Showing 120 results where text is banish (took 2.112118ms)
Card Image: Overlay Sentinel

Overlay Sentinel

Level 4 LIGHT/Warrior Effect
2000 ATK / 0 DEF

Cannot be Special Summoned. When this card is Normal Summoned: Change this card to Defense Position. If you control a face-up Xyz Monster that has Xyz Material: You can banish this card from your Graveyard, then target 1 monster your opponent controls; it loses 500 ATK for each Xyz Material attached to a monster you control.

Card Image: Overload Fusion

Overload Fusion

Normal Spell

Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

Card Image: Overload Future Fusion

Overload Future Fusion

Continuous Spell

You can activate 1 of these effects (but you can only use each effect of "Overload Future Fusion" once per turn);
â—Ź Reveal 1 Fusion Monster in your Extra Deck and send 1 material whose name is mentioned on it from your Deck to the GY, but for the rest of this turn, you cannot Special Summon, nor activate the effects of, monsters with the same name as the one sent to the GY by this effect.
â—Ź Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing its materials from your GY.

Card Image: Overtex Qoatlus

Overtex Qoatlus

Level 7 DARK/Dinosaur Effect
2700 ATK / 2100 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Qoatlus" once per turn.

Card Image: P.U.N.K. JAM Extreme Session

P.U.N.K. JAM Extreme Session

Field Spell

Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.

Card Image: Paces, Light of the Ghoti

Paces, Light of the Ghoti

Level 2 WATER/Fish Tuner Effect
0 ATK / 0 DEF

You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.

Card Image: Paleozoic Cambroraster

Paleozoic Cambroraster

Link 2 WATER/Aqua Link Effect
1200 ATK

2 "Paleozoic" monsters
Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

Card Image: Paleozoic Canadia

Paleozoic Canadia

Normal Trap

Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Dinomischus

Paleozoic Dinomischus

Normal Trap

Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Eldonia

Paleozoic Eldonia

Normal Trap

Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Hallucigenia

Paleozoic Hallucigenia

Normal Trap

Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Leanchoilia

Paleozoic Leanchoilia

Normal Trap

Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Marrella

Paleozoic Marrella

Normal Trap

Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Olenoides

Paleozoic Olenoides

Normal Trap

Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Pikaia

Paleozoic Pikaia

Normal Trap

Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Pantheism of the Monarchs

Pantheism of the Monarchs

Normal Spell

Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn.

Card Image: Paradox Fusion

Paradox Fusion

Counter Trap

When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.

Card Image: Parallel Port Armor

Parallel Port Armor

Normal Trap

Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn.

Card Image: Parallel World Fusion

Parallel World Fusion

Normal Spell

Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.

Card Image: Parl, Hermit of Dark World

Parl, Hermit of Dark World

Level 1 DARK/Fiend Effect
300 ATK / 100 DEF

If this card is discarded to the GY by card effect: You can target 1 "Dark World" monster in your GY, except "Parl, Hermit of Dark World"; Special Summon it to either field, then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon, to either field, 1 of your Fiend monsters that is banished, or in your hand or GY. You can only use this effect of "Parl, Hermit of Dark World" once per turn.

Card Image: Particle Fusion

Particle Fusion

Normal Spell

Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.

Card Image: Past Image

Past Image

Normal Trap

If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.

Card Image: Pendransaction

Pendransaction

Level 4 WATER/Cyberse Xyz Effect
2000 ATK / 1000 DEF

2 Level 4 monsters
You can detach 1 material from this card; if you have more cards in your Extra Deck than your opponent's, apply these effects in sequence, depending on the difference.
â—Ź 1+: This card gains 1000 ATK until the end of your opponent's turn. â—Ź 5+: Neither player can target this card with card effects until the end of your opponent's turn. â—Ź 10+: Banish 1 card your opponent controls. â—Ź 15+: Make your opponent's LP 3000.
You can only use this effect of "Pendransaction" once per turn.

Card Image: Pendulum Pendant

Pendulum Pendant

Normal Spell

Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 "Pendulum Pendant" per turn.

Card Image: Pendulumucho

Pendulumucho

Level 1 EARTH/Winged Beast Pendulum Effect
0 ATK / 0 DEF

[ Pendulum Effect ]
Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your GY, except "Pendulumucho"; add it to your Extra Deck face-up.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field.

Card Image: Penguin Sword

Penguin Sword

Equip Spell

Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a "Penguin" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of "Penguin Sword" once per turn.

Card Image: Perform Puppet

Perform Puppet

Continuous Spell

You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn.

Card Image: Performage Damage Juggler

Performage Damage Juggler

Level 4 LIGHT/Spellcaster Effect
1500 ATK / 1000 DEF

When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.

Card Image: Performage Flame Eater

Performage Flame Eater

Level 4 FIRE/Spellcaster Effect
1200 ATK / 1600 DEF

During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage.

Card Image: Performage Stilts Launcher

Performage Stilts Launcher

Level 6 EARTH/Spellcaster Effect
2200 ATK / 0 DEF

If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent, while you have another "Performage" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn.

Card Image: Performapal Coin Dragon

Performapal Coin Dragon

Level 4 WATER/Dragon Pendulum Effect
1700 ATK / 1000 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field).


[ Monster Effect ]


Other Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects.

Card Image: Performapal Corn

Performapal Corn

Level 3 LIGHT/Beast-Warrior Effect
600 ATK / 1000 DEF

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your Graveyard; gain 500 LP (this is a Quick Effect).

Card Image: Performapal Duelist Extraordinaire

Performapal Duelist Extraordinaire

Level 4 LIGHT/Spellcaster Pendulum Effect
1800 ATK / 400 DEF

[ Pendulum Effect ]
Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved.


[ Monster Effect ]


When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect.
â—Ź Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.

Card Image: Performapal Extra Slinger

Performapal Extra Slinger

Level 3 DARK/Spellcaster Pendulum Effect
800 ATK / 1100 DEF

[ Pendulum Effect ]
During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect.


[ Monster Effect ]


Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent.

Card Image: Performapal Odd-Eyes Seer

Performapal Odd-Eyes Seer

Level 6 DARK/Spellcaster Pendulum Effect
100 ATK / 1800 DEF

[ Pendulum Effect ]
You can target 1 "Performapal" or "Odd-Eyes" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Performapal Odd-Eyes Seer" once per turn.


[ Monster Effect ]


During your Main Phase, if you control this Pendulum Summoned card: You can activate the following effect, based on its battle position;
â—Ź Attack Position: You can banish this card, then target 1 "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it.
â—Ź Defense Position: Take 1 "Performapal" or "Odd-Eyes" Pendulum Monster from your Deck, and either add it to your face-up Extra Deck or send it to the GY.
You can only use this effect of "Performapal Odd-Eyes Seer" once per turn.

Card Image: Performapal Odd-Eyes Synchron

Performapal Odd-Eyes Synchron

Level 2 DARK/Spellcaster Pendulum Tuner Effect
200 ATK / 600 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field).


[ Monster Effect ]


If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.

Card Image: Performapal Springoose

Performapal Springoose

Level 5 WIND/Winged Beast Effect
1100 ATK / 2400 DEF

You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.

Card Image: Performapal Thunderhino

Performapal Thunderhino

Level 3 LIGHT/Rock Effect
200 ATK / 1800 DEF

Monsters your opponent controls cannot target face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.

Card Image: Performapal Turn Trooper

Performapal Turn Trooper

Level 4 LIGHT/Warrior Effect
1200 ATK / 1200 DEF

At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it.
â—Ź 1: Once per turn, when an opponent's monster declares an attack: You can negate that attack.
â—Ź 2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase.

Card Image: Performapal Uni

Performapal Uni

Level 4 LIGHT/Beast-Warrior Effect
800 ATK / 1500 DEF

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower "Performapal" monster from your hand in Attack Position. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Uni", and this card from your Graveyard; the next time you would take battle damage this turn, you do not (this is a Quick Effect).

Card Image: Peropero Cerperus

Peropero Cerperus

Level 3 EARTH/Beast Effect
0 ATK / 1800 DEF

If you take damage by battle or an opponent's card effect while this card is in the GY: You can banish this card from the GY, then target 1 card on the field; destroy it.

Card Image: Peten the Dark Clown

Peten the Dark Clown

Level 3 DARK/Spellcaster Effect
500 ATK / 1200 DEF

When this card is sent to your Graveyard: You can banish this card from your Graveyard; Special Summon 1 "Peten the Dark Clown" from your hand or Deck.

Card Image: Phantasm Spiral Assault

Phantasm Spiral Assault

Normal Trap

Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.

Card Image: Phantasm Spiral Battle

Phantasm Spiral Battle

Normal Trap

If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

Card Image: Phantasm Spiral Power

Phantasm Spiral Power

Normal Trap

If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.

Card Image: Phantasmal Summoning Beast

Phantasmal Summoning Beast

Level 7 DARK/Fiend Effect
0 ATK / 0 DEF

You can Tribute this card; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" or "Raviel, Lord of Phantasms" from your Deck or GY to your hand, then you can Special Summon 1 Level 10 Pyro, Thunder, or Fiend monster from your hand whose ATK equals its own DEF, ignoring its Summoning conditions, but it cannot attack directly this turn. You can banish this card from your GY; add 1 "Dimension Fusion Destruction" from your Deck to your hand. You can only use each effect of "Phantasmal Summoning Beast" once per turn.

Card Image: Phantom Fortress Enterblathnir

Phantom Fortress Enterblathnir 13

Level 9 WIND/Machine Xyz Effect
2900 ATK / 2500 DEF

2 Level 9 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects;
â—Ź Banish 1 card your opponent controls.
â—Ź Banish 1 random card from your opponent's hand.
â—Ź Banish 1 card from your opponent's GY.
â—Ź Banish the top card of your opponent's Deck, face-up.

Card Image: Phantom Knights' Fog Blade

Phantom Knights' Fog Blade

Continuous Trap

Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.

Card Image: Phantom Knights' Rank-Up-Magic Force

Phantom Knights' Rank-Up-Magic Force 1

Quick-Play Spell

During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.

Card Image: Phantom Knights' Spear

Phantom Knights' Spear

Continuous Spell

Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.

Card Image: Phantom Knights' Sword

Phantom Knights' Sword

Continuous Trap

Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.

Card Image: Phantom Knights' Wing

Phantom Knights' Wing

Normal Trap

Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.

Card Image: Phantom of Chaos

Phantom of Chaos

Level 4 DARK/Fiend Effect
0 ATK / 0 DEF

Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and to resolve this effect.

Card Image: Phoenix Gearblade

Phoenix Gearblade

Equip Spell

Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

Card Image: Photon Pirate

Photon Pirate

Level 3 LIGHT/Machine Effect
1000 ATK / 1000 DEF

You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn.

Card Image: Photon Stream of Destruction

Photon Stream of Destruction

Quick-Play Spell

If you control a "Galaxy-Eyes" monster: Target 1 card on the field; banish that target. You can only activate this card during your turn, unless you control "Galaxy-Eyes Photon Dragon".

Card Image: Photon Vanisher

Photon Vanisher

Level 4 LIGHT/Warrior Effect
2000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
â—Ź Banish any monster destroyed by battle with this card.

Card Image: Pillar of the Future - Cyanos

Pillar of the Future - Cyanos

Level 1 LIGHT/Machine Effect
500 ATK / 1500 DEF

(This card is always treated as a "Sky Striker" card.)
You can discard 1 Spell; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Sky Striker Ace - Roze" from your Deck or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can banish this card from your GY; take 1 of your "Sky Striker Ace - Roze" that is banished or in your GY, and either add it to your hand or Special Summon it. You can only use each effect of "Pillar of the Future - Cyanos" once per turn.

Card Image: Piwraithe the Ghost Pirate

Piwraithe the Ghost Pirate

Level 4 WATER/Aqua Effect
1500 ATK / 500 DEF

If a face-up WATER monster(s) you control, except "Piwraithe the Ghost Pirate", is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it gains 100 ATK for each WATER monster in your GY, until the end of the next turn. You can only use this effect of "Piwraithe the Ghost Pirate" once per turn.

Card Image: Plaguespreader Zombie

Plaguespreader Zombie

Level 2 DARK/Zombie Tuner Effect
400 ATK / 200 DEF

If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.

Card Image: Play the Diabell

Play the Diabell

Quick-Play Spell

If a Spell/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Play the Diabell" once per turn.

Card Image: Plunder Patroll Shipshape Ships Shipping

Plunder Patroll Shipshape Ships Shipping

Normal Spell

Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Plunder Patroll" monster you control; equip 1 "Emblem of the Plunder Patroll", or 1 "Plunder Patroll" monster, from your Deck to that target. You can only use this effect of "Plunder Patroll Shipshape Ships Shipping" once per turn.

Card Image: Plunder Patrollship Brann

Plunder Patrollship Brann

Level 8 FIRE/Fiend Synchro Effect
2500 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn.

Card Image: Plunder Patrollship Moerk

Plunder Patrollship Moerk

Level 4 DARK/Fiend Xyz Effect
1000 ATK / 2500 DEF

2 Level 4 monsters
You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.

Card Image: Poissonniere de Nouvelles

Poissonniere de Nouvelles

Level 1 DARK/Fairy Pendulum Effect
700 ATK / 1700 DEF

[ Pendulum Effect ]
If you control a Ritual Monster: You can target 1 monster on the field; Special Summon this card, then change that monster's battle position. You can only use this effect of "Poissonniere de Nouvelles" once per turn.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can activate 1 of these effects;
â—Ź Add 1 Level 1 Ritual Monster or 1 "Recipe" card from your Deck to your hand.
â—Ź Banish any number of "Recipe" cards from your GY and Special Summon 1 "Nouvelles" Ritual Monster from your hand with a Level equal to the number banished.
You can only use this effect of "Poissonniere de Nouvelles" once per turn. If this card on the field is Tributed and added to the Extra Deck face-up: You can place this card in your Pendulum Zone.

Card Image: Poly-Chemicritter Dioxogre

Poly-Chemicritter Dioxogre

Level 8 DARK/Fiend Gemini Effect
2800 ATK / 200 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
â—Ź The Normal Summon of a Gemini monster cannot be negated.
â—Ź Once per turn: You can banish 1 Gemini monster from your Graveyard, then target 1 card your opponent controls; destroy it.

Card Image: Possessed Partnerships

Possessed Partnerships

Normal Trap

Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.

Card Image: Pot of Acquisitiveness

Pot of Acquisitiveness

Quick-Play Spell

Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.

Card Image: Pot of Desires

Pot of Desires 20

Normal Spell

Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.

Card Image: Pot of Extravagance

Pot of Extravagance 10

Normal Spell

At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.

Card Image: Pot of Prosperity

Pot of Prosperity 40

Normal Spell

Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.

Card Image: Prank-Kids Meow-Meow-Mu

Prank-Kids Meow-Meow-Mu

Link 1 EARTH/Rock Link Effect
1000 ATK

1 Level 4 or lower "Prank-Kids" monster
You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.

Card Image: Prank-Kids Plan

Prank-Kids Plan

Continuous Trap

During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.

Card Image: Prank-Kids Rocksies

Prank-Kids Rocksies

Level 4 EARTH/Rock Effect
1500 ATK / 1500 DEF

If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.

Card Image: Prayers of the Voiceless Voice

Prayers of the Voiceless Voice

Ritual Spell

This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute LIGHT monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If a face-up LIGHT Ritual Monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your GY; Special Summon 1 "Sauravis, the Ancient and Ascended", "Saffira, Queen of Dragons", or "Skull Guardian, Protector of the Voiceless Voice" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Prayers of the Voiceless Voice" once per turn.

Card Image: Praying Mantis

Praying Mantis

Level 4 WIND/Insect Effect
1500 ATK / 1200 DEF

Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token".

Card Image: Predaplanet

Predaplanet

Continuous Trap

If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect.

Card Image: Predaplanning

Predaplanning

Normal Trap

Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn.

Card Image: Predaplant Byblisp

Predaplant Byblisp

Level 1 DARK/Plant Effect
0 ATK / 1900 DEF

If this card is sent to the GY: You can add 1 "Predaplant" monster from your Deck to your hand, except "Predaplant Byblisp". If a monster with a Predator Counter is on the field: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Predaplant Byblisp" once per turn.

Card Image: Predaplant Chimerafflesia

Predaplant Chimerafflesia

Level 7 DARK/Plant Fusion Effect
2500 ATK / 2000 DEF

1 "Predaplant" monster + 1 DARK monster
Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.

Card Image: Predaplant Cordyceps

Predaplant Cordyceps

Level 1 DARK/Plant Effect
0 ATK / 0 DEF

During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters.

Card Image: Predaplant Drosophyllum Hydra

Predaplant Drosophyllum Hydra

Level 5 DARK/Plant Effect
800 ATK / 2300 DEF

You can Special Summon this card (from your hand or GY) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. If this card is on the field or in your GY (Quick Effect): You can banish 1 other "Predaplant" monster from your GY, then target 1 face-up monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn.

Card Image: Predaplast

Predaplast

Quick-Play Spell

Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead.

Card Image: Prediction Ritual

Prediction Ritual

Ritual Spell

This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.

Card Image: Premature Return

Premature Return

Normal Trap

Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position.

Card Image: Prey of the Jirai Gumo

Prey of the Jirai Gumo

Continuous Trap

Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.

Card Image: Prima Light

Prima Light

Quick-Play Spell

Activate 1 of these effects;
â—Ź Tribute 1 EARTH Warrior monster, and if you do, Special Summon 1 LIGHT Warrior monster from your hand or Deck.
â—Ź During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Warrior monster from your hand.
During your Main Phase: You can banish this card from your GY; add 1 Warrior or Fairy "Cyber" monster from your Deck to your hand. You can only use 1 "Prima Light" effect per turn, and only once that turn.

Card Image: Primal Cry

Primal Cry

Ritual Spell

This card is used to Ritual Summon "Vennu, Bright Bird of Divinity". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. During your End Phase: You can banish this card from your Graveyard, then target 1 Ritual Monster in your Graveyard that was sent there from the field this turn; Special Summon it.

Card Image: Primal Dragon, the Primordial

Primal Dragon, the Primordial

Level 4 LIGHT/Dragon Effect
2000 ATK / 2000 DEF

Your opponent takes no battle damage from attacks involving this card. You can only use each of the following effects of "Primal Dragon, the Primordial" once per turn. You can banish 1 Dragon monster from your GY; this card gains ATK/DEF equal to that banished monster's ATK until the end of the next turn. If this card is Tributed: You can target 1 monster you control; it can make a second attack during each Battle Phase this turn.

Card Image: Primal Seed

Primal Seed

Normal Spell

If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.

Card Image: Primite Drillbeam

Primite Drillbeam

Quick-Play Spell

Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

Card Image: Primite Fusion

Primite Fusion

Normal Spell

Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck, including a Normal Monster. You can banish this card from your GY; add 1 Level 5 or higher "Primite" monster from your Deck or GY to your hand. You can only use each effect of "Primite Fusion" once per turn.

Card Image: Primite Howl

Primite Howl

Normal Trap

Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.

Card Image: Primite Imperial Dragon

Primite Imperial Dragon

Level 6 EARTH/Dragon Effect
2600 ATK / 0 DEF

Cannot be Normal Summoned, except by Tributing 1 Normal Monster (but can be Normal Set). During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Primite" monster. You can only use this effect of "Primite Imperial Dragon" once per turn. If this card is Tribute Summoned: You can apply these effects in sequence.
â—Ź Negate the effects of all face-up monsters your opponent currently controls.
â—Ź Banish all monsters your opponent controls with the same Type or Attribute as a Normal Monster in your GY.

Card Image: Primite Roar

Primite Roar

Quick-Play Spell

Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

Card Image: Primite Scream

Primite Scream

Counter Trap

When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.

Card Image: Principug

Principug

Level 1 EARTH/Beast Effect
0 ATK / 0 DEF

You can target 1 monster you control with "Guardian" in its original name, that cannot be Normal Summoned/Set; it can make a second attack during each Battle Phase this turn. You can banish this card from your GY, then target 1 "Guardian" monster in your GY that cannot be Normal Summoned/Set, and activate 1 of these effects;
â—Ź Add it to your hand.
â—Ź Add 1 other card that is mentioned on that monster from your GY to your hand.
You can only use each effect of "Principug" once per turn.

Card Image: Professor of Alchemy

Professor of Alchemy

Skill - Amnael

"Alchemy Beast Tokens" can attack directly. Once per turn, during your Main Phase, you can banish 1 Level 4 or lower monster from your hand or face-up field, to Special Summon 1 "Alchemy Beast Token" (Rock/Level 3/ATK 500/DEF 500), with the same Attribute as the banished monster. It cannot be Tributed, except for the face-up Tribute Summon of "Golden Homunculus".

Card Image: Progleo

Progleo

Link 2 LIGHT/Cyberse Link Effect
1000 ATK

2 monsters, except Tokens
During your Main Phase, if you control this Link Summoned card: You can banish this card and 1 of your monsters this card points to, then target 1 Link Monster in either GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Progleo" once per turn.

Card Image: Prohibit Snake

Prohibit Snake

Level 2 LIGHT/Cyberse Effect
500 ATK / 1000 DEF

At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn.

Card Image: Prologue of the Destruction Swordsman

Prologue of the Destruction Swordsman

Normal Trap

Send 1 "Destruction Sword" card and 1 "Buster Blader" monster from your Deck to the Graveyard, except "Prologue of the Destruction Swordsman"; Special Summon 1 "Buster Dragon" from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; this turn, "Destruction Sword" cards you control cannot be destroyed by battle or card effects. You can only activate 1 "Prologue of the Destruction Swordsman" per turn.

Card Image: Prometheus, King of the Shadows

Prometheus, King of the Shadows

Level 4 DARK/Fiend Effect
1200 ATK / 800 DEF

If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.

Card Image: Prominence, Molten Swordsman

Prominence, Molten Swordsman

Level 4 FIRE/Beast-Warrior Effect
1800 ATK / 600 DEF

Once per turn, during either player's turn: You can banish 1 "Laval" monster from your Graveyard; this card gains 300 ATK until the End Phase.

Card Image: Prompthorn

Prompthorn

Level 1 DARK/Cyberse Effect
200 ATK / 400 DEF

You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck and/or GY whose total Levels equal the Tributed monster's Level on the field, but banish them during the End Phase. You can only use this effect of "Prompthorn" once per turn.

Card Image: Prophecy Destroyer

Prophecy Destroyer

Level 6 DARK/Spellcaster Effect
2500 ATK / 1200 DEF

If this card is in your Graveyard: You can banish 3 "Spellbook" Spell Cards from your Graveyard; Special Summon this card from your Graveyard.

Card Image: Protectcode Talker

Protectcode Talker

Link 3 DARK/Cyberse Link Effect
2300 ATK

2+ Effect Monsters
Your opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn.

Card Image: Protecting Spirit Loagaeth

Protecting Spirit Loagaeth

Level 7 LIGHT/Fairy Effect
2400 ATK / 2100 DEF

If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.

Card Image: Protection of the Elements

Protection of the Elements

Counter Trap

When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn.

Card Image: Proton Blast

Proton Blast

Continuous Trap

Once per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads.
â—Ź 1+: Inflict 500 damage to your opponent.
â—Ź 2+: Destroy 1 card your opponent controls.
â—Ź 3+: Look at your opponent's hand and discard 1 card from their hand.
When an effect is activated that tosses a coin 2 or more times: You can banish this card from the GY; treat all results as heads.

Card Image: Prototype Psychic Blaster

Prototype Psychic Blaster

Level 6 EARTH/Psychic Effect
2000 ATK / 1500 DEF

You can discard this card; Special Summon 1 Level 4 or lower Psychic monster from your hand or banishment. If this card is in your GY: You can pay 1000 LP, and banish 1 other Psychic monster from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Prototype Psychic Blaster" once per turn.

Card Image: Proxy Horse

Proxy Horse

Level 4 LIGHT/Cyberse Effect
1100 ATK / 1100 DEF

If this card you control would be used as Link Material for a Cyberse monster, you can also use 1 Cyberse monster in your hand as material. During your End Phase: You can banish this card from your GY, then target 2 Link Monsters in your GY including a Cyberse Link Monster; return them to the Extra Deck. You can only use each effect of "Proxy Horse" once per turn.

Card Image: Prufinesse, the Tactical Trapper

Prufinesse, the Tactical Trapper

Level 4 DARK/Fiend Effect
1800 ATK / 0 DEF

If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.

Card Image: Pseudo Space

Pseudo Space 3

Field Spell

Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.

Card Image: Psiics, Moonlight of the Ghoti

Psiics, Moonlight of the Ghoti

Level 6 WATER/Fish Effect
2400 ATK / 0 DEF

If this card is Normal or Special Summoned: You can add 1 Fish monster from your Deck to your hand, except "Psiics, Moonlight of the Ghoti", then banish 1 Fish monster from your hand or face-up field. If this card is banished: You can banish 1 Fish monster from your hand, GY, or face-up field, except "Psiics, Moonlight of the Ghoti"; Special Summon this card. You can only use each effect of "Psiics, Moonlight of the Ghoti" once per turn.

Card Image: PSY-Frame Accelerator

PSY-Frame Accelerator

Continuous Trap

Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand.

Card Image: PSY-Frame Multi-Threader

PSY-Frame Multi-Threader

Level 6 LIGHT/Psychic Effect
0 ATK / 2500 DEF

This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn.

Card Image: PSY-Frame Overload

PSY-Frame Overload

Continuous Trap

Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload".

Card Image: PSY-Framegear Alpha

PSY-Framegear Alpha

Level 1 LIGHT/Psychic Tuner Effect
500 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Framegear Alpha". During the End Phase, banish the face-up monsters Special Summoned by this effect.

Card Image: PSY-Framegear Beta

PSY-Framegear Beta

Level 1 LIGHT/Psychic Tuner Effect
700 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. During the End Phase, banish the face-up monsters Special Summoned by this effect.

Card Image: PSY-Framegear Delta

PSY-Framegear Delta 7

Level 2 LIGHT/Psychic Tuner Effect
1200 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.

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