Showing 120 results where text is banish (took 1.919132ms)
Card Image: Space Insulator

Space Insulator

Link 2 DARK/Cyberse Link Effect
1200 ATK

2 monsters
Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in the GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as Link Material, also banish it when it leaves the field.

Card Image: Space-Time Police

Space-Time Police

Level 5 WIND/Psychic Effect
2300 ATK / 1500 DEF

When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.

Card Image: Spacetime Transcendence

Spacetime Transcendence

Normal Spell

Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn.

Card Image: Speaker for the Ice Barriers

Speaker for the Ice Barriers

Level 4 WATER/Spellcaster Effect
1000 ATK / 1800 DEF

While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).

Card Image: Spearfish Soldier

Spearfish Soldier

Level 4 WIND/Sea Serpent Effect
1700 ATK / 1100 DEF

This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.

Card Image: Spectral, Dragon Ruler of Flickers

Spectral, Dragon Ruler of Flickers

Level 2 LIGHT/Dragon Effect
600 ATK / 1000 DEF

You can discard this card and 1 Dragon or LIGHT monster; add 2 "Dragon Ruler" monsters from your Deck to your hand, except "Spectral, Dragon Ruler of Flickers". You can banish from your GY, this card and 1 Dragon or LIGHT monster, then target 1 "Chasma, Dragon Ruler of Auroras" in your GY; Special Summon it. You can only use 1 "Spectral, Dragon Ruler of Flickers" effect per turn, and only once that turn.

Card Image: Speed Recovery

Speed Recovery

Normal Spell

Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Speedroid" monster in your Graveyard; add it to your hand.

Card Image: Speedroid CarTurbo

Speedroid CarTurbo

Level 3 WIND/Machine Tuner Effect
800 ATK / 1200 DEF

If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.

Card Image: Speedroid Clear Wing Wonder

Speedroid Clear Wing Wonder

Normal Trap

Target cards your opponent controls, up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field. You can only use each effect of "Speedroid Clear Wing Wonder" once per turn.

Card Image: Speedroid Colonel Clackers

Speedroid Colonel Clackers

Level 2 WIND/Machine Pendulum Effect
200 ATK / 1800 DEF

[ Pendulum Effect ]
You can banish 1 "Speedroid" card from your GY; place 1 "Speedroid" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Colonel Clackers" once per turn.


[ Monster Effect ]


If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Speedroid Colonel Clackers" as a Tuner from your hand, Deck, or GY. During damage calculation, if your "Clear Wing" monster battles, while this card is face-up in your Extra Deck: You can banish this card, and if you do, that monster gains 700 ATK. You can only use each effect of "Speedroid Colonel Clackers" once per turn.

Card Image: Speedroid Den-Den Daiko Duke

Speedroid Den-Den Daiko Duke

Level 3 WIND/Machine Tuner Effect
1000 ATK / 1000 DEF

You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.

Card Image: Speedroid Dominobutterfly

Speedroid Dominobutterfly

Level 2 WIND/Machine Pendulum Tuner Effect
100 ATK / 300 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn.


[ Monster Effect ]


Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it.

Card Image: Speedroid Dupligate

Speedroid Dupligate

Normal Trap

Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel.

Card Image: Speedroid Fuki-Modoshi Piper

Speedroid Fuki-Modoshi Piper

Level 4 WIND/Machine Tuner Effect
1000 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.

Card Image: Speedroid Hexasaucer

Speedroid Hexasaucer

Level 4 WIND/Machine Pendulum Effect
100 ATK / 1600 DEF

[ Pendulum Effect ]
You can target 1 of your WIND Synchro Monsters that is banished or in your GY; return it to the Extra Deck. You can only use this effect of "Speedroid Hexasaucer" once per turn.


[ Monster Effect ]


Both players take any battle damage from attacks involving this card. Any battle damage from battles involving this card is halved. If this card is destroyed in the Pendulum Zone: You can Special Summon 1 face-up "Speedroid" Pendulum Monster from your Extra Deck.

Card Image: Speedroid Horse Stilts

Speedroid Horse Stilts

Level 4 WIND/Machine Effect
1100 ATK / 1100 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn.

Card Image: Speedroid Tri-Eyed Dice

Speedroid Tri-Eyed Dice

Level 3 WIND/Machine Tuner Effect
300 ATK / 1500 DEF

During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

Card Image: Speedroid Ultra Hound

Speedroid Ultra Hound

Level 3 WIND/Machine Effect
800 ATK / 800 DEF

When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn.

Card Image: Spell Chronicle

Spell Chronicle

Continuous Spell

Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field: You take 500 damage for each card currently banished by this card's effect.

Card Image: Spell Recycler

Spell Recycler

Level 1 DARK/Spellcaster Effect
0 ATK / 0 DEF

When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, and if you do, return the target to the bottom of your Deck.

Card Image: Spell Strider

Spell Strider

Level 4 EARTH/Warrior Effect
1800 ATK / 600 DEF

If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card.

Card Image: Spell Striker

Spell Striker

Level 3 EARTH/Warrior Effect
600 ATK / 200 DEF

You can Special Summon this card (from your hand) by banishing 1 Spell Card from your Graveyard. This card can attack directly. You take no battle damage from attacks involving this card.

Card Image: Spellbook of Eternity

Spellbook of Eternity

Normal Spell

Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.

Card Image: Spellbook of Fate

Spellbook of Fate

Quick-Play Spell

If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.
â—Ź 1: Return 1 Set Spell/Trap Card on the field to the hand.
â—Ź 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
â—Ź 3: Banish 1 card your opponent controls.

Card Image: Spellbook of Life

Spellbook of Life

Equip Spell

Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn.

Card Image: Spellbook of Miracles

Spellbook of Miracles

Normal Spell

Target 1 Spellcaster-Type Xyz Monster in your Graveyard and up to 2 of your banished "Spellbook" Spell Cards; Special Summon that monster, and if you do, attach the targeted "Spellbook" Spell Card(s) to it as Xyz Material. You can only activate 1 "Spellbook of Miracles" per turn.

Card Image: Sphere Kuriboh

Sphere Kuriboh

Level 1 DARK/Fiend Effect
300 ATK / 200 DEF

When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.

Card Image: Sphinx of the Cycle

Sphinx of the Cycle

Level 8 EARTH/Rock Effect
2500 ATK / 3000 DEF

Once per turn, if another monster's battle position is changed (except during the Damage Step): You can target 1 card on the field; return it to the hand. You can only use each of the following effects of "Sphinx of the Cycle" once per turn. If a monster's battle position is changed (except during the Damage Step): You can banish 1 Spell from your GY; Special Summon this card from your GY (if it was there when the battle position was changed) or hand (even if not). During your Main Phase: You can Set 1 "Book of Taiyou" and/or 1 "Book of Moon" from your Deck or GY.

Card Image: Spirit of Flames

Spirit of Flames

Level 4 FIRE/Pyro Effect
1700 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your Graveyard. This card gains 300 ATK during your Battle Phase only.

Card Image: Spirit of Yubel

Spirit of Yubel

Level 10 DARK/Fiend Effect
0 ATK / 0 DEF

Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel".

Card Image: Spirit Shield

Spirit Shield

Continuous Trap

Once per battle, when an opponent's monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate that attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate that activation. Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.

Card Image: Spiritual Beast Apelio

Spiritual Beast Apelio

Level 4 WIND/Pyro Effect
1800 ATK / 200 DEF

Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.

Card Image: Spiritual Beast Cannahawk

Spiritual Beast Cannahawk

Level 4 WIND/Thunder Effect
1400 ATK / 600 DEF

Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.

Card Image: Spiritual Beast Pettlephin

Spiritual Beast Pettlephin

Level 4 WIND/Aqua Effect
0 ATK / 2000 DEF

Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.

Card Image: Spiritual Beast Rampengu

Spiritual Beast Rampengu

Level 4 WIND/Beast Effect
1600 ATK / 400 DEF

Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.

Card Image: Spiritual Beast Tamer Lara

Spiritual Beast Tamer Lara 10

Level 1 LIGHT/Psychic Effect
100 ATK / 2000 DEF

You can only Special Summon "Spiritual Beast Tamer Lara(s)" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. If a "Ritual Beast" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 "Ritual Beast" monster from your Deck, except "Spiritual Beast Tamer Lara". You can only use each effect of "Spiritual Beast Tamer Lara" once per turn.

Card Image: Spiritual Entanglement

Spiritual Entanglement

Normal Spell

Target 1 face-up monster your opponent controls; banish it until the End Phase. You can only activate 1 "Spiritual Entanglement" per turn.

Card Image: Spiritual Light Art - Hijiri

Spiritual Light Art - Hijiri

Normal Trap

Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster.

Card Image: Spiritual Swords of Revealing Light

Spiritual Swords of Revealing Light

Continuous Trap

Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly.

Card Image: Splash Capture

Splash Capture

Normal Trap

When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.

Card Image: Splendid Rose

Splendid Rose

Level 6 WIND/Plant Synchro Effect
2200 ATK / 2000 DEF

1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster from your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.

Card Image: Splitting Planarian

Splitting Planarian

Level 4 DARK/Insect Effect
1000 ATK / 800 DEF

You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn.

Card Image: Spoon, the Seal of Magistus

Spoon, the Seal of Magistus

Level 4 LIGHT/Spellcaster Effect
1000 ATK / 1000 DEF

You can discard this card, then activate 1 of these effects;
â—Ź Add 1 "Magistus" monster from your Deck to your hand, except "Spoon, the Seal of Magistus".
â—Ź Halve the ATK of 1 face-up monster your opponent controls until the end of this turn.
You can banish this card from your GY, then target 1 face-up monster you control; equip it with 1 "Magistus" monster from your Extra Deck or GY. You can only use each effect of "Spoon, the Seal of Magistus" once per turn.

Card Image: Spore

Spore

Level 1 WIND/Plant Tuner Effect
400 ATK / 800 DEF

If this card is in your Graveyard: You can banish 1 other Plant-Type monster from your Graveyard; Special Summon this card from your Graveyard and increase its Level by the Level of that banished monster. Each player can only activate the effect of "Spore" once per Duel.

Card Image: Spright Gamma Burst

Spright Gamma Burst

Quick-Play Spell

All Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link 2 monster you control; it gains 1400 ATK until the end of your opponent's turn. You can only use 1 "Spright Gamma Burst" effect per turn, and only once that turn.

Card Image: Spright Smashers

Spright Smashers

Quick-Play Spell

Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects;
â—Ź Special Summon 1 "Springans" monster from your Deck.
â—Ź Special Summon 1 "Therion" monster from your GY.
â—Ź Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls.
You can only activate 1 "Spright Smashers" per turn.

Card Image: Springans Branga

Springans Branga

Level 8 FIRE/Machine Effect
500 ATK / 2500 DEF

If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 "Springans" monster with a different name from your GY; add 1 "Springans" card from your Deck to your hand. You can only use each effect of "Springans Branga" once per turn.

Card Image: Springans Call!

Springans Call!

Normal Trap

Target 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 "Springans" Xyz Monster you control; attach 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck to that monster as material. You can only use each effect of "Springans Call!" once per turn.

Card Image: Springans Kitt

Springans Kitt

Level 4 DARK/Beast Effect
1700 ATK / 1000 DEF

If you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn.

Card Image: Springans Merrymaker

Springans Merrymaker

Level 4 FIRE/Machine Xyz Effect
1100 ATK / 2000 DEF

2 Level 4 monsters
If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.

Card Image: Springans Ship - Exblowrer

Springans Ship - Exblowrer

Level 8 FIRE/Machine Xyz Effect
1600 ATK / 2500 DEF

2+ Level 8 monsters
You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.

Card Image: SPYRAL GEAR - Drone

SPYRAL GEAR - Drone

Level 1 WIND/Machine Effect
100 ATK / 100 DEF

If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand.

Card Image: SPYRAL GEAR - Fully Armed

SPYRAL GEAR - Fully Armed

Equip Spell

Equip only to "SPYRAL Super Agent". It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 "SPYRAL Super Agent" in your Graveyard; Special Summon it.

Card Image: SPYRAL MISSION - Assault

SPYRAL MISSION - Assault

Continuous Spell

Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.

Card Image: SPYRAL MISSION - Recapture

SPYRAL MISSION - Recapture

Continuous Trap

Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters.

Card Image: SPYRAL MISSION - Rescue

SPYRAL MISSION - Rescue

Continuous Trap

Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue".

Card Image: SPYRAL Quik-Fix

SPYRAL Quik-Fix

Level 1 EARTH/Machine Effect
500 ATK / 400 DEF

If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.

Card Image: SPYRAL Sleeper

SPYRAL Sleeper

Level 8 LIGHT/Fiend Effect
2800 ATK / 1200 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.

Card Image: Stall Turn

Stall Turn

Counter Trap

When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck.

Card Image: Stardust Chronicle Spark Dragon

Stardust Chronicle Spark Dragon

Level 10 LIGHT/Dragon Synchro Effect
3000 ATK / 2500 DEF

1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it.

Card Image: Stardust Illumination

Stardust Illumination

Normal Spell

Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.

Card Image: Stardust Sifr Divine Dragon

Stardust Sifr Divine Dragon 21

Level 12 LIGHT/Dragon Synchro Effect
4000 ATK / 4000 DEF

1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.

Card Image: Stardust Synchron

Stardust Synchron

Level 4 LIGHT/Machine Tuner Effect
1500 ATK / 1000 DEF

If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.

Card Image: Stardust Trail

Stardust Trail

Level 4 LIGHT/Dragon Effect
500 ATK / 2000 DEF

If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.

Card Image: Stardust Wurm

Stardust Wurm

Level 1 LIGHT/Dragon Effect
0 ATK / 0 DEF

If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn.

Card Image: Starliege Photon Blast Dragon

Starliege Photon Blast Dragon

Level 4 LIGHT/Dragon Xyz Effect
1800 ATK / 2500 DEF

2 Level 4 monsters
If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.

Card Image: Starliege Seyfert

Starliege Seyfert 33

Level 4 LIGHT/Dragon Effect
1800 ATK / 0 DEF

You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.

Card Image: Starry Knight Astel

Starry Knight Astel

Level 4 LIGHT/Fairy Effect
500 ATK / 2000 DEF

(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn.

Card Image: Starry Knight Ciel

Starry Knight Ciel

Level 4 LIGHT/Fairy Effect
1700 ATK / 800 DEF

If this card is in your hand: You can return 1 "Starry Knight" monster or 1 Level 7 LIGHT Dragon monster you control to the hand, except "Starry Knight Ciel"; Special Summon this card. If you control no monsters: You can banish this card from your GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use each effect of "Starry Knight Ciel" once per turn.

Card Image: Starry Knight Flamel

Starry Knight Flamel

Level 4 LIGHT/Fairy Effect
1500 ATK / 1000 DEF

When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.

Card Image: Starry Knight Rayel

Starry Knight Rayel

Level 4 LIGHT/Fairy Effect
1800 ATK / 700 DEF

When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.

Card Image: Starry Night, Starry Dragon

Starry Night, Starry Dragon

Level 7 LIGHT/Dragon Effect
2500 ATK / 2300 DEF

If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.

Card Image: Stars Align Above the Shrine

Stars Align Above the Shrine

Field Spell

Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit monsters and/or "Shinobird Token(s)" from your field, whose total Levels equal or exceed the Ritual Monster's Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects;
â—Ź Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand.
â—Ź Set 1 "Stars Align across the Milky Way" directly from your Deck.

Card Image: Stars Align across the Milky Way

Stars Align across the Milky Way

Normal Trap

Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Stars Align across the Milky Way" once per turn.

Card Image: Steel-Stringed Sacrifice

Steel-Stringed Sacrifice

Level 1 LIGHT/Warrior Effect
800 ATK / 1000 DEF

If this card is in your hand or GY: You can reveal 1 Level 5 or higher monster in your hand, then activate 1 of these effects (but you can only use each effect of "Steel-Stringed Sacrifice" once per turn); during the End Phase of this turn, lose 1000 LP if you did not Normal Summon the revealed monster, or a monster with the same original name, after activating this effect.
â—Ź Special Summon this card from your hand.
â—Ź Add this card from your GY to your hand.
â—Ź Banish this card from your GY, and if you do, add 1 Level 5 or higher monster from your GY to your hand.

Card Image: Stegocyber

Stegocyber

Level 6 DARK/Dinosaur Effect
1200 ATK / 2400 DEF

During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn.

Card Image: Stellarknight Constellar Diamond

Stellarknight Constellar Diamond

Level 5 LIGHT/Wyrm Xyz Effect
2700 ATK / 2000 DEF

3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.

Card Image: Storm Dragon's Return

Storm Dragon's Return

Normal Trap

Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn.

Card Image: Storm Fur Hire

Storm Fur Hire

Quick-Play Spell

If you control no monsters: Special Summon 1 Level 4 or lower monster "Fur Hire" from your Deck, then if your opponent controls 2 or more monsters, you can Special Summon 1 monster "Fur Hire" from your Deck, also you cannot Special Summon for the rest of this turn, except monsters "Fur Hire". If you would discard a card(s) to activate the effect of a monster "Fur Hire", you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Storm Fur Hire" once per turn.

Card Image: Strength in Unity

Strength in Unity

Continuous Spell

If you Ritual or Fusion Summon using "Blue-Eyes White Dragon" or "Dark Magician": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of "Strength in Unity" once per turn.

Card Image: Strike Ninja

Strike Ninja

Level 4 DARK/Warrior Effect
1700 ATK / 1200 DEF

(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.

Card Image: Strike of the Monarchs

Strike of the Monarchs

Quick-Play Spell

You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effects, then draw 1 card. (The effects remain negated until the end of this turn.) During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn.

Card Image: Stygian Street Patrol

Stygian Street Patrol

Level 4 DARK/Fiend Effect
1600 ATK / 1200 DEF

If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.

Card Image: Submersible Carrier Aero Shark

Submersible Carrier Aero Shark

Level 3 WATER/Fish Xyz Effect
1900 ATK / 1000 DEF

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.

Card Image: Subterror Behemoth Burrowing

Subterror Behemoth Burrowing

Normal Trap

You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position.

Card Image: Subterror Behemoth Umastryx

Subterror Behemoth Umastryx

Level 7 EARTH/Reptile Flip Effect
2000 ATK / 2700 DEF

FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Card Image: Succumbing-Song Morganite

Succumbing-Song Morganite

Normal Spell

For the rest of this Duel, apply the following effects.
â—Ź You cannot activate monster effects in the hand.
â—Ź Monsters you control can make up to 2 attacks on monsters during each Battle Phase.
â—Ź If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.

Card Image: Sudden Thunder Swamp

Sudden Thunder Swamp

Continuous Spell

When this card is activated: You can discard 1 card, and if you do, Set 1 Continuous Trap from your Deck or GY, with an effect that Special Summons itself as a monster, except the discarded card. If a card(s) you control is destroyed by battle or card effect, and sent to the GY or banished face-up: You can target 1 of them; add 1 card with the same name from your Deck to your hand. You can only use this effect of "Sudden Thunder Swamp" once per turn. You can only activate 1 "Sudden Thunder Swamp" per turn.

Card Image: Summon Storm

Summon Storm

Normal Spell

Pay 800 LP; Special Summon 1 Level 6 or lower WIND monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 Level 4 or lower WIND monster from your hand. You can only use this effect of "Summon Storm" once per turn.

Card Image: Summoning Curse

Summoning Curse

Continuous Spell

If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card.

Card Image: Sunseed Shadow

Sunseed Shadow

Level 1 EARTH/Plant Effect
0 ATK / 400 DEF

If you control a Plant Normal Monster: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 linked Link-2 or lower "Sunavalon" or "Sunvine" monster you control; Special Summon 1 monster with the same name from your Extra Deck, but negate its effects, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Sunseed Shadow" once per turn.

Card Image: Sunseed Twin

Sunseed Twin

Level 2 EARTH/Plant Effect
0 ATK / 800 DEF

If this card is Normal or Special Summoned while you control a "Sunavalon" Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it. You can banish this card in your GY and 1 Link Monster you control; if you have 2 or more Plant Link Monsters with the same name as each other in your GY, Special Summon 1 of them. You can only use each effect of "Sunseed Twin" once per turn.

Card Image: Sunvine Sowing

Sunvine Sowing

Normal Spell

Special Summon 1 "Sunseed" monster from your Deck, and if you do, take 1000 damage. If you control no "Sunavalon" Link Monsters, you can only Special Summon "Sunseed Genius Loci" with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Plant monsters. If a Plant Link Monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only activate 1 "Sunvine Sowing" per turn.

Card Image: Super Anti-Kaiju War Machine Mecha-Thunder-King

Super Anti-Kaiju War Machine Mecha-Thunder-King

Level 9 LIGHT/Machine Effect
2200 ATK / 2100 DEF

During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel.

Card Image: Super Crashbug

Super Crashbug

Level 4 DARK/Fiend Effect
0 ATK / 3000 DEF

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.

Card Image: Super Defense Robot Monki

Super Defense Robot Monki

Level 3 EARTH/Machine Effect
800 ATK / 1200 DEF

When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard, then target 1 "Super Defense Robot" monster or "Orbital 7" in your Graveyard; add that target to your hand.

Card Image: Super Koi Koi

Super Koi Koi

Normal Spell

Excavate the top 3 cards of your Deck and Special Summon as many "Flower Cardian" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Super Koi Koi" per turn.

Card Image: Super Quantal Alphan Spike

Super Quantal Alphan Spike

Normal Spell

If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.

Card Image: Super Soldier Rebirth

Super Soldier Rebirth

Normal Trap

Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn.

Card Image: Super Soldier Ritual

Super Soldier Ritual

Ritual Spell

This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn.

Card Image: Super Soldier Shield

Super Soldier Shield

Counter Trap

When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.

Card Image: Super Soldier Soul

Super Soldier Soul

Level 1 EARTH/Warrior Effect
0 ATK / 0 DEF

You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard; add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn.

Card Image: Super Strident Blaze

Super Strident Blaze

Equip Spell

Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.

Card Image: Superheavy Samurai Flutist

Superheavy Samurai Flutist

Level 3 EARTH/Machine Effect
500 ATK / 1000 DEF

You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.

Card Image: Superheavy Samurai Gigagloves

Superheavy Samurai Gigagloves

Level 3 EARTH/Machine Effect
100 ATK / 1000 DEF

If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.

Card Image: Superheavy Samurai Helper

Superheavy Samurai Helper

Level 1 EARTH/Machine Effect
0 ATK / 0 DEF

During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it.

Card Image: Superheavy Samurai Soulbang Cannon

Superheavy Samurai Soulbang Cannon

Level 3 EARTH/Machine Effect
1000 ATK / 1000 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage.

Card Image: Superheavy Samurai Soulbreaker Armor

Superheavy Samurai Soulbreaker Armor

Level 1 EARTH/Machine Effect
0 ATK / 500 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its current and original DEF.

Card Image: Superheavy Samurai Stealthy

Superheavy Samurai Stealthy

Level 1 EARTH/Machine Effect
200 ATK / 700 DEF

If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Superheavy Samurai Stealthy" once per turn this way. If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent's GY; Set it to your field, but banish it when it leaves the field. You can only use this effect of "Superheavy Samurai Stealthy" once per turn.

Card Image: Superheavy Samurai Steam Train King

Superheavy Samurai Steam Train King

Level 12 EARTH/Machine Synchro Effect
2000 ATK / 4800 DEF

1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.

Card Image: Superheavy Samurai Warlord Susanowo

Superheavy Samurai Warlord Susanowo

Level 10 EARTH/Machine Synchro Effect
2400 ATK / 3800 DEF

1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field.

Card Image: Supersoaring

Supersoaring

Normal Trap

Target 1 Dinosaur monster that is banished or in either GY; Special Summon it to your field. You can only activate 1 "Supersoaring" per turn.

Card Image: Supreme King Gate Magician

Supreme King Gate Magician

Level 7 LIGHT/Spellcaster Pendulum Effect
2500 ATK / 2000 DEF

[ Pendulum Effect ]
"Supreme King Z-ARC" you control cannot be banished by your opponent's card effects. During your Main Phase: You can destroy this card, and if you do, place 1 "Supreme King Gate" Pendulum Monster from your hand or Deck in your Pendulum Zone, except "Supreme King Gate Magician". You can only use this effect of "Supreme King Gate Magician" once per turn.


[ Monster Effect ]


If you have a "Supreme King Gate" card in your Pendulum Zone, except "Supreme King Gate Magician": You can send 1 "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", or "Fusion Dragon" monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can add 1 card that mentions "Supreme King Z-ARC" from your Deck to your hand, except a Spellcaster monster. You can only use each effect of "Supreme King Gate Magician" once per turn.

Card Image: Supreme Rage

Supreme Rage

Normal Trap

If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck.

Card Image: Supreme Sovereign Serpent of Golgonda

Supreme Sovereign Serpent of Golgonda

Level 8 FIRE/Reptile Effect
? ATK / 0 DEF

While "Great Sand Sea - Gold Golgonda" is on the field, this card's original ATK becomes 3000. You can only use each of the following effects of "Supreme Sovereign Serpent of Golgonda" once per turn. While this card is in your hand or GY, if you control a face-up card in your Field Zone: You can Special Summon this card, but banish it when it leaves the field. If "Great Sand Sea - Gold Golgonda" on the field would be destroyed by card effect, you can banish 1 monster from your GY instead.

Card Image: Surgical Striker - S.P.E.C.T.R.A.

Surgical Striker - S.P.E.C.T.R.A.

Link 4 DARK/Machine Link Effect
3000 ATK

2+ monsters, including a Link Monster
(This card is always treated as a "Sky Striker Ace" card.)
Must first be Link Summoned. Loses 3000 ATK while you have no Spells in your GY. When your opponent activates a card or effect as Chain Link 2 or higher (Quick Effect): You can banish 2 Spells from your hand and/or GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use this effect of "Surgical Striker - S.P.E.C.T.R.A." once per turn.

Card Image: Surprise Fusion

Surprise Fusion

Normal Spell

Target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, then you can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control, including the targeted monster. You can banish this card from your GY; Tribute 1 Fusion Monster, and if you do, Special Summon 2 "Surprise Tokens" (Spellcaster/DARK/ATK 0/DEF 0) with a Level equal to the Level the Tributed monster had on the field. You can only use this effect of "Surprise Fusion" once per turn.

Card Image: Survival Instinct

Survival Instinct

Normal Trap

Banish any number of Dinosaur-Type monsters from your Graveyard; gain 400 Life Points for each Dinosaur-Type monster banished to activate this card.

Card Image: Survival's End

Survival's End

Normal Trap

Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them.

Card Image: Susurrus of the Sinful Spoils

Susurrus of the Sinful Spoils

Quick-Play Spell

Target 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand or Extra Deck, then Special Summon 1 Illusion or Spellcaster monster from your GY or banishment. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Susurrus of the Sinful Spoils" once per turn.

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