Showing 120 results where ATK > DEF (took 815.17µs)
Card Image: Graydle Dragon

Graydle Dragon

Level 8 WATER/Aqua Synchro Effect
3000 ATK / 2000 DEF

1 Aqua-Type Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn.

Card Image: Graydle Eagle

Graydle Eagle

Level 3 WATER/Aqua Effect
1500 ATK / 500 DEF

If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.

Card Image: Great Angus

Great Angus

Level 4 FIRE/Beast Normal
1800 ATK / 600 DEF

A very violent beast, it is always berserk. People say that they have never seen it silent.

Card Image: Great Long Nose

Great Long Nose

Level 5 DARK/Beast-Warrior Spirit Effect
1900 ATK / 1700 DEF

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.

Card Image: Great Mammoth of Goldfine

Great Mammoth of Goldfine

Level 6 DARK/Zombie Fusion
2200 ATK / 1800 DEF

"The Snake Hair" + "Dragon Zombie"

Card Image: Great Mammoth of the Netherworld

Great Mammoth of the Netherworld

Level 6 DARK/Zombie Effect
2200 ATK / 1800 DEF

If this card is Special Summoned and you control "Call of the Haunted" or a Zombie monster, except "Great Mammoth of the Netherworld": You can target 1 card on the field; destroy it. You can only use this effect of "Great Mammoth of the Netherworld" once per turn. A Zombie Xyz Monster that has this card as material gains this effect.
● Gains 1000 ATK.

Card Image: Great Moth

Great Moth

Level 8 EARTH/Insect Effect
2600 ATK / 2500 DEF

This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" during your 4th turn after "Petit Moth" has been equipped with "Cocoon of Evolution".

Card Image: Great Poseidon Beetle

Great Poseidon Beetle

Level 7 EARTH/Insect Effect
2500 ATK / 2300 DEF

If this card targets an opponent's face-up Attack Position monster for an attack, and that monster is not destroyed by the battle, this card can attack the same monster again in a row. This effect can only be used twice per turn.

Card Image: Great Shogun Shien

Great Shogun Shien

Level 7 FIRE/Warrior Effect
2500 ATK / 2400 DEF

If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.

Card Image: Great Sorcerer of the Nekroz

Great Sorcerer of the Nekroz

Level 4 WATER/Spellcaster Effect
1500 ATK / 800 DEF

If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn.

Card Image: Great White

Great White

Level 4 WATER/Fish Normal
1600 ATK / 800 DEF

A giant white shark with razor-sharp teeth.

Card Image: Greedy Venom Fusion Dragon

Greedy Venom Fusion Dragon

Level 10 DARK/Dragon Fusion Effect
3300 ATK / 2500 DEF

1 "Predaplant" monster + 1 DARK monster whose original Level is 8 or higher
Must first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target's ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard.

Card Image: Green Baboon, Defender of the Forest

Green Baboon, Defender of the Forest

Level 7 EARTH/Beast Effect
2600 ATK / 1800 DEF

If this card is in your hand or Graveyard when a face-up Beast-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): You can pay 1000 Life Points; Special Summon this card.

Card Image: Green Gadget

Green Gadget

Level 4 EARTH/Machine Effect
1400 ATK / 600 DEF

When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.

Card Image: Grenosaurus

Grenosaurus

Level 3 FIRE/Dinosaur Xyz Effect
2000 ATK / 1900 DEF

2 Level 3 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.

Card Image: Grenosaurus Giga-Cannon

Grenosaurus Giga-Cannon

Level 4 FIRE/Dinosaur Xyz Effect
2200 ATK / 2000 DEF

2 Level 4 monsters
When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus Giga-Cannon" once per turn.

Card Image: Griggle

Griggle

Level 1 EARTH/Plant Effect
350 ATK / 300 DEF

When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field.

Card Image: Grinder Golem

Grinder Golem

Level 8 DARK/Fiend Effect
3000 ATK / 300 DEF

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.

Card Image: Ground Attacker Bugroth

Ground Attacker Bugroth

Level 4 EARTH/Machine Normal
1500 ATK / 1000 DEF

A surface battle robot that was once used for sea warfare.

Card Image: Gruesome Goo

Gruesome Goo

Level 3 WATER/Aqua Normal
1300 ATK / 700 DEF

A slime boss that is definitely tougher than it looks.

Card Image: Guard Dog

Guard Dog

Level 3 EARTH/Beast Flip Effect
1500 ATK / 500 DEF

FLIP: Your opponent cannot Special Summon for the rest of this turn.

Card Image: Guard Ghost

Guard Ghost

Level 4 DARK/Zombie Effect
1800 ATK / 100 DEF

If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn.

Card Image: Guardian Angel Joan

Guardian Angel Joan

Level 7 LIGHT/Fairy Effect
2800 ATK / 2000 DEF

When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.

Card Image: Guardian Baou

Guardian Baou

Level 4 DARK/Fiend Effect
800 ATK / 400 DEF

Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.

Card Image: Guardian Ceal

Guardian Ceal

Level 4 FIRE/Pyro Effect
1700 ATK / 1400 DEF

Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.

Card Image: Guardian Dreadscythe

Guardian Dreadscythe

Level 8 DARK/Fiend Effect
2500 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Guardian Eatos" is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). If this card is sent from the field to the Graveyard: Send 1 card from your hand to the Graveyard, and if you do, Special Summon this card from the Graveyard.

Card Image: Guardian Eatos

Guardian Eatos

Level 8 WIND/Fairy Effect
2500 ATK / 2000 DEF

If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 of your Equip Spell Cards equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.

Card Image: Guardian Elma

Guardian Elma

Level 3 WIND/Fairy Effect
1300 ATK / 1200 DEF

Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card.

Card Image: Guardian Grarl

Guardian Grarl

Level 5 EARTH/Dinosaur Effect
2500 ATK / 1000 DEF

Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).

Card Image: Guardian of Order

Guardian of Order

Level 8 LIGHT/Warrior Effect
2500 ATK / 1200 DEF

If you control 2 or more LIGHT monsters, you can Special Summon this card (from your hand). You can only control 1 "Guardian of Order".

Card Image: Guardian of the Throne Room

Guardian of the Throne Room

Level 4 LIGHT/Machine Normal
1650 ATK / 1600 DEF

A robot guard built to protect throne rooms, it is armed with homing missiles.

Card Image: Guardian Tryce

Guardian Tryce

Level 5 LIGHT/Thunder Effect
1900 ATK / 1700 DEF

Cannot be Summoned unless you control a face-up "Twin Swords of Flashing Light - Tryce". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon.

Card Image: Guardragon Andrake

Guardragon Andrake

Level 4 WIND/Dragon Effect
2000 ATK / 600 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Guardragon Andrake" once per turn.

Card Image: Guardragon Garmides

Guardragon Garmides

Level 3 EARTH/Dragon Effect
1600 ATK / 1000 DEF

If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand. You can only use each effect of "Guardragon Garmides" once per turn.

Card Image: Guardragon Promineses

Guardragon Promineses

Level 1 FIRE/Dragon Effect
500 ATK / 200 DEF

You can send this card from your hand or field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent's turn. If a Normal Monster(s) is sent to your GY, while this card is in the GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Guardragon Promineses" once per turn.

Card Image: Guerilla Kite

Guerilla Kite

Level 4 FIRE/Fiend Tuner Effect
1600 ATK / 200 DEF

If this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent. You can only use this effect of "Guerilla Kite" once per turn.

Card Image: Guiding Ariadne

Guiding Ariadne

Level 4 PS 3 LIGHT/Fairy Pendulum Effect
1700 ATK / 800 DEF

[ Pendulum Effect ]
Apply these effects.
● You do not pay LP to activate Counter Trap Cards.
● You do not discard to activate Counter Trap Cards.


[ Monster Effect ]


If this card is destroyed by battle or card effect: You can reveal 3 Counter Traps from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck.

Card Image: Guitar Gurnards Duonigis

Guitar Gurnards Duonigis

Level 3 WATER/Sea Serpent Effect
1500 ATK / 700 DEF

If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.

Card Image: Guivre

Guivre

Level 4 DARK/Dragon Effect
1300 ATK / 400 DEF

Gains 400 ATK for each Dragon monster you control. When this card destroys a monster by battle: You can Special Summon 1 "Wyvern Token" (Dragon/LIGHT/Level 1/ATK 400/DEF 400). During the Battle Phase or Main Phase 2, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 Dragon monster face-up. You can only use this effect of "Guivre" once per turn.

Card Image: Guldfaxe of the Nordic Beasts

Guldfaxe of the Nordic Beasts

Level 4 LIGHT/Beast Tuner Effect
1600 ATK / 1000 DEF

If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card (from your hand).

Card Image: Gundari

Gundari

Level 4 FIRE/Pyro Spirit Effect
1000 ATK / 200 DEF

This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owners' hands at the start of the Damage Step (without damage calculation).

Card Image: Gung-Ho! Springans!

Gung-Ho! Springans!

Level 4 FIRE/Machine Xyz Effect
2500 ATK / 1600 DEF

2+ Level 4 "Springans" monsters
If this card is Xyz Summoned, or sent to the GY: You can Special Summon 1 "Springans Captain Sargas" from your Deck or GY. You can detach 2 materials from this card; add to your hand or Special Summon 1 of the following monsters from your Deck.
● "Springans" monster ● "Therion" monster
● "Fallen of Albaz" or 1 monster that mentions it
You can only use 1 "Gung-Ho! Springans!" effect per turn, and only once that turn.

Card Image: Gungnir, Dragon of the Ice Barrier

Gungnir, Dragon of the Ice Barrier

Level 7 WATER/Dragon Synchro Effect
2500 ATK / 1700 DEF

1 Tuner + 1 or more non-Tuner WATER monsters
Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.

Card Image: Gunkan Suship Ikura-class Dreadnought

Gunkan Suship Ikura-class Dreadnought

Level 4 FIRE/Aqua Xyz Effect
2200 ATK / 300 DEF

2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn.
● "Gunkan Suship Shari": Draw 1 card.
● "Gunkan Suship Ikura": This card can make a second attack during each Battle Phase.
Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.

Card Image: Gunkan Suship Shari

Gunkan Suship Shari

Level 4 FIRE/Aqua Normal
2000 ATK / 0 DEF

''Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.''

Card Image: Gunkan Suship Shirauo-class Carrier

Gunkan Suship Shirauo-class Carrier

Level 4 FIRE/Aqua Xyz Effect
2200 ATK / 250 DEF

2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Shirauo-class Carrier" once per turn.
● "Gunkan Suship Shari": Draw 1 card.
● "Gunkan Suship Shirauo": Add 1 "Gunkan" Spell/Trap from your Deck to your hand.
While a face-up card is in a Field Zone, "Gunkan" monsters you control Special Summoned from the Extra Deck cannot be destroyed by your opponent's card effects, and gain ATK equal to their original DEF.

Card Image: Gunkan Suship Uni

Gunkan Suship Uni

Level 5 FIRE/Aqua Effect
900 ATK / 500 DEF

You can reveal 1 other "Gunkan" card in your hand; Special Summon this card from your hand, then apply the following effect based on the revealed card.
● "Gunkan Suship Shari": You can Special Summon the revealed monster.
● Other: Place the revealed card on the bottom of the Deck.
You can target 1 "Gunkan" monster you control: Change its Level to 4 or 5, then you can add 1 "Gunkan Suship Shari" from your Deck to your hand.
You can only use each effect of "Gunkan Suship Uni" once per turn.

Card Image: Gunkan Suship Uni-class Super-Dreadnought

Gunkan Suship Uni-class Super-Dreadnought

Level 5 FIRE/Aqua Xyz Effect
2900 ATK / 500 DEF

2 Level 5 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Uni-class Super-Dreadnought" once per turn.
● "Gunkan Suship Shari": Draw 1 card. ● "Gunkan Suship Uni": This card gains the ability to attack directly.
Once per turn, during your Main Phase or your opponent's Battle Phase (Quick Effect): You can target face-up cards your opponent controls, up to the number of "Gunkan" monsters you control Special Summoned from the Extra Deck; negate their effects.

Card Image: Guoglim, Spear of the Ghoti

Guoglim, Spear of the Ghoti

Level 8 WATER/Fish Synchro Effect
2700 ATK / 0 DEF

1 Fish Tuner + 1+ non-Tuner monsters
At the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster. During your opponent's Standby Phase: You can banish this card, then, if the monsters used as material for this card's Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field. You can only use each effect of "Guoglim, Spear of the Ghoti" once per turn.

Card Image: Gurifoh

Gurifoh

Level 1 DARK/Fiend Effect
300 ATK / 200 DEF

(Quick Effect): You can discard this card, then activate 1 of these effects;
● The next battle or effect damage you take this turn will become 0.
● Set 1 Quick-Play Spell or Trap that mentions "Ritual of Light and Darkness" from your Deck. It can be activated this turn.
You can only use this effect of "Gurifoh" once per turn. For the Ritual Summon of exactly 1 Level 8 Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.

Card Image: Gusto Codor

Gusto Codor

Level 3 WIND/Winged Beast Effect
1000 ATK / 400 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.

Card Image: Gusto Griffin

Gusto Griffin

Level 2 WIND/Winged Beast Effect
800 ATK / 300 DEF

If this card is sent from the hand to your Graveyard: You can Special Summon 1 "Gusto" monster from your Deck. You can only use the effect of "Gusto Griffin" once per turn.

Card Image: Gusto Thunbolt

Gusto Thunbolt

Level 4 WIND/Thunder Effect
1500 ATK / 1200 DEF

At the end of the Battle Phase, if this card is in the Graveyard because it was destroyed by battle and sent to the Graveyard this turn: You can banish 1 "Gusto" monster from your Graveyard; Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.

Card Image: Hack Worm

Hack Worm

Level 1 DARK/Machine Effect
400 ATK / 0 DEF

If your opponent controls no monsters, you can Special Summon this card (from your hand).

Card Image: Hajun, the Winged Mayakashi

Hajun, the Winged Mayakashi

Level 1 WIND/Zombie Effect
600 ATK / 400 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.

Card Image: Hallohallo

Hallohallo

Level 3 PS 2 DARK/Fiend Pendulum Tuner Normal
800 ATK / 600 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn.


[ Monster Effect ]


''Hallo Hallo, brain of tallow,
Guts are gone, noggin's hollow.
Seeking sweets and marshing mallows,
Watch your back, and your candy sack.''

Card Image: Hammer Bounzer

Hammer Bounzer

Level 6 EARTH/Warrior Effect
2300 ATK / 2000 DEF

If your opponent controls a card and you control no cards, you can Normal Summon this card without Tributing. If this card attacks an opponent's monster, as long as you control no Spell/Trap Cards, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Card Image: Hammer Shark

Hammer Shark

Level 4 WATER/Fish Effect
1700 ATK / 1500 DEF

Once per turn: You can reduce the Level of this card by 1, and if you do, Special Summon 1 Level 3 or lower WATER monster from your hand.

Card Image: Han-Shi Kyudo Spirit

Han-Shi Kyudo Spirit

Level 5 PS 9 WIND/Warrior Pendulum Spirit Effect
2400 ATK / 1000 DEF

[ Pendulum Effect ]
If a monster(s) is Pendulum Summoned: Return this card to the hand.


[ Monster Effect ]


When this card is Normal Summoned: You can return all cards you control in the same column as the cards in your Pendulum Zones to the hand (including the Pendulum Zone cards themselves), then you can add 1 monster with 2400 ATK/1000 DEF from your Deck to your hand, except "Han-Shi Kyudo Spirit". Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

Card Image: Hand of the Six Samurai

Hand of the Six Samurai

Level 3 FIRE/Warrior Effect
1600 ATK / 1000 DEF

If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.

Card Image: Hapi, Guidance of Horus

Hapi, Guidance of Horus

Level 8 WIND/Beast-Warrior Effect
2400 ATK / 1600 DEF

If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.

Card Image: Happy Lover

Happy Lover

Level 2 LIGHT/Fairy Normal
800 ATK / 500 DEF

Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.

Card Image: Hardened Armed Dragon

Hardened Armed Dragon

Level 4 EARTH/Dragon Effect
1500 ATK / 800 DEF

(This card is not treated as an "Armed Dragon" card.)
You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the Graveyard. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects.

Card Image: Harpie Channeler

Harpie Channeler

Level 4 WIND/Winged Beast Effect
1400 ATK / 1300 DEF

You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.

Card Image: Harpie Dancer

Harpie Dancer

Level 4 WIND/Winged Beast Effect
1200 ATK / 1000 DEF

You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while on the field or in the GY.

Card Image: Harpie Harpist

Harpie Harpist

Level 4 WIND/Winged Beast Effect
1700 ATK / 600 DEF

This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn.
● When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand.
● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.

Card Image: Harpie Perfumer

Harpie Perfumer

Level 4 WIND/Winged Beast Effect
1400 ATK / 1300 DEF

This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.

Card Image: Harpie Queen

Harpie Queen

Level 4 WIND/Winged Beast Effect
1900 ATK / 1200 DEF

This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand.

Card Image: Harpie's Pet Baby Dragon

Harpie's Pet Baby Dragon

Level 4 WIND/Dragon Effect
1200 ATK / 600 DEF

This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
● 1 or more: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
● 2 or more: Double the original ATK and DEF of this card.
● 3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target.

Card Image: Harvest Angel of Doom

Harvest Angel of Doom

Level 4 PS 8 DARK/Fairy Pendulum Effect
1800 ATK / 1000 DEF

[ Pendulum Effect ]
During your Main Phase: You can destroy this card, and if you do, add 1 "Black Horn of Heaven" from your Deck to your hand. You can only use this effect of "Harvest Angel of Doom" once per turn.


[ Monster Effect ]


If this card is Normal or Pendulum Summoned: You can add 1 "Horn of Heaven" from your Deck to your hand. If this card is Tributed: You can place this card in your Pendulum Zone. You can only use each effect of "Harvest Angel of Doom" once per turn.

Card Image: Harvest Angel of Wisdom

Harvest Angel of Wisdom

Level 4 LIGHT/Fairy Effect
1800 ATK / 1000 DEF

When this card is destroyed by battle and sent to the GY: You can target 1 Counter Trap in your GY; add it to your hand.

Card Image: Hayabusa Knight

Hayabusa Knight

Level 3 EARTH/Warrior Effect
1000 ATK / 700 DEF

This card can make a second attack during each Battle Phase.

Card Image: Hayate the Earth Star

Hayate the Earth Star

Level 5 EARTH/Warrior Effect
2100 ATK / 0 DEF

If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.

Card Image: Hazy Flame Basiltrice

Hazy Flame Basiltrice

Level 6 FIRE/Pyro Xyz Effect
2500 ATK / 1800 DEF

2 or more (max. 5) Level 6 FIRE monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or is in their Graveyard; banish that target. This card gains effects based on the number of Xyz Materials attached to it.
● 3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it.
● 4 or more: This card cannot be targeted by your opponent's card effects.
● 5: This card cannot be destroyed by card effects.

Card Image: Hazy Flame Cerbereus

Hazy Flame Cerbereus

Level 6 FIRE/Beast Effect
2000 ATK / 200 DEF

You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Your opponent cannot target this card with card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Hazy" card from your Deck to your hand.

Card Image: Hazy Flame Hydra

Hazy Flame Hydra

Level 6 FIRE/Dinosaur Effect
2300 ATK / 200 DEF

Your opponent cannot target this card with card effects. You cannot Special Summon monsters, except FIRE monsters. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect.
● When it is Xyz Summoned: You can target 1 "Hazy Flame" monster in your Graveyard; attach that target to this card as an Xyz Material.

Card Image: Hazy Flame Hyppogrif

Hazy Flame Hyppogrif

Level 6 FIRE/Pyro Effect
2100 ATK / 200 DEF

Your opponent cannot target this card with card effects. Once per turn: You can Tribute 1 other FIRE monster; this card gains 300 ATK.

Card Image: Hazy Flame Mantikor

Hazy Flame Mantikor

Level 6 FIRE/Winged Beast Effect
2200 ATK / 300 DEF

Your opponent cannot target this card with card effects. Once per turn, during either player's turn: You can send 1 FIRE monster, except this card, from your hand or face-up from your side of the field to the Graveyard; this card cannot be destroyed by card effects this turn.

Card Image: Heart of Gaia

Heart of Gaia

Level 6 EARTH/Warrior Effect
2300 ATK / 2100 DEF

(This card is always treated as a "Millennium" and "Gaia The Fierce Knight" card.)
If a Level 5 or higher Monster Card is on the field, you can Normal Summon this card without Tributing. The Level of any monster your opponent Normal or Special Summons in Attack Position, while this card is in your Monster Zone, is increased by 7. When your opponent activates a monster effect (Quick Effect): You can send 1 other face-up Level 5 or higher Monster Card you control to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Heart of Gaia" once per turn.

Card Image: Heart of the Blue-Eyes

Heart of the Blue-Eyes 5

Level 8 LIGHT/Dragon Effect
3000 ATK / 2500 DEF

(This card is always treated as a "Millennium" card.)
Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.

Card Image: Heavy Cavalry of the Indestructible Insects

Heavy Cavalry of the Indestructible Insects

Level 7 EARTH/Insect Fusion Effect
2500 ATK / 1800 DEF

1 Level 5 or higher Insect monster + 1 Insect monster
Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of "Heavy Cavalry of the Indestructible Insects" once per turn.

Card Image: Heavy Freight Train Derricrane

Heavy Freight Train Derricrane

Level 10 EARTH/Machine Effect
2800 ATK / 2000 DEF

If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.

Card Image: Heavy Knight of the Flame

Heavy Knight of the Flame

Level 4 FIRE/Zombie Gemini Effect
1800 ATK / 200 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.

Card Image: Hebo, Lord of the River

Hebo, Lord of the River

Level 4 WATER/Aqua Spirit Effect
1800 ATK / 600 DEF

Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Card Image: Hecahands Breus

Hecahands Breus

Level 7 DARK/Illusion Effect
2800 ATK / 1300 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Breus" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can look at 1 random card in your opponent's hand, then if it is a monster, you can Special Summon it to your field.

Card Image: Hecahands Godos

Hecahands Godos

Level 7 DARK/Illusion Effect
2300 ATK / 2000 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Godos" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to your field, but banish it when it leaves the field.

Card Image: Hecahands Yadel

Hecahands Yadel

Level 6 LIGHT/Illusion Effect
2100 ATK / 1600 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it.

Card Image: Hecatrice

Hecatrice

Level 4 LIGHT/Fairy Effect
1500 ATK / 1100 DEF

You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.

Card Image: Hellebore the Rikka Fairy

Hellebore the Rikka Fairy

Level 8 WATER/Plant Effect
2600 ATK / 1200 DEF

When your opponent activates a monster effect that targets a monster(s) you control, while you control a "Rikka" monster (Quick Effect): You can Tribute this card from your hand or face-up field; negate that effect. If this card is in your GY: You can Tribute 1 Plant monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Hellebore the Rikka Fairy" once per turn.

Card Image: Helping Robo for Combat

Helping Robo for Combat

Level 4 LIGHT/Machine Effect
1600 ATK / 0 DEF

If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.

Card Image: Helpoemer

Helpoemer

Level 5 DARK/Fiend Effect
2000 ATK / 1400 DEF

Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.

Card Image: Herald of Creation

Herald of Creation

Level 4 LIGHT/Spellcaster Effect
1800 ATK / 600 DEF

Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.

Card Image: Heraldic Beast Aberconway

Heraldic Beast Aberconway

Level 4 WIND/Dragon Effect
1800 ATK / 900 DEF

If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.

Card Image: Heraldic Beast Amphisbaena

Heraldic Beast Amphisbaena

Level 4 WIND/Dragon Effect
1700 ATK / 1100 DEF

You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.

Card Image: Heraldic Beast Gryphon

Heraldic Beast Gryphon

Level 4 WIND/Winged Beast Effect
1600 ATK / 1000 DEF

You can send 1 "Heraldic Beast" monster from your Deck to the GY, except "Heraldic Beast Gryphon"; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Heraldic Beast Gryphon" once per turn.

Card Image: Heraldic Beast Leo

Heraldic Beast Leo

Level 4 EARTH/Beast Effect
2000 ATK / 1000 DEF

During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.

Card Image: Heretical Phobos Covos

Heretical Phobos Covos

Level 4 DARK/Illusion Xyz Effect
2100 ATK / 1500 DEF

2 Level 4 monsters
You can target 1 Effect Monster your opponent controls; negate its effects, then if it battled this turn, you can take control of it until the End Phase. This is a Quick Effect if this card has an Illusion monster as material. You can only use this effect of "Heretical Phobos Covos" once per turn. If this card battles a monster, neither can be destroyed by that battle.

Card Image: Hermit of Prophecy

Hermit of Prophecy

Level 3 EARTH/Spellcaster Effect
1200 ATK / 700 DEF

Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.

Card Image: Hero of the Ashened City

Hero of the Ashened City

Level 7 DARK/Pyro Effect
2600 ATK / 2100 DEF

If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Hero of the Ashened City" once per turn this way. During the Main Phase (Quick Effect): You can target 1 Pyro monster on the field; destroy it, then if you destroyed "Veidos the Eruption Dragon of Extinction" by this effect, you can place 1 "Obsidim, the Ashened City" from your Deck face-up in your Field Zone. You can only use this effect of "Hero of the Ashened City" once per turn.

Card Image: Hero of the East

Hero of the East

Level 3 EARTH/Warrior Normal
1100 ATK / 1000 DEF

Feel da strength ah dis sword-swingin' samurai from da Far East.

Card Image: Heroic Challenger - Assault Halberd

Heroic Challenger - Assault Halberd

Level 4 EARTH/Warrior Effect
1800 ATK / 200 DEF

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.

Card Image: Heroic Challenger - Clasp Sword

Heroic Challenger - Clasp Sword

Level 1 EARTH/Warrior Effect
300 ATK / 100 DEF

When this card is Special Summoned by the effect of a "Heroic Challenger" monster: You can add 1 "Heroic Challenger" monster from your Deck to your hand. You can only use the effect of "Heroic Challenger - Clasp Sword" once per turn.

Card Image: Heroic Challenger - Double Lance

Heroic Challenger - Double Lance

Level 4 EARTH/Warrior Effect
1700 ATK / 900 DEF

When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.

Card Image: Heroic Challenger - Knuckle Sword

Heroic Challenger - Knuckle Sword

Level 1 EARTH/Warrior Effect
600 ATK / 200 DEF

If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.

Card Image: Heroic Challenger - Morning Star

Heroic Challenger - Morning Star

Level 4 EARTH/Warrior Effect
1500 ATK / 1300 DEF

If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.

Card Image: Heroic Challenger - Night Watchman

Heroic Challenger - Night Watchman

Level 4 EARTH/Warrior Effect
1200 ATK / 300 DEF

If this card attacks a Defense Position monster your opponent controls, before damage calculation: You can destroy that monster.

Card Image: Heroic Challenger - Spartan

Heroic Challenger - Spartan

Level 4 EARTH/Warrior Effect
1600 ATK / 1000 DEF

Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase.

Card Image: Heroic Challenger - Thousand Blades

Heroic Challenger - Thousand Blades

Level 4 EARTH/Warrior Effect
1300 ATK / 1100 DEF

Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.

Card Image: Heroic Challenger - War Hammer

Heroic Challenger - War Hammer

Level 6 EARTH/Warrior Effect
2100 ATK / 1300 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip the destroyed monster to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK.

Card Image: Heroic Champion - Claivesolish

Heroic Champion - Claivesolish

Level 4 LIGHT/Warrior Xyz Effect
2500 ATK / 2000 DEF

2 Level 4 Warrior monsters
Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.

Card Image: Heroic Champion - Gandiva

Heroic Champion - Gandiva

Level 4 EARTH/Warrior Xyz Effect
2100 ATK / 1800 DEF

2 Level 4 Warrior-Type monsters
Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).

Card Image: Heroic Champion - Kusanagi

Heroic Champion - Kusanagi

Level 4 EARTH/Warrior Xyz Effect
2500 ATK / 2400 DEF

3 Level 4 Warrior-Type monsters
Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.

Card Image: Hexa Spirit of the Ice Barrier

Hexa Spirit of the Ice Barrier

Level 1 WATER/Sea Serpent Tuner Effect
400 ATK / 200 DEF

While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.

Card Image: Hexe Trude

Hexe Trude

Level 8 DARK/Spellcaster Effect
2600 ATK / 2100 DEF

If "Golden Castle of Stromberg" is in a Field Zone, you can Normal Summon this card without Tributing. Once per turn, if "Golden Castle of Stromberg" is in a Field Zone: You can target 1 card on the field, except this one; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn. When this card destroys a monster by battle: You can target 1 face-up monster you control; it gains 400 ATK.

Card Image: Hi-Speedroid Chanbara

Hi-Speedroid Chanbara

Level 5 WIND/Machine Synchro Effect
2000 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.

Card Image: Hi-Speedroid Clear Wing Rider

Hi-Speedroid Clear Wing Rider

Level 11 WIND/Machine Synchro Effect
3500 ATK / 2000 DEF

1 WIND Tuner + 1 non-Tuner WIND Synchro Monster
Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.

Card Image: Hi-Speedroid Hagoita

Hi-Speedroid Hagoita

Level 5 WIND/Machine Synchro Effect
2000 ATK / 1000 DEF

1 Tuner + 1 or more non-Tuner monsters
During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.

Card Image: Hi-Speedroid Kendama

Hi-Speedroid Kendama

Level 6 WIND/Machine Synchro Effect
2200 ATK / 1600 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
● You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
● If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.

Card Image: Hi-Speedroid Kitedrake

Hi-Speedroid Kitedrake

Level 8 WIND/Machine Synchro Effect
3000 ATK / 2800 DEF

1 WIND Machine Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate 1 of these effects;
● Destroy all other cards on the field.
● Negate the effects of all face-up cards your opponent currently controls.
If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand.
You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.

Card Image: Hibikime

Hibikime

Level 4 EARTH/Warrior Normal
1450 ATK / 1000 DEF

Confuses enemy monsters with a noise that is harsh to the ears.

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