Showing 120 results where text is banish (took 2.244091ms)
Card Image: Myutant GB-88

Myutant GB-88

Level 4 WATER/Psychic Effect
500 ATK / 500 DEF

During your opponent's Main Phase, if "Myutant Evolution Lab" is in your Field Zone (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned during your opponent's turn: You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 of your Level 8 "Myutant" monsters that is banished or in your GY. You can only use each effect of "Myutant GB-88" once per turn.

Card Image: Myutant M-05

Myutant M-05

Level 2 WATER/Psychic Effect
0 ATK / 500 DEF

If this card is Normal or Special Summoned: You can add 1 "Myutant" monster from your Deck to your hand, except "Myutant M-05". You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.
â—Ź Monster: "Myutant Beast" â—Ź Spell: "Myutant Mist" â—Ź Trap: "Myutant Arsenal"
You can only use each effect of "Myutant M-05" once per turn.

Card Image: Myutant Mist

Myutant Mist

Level 8 WIND/Spellcaster Effect
2700 ATK / 2900 DEF

Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of "Myutant Mist" once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" monsters; add it to your hand.

Card Image: Myutant Mutant

Myutant Mutant

Level 1 WATER/Psychic Effect
0 ATK / 0 DEF

If you control a "Myutant" card: You can Special Summon this card from your hand. You can Tribute this card, then banish 1 "Myutant" card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, but lose LP equal to that Special Summoned monster's original ATK.
â—Ź Monster: "Myutant Beast" â—Ź Spell: "Myutant Mist" â—Ź Trap: "Myutant Arsenal"
You can only use each effect of "Myutant Mutant" once per turn.

Card Image: Myutant ST-46

Myutant ST-46

Level 3 WATER/Psychic Effect
500 ATK / 0 DEF

If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.
â—Ź Monster: "Myutant Beast" â—Ź Spell: "Myutant Mist" â—Ź Trap: "Myutant Arsenal"
You can only use each effect of "Myutant ST-46" once per turn.

Card Image: Myutant Synthesis

Myutant Synthesis

Level 9 WATER/Psychic Fusion Effect
2500 ATK / 2000 DEF

2 "Myutant" monsters with different Attributes
If this card is Fusion Summoned: You can target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of this turn, this face-up card is unaffected by the effects of an opponent's cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add 1 of your banished "Myutant" cards to your hand. You can only use each effect of "Myutant Synthesis" once per turn.

Card Image: Myutant Ultimus

Myutant Ultimus

Level 10 DARK/Psychic Fusion Effect
3500 ATK / 3000 DEF

3 Level 8 or higher "Myutant" monsters
When a card or effect is activated (Quick Effect): You can banish 1 "Myutant" card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add up to 3 of your banished "Myutant" cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of "Myutant Ultimus" once per turn.

Card Image: Naelshaddoll Ariel

Naelshaddoll Ariel

Level 4 WATER/Psychic Flip Effect
1000 ATK / 1800 DEF

FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.

Card Image: Nagel's Protection

Nagel's Protection

Continuous Spell

"Tindangle" monsters in your Main Monster Zones cannot be destroyed by battle or your opponent's card effects. Once per turn, if your "Tindangle" monster inflicts battle damage to your opponent, the damage is doubled. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Nagel's Protection" from your Deck to your hand. You can only use this effect of "Nagel's Protection" once per turn.

Card Image: Naturia Barkion

Naturia Barkion 10

Level 6 EARTH/Dragon Synchro Effect
2500 ATK / 1800 DEF

1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

Card Image: Nebula Dragon

Nebula Dragon

Level 8 LIGHT/Dragon Effect
2000 ATK / 0 DEF

You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.

Card Image: Nebulus, Dragon Ruler of Mishaps

Nebulus, Dragon Ruler of Mishaps

Level 2 DARK/Dragon Effect
1000 ATK / 600 DEF

You can discard this card and 1 Dragon or DARK monster, then target 2 of your banished "Dragon Ruler" monsters with different Attributes, except "Nebulus, Dragon Ruler of Mishaps"; Special Summon them, but they cannot attack this turn. You can banish from your GY, this card and 1 Dragon or DARK monster, then target 1 "Eclipse, Dragon Ruler of Catastrophes" in your GY; Special Summon it. You can only use 1 "Nebulus, Dragon Ruler of Mishaps" effect per turn, and only once that turn.

Card Image: Necro Fusion

Necro Fusion

Normal Trap

Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.

Card Image: Necro Gardna

Necro Gardna

Level 3 DARK/Warrior Effect
600 ATK / 1300 DEF

During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

Card Image: Necroface

Necroface

Level 4 DARK/Zombie Effect
1200 ATK / 1800 DEF

If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).

Card Image: Necroid Synchro

Necroid Synchro

Normal Spell

Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)

Card Image: Necrovalley

Necrovalley 40

Field Spell

All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

Card Image: Necroworld Banshee

Necroworld Banshee

Level 4 DARK/Zombie Effect
1800 ATK / 200 DEF

"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

Card Image: Nekroz Cycle

Nekroz Cycle

Ritual Spell

This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.

Card Image: Nekroz Divinemirror

Nekroz Divinemirror

Quick-Play Spell

During the Main Phase: Ritual Summon 1 "Nekroz" Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending "Nekroz" monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. You can only use each effect of "Nekroz Divinemirror" once per turn.

Card Image: Nekroz Kaleidoscope

Nekroz Kaleidoscope

Ritual Spell

This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.

Card Image: Nekroz Mirror

Nekroz Mirror

Ritual Spell

This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.

Card Image: Nekroz of Areadbhair

Nekroz of Areadbhair

Level 10 WATER/Warrior Ritual Effect
3300 ATK / 3200 DEF

You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 10 monsters. You can only use each of these effects of "Nekroz of Areadbhair" once per turn.
â—Ź You can discard this card; Tribute up to 2 "Nekroz" monsters from your hand and/or field, and if you do, send that many "Nekroz" cards from your Deck to the GY.
â—Ź When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card.

Card Image: Nekroz of Decisive Armor

Nekroz of Decisive Armor

Level 10 WATER/Dragon Ritual Effect
3300 ATK / 2300 DEF

You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
â—Ź During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
â—Ź You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.

Card Image: Nekroz of Metaltron

Nekroz of Metaltron

Level 9 LIGHT/Wyrm Ritual Pendulum Effect
2500 ATK / 3000 DEF

[ Pendulum Effect ]
If your "Nekroz" card(s) is banished face-up (except during the Damage Step): You can target 1 Spell/Trap on the field; banish it. You can only use this effect of "Nekroz of Metaltron" once per turn.


[ Monster Effect ]


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, using monsters, and you cannot use Level 9 monsters. During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish this card (until the End Phase), and if you do, banish that monster. You can only use this effect of "Nekroz of Metaltron" once per turn. Any monster destroyed by battle with your "Nekroz" monster is banished.

Card Image: Nekroz of Sophia

Nekroz of Sophia

Level 11 LIGHT/Spellcaster Ritual Effect
3600 ATK / 3400 DEF

You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters you control with different Types, and cannot be Special Summoned by other ways. During either player's Main Phase 1: You can discard this card and 1 "Nekroz" Spell Card; your opponent cannot Special Summon monsters from the Extra Deck during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the Graveyards. You cannot Normal Summon/Set or Special Summon other monsters the turn you activate this effect.

Card Image: Nekroz of Trishula

Nekroz of Trishula

Level 9 WATER/Warrior Ritual Effect
2700 ATK / 2000 DEF

You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn.
â—Ź When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation.
â—Ź When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)

Card Image: Nekroz of Valkyrus

Nekroz of Valkyrus

Level 8 WATER/Spellcaster Ritual Effect
2900 ATK / 1700 DEF

You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
â—Ź When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
â—Ź During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.

Card Image: Nemeses Adrastea

Nemeses Adrastea

Quick-Play Spell

Target 1 of your "Nemeses" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 "Nemeses Adrastea" per turn.

Card Image: Nemeses Corridor

Nemeses Corridor

Level 4 WIND/Thunder Effect
1900 ATK / 600 DEF

You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.

Card Image: Nemeses Flag

Nemeses Flag

Level 2 FIRE/Pyro Effect
1100 ATK / 200 DEF

You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.

Card Image: Nemeses Keystone

Nemeses Keystone

Level 1 EARTH/Rock Effect
700 ATK / 0 DEF

You can target 1 of your banished monsters, except "Nemeses Keystone"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Nemeses Keystone" once per turn.

Card Image: Nemeses Umbrella

Nemeses Umbrella

Level 3 WATER/Aqua Effect
1500 ATK / 400 DEF

You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn.

Card Image: Nemleria Dream Defender - Couette

Nemleria Dream Defender - Couette

Level 10 LIGHT/Beast Effect
2000 ATK / 2500 DEF

If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Couette" once per turn this way. When your opponent activates a card or effect that targets a "Nemleria" card(s) you control, while you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; negate that activation. You can only use this effect of "Nemleria Dream Defender - Couette" once per turn.

Card Image: Nemleria Dream Defender - Oreiller

Nemleria Dream Defender - Oreiller

Level 10 LIGHT/Beast Effect
2500 ATK / 2000 DEF

If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Oreiller" once per turn this way. If you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; this card gains 500 ATK for each monster your opponent currently controls, until the end of this turn. You can only use this effect of "Nemleria Dream Defender - Oreiller" once per turn.

Card Image: Nemleria Dream Devourer - Reveil

Nemleria Dream Devourer - Reveil

Level 10 DARK/Beast Effect
2500 ATK / 2500 DEF

If this card is in your hand or GY: You can banish 3 cards from your Extra Deck face-down, except "Dreaming Nemleria"; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 "Nemleria" Trap directly from your Deck. You can only use each effect of "Nemleria Dream Devourer - Reveil" once per turn.

Card Image: Nemleria Louve

Nemleria Louve

Normal Trap

Special Summon 1 "Nemleria" monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your currently face-down banished cards, until the end of this turn. You can only use each effect of "Nemleria Louve" once per turn.

Card Image: Nemleria Repeter

Nemleria Repeter

Continuous Trap

If you control another "Nemleria" card: You can banish the following number of cards from your Extra Deck face-down, except "Dreaming Nemleria", then activate the appropriate effect;
â—Ź 1: Add 1 "Nemleria" card from your GY to your hand.
â—Ź 2: Any damage you take this turn is halved.
â—Ź 3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn.
You can only use the effect of "Nemleria Repeter" once per turn.

Card Image: Neo Blue-Eyes Ultimate Dragon

Neo Blue-Eyes Ultimate Dragon

Level 12 LIGHT/Dragon Fusion Effect
4500 ATK / 3800 DEF

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.

Card Image: Neo Flamvell Lady

Neo Flamvell Lady

Level 4 FIRE/Pyro Effect
1600 ATK / 200 DEF

(Quick Effect): You can send 1 FIRE monster from your hand to the GY, then target 1 card in your opponent's GY; banish that card. If a card is banished from your opponent's GY, while you control this monster (except during the Damage Step): You can send 1 FIRE monster with 200 or less DEF from your Deck to the GY, except "Neo Flamvell Lady". You can only use each effect of "Neo Flamvell Lady" once per turn.

Card Image: Neos Fusion

Neos Fusion

Normal Spell

Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

Card Image: Network Trap Hole

Network Trap Hole

Normal Trap

When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down.

Card Image: Neverending Nightmare Absorber

Neverending Nightmare Absorber

Level 2 WATER/Fairy Effect
0 ATK / 0 DEF

Gains 1000 ATK each time your opponent activates a monster effect. If your opponent activates a monster effect in their hand, GY, or banishment (except during the Damage Step): You can Special Summon this card from your GY (if it was there when they activated) or hand (even if not), but destroy it during the End Phase. You can only use this effect of "Neverending Nightmare Absorber" once per turn.

Card Image: New World - Amritara

New World - Amritara

Field Spell

Activate only while "Visas Starfrost" is on the field. Once per turn, if a monster(s) you control is destroyed by battle or card effect, and sent to the GY or banished: You can activate 1 of these effects;
â—Ź Special Summon 1 of those monsters in Defense Position.
â—Ź 1 Tuner on the field gains ATK equal to half the original ATK of 1 of those monsters.
â—Ź Shuffle 1 of those monsters into the Deck, and if you do, draw 1 card.
â—Ź Shuffle this card into the Deck, and if you do, add 1 Field Spell from your GY to your hand.

Card Image: New World Formation

New World Formation

Normal Trap

Target 1 Spell/Trap in your GY that mentions "Visas Starfrost"; Set it, and if you Set a Trap or Quick-Play Spell, it can be activated this turn. You can banish this card from your GY, then target 3 Spells/Traps in your GY that mention "Visas Starfrost", except "New World Formation"; shuffle them into the Deck. You can only use each effect of "New World Formation" once per turn.

Card Image: Newbee!

Newbee!

Level 2 LIGHT/Insect Effect
0 ATK / 0 DEF

If you have a monster with 0 ATK/DEF in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Newbee!" once per turn this way. If this card is Special Summoned from the hand: You can apply these effects in sequence.
â—Ź Add 1 LIGHT Insect monster from your GY to your hand, except "Newbee!".
â—Ź Place 1 of your Traps that is banished or in your GY on either the top or bottom of the Deck.
You can only use this effect of "Newbee!" once per turn.

Card Image: Night Sword Serpent

Night Sword Serpent

Level 4 WATER/Reptile Effect
500 ATK / 600 DEF

If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.

Card Image: Night's End Administrator

Night's End Administrator

Level 6 LIGHT/Spellcaster Synchro Effect
2300 ATK / 1400 DEF

"Night's End Sorcerer" + 1+ non-Tuner monsters
If this card is Special Summoned, or if another Spellcaster monster(s) is Special Summoned to your field: You can target 1 card in your opponent's GY; banish it. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon it. You can only use this effect of "Night's End Administrator" once per turn.

Card Image: Night's End Sorcerer

Night's End Sorcerer

Level 2 DARK/Spellcaster Tuner Effect
1300 ATK / 400 DEF

When this card is Special Summoned: You can target up to 2 cards in your opponent's GY; banish them.

Card Image: Nightmare Hand

Nightmare Hand

Quick-Play Spell

Send 1 Illusion monster from your Deck to the GY. During your Main Phase, if you control a Level 5 or higher Illusion monster: You can banish this card from your GY, then target 1 monster in your opponent's GY; Special Summon it to your field, but banish it during the End Phase of the next turn. You can only use 1 "Nightmare Hand" effect per turn, and only once that turn.

Card Image: Nightmare Throne

Nightmare Throne 25

Field Spell

When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.

Card Image: Ninjitsu Art of Mosquito Marching

Ninjitsu Art of Mosquito Marching

Normal Spell

Special Summon up to 2 Level 4 or lower Insect monsters from your hand (with the same Level, if Summoning 2). If you control "Number 2: Ninja Shadow Mosquito": You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 Hallucination Counter on each of those monsters. (The effects, if any, of monsters with Hallucination Counters are negated.) You can only use each effect of "Ninjitsu Art of Mosquito Marching" once per turn.

Card Image: Ninjitsu Art of Shadow Sealing

Ninjitsu Art of Shadow Sealing

Continuous Trap

Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position.

Card Image: Ninjitsu Art of Super-Transformation

Ninjitsu Art of Super-Transformation

Continuous Trap

Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.

Card Image: Ninjitsu Art Tool - Iron Digger

Ninjitsu Art Tool - Iron Digger

Equip Spell

The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.

Card Image: Noble Arms - Excaliburn

Noble Arms - Excaliburn

Equip Spell

Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn.

Card Image: Noble Knight Eachtar

Noble Knight Eachtar

Level 5 DARK/Warrior Effect
1600 ATK / 2000 DEF

You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.

Card Image: Noble Knight's Shield-Bearer

Noble Knight's Shield-Bearer

Level 4 LIGHT/Warrior Effect
800 ATK / 1300 DEF

If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.

Card Image: Nobleman of Crossout

Nobleman of Crossout

Normal Spell

Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

Card Image: Noctovision Dragon

Noctovision Dragon

Level 7 DARK/Dragon Effect
0 ATK / 2800 DEF

When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn.
â—Ź If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
â—Ź If this card is sent to the GY as Link Material: You can draw 1 card.

Card Image: Noh-P.U.N.K. Rising Scale

Noh-P.U.N.K. Rising Scale

Level 8 WATER/Sea Serpent Effect
2400 ATK / 2400 DEF

You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.

Card Image: Nopenguin

Nopenguin

Level 3 WATER/Aqua Effect
1600 ATK / 100 DEF

During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.

Card Image: Nordic Relic Gungnir

Nordic Relic Gungnir

Normal Trap

Banish 1 "Aesir" or "Nordic" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate this card to the field in face-up Attack Position.

Card Image: Nordic Relic Hlidskjalf

Nordic Relic Hlidskjalf

Normal Spell

Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn.

Card Image: Nowru Aries the Vernal Dragon

Nowru Aries the Vernal Dragon

Level 7 WIND/Dragon Effect
2000 ATK / 2500 DEF

If this card is in your GY: You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of "Nowru Aries the Vernal Dragon" once per turn.

Card Image: NT8000 - SIRIUS

NT8000 - SIRIUS

Level 8 DARK/Machine Effect
2300 ATK / 2500 DEF

This linked card cannot be destroyed by battle. You can only use each of the following effects of "NT8000 - SIRIUS" once per turn. During the turn a Link Monster's effect was activated (Quick Effect): You can target 1 face-up card you control and 1 face-up card your opponent controls; destroy both. If this card is sent to the GY, except from the field, and you control a DARK Link Monster: You can Special Summon this card, but banish it when it leaves the field.

Card Image: Number 24: Dragulas the Vampiric Dragon

Number 24: Dragulas the Vampiric Dragon

Level 6 DARK/Wyrm Xyz Effect
2400 ATK / 2800 DEF

2 Level 6 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your Graveyard or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the Graveyard.

Card Image: Number 39: Utopia Beyond

Number 39: Utopia Beyond

Level 6 LIGHT/Warrior Xyz Effect
3000 ATK / 2500 DEF

2 Level 6 monsters
If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls become 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target, then gain 1250 LP.

Card Image: Number 39: Utopia Rising

Number 39: Utopia Rising

Level 4 LIGHT/Warrior Xyz Effect
0 ATK / 2000 DEF

2 Level 4 monsters
If this card is Special Summoned: You can target 1 "Number" Xyz Monster in your GY, except "Number 39: Utopia Rising"; Special Summon it in Defense Position, then you can detach all materials from this card and attach them to that monster. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Number 39: Utopia Rising" once per turn.

Card Image: Number 70: Malevolent Sin

Number 70: Malevolent Sin

Level 4 DARK/Insect Xyz Effect
2400 ATK / 1200 DEF

2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Card Image: Number 77: The Seven Sins

Number 77: The Seven Sins

Level 12 DARK/Fiend Xyz Effect
4000 ATK / 3000 DEF

2 Level 12 monsters
You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.

Card Image: Number 78: Number Archive

Number 78: Number Archive

Level 1 LIGHT/Spellcaster Xyz Effect
0 ATK / 0 DEF

2 Level 1 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; your opponent randomly chooses 1 card in your Extra Deck, and if it is a "Number" monster that has a number between "1" and "99" in its name, Special Summon it by using this face-up card you control as the Xyz Material, but banish that monster during the End Phase, also you cannot Special Summon for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.)

Card Image: Number 80: Rhapsody in Berserk

Number 80: Rhapsody in Berserk

Level 4 DARK/Fiend Xyz Effect
0 ATK / 1200 DEF

2 Level 4 monsters
You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.

Card Image: Number 89: Diablosis the Mind Hacker

Number 89: Diablosis the Mind Hacker 85

Level 7 DARK/Psychic Xyz Effect
2800 ATK / 1200 DEF

2 Level 7 monsters
Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.

Card Image: Number 92: Heart-eartH Dragon

Number 92: Heart-eartH Dragon

Level 9 DARK/Dragon Xyz Effect
0 ATK / 0 DEF

3 Level 9 monsters
This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.

Card Image: Number 95: Galaxy-Eyes Dark Matter Dragon

Number 95: Galaxy-Eyes Dark Matter Dragon 50

Level 9 DARK/Dragon Xyz Effect
4000 ATK / 0 DEF

3 Level 9 monsters
You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. When this card is Xyz Summoned: You can send 3 Dragon-Type monsters with different names from your Deck to the Graveyard; your opponent banishes 3 monsters from their Deck. You can detach 1 Xyz Material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn.

Card Image: Number C1: Numeron Chaos Gate Sunya

Number C1: Numeron Chaos Gate Sunya 10

Level 2 DARK/Machine Xyz Effect
2000 ATK / 1000 DEF

4 Level 2 monsters
You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.

Card Image: Number C103: Ragnafinity

Number C103: Ragnafinity

Level 5 WATER/Fairy Xyz Effect
2800 ATK / 2400 DEF

3 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect.

Card Image: Number C32: Shark Drake Veiss

Number C32: Shark Drake Veiss

Level 4 WATER/Sea Serpent Xyz Effect
2800 ATK / 2100 DEF

4 Level 4 WATER monsters
You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.

Card Image: Number C80: Requiem in Berserk

Number C80: Requiem in Berserk

Level 5 DARK/Fiend Xyz Effect
0 ATK / 2000 DEF

3 Level 5 monsters
You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 2000 ATK. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect.
â—Ź You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target.

Card Image: Number S37: Spider Shark

Number S37: Spider Shark

Level 5 WATER/Sea Serpent Xyz Effect
2600 ATK / 2100 DEF

3 Level 5 WATER monsters
You can also Xyz Summon this card by using "Number 37: Hope Woven Dragon Spider Shark" you control (transfer its materials to this card). Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; banish it (until their next Standby Phase), and if you do, any monsters they currently control lose 1000 ATK until the end of this turn. Once per turn, during the End Phase, if this card is in your GY because this Xyz Summoned card was destroyed and sent there this turn: You can Special Summon it.

Card Image: Number S39: Utopia Prime

Number S39: Utopia Prime

Level 4 LIGHT/Warrior Xyz Effect
2510 ATK / 2000 DEF

3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished.

Card Image: Numbers Protection

Numbers Protection

Counter Trap

When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.

Card Image: Numeron Calling

Numeron Calling 30

Normal Spell

If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.

Card Image: Numeron Chaos Ritual

Numeron Chaos Ritual

Normal Spell

If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.

Card Image: Nunu, the Ogdoadic Remnant

Nunu, the Ogdoadic Remnant

Level 4 LIGHT/Reptile Effect
0 ATK / 0 DEF

You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.

Card Image: Nurikabe

Nurikabe

Level 4 EARTH/Zombie Effect
900 ATK / 2000 DEF

If this card is in your GY, except the turn it was sent there: You can pay 1000 LP, then target 1 other Zombie monster in your GY; Special Summon both it and this card, but their effects are negated, also banish them when they leave the field. You can only use this effect of "Nurikabe" once per turn.

Card Image: Oboro-Guruma, the Wheeled Mayakashi

Oboro-Guruma, the Wheeled Mayakashi

Level 3 EARTH/Zombie Synchro Effect
800 ATK / 2100 DEF

1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn.
â—Ź If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
â—Ź If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.

Card Image: Obsessive Uvualoop

Obsessive Uvualoop

Level 4 EARTH/Fiend Tuner Effect
1200 ATK / 1800 DEF

If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.

Card Image: Obsidim, the Ashened City

Obsidim, the Ashened City

Field Spell

Face-up Special Summoned monsters your opponent controls become Pyro during your turn only. You can only use each of the following effects of "Obsidim, the Ashened City" once per turn. During your End Phase: You can target 1 "Obsidim, the Ashened City" in your GY; place it on the bottom of your Deck, then draw 1 card. If this card in the Field Zone is destroyed or banished: You can Special Summon 1 "Ashened" monster from your Deck.

Card Image: Odd-Eyes Solblaze Dragon

Odd-Eyes Solblaze Dragon

Level 8 LIGHT/Dragon Synchro Tuner Effect
2000 ATK / 2500 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can Special Summon 1 face-up Pendulum Monster from your Extra Deck, but you cannot Special Summon while you control that face-up monster, except Pendulum Monsters. If this card is in your GY: You can banish 2 other Fusion, Synchro, Xyz, and/or Pendulum Monsters from your GY; Special Summon this card. You can only use 1 "Odd-Eyes Solblaze Dragon" effect per turn, and only once that turn.

Card Image: Odin, Father of the Aesir

Odin, Father of the Aesir

Level 10 LIGHT/Fairy Synchro Effect
4000 ATK / 3500 DEF

1 "Nordic Ascendant" Tuner + 2+ non-Tuner monsters
Once per turn: You can make this card be unaffected by Spell/Trap effects until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Ascendant" Tuner from your GY; Special Summon this card. When Summoned this way: You can draw 1 card.

Card Image: Ogdoadic Daybreak

Ogdoadic Daybreak

Quick-Play Spell

Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn.

Card Image: Oh F!sh!

Oh F!sh!

Counter Trap

When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.

Card Image: Ojama Duo

Ojama Duo 2

Normal Trap

Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.

Card Image: Ojama Pajama

Ojama Pajama

Continuous Trap

If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
â—Ź During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
â—Ź If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.

Card Image: Ojamassimilation

Ojamassimilation

Normal Spell

Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.

Card Image: Ojamatch

Ojamatch

Quick-Play Spell

Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.

Card Image: Omega Summon

Omega Summon

Normal Trap

Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position.

Card Image: Omni Dragon Brotaur

Omni Dragon Brotaur

Level 1 DARK/Dragon Effect
0 ATK / 0 DEF

If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn.

Card Image: One by One

One by One

Normal Trap

Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 "One by One" per turn.

Card Image: One-Way Synchro

One-Way Synchro

Normal Trap

Take 1 Level 1 Tuner from your Deck or GY, and either add it to your hand or Special Summon it. If you control "Junk Warrior" or a monster that mentions it, and this card is in your GY and: You can Set this card, but banish it when it leaves the field. You can only use 1 "One-Way Synchro" effect per turn, and only once that turn.

Card Image: Onibimaru Soul Sweeper

Onibimaru Soul Sweeper

Level 2 DARK/Fiend Xyz Effect
1900 ATK / 1600 DEF

2+ Level 2 monsters
You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.

Card Image: Onomatokage

Onomatokage

Level 4 DARK/Reptile Effect
1100 ATK / 1500 DEF

(This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.)
If you control a "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can banish this card from your GY; return up to 2 Xyz Monsters from your GY to the Extra Deck. You can only use each effect of "Onomatokage" once per turn.

Card Image: Orcust Brass Bombard

Orcust Brass Bombard

Level 1 DARK/Machine Tuner Effect
500 ATK / 1900 DEF

You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.

Card Image: Orcust Crescendo

Orcust Crescendo

Counter Trap

When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.

Card Image: Orcust Cymbal Skeleton

Orcust Cymbal Skeleton

Level 3 DARK/Machine Effect
1200 ATK / 1500 DEF

You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.

Card Image: Orcust Harp Horror

Orcust Harp Horror

Level 4 DARK/Machine Effect
1700 ATK / 1400 DEF

You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.

Card Image: Orcust Knightmare

Orcust Knightmare

Level 7 DARK/Machine Effect
100 ATK / 2000 DEF

Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.

Card Image: Orcustrated Attack

Orcustrated Attack

Normal Trap

When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it.

Card Image: Orcustrated Core

Orcustrated Core

Continuous Trap

Once per turn: You can banish 1 monster from your field or GY, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead.

Card Image: Orcustrated Einsatz

Orcustrated Einsatz

Continuous Spell

If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from your hand or Deck, and either send it to the GY or banish it. You can only use this effect of "Orcustrated Einsatz" once per turn.

Card Image: Orcustrion

Orcustrion

Link 4 DARK/Machine Link Effect
3000 ATK

2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.

Card Image: Orient Dragon

Orient Dragon

Level 6 WIND/Dragon Synchro Effect
2300 ATK / 1000 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target.

Card Image: Original Sinful Spoils - Snake-Eye

Original Sinful Spoils - Snake-Eye 100

Normal Spell

Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

Card Image: Orphebull the Harmonious Bullfighter Bard

Orphebull the Harmonious Bullfighter Bard

Level 8 LIGHT/Beast-Warrior Effect
3000 ATK / 2400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 LIGHT and 2 DARK monsters from your hand and/or GY, except this card. If Summoned this way, this card gains 1000 ATK for each monster banished from your hand for its Summon, and can attack monsters a number of times each Battle Phase up to the number of monsters banished from the GY for its Summon. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster.

Card Image: Otonari Thunder

Otonari Thunder

Level 4 LIGHT/Thunder Effect
500 ATK / 1200 DEF

If you control 2 or more Thunder monsters and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can target 1 Xyz Monster you control; attach 2 Level 4 LIGHT Thunder monsters from your hand, face-up field, and/or GY to it as material, including this card you control. You can only use each effect of "Otonari Thunder" once per turn.

Card Image: Over Capacity

Over Capacity

Normal Trap

When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field.

Card Image: Overlay Booster

Overlay Booster

Level 5 LIGHT/Warrior Effect
2000 ATK / 0 DEF

If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it.

Card Image: Overlay Eater

Overlay Eater

Level 2 LIGHT/Reptile Effect
300 ATK / 800 DEF

You can banish this card from your Graveyard; take 1 Xyz Material from a monster your opponent controls and attach it to an Xyz Monster you control as Xyz Material.

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