Showing 120 results where level/rank is 4 (took 1.18919ms)
Card Image: S-Force Orrafist

S-Force Orrafist

Level 4 LIGHT/Cyberse Effect
1800 ATK / 1000 DEF

Your opponent cannot target any of their monsters in the same column as one of your "S-Force" monsters with card effects. When a monster your opponent controls activates its effect (Quick Effect): You can banish 1 "S-Force" card from your hand; destroy that monster. You can only use this effect of "S-Force Orrafist" once per turn.

Card Image: Saber Shark

Saber Shark

Level 4 WATER/Fish Effect
1600 ATK / 1200 DEF

Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 Fish-Type monster on the field, then activate 1 of these effects.
â—Ź Increase its Level by 1.
â—Ź Reduce its Level by 1.
You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.

Card Image: Sabersaurus

Sabersaurus

Level 4 EARTH/Dinosaur Normal
1900 ATK / 500 DEF

This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.

Card Image: Sacred Crane

Sacred Crane

Level 4 LIGHT/Winged Beast Effect
1600 ATK / 400 DEF

If this card is Special Summoned: Draw 1 card.

Card Image: Sacred Noble Knight of King Custennin

Sacred Noble Knight of King Custennin

Level 4 LIGHT/Warrior Xyz Effect
1500 ATK / 2500 DEF

2+ Level 4 "Noble Knight" monsters
You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn.

Card Image: Sacred Spirit of the Ice Barrier

Sacred Spirit of the Ice Barrier

Level 4 WATER/Zombie Spirit Effect
1600 ATK / 1200 DEF

This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead.

Card Image: Sage of Silence

Sage of Silence

Level 4 LIGHT/Spellcaster Effect
1400 ATK / 1000 DEF

If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn.

Card Image: Sage of Stillness

Sage of Stillness

Level 4 LIGHT/Spellcaster Effect
1400 ATK / 1000 DEF

If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn.

Card Image: Saion the Vaylantz Archer

Saion the Vaylantz Archer

Level 4 WATER/Spellcaster Pendulum Effect
1100 ATK / 1100 DEF

[ Pendulum Effect ]
During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Saion the Vaylantz Archer" once per turn.


[ Monster Effect ]


If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin and if the result is heads, negate its effects, or if the result is tails, halve its ATK. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; toss a coin and if the result is heads, destroy it, or if the result is tails, return it to the hand. You can only use each effect of "Saion the Vaylantz Archer" once per turn.

Card Image: Sakitama

Sakitama

Level 4 LIGHT/Fairy Spirit Effect
400 ATK / 900 DEF

Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.

Card Image: Sakra Vendirage

Sakra Vendirage

Level 4 DARK/Psychic Xyz Effect
2000 ATK / 2500 DEF

2 Level 4 monsters
You can detach 1 material from this card, then target 1 Level/Rank 4 Psychic monster in your GY, except "Sakra Vendirage"; Special Summon it. If a monster(s) is Special Summoned, while this card is in your Monster Zone (except during the Damage Step): You can target 1 other face-up monster on the field; that monster's name becomes "Sakra Vendirage" until the End Phase. You can only use each effect of "Sakra Vendirage" once per turn.

Card Image: Salamangreat Blaze Dragon

Salamangreat Blaze Dragon

Level 4 FIRE/Cyberse Xyz Effect
2300 ATK / 1200 DEF

2 Level 4 monsters
If this card would be destroyed by battle or card effect, detach 1 material from this card instead. During the Battle Phase, if this card has no material (Quick Effect): You can Special Summon from your Extra Deck, 1 "Salamangreat" Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Salamangreat Blaze Dragon" once per turn. If this card is Xyz Summoned using "Salamangreat Blaze Dragon" as material: You can destroy 1 monster your opponent controls.

Card Image: Salamangreat Falco

Salamangreat Falco

Level 4 FIRE/Cyberse Effect
1200 ATK / 1600 DEF

If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.

Card Image: Salamangreat Fowl

Salamangreat Fowl

Level 4 FIRE/Cyberse Effect
1800 ATK / 200 DEF

If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.

Card Image: Salamangreat Jack Jaguar

Salamangreat Jack Jaguar

Level 4 FIRE/Cyberse Effect
1800 ATK / 1200 DEF

If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.

Card Image: Salamangreat Wolvie

Salamangreat Wolvie

Level 4 FIRE/Cyberse Effect
1700 ATK / 1000 DEF

A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn.
â—Ź If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand.
â—Ź If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand.

Card Image: Salamangreat Zebroid X

Salamangreat Zebroid X

Level 4 FIRE/Cyberse Effect
1500 ATK / 100 DEF

While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
â—Ź This card gains 300 ATK for each material attached to it.

Card Image: Samurai Cavalry of Reptier

Samurai Cavalry of Reptier

Level 4 EARTH/Dinosaur Pendulum Effect
1800 ATK / 1200 DEF

At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster.

Card Image: Samurai of the Ice Barrier

Samurai of the Ice Barrier

Level 4 WATER/Warrior Effect
1800 ATK / 1500 DEF

When this face-up Attack Position card is changed to face-up Defense Position: Destroy this card, and if you do, draw 1 card.

Card Image: Samurai Skull

Samurai Skull

Level 4 DARK/Zombie Effect
1700 ATK / 0 DEF

When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".

Card Image: Samurai Sword Baron

Samurai Sword Baron

Level 4 EARTH/Warrior Effect
1600 ATK / 1200 DEF

Once per turn, you can select 1 Defense Position monster your opponent controls. Change it to face-up Attack Position.

Card Image: Sand Moth

Sand Moth

Level 4 EARTH/Rock Effect
1000 ATK / 2000 DEF

When this face-down Defense Position card is destroyed and sent to the Graveyard, except by battle, switch the original ATK and DEF of this card and Special Summon it.

Card Image: Sasuke Samurai #4

Sasuke Samurai #4

Level 4 WIND/Warrior Effect
1200 ATK / 1200 DEF

If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.

Card Image: Satellarknight Alsahm

Satellarknight Alsahm

Level 4 LIGHT/Warrior Effect
1400 ATK / 1800 DEF

If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.

Card Image: Satellarknight Altair

Satellarknight Altair

Level 4 LIGHT/Warrior Effect
1700 ATK / 1300 DEF

If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.

Card Image: Satellarknight Betelgeuse

Satellarknight Betelgeuse

Level 4 LIGHT/Warrior Effect
700 ATK / 1900 DEF

If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn.

Card Image: Satellarknight Capella

Satellarknight Capella

Level 4 LIGHT/Warrior Effect
1100 ATK / 2000 DEF

If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Satellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times).
â—Ź You can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.

Card Image: Satellarknight Deneb

Satellarknight Deneb

Level 4 LIGHT/Warrior Effect
1500 ATK / 1000 DEF

If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.

Card Image: Satellarknight Procyon

Satellarknight Procyon

Level 4 LIGHT/Warrior Effect
1300 ATK / 1200 DEF

If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn.

Card Image: Satellarknight Rigel

Satellarknight Rigel

Level 4 LIGHT/Warrior Effect
1900 ATK / 700 DEF

If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of "Satellarknight Rigel" once per turn.

Card Image: Satellarknight Sirius

Satellarknight Sirius

Level 4 LIGHT/Warrior Effect
1600 ATK / 900 DEF

If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.

Card Image: Satellarknight Unukalhai

Satellarknight Unukalhai

Level 4 LIGHT/Warrior Effect
1800 ATK / 1000 DEF

If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.

Card Image: Satellarknight Vega

Satellarknight Vega

Level 4 LIGHT/Warrior Effect
1200 ATK / 1600 DEF

If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.

Card Image: Satellarknight Zefrathuban

Satellarknight Zefrathuban

Level 4 LIGHT/Warrior Pendulum Effect
0 ATK / 2100 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated.


[ Monster Effect ]


If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn.

Card Image: Scareclaw Reichheart

Scareclaw Reichheart

Level 4 DARK/Warrior Effect
1500 ATK / 2100 DEF

You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.

Card Image: Scrap Beast

Scrap Beast

Level 4 EARTH/Beast Tuner Effect
1600 ATK / 1300 DEF

If this face-up Defense Position card is targeted for an attack, at the end of the Battle Phase: Destroy this card. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard: You can target 1 "Scrap" monster in your Graveyard, except "Scrap Beast"; add that target to your hand.

Card Image: Scrap Chimera

Scrap Chimera

Level 4 EARTH/Beast Effect
1700 ATK / 500 DEF

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster, and all other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it.

Card Image: Scrap Kong

Scrap Kong

Level 4 EARTH/Beast Effect
2000 ATK / 1000 DEF

When this card is Normal Summoned, destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Kong", and add it to your hand.

Card Image: Scrap Orthros

Scrap Orthros

Level 4 EARTH/Beast Tuner Effect
1700 ATK / 1100 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Scrap" monster. If Summoned this way: Target 1 "Scrap" monster you control; destroy that target. If this card is destroyed by the effect of a "Scrap" card and sent to the GY: You can target 1 "Scrap" monster in your GY, except "Scrap Orthros"; add that target to your hand.

Card Image: Scrap Raptor

Scrap Raptor

Level 4 EARTH/Dinosaur Tuner Effect
1400 ATK / 1000 DEF

You can target 1 monster you control; destroy it, also, during your Main Phase this turn, you can Normal Summon 1 "Scrap" monster in addition to your Normal Summon/Set. If this card is destroyed by the effect of a "Scrap" card and sent to your GY: You can add 1 "Scrap Factory" or 1 non-Tuner "Scrap" monster from your Deck to your hand. You can only use each effect of "Scrap Raptor" once per turn.

Card Image: Scrap Shark

Scrap Shark

Level 4 EARTH/Fish Effect
2100 ATK / 0 DEF

When an Effect Monster's effect or a Spell/Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can send 1 "Scrap" monster from your Deck to the Graveyard.

Card Image: Scrounging Goblin

Scrounging Goblin

Level 4 EARTH/Fiend Effect
1000 ATK / 2000 DEF

If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan".

Card Image: Sea Kamen

Sea Kamen

Level 4 WATER/Aqua Normal
1100 ATK / 1300 DEF

A merciless monster that tears opponents to shreds with razor-like claws.

Card Image: Sea Serpent Warrior of Darkness

Sea Serpent Warrior of Darkness

Level 4 WATER/Sea Serpent Normal
1800 ATK / 1500 DEF

A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.

Card Image: Seal, Strategist Fur Hire

Seal, Strategist Fur Hire

Level 4 DARK/Beast-Warrior Effect
1600 ATK / 1000 DEF

During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.

Card Image: Search Striker

Search Striker

Level 4 WIND/Warrior Effect
1600 ATK / 1200 DEF

If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

Card Image: Secret Sect Druid Dru

Secret Sect Druid Dru

Level 4 DARK/Spellcaster Effect
1800 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 Level 4 DARK monster in your Graveyard with 0 ATK and/or DEF, except "Secret Sect Druid Dru"; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of "Secret Sect Druid Dru" once per turn.

Card Image: Secret Sect Druid Wid

Secret Sect Druid Wid

Level 4 DARK/Spellcaster Effect
0 ATK / 1800 DEF

If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn.

Card Image: Secret Six Samurai - Doji

Secret Six Samurai - Doji

Level 4 DARK/Warrior Effect
1700 ATK / 1200 DEF

When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Card Image: Secret Six Samurai - Kizaru

Secret Six Samurai - Kizaru

Level 4 EARTH/Warrior Effect
1900 ATK / 1000 DEF

When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Card Image: Seed-Spitting Saplings

Seed-Spitting Saplings

Level 4 LIGHT/Plant Effect
1600 ATK / 200 DEF

Once per turn, when a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 "Snack Token" (Plant/LIGHT/Level 1/ATK 800/DEF 800). Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 Normal Monster; negate the Special Summon, and if you do, destroy that monster(s).

Card Image: Selettrice Vaalmonica

Selettrice Vaalmonica

Level 4 WATER/Spellcaster Effect
1200 ATK / 1200 DEF

While you control a monster, except "Selettrice Vaalmonica", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Selettrice Vaalmonica" once per turn. If this card is Normal or Pendulum Summoned: You can add 1 "Vaalmonica" card from your Deck to your hand, except "Selettrice Vaalmonica". If this card is sent to the GY and you have 2 "Vaalmonica" cards in your Pendulum Zones: You can add this card to your hand.

Card Image: Senju of the Thousand Hands

Senju of the Thousand Hands 1

Level 4 LIGHT/Fairy Effect
1400 ATK / 1000 DEF

When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.

Card Image: Sentinel of the Seas

Sentinel of the Seas

Level 4 WATER/Aqua Normal
1300 ATK / 1000 DEF

A merman warrior that relentlessly attacks those who pollute the seas with their presence.

Card Image: Serenade the Melodious Diva

Serenade the Melodious Diva

Level 4 LIGHT/Fairy Effect
400 ATK / 1900 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a Fairy-Type monster. After this card is Special Summoned to your side of the field, you can Normal Summon 1 "Melodious" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Card Image: Sergeant Electro

Sergeant Electro

Level 4 FIRE/Machine Effect
1600 ATK / 1300 DEF

Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is face-up on the field, its target(s) cannot be activated.

Card Image: Serpentine Princess

Serpentine Princess

Level 4 WATER/Reptile Effect
1400 ATK / 2000 DEF

If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.

Card Image: Serziel, Watcher of the Evil Eye

Serziel, Watcher of the Evil Eye

Level 4 DARK/Fiend Effect
1600 ATK / 1400 DEF

When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.

Card Image: Shaddoll Dragon

Shaddoll Dragon

Level 4 DARK/Spellcaster Flip Effect
1900 ATK / 0 DEF

FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.

Card Image: Shaddoll Hound

Shaddoll Hound

Level 4 DARK/Spellcaster Flip Effect
1600 ATK / 900 DEF

FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand.
If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.

Card Image: Shaddoll Squamata

Shaddoll Squamata

Level 4 DARK/Spellcaster Flip Effect
1800 ATK / 1000 DEF

FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.

Card Image: Shaddoll Zefracore

Shaddoll Zefracore

Level 4 DARK/Rock Pendulum Effect
450 ATK / 1950 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.


[ Monster Effect ]


If this card is Pendulum Summoned or sent to the GY: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.

Card Image: Shadow Delver

Shadow Delver

Level 4 DARK/Fiend Gemini Effect
1500 ATK / 500 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
â—Ź Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn.

Card Image: Shadow of the Six Samurai - Shien

Shadow of the Six Samurai - Shien

Level 4 EARTH/Warrior Xyz Effect
2500 ATK / 400 DEF

2 Level 4 "Six Samurai" monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.

Card Image: Shadowknight Archfiend

Shadowknight Archfiend

Level 4 WIND/Fiend Effect
2000 ATK / 1600 DEF

The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.

Card Image: Shadowpriestess of Ohm

Shadowpriestess of Ohm

Level 4 DARK/Spellcaster Effect
1700 ATK / 1600 DEF

You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent.

Card Image: Shadowslayer

Shadowslayer

Level 4 DARK/Fiend Effect
1400 ATK / 200 DEF

If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.

Card Image: Shaman of the Ashened City

Shaman of the Ashened City

Level 4 DARK/Pyro Effect
1300 ATK / 1200 DEF

If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Shaman of the Ashened City" once per turn this way. You can target 3 of your Pyro monsters that are banished and/or in your GY; shuffle them into the Deck, then if you shuffled an "Ashened" monster, you can add 1 "Obsidim, the Ashened City" from your Deck to your hand. You can only use this effect of "Shaman of the Ashened City" once per turn.

Card Image: Shell Knight

Shell Knight

Level 4 EARTH/Rock Effect
0 ATK / 2000 DEF

When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.

Card Image: Shell of Chaos

Shell of Chaos

Level 4 DARK/Machine Effect
1600 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it.

Card Image: Shield Worm

Shield Worm

Level 4 EARTH/Insect Effect
800 ATK / 2000 DEF

When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.

Card Image: Shien's Advisor

Shien's Advisor

Level 4 EARTH/Warrior Effect
1200 ATK / 400 DEF

If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.

Card Image: Shien's Daredevil

Shien's Daredevil

Level 4 EARTH/Warrior Effect
1600 ATK / 1000 DEF

When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target.

Card Image: Shining Abyss

Shining Abyss

Level 4 LIGHT/Fairy Normal
1600 ATK / 1800 DEF

This monster employs the powers of both Light and Darkness.

Card Image: Shining Angel

Shining Angel

Level 4 LIGHT/Fairy Effect
1400 ATK / 800 DEF

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.

Card Image: Shining Friendship

Shining Friendship

Level 4 LIGHT/Fairy Normal
1300 ATK / 1100 DEF

The peacemaker among monsters.

Card Image: Shining Piecephilia

Shining Piecephilia

Level 4 LIGHT/Rock Effect
700 ATK / 2000 DEF

Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it.
â—Ź 1: Place 1 monster from your Deck on top of your Deck.
â—Ź 2: Draw 1 card.
â—Ź 3: Add 1 monster from your Deck to your hand.
â—Ź 4: Add 1 card from your Deck to your hand.

Card Image: Shining Star Dragon

Shining Star Dragon

Level 4 LIGHT/Dragon Tuner Effect
0 ATK / 0 DEF

During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can target 1 Dragon Synchro Monster in your GY; Special Summon this card, and if you do, Special Summon that monster but negate its effects, then immediately after this effect resolves, you can Synchro Summon 1 Dragon Synchro Monster using this card you control. You can only use this effect of "Shining Star Dragon" once per turn. A Dragon monster that was Synchro Summoned using this card as material cannot be destroyed by battle.

Card Image: Shinobaron Shade Peacock

Shinobaron Shade Peacock

Level 4 WIND/Winged Beast Ritual Effect
2000 ATK / 1500 DEF

You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaron Peacock" while in the hand or on the field. You can Tribute this Ritual Summoned card; add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Shinobaron Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.

Card Image: Shinobaroness Shade Peacock

Shinobaroness Shade Peacock

Level 4 WIND/Winged Beast Ritual Effect
1500 ATK / 2000 DEF

You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaroness Peacock" while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Spirit monster" in its text. You can only use this effect of "Shinobaroness Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.

Card Image: Shinobird Crane

Shinobird Crane

Level 4 WIND/Winged Beast Spirit Effect
1500 ATK / 1500 DEF

Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Card Image: Shinobird Crow

Shinobird Crow

Level 4 WIND/Winged Beast Spirit Effect
0 ATK / 0 DEF

Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Card Image: Shinobird Pigeon

Shinobird Pigeon

Level 4 WIND/Winged Beast Spirit Effect
1000 ATK / 1800 DEF

Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Card Image: Shiny Black

Shiny Black "C" Squadder

Level 4 EARTH/Insect Normal
2000 ATK / 0 DEF

''Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms!''

Card Image: Shiranui Samurai

Shiranui Samurai

Level 4 FIRE/Zombie Effect
1800 ATK / 0 DEF

(Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your GY, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.

Card Image: Shiranui Smith

Shiranui Smith

Level 4 FIRE/Zombie Effect
1000 ATK / 0 DEF

If this card is sent from the field to the Graveyard as a Synchro Material: You can add 1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle.

Card Image: Shiranui Solitaire

Shiranui Solitaire

Level 4 FIRE/Zombie Effect
500 ATK / 0 DEF

You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.

Card Image: Shiranui Spiritmaster

Shiranui Spiritmaster

Level 4 FIRE/Zombie Effect
1500 ATK / 0 DEF

When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.

Card Image: Shiranui Squire

Shiranui Squire

Level 4 FIRE/Zombie Effect
1500 ATK / 0 DEF

When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.

Card Image: Shocktopus

Shocktopus

Level 4 WATER/Fish Effect
1600 ATK / 800 DEF

When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.

Card Image: Shore Knight

Shore Knight

Level 4 WATER/Warrior Effect
1400 ATK / 1200 DEF

Once per turn, if the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the GY.

Card Image: Shreddder

Shreddder

Level 4 EARTH/Machine Effect
1600 ATK / 1000 DEF

Once per turn: You can send 1 Machine-Type monster from your hand to the Graveyard, then target 1 monster your opponent controls with a Level less than or equal to the sent monster's; destroy that target.

Card Image: Shutendoji

Shutendoji

Level 4 EARTH/Zombie Effect
1500 ATK / 800 DEF

Once per turn: You can activate 1 of these effects.
â—Ź Banish 2 Zombie monsters from your GY; draw 1 card.
â—Ź Target 1 of your banished Zombie monsters; place that target on the top of your Deck.

Card Image: Shuttleroid

Shuttleroid

Level 4 WIND/Machine Effect
1000 ATK / 1200 DEF

When this card is targeted for an attack: You can banish this card. During your next Standby Phase: Special Summon this card banished by this effect. If Summoned this way: Inflict 1000 damage to your opponent.

Card Image: Silent Angler

Silent Angler

Level 4 WATER/Fish Effect
800 ATK / 1400 DEF

If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.

Card Image: Silent Magician

Silent Magician

Level 4 LIGHT/Spellcaster Effect
1000 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.

Card Image: Silent Magician LV4

Silent Magician LV4

Level 4 LIGHT/Spellcaster Effect
1000 ATK / 1000 DEF

Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.

Card Image: Silent Magician Zero

Silent Magician Zero

Level 4 LIGHT/Spellcaster Effect
1000 ATK / 1000 DEF

If your opponent draws a card(s): Increase this card's Level by the number drawn. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a Spell Card or effect, while you control "Shining Sarcophagus" (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Magician Zero" once per turn.

Card Image: Silent Paladin

Silent Paladin

Level 4 LIGHT/Fairy Effect
500 ATK / 1500 DEF

When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand.

Card Image: Silent Psychic Wizard

Silent Psychic Wizard

Level 4 EARTH/Psychic Effect
1900 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.

Card Image: Silent Sea Nettle

Silent Sea Nettle

Level 4 WATER/Aqua Effect
800 ATK / 1300 DEF

If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.

Card Image: Silent Swordsman

Silent Swordsman

Level 4 LIGHT/Warrior Effect
1000 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.

Card Image: Silent Swordsman Zero

Silent Swordsman Zero

Level 4 LIGHT/Warrior Effect
1000 ATK / 1000 DEF

Once per turn, during the Standby Phase: Increase this card's Level by 1. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a card or effect that targets "Shining Sarcophagus", or a monster(s) that mentions it, that you control (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Swordsman Zero" once per turn.

Card Image: Silent Wobby

Silent Wobby

Level 4 WATER/Fish Effect
1000 ATK / 2000 DEF

During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3.

Card Image: Silent Wolf Calupo

Silent Wolf Calupo

Level 4 DARK/Beast-Warrior Effect
1400 ATK / 1400 DEF

If this card is Normal or Special Summoned: Equip the top card of your Deck to this card as a face-down Equip Spell that gives it 500 ATK. During the End Phase: Your opponent calls the original type (Monster, Spell, or Trap) of that Equip Card equipped by this card's effect. If they called it right, send this card to the GY. If they called it wrong, discard 1 random card from your opponent's hand, and if you do, return this card to the hand. You can only use this effect of "Silent Wolf Calupo" once per turn.

Card Image: Silpheed

Silpheed

Level 4 WIND/Fairy Effect
1700 ATK / 700 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.

Card Image: Silver Gadget

Silver Gadget

Level 4 LIGHT/Machine Effect
1500 ATK / 1000 DEF

When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Silver Gadget". You can only use 1 "Silver Gadget" effect per turn, and only once that turn.

Card Image: Silver Sentinel

Silver Sentinel

Level 4 EARTH/Warrior Effect
1500 ATK / 1300 DEF

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any).

Card Image: Silverrokket Dragon

Silverrokket Dragon

Level 4 DARK/Dragon Effect
1900 ATK / 100 DEF

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then look at your opponent's Extra Deck and banish 1 card from it. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Silverrokket Dragon". You can only use each effect of "Silverrokket Dragon" once per turn.

Card Image: Silvy of the White Forest

Silvy of the White Forest

Level 4 LIGHT/Spellcaster Tuner Effect
1500 ATK / 200 DEF

If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.

Card Image: Simorgh, Bird of Perfection

Simorgh, Bird of Perfection

Level 4 DARK/Winged Beast Effect
1800 ATK / 500 DEF

While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand.

Card Image: Simorgh, Bird of Protection

Simorgh, Bird of Protection

Level 4 WIND/Winged Beast Effect
1400 ATK / 1000 DEF

When this card is Normal Summoned: You can target 1 card in your opponent's Spell & Trap Zone; return it to the hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Protection" once per turn.

Card Image: Sishunder

Sishunder

Level 4 LIGHT/Thunder Effect
900 ATK / 400 DEF

When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.

Card Image: Skelesaurus

Skelesaurus

Level 4 DARK/Zombie Gemini Effect
1700 ATK / 1400 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
â—Ź This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position, and if you do, it becomes Zombie-Type.

Card Image: Skilled Blue Magician

Skilled Blue Magician

Level 4 LIGHT/Spellcaster Effect
1800 ATK / 1800 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.

Card Image: Skilled Brown Magician

Skilled Brown Magician

Level 4 DARK/Spellcaster Effect
300 ATK / 200 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects;
â—Ź This card gains 1500 ATK, and its Level is increased by 1.
â—Ź Add 1 "Kuriboh" monster or 1 "Multiply" from your Deck or GY to your hand.
You can only use this effect of "Skilled Brown Magician" once per turn.

Card Image: Skilled Dark Magician

Skilled Dark Magician

Level 4 DARK/Spellcaster Effect
1900 ATK / 1700 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.

Card Image: Skilled Red Magician

Skilled Red Magician

Level 4 DARK/Spellcaster Effect
1600 ATK / 1600 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.

Card Image: Skilled White Magician

Skilled White Magician

Level 4 LIGHT/Spellcaster Effect
1700 ATK / 1900 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.

Card Image: Skreech

Skreech

Level 4 WATER/Reptile Effect
1500 ATK / 400 DEF

If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY.

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