Showing 120 results where text is banish (took 1.856982ms)
Card Image: Setting Sun

Setting Sun

Skill - Amnael

Once per turn, during your Main Phase, if you control a monster whose ATK was ? in the Deck, you can banish 1 card from your hand, then add 1 monster from your Deck to your hand with ? ATK, but with a different name than the cards you control. "Helios" monsters you control cannot be banished.

Card Image: Seventh Ascension

Seventh Ascension

Normal Spell

Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.

Card Image: Sextet Summon

Sextet Summon

Normal Spell

Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn.

Card Image: Shaddoll Schism

Shaddoll Schism 10

Continuous Trap

During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.

Card Image: Shadow Ghoul of the Labyrinth

Shadow Ghoul of the Labyrinth

Level 5 DARK/Zombie Effect
1600 ATK / 1300 DEF

You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.

Card Image: Shadow Severing Strike

Shadow Severing Strike

Continuous Spell

If a card(s) is banished from the hand and/or field to activate a monster effect (except during the Damage Step): You can apply 1 of the following effects based on 1 of the card types banished.
â—Ź Monster: Negate the effects of 1 face-up Spell/Trap on the field until the end of this turn.
â—Ź Spell: Draw 2 cards. â—Ź Trap: Banish 1 monster on the field.
If this card is banished to activate a monster effect: You can add 1 of your other banished cards to your hand. You can only use each effect of "Shadow Severing Strike" once per turn.

Card Image: Shadow Trouble

Shadow Trouble

Normal Trap

Target 1 face-up card your opponent controls; apply this effect based on the number of cards with that name in your opponent's GY.
â—Ź 1: Destroy it.
â—Ź 2: Banish it.
â—Ź 3+: Banish it, also all cards with that name from your opponent's field and GY, face-down.

Card Image: Shadow's Light

Shadow's Light

Normal Spell

Target 1 DARK monster you control; Special Summon 1 LIGHT monster from your Deck or Extra Deck with the same original Type and Level. You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of "Shadow's Light" once per turn. You cannot conduct your Battle Phase the turn you activate either of this card's effects.

Card Image: Shaman of the Ashened City

Shaman of the Ashened City

Level 4 DARK/Pyro Effect
1300 ATK / 1200 DEF

If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Shaman of the Ashened City" once per turn this way. You can target 3 of your Pyro monsters that are banished and/or in your GY; shuffle them into the Deck, then if you shuffled an "Ashened" monster, you can add 1 "Obsidim, the Ashened City" from your Deck to your hand. You can only use this effect of "Shaman of the Ashened City" once per turn.

Card Image: Shamisen Samsara Sorrowcat

Shamisen Samsara Sorrowcat

Level 3 DARK/Zombie Synchro Tuner Effect
1600 ATK / 1200 DEF

1 Tuner + 1+ non-Tuner monsters
Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.

Card Image: Shell of Chaos

Shell of Chaos

Level 4 DARK/Machine Effect
1600 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it.

Card Image: Shield Warrior

Shield Warrior

Level 3 EARTH/Warrior Effect
800 ATK / 1600 DEF

During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.

Card Image: Shif, Fairy of the Ghoti

Shif, Fairy of the Ghoti

Level 2 WATER/Fish Tuner Effect
0 ATK / 500 DEF

You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.

Card Image: Shinobaron Shade Peacock

Shinobaron Shade Peacock

Level 4 WIND/Winged Beast Ritual Effect
2000 ATK / 1500 DEF

You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaron Peacock" while in the hand or on the field. You can Tribute this Ritual Summoned card; add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Shinobaron Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.

Card Image: Shinobaroness Shade Peacock

Shinobaroness Shade Peacock

Level 4 WIND/Winged Beast Ritual Effect
1500 ATK / 2000 DEF

You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaroness Peacock" while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Spirit monster" in its text. You can only use this effect of "Shinobaroness Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.

Card Image: Shinobi Insect Hagakuremino

Shinobi Insect Hagakuremino

Link 2 WIND/Insect Link Effect
1000 ATK

2 monsters with different names
While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.

Card Image: Shinobi Necro

Shinobi Necro

Level 2 DARK/Zombie Tuner Effect
800 ATK / 0 DEF

If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shinobi Necro" once per turn.

Card Image: Shinobird Salvation

Shinobird Salvation

Continuous Trap

If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn.

Card Image: Shinobird's Calling

Shinobird's Calling

Ritual Spell

This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.

Card Image: Shiny Black

Shiny Black "C"

Level 1 EARTH/Insect Effect
200 ATK / 500 DEF

During either player's turn, when exactly 1 Synchro Monster is Special Summoned to your opponent's side of the field: You can banish this card from your Graveyard to target that face-up Synchro Monster; destroy that target.

Card Image: Shiranui Samurai

Shiranui Samurai

Level 4 FIRE/Zombie Effect
1800 ATK / 0 DEF

(Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your GY, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.

Card Image: Shiranui Samuraisaga

Shiranui Samuraisaga

Level 6 FIRE/Zombie Synchro Effect
2500 ATK / 0 DEF

1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.

Card Image: Shiranui Shogunsaga

Shiranui Shogunsaga

Level 8 FIRE/Zombie Synchro Effect
3000 ATK / 0 DEF

1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.

Card Image: Shiranui Skillsaga Supremacy

Shiranui Skillsaga Supremacy

Link 3 FIRE/Zombie Link Effect
2300 ATK

2+ Zombie monsters
Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.

Card Image: Shiranui Smith

Shiranui Smith

Level 4 FIRE/Zombie Effect
1000 ATK / 0 DEF

If this card is sent from the field to the Graveyard as a Synchro Material: You can add 1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle.

Card Image: Shiranui Solitaire

Shiranui Solitaire

Level 4 FIRE/Zombie Effect
500 ATK / 0 DEF

You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.

Card Image: Shiranui Spectralsword

Shiranui Spectralsword

Level 2 FIRE/Zombie Tuner Effect
800 ATK / 0 DEF

If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.

Card Image: Shiranui Spectralsword Shade

Shiranui Spectralsword Shade

Level 3 FIRE/Zombie Tuner Effect
800 ATK / 0 DEF

You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.

Card Image: Shiranui Spiritmaster

Shiranui Spiritmaster

Level 4 FIRE/Zombie Effect
1500 ATK / 0 DEF

When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.

Card Image: Shiranui Squire

Shiranui Squire

Level 4 FIRE/Zombie Effect
1500 ATK / 0 DEF

When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.

Card Image: Shiranui Squiresaga

Shiranui Squiresaga

Level 7 FIRE/Zombie Synchro Effect
2100 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
â—Ź Zombie: You can have all monsters you control gain 300 ATK.
â—Ź FIRE: You can destroy 1 Spell/Trap on the field.
â—Ź Synchro: You can destroy 1 monster on the field.

Card Image: Shiranui Style Samsara

Shiranui Style Samsara

Continuous Trap

This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects.
â—Ź Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field).
â—Ź Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card.

Card Image: Shiranui Style Solemnity

Shiranui Style Solemnity

Continuous Spell

This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects.
â—Ź Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn (even if this card leaves the field).
â—Ź Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY.

Card Image: Shiranui Style Success

Shiranui Style Success

Normal Trap

Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 "Shiranui Style Success" effect per turn, and only once that turn.

Card Image: Shiranui Style Swallow's Slash

Shiranui Style Swallow's Slash

Normal Trap

Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 "Shiranui" monster from your Deck. You can only activate 1 "Shiranui Style Swallow's Slash" per turn.

Card Image: Shiranui Style Synthesis

Shiranui Style Synthesis

Field Spell

Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects.
â—Ź Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it.
â—Ź Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard.
You can only activate 1 "Shiranui Style Synthesis" per turn.

Card Image: Shiranui Sunsaga

Shiranui Sunsaga

Level 10 FIRE/Zombie Synchro Effect
3500 ATK / 0 DEF

1 Zombie Tuner + 1+ non-Tuner Zombie monsters
If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.

Card Image: Shiranui Swordmaster

Shiranui Swordmaster

Level 2 FIRE/Zombie Effect
600 ATK / 0 DEF

If this card is in your GY and you control 2 or more "Shiranui" monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Shiranui Swordmaster" once per turn.

Card Image: Shiranui Swordsaga

Shiranui Swordsaga

Level 5 FIRE/Zombie Synchro Effect
1900 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.

Card Image: Shock Surprise

Shock Surprise

Normal Spell

Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them.

Card Image: Shooting Majestic Star Dragon

Shooting Majestic Star Dragon

Level 11 WIND/Dragon Synchro Effect
4000 ATK / 3300 DEF

"Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster
Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.

Card Image: Shooting Star Dragon

Shooting Star Dragon

Level 10 WIND/Dragon Synchro Effect
3300 ATK / 2500 DEF

1 Tuner Synchro Monster + "Stardust Dragon"
Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.

Card Image: Shooting Star Dragon T.G. EX

Shooting Star Dragon T.G. EX

Level 10 WIND/Dragon Synchro Effect
3300 ATK / 2500 DEF

1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn.
â—Ź When an opponent's monster declares an attack: You can negate the attack.
â—Ź During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.

Card Image: Shuffle Reborn

Shuffle Reborn

Normal Spell

If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.

Card Image: Shutendoji

Shutendoji

Level 4 EARTH/Zombie Effect
1500 ATK / 800 DEF

Once per turn: You can activate 1 of these effects.
â—Ź Banish 2 Zombie monsters from your GY; draw 1 card.
â—Ź Target 1 of your banished Zombie monsters; place that target on the top of your Deck.

Card Image: Shuttleroid

Shuttleroid

Level 4 WIND/Machine Effect
1000 ATK / 1200 DEF

When this card is targeted for an attack: You can banish this card. During your next Standby Phase: Special Summon this card banished by this effect. If Summoned this way: Inflict 1000 damage to your opponent.

Card Image: Silent Burning

Silent Burning

Quick-Play Spell

During the Battle Phase, if you control a "Silent Magician" monster, and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand.

Card Image: Silent Psychic Magician

Silent Psychic Magician

Level 5 EARTH/Psychic Synchro Tuner Effect
2400 ATK / 500 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 Level 4 or lower Psychic monster in your GY or banishment; Special Summon it, then you can increase its Level by 1, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters. You can only use this effect of "Silent Psychic Magician" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.

Card Image: Silent Psychic Wizard

Silent Psychic Wizard

Level 4 EARTH/Psychic Effect
1900 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.

Card Image: Silent Sea Nettle

Silent Sea Nettle

Level 4 WATER/Aqua Effect
800 ATK / 1300 DEF

If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.

Card Image: Silent Sword Slash

Silent Sword Slash

Quick-Play Spell

Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand.

Card Image: Silk Bomb Moth

Silk Bomb Moth

Level 6 WIND/Insect Effect
2400 ATK / 1000 DEF

If you have 2 or more WIND monsters in your GY and this card is in your hand: You can Special Summon this card, and if you do, shuffle 1 WIND monster from your GY into the Deck. If this card is Normal or Special Summoned: You can reveal the top card of your opponent's Deck, and apply the appropriate effect based on its card type.
â—Ź Monster: Place it in your opponent's Spell & Trap Zone as a face-up Continuous Spell.
â—Ź Spell/Trap: Banish it.
You can only use each effect of "Silk Bomb Moth" once per turn.

Card Image: Silverrokket Dragon

Silverrokket Dragon

Level 4 DARK/Dragon Effect
1900 ATK / 100 DEF

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then look at your opponent's Extra Deck and banish 1 card from it. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Silverrokket Dragon". You can only use each effect of "Silverrokket Dragon" once per turn.

Card Image: Simorgh Onslaught

Simorgh Onslaught

Normal Spell

Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn.

Card Image: Simorgh Repulsion

Simorgh Repulsion

Normal Spell

Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Repulsion" per turn.

Card Image: Simorgh, Bird of Beginning

Simorgh, Bird of Beginning

Level 1 WIND/Winged Beast Effect
0 ATK / 1600 DEF

When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Beginning" once per turn.

Card Image: Simorgh, Bird of Bringing

Simorgh, Bird of Bringing

Level 2 WIND/Winged Beast Effect
1000 ATK / 1000 DEF

When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn.

Card Image: Simorgh, Bird of Calamity

Simorgh, Bird of Calamity

Level 3 WIND/Winged Beast Effect
1500 ATK / 200 DEF

When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn.

Card Image: Simorgh, Bird of Protection

Simorgh, Bird of Protection

Level 4 WIND/Winged Beast Effect
1400 ATK / 1000 DEF

When this card is Normal Summoned: You can target 1 card in your opponent's Spell & Trap Zone; return it to the hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Protection" once per turn.

Card Image: Simultaneous Equation Cannons

Simultaneous Equation Cannons

Normal Trap

Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect.
â—Ź Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.

Card Image: Sinful Spoils Awakening

Sinful Spoils Awakening

Normal Trap

If your opponent controls 3 or more monsters and you control a Level 5 or higher Illusion monster: Target up to 3 cards your opponent controls; return them to the hand. If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils Awakening" effect per turn, and only once that turn.

Card Image: Sinful Spoils of Betrayal - Silvera

Sinful Spoils of Betrayal - Silvera

Normal Trap

Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.

Card Image: Sinful Spoils of Slumber - Morrian

Sinful Spoils of Slumber - Morrian

Normal Trap

Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.

Card Image: Sinful Spoils Sanctification

Sinful Spoils Sanctification

Continuous Trap

You can activate 1 of these effects;
â—Ź Target 1 "Diabell" monster in your GY or banishment; discard 1 card, and if you do, Special Summon that monster.
â—Ź Target 1 face-up Monster Card in your Spell & Trap Zone; Special Summon it.
You can only use this effect of "Sinful Spoils Sanctification" once per turn.

Card Image: Sinful Spoils Struggle

Sinful Spoils Struggle

Quick-Play Spell

Target any number of cards on the field (the max. number of targets on each side is the number of that player's "Sinful Spoils" cards that are banished or in their GY); destroy them. If this Set card is destroyed or banished by your opponent's activated effect: You can shuffle up to 2 cards from the field into the Deck. You can only activate 1 "Sinful Spoils Struggle" per turn.

Card Image: Sinful Spoils Subdual

Sinful Spoils Subdual

Normal Trap

Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand. You can only use 1 "Sinful Spoils Subdual" effect per turn, and only once that turn.

Card Image: Single Purchase

Single Purchase

Normal Spell

If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name.

Card Image: Sinister Serpent

Sinister Serpent

Level 1 WATER/Reptile Effect
300 ATK / 250 DEF

During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.

Card Image: Sishunder

Sishunder

Level 4 LIGHT/Thunder Effect
900 ATK / 400 DEF

When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.

Card Image: Six Strike - Double Assault

Six Strike - Double Assault

Quick-Play Spell

Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence.
â—Ź Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY.
â—Ź Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.
During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.

Card Image: Six Strike - Sextuple Barrage

Six Strike - Sextuple Barrage

Normal Trap

If you control 3 or more "Six Samurai" Synchro Monsters with different names (for every 6 Bushido Counters you control, reduce this number by 1): Destroy all cards your opponent controls. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can Special Summon 1 "Six Samurai" monster or 1 "Shien" Effect Monster from your Deck/Extra Deck. You can only use each effect of "Six Strike - Sextuple Barrage" once per turn.

Card Image: Skeletal Dragon Felgrand

Skeletal Dragon Felgrand

Level 8 LIGHT/Zombie Synchro Effect
2800 ATK / 2800 DEF

1 Zombie Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.

Card Image: Skill Prisoner

Skill Prisoner

Normal Trap

Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.

Card Image: Skill Successor

Skill Successor

Normal Trap

Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.

Card Image: Skilled Blue Magician

Skilled Blue Magician

Level 4 LIGHT/Spellcaster Effect
1800 ATK / 1800 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.

Card Image: Skilled Red Magician

Skilled Red Magician

Level 4 DARK/Spellcaster Effect
1600 ATK / 1600 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.

Card Image: Sky Striker Ace - Azalea

Sky Striker Ace - Azalea

Link 2 DARK/Machine Link Effect
1500 ATK

2 LIGHT and/or DARK monsters
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

Card Image: Sky Striker Ace - Azalea Temperance

Sky Striker Ace - Azalea Temperance

Link 3 DARK/Machine Link Effect
2500 ATK

2+ monsters, including a Link Monster
Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.

Card Image: Sky Striker Ace - Zeke

Sky Striker Ace - Zeke

Link 2 DARK/Machine Link Effect
1500 ATK

2 monsters, including a "Sky Striker Ace" monster
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

Card Image: Sky Striker Mecha - Shark Cannon

Sky Striker Mecha - Shark Cannon

Quick-Play Spell

If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.

Card Image: Sky Striker Mecha Modules - Multirole

Sky Striker Mecha Modules - Multirole

Continuous Spell

Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.

Card Image: Sky Striker Special Maneuver - Lemnisgate!

Sky Striker Special Maneuver - Lemnisgate!

Quick-Play Spell

Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.

Card Image: Skystarray

Skystarray

Level 3 WIND/Sea Serpent Effect
600 ATK / 300 DEF

This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.

Card Image: Sleipnir the Runick Mane

Sleipnir the Runick Mane

Level 9 LIGHT/Beast Fusion Effect
1500 ATK / 1500 DEF

2 "Runick" monsters
During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

Card Image: Slushy

Slushy

Level 2 WATER/Aqua Effect
0 ATK / 0 DEF

When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the GY. If you have 3 copies of "Slushy" total, either banished and/or in your GY (combined): You can banish this card from your GY, then target 1 Level 5 or higher Sea Serpent monster in your GY; Special Summon that target. You can only use this effect of "Slushy" once per turn.

Card Image: Small World

Small World

Normal Spell

Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.

Card Image: Smile Action

Smile Action

Field Spell

When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect;
â—Ź You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field).

Card Image: Snake-Eye Oak

Snake-Eye Oak

Level 1 FIRE/Pyro Effect
900 ATK / 200 DEF

If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.

Card Image: Snapdragon

Snapdragon

Level 2 EARTH/Plant Effect
300 ATK / 100 DEF

When this card is sent to the Graveyard: Banish 1 random card from your opponent's hand, until the End Phase. You can only use the effect of "Snapdragon" once per turn.

Card Image: Snopios, Shade of the Ghoti

Snopios, Shade of the Ghoti

Level 6 WATER/Fish Effect
2100 ATK / 0 DEF

During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.

Card Image: Soaring Eagle Above the Searing Land

Soaring Eagle Above the Searing Land

Level 1 FIRE/Winged Beast Tuner Effect
100 ATK / 0 DEF

If this card is sent to the Graveyard for a Synchro Summon: You can Special Summon this card. You must have 3 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. If this card is Special Summoned with this effect, banish it when it leaves the field.

Card Image: Solfachord Formal

Solfachord Formal

Counter Trap

While you have a "Solfachord" card(s) in your Pendulum Zone, when your opponent activates a Spell/Trap Card, or monster effect: Shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then apply these effects.
â—Ź Pendulum Monsters you control are unaffected by that effect.
â—Ź Cards in your Pendulum Zone cannot be destroyed by that effect.
â—Ź Cards in your Pendulum Zone cannot be banished by that effect.
You can only activate 1 "Solfachord Formal" per turn.

Card Image: Songs of the Dominators

Songs of the Dominators 10

Normal Trap

If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.

Card Image: Sonic Tracker

Sonic Tracker

Ritual Spell

This card is used to Ritual Summon "Transonic Bird". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. The Level of the monster Special Summoned by this effect becomes the total Levels of monsters used for its Ritual Summon. You can banish this card from your GY, then target 1 Ritual Monster you control; send 1 Ritual Monster with the same Type or Attribute from your Deck to the GY. You can only use this effect of "Sonic Tracker" once per turn.

Card Image: Sophia, Goddess of Rebirth

Sophia, Goddess of Rebirth

Level 11 DARK/Fairy Effect
3600 ATK / 3400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation.

Card Image: Soul Absorption

Soul Absorption

Continuous Spell

If a card(s) is banished: Gain 500 LP for each.

Card Image: Soul Drain

Soul Drain 100

Continuous Trap

Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.

Card Image: Soul Energy MAX!!!

Soul Energy MAX!!!

Normal Trap

If you control "Obelisk the Tormentor" whose original Attribute is DIVINE in your Monster Zone: Tribute 2 other face-up monsters; destroy as many monsters your opponent controls as possible, and if you do, inflict 4000 damage to your opponent. During the Main or Battle Phase: You can banish this card from your GY; add 1 "Obelisk the Tormentor" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 "Obelisk the Tormentor". You can only use each effect of "Soul Energy MAX!!!" once per turn.

Card Image: Soul Fist

Soul Fist

Equip Spell

Equip only to a Dragon Synchro Monster you control. "Red Dragon Archfiend" equipped with this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can make the ATK of all monsters your opponent currently controls become equal to the equipped monster's. Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent's GY; banish it, and if you do, the equipped monster gains ATK equal to that banished monster's, until the end of this turn.

Card Image: Soul of the Supreme Celestial King

Soul of the Supreme Celestial King

Normal Trap

Tribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 "Supreme King Z-ARC" from your Extra Deck by banishing Fusion Materials mentioned on it from your hand, Deck, Extra Deck, field, and/or GY, but negate its effects unless at least 1 each of your "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters are currently banished. You can only activate 1 "Soul of the Supreme Celestial King" per turn.

Card Image: Soul of the Supreme King

Soul of the Supreme King

Normal Trap

Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.

Card Image: Soul Release

Soul Release

Normal Spell

Target up to 5 cards in any GY(s); banish them.

Card Image: Soul Resonator

Soul Resonator

Level 3 FIRE/Fiend Tuner Effect
500 ATK / 200 DEF

If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

Card Image: Soul Scissors

Soul Scissors

Level 2 DARK/Fiend Effect
550 ATK / 350 DEF

If a monster(s) on the field is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned from the GY: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Soul Scissors" once per turn.

Card Image: Soul Servant

Soul Servant

Quick-Play Spell

Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.

Card Image: Soul Union

Soul Union

Normal Trap

Target 1 face-up monster on the field and 1 "Elemental HERO" monster in your GY; that monster on the field gains ATK equal to the ATK of that other monster in the GY (until the end of this turn), then if an "Elemental HERO" Normal Monster is in your field or GY, you can Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing its materials from your GY. You can only activate 1 "Soul Union" per turn.

Card Image: Soul Unseal

Soul Unseal

Normal Spell

If your opponent controls a monster and you control a Normal Monster: Choose 5 Normal Monsters in your Deck, add 1 of them to your hand and banish the rest.

Card Image: Space Insulator

Space Insulator

Link 2 DARK/Cyberse Link Effect
1200 ATK

2 monsters
Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in the GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as Link Material, also banish it when it leaves the field.

Card Image: Space-Time Police

Space-Time Police

Level 5 WIND/Psychic Effect
2300 ATK / 1500 DEF

When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.

Card Image: Spacetime Transcendence

Spacetime Transcendence

Normal Spell

Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn.

Card Image: Speaker for the Ice Barriers

Speaker for the Ice Barriers

Level 4 WATER/Spellcaster Effect
1000 ATK / 1800 DEF

While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).

Card Image: Spearfish Soldier

Spearfish Soldier

Level 4 WIND/Sea Serpent Effect
1700 ATK / 1100 DEF

This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.

Card Image: Spectral, Dragon Ruler of Flickers

Spectral, Dragon Ruler of Flickers

Level 2 LIGHT/Dragon Effect
600 ATK / 1000 DEF

You can discard this card and 1 Dragon or LIGHT monster; add 2 "Dragon Ruler" monsters from your Deck to your hand, except "Spectral, Dragon Ruler of Flickers". You can banish from your GY, this card and 1 Dragon or LIGHT monster, then target 1 "Chasma, Dragon Ruler of Auroras" in your GY; Special Summon it. You can only use 1 "Spectral, Dragon Ruler of Flickers" effect per turn, and only once that turn.

Card Image: Speed Recovery

Speed Recovery

Normal Spell

Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Speedroid" monster in your Graveyard; add it to your hand.

Card Image: Speedroid CarTurbo

Speedroid CarTurbo

Level 3 WIND/Machine Tuner Effect
800 ATK / 1200 DEF

If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.

Card Image: Speedroid Clear Wing Wonder

Speedroid Clear Wing Wonder

Normal Trap

Target cards your opponent controls, up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field. You can only use each effect of "Speedroid Clear Wing Wonder" once per turn.

Card Image: Speedroid Colonel Clackers

Speedroid Colonel Clackers

Level 2 WIND/Machine Pendulum Effect
200 ATK / 1800 DEF

[ Pendulum Effect ]
You can banish 1 "Speedroid" card from your GY; place 1 "Speedroid" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Colonel Clackers" once per turn.


[ Monster Effect ]


If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Speedroid Colonel Clackers" as a Tuner from your hand, Deck, or GY. During damage calculation, if your "Clear Wing" monster battles, while this card is face-up in your Extra Deck: You can banish this card, and if you do, that monster gains 700 ATK. You can only use each effect of "Speedroid Colonel Clackers" once per turn.

Card Image: Speedroid Den-Den Daiko Duke

Speedroid Den-Den Daiko Duke

Level 3 WIND/Machine Tuner Effect
1000 ATK / 1000 DEF

You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.

Card Image: Speedroid Dominobutterfly

Speedroid Dominobutterfly

Level 2 WIND/Machine Pendulum Tuner Effect
100 ATK / 300 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn.


[ Monster Effect ]


Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it.

Card Image: Speedroid Dupligate

Speedroid Dupligate

Normal Trap

Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel.

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