Showing 120 results where text is banish (took 5.153108ms)
Card Image: Salamangreat Fennec

Salamangreat Fennec

Level 3 FIRE/Cyberse Effect
1600 ATK / 200 DEF

If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY as material for the Link Summon of a Link-2 or higher Cyberse Link Monster: You can add 1 "Salamangreat" Normal Spell from your Deck to your hand. You can only use each effect of "Salamangreat Fennec" once per turn.

Card Image: Salamangreat Mole

Salamangreat Mole

Level 1 FIRE/Cyberse Effect
0 ATK / 0 DEF

During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.

Card Image: Salamangreat of Fire

Salamangreat of Fire

Level 2 FIRE/Cyberse Effect
800 ATK / 800 DEF

If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn.

Card Image: Salamangreat Revive

Salamangreat Revive

Normal Trap

Target 1 FIRE monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 "Salamangreat" monster you control and 1 monster in your GY with the same name; shuffle that monster from the GY into the Deck, and if you do, that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use each effect of "Salamangreat Revive" once per turn.

Card Image: Salamangreat Roar

Salamangreat Roar

Counter Trap

When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.

Card Image: Salamangreat Spinny

Salamangreat Spinny

Level 3 FIRE/Cyberse Effect
1000 ATK / 1500 DEF

If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.

Card Image: Samsara Dragon

Samsara Dragon

Level 1 LIGHT/Dragon Effect
0 ATK / 0 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. You can banish this card from your GY, then target 1 Level 5 or higher Dragon monster in your GY; add it to your hand, then immediately after this effect resolves, you can Tribute Summon it. You can only use this effect of "Samsara Dragon" once per turn.

Card Image: Sangen Furo

Sangen Furo

Continuous Spell

Once per turn, when a monster is destroyed by battle involving your FIRE Dragon monster: You can target 1 of those destroyed monsters; Special Summon it to your field in Defense Position. During your opponent's End Phase: You can pay 1000 LP, then target 1 "Sangen" Spell/Trap in your GY; Set it, but banish it when it leaves the field. You can only use this effect of "Sangen Furo" once per turn.

Card Image: Sangen Kaiho

Sangen Kaiho

Normal Trap

During the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: End the Main Phase. If 3 or more attacks have been declared this turn: You can banish this card from your GY; draw 1 card, then you can Special Summon any number of "Tenpai Dragon" monsters from your hand. You can only use each effect of "Sangen Kaiho" once per turn.

Card Image: Sauravis, the Ancient and Ascended

Sauravis, the Ancient and Ascended 3

Level 7 LIGHT/Dragon Ritual Effect
2600 ATK / 2800 DEF

You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).

Card Image: Scar of the Vendread

Scar of the Vendread

Level 6 DARK/Zombie Effect
2300 ATK / 0 DEF

If this card is sent to the GY: You can add 1 "Vendread" Spell/Trap from your Deck to the hand. If a monster(s) on the field is Tributed, while this card is in your GY (except during the Damage Step): You can banish 1 other Zombie monster from your GY; Special Summon this card, and if you do, while it is face-up in the Monster Zone, you cannot Special Summon monsters, except "Vendread" monsters. You can only use each effect of "Scar of the Vendread" once per turn.

Card Image: Scareclaw Alternative

Scareclaw Alternative

Normal Trap

Tribute 3 "Scareclaw" monsters; for the rest of this turn, your opponent can only Special Summon monsters in Defense Position. During your turn: You can banish this card from your GY; inflict 100 damage to your opponent for each Defense Position monster on the field. You can only use this effect of "Scareclaw Alternative" once per turn.

Card Image: Scareclaw Arrival

Scareclaw Arrival

Normal Spell

Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.

Card Image: Scareclaw Decline

Scareclaw Decline

Normal Spell

Target 1 "Primitive Planet Reichphobia" you control or in your GY; return it to the hand, then, if you control "Visas Starfrost", you can change 1 face-up monster your opponent controls to face-down Defense Position. If 3 or more Defense Position monsters are on the field: You can banish this card from your GY; add 1 "Scareclaw" card from your GY to your hand. You can only use this effect of "Scareclaw Decline" once per turn.

Card Image: Scareclaw Defanging

Scareclaw Defanging

Continuous Spell

Your opponent cannot target "Scareclaw" Link Monsters or "Visas Starfrost" you control with card effects, also they cannot be destroyed by your opponent's card effects. Banish any monster destroyed by battle with a "Scareclaw" Link Monster or "Visas Starfrost" you control. You can banish 1 "Scareclaw" Link Monster from your field or GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Scareclaw Defanging" once per turn.

Card Image: Scareclaw Kashtira

Scareclaw Kashtira

Level 7 EARTH/Psychic Effect
0 ATK / 2600 DEF

During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.

Card Image: Scareclaw Twinsaw

Scareclaw Twinsaw

Normal Trap

Tribute 1 "Scareclaw" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control "Visas Starfrost", banish those destroyed cards instead of sending them to the GY. If a Link-3 or higher monster is on the field: You can banish this card from your GY; for the rest of this turn, neither player can activate the effects of Link Monsters on the field. You can only activate 1 "Scareclaw Twinsaw" per turn.

Card Image: Schuberta the Melodious Maestra

Schuberta the Melodious Maestra

Level 6 LIGHT/Fairy Fusion Effect
2400 ATK / 2000 DEF

2 "Melodious" monsters
During either player's turn: You can target up to 3 cards in any Graveyard(s); banish them, and if you do, this card gains 200 ATK for each. This effect can only be used once while this card is face-up on the field.

Card Image: Scrap Garage

Scrap Garage

Normal Trap

If a face-up Machine monster(s) you control is destroyed by battle or card effect: Target up to 3 DARK Machine monsters in your GY; Special Summon them, but their ATK/DEF become 0. You can banish this card from your GY, then target 1 Machine monster you control; destroy it. You can only use each effect of "Scrap Garage" once per turn.

Card Image: Scrap Synchron

Scrap Synchron

Level 1 EARTH/Machine Tuner Effect
700 ATK / 100 DEF

For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Scrap Synchron" once per turn. If you Synchro Summon a monster that mentions a "Synchron" Tuner as material, this card in your hand can also be used as material. If a monster(s) you control (that mentions "Junk Warrior" or is a Synchro Monster with "Warrior" in its original name) would be destroyed by battle or card effect, you can banish this card from your field or GY instead.

Card Image: Scrap-Iron Sacred Statue

Scrap-Iron Sacred Statue

Normal Trap

Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Scrap-Iron Sacred Statue" once per turn.

Card Image: Screams of the Branded

Screams of the Branded

Normal Trap

If a Fusion Monster was sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Screams of the Branded" once per turn.

Card Image: Scrypton

Scrypton

Level 5 WATER/Cyberse Effect
1500 ATK / 1500 DEF

You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn.

Card Image: Sea Archiver

Sea Archiver

Level 3 WATER/Cyberse Effect
300 ATK / 2100 DEF

If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.

Card Image: Sea Lancer

Sea Lancer

Level 5 WATER/Beast-Warrior Effect
1300 ATK / 1000 DEF

You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.

Card Image: Sea Stealth Attack

Sea Stealth Attack

Continuous Trap

When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
â—Ź Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
â—Ź At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

Card Image: Sealing Ceremony of Katon

Sealing Ceremony of Katon

Continuous Trap

Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target.

Card Image: Sealing Ceremony of Raiton

Sealing Ceremony of Raiton

Continuous Trap

Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets.

Card Image: Sealing Ceremony of Suiton

Sealing Ceremony of Suiton

Continuous Trap

Once per turn: You can send 1 WATER monster from your hand to the GY, then target 1 card in your opponent's GY; banish that target.

Card Image: Searing Fire Wall

Searing Fire Wall

Quick-Play Spell

Banish any number of "Laval" monsters from your Graveyard; Special Summon an equal number of "Laval Tokens" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position.

Card Image: Secret Six Samurai - Doji

Secret Six Samurai - Doji

Level 4 DARK/Warrior Effect
1700 ATK / 1200 DEF

When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Card Image: Secret Six Samurai - Fuma

Secret Six Samurai - Fuma

Level 1 WIND/Warrior Tuner Effect
200 ATK / 1800 DEF

If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Card Image: Secret Six Samurai - Genba

Secret Six Samurai - Genba

Level 2 FIRE/Warrior Tuner Effect
500 ATK / 2100 DEF

When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Card Image: Secret Six Samurai - Hatsume

Secret Six Samurai - Hatsume

Level 3 WATER/Warrior Effect
1600 ATK / 1500 DEF

You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Card Image: Secret Six Samurai - Kizaru

Secret Six Samurai - Kizaru

Level 4 EARTH/Warrior Effect
1900 ATK / 1000 DEF

When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Card Image: Secret Six Samurai - Rihan

Secret Six Samurai - Rihan

Level 5 LIGHT/Warrior Fusion Effect
2400 ATK / 2400 DEF

3 "Six Samurai" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Card Image: Secret Skills of the Six Samurai

Secret Skills of the Six Samurai

Quick-Play Spell

Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn.

Card Image: Secret Stash Slipshod Squirrel

Secret Stash Slipshod Squirrel

Level 1 EARTH/Beast Effect
200 ATK / 100 DEF

During the Main Phase (Quick Effect): You can target up to 3 Spells/Traps in your GY; banish them, and if you do, shuffle them into the Deck during the End Phase of the next turn. During your Standby Phase: You can target 1 of your banished Spells/Traps; Set it. You can only use each effect of "Secret Stash Slipshod Squirrel" once per turn.

Card Image: Secreterion Dragon

Secreterion Dragon

Level 8 LIGHT/Dragon Fusion Effect
3000 ATK / 1500 DEF

1 Dragon monster + 1 Spellcaster monster
This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.

Card Image: Sekka's Light

Sekka's Light

Normal Spell

If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.

Card Image: Senko the Skybolt Star

Senko the Skybolt Star

Level 7 LIGHT/Warrior Effect
2400 ATK / 0 DEF

If an EARTH monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Level 5 or higher Warrior monster you control and 1 Attack Position monster your opponent controls; your monster loses exactly 1500 ATK, and if it does, destroy that opponent's monster. You can only use each effect of "Senko the Skybolt Star" once per turn.

Card Image: Sentence of Doom

Sentence of Doom

Continuous Trap

You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.

Card Image: Serene Psychic Girl

Serene Psychic Girl

Level 2 EARTH/Psychic Tuner Effect
500 ATK / 300 DEF

If this card is Normal or Special Summoned: You can banish 1 card from your hand, and if you do, Special Summon 1 Level 4 or lower Psychic monster from your Deck, except "Serene Psychic Girl", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters. You can target face-up monsters on the field up to the number of Psychic monsters you control; increase their Levels by 1 until the end of this turn. You can only use each effect of "Serene Psychic Girl" once per turn.

Card Image: Serene Psychic Sorceress

Serene Psychic Sorceress

Level 6 EARTH/Psychic Synchro Effect
2400 ATK / 2200 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can pay 1000 LP; Set 1 "Teleport" Normal or Quick-Play Spell from your Deck, GY, or banishment. If this Synchro Summoned card is sent to the GY: You can target 1 card your opponent controls, or target 2 if you control a Psychic monster (Fusion or Synchro); return that card(s) to the hand. You can only use each effect of "Serene Psychic Sorceress" once per turn.

Card Image: Serene Psychic Witch

Serene Psychic Witch

Level 3 EARTH/Psychic Effect
1400 ATK / 1200 DEF

When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.

Card Image: Service Puppet Play

Service Puppet Play

Normal Trap

Target monsters your opponent controls, up to the number of "Gimmick Puppet" Xyz Monsters you control; take control of those monsters until the End Phase. If this card is in your GY, except the turn it was sent there, and you control a "Gimmick Puppet" Xyz Monster: You can banish this card, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position. You can only use each effect of "Service Puppet Play" once per turn.

Card Image: Setting Sun

Setting Sun

Skill - Amnael

Once per turn, during your Main Phase, if you control a monster whose ATK was ? in the Deck, you can banish 1 card from your hand, then add 1 monster from your Deck to your hand with ? ATK, but with a different name than the cards you control. "Helios" monsters you control cannot be banished.

Card Image: Seventh Ascension

Seventh Ascension

Normal Spell

Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.

Card Image: Sextet Summon

Sextet Summon

Normal Spell

Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn.

Card Image: Shaddoll Schism

Shaddoll Schism 10

Continuous Trap

During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.

Card Image: Shadow Ghoul of the Labyrinth

Shadow Ghoul of the Labyrinth

Level 5 DARK/Zombie Effect
1600 ATK / 1300 DEF

You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.

Card Image: Shadow Severing Strike

Shadow Severing Strike

Continuous Spell

If a card(s) is banished from the hand and/or field to activate a monster effect (except during the Damage Step): You can apply 1 of the following effects based on 1 of the card types banished.
â—Ź Monster: Negate the effects of 1 face-up Spell/Trap on the field until the end of this turn.
â—Ź Spell: Draw 2 cards. â—Ź Trap: Banish 1 monster on the field.
If this card is banished to activate a monster effect: You can add 1 of your other banished cards to your hand. You can only use each effect of "Shadow Severing Strike" once per turn.

Card Image: Shadow Trouble

Shadow Trouble

Normal Trap

Target 1 face-up card your opponent controls; apply this effect based on the number of cards with that name in your opponent's GY.
â—Ź 1: Destroy it.
â—Ź 2: Banish it.
â—Ź 3+: Banish it, also all cards with that name from your opponent's field and GY, face-down.

Card Image: Shadow's Light

Shadow's Light

Normal Spell

Target 1 DARK monster you control; Special Summon 1 LIGHT monster from your Deck or Extra Deck with the same original Type and Level. You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of "Shadow's Light" once per turn. You cannot conduct your Battle Phase the turn you activate either of this card's effects.

Card Image: Shaman of the Ashened City

Shaman of the Ashened City

Level 4 DARK/Pyro Effect
1300 ATK / 1200 DEF

If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Shaman of the Ashened City" once per turn this way. You can target 3 of your Pyro monsters that are banished and/or in your GY; shuffle them into the Deck, then if you shuffled an "Ashened" monster, you can add 1 "Obsidim, the Ashened City" from your Deck to your hand. You can only use this effect of "Shaman of the Ashened City" once per turn.

Card Image: Shamisen Samsara Sorrowcat

Shamisen Samsara Sorrowcat

Level 3 DARK/Zombie Synchro Tuner Effect
1600 ATK / 1200 DEF

1 Tuner + 1+ non-Tuner monsters
Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.

Card Image: Shell of Chaos

Shell of Chaos

Level 4 DARK/Machine Effect
1600 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it.

Card Image: Shield Warrior

Shield Warrior

Level 3 EARTH/Warrior Effect
800 ATK / 1600 DEF

During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.

Card Image: Shif, Fairy of the Ghoti

Shif, Fairy of the Ghoti

Level 2 WATER/Fish Tuner Effect
0 ATK / 500 DEF

You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.

Card Image: Shinobaron Shade Peacock

Shinobaron Shade Peacock

Level 4 WIND/Winged Beast Ritual Effect
2000 ATK / 1500 DEF

You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaron Peacock" while in the hand or on the field. You can Tribute this Ritual Summoned card; add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Shinobaron Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.

Card Image: Shinobaroness Shade Peacock

Shinobaroness Shade Peacock

Level 4 WIND/Winged Beast Ritual Effect
1500 ATK / 2000 DEF

You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaroness Peacock" while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Spirit monster" in its text. You can only use this effect of "Shinobaroness Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.

Card Image: Shinobi Insect Hagakuremino

Shinobi Insect Hagakuremino

Link 2 WIND/Insect Link Effect
1000 ATK

2 monsters with different names
While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.

Card Image: Shinobi Necro

Shinobi Necro

Level 2 DARK/Zombie Tuner Effect
800 ATK / 0 DEF

If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shinobi Necro" once per turn.

Card Image: Shinobird Salvation

Shinobird Salvation

Continuous Trap

If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn.

Card Image: Shinobird's Calling

Shinobird's Calling

Ritual Spell

This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.

Card Image: Shiny Black

Shiny Black "C"

Level 1 EARTH/Insect Effect
200 ATK / 500 DEF

During either player's turn, when exactly 1 Synchro Monster is Special Summoned to your opponent's side of the field: You can banish this card from your Graveyard to target that face-up Synchro Monster; destroy that target.

Card Image: Shiranui Samurai

Shiranui Samurai

Level 4 FIRE/Zombie Effect
1800 ATK / 0 DEF

(Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your GY, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.

Card Image: Shiranui Samuraisaga

Shiranui Samuraisaga

Level 6 FIRE/Zombie Synchro Effect
2500 ATK / 0 DEF

1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.

Card Image: Shiranui Shogunsaga

Shiranui Shogunsaga

Level 8 FIRE/Zombie Synchro Effect
3000 ATK / 0 DEF

1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.

Card Image: Shiranui Skillsaga Supremacy

Shiranui Skillsaga Supremacy

Link 3 FIRE/Zombie Link Effect
2300 ATK

2+ Zombie monsters
Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.

Card Image: Shiranui Smith

Shiranui Smith

Level 4 FIRE/Zombie Effect
1000 ATK / 0 DEF

If this card is sent from the field to the Graveyard as a Synchro Material: You can add 1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle.

Card Image: Shiranui Solitaire

Shiranui Solitaire

Level 4 FIRE/Zombie Effect
500 ATK / 0 DEF

You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.

Card Image: Shiranui Spectralsword

Shiranui Spectralsword

Level 2 FIRE/Zombie Tuner Effect
800 ATK / 0 DEF

If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.

Card Image: Shiranui Spectralsword Shade

Shiranui Spectralsword Shade

Level 3 FIRE/Zombie Tuner Effect
800 ATK / 0 DEF

You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.

Card Image: Shiranui Spiritmaster

Shiranui Spiritmaster

Level 4 FIRE/Zombie Effect
1500 ATK / 0 DEF

When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.

Card Image: Shiranui Squire

Shiranui Squire

Level 4 FIRE/Zombie Effect
1500 ATK / 0 DEF

When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.

Card Image: Shiranui Squiresaga

Shiranui Squiresaga

Level 7 FIRE/Zombie Synchro Effect
2100 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
â—Ź Zombie: You can have all monsters you control gain 300 ATK.
â—Ź FIRE: You can destroy 1 Spell/Trap on the field.
â—Ź Synchro: You can destroy 1 monster on the field.

Card Image: Shiranui Style Samsara

Shiranui Style Samsara

Continuous Trap

This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects.
â—Ź Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field).
â—Ź Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card.

Card Image: Shiranui Style Solemnity

Shiranui Style Solemnity

Continuous Spell

This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects.
â—Ź Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn (even if this card leaves the field).
â—Ź Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY.

Card Image: Shiranui Style Success

Shiranui Style Success

Normal Trap

Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 "Shiranui Style Success" effect per turn, and only once that turn.

Card Image: Shiranui Style Swallow's Slash

Shiranui Style Swallow's Slash

Normal Trap

Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 "Shiranui" monster from your Deck. You can only activate 1 "Shiranui Style Swallow's Slash" per turn.

Card Image: Shiranui Style Synthesis

Shiranui Style Synthesis

Field Spell

Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects.
â—Ź Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it.
â—Ź Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard.
You can only activate 1 "Shiranui Style Synthesis" per turn.

Card Image: Shiranui Sunsaga

Shiranui Sunsaga

Level 10 FIRE/Zombie Synchro Effect
3500 ATK / 0 DEF

1 Zombie Tuner + 1+ non-Tuner Zombie monsters
If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.

Card Image: Shiranui Swordmaster

Shiranui Swordmaster

Level 2 FIRE/Zombie Effect
600 ATK / 0 DEF

If this card is in your GY and you control 2 or more "Shiranui" monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Shiranui Swordmaster" once per turn.

Card Image: Shiranui Swordsaga

Shiranui Swordsaga

Level 5 FIRE/Zombie Synchro Effect
1900 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.

Card Image: Shock Surprise

Shock Surprise

Normal Spell

Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them.

Card Image: Shooting Majestic Star Dragon

Shooting Majestic Star Dragon

Level 11 WIND/Dragon Synchro Effect
4000 ATK / 3300 DEF

"Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster
Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.

Card Image: Shooting Star Dragon

Shooting Star Dragon

Level 10 WIND/Dragon Synchro Effect
3300 ATK / 2500 DEF

1 Tuner Synchro Monster + "Stardust Dragon"
Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.

Card Image: Shooting Star Dragon T.G. EX

Shooting Star Dragon T.G. EX

Level 10 WIND/Dragon Synchro Effect
3300 ATK / 2500 DEF

1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn.
â—Ź When an opponent's monster declares an attack: You can negate the attack.
â—Ź During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.

Card Image: Shuffle Reborn

Shuffle Reborn

Normal Spell

If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.

Card Image: Shutendoji

Shutendoji

Level 4 EARTH/Zombie Effect
1500 ATK / 800 DEF

Once per turn: You can activate 1 of these effects.
â—Ź Banish 2 Zombie monsters from your GY; draw 1 card.
â—Ź Target 1 of your banished Zombie monsters; place that target on the top of your Deck.

Card Image: Shuttleroid

Shuttleroid

Level 4 WIND/Machine Effect
1000 ATK / 1200 DEF

When this card is targeted for an attack: You can banish this card. During your next Standby Phase: Special Summon this card banished by this effect. If Summoned this way: Inflict 1000 damage to your opponent.

Card Image: Silent Burning

Silent Burning

Quick-Play Spell

During the Battle Phase, if you control a "Silent Magician" monster, and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand.

Card Image: Silent Psychic Magician

Silent Psychic Magician

Level 5 EARTH/Psychic Synchro Tuner Effect
2400 ATK / 500 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 Level 4 or lower Psychic monster in your GY or banishment; Special Summon it, then you can increase its Level by 1, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters. You can only use this effect of "Silent Psychic Magician" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.

Card Image: Silent Psychic Wizard

Silent Psychic Wizard

Level 4 EARTH/Psychic Effect
1900 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.

Card Image: Silent Sea Nettle

Silent Sea Nettle

Level 4 WATER/Aqua Effect
800 ATK / 1300 DEF

If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.

Card Image: Silent Sword Slash

Silent Sword Slash

Quick-Play Spell

Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand.

Card Image: Silk Bomb Moth

Silk Bomb Moth

Level 6 WIND/Insect Effect
2400 ATK / 1000 DEF

If you have 2 or more WIND monsters in your GY and this card is in your hand: You can Special Summon this card, and if you do, shuffle 1 WIND monster from your GY into the Deck. If this card is Normal or Special Summoned: You can reveal the top card of your opponent's Deck, and apply the appropriate effect based on its card type.
â—Ź Monster: Place it in your opponent's Spell & Trap Zone as a face-up Continuous Spell.
â—Ź Spell/Trap: Banish it.
You can only use each effect of "Silk Bomb Moth" once per turn.

Card Image: Silverrokket Dragon

Silverrokket Dragon

Level 4 DARK/Dragon Effect
1900 ATK / 100 DEF

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then look at your opponent's Extra Deck and banish 1 card from it. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Silverrokket Dragon". You can only use each effect of "Silverrokket Dragon" once per turn.

Card Image: Simorgh Onslaught

Simorgh Onslaught

Normal Spell

Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn.

Card Image: Simorgh Repulsion

Simorgh Repulsion

Normal Spell

Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Repulsion" per turn.

Card Image: Simorgh, Bird of Beginning

Simorgh, Bird of Beginning

Level 1 WIND/Winged Beast Effect
0 ATK / 1600 DEF

When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Beginning" once per turn.

Card Image: Simorgh, Bird of Bringing

Simorgh, Bird of Bringing

Level 2 WIND/Winged Beast Effect
1000 ATK / 1000 DEF

When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn.

Card Image: Simorgh, Bird of Calamity

Simorgh, Bird of Calamity

Level 3 WIND/Winged Beast Effect
1500 ATK / 200 DEF

When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn.

Card Image: Simorgh, Bird of Protection

Simorgh, Bird of Protection

Level 4 WIND/Winged Beast Effect
1400 ATK / 1000 DEF

When this card is Normal Summoned: You can target 1 card in your opponent's Spell & Trap Zone; return it to the hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Protection" once per turn.

Card Image: Simultaneous Equation Cannons

Simultaneous Equation Cannons

Normal Trap

Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect.
â—Ź Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.

Card Image: Sinful Spoils Awakening

Sinful Spoils Awakening

Normal Trap

If your opponent controls 3 or more monsters and you control a Level 5 or higher Illusion monster: Target up to 3 cards your opponent controls; return them to the hand. If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils Awakening" effect per turn, and only once that turn.

Card Image: Sinful Spoils of Betrayal - Silvera

Sinful Spoils of Betrayal - Silvera

Normal Trap

Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.

Card Image: Sinful Spoils of Slumber - Morrian

Sinful Spoils of Slumber - Morrian

Normal Trap

Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.

Card Image: Sinful Spoils Sanctification

Sinful Spoils Sanctification

Continuous Trap

You can activate 1 of these effects;
â—Ź Target 1 "Diabell" monster in your GY or banishment; discard 1 card, and if you do, Special Summon that monster.
â—Ź Target 1 face-up Monster Card in your Spell & Trap Zone; Special Summon it.
You can only use this effect of "Sinful Spoils Sanctification" once per turn.

Card Image: Sinful Spoils Struggle

Sinful Spoils Struggle

Quick-Play Spell

Target any number of cards on the field (the max. number of targets on each side is the number of that player's "Sinful Spoils" cards that are banished or in their GY); destroy them. If this Set card is destroyed or banished by your opponent's activated effect: You can shuffle up to 2 cards from the field into the Deck. You can only activate 1 "Sinful Spoils Struggle" per turn.

Card Image: Sinful Spoils Subdual

Sinful Spoils Subdual

Normal Trap

Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand. You can only use 1 "Sinful Spoils Subdual" effect per turn, and only once that turn.

Card Image: Single Purchase

Single Purchase

Normal Spell

If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name.

Card Image: Sinister Serpent

Sinister Serpent

Level 1 WATER/Reptile Effect
300 ATK / 250 DEF

During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.

Card Image: Sishunder

Sishunder

Level 4 LIGHT/Thunder Effect
900 ATK / 400 DEF

When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.

Card Image: Six Strike - Double Assault

Six Strike - Double Assault

Quick-Play Spell

Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence.
â—Ź Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY.
â—Ź Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.
During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.

Card Image: Six Strike - Sextuple Barrage

Six Strike - Sextuple Barrage

Normal Trap

If you control 3 or more "Six Samurai" Synchro Monsters with different names (for every 6 Bushido Counters you control, reduce this number by 1): Destroy all cards your opponent controls. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can Special Summon 1 "Six Samurai" monster or 1 "Shien" Effect Monster from your Deck/Extra Deck. You can only use each effect of "Six Strike - Sextuple Barrage" once per turn.

Card Image: Skeletal Dragon Felgrand

Skeletal Dragon Felgrand

Level 8 LIGHT/Zombie Synchro Effect
2800 ATK / 2800 DEF

1 Zombie Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.

Card Image: Skill Prisoner

Skill Prisoner

Normal Trap

Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.

Card Image: Skill Successor

Skill Successor

Normal Trap

Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.

<<>>

536       Home       Query Syntax