Showing 120 results where text is banish (took 2.8597ms)
Card Image: Raidraptor - Mimicry Lanius

Raidraptor - Mimicry Lanius

Level 4 DARK/Winged Beast Effect
1100 ATK / 1900 DEF

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn.

Card Image: Raidraptor - Noir Lanius

Raidraptor - Noir Lanius

Level 4 DARK/Winged Beast Effect
1600 ATK / 500 DEF

During your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 "Raidraptor" monster you control; add 1 "Raidraptor" monster with a different Level than that monster from your Deck to your hand. You can banish this card from your GY; increase or decrease the Levels of all "Raidraptor" monsters you currently control by 1. You can only use each effect of "Raidraptor - Noir Lanius" once per turn.

Card Image: Raidraptor - Readiness

Raidraptor - Readiness

Normal Trap

This turn, "Raidraptor" monsters you control cannot be destroyed by battle. If you have a "Raidraptor" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.

Card Image: Raidraptor - Return

Raidraptor - Return

Normal Trap

If a "Raidraptor" monster you control is destroyed by battle: Target 1 "Raidraptor" monster in your Graveyard; add it to your hand. If a face-up "Raidraptor" monster(s) you control is destroyed by card effect: You can banish this card from your Graveyard; add 1 "Raidraptor" card from your Deck to your hand. You can only use this effect of "Raidraptor - Return" once per turn.

Card Image: Raidraptor - Roost

Raidraptor - Roost

Continuous Spell

If a "Raidraptor" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can add 1 "Raidraptor" Spell/Trap from your Deck to your hand, except "Raidraptor - Roost". You can target 3 of your "Raidraptor" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card. You can only use each effect of "Raidraptor - Roost" once per turn.

Card Image: Raidraptor - Skull Eagle

Raidraptor - Skull Eagle

Level 3 DARK/Winged Beast Effect
1000 ATK / 500 DEF

If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 "Raidraptor" card in your Graveyard; add it to your hand. You can only use this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
â—Ź If it is Xyz Summoned: It gains 300 ATK.

Card Image: Rainbow Bridge Bifrost

Rainbow Bridge Bifrost

Normal Spell

(This card is not treated as a "Rainbow Bridge" card.)
Banish 3 Level 10 or higher monsters from your Extra Deck, including a LIGHT Synchro Monster; add 1 Field Spell from your Deck to your hand. You can only activate 1 "Rainbow Bridge Bifrost" per turn.

Card Image: Rainbow Bridge of Salvation

Rainbow Bridge of Salvation

Normal Trap

If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.

Card Image: Rainbow Dark Dragon

Rainbow Dark Dragon

Level 10 DARK/Dragon Effect
4000 ATK / 0 DEF

(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.

Card Image: Rainbow Dragon

Rainbow Dragon

Level 10 LIGHT/Dragon Effect
4000 ATK / 0 DEF

(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

Card Image: Rainbow Kuriboh

Rainbow Kuriboh

Level 1 LIGHT/Fiend Effect
100 ATK / 100 DEF

You can only use each effect of "Rainbow Kuriboh" once per turn.
â—Ź When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack.
â—Ź When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.

Card Image: Rainbow Overdragon

Rainbow Overdragon

Level 12 LIGHT/Dragon Fusion Effect
4000 ATK / 0 DEF

7 "Crystal Beast" monsters
(This card is always treated as an "Ultimate Crystal" card.)
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.

Card Image: Rank-Up-Magic Raid Force

Rank-Up-Magic Raid Force 1

Normal Spell

Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand.

Card Image: Rank-Up-Magic Skip Force

Rank-Up-Magic Skip Force 5

Normal Spell

Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Raidraptor" monster from your Graveyard, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it.

Card Image: Rank-Up-Magic Zexal Force

Rank-Up-Magic Zexal Force 1

Normal Spell

Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn.

Card Image: Re-Cover

Re-Cover

Level 1 EARTH/Psychic Tuner Effect
700 ATK / 300 DEF

If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.

Card Image: Re-dyce-cle

Re-dyce-cle

Normal Trap

Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster.

Card Image: Re-Fusion

Re-Fusion

Equip Spell

Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.

Card Image: Re-qliate

Re-qliate

Continuous Trap

If a monster is Normal or Flip Summoned, and it is a Level 4 or lower monster: Negate its effects until the end of this turn. If a monster(s) is Special Summoned, and it is a Level 5 or higher monster: Negate its effects until the end of this turn, also banish it when it leaves the field. If there is no "Qli" card on the field, except "Re-qliate", send this card to the Graveyard.

Card Image: Readying of Rites

Readying of Rites

Normal Spell

Add 1 Fiend Ritual Monster from your Deck to your hand, then if you added a Pendulum Monster, you can Special Summon 1 "Sacrificial Offering Token" (Fiend/DARK/Level 1/ATK 300/DEF 300). While you control that Token, you cannot Special Summon from the Extra Deck. When your Ritual Monster inflicts battle damage to your opponent: You can banish this card from your GY; draw 1 card. You can only use each effect of "Readying of Rites" once per turn.

Card Image: Realm Elegy

Realm Elegy

Normal Spell

Add 1 "Veda" monster from your Deck to your hand. If a face-up Tuner(s) you control is destroyed by battle or card effect while "Visas Starfrost" is on the field and this card is in your GY: You can banish this card, then target 1 of those destroyed monsters; add it to your hand. You can only use this effect of "Realm Elegy" once per turn.

Card Image: Realm Eulogy

Realm Eulogy

Quick-Play Spell

Target 1 monster you control and 1 Effect Monster your opponent controls; destroy that monster you control, and if you do, negate that opponent's monster's effects until the end of this turn, then if "Visas Starfrost" is on the field, you can destroy that targeted monster. During your Main Phase, if a "Veda" Monster Card is on the field: You can banish this card from your GY; destroy 1 monster you control. You can only use each effect of "Realm Eulogy" once per turn.

Card Image: Realm Resonance

Realm Resonance

Normal Spell

Activate 1 of these effects;
â—Ź Special Summon 1 monster with 1500 ATK/2100 DEF from your GY.
â—Ź Shuffle into the Deck, 1 of your "Visas Starfrost" and 4 of your monsters with 1500 ATK/2100 DEF, that are banished, in your GY, and/or face-up on your field, and if you do, Special Summon 1 "Visas" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
You can only activate 1 "Realm Resonance" per turn.

Card Image: Rebirth of the Seventh Emperors

Rebirth of the Seventh Emperors

Normal Trap

Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach your "Number" Xyz Monsters that are banished and/or in your GY to it as material, that have a number between "101" and "107" in their name, up to the number of monsters Tributed to activate this effect +1. During the End Phase of the turn you activated this card, each player takes 300 damage for each card in their hand.

Card Image: Recoded Alive

Recoded Alive

Normal Trap

Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it.

Card Image: Red Arrows

Red Arrows

Normal Spell

Target up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 "Red Arrows" per turn.

Card Image: Red Blossoms from Underroot

Red Blossoms from Underroot

Level 1 DARK/Fiend Effect
0 ATK / 0 DEF

If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn.

Card Image: Red Dragon Ninja

Red Dragon Ninja

Level 6 FIRE/Winged Beast Effect
2400 ATK / 1200 DEF

When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY, then target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of "Red Dragon Ninja" once per turn.

Card Image: Red Familiar

Red Familiar

Level 4 DARK/Fiend Effect
1600 ATK / 0 DEF

You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects. You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. You can only use each effect of "Red Familiar" once per turn.

Card Image: Red Hypernova Dragon

Red Hypernova Dragon

Level 12 DARK/Dragon Synchro Effect
4500 ATK / 3000 DEF

4 Tuners + 1+ non-Tuner Synchro Monsters
Must first be Synchro Summoned with the above materials. Gains 500 ATK for each Tuner in your GY. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. Once per turn (Quick Effect): You can banish this card, also banish as many cards in your opponent's field and GY as possible, then you can Special Summon 1 "Red Nova Dragon" from your Extra Deck (this is treated as a Synchro Summon).

Card Image: Red Nova Dragon

Red Nova Dragon

Level 12 DARK/Dragon Synchro Effect
3500 ATK / 3000 DEF

2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.

Card Image: Red Nova Dragon - Burning Soul

Red Nova Dragon - Burning Soul

Level 12 DARK/Dragon Synchro Effect
3500 ATK / 3000 DEF

2 Tuners + 1 non-Tuner
Must be either Synchro Summoned, or Special Summoned (from your Extra Deck) by banishing 2 Tuners and 1 "Red Dragon Archfiend" from your GY. If this card is Special Summoned: You can add 1 card from your GY to your hand, and if you do, this card gains 2000 ATK. You can only use this effect of "Red Nova Dragon - Burning Soul" once per Duel, and only during a Duel you Synchro Summoned "Red Dragon Archfiend". Cannot be destroyed by card effects.

Card Image: Red Nova Dragon/Assault Mode

Red Nova Dragon/Assault Mode

Level 12 DARK/Dragon Effect
4000 ATK / 3500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". When your opponent activates a card or effect (Quick Effect): You can banish this card you control until the End Phase; banish cards your opponent controls up to the number of Tuners in your GY. When an opponent's monster declares an attack: You can banish this card you control until the End Phase; negate the attack, then end the Battle Phase. If this card is destroyed: You can Special Summon 1 "Red Nova Dragon" from your GY.

Card Image: Red Reign

Red Reign

Normal Trap

If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.

Card Image: Red Rising Dragon

Red Rising Dragon

Level 6 DARK/Dragon Synchro Effect
2100 ATK / 1600 DEF

1 Fiend Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.

Card Image: Red Supernova Dragon

Red Supernova Dragon

Level 12 DARK/Dragon Synchro Effect
4000 ATK / 3000 DEF

3 Tuners + 1+ non-Tuner Synchro Monsters
Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.

Card Image: Red Supremacy

Red Supremacy

Normal Trap

Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects.

Card Image: Red Zone

Red Zone

Continuous Trap

When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.

Card Image: Red-Eyes Black Meteor Dragon

Red-Eyes Black Meteor Dragon

Level 6 DARK/Dragon Effect
2000 ATK / 2000 DEF

You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn.

Card Image: Red-Eyes Darkness Metal Dragon

Red-Eyes Darkness Metal Dragon

Level 10 DARK/Dragon Effect
2800 ATK / 2400 DEF

You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.

Card Image: Red-Eyes Transmigration

Red-Eyes Transmigration

Ritual Spell

This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your Graveyard, except "Red-Eyes B. Chick", whose total Levels equal 8 or more.

Card Image: Red-Eyes Wyvern

Red-Eyes Wyvern

Level 4 WIND/Dragon Effect
1800 ATK / 1600 DEF

During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".

Card Image: Red-Eyes Zombie Dragon Lord

Red-Eyes Zombie Dragon Lord

Level 10 DARK/Zombie Synchro Effect
2800 ATK / 2400 DEF

1 Zombie Tuner + 1+ non-Tuner monsters
During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.

Card Image: Redeemable Jar

Redeemable Jar

Continuous Trap

You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn.

Card Image: Redox, Dragon Ruler of Boulders

Redox, Dragon Ruler of Boulders 5

Level 7 EARTH/Dragon Effect
1600 ATK / 3000 DEF

If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.

Card Image: Regenesis

Regenesis 10

Normal Spell

Take 1 "Regenesis" monster from your Deck, and either add it to your hand or send it to the GY, or, if you control a "Regenesis" monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 "Regenesis" monster in your GY; Special Summon it. You can only use each effect of "Regenesis" once per turn.

Card Image: Regenesis Archfiend

Regenesis Archfiend 10

Level 8 EARTH/Fiend Effect
2500 ATK / 2500 DEF

You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon "Regenesis Archfiend" once per turn this way. You can only use each of the following effects of "Regenesis Archfiend" once per turn. If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Archfiend". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

Card Image: Regenesis Birth

Regenesis Birth

Continuous Trap

You can send 1 "Regenesis" monster from your Deck to the GY, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. During your opponent's turn: You can send this card to the GY; Special Summon as many "Regenesis" monsters as possible with different names from your hand, GY, and/or banishment, but send them to the GY during the End Phase. You can only use 1 "Regenesis Birth" effect per turn, and only once that turn.

Card Image: Regenesis Code

Regenesis Code 10

Quick-Play Spell

Special Summon 1 "Regenesis" monster from your Deck (but send it to the GY during your opponent's End Phase), also until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Regenesis" monsters; Special Summon it. You can only use each effect of "Regenesis Code" once per turn.

Card Image: Regenesis Cycle

Regenesis Cycle

Normal Spell

If you control a monster with 2500 original ATK or DEF: Target 1 card your opponent controls, or you can target 2 if you control "Regenesis Lord"; banish that card(s). If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 monster with 2500 ATK or DEF from your hand. You can only use each effect of "Regenesis Cycle" once per turn.

Card Image: Regenesis Dragon

Regenesis Dragon

Level 8 WIND/Dragon Effect
2500 ATK / 2500 DEF

If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

Card Image: Regenesis Lord

Regenesis Lord

Level 10 LIGHT/Illusion Effect
2500 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up monster you control with 2500 original ATK and DEF. You can only Special Summon "Regenesis Lord" once per turn this way. If this card is Special Summoned: You can Set 1 "Regenesis" Spell/Trap from your Deck. Gains 2500 ATK during the Battle Phase only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Regenesis Overlord

Regenesis Overlord

Level 10 DARK/Illusion Effect
2500 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing 2 monsters from your GY with 2500 ATK or DEF. You can only Special Summon "Regenesis Overlord" once per turn this way. If this card is Special Summoned: You can target cards in your opponent's field and/or GY, up to the number of your banished monsters with 2500 ATK or DEF; return them to the hand. Monsters your opponent controls lose 2500 ATK during the Battle Phase only.

Card Image: Regulus the Fairy Beast

Regulus the Fairy Beast

Level 4 LIGHT/Beast Effect
1700 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Ancient Fairy Dragon" from your Deck to your hand. During your Main Phase: You can Special Summon 1 Level 4 or lower LIGHT monster (Beast, Plant, or Fairy) from your hand in Defense Position. You can banish this card from your GY, then target 1 Field Spell in your GY; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "Regulus the Fairy Beast" once per turn.

Card Image: Regulus' Arrow

Regulus' Arrow

Quick-Play Spell

If you control "Regulus, the Prince of Endymion": Activate 1 of these effects;
â—Ź Destroy 1 monster your opponent controls that battled this turn.
â—Ź When a Normal or Quick-Play Spell Card is activated: Negate that effect.
During your Main Phase: You can banish this card from your GY, then target 1 "Regulus, the Prince of Endymion" or 1 monster that mentions it in your GY; Special Summon it. You can only use each effect of "Regulus' Arrow" once per turn.

Card Image: Reincarnation of the Seventh Emperors

Reincarnation of the Seventh Emperors

Normal Trap

During damage calculation, if your "Number" Xyz Monster that has a number between "101" and "107" in its name, or your Xyz Monster that has any such monsters as material, battles: Banish that monster you control (also banish its materials). During the End Phase of the turn you activated this card, Special Summon 1 Rank 3 or lower Xyz Monster from your Extra Deck, except a "Number" monster, and if you do, inflict damage to your opponent equal to its original ATK.

Card Image: REINFORCE!

REINFORCE!

Normal Trap

(This card is always treated as a "Rescue-ACE" card.)
Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn.

Card Image: Rekindling

Rekindling

Normal Spell

Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.

Card Image: Rekindling the Ashened

Rekindling the Ashened

Quick-Play Spell

Place 1 of your "Ashened" cards that is banished or in your GY on the bottom of your Main Deck, except "Rekindling the Ashened", then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only activate 1 "Rekindling the Ashened" per turn.

Card Image: Relinkuriboh

Relinkuriboh

Level 1 DARK/Fiend Effect
300 ATK / 200 DEF

If this card is Tributed: Draw 1 card. If your monster would be destroyed by battle, you can banish this card from your GY instead.

Card Image: Relinquished Fusion

Relinquished Fusion

Quick-Play Spell

Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing materials from your hand, field and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn.

Card Image: Renewal of the World

Renewal of the World

Continuous Trap

When this card is activated: Banish 1 Ritual Monster from your Deck. You can send this card to the GY, then activate 1 of these effects;
â—Ź Tribute 1 monster from your hand or field, or shuffle 1 Ritual Monster from your GY into the Deck, whose Level equals or exceeds the Level of the monster banished by this card's effect, then Ritual Summon that monster.
â—Ź Add the monster banished by this card's effect to your hand.
You can only use 1 "Renewal of the World" effect per turn, and only once that turn.

Card Image: Replicard LAD

Replicard LAD

Level 7 DARK/Cyberse Effect
2500 ATK / 2500 DEF

You can banish 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand. You can target 1 face-up monster you control; Special Summon 1 monster from your Deck with a different name that has 2 or more of the same Level, ATK, and/or DEF, but it cannot activate its effects this turn. You can only use each effect of "Replicard LAD" once per turn.

Card Image: Reptia Egg

Reptia Egg

Level 1 EARTH/Reptile Effect
0 ATK / 0 DEF

Cannot be destroyed by battle. During the Standby Phase of your next turn after this card was Normal Summoned: You can Tribute this card; Special Summon up to 3 Level 4 or lower Reptile and/or Rock monsters from your hand and/or Deck (if you Special Summon 2 or more monsters, they must have the same name), but banish them during the End Phase. You can only use this effect of "Reptia Egg" once per turn.

Card Image: Rescue Hamster

Rescue Hamster

Level 4 PS 5 EARTH/Beast Pendulum Effect
300 ATK / 100 DEF

[ Pendulum Effect ]
You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel.


[ Monster Effect ]


If this card was Normal Summoned this turn and you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 face-up Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but they have their effects negated, also they are destroyed during the End Phase.

Card Image: Rescue Hedgehog

Rescue Hedgehog

Level 4 EARTH/Beast Effect
300 ATK / 100 DEF

You can banish this card you control; Special Summon 2 Level 3 or lower monsters from your Deck with the same Type, Attribute, and Level as each other (1 Normal Monster and 1 Effect Monster), but their effects are negated, also destroy them during the End Phase. You can only use this effect of "Rescue Hedgehog" once per turn.

Card Image: Rescue Rabbit

Rescue Rabbit

Level 4 EARTH/Beast Effect
300 ATK / 100 DEF

Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Card Image: Rescue-ACE HQ

Rescue-ACE HQ

Field Spell

While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.

Card Image: Rescue-ACE Preventer

Rescue-ACE Preventer 10

Level 8 FIRE/Machine Effect
2800 ATK / 2800 DEF

You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.

Card Image: Rescue-ACE Turbulence

Rescue-ACE Turbulence

Level 9 FIRE/Machine Effect
3000 ATK / 3000 DEF

You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.

Card Image: Resh Shaddoll Incarnation

Resh Shaddoll Incarnation

Normal Trap

Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position.
You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;
â—Ź Change 1 face-down monster you control to face-up Defense Position.
â—Ź Change 1 face-up monster you control to face-down Defense Position.
You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.

Card Image: Resonance Insect

Resonance Insect

Level 4 EARTH/Insect Effect
1000 ATK / 700 DEF

If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".

Card Image: Ret-time Reviver Emit-ter

Ret-time Reviver Emit-ter

Level 2 DARK/Fairy Tuner Effect
800 ATK / 0 DEF

If this card is in your hand or GY: You can target 1 face-up monster on each field; change them to face-down Defense Position, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Ret-time Reviver Emit-ter" once per turn.

Card Image: Retaliating

Retaliating "C" 5

Level 4 EARTH/Insect Effect
1400 ATK / 1400 DEF

During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".

Card Image: Return from the Different Dimension

Return from the Different Dimension 40

Normal Trap

Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.

Card Image: Return of the Dragon Lords

Return of the Dragon Lords 7

Normal Spell

Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Card Image: Return of the Zombies

Return of the Zombies

Normal Trap

Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the GY of the player who controlled it, to their field, in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of "Return of the Zombies" once per turn.

Card Image: Revealer of the Ice Barrier

Revealer of the Ice Barrier

Level 4 WATER/Spellcaster Effect
1700 ATK / 1000 DEF

While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.

Card Image: Revendread Origin

Revendread Origin

Ritual Spell

This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Card Image: Revendread Slayer

Revendread Slayer

Level 6 DARK/Zombie Ritual Effect
2400 ATK / 0 DEF

You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.

Card Image: Revival Swarm

Revival Swarm

Normal Spell

Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn.

Card Image: Rex, Freight Fur Hire

Rex, Freight Fur Hire

Level 2 EARTH/Dinosaur Effect
300 ATK / 200 DEF

If this card is Normal or Special Summoned: You can add 1 Spell/Trap "Fur Hire" from your Deck to your hand. During the Main Phase, if you control a monster "Fur Hire" (Quick Effect): You can banish this card from your GY, then target 1 card "Fur Hire" in your GY; either add it to your hand, or Special Summon it if it was a monster. You can only use each effect of "Rex, Freight Fur Hire" once per turn.

Card Image: Ride of the Valkyries

Ride of the Valkyries

Normal Spell

Special Summon any number of "Valkyrie" monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 "Mischief of the Time Goddess" from your Deck to your hand. You can only use this effect of "Ride of the Valkyries" once per turn.

Card Image: Right-Hand Shark

Right-Hand Shark

Level 4 WATER/Fish Effect
1500 ATK / 1300 DEF

When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect.
â—Ź This card cannot be destroyed by battle.
You can only use each effect of "Right-Hand Shark" once per turn.

Card Image: Rilliona, the Magistus of Verre

Rilliona, the Magistus of Verre

Level 4 LIGHT/Spellcaster Effect
800 ATK / 1800 DEF

If this card is Normal or Special Summoned: You can activate 1 of these effects;
â—Ź Add 1 "Magistus" Spell/Trap from your Deck to your hand.
â—Ź Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY.
You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster.
You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.

Card Image: Rindbrumm the Striking Dragon

Rindbrumm the Striking Dragon

Level 8 DARK/Winged Beast Fusion Effect
2500 ATK / 2000 DEF

"Fallen of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster
When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn.

Card Image: Ringowurm, the Dragon Guarding the Hundred Apples

Ringowurm, the Dragon Guarding the Hundred Apples

Level 2 LIGHT/Dragon Tuner Effect
100 ATK / 1100 DEF

If a face-up non-Effect Monster is on the field: You can Special Summon this card from your hand. During your Main Phase, if you Synchro Summoned this turn: You can banish this card from your GY; Special Summon 1 "Hundred Apples Token" (Wyrm/LIGHT/Level 2/ATK 100/DEF 100). The player who Summoned it can treat it as a Tuner for a Synchro Summon. You can only use each effect of "Ringowurm, the Dragon Guarding the Hundred Apples" once per turn.

Card Image: Riot's Reason

Riot's Reason

Quick-Play Spell

Target 1 face-down Defense Position monster on the field; return it to the hand, then the player whose card was added to their hand can Special Summon 1 monster from their hand in face-down Defense Position. When an opponent's monster declares an attack: You can banish this card from your GY; change 1 face-down Defense Position monster on the field to face-up Attack Position. You can only use each effect of "Riot's Reason" once per turn.

Card Image: Riryoku Guardian

Riryoku Guardian

Normal Spell

If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.

Card Image: Rise to Full Height

Rise to Full Height

Normal Trap

Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

Card Image: Rising Fire

Rising Fire

Equip Spell

(This card is always treated as a "Salamangreat" card.)
If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.

Card Image: Ritual Beast Ambush

Ritual Beast Ambush

Normal Trap

Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn.

Card Image: Ritual Beast Return

Ritual Beast Return

Quick-Play Spell

Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.

Card Image: Ritual Beast Tamer Wen

Ritual Beast Tamer Wen

Level 3 WIND/Psychic Effect
1500 ATK / 1000 DEF

If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.

Card Image: Ritual Beast Ulti-Apelio

Ritual Beast Ulti-Apelio

Level 6 WIND/Pyro Fusion Effect
2600 ATK / 400 DEF

1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Card Image: Ritual Beast Ulti-Cannahawk

Ritual Beast Ulti-Cannahawk

Level 6 WIND/Thunder Fusion Effect
1400 ATK / 1600 DEF

1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Card Image: Ritual Beast Ulti-Gaiapelio

Ritual Beast Ulti-Gaiapelio

Level 10 LIGHT/Psychic Fusion Effect
3200 ATK / 2100 DEF

1 "Ritual Beast Ulti" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect.
â—Ź During either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it.

Card Image: Ritual Beast Ulti-Kimunfalcos

Ritual Beast Ulti-Kimunfalcos

Link 2 WIND/Psychic Link Effect
1800 ATK

2 "Ritual Beast" monsters
"Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Card Image: Ritual Beast Ulti-Nochiudrago

Ritual Beast Ulti-Nochiudrago

Level 7 LIGHT/Wyrm Fusion Effect
2400 ATK / 1900 DEF

1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "Ritual Beast Ulti-Nochiudrago(s)" once per turn. Your opponent cannot target other "Ritual Beast" monsters you control with card effects. (Quick Effect): You can return this card to the Extra Deck, then target 1 of your banished "Ritual Beast" monsters; Special Summon it, but it cannot attack directly.

Card Image: Ritual Beast Ulti-Pettlephin

Ritual Beast Ulti-Pettlephin

Level 6 WIND/Aqua Fusion Effect
200 ATK / 2800 DEF

1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Card Image: Ritual Beast Ulti-Reirautari

Ritual Beast Ulti-Reirautari

Link 4 WIND/Psychic Link Effect
2600 ATK

3+ Effect Monsters
Neither player can Tribute cards to activate a card or effect. You can only use each of the following effects of "Ritual Beast Ulti-Reirautari" once per turn. You can target 1 of your banished "Ritual Beast" cards; return it to the hand or Extra Deck, then, immediately after this effect resolves, you can Normal Summon 1 "Ritual Beast" monster from your hand. During your opponent's turn (Quick Effect): You can target 1 "Ritual Beast" card you control and 1 card your opponent controls; banish them.

Card Image: Ritual Beast's Bond

Ritual Beast's Bond

Quick-Play Spell

Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.

Card Image: Ritual of Light and Darkness

Ritual of Light and Darkness

Ritual Spell

This card can be used to Ritual Summon "Black Chaos the Dark Chaos Magician" or "Black Luster Soldier - Soldier of Light and Darkness". You must also Tribute monsters from your hand or field and/or banish monsters from your GY, whose total Levels equal or exceed the Level of the monster you Ritual Summon. If this card is in your GY: You can add both it and 1 other card that mentions "Ritual of Light and Darkness" from your GY to your hand. You can only use this effect of "Ritual of Light and Darkness" once per turn.

Card Image: Ritual of the Matador

Ritual of the Matador

Ritual Spell

This card can be used to Ritual Summon "Matador Archfiend". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. You can banish this card from your GY; Special Summon 1 non-Ritual "Archfiend" monster from your hand. You can only use this effect of "Ritual of the Matador" once per turn.

Card Image: Roar of the Blue-Eyed Dragons

Roar of the Blue-Eyed Dragons

Normal Spell

Special Summon in Defense Position, 1 "Blue-Eyes" monster from your Deck, GY, or banishment (but if you control no "Blue-Eyes White Dragon", you can only Special Summon "Blue-Eyes White Dragon" with this effect), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a "Blue-Eyes" monster. You can only use 1 "Roar of the Blue-Eyed Dragons" effect per turn, and only once that turn.

Card Image: Rock Band Xenoguitar

Rock Band Xenoguitar

Level 4 EARTH/Rock Effect
1000 ATK / 2000 DEF

If this card is sent to the GY: You can target 1 Rock monster in your GY, except "Rock Band Xenoguitar"; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of "Rock Band Xenoguitar" once per turn.

Card Image: Rokket Barrage

Rokket Barrage

Level 5 DARK/Dragon Effect
1500 ATK / 1600 DEF

You can send 1 DARK Dragon monster from your Deck to the GY, except a Level 5 monster; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK monsters. When a Link Monster's effect is activated that targets this card on the field (Quick Effect): You can destroy this card, then Special Summon up to 1 "Rokket" monster each from your hand, Deck, GY, and/or banishment, except "Rokket Barrage". You can only use each effect of "Rokket Barrage" once per turn.

Card Image: Rokket Loader

Rokket Loader

Level 4 DARK/Dragon Effect
1500 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can add 1 Level 7 DARK Dragon monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK monsters. You can banish this card from your GY, then target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can only use each effect of "Rokket Loader" once per turn.

Card Image: Ronintoadin

Ronintoadin 60

Level 2 WATER/Aqua Effect
100 ATK / 2000 DEF

Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.

Card Image: Rookie Warrior Lady

Rookie Warrior Lady

Level 3 EARTH/Warrior Effect
1000 ATK / 800 DEF

When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand. You can only use each effect of "Rookie Warrior Lady" once per turn.

Card Image: Rosaria, the Stately Fallen Angel

Rosaria, the Stately Fallen Angel

Level 8 EARTH/Plant Effect
2900 ATK / 2400 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (1 from your hand and 1 from your Graveyard). Once per turn: You can negate the effects of all other face-up cards currently on the field, until the end of this turn.

Card Image: Rose Bell of Revelation

Rose Bell of Revelation

Normal Spell

Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 "Rose Bell of Revelation" effect per turn, and only once that turn.

Card Image: Rose Lover

Rose Lover

Level 1 EARTH/Plant Effect
800 ATK / 800 DEF

You can banish this card from your GY; Special Summon 1 Plant monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn.

Card Image: Rose Shaman

Rose Shaman

Level 4 EARTH/Warrior Effect
1700 ATK / 200 DEF

You can Tribute this card; draw 1 card. You can banish this card from your GY, then target 1 Plant monster in your GY; add it to your hand, then, if you added a Plant monster whose original Level is 7 or higher, you can send 1 Plant monster from your Deck to the GY. You can only use 1 "Rose Shaman" effect per turn, and only once that turn.

Card Image: Ruddy Rose Dragon

Ruddy Rose Dragon

Level 10 FIRE/Dragon Synchro Effect
3200 ATK / 2400 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY.

Card Image: Ruddy Rose Witch

Ruddy Rose Witch

Level 1 LIGHT/Plant Tuner Effect
800 ATK / 1700 DEF

You can Tribute this card; add 1 "Witch of the Black Rose" from your Deck to your hand, and if you do, take 1 Level 3 or lower Plant monster from your Deck and place it on top of your Deck, then immediately after this effect resolves, you can Normal Summon 1 "Witch of the Black Rose" from your hand. You can banish this card from your GY; return 1 of your "Black Rose Dragon" or "Ruddy Rose Dragon" that is banished or in your GY to the Extra Deck. You can only use each effect of "Ruddy Rose Witch" once per turn.

Card Image: Runick Allure

Runick Allure

Continuous Spell

Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".

Card Image: Runick Destruction

Runick Destruction

Quick-Play Spell

Activate 1 of these effects, but skip your next Battle Phase after activation;
â—Ź Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck.
â—Ź Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Destruction" per turn.

Card Image: Runick Dispelling

Runick Dispelling

Quick-Play Spell

Activate 1 of these effects, but skip your next Battle Phase after activation;
â—Ź If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck.
â—Ź Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Dispelling" per turn.

Card Image: Runick Flashing Fire

Runick Flashing Fire

Quick-Play Spell

Activate 1 of these effects, but skip your next Battle Phase after activation;
â—Ź Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck.
â—Ź Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Flashing Fire" per turn.

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