

Card Image: Soul Scissors

Soul Scissors

Level 2 DARK/Fiend Effect
550 ATK / 350 DEF

If a monster(s) on the field is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned from the GY: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Soul Scissors" once per turn.

Card Image: Soul Servant

Soul Servant

Quick-Play Spell

Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.

Card Image: Soul Union

Soul Union

Normal Trap

Target 1 face-up monster on the field and 1 "Elemental HERO" monster in your GY; that target on the field gains ATK equal to the other target's ATK (until the end of this turn), then if you have an "Elemental HERO" Normal Monster in your field or GY (except during the Damage Step), you can Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing its materials from your GY. You can only activate 1 "Soul Union" per turn.

Card Image: Soul Unseal

Soul Unseal

Normal Spell

If your opponent controls a monster and you control a Normal Monster: Choose 5 Normal Monsters in your Deck, add 1 of them to your hand and banish the rest.

Card Image: Space Insulator

Space Insulator

Link 2 DARK/Cyberse Link Effect
1200 ATK

2 monsters
Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in the GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as Link Material, also banish it when it leaves the field.

Card Image: Space-Time Police

Space-Time Police

Level 5 WIND/Psychic Effect
2300 ATK / 1500 DEF

When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.

Card Image: Spacetime Transcendence

Spacetime Transcendence

Normal Spell

Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn.

Card Image: Speaker for the Ice Barriers

Speaker for the Ice Barriers

Level 4 WATER/Spellcaster Effect
1000 ATK / 1800 DEF

While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).

Card Image: Spearfish Soldier

Spearfish Soldier

Level 4 WIND/Sea Serpent Effect
1700 ATK / 1100 DEF

This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.

Card Image: Spectral, Dragon Ruler of Flickers

Spectral, Dragon Ruler of Flickers

Level 2 LIGHT/Dragon Effect
600 ATK / 1000 DEF

You can discard this card and 1 Dragon or LIGHT monster; add 2 "Dragon Ruler" monsters from your Deck to your hand, except "Spectral, Dragon Ruler of Flickers". You can banish from your GY, this card and 1 Dragon or LIGHT monster, then target 1 "Chasma, Dragon Ruler of Auroras" in your GY; Special Summon it. You can only use 1 "Spectral, Dragon Ruler of Flickers" effect per turn, and only once that turn.

Card Image: Speed Recovery

Speed Recovery

Normal Spell

Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Speedroid" monster in your Graveyard; add it to your hand.

Card Image: Speedroid CarTurbo

Speedroid CarTurbo

Level 3 WIND/Machine Tuner Effect
800 ATK / 1200 DEF

If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.

Card Image: Speedroid Clear Wing Wonder

Speedroid Clear Wing Wonder

Normal Trap

Target cards your opponent controls, up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field. You can only use each effect of "Speedroid Clear Wing Wonder" once per turn.

Card Image: Speedroid Colonel Clackers

Speedroid Colonel Clackers

Level 2 PS 8 WIND/Machine Pendulum Effect
200 ATK / 1800 DEF

[ Pendulum Effect ]
You can banish 1 "Speedroid" card from your GY; place 1 "Speedroid" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Colonel Clackers" once per turn.


[ Monster Effect ]


If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Speedroid Colonel Clackers" as a Tuner from your hand, Deck, or GY. During damage calculation, if your "Clear Wing" monster battles, while this card is face-up in your Extra Deck: You can banish this card, and if you do, that monster gains 700 ATK. You can only use each effect of "Speedroid Colonel Clackers" once per turn.

Card Image: Speedroid Den-Den Daiko Duke

Speedroid Den-Den Daiko Duke

Level 3 WIND/Machine Tuner Effect
1000 ATK / 1000 DEF

You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.

Card Image: Speedroid Dominobutterfly

Speedroid Dominobutterfly

Level 2 PS 8 WIND/Machine Pendulum Tuner Effect
100 ATK / 300 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn.


[ Monster Effect ]


Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it.

Card Image: Speedroid Dupligate

Speedroid Dupligate

Normal Trap

Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel.

Card Image: Speedroid Fuki-Modoshi Piper

Speedroid Fuki-Modoshi Piper

Level 4 WIND/Machine Tuner Effect
1000 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.

Card Image: Speedroid Hexasaucer

Speedroid Hexasaucer

Level 4 PS 6 WIND/Machine Pendulum Effect
100 ATK / 1600 DEF

[ Pendulum Effect ]
You can target 1 of your WIND Synchro Monsters that is banished or in your GY; return it to the Extra Deck. You can only use this effect of "Speedroid Hexasaucer" once per turn.


[ Monster Effect ]


Both players take any battle damage from attacks involving this card. Any battle damage from battles involving this card is halved. If this card is destroyed in the Pendulum Zone: You can Special Summon 1 face-up "Speedroid" Pendulum Monster from your Extra Deck.

Card Image: Speedroid Horse Stilts

Speedroid Horse Stilts

Level 4 WIND/Machine Effect
1100 ATK / 1100 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn.

Card Image: Speedroid Tri-Eyed Dice

Speedroid Tri-Eyed Dice

Level 3 WIND/Machine Tuner Effect
300 ATK / 1500 DEF

During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

Card Image: Speedroid Ultra Hound

Speedroid Ultra Hound

Level 3 WIND/Machine Effect
800 ATK / 800 DEF

When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn.

Card Image: Spell Chronicle

Spell Chronicle

Continuous Spell

Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field: You take 500 damage for each card currently banished by this card's effect.

Card Image: Spell Recycler

Spell Recycler

Level 1 DARK/Spellcaster Effect
0 ATK / 0 DEF

When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, and if you do, return the target to the bottom of your Deck.

Card Image: Spell Strider

Spell Strider

Level 4 EARTH/Warrior Effect
1800 ATK / 600 DEF

If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card.

Card Image: Spell Striker

Spell Striker

Level 3 EARTH/Warrior Effect
600 ATK / 200 DEF

You can Special Summon this card (from your hand) by banishing 1 Spell Card from your Graveyard. This card can attack directly. You take no battle damage from attacks involving this card.

Card Image: Spellbook of Eternity

Spellbook of Eternity

Normal Spell

Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.

Card Image: Spellbook of Fate

Spellbook of Fate

Quick-Play Spell

If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.
â—Ź 1: Return 1 Set Spell/Trap Card on the field to the hand.
â—Ź 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
â—Ź 3: Banish 1 card your opponent controls.

Card Image: Spellbook of Life

Spellbook of Life

Equip Spell

Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn.

Card Image: Spellbook of Miracles

Spellbook of Miracles

Normal Spell

Target 1 Spellcaster-Type Xyz Monster in your Graveyard and up to 2 of your banished "Spellbook" Spell Cards; Special Summon that monster, and if you do, attach the targeted "Spellbook" Spell Card(s) to it as Xyz Material. You can only activate 1 "Spellbook of Miracles" per turn.

Card Image: Spellbook of the Grand Circle

Spellbook of the Grand Circle

Normal Spell

Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.

Card Image: Spenta, the Magistus Sealer

Spenta, the Magistus Sealer

Level 4 LIGHT/Spellcaster Effect
1000 ATK / 1000 DEF

You can discard this card, then activate 1 of these effects;
â—Ź Add 1 "Magistus" monster from your Deck to your hand, except "Spenta, the Magistus Sealer".
â—Ź Halve the ATK of 1 monster your opponent controls until the end of this turn.
You can banish this card from your GY, then target 1 face-up monster you control; equip 1 "Magistus" monster from your Extra Deck or GY to it as an Equip Spell. You can only use each effect of "Spenta, the Magistus Sealer" once per turn.

Card Image: Sphere Kuriboh

Sphere Kuriboh

Level 1 DARK/Fiend Effect
300 ATK / 200 DEF

When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.

Card Image: Sphinx of the Cycle

Sphinx of the Cycle

Level 8 EARTH/Rock Effect
2500 ATK / 3000 DEF

Once per turn, if another monster's battle position is changed (except during the Damage Step): You can target 1 card on the field; return it to the hand. You can only use each of the following effects of "Sphinx of the Cycle" once per turn. If a monster's battle position is changed (except during the Damage Step): You can banish 1 Spell from your GY; Special Summon this card from your GY (if it was there when the battle position was changed) or hand (even if not). During your Main Phase: You can Set 1 "Book of Taiyou" and/or 1 "Book of Moon" from your Deck or GY.

Card Image: Spirit of Flames

Spirit of Flames

Level 4 FIRE/Pyro Effect
1700 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your Graveyard. This card gains 300 ATK during your Battle Phase only.

Card Image: Spirit of Yubel

Spirit of Yubel

Level 10 DARK/Fiend Effect
0 ATK / 0 DEF

Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel".

Card Image: Spirit Shield

Spirit Shield

Continuous Trap

Once per battle, when an opponent's monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate that attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate that activation. Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.

Card Image: Spiritual Beast Apelio

Spiritual Beast Apelio

Level 4 WIND/Pyro Effect
1800 ATK / 200 DEF

Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.

Card Image: Spiritual Beast Cannahawk

Spiritual Beast Cannahawk

Level 4 WIND/Thunder Effect
1400 ATK / 600 DEF

Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.

Card Image: Spiritual Beast Pettlephin

Spiritual Beast Pettlephin

Level 4 WIND/Aqua Effect
0 ATK / 2000 DEF

Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.

Card Image: Spiritual Beast Rampengu

Spiritual Beast Rampengu

Level 4 WIND/Beast Effect
1600 ATK / 400 DEF

Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.

Card Image: Spiritual Beast Tamer Lara

Spiritual Beast Tamer Lara 10

Level 1 LIGHT/Psychic Effect
100 ATK / 2000 DEF

You can only Special Summon "Spiritual Beast Tamer Lara(s)" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. If a "Ritual Beast" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 "Ritual Beast" monster from your Deck, except "Spiritual Beast Tamer Lara". You can only use each effect of "Spiritual Beast Tamer Lara" once per turn.

Card Image: Spiritual Entanglement

Spiritual Entanglement

Normal Spell

Target 1 face-up monster your opponent controls; banish it until the End Phase. You can only activate 1 "Spiritual Entanglement" per turn.

Card Image: Spiritual Light Art - Hijiri

Spiritual Light Art - Hijiri

Normal Trap

Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster.

Card Image: Spiritual Swords of Revealing Light

Spiritual Swords of Revealing Light

Continuous Trap

Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly.

Card Image: Splash Capture

Splash Capture

Normal Trap

When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.

Card Image: Splendid Rose

Splendid Rose

Level 6 WIND/Plant Synchro Effect
2200 ATK / 2000 DEF

1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster from your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.

Card Image: Splitting Planarian

Splitting Planarian

Level 4 DARK/Insect Effect
1000 ATK / 800 DEF

You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn.

Card Image: Spore

Spore

Level 1 WIND/Plant Tuner Effect
400 ATK / 800 DEF

If this card is in your Graveyard: You can banish 1 other Plant-Type monster from your Graveyard; Special Summon this card from your Graveyard and increase its Level by the Level of that banished monster. Each player can only activate the effect of "Spore" once per Duel.

Card Image: Spright Gamma Burst

Spright Gamma Burst

Quick-Play Spell

All Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link 2 monster you control; it gains 1400 ATK until the end of your opponent's turn. You can only use 1 "Spright Gamma Burst" effect per turn, and only once that turn.

Card Image: Spright Smashers

Spright Smashers

Quick-Play Spell

Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects;
â—Ź Special Summon 1 "Springans" monster from your Deck.
â—Ź Special Summon 1 "Therion" monster from your GY.
â—Ź Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls.
You can only activate 1 "Spright Smashers" per turn.

Card Image: Springans Branga

Springans Branga

Level 8 FIRE/Machine Effect
500 ATK / 2500 DEF

If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 "Springans" monster with a different name from your GY; add 1 "Springans" card from your Deck to your hand. You can only use each effect of "Springans Branga" once per turn.

Card Image: Springans Call!

Springans Call!

Normal Trap

Target 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 "Springans" Xyz Monster you control; attach 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck to that monster as material. You can only use each effect of "Springans Call!" once per turn.

Card Image: Springans Kitt

Springans Kitt

Level 4 DARK/Beast Effect
1700 ATK / 1000 DEF

If you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn.

Card Image: Springans Merrymaker

Springans Merrymaker

Level 4 FIRE/Machine Xyz Effect
1100 ATK / 2000 DEF

2 Level 4 monsters
If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.

Card Image: Springans Ship - Exblowrer

Springans Ship - Exblowrer

Level 8 FIRE/Machine Xyz Effect
1600 ATK / 2500 DEF

2+ Level 8 monsters
You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.

Card Image: SPYRAL GEAR - Drone

SPYRAL GEAR - Drone

Level 1 WIND/Machine Effect
100 ATK / 100 DEF

If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand.

Card Image: SPYRAL GEAR - Fully Armed

SPYRAL GEAR - Fully Armed

Equip Spell

Equip only to "SPYRAL Super Agent". It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 "SPYRAL Super Agent" in your Graveyard; Special Summon it.

Card Image: SPYRAL MISSION - Assault

SPYRAL MISSION - Assault

Continuous Spell

Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.

Card Image: SPYRAL MISSION - Recapture

SPYRAL MISSION - Recapture

Continuous Trap

Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters.

Card Image: SPYRAL MISSION - Rescue

SPYRAL MISSION - Rescue

Continuous Trap

Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue".

Card Image: SPYRAL Quik-Fix

SPYRAL Quik-Fix

Level 1 EARTH/Machine Effect
500 ATK / 400 DEF

If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.

Card Image: SPYRAL Sleeper

SPYRAL Sleeper

Level 8 LIGHT/Fiend Effect
2800 ATK / 1200 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.

Card Image: Stall Turn

Stall Turn

Counter Trap

When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck.

Card Image: Stardust Chronicle Spark Dragon

Stardust Chronicle Spark Dragon

Level 10 LIGHT/Dragon Synchro Effect
3000 ATK / 2500 DEF

1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it.

Card Image: Stardust Illumination

Stardust Illumination

Normal Spell

Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.

Card Image: Stardust Sifr Divine Dragon

Stardust Sifr Divine Dragon 21

Level 12 LIGHT/Dragon Synchro Effect
4000 ATK / 4000 DEF

1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.

Card Image: Stardust Synchron

Stardust Synchron

Level 4 LIGHT/Machine Tuner Effect
1500 ATK / 1000 DEF

If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.

Card Image: Stardust Trail

Stardust Trail

Level 4 LIGHT/Dragon Effect
500 ATK / 2000 DEF

If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.

Card Image: Stardust Wurm

Stardust Wurm

Level 1 LIGHT/Dragon Effect
0 ATK / 0 DEF

If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn.

Card Image: Starliege Photon Blast Dragon

Starliege Photon Blast Dragon

Level 4 LIGHT/Dragon Xyz Effect
1800 ATK / 2500 DEF

2 Level 4 monsters
If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.

Card Image: Starliege Seyfert

Starliege Seyfert 33

Level 4 LIGHT/Dragon Effect
1800 ATK / 0 DEF

You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.

Card Image: Starry Knight Astel

Starry Knight Astel

Level 4 LIGHT/Fairy Effect
500 ATK / 2000 DEF

(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn.

Card Image: Starry Knight Ciel

Starry Knight Ciel

Level 4 LIGHT/Fairy Effect
1700 ATK / 800 DEF

If this card is in your hand: You can return 1 "Starry Knight" monster or 1 Level 7 LIGHT Dragon monster you control to the hand, except "Starry Knight Ciel"; Special Summon this card. If you control no monsters: You can banish this card from your GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use each effect of "Starry Knight Ciel" once per turn.

Card Image: Starry Knight Flamel

Starry Knight Flamel

Level 4 LIGHT/Fairy Effect
1500 ATK / 1000 DEF

When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.

Card Image: Starry Knight Rayel

Starry Knight Rayel

Level 4 LIGHT/Fairy Effect
1800 ATK / 700 DEF

When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.

Card Image: Starry Night, Starry Dragon

Starry Night, Starry Dragon

Level 7 LIGHT/Dragon Effect
2500 ATK / 2300 DEF

If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.

Card Image: Stars Align Above the Shrine

Stars Align Above the Shrine

Field Spell

Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit monsters and/or "Shinobird Token(s)" from your field, whose total Levels equal or exceed the Ritual Monster's Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects;
â—Ź Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand.
â—Ź Set 1 "Stars Align across the Milky Way" directly from your Deck.

Card Image: Stars Align across the Milky Way

Stars Align across the Milky Way

Normal Trap

Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Stars Align across the Milky Way" once per turn.

Card Image: Steel-Stringed Sacrifice

Steel-Stringed Sacrifice

Level 1 LIGHT/Warrior Effect
800 ATK / 1000 DEF

If this card is in your hand or GY: You can reveal 1 Level 5 or higher monster in your hand, then activate 1 of these effects (but you can only use each effect of "Steel-Stringed Sacrifice" once per turn); during the End Phase of this turn, lose 1000 LP if you did not Normal Summon the revealed monster, or a monster with the same original name, after activating this effect.
â—Ź Special Summon this card from your hand.
â—Ź Add this card from your GY to your hand.
â—Ź Banish this card from your GY, and if you do, add 1 Level 5 or higher monster from your GY to your hand.

Card Image: Stegocyber

Stegocyber

Level 6 DARK/Dinosaur Effect
1200 ATK / 2400 DEF

During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn.

Card Image: Stellarknight Constellar Diamond

Stellarknight Constellar Diamond

Level 5 LIGHT/Wyrm Xyz Effect
2700 ATK / 2000 DEF

3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.

Card Image: Storm Dragon's Return

Storm Dragon's Return

Normal Trap

Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn.

Card Image: Storm-Bane Dragon Destorbim

Storm-Bane Dragon Destorbim

Level 11 DARK/Dragon Synchro Effect
3000 ATK / 2800 DEF

1 Tuner + 1+ non-Tuners
Your opponent cannot target this card with card effects. You can only use each of the following effects of "Storm-Bane Dragon Destorbim" once per turn. You can banish any number of DARK monsters from your GY that cannot be Normal Summoned/Set; banish that many cards your opponent controls. This is a Quick Effect if your opponent controls more cards than you do. If this card is sent to the GY: You can Special Summon 1 of your banished Dragon monsters.

Card Image: Strength in Unity

Strength in Unity

Continuous Spell

If you Ritual or Fusion Summon using "Blue-Eyes White Dragon" or "Dark Magician": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of "Strength in Unity" once per turn.

Card Image: Strike Ninja

Strike Ninja

Level 4 DARK/Warrior Effect
1700 ATK / 1200 DEF

(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.

Card Image: Strike of the Monarchs

Strike of the Monarchs

Quick-Play Spell

You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effects, then draw 1 card. (The effects remain negated until the end of this turn.) During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn.

Card Image: Stygian Street Patrol

Stygian Street Patrol

Level 4 DARK/Fiend Effect
1600 ATK / 1200 DEF

If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.

Card Image: Submersible Carrier Aero Shark

Submersible Carrier Aero Shark

Level 3 WATER/Fish Xyz Effect
1900 ATK / 1000 DEF

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.

Card Image: Subterror Behemoth Burrowing

Subterror Behemoth Burrowing

Normal Trap

You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position.

<<>>

1196       Home       Query Syntax