Showing 120 results where text is banish (took 4.012164ms)
Card Image: Predaplant Chimerafflesia

Predaplant Chimerafflesia

Level 7 DARK/Plant Fusion Effect
2500 ATK / 2000 DEF

1 "Predaplant" monster + 1 DARK monster
Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.

Card Image: Predaplant Cordyceps

Predaplant Cordyceps

Level 1 DARK/Plant Effect
0 ATK / 0 DEF

During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters.

Card Image: Predaplant Drosophyllum Hydra

Predaplant Drosophyllum Hydra

Level 5 DARK/Plant Effect
800 ATK / 2300 DEF

You can Special Summon this card (from your hand or GY) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. If this card is on the field or in your GY (Quick Effect): You can banish 1 other "Predaplant" monster from your GY, then target 1 face-up monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn.

Card Image: Predaplant Longinephila

Predaplant Longinephila

Level 1 DARK/Plant Tuner Effect
600 ATK / 100 DEF

If this card is Normal or Special Summoned: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Longinephila". You can banish this card from your GY, then activate 1 of these effects;
â—Ź Place 1 Predator Counter on 1 face-up monster on the field, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter.
â—Ź Set 1 "Polymerization" from your GY or banishment.
You can only use each effect of "Predaplant Longinephila" once per turn.

Card Image: Predaplast

Predaplast

Quick-Play Spell

Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead.

Card Image: Predaprimitive

Predaprimitive

Normal Spell

Send 1 "Predap" card from your Deck to the GY, except "Predaprimitive"; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand, also you cannot Special Summon for the rest of this turn after this card resolves, except Plant and Dragon monsters. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can banish this card from your GY, then target 1 Fusion Monster you control; destroy it. You can only activate 1 "Predaprimitive" per turn.

Card Image: Prediction Ritual

Prediction Ritual

Ritual Spell

This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.

Card Image: Premature Return

Premature Return

Normal Trap

Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position.

Card Image: Prey of the Jirai Gumo

Prey of the Jirai Gumo

Continuous Trap

Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.

Card Image: Prima Light

Prima Light

Quick-Play Spell

Activate 1 of these effects;
â—Ź Tribute 1 EARTH Warrior monster, and if you do, Special Summon 1 LIGHT Warrior monster from your hand or Deck.
â—Ź During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Warrior monster from your hand.
During your Main Phase: You can banish this card from your GY; add 1 Warrior or Fairy "Cyber" monster from your Deck to your hand. You can only use 1 "Prima Light" effect per turn, and only once that turn.

Card Image: Primal Cry

Primal Cry

Ritual Spell

This card is used to Ritual Summon "Vennu, Bright Bird of Divinity". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. During your End Phase: You can banish this card from your Graveyard, then target 1 Ritual Monster in your Graveyard that was sent there from the field this turn; Special Summon it.

Card Image: Primal Dragon, the Primordial

Primal Dragon, the Primordial

Level 4 LIGHT/Dragon Effect
2000 ATK / 2000 DEF

Your opponent takes no battle damage from attacks involving this card. You can only use each of the following effects of "Primal Dragon, the Primordial" once per turn. You can banish 1 Dragon monster from your GY; this card gains ATK/DEF equal to that banished monster's ATK until the end of the next turn. If this card is Tributed: You can target 1 monster you control; it can make a second attack during each Battle Phase this turn.

Card Image: Primal Seed

Primal Seed

Normal Spell

If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.

Card Image: Primite Drillbeam

Primite Drillbeam

Quick-Play Spell

Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

Card Image: Primite Fusion

Primite Fusion

Normal Spell

Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck, including a Normal Monster. You can banish this card from your GY; add 1 Level 5 or higher "Primite" monster from your Deck or GY to your hand. You can only use each effect of "Primite Fusion" once per turn.

Card Image: Primite Howl

Primite Howl

Normal Trap

Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.

Card Image: Primite Imperial Dragon

Primite Imperial Dragon

Level 6 EARTH/Dragon Effect
2600 ATK / 0 DEF

Cannot be Normal Summoned, except by Tributing 1 Normal Monster (but can be Normal Set). During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Primite" monster. You can only use this effect of "Primite Imperial Dragon" once per turn. If this card is Tribute Summoned: You can apply these effects in sequence.
â—Ź Negate the effects of all face-up monsters your opponent currently controls.
â—Ź Banish all monsters your opponent controls with the same Type or Attribute as a Normal Monster in your GY.

Card Image: Primite Roar

Primite Roar

Quick-Play Spell

Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

Card Image: Primite Scream

Primite Scream

Counter Trap

When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.

Card Image: Principug

Principug

Level 1 EARTH/Beast Effect
0 ATK / 0 DEF

You can target 1 monster you control with "Guardian" in its original name, that cannot be Normal Summoned/Set; it can make a second attack during each Battle Phase this turn. You can banish this card from your GY, then target 1 "Guardian" monster in your GY that cannot be Normal Summoned/Set, and activate 1 of these effects;
â—Ź Add it to your hand.
â—Ź Add 1 other card that is mentioned on that monster from your GY to your hand.
You can only use each effect of "Principug" once per turn.

Card Image: Professor of Alchemy

Professor of Alchemy

Skill - Amnael

"Alchemy Beast Tokens" can attack directly. Once per turn, during your Main Phase, you can banish 1 Level 4 or lower monster from your hand or face-up field, to Special Summon 1 "Alchemy Beast Token" (Rock/Level 3/ATK 500/DEF 500), with the same Attribute as the banished monster. It cannot be Tributed, except for the face-up Tribute Summon of "Golden Homunculus".

Card Image: Progleo

Progleo

Link 2 LIGHT/Cyberse Link Effect
1000 ATK

2 monsters, except Tokens
During your Main Phase, if you control this Link Summoned card: You can banish this card and 1 of your monsters this card points to, then target 1 Link Monster in either GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Progleo" once per turn.

Card Image: Prohibit Snake

Prohibit Snake

Level 2 LIGHT/Cyberse Effect
500 ATK / 1000 DEF

At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn.

Card Image: Prologue of the Destruction Swordsman

Prologue of the Destruction Swordsman

Normal Trap

Send 1 "Destruction Sword" card and 1 "Buster Blader" monster from your Deck to the Graveyard, except "Prologue of the Destruction Swordsman"; Special Summon 1 "Buster Dragon" from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; this turn, "Destruction Sword" cards you control cannot be destroyed by battle or card effects. You can only activate 1 "Prologue of the Destruction Swordsman" per turn.

Card Image: Prometheus, King of the Shadows

Prometheus, King of the Shadows

Level 4 DARK/Fiend Effect
1200 ATK / 800 DEF

If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.

Card Image: Prominence, Molten Swordsman

Prominence, Molten Swordsman

Level 4 FIRE/Beast-Warrior Effect
1800 ATK / 600 DEF

Once per turn, during either player's turn: You can banish 1 "Laval" monster from your Graveyard; this card gains 300 ATK until the End Phase.

Card Image: Prompthorn

Prompthorn

Level 1 DARK/Cyberse Effect
200 ATK / 400 DEF

You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck and/or GY whose total Levels equal the Tributed monster's Level on the field, but banish them during the End Phase. You can only use this effect of "Prompthorn" once per turn.

Card Image: Prophecy Destroyer

Prophecy Destroyer

Level 6 DARK/Spellcaster Effect
2500 ATK / 1200 DEF

If this card is in your Graveyard: You can banish 3 "Spellbook" Spell Cards from your Graveyard; Special Summon this card from your Graveyard.

Card Image: Protectcode Talker

Protectcode Talker

Link 3 DARK/Cyberse Link Effect
2300 ATK

2+ Effect Monsters
Your opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn.

Card Image: Protecting Spirit Loagaeth

Protecting Spirit Loagaeth

Level 7 LIGHT/Fairy Effect
2400 ATK / 2100 DEF

If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.

Card Image: Protection of the Elements

Protection of the Elements

Counter Trap

When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn.

Card Image: Proton Blast

Proton Blast

Continuous Trap

Once per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads.
â—Ź 1+: Inflict 500 damage to your opponent.
â—Ź 2+: Destroy 1 card your opponent controls.
â—Ź 3+: Look at your opponent's hand and discard 1 card from their hand.
When an effect is activated that tosses a coin 2 or more times: You can banish this card from the GY; treat all results as heads.

Card Image: Prototype Psychic Blaster

Prototype Psychic Blaster

Level 6 EARTH/Psychic Effect
2000 ATK / 1500 DEF

You can discard this card; Special Summon 1 Level 4 or lower Psychic monster from your hand or banishment. If this card is in your GY: You can pay 1000 LP, and banish 1 other Psychic monster from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Prototype Psychic Blaster" once per turn.

Card Image: Proxy Horse

Proxy Horse

Level 4 LIGHT/Cyberse Effect
1100 ATK / 1100 DEF

If this card you control would be used as Link Material for a Cyberse monster, you can also use 1 Cyberse monster in your hand as material. During your End Phase: You can banish this card from your GY, then target 2 Link Monsters in your GY including a Cyberse Link Monster; return them to the Extra Deck. You can only use each effect of "Proxy Horse" once per turn.

Card Image: Prufinesse, the Tactical Trapper

Prufinesse, the Tactical Trapper

Level 4 DARK/Fiend Effect
1800 ATK / 0 DEF

If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.

Card Image: Pseudo Space

Pseudo Space 3

Field Spell

Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.

Card Image: Psiics, Moonlight of the Ghoti

Psiics, Moonlight of the Ghoti

Level 6 WATER/Fish Effect
2400 ATK / 0 DEF

If this card is Normal or Special Summoned: You can add 1 Fish monster from your Deck to your hand, except "Psiics, Moonlight of the Ghoti", then banish 1 Fish monster from your hand or face-up field. If this card is banished: You can banish 1 Fish monster from your hand, GY, or face-up field, except "Psiics, Moonlight of the Ghoti"; Special Summon this card. You can only use each effect of "Psiics, Moonlight of the Ghoti" once per turn.

Card Image: PSY-Frame Accelerator

PSY-Frame Accelerator

Continuous Trap

Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand.

Card Image: PSY-Frame Multi-Threader

PSY-Frame Multi-Threader

Level 6 LIGHT/Psychic Effect
0 ATK / 2500 DEF

This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn.

Card Image: PSY-Frame Overload

PSY-Frame Overload

Continuous Trap

Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload".

Card Image: PSY-Framegear Alpha

PSY-Framegear Alpha

Level 1 LIGHT/Psychic Tuner Effect
500 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Framegear Alpha". During the End Phase, banish the face-up monsters Special Summoned by this effect.

Card Image: PSY-Framegear Beta

PSY-Framegear Beta

Level 1 LIGHT/Psychic Tuner Effect
700 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. During the End Phase, banish the face-up monsters Special Summoned by this effect.

Card Image: PSY-Framegear Delta

PSY-Framegear Delta 7

Level 2 LIGHT/Psychic Tuner Effect
1200 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.

Card Image: PSY-Framegear Epsilon

PSY-Framegear Epsilon 7

Level 2 LIGHT/Psychic Tuner Effect
1500 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.

Card Image: PSY-Framegear Gamma

PSY-Framegear Gamma 15

Level 2 LIGHT/Psychic Tuner Effect
1000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

Card Image: PSY-Framelord Lambda

PSY-Framelord Lambda

Link 2 LIGHT/Psychic Link Effect
1700 ATK

2 monsters, except Tokens
You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.

Card Image: PSY-Framelord Omega

PSY-Framelord Omega 100

Level 8 LIGHT/Psychic Synchro Effect
2800 ATK / 2200 DEF

1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

Card Image: PSY-Framelord Zeta

PSY-Framelord Zeta

Level 7 LIGHT/Psychic Synchro Effect
2500 ATK / 1800 DEF

1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

Card Image: Psychic Arsenal

Psychic Arsenal

Normal Spell

Target 1 Psychic monster you control and pay LP equal to its Level x 200; add 1 Machine monster with the same Attribute, but a higher Level, from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 each of your banished Psychic and Machine monsters; place 1 of them on the bottom of the Deck, and if you do, add the other to your hand. You can only use each effect of "Psychic Arsenal" once per turn.

Card Image: Psychic Blaster Mk-II

Psychic Blaster Mk-II

Level 9 EARTH/Psychic Synchro Effect
3200 ATK / 2700 DEF

1 Psychic Tuner + 1+ non-Tuner Psychic monsters
You can target 1 banished monster; Special Summon it to your field. During the Main Phase (Quick Effect): You can banish 1 monster from your GY, then target 1 other face-up monster on the field; banish it, then gain LP equal to that banished monster's original ATK. You can only use 1 "Psychic Blaster Mk-II" effect per turn, and only once that turn.

Card Image: Psychic End Punisher

Psychic End Punisher 20

Level 11 LIGHT/Psychic Synchro Effect
3500 ATK / 3500 DEF

1 Tuner + 1+ non-Tuner monsters
While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

Card Image: Psychic Omnibuster

Psychic Omnibuster

Level 7 WIND/Psychic Synchro Effect
2500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner Psychic monsters
Each time your opponent activates a card or effect on the field (except during the Damage Step): You can pay 2000 LP and declare 1 card type (Monster, Spell, or Trap) (but you can only declare each card type once per turn to activate this effect of "Psychic Omnibuster"); look at 1 random card in your opponent's hand, and if it is the declared card type, apply these effects in sequence (skip over any that do not apply).
â—Ź This card cannot be destroyed by the effects of the declared card type this turn.
â—Ź Banish the card you looked at, face-up, until the End Phase.

Card Image: Psychic Processor

Psychic Processor

Level 3 DARK/Psychic Effect
0 ATK / 1500 DEF

You can banish this card you control; Special Summon up to 2 Machine, Psychic, and/or Cyberse monsters from your hand, and they can attack directly this turn. During the Standby Phase of the next turn after this card was banished: You can add this banished card to your hand. You can only use each effect of "Psychic Processor" once per turn.

Card Image: Psychic Reactor

Psychic Reactor

Normal Trap

If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster.

Card Image: Psychic Wave

Psychic Wave

Quick-Play Spell

If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.

Card Image: Punishment Dragon

Punishment Dragon

Level 8 DARK/Dragon Effect
3000 ATK / 2600 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY.

Card Image: Puppet Pawn

Puppet Pawn

Level 3 EARTH/Warrior Effect
800 ATK / 1200 DEF

This card can attack directly. You can only use each of the following effects of "Puppet Pawn" once per turn. When this card inflicts battle damage to your opponent: You can add 1 "Promotion" from your Deck to your hand. You can banish this card from your GY; add 1 EARTH Warrior monster from your Deck to your hand, except "Puppet Pawn", then your opponent can add 1 monster from their Deck to their hand.

Card Image: Purrelyeap!?

Purrelyeap!?

Normal Trap

Target 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target up to 3 "Purrely" monsters in your GY; shuffle them into the Deck. You can only activate 1 "Purrelyeap!?" per turn.

Card Image: Quadogmatika Beast

Quadogmatika Beast

Normal Trap

Target 1 monster in your GY or banishment; send to the GY, 1 monster from your Extra Deck or 1 "Dogmatika" monster from your Deck, with ATK higher than or equal to that target, and if you do, Special Summon that target. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Quadogmatika Beast" per turn.

Card Image: Queen Azamina

Queen Azamina

Level 8 DARK/Illusion Effect
2500 ATK / 2000 DEF

(This card is always treated as a "Sinful Spoils" card.)
If this card in your hand or field is sent to the GY or banished, by an activated effect: You can Special Summon it. When your "Azamina" or "White Forest" monster destroys an opponent's monster by battle: You can target 1 "Sinful Spoils" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Queen Azamina" once per turn.

Card Image: Queen of the Blazing Domain

Queen of the Blazing Domain

Level 9 DARK/Pyro Effect
3000 ATK / 2500 DEF

Cannot be destroyed by card effects. If this card is in your hand: You can target up to 2 cards you control, including a face-up Spell/Trap; destroy them, and if you do, Special Summon this card. If you destroyed 1 card, return this card to the hand during the End Phase of the next turn, or if you destroyed 2, this card gains this effect instead.
â—Ź Any monster sent from the field to your opponent's GY is banished instead.
You can only use this effect of "Queen of the Blazing Domain" once per turn.

Card Image: Quillbolt Hedgehog

Quillbolt Hedgehog

Level 2 EARTH/Machine Effect
800 ATK / 800 DEF

If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.

Card Image: R-Genex Undine

R-Genex Undine

Level 4 WATER/Aqua Effect
1700 ATK / 1100 DEF

Once per turn: You can banish 1 "Genex" monster from your GY; this card gains that monster's Attribute, then if you banished a Tuner to activate this effect, you can treat this card as a Tuner until the end of this turn. If you control a "Genex" Synchro Monster: You can target 2 "Genex" monsters in your GY, including this card; add them to your hand, also for the rest of this turn, any card sent to your GY is banished instead.

Card Image: R.B. Last Stand

R.B. Last Stand

Normal Trap

Special Summon 1 "R.B." monster from your Deck, Extra Deck, or GY, with a different name than the cards you control. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Machine monsters with 1500 or less ATK. When your opponent activates a card or effect that targets an "R.B." monster(s) you control: You can banish this card from your GY; negate that effect. You can only use 1 "R.B. Last Stand" effect per turn, and only once that turn.

Card Image: R.B. Stage Landing

R.B. Stage Landing

Normal Spell

Special Summon 1 "R.B." monster from your Deck/Extra Deck with a different name than the cards you control. If an "R.B." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Special Summon from the Extra Deck the turn you activate this card, except Machine monsters with 1500 or less original ATK.

Card Image: Rage with Eyes of Blue

Rage with Eyes of Blue

Quick-Play Spell

Banish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except "Blue-Eyes White Dragon".

Card Image: Ragnaraika Armored Lizard

Ragnaraika Armored Lizard

Level 4 DARK/Reptile Effect
0 ATK / 2300 DEF

You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY. You can only Special Summon "Ragnaraika Armored Lizard" once per turn this way. You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster; return it to the hand. You can only use this effect of "Ragnaraika Armored Lizard" once per turn.

Card Image: Ragnaraika Bloom

Ragnaraika Bloom

Continuous Spell

Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other monsters on the field lose 300 ATK/DEF. During your Main Phase: You can activate 1 of these effects;
â—Ź Add 1 "Ragnaraika" monster from your Deck to your hand, then discard 1 card.
â—Ź Special Summon 1 of your "Ragnaraika" monsters from your hand, GY, or banishment, in Defense Position.
You can only use this effect of "Ragnaraika Bloom" once per turn.

Card Image: Ragnaraika Hunting Dance

Ragnaraika Hunting Dance

Normal Trap

Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Ragnaraika Hunting Dance" once per turn.

Card Image: Ragnaraika Mantis Monk

Ragnaraika Mantis Monk

Link 3 WIND/Insect Link Effect
2300 ATK

2+ monsters, including an Insect, Plant, or Reptile monster
You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.

Card Image: Ragnaraika Samurai Beetle

Ragnaraika Samurai Beetle

Level 3 LIGHT/Insect Effect
1500 ATK / 0 DEF

You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of your Main Deck. You can only Special Summon "Ragnaraika Samurai Beetle" once per turn this way. If this card is sent to the GY as material for a "Ragnaraika" Link Monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except "Ragnaraika Samurai Beetle"; Special Summon it in Defense Position. You can only use this effect of "Ragnaraika Samurai Beetle" once per turn.

Card Image: Ragnaraika Selene Snapper

Ragnaraika Selene Snapper

Link 3 WATER/Reptile Link Effect
2600 ATK / 0 DEF

2+ Insect, Plant, and/or Reptile monsters
You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.

Card Image: Ragnaraika the Evil Seed

Ragnaraika the Evil Seed

Level 1 EARTH/Plant Effect
0 ATK / 0 DEF

You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon "Ragnaraika the Evil Seed" once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different "Ragnaraika" cards of yours that are banished and/or in your Deck, except "Ragnaraika the Evil Seed", then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of "Ragnaraika the Evil Seed" once per turn.

Card Image: Ragnaraika Wicked Butterfly

Ragnaraika Wicked Butterfly

Level 4 EARTH/Insect Effect
1800 ATK / 0 DEF

You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand. If this card is banished from the hand or GY: You can draw cards during the End Phase of this turn, equal to the number of different Monster Types among the monsters you control that are Insect, Plant, or Reptile. You can only use each effect of "Ragnaraika Wicked Butterfly" once per turn.

Card Image: Ragnaraika Wisteria of Woe

Ragnaraika Wisteria of Woe

Continuous Trap

Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then if you control a "Ragnaraika" Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of "Ragnaraika Wisteria of Woe" once per turn.

Card Image: Raider's Wing

Raider's Wing

Level 4 DARK/Winged Beast Effect
0 ATK / 2000 DEF

(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.
â—Ź Your opponent cannot target this card with card effects.

Card Image: Raidraptor - Booster Strix

Raidraptor - Booster Strix

Level 4 DARK/Winged Beast Effect
100 ATK / 1700 DEF

When a "Raidraptor" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster.

Card Image: Raidraptor - Final Fortress Falcon

Raidraptor - Final Fortress Falcon

Level 12 DARK/Winged Beast Xyz Effect
3800 ATK / 2800 DEF

3 Level 12 monsters
If this card has a "Raidraptor" Xyz Monster as Xyz Material, it is unaffected by other cards' effects. Once per turn: You can detach 1 material from this card; return all your banished "Raidraptor" monsters to your GY. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 "Raidraptor" Xyz Monster from your GY; this card can attack again in a row.

Card Image: Raidraptor - Glorious Bright

Raidraptor - Glorious Bright

Normal Trap

If you control a "Raidraptor" monster: Target 1 face-up monster your opponent controls, or if you control a "Raidraptor" Xyz Monster, you can target 1 face-up card your opponent controls; negate that card's effects until the end of this turn. You can banish this card from your GY, then target 1 of your "Raidraptor" monsters that is banished or in your GY; add it to your hand. You can only use 1 "Raidraptor - Glorious Bright" effect per turn, and only once that turn.

Card Image: Raidraptor - Heel Eagle

Raidraptor - Heel Eagle

Level 3 DARK/Winged Beast Effect
700 ATK / 700 DEF

If all monsters you control are "Raidraptor" monsters (min. 1): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Raidraptor - Heel Eagle" once per turn.

Card Image: Raidraptor - Mimicry Lanius

Raidraptor - Mimicry Lanius

Level 4 DARK/Winged Beast Effect
1100 ATK / 1900 DEF

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn.

Card Image: Raidraptor - Noir Lanius

Raidraptor - Noir Lanius

Level 4 DARK/Winged Beast Effect
1600 ATK / 500 DEF

During your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 "Raidraptor" monster you control; add 1 "Raidraptor" monster with a different Level than that monster from your Deck to your hand. You can banish this card from your GY; increase or decrease the Levels of all "Raidraptor" monsters you currently control by 1. You can only use each effect of "Raidraptor - Noir Lanius" once per turn.

Card Image: Raidraptor - Readiness

Raidraptor - Readiness

Normal Trap

This turn, "Raidraptor" monsters you control cannot be destroyed by battle. If you have a "Raidraptor" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.

Card Image: Raidraptor - Return

Raidraptor - Return

Normal Trap

If a "Raidraptor" monster you control is destroyed by battle: Target 1 "Raidraptor" monster in your Graveyard; add it to your hand. If a face-up "Raidraptor" monster(s) you control is destroyed by card effect: You can banish this card from your Graveyard; add 1 "Raidraptor" card from your Deck to your hand. You can only use this effect of "Raidraptor - Return" once per turn.

Card Image: Raidraptor - Roost

Raidraptor - Roost

Continuous Spell

If a "Raidraptor" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can add 1 "Raidraptor" Spell/Trap from your Deck to your hand, except "Raidraptor - Roost". You can target 3 of your "Raidraptor" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card. You can only use each effect of "Raidraptor - Roost" once per turn.

Card Image: Raidraptor - Skull Eagle

Raidraptor - Skull Eagle

Level 3 DARK/Winged Beast Effect
1000 ATK / 500 DEF

If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 "Raidraptor" card in your Graveyard; add it to your hand. You can only use this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
â—Ź If it is Xyz Summoned: It gains 300 ATK.

Card Image: Rainbow Bridge of Salvation

Rainbow Bridge of Salvation

Normal Trap

If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.

Card Image: Rainbow Dark Dragon

Rainbow Dark Dragon

Level 10 DARK/Dragon Effect
4000 ATK / 0 DEF

(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.

Card Image: Rainbow Dragon

Rainbow Dragon

Level 10 LIGHT/Dragon Effect
4000 ATK / 0 DEF

(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

Card Image: Rainbow Kuriboh

Rainbow Kuriboh

Level 1 LIGHT/Fiend Effect
100 ATK / 100 DEF

You can only use each effect of "Rainbow Kuriboh" once per turn.
â—Ź When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack.
â—Ź When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.

Card Image: Rainbow Overdragon

Rainbow Overdragon

Level 12 LIGHT/Dragon Fusion Effect
4000 ATK / 0 DEF

7 "Crystal Beast" monsters
(This card is always treated as an "Ultimate Crystal" card.)
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.

Card Image: Rank-Up-Magic Raid Force

Rank-Up-Magic Raid Force 1

Normal Spell

Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand.

Card Image: Rank-Up-Magic Skip Force

Rank-Up-Magic Skip Force 5

Normal Spell

Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Raidraptor" monster from your Graveyard, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it.

Card Image: Rank-Up-Magic Zexal Force

Rank-Up-Magic Zexal Force 1

Normal Spell

Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn.

Card Image: Re-Cover

Re-Cover

Level 1 EARTH/Psychic Tuner Effect
700 ATK / 300 DEF

If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.

Card Image: Re-dyce-cle

Re-dyce-cle

Normal Trap

Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster.

Card Image: Re-Fusion

Re-Fusion

Equip Spell

Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.

Card Image: Re-qliate

Re-qliate

Continuous Trap

If a monster is Normal or Flip Summoned, and it is a Level 4 or lower monster: Negate its effects until the end of this turn. If a monster(s) is Special Summoned, and it is a Level 5 or higher monster: Negate its effects until the end of this turn, also banish it when it leaves the field. If there is no "Qli" card on the field, except "Re-qliate", send this card to the Graveyard.

Card Image: Readying of Rites

Readying of Rites

Normal Spell

Add 1 Fiend Ritual Monster from your Deck to your hand, then if you added a Pendulum Monster, you can Special Summon 1 "Sacrificial Offering Token" (Fiend/DARK/Level 1/ATK 300/DEF 300). While you control that Token, you cannot Special Summon from the Extra Deck. When your Ritual Monster inflicts battle damage to your opponent: You can banish this card from your GY; draw 1 card. You can only use each effect of "Readying of Rites" once per turn.

Card Image: Realm Elegy

Realm Elegy

Normal Spell

Add 1 "Veda" monster from your Deck to your hand. If a face-up Tuner(s) you control is destroyed by battle or card effect while "Visas Starfrost" is on the field and this card is in your GY: You can banish this card, then target 1 of those destroyed monsters; add it to your hand. You can only use this effect of "Realm Elegy" once per turn.

Card Image: Realm Eulogy

Realm Eulogy

Quick-Play Spell

Target 1 monster you control and 1 Effect Monster your opponent controls; destroy that monster you control, and if you do, negate that opponent's monster's effects until the end of this turn, then if "Visas Starfrost" is on the field, you can destroy that targeted monster. During your Main Phase, if a "Veda" Monster Card is on the field: You can banish this card from your GY; destroy 1 monster you control. You can only use each effect of "Realm Eulogy" once per turn.

Card Image: Realm Resonance

Realm Resonance

Normal Spell

Activate 1 of these effects;
â—Ź Special Summon 1 monster with 1500 ATK/2100 DEF from your GY.
â—Ź Shuffle into the Deck, 1 of your "Visas Starfrost" and 4 of your monsters with 1500 ATK/2100 DEF, that are banished, in your GY, and/or face-up on your field, and if you do, Special Summon 1 "Visas" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
You can only activate 1 "Realm Resonance" per turn.

Card Image: Rebirth of the Seventh Emperors

Rebirth of the Seventh Emperors

Normal Trap

Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach your "Number" Xyz Monsters that are banished and/or in your GY to it as material, that have a number between "101" and "107" in their name, up to the number of monsters Tributed to activate this effect +1. During the End Phase of the turn you activated this card, each player takes 300 damage for each card in their hand.

Card Image: Recoded Alive

Recoded Alive

Normal Trap

Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it.

Card Image: Red Arrows

Red Arrows

Normal Spell

Target up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 "Red Arrows" per turn.

Card Image: Red Blossoms from Underroot

Red Blossoms from Underroot

Level 1 DARK/Fiend Effect
0 ATK / 0 DEF

If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn.

Card Image: Red Dragon Ninja

Red Dragon Ninja

Level 6 FIRE/Winged Beast Effect
2400 ATK / 1200 DEF

When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY, then target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of "Red Dragon Ninja" once per turn.

Card Image: Red Familiar

Red Familiar

Level 4 DARK/Fiend Effect
1600 ATK / 0 DEF

You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects. You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. You can only use each effect of "Red Familiar" once per turn.

Card Image: Red Hypernova Dragon

Red Hypernova Dragon

Level 12 DARK/Dragon Synchro Effect
4500 ATK / 3000 DEF

4 Tuners + 1+ non-Tuner Synchro Monsters
Must first be Synchro Summoned with the above materials. Gains 500 ATK for each Tuner in your GY. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. Once per turn (Quick Effect): You can activate this effect; banish this card, also banish as many cards from your opponent's field and GY as possible, then you can Special Summon 1 "Red Nova Dragon" from your Extra Deck (this is treated as a Synchro Summon).

Card Image: Red Nova Dragon

Red Nova Dragon

Level 12 DARK/Dragon Synchro Effect
3500 ATK / 3000 DEF

2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.

Card Image: Red Nova Dragon/Assault Mode

Red Nova Dragon/Assault Mode

Level 12 DARK/Dragon Effect
4000 ATK / 3500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". When your opponent activates a card or effect (Quick Effect): You can banish this card until the End Phase; banish cards your opponent controls up to the number of Tuners in your GY. When an opponent's monster declares an attack: You can banish this card until the End Phase; negate the attack, then end the Battle Phase. If this card is destroyed: You can Special Summon 1 "Red Nova Dragon" from your GY.

Card Image: Red Reign

Red Reign

Normal Trap

If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.

Card Image: Red Rising Dragon

Red Rising Dragon

Level 6 DARK/Dragon Synchro Effect
2100 ATK / 1600 DEF

1 Fiend Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.

Card Image: Red Supernova Dragon

Red Supernova Dragon

Level 12 DARK/Dragon Synchro Effect
4000 ATK / 3000 DEF

3 Tuners + 1+ non-Tuner Synchro Monsters
Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.

Card Image: Red Supremacy

Red Supremacy

Normal Trap

Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects.

Card Image: Red Zone

Red Zone

Continuous Trap

When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.

Card Image: Red-Eyes Black Meteor Dragon

Red-Eyes Black Meteor Dragon

Level 6 DARK/Dragon Effect
2000 ATK / 2000 DEF

You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn.

Card Image: Red-Eyes Darkness Metal Dragon

Red-Eyes Darkness Metal Dragon

Level 10 DARK/Dragon Effect
2800 ATK / 2400 DEF

You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.

Card Image: Red-Eyes Transmigration

Red-Eyes Transmigration

Ritual Spell

This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your Graveyard, except "Red-Eyes B. Chick", whose total Levels equal 8 or more.

Card Image: Red-Eyes Wyvern

Red-Eyes Wyvern

Level 4 WIND/Dragon Effect
1800 ATK / 1600 DEF

During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".

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