Showing 120 results where ATK > DEF (took 553.559µs)
Card Image: Gem-Knight Master Diamond Dispersion

Gem-Knight Master Diamond Dispersion

Level 9 EARTH/Rock Fusion Effect
3000 ATK / 2600 DEF

3 "Gem-" monsters
During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.

Card Image: Gem-Knight Obsidian

Gem-Knight Obsidian

Level 3 EARTH/Rock Effect
1500 ATK / 1200 DEF

If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.

Card Image: Gem-Knight Pearl

Gem-Knight Pearl

Level 4 EARTH/Rock Xyz
2600 ATK / 1900 DEF

2 Level 4 monsters

Card Image: Gem-Knight Prismaura

Gem-Knight Prismaura

Level 7 EARTH/Thunder Fusion Effect
2450 ATK / 1400 DEF

1 "Gem-Knight" monster + 1 Thunder-Type monster
Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.

Card Image: Gem-Knight Ruby

Gem-Knight Ruby

Level 6 EARTH/Pyro Fusion Effect
2500 ATK / 1300 DEF

"Gem-Knight Garnet" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

Card Image: Gem-Knight Sardonyx

Gem-Knight Sardonyx

Level 4 EARTH/Pyro Gemini Effect
1800 ATK / 900 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.

Card Image: Gem-Knight Seraphinite

Gem-Knight Seraphinite

Level 5 EARTH/Fairy Fusion Effect
2300 ATK / 1400 DEF

1 "Gem-Knight" monster + 1 LIGHT monster
Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Card Image: Gem-Knight Zirconia

Gem-Knight Zirconia

Level 8 EARTH/Rock Fusion
2900 ATK / 2500 DEF

1 "Gem-Knight" monster + 1 Rock-Type monster

Card Image: Gemini Elf

Gemini Elf

Level 4 EARTH/Spellcaster Normal
1900 ATK / 900 DEF

Elf twins that alternate their attacks.

Card Image: Gemini Lancer

Gemini Lancer

Level 4 WATER/Sea Serpent Gemini Effect
1800 ATK / 1400 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Card Image: Gemini Scorpion

Gemini Scorpion

Level 4 EARTH/Warrior Effect
1600 ATK / 400 DEF

When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.

Card Image: Gemini Soldier

Gemini Soldier

Level 2 WIND/Warrior Gemini Effect
500 ATK / 300 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after damage calculation, you can Special Summon 1 Level 4 or lower Gemini monster from your Deck, except "Gemini Soldier".

Card Image: Gemini Summoner

Gemini Summoner

Level 4 WATER/Spellcaster Effect
1500 ATK / 0 DEF

Once per turn, during your opponent's End Phase: You can pay 500 LP; Normal Summon/Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. The first time this card would be destroyed by battle each turn, it is not destroyed.

Card Image: Geminize Lord Golknight

Geminize Lord Golknight

Level 4 EARTH/Warrior Gemini Effect
1500 ATK / 500 DEF

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn.
● This card becomes a Machine monster, also it gains 500 ATK.

Card Image: Gene-Warped Warwolf

Gene-Warped Warwolf

Level 4 EARTH/Beast-Warrior Normal
2000 ATK / 100 DEF

This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.

Card Image: General Gantala of the Ice Barrier

General Gantala of the Ice Barrier

Level 7 WATER/Warrior Effect
2700 ATK / 2000 DEF

Once per turn, during your End Phase, you can select 1 "Ice Barrier" monster in your Graveyard, except "General Gantala of the Ice Barrier", and Special Summon it.

Card Image: General Grunard of the Ice Barrier

General Grunard of the Ice Barrier

Level 8 WATER/Warrior Effect
2800 ATK / 1000 DEF

During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.

Card Image: General Wayne of the Ice Barrier

General Wayne of the Ice Barrier

Level 5 WATER/Warrior Effect
2100 ATK / 400 DEF

Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.

Card Image: Genesis Dragon

Genesis Dragon

Level 6 LIGHT/Dragon Effect
2200 ATK / 1800 DEF

Once per turn, you can send 1 Dragon-Type monster from your hand to the Graveyard to add 1 Dragon-Type monster from your Graveyard to your hand. When this card is sent from the field to the Graveyard, you can return all Dragon-Type monsters from your Graveyard to your Deck.

Card Image: Genetic Woman

Genetic Woman

Level 4 WIND/Psychic Effect
1700 ATK / 1200 DEF

Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.

Card Image: Genex Ally Axel

Genex Ally Axel

Level 8 DARK/Machine Synchro Effect
2600 ATK / 2000 DEF

1 "Genex" Tuner + 1 or more non-Tuner monsters
Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase.

Card Image: Genex Ally Bellflame

Genex Ally Bellflame

Level 4 DARK/Machine Effect
1700 ATK / 1000 DEF

Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is banished, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. If this card is destroyed by battle and sent to the Graveyard: Inflict 300 damage to your opponent for each Genex Counter that was on this card.

Card Image: Genex Ally Birdman

Genex Ally Birdman

Level 3 DARK/Machine Tuner Effect
1400 ATK / 400 DEF

You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.

Card Image: Genex Ally Duradark

Genex Ally Duradark

Level 4 DARK/Machine Effect
1800 ATK / 200 DEF

Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect.

Card Image: Genex Ally Powercell

Genex Ally Powercell

Level 4 DARK/Machine Effect
1700 ATK / 0 DEF

Other face-up monsters you control with the same Attribute as this card gain 500 ATK.

Card Image: Genex Ally Reliever

Genex Ally Reliever

Level 5 DARK/Machine Effect
2200 ATK / 1000 DEF

If you negate the activation of a Spell Card, Trap Card, or Effect Monster's effect activated by your opponent, you can Special Summon this card from your hand.

Card Image: Genex Ally Triarm

Genex Ally Triarm

Level 6 DARK/Machine Synchro Effect
2400 ATK / 1600 DEF

"Genex Controller" + 1 or more non-Tuner monsters
This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ● WIND: Send 1 random card from your opponent's hand to the Graveyard. ● WATER: Select 1 Spell/Trap Card on the field, and destroy it. ● DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card.

Card Image: Genex Ally Triforce

Genex Ally Triforce

Level 7 DARK/Machine Synchro Effect
2500 ATK / 2100 DEF

1 "Genex" Tuner + 1 or more non-Tuner monsters
This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. ● EARTH: If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. ● FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster. ● LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position.

Card Image: Genex Ally Volcannon

Genex Ally Volcannon

Level 4 DARK/Machine Effect
1700 ATK / 600 DEF

Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select 1 face-up monster your opponent controls, destroy it, and inflict damage to your opponent equal to the Level of the destroyed monster x 400.

Card Image: Genex Army

Genex Army

Level 6 EARTH/Machine Effect
2300 ATK / 1300 DEF

When this card is Tribute Summoned by Tributing a "Genex" monster, you can destroy 1 card your opponent controls.

Card Image: Genex Blastfan

Genex Blastfan

Level 4 WIND/Spellcaster Effect
1600 ATK / 1300 DEF

When this card is Special Summoned, you can add 1 DARK "Genex" monster from your Deck to your hand.

Card Image: Genex Controller

Genex Controller

Level 3 DARK/Machine Tuner Normal
1400 ATK / 1200 DEF

As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.

Card Image: Genex Doctor

Genex Doctor

Level 3 DARK/Spellcaster Effect
1500 ATK / 1000 DEF

You can Tribute 1 face-up "Genex Controller" to select and destroy 1 card on the field.

Card Image: Genex Furnace

Genex Furnace

Level 5 FIRE/Pyro Effect
2000 ATK / 1300 DEF

If you control a face-up "Genex Controller", you can Normal Summon this card without Tributing.

Card Image: Genex Neutron

Genex Neutron

Level 4 LIGHT/Machine Effect
1800 ATK / 1200 DEF

Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Machine-Type Tuner monster from your Deck to your hand.

Card Image: Genex Power Planner

Genex Power Planner

Level 1 LIGHT/Spellcaster Effect
300 ATK / 200 DEF

When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand.

Card Image: Genex Searcher

Genex Searcher

Level 4 EARTH/Machine Effect
1600 ATK / 400 DEF

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.

Card Image: Genex Solar

Genex Solar

Level 7 LIGHT/Machine Effect
2500 ATK / 1500 DEF

You can Normal Summon this card by Tributing 1 "Genex" monster. Inflict 500 damage to your opponent each time a face-up "Genex" monster you control is sent to the Graveyard.

Card Image: Genex Turbine

Genex Turbine

Level 4 EARTH/Machine Effect
1400 ATK / 1300 DEF

All face-up "Genex" monsters you control gain 400 ATK.

Card Image: Genex Undine

Genex Undine

Level 3 WATER/Aqua Effect
1200 ATK / 600 DEF

When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.

Card Image: Genomix Fighter

Genomix Fighter

Level 6 WIND/Psychic Tuner Effect
2200 ATK / 1100 DEF

You can Normal Summon this card without Tributing, but its original ATK is halved and its Level becomes 3. Once per turn: You can declare 1 Monster Type; if this card is used as a Synchro Material Monster this turn, treat this card and the other Synchro Material Monsters as that Monster Type for that Synchro Summon. If you activate this effect, you cannot Normal or Special Summon monsters for the rest of this turn, except monsters with the declared Monster Type.

Card Image: Genro Ryu-Ge Hakva

Genro Ryu-Ge Hakva

Level 10 WIND/Wyrm Effect
3000 ATK / 1500 DEF

You can banish this card from your hand; add 1 "Ryu-Ge Realm - Wyrm Winds" from your Deck to your hand. If a monster is banished face-up, this card is already banished, and there are now at least 2 other banished monsters that are not "Genro Ryu-Ge Hakva" (except during the Damage Step): You can Special Summon this banished card. You can place 1 "Ryu-Ge Realm - Wyrm Winds" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Genro Ryu-Ge Hakva". You can only use each effect of "Genro Ryu-Ge Hakva" once per turn.

Card Image: Gentlemander

Gentlemander

Level 4 LIGHT/Reptile Effect
1200 ATK / 1000 DEF

When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent's monsters cannot attack any monsters, except this one.

Card Image: Geomathmech Final Sigma

Geomathmech Final Sigma

Level 12 FIRE/Cyberse Synchro Effect
3000 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.

Card Image: Geomathmech Magma

Geomathmech Magma

Level 8 FIRE/Cyberse Synchro Tuner Effect
2500 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.

Card Image: Georgius, Swordman of the Ice Barrier

Georgius, Swordman of the Ice Barrier

Level 6 WATER/Winged Beast Tuner Effect
2000 ATK / 1200 DEF

While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.

Card Image: Gernia

Gernia

Level 4 DARK/Zombie Effect
1300 ATK / 1200 DEF

During your next Standby Phase, after this face-up card you control was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon it.

Card Image: Getsu Fuhma

Getsu Fuhma

Level 4 DARK/Warrior Effect
1700 ATK / 1200 DEF

If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.

Card Image: Ghost Beef

Ghost Beef

Level 7 PS 4 DARK/Beast Pendulum Normal
2000 ATK / 1000 DEF

[ Pendulum Effect ]
Once per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10).


[ Monster Effect ]


''The Ghost of Christmas Dinner.''

Card Image: Ghost Charon, the Underworld Boatman

Ghost Charon, the Underworld Boatman

Level 2 DARK/Zombie Tuner Effect
500 ATK / 0 DEF

If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had (original Level, if face-down). You can only use this effect of "Ghost Charon, the Underworld Boatman" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters.

Card Image: Ghost Fairy Elfobia

Ghost Fairy Elfobia

Level 3 WIND/Psychic Effect
900 ATK / 500 DEF

Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects.

Card Image: Ghost Knight of Jackal

Ghost Knight of Jackal

Level 5 EARTH/Beast-Warrior Effect
1700 ATK / 1600 DEF

You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.

Card Image: Ghost Lancer, the Underworld Spearman

Ghost Lancer, the Underworld Spearman

Level 5 DARK/Zombie Effect
2000 ATK / 0 DEF

If only your opponent controls a monster, you can Special Summon this card (from your hand). Cannot be destroyed by battle, except with monsters Special Summoned from the Extra Deck. If this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Ghost Ship

Ghost Ship

Level 5 LIGHT/Fiend Effect
1900 ATK / 1000 DEF

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.

Card Image: Ghost Sleeper, the Underworld Princess

Ghost Sleeper, the Underworld Princess

Level 3 DARK/Zombie Effect
1300 ATK / 0 DEF

If this card is sent to the GY: You can add 1 "Ghost Fusion" from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card and discard 1 card, then target 1 of your banished Level 4 or higher Zombie monsters; add it to your hand. You can only use each effect of "Ghost Sleeper, the Underworld Princess" once per turn.

Card Image: Ghost Wyvern, the Underworld Dragon

Ghost Wyvern, the Underworld Dragon

Level 4 DARK/Zombie Effect
1700 ATK / 0 DEF

If this card is Normal or Special Summoned: You can add 1 "Ghost Fusion" from your Deck to your hand. During the End Phase, if this card is currently banished, and was banished this turn: You can take 1 Level 2 or lower Zombie Tuner from your Deck, and either add it to your hand or send it to the GY. You can only use each effect of "Ghost Wyvern, the Underworld Dragon" once per turn.

Card Image: Ghostrick Alucard

Ghostrick Alucard

Level 3 DARK/Zombie Xyz Effect
1800 ATK / 1600 DEF

2 Level 3 monsters
Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

Card Image: Ghostrick Dullahan

Ghostrick Dullahan

Level 1 DARK/Fiend Xyz Effect
1000 ATK / 0 DEF

2 Level 1 monsters
This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

Card Image: Ghostrick Jackfrost

Ghostrick Jackfrost

Level 1 DARK/Fiend Effect
800 ATK / 100 DEF

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that opponent's monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position.

Card Image: Ghostrick Lantern

Ghostrick Lantern

Level 1 DARK/Fiend Effect
800 ATK / 0 DEF

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position.

Card Image: Ghostrick Mummy

Ghostrick Mummy

Level 3 DARK/Zombie Effect
1500 ATK / 0 DEF

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. While this card is face-up on the field, you can Normal Summon 1 "Ghostrick" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters.

Card Image: Ghostrick Skeleton

Ghostrick Skeleton

Level 3 DARK/Zombie Effect
1200 ATK / 1100 DEF

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn.

Card Image: Ghostrick Socuteboss

Ghostrick Socuteboss

Level 2 DARK/Spellcaster Xyz Effect
1400 ATK / 1200 DEF

2 Level 2 monsters
While you control another "Ghostrick" monster, your opponent cannot target this card for attacks. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field, with ATK less than or equal to the combined ATK of all "Ghostrick" monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a "Ghostrick" monster.

Card Image: Ghostrick Specter

Ghostrick Specter

Level 1 DARK/Fiend Effect
600 ATK / 0 DEF

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.

Card Image: Ghostrick Stein

Ghostrick Stein

Level 3 DARK/Zombie Effect
1600 ATK / 0 DEF

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.

Card Image: Ghostrick Witch

Ghostrick Witch

Level 2 DARK/Spellcaster Effect
1200 ATK / 200 DEF

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.

Card Image: Ghostrick Yuki-onna

Ghostrick Yuki-onna

Level 2 DARK/Spellcaster Effect
1000 ATK / 800 DEF

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position.

Card Image: Ghoul with an Appetite

Ghoul with an Appetite

Level 4 DARK/Zombie Normal
1600 ATK / 1200 DEF

''A monster with a heavy appetite that has never been satisfied.''

Card Image: Giant Flea

Giant Flea

Level 4 EARTH/Insect Normal
1500 ATK / 1200 DEF

A massive flea that feeds on the blood of its enemies.

Card Image: Giant Germ

Giant Germ

Level 2 DARK/Fiend Effect
1000 ATK / 100 DEF

When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.

Card Image: Giant Kozaky

Giant Kozaky

Level 4 DARK/Fiend Effect
2500 ATK / 2400 DEF

If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card is destroyed, inflict damage equal to the original ATK of this card to its current controller.

Card Image: Giant Orc

Giant Orc

Level 4 DARK/Fiend Effect
2200 ATK / 0 DEF

If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.

Card Image: Giant Pairfish

Giant Pairfish

Level 6 WATER/Wyrm Effect
2000 ATK / 1200 DEF

You can discard 1 monster; Special Summon 1 Level 4 or lower Wyrm-Type monster from your Deck. You can only use this effect of "Giant Pairfish" once per turn.

Card Image: Giant Red Seasnake

Giant Red Seasnake

Level 4 WATER/Aqua Normal
1800 ATK / 800 DEF

A sea-dwelling snake that attacks passing enemies with its sharp teeth.

Card Image: Giant Rex

Giant Rex

Level 4 EARTH/Dinosaur Effect
2000 ATK / 1200 DEF

Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.

Card Image: Giant Scorpion of the Tundra

Giant Scorpion of the Tundra

Level 3 EARTH/Insect Normal
1100 ATK / 1000 DEF

''An extraordinary blue scorpion found in the tundra, not in the desert.''

Card Image: Giga Gagagigo

Giga Gagagigo

Level 5 WATER/Reptile Normal
2450 ATK / 1500 DEF

In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.

Card Image: Gigantes

Gigantes

Level 4 EARTH/Rock Effect
1900 ATK / 1300 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.

Card Image: Gigantic

Gigantic "Champion" Sargas

Level 8 FIRE/Machine Xyz Effect
2800 ATK / 1500 DEF

2+ Level 8 monsters
Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.

Card Image: Gigantic Cephalotus

Gigantic Cephalotus

Level 4 EARTH/Plant Effect
1850 ATK / 700 DEF

This card gains 200 ATK each time a Plant-Type monster is sent from the field to the Graveyard.

Card Image: Giganticastle

Giganticastle

Level 9 EARTH/Rock Synchro Effect
2900 ATK / 2800 DEF

1 Tuner + 1 or more non-Tuner monsters
This card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.

Card Image: Gigaplant

Gigaplant

Level 6 EARTH/Plant Gemini Effect
2400 ATK / 1200 DEF

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can Special Summon 1 Insect or Plant monster from your hand or GY.

Card Image: Gigobyte

Gigobyte

Level 1 WATER/Reptile Normal
350 ATK / 300 DEF

He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....

Card Image: Gil Garth

Gil Garth

Level 4 DARK/Fiend Normal
1800 ATK / 1200 DEF

This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.

Card Image: Gilasaurus

Gilasaurus

Level 3 EARTH/Dinosaur Effect
1400 ATK / 400 DEF

You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.

Card Image: Gilford the Legend

Gilford the Legend

Level 8 EARTH/Warrior Effect
2600 ATK / 2000 DEF

Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control.

Card Image: Gilford the Lightning

Gilford the Lightning

Level 8 LIGHT/Warrior Effect
2800 ATK / 1400 DEF

You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.

Card Image: Gillagillancer

Gillagillancer

Level 6 EARTH/Warrior Effect
2200 ATK / 800 DEF

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During each End Phase: You take 500 damage. This card must be face-up on the field to activate and to resolve this effect.

Card Image: Gilti-Gearfried the Magical Steel Knight

Gilti-Gearfried the Magical Steel Knight

Level 8 LIGHT/Warrior Fusion Effect
2700 ATK / 1600 DEF

2 Warrior monsters with different Attributes
Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.

Card Image: Giltia the D. Knight

Giltia the D. Knight

Level 5 LIGHT/Warrior Fusion
1850 ATK / 1500 DEF

"Guardian of the Labyrinth" + "Protector of the Throne"

Card Image: Giltia the D. Knight - Soul Spear

Giltia the D. Knight - Soul Spear

Level 5 LIGHT/Warrior Effect
1850 ATK / 1500 DEF

If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand.
● Level 7 DARK Dragon ● Level 6 DARK Machine ● Level 5 WATER Warrior
You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn.

Card Image: Gimmick Puppet Egg Head

Gimmick Puppet Egg Head

Level 4 EARTH/Machine Effect
1600 ATK / 1200 DEF

You can only use the effect of "Gimmick Puppet Egg Head" once per turn. You can discard 1 "Gimmick Puppet" monster, then activate 1 of these effects;
● Inflict 800 damage to your opponent.
● This card's Level becomes 8 until the End Phase.

Card Image: Gimmick Puppet Fiendish Knight

Gimmick Puppet Fiendish Knight

Level 4 DARK/Machine Effect
1800 ATK / 500 DEF

If this card is in your hand: You can target 1 "Gimmick Puppet" monster in your GY or 1 monster in your opponent's GY; Special Summon it to its owner's field in Defense Position, but its effects are negated, then Special Summon this card. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of "Gimmick Puppet Fiendish Knight" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Gimmick Puppet" monsters.

Card Image: Gimmick Puppet Scissor Arms

Gimmick Puppet Scissor Arms

Level 4 DARK/Machine Effect
1200 ATK / 600 DEF

When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard.

Card Image: Gimmick Puppet Terror Baby

Gimmick Puppet Terror Baby

Level 4 DARK/Machine Effect
500 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn.

Card Image: Girochin Kuwagata

Girochin Kuwagata

Level 4 WIND/Insect Normal
1700 ATK / 1000 DEF

Despite its small size, this monster has powerful jaws that can rip metal to shreds.

Card Image: Girsu, the Orcust Mekk-Knight

Girsu, the Orcust Mekk-Knight

Level 4 DARK/Machine Effect
1800 ATK / 0 DEF

If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.

Card Image: Gishki Abyss

Gishki Abyss

Level 2 WATER/Fish Effect
800 ATK / 500 DEF

When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".

Card Image: Gishki Avance

Gishki Avance

Level 4 WATER/Spellcaster Effect
1500 ATK / 800 DEF

Once per turn: You can choose 1 "Gishki" monster from your Deck and place it on top of your Deck.

Card Image: Gishki Beast

Gishki Beast

Level 4 WATER/Beast Effect
1500 ATK / 1300 DEF

When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position.

Card Image: Gishki Chain

Gishki Chain

Level 4 WATER/Sea Serpent Effect
1800 ATK / 1000 DEF

If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order.

Card Image: Gishki Diviner

Gishki Diviner

Level 3 WATER/Sea Serpent Effect
1200 ATK / 800 DEF

Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.

Card Image: Gishki Emilia

Gishki Emilia

Level 4 WATER/Spellcaster Spirit Effect
1600 ATK / 800 DEF

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect.

Card Image: Gishki Marker

Gishki Marker

Level 4 WATER/Aqua Effect
1600 ATK / 1200 DEF

When this card is Summoned: You can target 1 "Gishki" Ritual Monster or "Gishki" Ritual Spell Card in your Graveyard; add that target to your hand.

Card Image: Gishki Mollusk

Gishki Mollusk

Level 4 WATER/Aqua Effect
1700 ATK / 900 DEF

When this card is sent to the Graveyard by a card effect: Look at the top 3 cards of your Deck, then return them all to the top or to the bottom of the Deck, in any order.

Card Image: Gishki Natalia

Gishki Natalia

Level 4 WATER/Spellcaster Spirit Effect
1800 ATK / 900 DEF

Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 "Gishki" monster in your Graveyard; return that target to the top of the Deck.

Card Image: Gishki Noellia

Gishki Noellia

Level 4 WATER/Spellcaster Effect
1700 ATK / 1000 DEF

When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, send any excavated Ritual Spell Cards and "Gishki" monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order.

Card Image: Gishki Psychelone

Gishki Psychelone

Level 4 WATER/Fiend Ritual Effect
2150 ATK / 1650 DEF

You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 Monster Type and Attribute; look at 1 random card in your opponent's hand, and if it is a monster of the declared Type and Attribute, shuffle it into the Deck. Otherwise, return it to the hand.

Card Image: Gishki Shadow

Gishki Shadow

Level 4 WATER/Sea Serpent Effect
1200 ATK / 1000 DEF

If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.

Card Image: Gishki Vanity

Gishki Vanity

Level 2 WATER/Aqua Effect
1000 ATK / 800 DEF

During your Main Phase: You can discard this card; this turn, your opponent cannot activate Spells, Traps, Spell/Trap effects, or Monster Card effects when a "Gishki" monster is Ritual Summoned, or when a "Gishki" Ritual Spell Card is activated.

Card Image: Gishki Vision

Gishki Vision

Level 2 WATER/Sea Serpent Effect
700 ATK / 500 DEF

If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.

Card Image: Gishki Zielgigas

Gishki Zielgigas

Level 10 WATER/Aqua Ritual Effect
3200 ATK / 0 DEF

You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.

Card Image: Glacial Beast Blizzard Wolf

Glacial Beast Blizzard Wolf

Level 4 WATER/Aqua Effect
1400 ATK / 700 DEF

When a monster declares an attack: You can negate the attack, and if you do, Special Summon 1 Level 4 or lower WATER monster from your hand, except "Glacial Beast Blizzard Wolf". At the start of your opponent's Battle Phase, if this card is in your GY and you control no monsters: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You can only use each effect of "Glacial Beast Blizzard Wolf" once per turn.

Card Image: Glacial Beast Iceberg Narwhal

Glacial Beast Iceberg Narwhal

Level 7 WATER/Aqua Synchro Effect
2700 ATK / 1600 DEF

1 Tuner + 1+ non-Tuner WATER monsters
Each time another monster(s) you control is destroyed by your opponent's attack or card effect: Inflict 600 damage to your opponent. During the Battle Phase, when your opponent activates a card or effect while you control another monster (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Glacial Beast Iceberg Narwhal" once per turn.

Card Image: Gladiator Beast Alexander

Gladiator Beast Alexander

Level 6 LIGHT/Beast Effect
2400 ATK / 600 DEF

This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".

Card Image: Gladiator Beast Andal

Gladiator Beast Andal

Level 4 EARTH/Beast-Warrior Normal
1900 ATK / 1500 DEF

This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.

Card Image: Gladiator Beast Augustus

Gladiator Beast Augustus

Level 8 DARK/Winged Beast Effect
2600 ATK / 1000 DEF

When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus".

Card Image: Gladiator Beast Bestiari

Gladiator Beast Bestiari

Level 4 WIND/Winged Beast Effect
1500 ATK / 800 DEF

If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".

Card Image: Gladiator Beast Claudius

Gladiator Beast Claudius

Level 12 DARK/Beast Fusion Effect
3700 ATK / 2600 DEF

5 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your field and/or GY into the Deck/Extra Deck. If Summoned this way: You can conduct your next Battle Phase twice. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can activate the following effect depending on whose turn it is;
● Yours: Special Summon 1 "Gladiator Beast" monster from your Deck.
● Opponent's: Special Summon 1 Level 11 or lower "Gladiator Beast" monster from your Extra Deck, ignoring its Summoning conditions.

Card Image: Gladiator Beast Darius

Gladiator Beast Darius

Level 4 EARTH/Beast-Warrior Effect
1700 ATK / 300 DEF

When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".

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