"Edge Imp Saw" + 1 "Fluffal" monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only use this effect of "Frightfur Leo" once per turn. This card cannot attack your opponent directly during the turn you activate this effect.
1 "Frightfur" Fusion Monster + 1+ "Fluffal" and/or "Edge Imp" monsters
When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your GY; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
You can only control 1 "Frodi, Generaider Boss of Swords". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Warrior monsters, then target that many monsters on the field; destroy them, then your opponent can draw cards equal to the number of monsters destroyed on their field. You can only use this effect of "Frodi, Generaider Boss of Swords" once per turn.
Negate any Spell effects that target a Warrior-Type monster you control, and if you do, destroy that card.
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 FIRE and 2 WATER monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 monster on the field; destroy that target.
If this card is Normal or Special Summoned: You can add 1 Level 5 or higher WATER Spellcaster monster or 1 "Twin Pillars of Ice" from your Deck to your hand. You can only use this effect of "Frost Tiger" once per turn.
This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
Linked monsters you control can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Full Active Duplex" once per turn. You can banish 2 Link Monsters from your GY; Special Summon this card from your hand. If this card is sent to the GY: You can target 1 Cyberse monster you control; it gains 1000 ATK.
3 Level 4 WATER monsters
You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
3 Level 6 WATER monsters
You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.
3 Level 7 monsters
Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.
3 Level 4 monsters
Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.
Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, gain 900 ATK during your Battle Phase only. If this card is Normal or Special Summoned: You can add 1 "Junk Synchron" or 1 Spell/Trap that mentions "Junk Warrior" from your Deck to your hand. You can only use this effect of "Full-Speed Warrior" once per turn.
''Melts away anything that dares to stand before it.''
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.
When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
"Petit Angel" + "Mystical Sheep #2"
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
â—Ź Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.
When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters.
â—Ź 2+: Special Summon this card. â—Ź 4+: Send 1 revealed Synchro Monster to the GY. â—Ź 6: Destroy 1 monster your opponent controls.
You can only use this effect of "Fydraulis Harmonia" once per turn.
All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn.
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.
Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each.
If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is destroyed by battle or card effect: You can Set 1 "Stronghold the Hidden Fortress" from your Deck. You can only use each effect of "Gadget Trio" once per turn.
Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.
You can target 1 "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect.
â—Ź When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can target 1 face-up monster you control; Special Summon this card from your hand, then immediately after this effect resolves, Xyz Summon using only this card and the targeted monster. When you do, treat this card's Level as the same as the targeted monster's. If this card is detached from an Xyz Monster to activate that monster's effect: You can change the ATK of 1 face-up monster your opponent controls to 0. You can only use each effect of "Gagaga Girl - Cell Phone Subtraction" once per turn.
If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing as a Level 4 monster. When this card is Normal Summoned: You can target up to 2 "Gagaga" monsters in your Graveyard, except "Gagaga Head"; Special Summon them, also you cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only "Gagaga" monsters as materials. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
â—Ź If it is Xyz Summoned: Draw 1 card.
Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
If this card is in your hand: You can Special Summon both it and 1 other "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your hand or GY, except "Gagaga Magician - Gagaga Magic", and if you do, immediately after this effect resolves, Xyz Summon 1 "Zubaba", "Gagaga", "Gogogo", "Dododo", "Djinn", "Heroic Champion", "Number", "ZW -", or "ZS -" Xyz Monster using only those 2 monsters. When you do, treat the Level of 1 of the monsters the same as the other monster's. You can only use this effect of "Gagaga Magician - Gagaga Magic" once per turn.
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.
This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
3 Level 4 monsters
You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.
1 Tuner + 1+ non-Tuner monsters
If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. Once per turn, at the end of the Battle Phase: You can target FIRE monsters in your GY up to the number of monsters this card destroyed by battle this turn; add them to your hand.
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.
1 "Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster
This card cannot be targeted by, or destroyed by, the effects of Effect Monsters.
1 Tuner + 1 or more non-Tuner monsters
You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.
"Gaia Blaze, the Force of the Sun" + 1 face-up monster you control
When your opponent activates a monster effect in their hand or GY (Quick Effect): You can discard 1 monster; negate that effect, and if you do, destroy that card. When this attacking card destroys an opponent's monster by battle: You can target 1 FIRE monster in your GY; Special Summon it. You can only use each effect of "Gaia Prominence, the Fierce Force" once per turn.
Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card.
"Gaia The Fierce Knight" + "Curse of Dragon"
''A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.''
This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK.
(This card is also always treated as a "Gaia The Fierce Knight" card.)
If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.
1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster
This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.
You can only use each effect of "Gaia, the Mid-Knight Sun" once per turn.
â—Ź You can Tribute 1 other LIGHT monster; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
â—Ź You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK until the end of your opponent's turn.
You can only use each effect of "Gaia, the Polar Knight" once per turn.
â—Ź You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
â—Ź You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
1 Tuner + 1+ non-Tuner monsters
You can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck. You can target 1 monster you control Special Summoned from the Extra Deck; equip this card from your GY to it. When an attack is declared involving the monster equipped with this card: You can draw 1 card. You can only use each effect of "Gaiarmor Dragonshell" once per turn.
(This card is always treated as a "Galaxy" card.)
When an opponent's monster declares an attack: You can discard this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, then change the attack target to it, then you can attach this card from the GY to 1 Xyz Monster on the field as material. If a "Photon" or "Galaxy" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.
If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn.
This card cannot attack directly, and can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also that monster has its effects negated during this Battle Phase, as long as this card remains face-up on the field.
If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 "Galaxy-Eyes Photon Dragon" in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in Defense Position. This ATK decrease lasts until the end of this turn.
2 Level 4 monsters
Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.
Your hopes and dreams will be refreshed if you catch a glimpse of this rare creature in the evening twilight, soaring in the Sea of Stars.
You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.
2 Level 4 Dragon-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your hand. Your opponent cannot target other "Galaxy" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects.
If this card is Normal or Special Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY, except "Galaxy Summoner"; Special Summon it in Defense Position. You can target 1 other LIGHT monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of "Galaxy Summoner" once per turn.
When a "Galaxy" monster you control is targeted for an attack: You can Special Summon this card from your hand in Defense Position. When Summoned this way, you can: Immediately after this effect resolves, Xyz Summon 1 "Galaxy" Xyz Monster, using only "Galaxy" monsters you control.
If a Level 4 LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can target 1 other Level 4 LIGHT monster you control; the Levels of both that monster and this card become 8 until the end of this turn. You can only use each effect of "Galaxy War Drake" once per turn, also you cannot Special Summon the turn you activate either of this card's effects, except LIGHT monsters.
When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but it has its effects negated.
If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn.
2 Level 9 monsters
Once per turn, you can also Xyz Summon "Galaxy-Eyes Antimatter Dragon" by using an Xyz Monster you control with 3 or more materials (transfer its materials). Any battle damage this card with material inflicts to your opponent is halved. You can detach 1 material from this card; this card gains the ability this turn to make up to 2 attacks on monsters during each Battle Phase, then if the detached material was a monster, you can send 1 monster with its same Type from your Deck to the GY.
3 Level 9 monsters
You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".
2 Level 10 monsters
Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)
You can Tribute this card; Special Summon 1 "Galaxy-Eyes" monster from your hand or Graveyard, except "Galaxy-Eyes Cloudragon". You can only use this effect of "Galaxy-Eyes Cloudragon" once per turn. If this card is in the Graveyard: You can target 1 "Galaxy-Eyes" Xyz Monster you control; attach this card to it as an Xyz Material. You can only use this effect of "Galaxy-Eyes Cloudragon" once per Duel.
3 Level 8 monsters
You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.
You can Special Summon this card (from your hand) by Tributing 2 face-up monsters on either field with 2000 or more ATK, including a monster you control. You can only Special Summon "Galaxy-Eyes Photon Change Dragon" once per turn this way. During the Main Phase (Quick Effect): You can banish this card you control; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck or GY, then you can banish 1 monster your opponent controls that was Special Summoned from the Extra Deck until the End Phase. You can only use this effect of "Galaxy-Eyes Photon Change Dragon" once per turn.
You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.
If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.
You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard.
FLIP: Target 1 monster your opponent controls; return that target to the hand.
2 Level 4 monsters
You can detach 1 material from this card, then activate 1 of these effects;
â—Ź Add 1 Rock monster from your Deck to your hand.
â—Ź Special Summon 1 Rock monster from your hand in face-down Defense Position.
You can only use this effect of "Gallant Granite" once per turn.
2 Level 4 Machine monsters
If this card is Special Summoned: You can change all monsters your opponent controls to Attack Position. If your opponent has a monster in their field or GY: You can detach 1 material from this card; send 1 Machine monster from your Deck/Extra Deck to the GY, then you can apply this effect.
â—Ź Choose 1 Machine Xyz Monster in your GY, and this card's name becomes that monster's name until the End Phase.
You can only use this effect of "Gaming Gamer GG" once per turn.
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.
This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".
A monster so heavy that each step rocks the earth.
An axe-swinging beast-warrior with the head of a dragon.
Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. During your opponent's End Phase, you can select 1 face-up monster your opponent controls, and change its battle position.
2+ Level 8 monsters
If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.
''A wicked beast that resembles a winged lion.''
1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn.
â—Ź If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
â—Ź If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
"Sanga of the Thunder" + "Kazejin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".
"Suijin" + "Sanga of the Thunder"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".
"Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".
"Sanga of the Thunder" + "Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.
If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Gateway Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand.
"Barrel Dragon" + "Blowback Dragon"
Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.
This monster moves so fast that it looks like an illusion to mortal eyes.
(This card is always treated as a "Phantom Beast" card.)
If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.
If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.
Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint". Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
If you control a "Geargia" monster, you can Special Summon this card (from your hand) in Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.
3 Level 3 monsters
During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand.
Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control.
When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position.
This card gains 200 ATK for each "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck in Defense Position, except "Geargiarsenal".
Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control.
You can only Special Summon "Geistgrinder Golem" once per turn. You can reveal 1 "Yubel" monster in your hand; Special Summon this card from your hand to your opponent's field, then you can Special Summon the revealed monster to your field. Once per turn, during damage calculation, if this card battles a "Yubel" monster: Your opponent gains 3000 LP. If you Special Summon "Yubel" while this card is in your GY (except during the Damage Step): You can Special Summon this card to your opponent's field.
Cannot be destroyed by battle. If you take any damage: Destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy monster.
When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.
You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
â—Ź Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.
1 "Gem-Knight" monster + 1 Pyro-Type monster
Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.
You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.
The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.
3 "Gem-Knight" monsters
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
"Gem-Knight Lapis" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.
1 "Gem-Knight" monster + 1 Fairy monster
Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.
The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.
If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.
3 "Gem-Knight" monsters
Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.