Showing 120 results where text is banish (took 1.343387ms)
Card Image: Network Trap Hole

Network Trap Hole

Normal Trap Card

When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down.

Card Image: Neverending Nightmare Absorber

Neverending Nightmare Absorber

Level 2 WATER/Fairy Effect Monster
0 ATK / 0 DEF

Gains 1000 ATK each time your opponent activates a monster effect. If your opponent activates a monster effect in their hand, GY, or banishment (except during the Damage Step): You can Special Summon this card from your GY (if it was there when they activated) or hand (even if not), but destroy it during the End Phase. You can only use this effect of "Neverending Nightmare Absorber" once per turn.

Card Image: New World - Amritara

New World - Amritara

Field Spell Card

Activate only while "Visas Starfrost" is on the field. Once per turn, if a monster(s) you control is destroyed by battle or card effect, and sent to the GY or banished: You can activate 1 of these effects;
● Special Summon 1 of those monsters in Defense Position.
● 1 Tuner on the field gains ATK equal to half the original ATK of 1 of those monsters.
● Shuffle 1 of those monsters into the Deck, and if you do, draw 1 card.
● Shuffle this card into the Deck, and if you do, add 1 Field Spell from your GY to your hand.

Card Image: New World Formation

New World Formation

Normal Trap Card

Target 1 Spell/Trap in your GY that mentions "Visas Starfrost"; Set it, and if you Set a Trap or Quick-Play Spell, it can be activated this turn. You can banish this card from your GY, then target 3 Spells/Traps in your GY that mention "Visas Starfrost", except "New World Formation"; shuffle them into the Deck. You can only use each effect of "New World Formation" once per turn.

Card Image: Newbee!

Newbee!

Level 2 LIGHT/Insect Effect Monster
0 ATK / 0 DEF

If you have a monster with 0 ATK/DEF in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Newbee!" once per turn this way. If this card is Special Summoned from the hand: You can apply these effects in sequence.
● Add 1 LIGHT Insect monster from your GY to your hand, except "Newbee!".
● Place 1 of your Traps that is banished or in your GY on either the top or bottom of the Deck.
You can only use this effect of "Newbee!" once per turn.

Card Image: Night Sword Serpent

Night Sword Serpent

Level 4 WATER/Reptile Effect Monster
500 ATK / 600 DEF

If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.

Card Image: Night's End Administrator

Night's End Administrator

Level 6 LIGHT/Spellcaster Synchro Monster
2300 ATK / 1400 DEF

"Night's End Sorcerer" + 1+ non-Tuner monsters
If this card is Special Summoned, or if another Spellcaster monster(s) is Special Summoned to your field: You can target 1 card in your opponent's GY; banish it. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon it. You can only use this effect of "Night's End Administrator" once per turn.

Card Image: Night's End Sorcerer

Night's End Sorcerer

Level 2 DARK/Spellcaster Tuner Monster
1300 ATK / 400 DEF

When this card is Special Summoned: You can target up to 2 cards in your opponent's GY; banish them.

Card Image: Nightmare Throne

Nightmare Throne

Field Spell Card

When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.

Card Image: Ninjitsu Art of Mosquito Marching

Ninjitsu Art of Mosquito Marching

Normal Spell Card

Special Summon up to 2 Level 4 or lower Insect monsters from your hand (with the same Level, if Summoning 2). If you control "Number 2: Ninja Shadow Mosquito": You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 Hallucination Counter on each of those monsters. (The effects, if any, of monsters with Hallucination Counters are negated.) You can only use each effect of "Ninjitsu Art of Mosquito Marching" once per turn.

Card Image: Ninjitsu Art of Shadow Sealing

Ninjitsu Art of Shadow Sealing

Continuous Trap Card

Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position.

Card Image: Ninjitsu Art of Super-Transformation

Ninjitsu Art of Super-Transformation

Continuous Trap Card

Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.

Card Image: Ninjitsu Art Tool - Iron Digger

Ninjitsu Art Tool - Iron Digger

Equip Spell Card

The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.

Card Image: Noble Arms - Excaliburn

Noble Arms - Excaliburn

Equip Spell Card

Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn.

Card Image: Noble Knight Eachtar

Noble Knight Eachtar

Level 5 DARK/Warrior Effect Monster
1600 ATK / 2000 DEF

You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.

Card Image: Noble Knight's Shield-Bearer

Noble Knight's Shield-Bearer

Level 4 LIGHT/Warrior Effect Monster
800 ATK / 1300 DEF

If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.

Card Image: Nobleman of Crossout

Nobleman of Crossout

Normal Spell Card

Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

Card Image: Noctovision Dragon

Noctovision Dragon

Level 7 DARK/Dragon Effect Monster
0 ATK / 2800 DEF

When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn.
● If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
● If this card is sent to the GY as Link Material: You can draw 1 card.

Card Image: Noh-P.U.N.K. Rising Scale

Noh-P.U.N.K. Rising Scale

Level 8 WATER/Sea Serpent Effect Monster
2400 ATK / 2400 DEF

You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.

Card Image: Nopenguin

Nopenguin

Level 3 WATER/Aqua Effect Monster
1600 ATK / 100 DEF

During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.

Card Image: Nordic Relic Gungnir

Nordic Relic Gungnir

Normal Trap Card

Banish 1 "Aesir" or "Nordic" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate this card to the field in face-up Attack Position.

Card Image: Nordic Relic Hlidskjalf

Nordic Relic Hlidskjalf

Normal Spell Card

Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn.

Card Image: Nowru Aries the Vernal Dragon

Nowru Aries the Vernal Dragon

Level 7 WIND/Dragon Effect Monster
2000 ATK / 2500 DEF

If this card is in your GY: You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of "Nowru Aries the Vernal Dragon" once per turn.

Card Image: NT8000 - SIRIUS

NT8000 - SIRIUS

Level 8 DARK/Machine Effect Monster
2300 ATK / 2500 DEF

This linked card cannot be destroyed by battle. You can only use each of the following effects of "NT8000 - SIRIUS" once per turn. During the turn a Link Monster's effect was activated (Quick Effect): You can target 1 face-up card you control and 1 face-up card your opponent controls; destroy both. If this card is sent to the GY, except from the field, and you control a DARK Link Monster: You can Special Summon this card, but banish it when it leaves the field.

Card Image: Number 24: Dragulas the Vampiric Dragon

Number 24: Dragulas the Vampiric Dragon

Rank 6 DARK/Wyrm XYZ Monster
2400 ATK / 2800 DEF

2 Level 6 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your Graveyard or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the Graveyard.

Card Image: Number 39: Utopia Beyond

Number 39: Utopia Beyond

Rank 6 LIGHT/Warrior XYZ Monster
3000 ATK / 2500 DEF

2 Level 6 monsters
If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls become 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target, then gain 1250 LP.

Card Image: Number 39: Utopia Rising

Number 39: Utopia Rising

Rank 4 LIGHT/Warrior XYZ Monster
0 ATK / 2000 DEF

2 Level 4 monsters
If this card is Special Summoned: You can target 1 "Number" Xyz Monster in your GY, except "Number 39: Utopia Rising"; Special Summon it in Defense Position, then you can detach all materials from this card and attach them to that monster. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Number 39: Utopia Rising" once per turn.

Card Image: Number 70: Malevolent Sin

Number 70: Malevolent Sin

Rank 4 DARK/Insect XYZ Monster
2400 ATK / 1200 DEF

2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Card Image: Number 77: The Seven Sins

Number 77: The Seven Sins

Rank 12 DARK/Fiend XYZ Monster
4000 ATK / 3000 DEF

2 Level 12 monsters
You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.

Card Image: Number 78: Number Archive

Number 78: Number Archive

Rank 1 LIGHT/Spellcaster XYZ Monster
0 ATK / 0 DEF

2 Level 1 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; your opponent randomly chooses 1 card in your Extra Deck, and if it is a "Number" monster that has a number between "1" and "99" in its name, Special Summon it by using this face-up card you control as the Xyz Material, but banish that monster during the End Phase, also you cannot Special Summon for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.)

Card Image: Number 80: Rhapsody in Berserk

Number 80: Rhapsody in Berserk

Rank 4 DARK/Fiend XYZ Monster
0 ATK / 1200 DEF

2 Level 4 monsters
You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.

Card Image: Number 89: Diablosis the Mind Hacker

Number 89: Diablosis the Mind Hacker

Rank 7 DARK/Psychic XYZ Monster
2800 ATK / 1200 DEF

2 Level 7 monsters
Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.

Card Image: Number 92: Heart-eartH Dragon

Number 92: Heart-eartH Dragon

Rank 9 DARK/Dragon XYZ Monster
0 ATK / 0 DEF

3 Level 9 monsters
This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.

Card Image: Number 95: Galaxy-Eyes Dark Matter Dragon

Number 95: Galaxy-Eyes Dark Matter Dragon

Rank 9 DARK/Dragon XYZ Monster
4000 ATK / 0 DEF

3 Level 9 monsters
You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. When this card is Xyz Summoned: You can send 3 Dragon-Type monsters with different names from your Deck to the Graveyard; your opponent banishes 3 monsters from their Deck. You can detach 1 Xyz Material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn.

Card Image: Number C1: Numeron Chaos Gate Sunya

Number C1: Numeron Chaos Gate Sunya

Rank 2 DARK/Machine XYZ Monster
2000 ATK / 1000 DEF

4 Level 2 monsters
You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.

Card Image: Number C103: Ragnafinity

Number C103: Ragnafinity

Rank 5 WATER/Fairy XYZ Monster
2800 ATK / 2400 DEF

3 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect.

Card Image: Number C32: Shark Drake Veiss

Number C32: Shark Drake Veiss

Rank 4 WATER/Sea Serpent XYZ Monster
2800 ATK / 2100 DEF

4 Level 4 WATER monsters
You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.

Card Image: Number C80: Requiem in Berserk

Number C80: Requiem in Berserk

Rank 5 DARK/Fiend XYZ Monster
0 ATK / 2000 DEF

3 Level 5 monsters
You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 2000 ATK. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect.
● You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target.

Card Image: Number S37: Spider Shark

Number S37: Spider Shark

Rank 5 WATER/Sea Serpent XYZ Monster
2600 ATK / 2100 DEF

3 Level 5 WATER monsters
You can also Xyz Summon this card by using "Number 37: Hope Woven Dragon Spider Shark" you control (transfer its materials to this card). Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; banish it (until their next Standby Phase), and if you do, any monsters they currently control lose 1000 ATK until the end of this turn. Once per turn, during the End Phase, if this card is in your GY because this Xyz Summoned card was destroyed and sent there this turn: You can Special Summon it.

Card Image: Number S39: Utopia Prime

Number S39: Utopia Prime

Rank 4 LIGHT/Warrior XYZ Monster
2510 ATK / 2000 DEF

3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished.

Card Image: Numbers Protection

Numbers Protection

Counter Trap Card

When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.

Card Image: Numeron Calling

Numeron Calling

Normal Spell Card

If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.

Card Image: Numeron Chaos Ritual

Numeron Chaos Ritual

Normal Spell Card

If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.

Card Image: Nunu, the Ogdoadic Remnant

Nunu, the Ogdoadic Remnant

Level 4 LIGHT/Reptile Effect Monster
0 ATK / 0 DEF

You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.

Card Image: Oboro-Guruma, the Wheeled Mayakashi

Oboro-Guruma, the Wheeled Mayakashi

Level 3 EARTH/Zombie Synchro Monster
800 ATK / 2100 DEF

1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn.
● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.

Card Image: Obsessive Uvualoop

Obsessive Uvualoop

Level 4 EARTH/Fiend Tuner Monster
1200 ATK / 1800 DEF

If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.

Card Image: Obsidim, the Ashened City

Obsidim, the Ashened City

Field Spell Card

Face-up Special Summoned monsters your opponent controls become Pyro during your turn only. You can only use each of the following effects of "Obsidim, the Ashened City" once per turn. During your End Phase: You can target 1 "Obsidim, the Ashened City" in your GY; place it on the bottom of your Deck, then draw 1 card. If this card in the Field Zone is destroyed or banished: You can Special Summon 1 "Ashened" monster from your Deck.

Card Image: Odd-Eyes Solblaze Dragon

Odd-Eyes Solblaze Dragon

Level 8 LIGHT/Dragon Synchro Tuner Monster
2000 ATK / 2500 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can Special Summon 1 face-up Pendulum Monster from your Extra Deck, but you cannot Special Summon while you control that face-up monster, except Pendulum Monsters. If this card is in your GY: You can banish 2 other Fusion, Synchro, Xyz, and/or Pendulum Monsters from your GY; Special Summon this card. You can only use 1 "Odd-Eyes Solblaze Dragon" effect per turn, and only once that turn.

Card Image: Odin, Father of the Aesir

Odin, Father of the Aesir

Level 10 LIGHT/Fairy Synchro Monster
4000 ATK / 3500 DEF

1 "Nordic Ascendant" Tuner + 2+ non-Tuner monsters
Once per turn: You can make this card be unaffected by Spell/Trap effects until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Ascendant" Tuner from your GY; Special Summon this card. When Summoned this way: You can draw 1 card.

Card Image: Ogdoadic Daybreak

Ogdoadic Daybreak

Quick-Play Spell Card

Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn.

Card Image: Oh F!sh!

Oh F!sh!

Counter Trap Card

When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.

Card Image: Ojama Duo

Ojama Duo

Normal Trap Card

Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.

Card Image: Ojama Pajama

Ojama Pajama

Continuous Trap Card

If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.

Card Image: Ojamassimilation

Ojamassimilation

Normal Spell Card

Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.

Card Image: Ojamatch

Ojamatch

Quick-Play Spell Card

Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.

Card Image: Omega Summon

Omega Summon

Normal Trap Card

Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position.

Card Image: Omni Dragon Brotaur

Omni Dragon Brotaur

Level 1 DARK/Dragon Effect Monster
0 ATK / 0 DEF

If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn.

Card Image: One by One

One by One

Normal Trap Card

Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 "One by One" per turn.

Card Image: Onibimaru Soul Sweeper

Onibimaru Soul Sweeper

Rank 2 DARK/Fiend XYZ Monster
1900 ATK / 1600 DEF

2+ Level 2 monsters
You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.

Card Image: Onomatokage

Onomatokage

Level 4 DARK/Reptile Effect Monster
1100 ATK / 1500 DEF

(This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.)
If you control a "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can banish this card from your GY; return up to 2 Xyz Monsters from your GY to the Extra Deck. You can only use each effect of "Onomatokage" once per turn.

Card Image: Orcust Brass Bombard

Orcust Brass Bombard

Level 1 DARK/Machine Tuner Monster
500 ATK / 1900 DEF

You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.

Card Image: Orcust Crescendo

Orcust Crescendo

Counter Trap Card

When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.

Card Image: Orcust Cymbal Skeleton

Orcust Cymbal Skeleton

Level 3 DARK/Machine Effect Monster
1200 ATK / 1500 DEF

You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.

Card Image: Orcust Harp Horror

Orcust Harp Horror

Level 4 DARK/Machine Effect Monster
1700 ATK / 1400 DEF

You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.

Card Image: Orcust Knightmare

Orcust Knightmare

Level 7 DARK/Machine Effect Monster
100 ATK / 2000 DEF

Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.

Card Image: Orcustrated Attack

Orcustrated Attack

Normal Trap Card

When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it.

Card Image: Orcustrated Core

Orcustrated Core

Continuous Trap Card

Once per turn: You can banish 1 monster from your field or GY, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead.

Card Image: Orcustrated Einsatz

Orcustrated Einsatz

Continuous Spell Card

If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from your hand or Deck, and either send it to the GY or banish it. You can only use this effect of "Orcustrated Einsatz" once per turn.

Card Image: Orcustrion

Orcustrion

Link 4 DARK/Machine Link Monster
3000 ATK

2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.

Card Image: Orient Dragon

Orient Dragon

Level 6 WIND/Dragon Synchro Monster
2300 ATK / 1000 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target.

Card Image: Original Sinful Spoils - Snake-Eye

Original Sinful Spoils - Snake-Eye

Normal Spell Card

Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

Card Image: Orphebull the Harmonious Bullfighter Bard

Orphebull the Harmonious Bullfighter Bard

Level 8 LIGHT/Beast-Warrior Effect Monster
3000 ATK / 2400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 LIGHT and 2 DARK monsters from your hand and/or GY, except this card. If Summoned this way, this card gains 1000 ATK for each monster banished from your hand for its Summon, and can attack monsters a number of times each Battle Phase up to the number of monsters banished from the GY for its Summon. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster.

Card Image: Otonari Thunder

Otonari Thunder

Level 4 LIGHT/Thunder Effect Monster
500 ATK / 1200 DEF

If you control 2 or more Thunder monsters and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can target 1 Xyz Monster you control; attach 2 Level 4 LIGHT Thunder monsters from your hand, face-up field, and/or GY to it as material, including this card you control. You can only use each effect of "Otonari Thunder" once per turn.

Card Image: Over Capacity

Over Capacity

Normal Trap Card

When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field.

Card Image: Overlay Booster

Overlay Booster

Level 5 LIGHT/Warrior Effect Monster
2000 ATK / 0 DEF

If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it.

Card Image: Overlay Eater

Overlay Eater

Level 2 LIGHT/Reptile Effect Monster
300 ATK / 800 DEF

You can banish this card from your Graveyard; take 1 Xyz Material from a monster your opponent controls and attach it to an Xyz Monster you control as Xyz Material.

Card Image: Overlay Sentinel

Overlay Sentinel

Level 4 LIGHT/Warrior Effect Monster
2000 ATK / 0 DEF

Cannot be Special Summoned. When this card is Normal Summoned: Change this card to Defense Position. If you control a face-up Xyz Monster that has Xyz Material: You can banish this card from your Graveyard, then target 1 monster your opponent controls; it loses 500 ATK for each Xyz Material attached to a monster you control.

Card Image: Overload Fusion

Overload Fusion

Normal Spell Card

Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

Card Image: Overload Future Fusion

Overload Future Fusion

Continuous Spell Card

You can activate 1 of these effects (but you can only use each effect of "Overload Future Fusion" once per turn);
● Reveal 1 Fusion Monster in your Extra Deck and send 1 material whose name is mentioned on it from your Deck to the GY, but for the rest of this turn, you cannot Special Summon, nor activate the effects of, monsters with the same name as the one sent to the GY by this effect.
● Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing its materials from your GY.

Card Image: Overtex Qoatlus

Overtex Qoatlus

Level 7 DARK/Dinosaur Effect Monster
2700 ATK / 2100 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Qoatlus" once per turn.

Card Image: P.U.N.K. JAM Extreme Session

P.U.N.K. JAM Extreme Session

Field Spell Card

Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.

Card Image: Paces, Light of the Ghoti

Paces, Light of the Ghoti

Level 2 WATER/Fish Tuner Monster
0 ATK / 0 DEF

You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.

Card Image: Paleozoic Cambroraster

Paleozoic Cambroraster

Link 2 WATER/Aqua Link Monster
1200 ATK

2 "Paleozoic" monsters
Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

Card Image: Paleozoic Canadia

Paleozoic Canadia

Normal Trap Card

Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Dinomischus

Paleozoic Dinomischus

Normal Trap Card

Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Eldonia

Paleozoic Eldonia

Normal Trap Card

Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Hallucigenia

Paleozoic Hallucigenia

Normal Trap Card

Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Leanchoilia

Paleozoic Leanchoilia

Normal Trap Card

Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Marrella

Paleozoic Marrella

Normal Trap Card

Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Olenoides

Paleozoic Olenoides

Normal Trap Card

Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Paleozoic Pikaia

Paleozoic Pikaia

Normal Trap Card

Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Card Image: Pantheism of the Monarchs

Pantheism of the Monarchs

Normal Spell Card

Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn.

Card Image: Paradox Fusion

Paradox Fusion

Counter Trap Card

When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.

Card Image: Parallel Port Armor

Parallel Port Armor

Normal Trap Card

Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn.

Card Image: Parallel World Fusion

Parallel World Fusion

Normal Spell Card

Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.

Card Image: Parl, Hermit of Dark World

Parl, Hermit of Dark World

Level 1 DARK/Fiend Effect Monster
300 ATK / 100 DEF

If this card is discarded to the GY by card effect: You can target 1 "Dark World" monster in your GY, except "Parl, Hermit of Dark World"; Special Summon it to either field, then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon, to either field, 1 of your Fiend monsters that is banished, or in your hand or GY. You can only use this effect of "Parl, Hermit of Dark World" once per turn.

Card Image: Particle Fusion

Particle Fusion

Normal Spell Card

Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.

Card Image: Past Image

Past Image

Normal Trap Card

If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.

Card Image: Pendransaction

Pendransaction

Rank 4 WATER/Cyberse XYZ Monster
2000 ATK / 1000 DEF

2 Level 4 monsters
You can detach 1 material from this card; if you have more cards in your Extra Deck than your opponent's, apply these effects in sequence, depending on the difference.
● 1+: This card gains 1000 ATK until the end of your opponent's turn. ● 5+: Neither player can target this card with card effects until the end of your opponent's turn. ● 10+: Banish 1 card your opponent controls. ● 15+: Make your opponent's LP 3000.
You can only use this effect of "Pendransaction" once per turn.

Card Image: Pendulum Pendant

Pendulum Pendant

Normal Spell Card

Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 "Pendulum Pendant" per turn.

Card Image: Pendulumucho

Pendulumucho

Level 1 EARTH/Winged Beast Pendulum Effect Monster
0 ATK / 0 DEF

[ Pendulum Effect ]
Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your GY, except "Pendulumucho"; add it to your Extra Deck face-up.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field.

Card Image: Penguin Sword

Penguin Sword

Equip Spell Card

Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a "Penguin" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of "Penguin Sword" once per turn.

Card Image: Perform Puppet

Perform Puppet

Continuous Spell Card

You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn.

Card Image: Performage Damage Juggler

Performage Damage Juggler

Level 4 LIGHT/Spellcaster Effect Monster
1500 ATK / 1000 DEF

When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.

Card Image: Performage Flame Eater

Performage Flame Eater

Level 4 FIRE/Spellcaster Effect Monster
1200 ATK / 1600 DEF

During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage.

Card Image: Performage Stilts Launcher

Performage Stilts Launcher

Level 6 EARTH/Spellcaster Effect Monster
2200 ATK / 0 DEF

If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent, while you have another "Performage" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn.

Card Image: Performapal Coin Dragon

Performapal Coin Dragon

Level 4 WATER/Dragon Pendulum Effect Monster
1700 ATK / 1000 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field).


[ Monster Effect ]


Other Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects.

Card Image: Performapal Corn

Performapal Corn

Level 3 LIGHT/Beast-Warrior Effect Monster
600 ATK / 1000 DEF

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your Graveyard; gain 500 LP (this is a Quick Effect).

Card Image: Performapal Duelist Extraordinaire

Performapal Duelist Extraordinaire

Level 4 LIGHT/Spellcaster Pendulum Effect Monster
1800 ATK / 400 DEF

[ Pendulum Effect ]
Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved.


[ Monster Effect ]


When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect.
● Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.

Card Image: Performapal Extra Slinger

Performapal Extra Slinger

Level 3 DARK/Spellcaster Pendulum Effect Monster
800 ATK / 1100 DEF

[ Pendulum Effect ]
During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect.


[ Monster Effect ]


Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent.

Card Image: Performapal Odd-Eyes Seer

Performapal Odd-Eyes Seer

Level 6 DARK/Spellcaster Pendulum Effect Monster
100 ATK / 1800 DEF

[ Pendulum Effect ]
You can target 1 "Performapal" or "Odd-Eyes" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Performapal Odd-Eyes Seer" once per turn.


[ Monster Effect ]


During your Main Phase, if you control this Pendulum Summoned card: You can activate the following effect, based on its battle position;
● Attack Position: You can banish this card, then target 1 "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it.
● Defense Position: Take 1 "Performapal" or "Odd-Eyes" Pendulum Monster from your Deck, and either add it to your face-up Extra Deck or send it to the GY.
You can only use this effect of "Performapal Odd-Eyes Seer" once per turn.

Card Image: Performapal Odd-Eyes Synchron

Performapal Odd-Eyes Synchron

Level 2 DARK/Spellcaster Pendulum Tuner Effect Monster
200 ATK / 600 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field).


[ Monster Effect ]


If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.

Card Image: Performapal Springoose

Performapal Springoose

Level 5 WIND/Winged Beast Effect Monster
1100 ATK / 2400 DEF

You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.

Card Image: Performapal Thunderhino

Performapal Thunderhino

Level 3 LIGHT/Rock Effect Monster
200 ATK / 1800 DEF

Monsters your opponent controls cannot target face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.

Card Image: Performapal Turn Trooper

Performapal Turn Trooper

Level 4 LIGHT/Warrior Effect Monster
1200 ATK / 1200 DEF

At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it.
● 1: Once per turn, when an opponent's monster declares an attack: You can negate that attack.
● 2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase.

Card Image: Performapal Uni

Performapal Uni

Level 4 LIGHT/Beast-Warrior Effect Monster
800 ATK / 1500 DEF

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower "Performapal" monster from your hand in Attack Position. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Uni", and this card from your Graveyard; the next time you would take battle damage this turn, you do not (this is a Quick Effect).

Card Image: Peropero Cerperus

Peropero Cerperus

Level 3 EARTH/Beast Effect Monster
0 ATK / 1800 DEF

If you take damage by battle or an opponent's card effect while this card is in the GY: You can banish this card from the GY, then target 1 card on the field; destroy it.

Card Image: Peten the Dark Clown

Peten the Dark Clown

Level 3 DARK/Spellcaster Effect Monster
500 ATK / 1200 DEF

When this card is sent to your Graveyard: You can banish this card from your Graveyard; Special Summon 1 "Peten the Dark Clown" from your hand or Deck.

Card Image: Phantasm Spiral Assault

Phantasm Spiral Assault

Normal Trap Card

Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.

Card Image: Phantasm Spiral Battle

Phantasm Spiral Battle

Normal Trap Card

If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

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