Showing 120 results where text is banish (took 1.994019ms)
Card Image: Nurikabe

Nurikabe

Level 4 EARTH/Zombie Effect
900 ATK / 2000 DEF

If this card is in your GY, except the turn it was sent there: You can pay 1000 LP, then target 1 other Zombie monster in your GY; Special Summon both it and this card, but their effects are negated, also banish them when they leave the field. You can only use this effect of "Nurikabe" once per turn.

Card Image: Oboro-Guruma, the Wheeled Mayakashi

Oboro-Guruma, the Wheeled Mayakashi

Level 3 EARTH/Zombie Synchro Effect
800 ATK / 2100 DEF

1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn.
â—Ź If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
â—Ź If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.

Card Image: Obsessive Uvualoop

Obsessive Uvualoop

Level 4 EARTH/Fiend Tuner Effect
1200 ATK / 1800 DEF

If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.

Card Image: Obsidim, the Ashened City

Obsidim, the Ashened City

Field Spell

Face-up Special Summoned monsters your opponent controls become Pyro during your turn only. You can only use each of the following effects of "Obsidim, the Ashened City" once per turn. During your End Phase: You can target 1 "Obsidim, the Ashened City" in your GY; place it on the bottom of your Deck, then draw 1 card. If this card in the Field Zone is destroyed or banished: You can Special Summon 1 "Ashened" monster from your Deck.

Card Image: Odd-Eyes Solblaze Dragon

Odd-Eyes Solblaze Dragon

Level 8 LIGHT/Dragon Synchro Tuner Effect
2000 ATK / 2500 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can Special Summon 1 face-up Pendulum Monster from your Extra Deck, but you cannot Special Summon while you control that face-up monster, except Pendulum Monsters. If this card is in your GY: You can banish 2 other Fusion, Synchro, Xyz, and/or Pendulum Monsters from your GY; Special Summon this card. You can only use 1 "Odd-Eyes Solblaze Dragon" effect per turn, and only once that turn.

Card Image: Odin, Father of the Aesir

Odin, Father of the Aesir

Level 10 LIGHT/Fairy Synchro Effect
4000 ATK / 3500 DEF

1 "Nordic Ascendant" Tuner + 2+ non-Tuner monsters
Once per turn: You can make this card be unaffected by Spell/Trap effects until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Ascendant" Tuner from your GY; Special Summon this card. When Summoned this way: You can draw 1 card.

Card Image: Ogdoadic Daybreak

Ogdoadic Daybreak

Quick-Play Spell

Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn.

Card Image: Oh F!sh!

Oh F!sh!

Counter Trap

When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.

Card Image: Ojama Duo

Ojama Duo 2

Normal Trap

Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.

Card Image: Ojama Pajama

Ojama Pajama

Continuous Trap

If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
â—Ź During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
â—Ź If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.

Card Image: Ojamassimilation

Ojamassimilation

Normal Spell

Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.

Card Image: Ojamatch

Ojamatch

Quick-Play Spell

Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.

Card Image: Omega Summon

Omega Summon

Normal Trap

Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position.

Card Image: Omni Dragon Brotaur

Omni Dragon Brotaur

Level 1 DARK/Dragon Effect
0 ATK / 0 DEF

If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn.

Card Image: One by One

One by One

Normal Trap

Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 "One by One" per turn.

Card Image: One of Two

One of Two

Normal Spell

Reveal 1 monster and 2 Traps from your Deck, your opponent randomly picks 1, you look at the rest and banish 1 Trap, then your opponent chooses 1 of these effects for you to apply.
â—Ź Show the picked card, and if it is a monster, either add it to your hand or Special Summon it. Otherwise, banish it. Shuffle the remaining card into the Deck.
â—Ź Show the card that was not picked nor banished, and if it is a monster, add it to your hand. Otherwise, banish it. Shuffle the remaining card into the Deck.

Card Image: One-Way Synchro

One-Way Synchro

Normal Trap

Take 1 Level 1 Tuner from your Deck or GY, and either add it to your hand or Special Summon it. If you control "Junk Warrior" or a monster that mentions it, and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "One-Way Synchro" effect per turn, and only once that turn.

Card Image: Onibimaru Soul Sweeper

Onibimaru Soul Sweeper

Level 2 DARK/Fiend Xyz Effect
1900 ATK / 1600 DEF

2+ Level 2 monsters
You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.

Card Image: Onomatokage

Onomatokage

Level 4 DARK/Reptile Effect
1100 ATK / 1500 DEF

(This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.)
If you control a "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can banish this card from your GY; return up to 2 Xyz Monsters from your GY to the Extra Deck. You can only use each effect of "Onomatokage" once per turn.

Card Image: Orcust Brass Bombard

Orcust Brass Bombard

Level 1 DARK/Machine Tuner Effect
500 ATK / 1900 DEF

You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.

Card Image: Orcust Crescendo

Orcust Crescendo

Counter Trap

When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.

Card Image: Orcust Cymbal Skeleton

Orcust Cymbal Skeleton

Level 3 DARK/Machine Effect
1200 ATK / 1500 DEF

You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.

Card Image: Orcust Harp Horror

Orcust Harp Horror

Level 4 DARK/Machine Effect
1700 ATK / 1400 DEF

You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.

Card Image: Orcust Knightmare

Orcust Knightmare

Level 7 DARK/Machine Effect
100 ATK / 2000 DEF

Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.

Card Image: Orcustrated Attack

Orcustrated Attack

Normal Trap

When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it.

Card Image: Orcustrated Core

Orcustrated Core

Continuous Trap

Once per turn: You can banish 1 monster from your field or GY, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead.

Card Image: Orcustrated Einsatz

Orcustrated Einsatz

Continuous Spell

If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from your hand or Deck, and either send it to the GY or banish it. You can only use this effect of "Orcustrated Einsatz" once per turn.

Card Image: Orcustrion

Orcustrion

Link 4 DARK/Machine Link Effect
3000 ATK

2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.

Card Image: Orient Dragon

Orient Dragon

Level 6 WIND/Dragon Synchro Effect
2300 ATK / 1000 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target.

Card Image: Original Sinful Spoils - Snake-Eye

Original Sinful Spoils - Snake-Eye 100

Normal Spell

Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

Card Image: Orphebull the Harmonious Bullfighter Bard

Orphebull the Harmonious Bullfighter Bard

Level 8 LIGHT/Beast-Warrior Effect
3000 ATK / 2400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 LIGHT and 2 DARK monsters from your hand and/or GY, except this card. If Summoned this way, this card gains 1000 ATK for each monster banished from your hand for its Summon, and can attack monsters a number of times each Battle Phase up to the number of monsters banished from the GY for its Summon. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster.

Card Image: Otonari Thunder

Otonari Thunder

Level 4 LIGHT/Thunder Effect
500 ATK / 1200 DEF

If you control 2 or more Thunder monsters and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can target 1 Xyz Monster you control; attach 2 Level 4 LIGHT Thunder monsters from your hand, face-up field, and/or GY to it as material, including this card you control. You can only use each effect of "Otonari Thunder" once per turn.

Card Image: Over Capacity

Over Capacity

Normal Trap

When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field.

Card Image: Overlay Booster

Overlay Booster

Level 5 LIGHT/Warrior Effect
2000 ATK / 0 DEF

If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it.

Card Image: Overlay Eater

Overlay Eater

Level 2 LIGHT/Reptile Effect
300 ATK / 800 DEF

You can banish this card from your Graveyard; take 1 Xyz Material from a monster your opponent controls and attach it to an Xyz Monster you control as Xyz Material.

Card Image: Overlay Sentinel

Overlay Sentinel

Level 4 LIGHT/Warrior Effect
2000 ATK / 0 DEF

Cannot be Special Summoned. When this card is Normal Summoned: Change this card to Defense Position. If you control a face-up Xyz Monster that has Xyz Material: You can banish this card from your Graveyard, then target 1 monster your opponent controls; it loses 500 ATK for each Xyz Material attached to a monster you control.

Card Image: Overload Fusion

Overload Fusion

Normal Spell

Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

Card Image: Overload Future Fusion

Overload Future Fusion

Continuous Spell

You can activate 1 of these effects (but you can only use each effect of "Overload Future Fusion" once per turn);
â—Ź Reveal 1 Fusion Monster in your Extra Deck and send 1 material whose name is mentioned on it from your Deck to the GY, but for the rest of this turn, you cannot Special Summon, nor activate the effects of, monsters with the same name as the one sent to the GY by this effect.
â—Ź Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing its materials from your GY.

Card Image: Overtex Qoatlus

Overtex Qoatlus

Level 7 DARK/Dinosaur Effect
2700 ATK / 2100 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Qoatlus" once per turn.

Card Image: P.U.N.K. JAM Extreme Session

P.U.N.K. JAM Extreme Session

Field Spell

Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.

Card Image: Paces, Light of the Ghoti

Paces, Light of the Ghoti

Level 2 WATER/Fish Tuner Effect
0 ATK / 0 DEF

You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.

Card Image: Paleozoic Cambroraster

Paleozoic Cambroraster

Link 2 WATER/Aqua Link Effect
1200 ATK

2 "Paleozoic" monsters
Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

Card Image: Paleozoic Canadia

Paleozoic Canadia

Normal Trap

Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Dinomischus

Paleozoic Dinomischus

Normal Trap

Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Eldonia

Paleozoic Eldonia

Normal Trap

Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Hallucigenia

Paleozoic Hallucigenia

Normal Trap

Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Leanchoilia

Paleozoic Leanchoilia

Normal Trap

Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Marrella

Paleozoic Marrella

Normal Trap

Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Olenoides

Paleozoic Olenoides

Normal Trap

Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Pikaia

Paleozoic Pikaia

Normal Trap

Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Pantheism of the Monarchs

Pantheism of the Monarchs

Normal Spell

Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn.

Card Image: Paradox Fusion

Paradox Fusion

Counter Trap

When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.

Card Image: Parallel Port Armor

Parallel Port Armor

Normal Trap

Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn.

Card Image: Parallel World Fusion

Parallel World Fusion

Normal Spell

Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.

Card Image: Parl, Hermit of Dark World

Parl, Hermit of Dark World

Level 1 DARK/Fiend Effect
300 ATK / 100 DEF

If this card is discarded to the GY by card effect: You can target 1 "Dark World" monster in your GY, except "Parl, Hermit of Dark World"; Special Summon it to either field, then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon, to either field, 1 of your Fiend monsters that is banished, or in your hand or GY. You can only use this effect of "Parl, Hermit of Dark World" once per turn.

Card Image: Particle Fusion

Particle Fusion

Normal Spell

Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.

Card Image: Past Image

Past Image

Normal Trap

If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.

Card Image: Pendransaction

Pendransaction

Level 4 WATER/Cyberse Xyz Effect
2000 ATK / 1000 DEF

2 Level 4 monsters
You can detach 1 material from this card; if you have more cards in your Extra Deck than your opponent's, apply these effects in sequence, depending on the difference.
â—Ź 1+: This card gains 1000 ATK until the end of your opponent's turn. â—Ź 5+: Neither player can target this card with card effects until the end of your opponent's turn. â—Ź 10+: Banish 1 card your opponent controls. â—Ź 15+: Make your opponent's LP 3000.
You can only use this effect of "Pendransaction" once per turn.

Card Image: Pendulum Pendant

Pendulum Pendant

Normal Spell

Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 "Pendulum Pendant" per turn.

Card Image: Pendulumucho

Pendulumucho

Level 1 PS 0 EARTH/Winged Beast Pendulum Effect
0 ATK / 0 DEF

[ Pendulum Effect ]
Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your GY, except "Pendulumucho"; add it to your Extra Deck face-up.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field.

Card Image: Penguin Sword

Penguin Sword

Equip Spell

Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a "Penguin" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of "Penguin Sword" once per turn.

Card Image: Perform Puppet

Perform Puppet

Continuous Spell

You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn.

Card Image: Performage Damage Juggler

Performage Damage Juggler

Level 4 LIGHT/Spellcaster Effect
1500 ATK / 1000 DEF

When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.

Card Image: Performage Flame Eater

Performage Flame Eater

Level 4 FIRE/Spellcaster Effect
1200 ATK / 1600 DEF

During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage.

Card Image: Performage Stilts Launcher

Performage Stilts Launcher

Level 6 EARTH/Spellcaster Effect
2200 ATK / 0 DEF

If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent, while you have another "Performage" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn.

Card Image: Performapal Coin Dragon

Performapal Coin Dragon

Level 4 PS 5 WATER/Dragon Pendulum Effect
1700 ATK / 1000 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field).


[ Monster Effect ]


Other Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects.

Card Image: Performapal Corn

Performapal Corn

Level 3 LIGHT/Beast-Warrior Effect
600 ATK / 1000 DEF

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your Graveyard; gain 500 LP (this is a Quick Effect).

Card Image: Performapal Duelist Extraordinaire

Performapal Duelist Extraordinaire

Level 4 PS 8 LIGHT/Spellcaster Pendulum Effect
1800 ATK / 400 DEF

[ Pendulum Effect ]
Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved.


[ Monster Effect ]


When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect.
â—Ź Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.

Card Image: Performapal Extra Slinger

Performapal Extra Slinger

Level 3 PS 6 DARK/Spellcaster Pendulum Effect
800 ATK / 1100 DEF

[ Pendulum Effect ]
During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect.


[ Monster Effect ]


Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent.

Card Image: Performapal Odd-Eyes Seer

Performapal Odd-Eyes Seer

Level 6 PS 1 DARK/Spellcaster Pendulum Effect
100 ATK / 1800 DEF

[ Pendulum Effect ]
You can target 1 "Performapal" or "Odd-Eyes" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Performapal Odd-Eyes Seer" once per turn.


[ Monster Effect ]


During your Main Phase, if you control this Pendulum Summoned card: You can activate the following effect, based on its battle position;
â—Ź Attack Position: You can banish this card, then target 1 "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it.
â—Ź Defense Position: Take 1 "Performapal" or "Odd-Eyes" Pendulum Monster from your Deck, and either add it to your face-up Extra Deck or send it to the GY.
You can only use this effect of "Performapal Odd-Eyes Seer" once per turn.

Card Image: Performapal Odd-Eyes Synchron

Performapal Odd-Eyes Synchron

Level 2 PS 6 DARK/Spellcaster Pendulum Tuner Effect
200 ATK / 600 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field).


[ Monster Effect ]


If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.

Card Image: Performapal Springoose

Performapal Springoose

Level 5 WIND/Winged Beast Effect
1100 ATK / 2400 DEF

You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.

Card Image: Performapal Thunderhino

Performapal Thunderhino

Level 3 LIGHT/Rock Effect
200 ATK / 1800 DEF

Monsters your opponent controls cannot target face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.

Card Image: Performapal Turn Trooper

Performapal Turn Trooper

Level 4 LIGHT/Warrior Effect
1200 ATK / 1200 DEF

At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it.
â—Ź 1: Once per turn, when an opponent's monster declares an attack: You can negate that attack.
â—Ź 2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase.

Card Image: Performapal Uni

Performapal Uni

Level 4 LIGHT/Beast-Warrior Effect
800 ATK / 1500 DEF

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower "Performapal" monster from your hand in Attack Position. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Uni", and this card from your Graveyard; the next time you would take battle damage this turn, you do not (this is a Quick Effect).

Card Image: Peropero Cerperus

Peropero Cerperus

Level 3 EARTH/Beast Effect
0 ATK / 1800 DEF

If you take damage by battle or an opponent's card effect while this card is in the GY: You can banish this card from the GY, then target 1 card on the field; destroy it.

Card Image: Peten the Dark Clown

Peten the Dark Clown

Level 3 DARK/Spellcaster Effect
500 ATK / 1200 DEF

When this card is sent to your Graveyard: You can banish this card from your Graveyard; Special Summon 1 "Peten the Dark Clown" from your hand or Deck.

Card Image: Phantasm Spiral Assault

Phantasm Spiral Assault

Normal Trap

Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.

Card Image: Phantasm Spiral Battle

Phantasm Spiral Battle

Normal Trap

If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

Card Image: Phantasm Spiral Power

Phantasm Spiral Power

Normal Trap

If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.

Card Image: Phantasmal Summoning Beast

Phantasmal Summoning Beast

Level 7 DARK/Fiend Effect
0 ATK / 0 DEF

You can Tribute this card; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" or "Raviel, Lord of Phantasms" from your Deck or GY to your hand, then you can Special Summon 1 Level 10 Pyro, Thunder, or Fiend monster from your hand whose ATK equals its own DEF, ignoring its Summoning conditions, but it cannot attack directly this turn. You can banish this card from your GY; add 1 "Dimension Fusion Destruction" from your Deck to your hand. You can only use each effect of "Phantasmal Summoning Beast" once per turn.

Card Image: Phantom Fortress Enterblathnir

Phantom Fortress Enterblathnir 13

Level 9 WIND/Machine Xyz Effect
2900 ATK / 2500 DEF

2 Level 9 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects;
â—Ź Banish 1 card your opponent controls.
â—Ź Banish 1 random card from your opponent's hand.
â—Ź Banish 1 card from your opponent's GY.
â—Ź Banish the top card of your opponent's Deck, face-up.

Card Image: Phantom Knights' Fog Blade

Phantom Knights' Fog Blade

Continuous Trap

Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.

Card Image: Phantom Knights' Rank-Up-Magic Force

Phantom Knights' Rank-Up-Magic Force 1

Quick-Play Spell

During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.

Card Image: Phantom Knights' Spear

Phantom Knights' Spear

Continuous Spell

Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.

Card Image: Phantom Knights' Sword

Phantom Knights' Sword

Continuous Trap

Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.

Card Image: Phantom Knights' Wing

Phantom Knights' Wing

Normal Trap

Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.

Card Image: Phantom of Chaos

Phantom of Chaos

Level 4 DARK/Fiend Effect
0 ATK / 0 DEF

Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and to resolve this effect.

Card Image: Phoenix Gearblade

Phoenix Gearblade

Equip Spell

Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

Card Image: Photon Pirate

Photon Pirate

Level 3 LIGHT/Machine Effect
1000 ATK / 1000 DEF

You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn.

Card Image: Photon Stream of Destruction

Photon Stream of Destruction

Quick-Play Spell

If you control a "Galaxy-Eyes" monster: Target 1 card on the field; banish that target. You can only activate this card during your turn, unless you control "Galaxy-Eyes Photon Dragon".

Card Image: Photon Vanisher

Photon Vanisher

Level 4 LIGHT/Warrior Effect
2000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
â—Ź Banish any monster destroyed by battle with this card.

Card Image: Pillar of the Future - Cyanos

Pillar of the Future - Cyanos

Level 1 LIGHT/Machine Effect
500 ATK / 1500 DEF

(This card is always treated as a "Sky Striker" card.)
You can discard 1 Spell; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Sky Striker Ace - Roze" from your Deck or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can banish this card from your GY; take 1 of your "Sky Striker Ace - Roze" that is banished or in your GY, and either add it to your hand or Special Summon it. You can only use each effect of "Pillar of the Future - Cyanos" once per turn.

Card Image: Piwraithe the Ghost Pirate

Piwraithe the Ghost Pirate

Level 4 WATER/Aqua Effect
1500 ATK / 500 DEF

If a face-up WATER monster(s) you control, except "Piwraithe the Ghost Pirate", is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it gains 100 ATK for each WATER monster in your GY, until the end of the next turn. You can only use this effect of "Piwraithe the Ghost Pirate" once per turn.

Card Image: Plaguespreader Zombie

Plaguespreader Zombie

Level 2 DARK/Zombie Tuner Effect
400 ATK / 200 DEF

If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.

Card Image: Play the Diabell

Play the Diabell

Quick-Play Spell

If a Spell/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Play the Diabell" once per turn.

Card Image: Plunder Patroll Shipshape Ships Shipping

Plunder Patroll Shipshape Ships Shipping

Normal Spell

Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Plunder Patroll" monster you control; equip 1 "Emblem of the Plunder Patroll", or 1 "Plunder Patroll" monster, from your Deck to that target. You can only use this effect of "Plunder Patroll Shipshape Ships Shipping" once per turn.

Card Image: Plunder Patrollship Brann

Plunder Patrollship Brann

Level 8 FIRE/Fiend Synchro Effect
2500 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn.

Card Image: Plunder Patrollship Moerk

Plunder Patrollship Moerk

Level 4 DARK/Fiend Xyz Effect
1000 ATK / 2500 DEF

2 Level 4 monsters
You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.

Card Image: Poisonous Viper

Poisonous Viper

Level 1 EARTH/Reptile Effect
100 ATK / 200 DEF

You can reveal this card in your hand; Special Summon it, or if your opponent controls no monsters, Special Summon it to their field in Defense Position instead. Once per turn, during your Standby Phase: Take 500 damage. If this card is banished, or sent to the GY by card effect: You can target 1 Set Spell/Trap your opponent controls; destroy it. It cannot be activated in response to this effect's activation. You can only use this effect of "Poisonous Viper" once per turn.

Card Image: Poissonniere de Nouvelles

Poissonniere de Nouvelles

Level 1 PS 8 DARK/Fairy Pendulum Effect
700 ATK / 1700 DEF

[ Pendulum Effect ]
If you control a Ritual Monster: You can target 1 monster on the field; Special Summon this card, then change that monster's battle position. You can only use this effect of "Poissonniere de Nouvelles" once per turn.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can activate 1 of these effects;
â—Ź Add 1 Level 1 Ritual Monster or 1 "Recipe" card from your Deck to your hand.
â—Ź Banish any number of "Recipe" cards from your GY and Special Summon 1 "Nouvelles" Ritual Monster from your hand with a Level equal to the number banished.
You can only use this effect of "Poissonniere de Nouvelles" once per turn. If this card on the field is Tributed and added to the Extra Deck face-up: You can place this card in your Pendulum Zone.

Card Image: Poly-Chemicritter Dioxogre

Poly-Chemicritter Dioxogre

Level 8 DARK/Fiend Gemini Effect
2800 ATK / 200 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
â—Ź The Normal Summon of a Gemini monster cannot be negated.
â—Ź Once per turn: You can banish 1 Gemini monster from your Graveyard, then target 1 card your opponent controls; destroy it.

Card Image: Possessed Partnerships

Possessed Partnerships

Normal Trap

Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.

Card Image: Possessed Resonance

Possessed Resonance

Normal Spell

Target 1 face-up monster on the field; Special Summon 1 "Charmer" or "Familiar-Possessed" monster with the same Attribute from your hand, Deck, or GY in Attack Position or face-down Defense Position, then you can change the targeted monster to face-down Defense Position. You can banish this card from your GY, then target 1 monster you control; change its battle position. You can only use each effect of "Possessed Resonance" once per turn.

Card Image: Pot of Acquisitiveness

Pot of Acquisitiveness

Quick-Play Spell

Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.

Card Image: Pot of Desires

Pot of Desires 20

Normal Spell

Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.

Card Image: Pot of Extravagance

Pot of Extravagance 10

Normal Spell

At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.

Card Image: Pot of Prosperity

Pot of Prosperity 40

Normal Spell

Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.

Card Image: Power Patron Shadow Beast Nervedo

Power Patron Shadow Beast Nervedo

Level 10 PS 1 DARK/Illusion Pendulum Effect
300 ATK / 200 DEF

[ Pendulum Effect ]
When a monster effect activated by your opponent in response to the activation of your "Power Patron" or "Artmage" monster's effect resolves, you can negate that effect, then destroy this card. You can only use this effect of "Power Patron Shadow Beast Nervedo" once per turn.


[ Monster Effect ]


(This card is always treated as an "Artmage" card.)
You can banish (face-down) the top 3 cards of your Deck; destroy this card, and if you do, Special Summon 1 "Nerva the Power Patron of Creation" from your Extra Deck (this is treated as a Fusion Summon). If this card is added to your Extra Deck face-up: You can Special Summon 1 "Power Patron" or "Artmage" monster from your Deck or face-up Extra Deck, except "Power Patron Shadow Beast Nervedo". You can only use each effect of "Power Patron Shadow Beast Nervedo" once per turn.

Card Image: Power Patron Shadow Machine Zegredo

Power Patron Shadow Machine Zegredo

Level 10 PS 1 DARK/Machine Pendulum Effect
300 ATK / 200 DEF

[ Pendulum Effect ]
During your Main Phase: You can destroy both this card and 1 "Power Patron" or "DoomZ" monster in your hand or face-up field, then you can destroy 1 card on the field. You can only use this effect of "Power Patron Shadow Machine Zegredo" once per turn.


[ Monster Effect ]


(This card is always treated as a "DoomZ" card.)
You can banish (face-down) the top 3 cards of your Deck; destroy this card, and if you do, Special Summon 1 "Jupiter the Power Patron of Destruction" from your Extra Deck (this is treated as an Xyz Summon), then you can attach 1 card from your hand to it. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "DoomZ" Spell/Trap from your Deck to your hand. You can only use each effect of "Power Patron Shadow Machine Zegredo" once per turn.

Card Image: Power Patron Shadow Spirit Junordo

Power Patron Shadow Spirit Junordo

Level 10 PS 1 DARK/Fiend Pendulum Effect
300 ATK / 200 DEF

[ Pendulum Effect ]
If a "Power Patron" and/or "Elfnote" monster(s) is Special Summoned to your field while this card is in the Pendulum Zone: You can destroy this card, and if you do, draw 2 cards, then discard 1 card. You can only use this effect of "Power Patron Shadow Spirit Junordo" once per turn.


[ Monster Effect ]


(This card is always treated as an "Elfnote" card.)
You can banish (face-down) the top 3 cards of your Deck; destroy this card, and if you do, Special Summon 1 "Junora the Power Patron of Tuning" from your Extra Deck (this is treated as a Synchro Summon). If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "Elfnote" card from your face-up Extra Deck or GY to your hand, except "Power Patron Shadow Spirit Junordo". You can only use each effect of "Power Patron Shadow Spirit Junordo" once per turn.

Card Image: Prank-Kids Meow-Meow-Mu

Prank-Kids Meow-Meow-Mu

Link 1 EARTH/Rock Link Effect
1000 ATK

1 Level 4 or lower "Prank-Kids" monster
You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.

Card Image: Prank-Kids Plan

Prank-Kids Plan

Continuous Trap

During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.

Card Image: Prank-Kids Rocksies

Prank-Kids Rocksies

Level 4 EARTH/Rock Effect
1500 ATK / 1500 DEF

If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.

Card Image: Prayers of the Voiceless Voice

Prayers of the Voiceless Voice

Ritual Spell

This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute LIGHT monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If a face-up LIGHT Ritual Monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your GY; Special Summon 1 "Sauravis, the Ancient and Ascended", "Saffira, Queen of Dragons", or "Skull Guardian, Protector of the Voiceless Voice" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Prayers of the Voiceless Voice" once per turn.

Card Image: Praying Mantis

Praying Mantis

Level 4 WIND/Insect Effect
1500 ATK / 1200 DEF

Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token".

Card Image: Predaplanet

Predaplanet

Continuous Trap

If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect.

Card Image: Predaplanning

Predaplanning

Normal Trap

Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn.

Card Image: Predaplant Baalthea

Predaplant Baalthea

Level 4 DARK/Plant Synchro Tuner Effect
1900 ATK / 1000 DEF

1 Tuner + 1+ non-Tuners
If this card is Synchro Summoned: You can Special Summon 1 "Predaplant" or "Starving Venom" monster from your face-up Extra Deck or GY. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can banish this card and 1 "Polymerization" from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Predaplant Baalthea" once per turn.

Card Image: Predaplant Byblisp

Predaplant Byblisp

Level 1 DARK/Plant Effect
0 ATK / 1900 DEF

If this card is sent to the GY: You can add 1 "Predaplant" monster from your Deck to your hand, except "Predaplant Byblisp". If a monster with a Predator Counter is on the field: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Predaplant Byblisp" once per turn.

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