Showing 120 results where text is banish (took 1.641865ms)
Card Image: Mementotlan Fracture Dance

Mementotlan Fracture Dance

Normal Trap Card

If you control a "Memento" monster: Target 1 card on the field; destroy it, then, if you control "Mementoal Tecuhtlica - Combined Creation", you can destroy 1 more card on the field. When an attack is declared involving your "Memento" monster and an opponent's monster: You can banish this card from your GY; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use each effect of "Mementotlan Fracture Dance" once per turn.

Card Image: Mementotlan Fusion

Mementotlan Fusion

Quick-Play Spell Card

During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a "Memento" monster. If a monster(s) in your possession was destroyed by card effect this turn, you can also shuffle "Memento" monsters from your GY into the Deck as material. During your Main Phase: You can banish this card from your GY; destroy 1 monster you control, and if you do, add 1 "Memento" Spell/Trap from your Deck to your hand. You can only use each effect of "Mementotlan Fusion" once per turn.

Card Image: Mementotlan Twin Dragon

Mementotlan Twin Dragon

Level 7 LIGHT/Thunder Fusion Monster
2800 ATK / 2100 DEF

2 "Memento" monsters
Any monster destroyed by battle with your "Memento" monster is banished. You can only use each of the following effects of "Mementotlan Twin Dragon" once per turn. If this card is Fusion Summoned: You can destroy 1 "Memento" monster in your hand or face-up field, and if you do, add up to 2 "Memento" monsters with different names from your Deck to your hand. If this Fusion Summoned card is destroyed: You can Special Summon 1 Level 6 or lower "Memento" monster from your GY.

Card Image: Memory of an Adversary

Memory of an Adversary

Normal Trap Card

When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field.

Card Image: Mental Tuner

Mental Tuner

Level 3 LIGHT/Psychic Tuner Monster
200 ATK / 2100 DEF

You can activate 1 of these effects;
● Banish up to 1 LIGHT and up to 1 DARK monster from your hand and/or GY; increase or decrease this card's Level by the exact number banished, until the end of this turn.
● Target up to 2 of your banished monsters (1 LIGHT and/or 1 DARK); return them to the GY, and if you do, increase or decrease this card's Level by the exact number returned, until the end of this turn.
You can only use this effect of "Mental Tuner" once per turn.

Card Image: Merciless Scorpion of Serket

Merciless Scorpion of Serket

Level 6 EARTH/Fairy Effect Monster
2500 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.

Card Image: Merlin

Merlin

Level 3 DARK/Spellcaster Effect Monster
1400 ATK / 500 DEF

You can only use each effect of "Merlin" once per turn.
● You can Tribute this card; Special Summon 1 "Noble Knight" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters.
● (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control.
● (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control.

Card Image: Mermail Abyssmander

Mermail Abyssmander

Level 4 WATER/Fish Effect Monster
100 ATK / 2000 DEF

You can banish this card from your Graveyard to activate 1 of these effects;
● Increase the Levels of all "Mermail" monsters you currently control by 1.
● Increase the Levels of all "Mermail" monsters you currently control by 2.

Card Image: Metalfoes Counter

Metalfoes Counter

Normal Trap Card

If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand.

Card Image: Metalfoes Vanisher

Metalfoes Vanisher

Level 9 FIRE/Psychic Pendulum Effect Monster
2900 ATK / 1900 DEF

[ Pendulum Effect ]
If a monster(s) you control is destroyed by card effect (except during the Damage Step): You can add 1 "Metalfoes" card from your GY to your hand, except "Metalfoes Vanisher". You can only use this effect of "Metalfoes Vanisher" once per turn.


[ Monster Effect ]


While this card is in your hand: You can target 2 face-up cards you control, including a "Metalfoes" card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Metalfoes" card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each monster effect of "Metalfoes Vanisher" once per turn.

Card Image: Metaltronus

Metaltronus

Quick-Play Spell Card

Target 1 face-up non-Token monster your opponent controls; Special Summon 1 monster from your hand, Deck, or Extra Deck that has 2 or more of the same Type, Attribute, and/or ATK (but negate its effects), and if you do, negate that targeted monster's effects, also, after that, if these monsters have the same name, you can banish both, face-down. Your opponent cannot activate the targeted monster's effects in response to this card's activation. You can only activate 1 "Metaltronus" per turn.

Card Image: Metaphys Ascension

Metaphys Ascension

Normal Trap Card

Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys" monster from your Deck. If this card is banished: You can add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Ascension". You can only use 1 "Metaphys Ascension" effect per turn, and only once that turn.

Card Image: Metaphys Daedalus

Metaphys Daedalus

Level 7 LIGHT/Wyrm Effect Monster
2600 ATK / 1500 DEF

If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".

Card Image: Metaphys Decoy Dragon

Metaphys Decoy Dragon

Level 2 LIGHT/Wyrm Pendulum Effect Monster
300 ATK / 200 DEF

[ Pendulum Effect ]
When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. You can only use this effect of "Metaphys Decoy Dragon" once per turn.


[ Monster Effect ]


When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Metaphys Decoy Dragon" once per turn.

Card Image: Metaphys Dimension

Metaphys Dimension

Continuous Trap Card

If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.

Card Image: Metaphys Executor

Metaphys Executor

Level 10 LIGHT/Wyrm Effect Monster
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Metaphys" cards with different names from your GY and/or face-up from your field. Cannot be destroyed, or banished, by card effects. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn.

Card Image: Metaphys Factor

Metaphys Factor

Field Spell Card

Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations.

Card Image: Metaphys Nephthys

Metaphys Nephthys

Level 8 LIGHT/Wyrm Effect Monster
2400 ATK / 1600 DEF

If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".

Card Image: Metaphys Ragnarok

Metaphys Ragnarok

Level 4 LIGHT/Wyrm Tuner Monster
1500 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can banish the top 3 cards of your Deck, and if you do, this card gains 300 ATK for each "Metaphys" card banished by this effect. When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher "Metaphys" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of "Metaphys Ragnarok" once per turn.

Card Image: Metaphys Tyrant Dragon

Metaphys Tyrant Dragon

Level 8 LIGHT/Wyrm Effect Monster
2900 ATK / 2500 DEF

If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.

Card Image: Meteoroa Drytron

Meteoroa Drytron

Continuous Trap Card

If a "Drytron" card(s) is banished (except during the Damage Step): You can Tribute 1 "Drytron" monster, then target up to 2 of your banished "Drytron" cards; add them to your hand. You can reveal 1 "Meteonis Drytron" in your hand; Ritual Summon 1 Machine Ritual Monster from your hand or GY, by Tributing Machine monsters from your hand or field whose total ATK equals or exceeds its ATK. You can only use each effect of "Meteoroa Drytron" once per turn.

Card Image: Mezuki

Mezuki

Level 4 EARTH/Zombie Effect Monster
1700 ATK / 800 DEF

You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.

Card Image: Michael, the Arch-Lightsworn

Michael, the Arch-Lightsworn

Level 7 LIGHT/Dragon Synchro Monster
2600 ATK / 2000 DEF

1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.

Card Image: Mikanko Dance - Mayowashidori

Mikanko Dance - Mayowashidori

Equip Spell Card

The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

Card Image: Mikanko Divine Dance - Futahashira no Uzu no Miko

Mikanko Divine Dance - Futahashira no Uzu no Miko

Normal Spell Card

You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Mikanko" monsters, also send 1 "Mikanko" card from your Deck to the GY, except "Mikanko Divine Dance - Futahashira no Uzu no Miko", then you can Set 1 "Mikanko" Spell/Trap from your Deck, except "Mikanko Divine Dance - Futahashira no Uzu no Miko". You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 "Mikanko" Ritual Monster from your hand or Deck. You can only use 1 "Mikanko Divine Dance - Futahashira no Uzu no Miko" effect per turn, and only once that turn.

Card Image: Mikanko Promise

Mikanko Promise

Normal Trap Card

Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.

Card Image: Mikanko Rivalry

Mikanko Rivalry

Normal Trap Card

If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.

Card Image: Mikanko Spiritwalk

Mikanko Spiritwalk

Normal Trap Card

Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.

Card Image: Mimiclay

Mimiclay

Normal Spell Card

If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn.

Card Image: Mimighoul Cerberus

Mimighoul Cerberus

Level 1 EARTH/Beast Flip Effect Monster
400 ATK / 1800 DEF

FLIP: If it is the Main Phase: Apply these effects in sequence.
● Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent's field in Defense Position.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. You can only use each effect of "Mimighoul Cerberus" once per turn. Your opponent cannot target face-up Spells you control with card effects.

Card Image: Mimighoul Charm

Mimighoul Charm

Continuous Spell Card

Once per Chain, during the Main Phase, if a "Mimighoul" monster your opponent controls is flipped face-up: You can randomly choose 1 face-down card in your opponent's Extra Deck, and if it is a monster that can be Special Summoned, Special Summon it to your field, but it cannot activate its effects this turn. If it wasn't, or couldn't be Special Summoned, banish that card. You can only use this effect of "Mimighoul Charm" twice per turn.

Card Image: Mimighoul Fork

Mimighoul Fork

Normal Spell Card

Target 1 face-down monster your opponent controls; your opponent chooses 1 of the following effects, and you apply that effect.
● Change it to face-up Attack or Defense Position.
● Send it to the GY, then its owner draws 2 cards.
You can banish this card from your GY; add 1 "Mimighoul Fork" from your Deck to your hand. You can only use each effect of "Mimighoul Fork" once per turn.

Card Image: Mimighoul Maker

Mimighoul Maker

Normal Spell Card

Reveal 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 "Mimighoul" monster from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack or Defense Position. You can only use 1 "Mimighoul Maker" effect per turn, and only once that turn.

Card Image: Mimighoul Room

Mimighoul Room

Normal Trap Card

Special Summon 1 "Mimighoul" monster from your hand or Deck to your field, or in face-down Defense Position to your opponent's field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of "Mimighoul" cards you control; return them to the hand. You can only use 1 "Mimighoul Room" effect per turn, and only once that turn.

Card Image: Minairuka

Minairuka

Level 4 WATER/Fish Effect Monster
1500 ATK / 500 DEF

When a WATER monster's effect is activated (Quick Effect): You can Special Summon this card from your hand. You can banish 1 face-up Fish, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of your opponent's turn. You can only use each effect of "Minairuka" once per turn.

Card Image: Mind Procedure

Mind Procedure

Level 3 LIGHT/Psychic Tuner Monster
1100 ATK / 1100 DEF

If this card you control would be used as Synchro Material for a Psychic monster, you can treat it as a non-Tuner. You can only use 1 of the following effects of "Mind Procedure" per turn, and only once that turn. If this card is Normal Summoned, or Special Summoned by a monster effect: You can pay 2000 LP; add 1 "Teleport" Normal or Quick-Play Spell from your Deck or GY to your hand. If this card is banished: You can pay 1000 LP; Special Summon it.

Card Image: Minerva, the Athenian Lightsworn

Minerva, the Athenian Lightsworn

Level 8 LIGHT/Fairy Synchro Monster
2800 ATK / 1800 DEF

1 Tuner + 1+ non-Tuner monsters
"Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.

Card Image: Minimalian

Minimalian

Level 4 WATER/Psychic Effect Monster
100 ATK / 100 DEF

You can banish 1 other card from your hand; Special Summon this card from your hand. You can banish 1 face-up Level 4 or lower monster you control; Special Summon 1 monster from your Deck with the same original Type and Attribute that the banished monster had on the field, but 1 or 2 Levels lower than its original Level. You can only use each effect of "Minimalian" once per turn.

Card Image: Miracle Fusion

Miracle Fusion

Normal Spell Card

Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

Card Image: Miracle Jurassic Egg

Miracle Jurassic Egg

Level 4 EARTH/Dinosaur Effect Monster
0 ATK / 2000 DEF

While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card.

Card Image: Miraculous Descent

Miraculous Descent

Continuous Trap Card

Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

Card Image: Mirage Knight

Mirage Knight

Level 8 LIGHT/Warrior Effect Monster
2800 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.

Card Image: Mirage Mirror Force

Mirage Mirror Force

Normal Trap Card

When an opponent's monster declares an attack: Special Summon 1 Illusion monster from your hand or GY, and if you do, return the attacking monster to the hand. If a face-up Illusion monster(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 Illusion monster from your hand or GY. You can only use this effect of "Mirage Mirror Force" once per turn.

Card Image: Mirror Mage of the Ice Barrier

Mirror Mage of the Ice Barrier

Level 2 WATER/Aqua Tuner Monster
1000 ATK / 400 DEF

You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn.

Card Image: Mirror Resonator

Mirror Resonator

Level 1 LIGHT/Fiend Tuner Monster
0 ATK / 0 DEF

If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn.

Card Image: Mirror Swordknight

Mirror Swordknight

Level 4 LIGHT/Illusion Effect Monster
1900 ATK / 300 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.

Card Image: Mirrorjade the Iceblade Dragon

Mirrorjade the Iceblade Dragon

Level 8 DARK/Wyrm Fusion Monster
3000 ATK / 2500 DEF

"Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster
You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.

Card Image: Miscellaneousaurus

Miscellaneousaurus

Level 4 FIRE/Dinosaur Effect Monster
1800 ATK / 1000 DEF

During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.

Card Image: Mischief of the Gnomes

Mischief of the Gnomes

Normal Trap Card

This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the Graveyard; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set).

Card Image: Mitsurugi Great Purification

Mitsurugi Great Purification

Normal Trap Card

When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.

Card Image: Mitsurugi no Mikoto, Kusanagi

Mitsurugi no Mikoto, Kusanagi

Level 4 DARK/Reptile Effect Monster
1600 ATK / 400 DEF

If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.

Card Image: Mitsurugi Tempest

Mitsurugi Tempest

Normal Trap Card

If you have a "Mitsurugi" Ritual Spell in your GY: Tribute 3 monsters whose original names are "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", and "Ame no Habakiri no Mitsurugi"; make your opponent banish exactly 8 cards from their hand, Extra Deck, field, and/or GY. You can only activate 1 "Mitsurugi Tempest" per turn.

Card Image: Mixeroid

Mixeroid

Level 4 WIND/Machine Effect Monster
0 ATK / 2200 DEF

You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.

Card Image: Monarchic Perfection

Monarchic Perfection

Continuous Trap Card

Once per Chain, if your opponent Special Summons a monster(s), and you control a Tribute Summoned monster (except during the Damage Step): You can banish 1 "Monarch" Spell/Trap from your GY, then activate 1 of these effects (but you can only use each effect of "Monarchic Perfection" once per turn);
● Destroy 1 monster on the field.
● Destroy up to 2 Spells/Traps on the field.
● Discard 1 random card from your opponent's hand.
● Destroy 1 face-down card on the field.
● Place 1 card from the field on top of the Deck.
● Banish 1 card on the field.

Card Image: Monster Rebone

Monster Rebone

Continuous Trap Card

If your opponent Special Summoned a monster this turn: Activate this card by targeting 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card.

Card Image: Monster Reborn Reborn

Monster Reborn Reborn

Normal Spell Card

Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn.

Card Image: Monster Slots

Monster Slots

Normal Spell Card

Target 1 face-up monster you control and 1 monster in your Graveyard with the same Level; banish the target from the Graveyard, then draw 1 card and reveal it, then if the card you drew is a monster with the same Level as the monster on the field, Special Summon it.

Card Image: Moray of Avarice

Moray of Avarice

Normal Spell Card

Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.

Card Image: Moremarshmallon

Moremarshmallon

Level 3 LIGHT/Fairy Effect Monster
300 ATK / 500 DEF

While you control "Shining Sarcophagus", this card cannot be destroyed by battle, also your opponent's monsters cannot target monsters for attacks, except this one. You can only use each of the following effects of "Moremarshmallon" once per turn. During your opponent's turn, if you control "Shining Sarcophagus" (Quick Effect): You can Special Summon this card from your hand. If this card is destroyed by card effect: You can Special Summon 1 "Moremarshmallon" from your hand, Deck, GY, or banishment, except this card, and if you do, inflict 1000 damage to your opponent.

Card Image: Morgana the Witch of Eyes

Morgana the Witch of Eyes

Level 4 DARK/Spellcaster Effect Monster
1500 ATK / 2100 DEF

(This card is always treated as a "Morganite" card.)
When an opponent's monster declares an attack: You can banish 1 "Morganite" Spell from your GY; negate that attack. You can only use each of the following effects of "Morgana the Witch of Eyes" once per turn. If this card is Normal or Special Summoned: You can add 1 "Morganite" Spell from your Deck to your hand. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment: You can change the ATK of all face-up monsters your opponent controls to 0.

Card Image: Morphtronic Impact Return

Morphtronic Impact Return

Normal Trap Card

Target up to 2 Spells/Traps your opponent controls; shuffle 1 "Morphtronic" monster from your hand into the Deck, and if you do, shuffle the targeted card(s) into the Deck. You can banish this card from your GY, then target 1 of your "Morphtronic" monsters that is banished or in your GY; Special Summon it in Defense Position. You can only use 1 "Morphtronic Impact Return" effect per turn, and only once that turn.

Card Image: Morphtronic Remoten

Morphtronic Remoten

Level 3 EARTH/Machine Tuner Monster
300 ATK / 1200 DEF

● Once per turn, while in Attack Position: You can target 1 "Morphtronic" monster in your Graveyard; banish that target and add 1 "Morphtronic" monster with the same Level as the target from your Deck to your hand.
● Once per turn, while in Defense Position: You can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 other "Morphtronic" monster with the same Level as that monster from your Graveyard to your hand.

Card Image: Morphtronic Scannen

Morphtronic Scannen

Level 6 EARTH/Machine Tuner Monster
1500 ATK / 600 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your hand.
● Attack Position: Once per turn, during your Main Phase: You can add 1 "Morphtronic" Spell/Trap from your Deck to your hand, then place 1 card from your hand on top of the Deck.
● Defense Position: Once per turn, during your Main Phase: You can add 1 Level 4 or lower "Morphtronic" monster from your GY to your hand, then place 1 card from your hand on top of the Deck.

Card Image: Morphtronic Smartfon

Morphtronic Smartfon

Level 1 EARTH/Machine Tuner Monster
100 ATK / 100 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your Graveyard.
● While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated "Morphtronic" card to your hand, also shuffle the rest back into the Deck.
● While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck, but in any order.

Card Image: Mudora the Sword Oracle

Mudora the Sword Oracle

Level 4 EARTH/Fairy Effect Monster
1500 ATK / 1800 DEF

You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.

Card Image: Mulcharmy Meowls

Mulcharmy Meowls

Level 4 EARTH/Beast Effect Monster
100 ATK / 600 DEF

If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card.
● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Card Image: Multi-Universe

Multi-Universe

Field Spell Card

Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.

Card Image: Munin the Runick Wings

Munin the Runick Wings

Level 3 LIGHT/Fairy Fusion Monster
0 ATK / 2000 DEF

2 "Runick" monsters
If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

Card Image: Mysterion the Dragon Crown

Mysterion the Dragon Crown

Level 8 LIGHT/Spellcaster Fusion Monster
3000 ATK / 1500 DEF

1 Spellcaster monster + 1 Dragon monster
Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.

Card Image: Mystical Beast of Serket

Mystical Beast of Serket

Level 6 EARTH/Fairy Effect Monster
2500 ATK / 2000 DEF

If you do not control "Temple of the Kings", destroy this card. Banish any monster destroyed by battle with this card. If this card destroys a monster by battle: It gains 500 ATK.

Card Image: Mythical Beast Master Cerberus

Mythical Beast Master Cerberus

Level 8 LIGHT/Spellcaster Pendulum Effect Monster
2800 ATK / 2800 DEF

[ Pendulum Effect ]
If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn.


[ Monster Effect ]


Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.

Card Image: Myutant Arsenal

Myutant Arsenal

Level 8 FIRE/Machine Effect Monster
3000 ATK / 1000 DEF

Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of "Myutant Arsenal" once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Spells; add it to your hand.

Card Image: Myutant Beast

Myutant Beast

Level 8 EARTH/Beast Effect Monster
2400 ATK / 2400 DEF

Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of "Myutant Beast" once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Traps; add it to your hand.

Card Image: Myutant Blast

Myutant Blast

Equip Spell Card

Equip only to a Level 8 or higher "Myutant" monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent's Special Summoned monster: You can banish that opponent's monster. While this card is equipped to a monster: You can banish this card; send the monster this card was equipped to the GY, and if you do, Special Summon 1 Level 8 "Myutant" monster with a different original Attribute from your hand or Deck. You can only use this effect of "Myutant Blast" once per turn.

Card Image: Myutant Clash

Myutant Clash

Continuous Trap Card

When you activate this card: You can target 1 Effect Monster your opponent controls; banish 1 "Myutant" monster from your GY, and if you do, negate its effect until the end of this turn (even if this card leaves the field). When your Level 8 or higher "Myutant" monster destroys an opponent's monster by battle: You can draw 1 card. You can only use this effect of "Myutant Clash" once per turn. You can only activate 1 "Myutant Clash" per turn.

Card Image: Myutant Cry

Myutant Cry

Normal Trap Card

During the Main Phase: Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Myutant Cry" per turn.

Card Image: Myutant Evolution Lab

Myutant Evolution Lab

Field Spell Card

When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Myutant Evolution Lab" per turn.

Card Image: Myutant Expansion

Myutant Expansion

Continuous Trap Card

When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn.

Card Image: Myutant Fusion

Myutant Fusion

Normal Spell Card

Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 "Myutant Fusion" per turn.

Card Image: Myutant GB-88

Myutant GB-88

Level 4 WATER/Psychic Effect Monster
500 ATK / 500 DEF

During your opponent's Main Phase, if "Myutant Evolution Lab" is in your Field Zone (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned during your opponent's turn: You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 of your Level 8 "Myutant" monsters that is banished or in your GY. You can only use each effect of "Myutant GB-88" once per turn.

Card Image: Myutant M-05

Myutant M-05

Level 2 WATER/Psychic Effect Monster
0 ATK / 500 DEF

If this card is Normal or Special Summoned: You can add 1 "Myutant" monster from your Deck to your hand, except "Myutant M-05". You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.
● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal"
You can only use each effect of "Myutant M-05" once per turn.

Card Image: Myutant Mist

Myutant Mist

Level 8 WIND/Spellcaster Effect Monster
2700 ATK / 2900 DEF

Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of "Myutant Mist" once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" monsters; add it to your hand.

Card Image: Myutant Mutant

Myutant Mutant

Level 1 WATER/Psychic Effect Monster
0 ATK / 0 DEF

If you control a "Myutant" card: You can Special Summon this card from your hand. You can Tribute this card, then banish 1 "Myutant" card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, but lose LP equal to that Special Summoned monster's original ATK.
● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal"
You can only use each effect of "Myutant Mutant" once per turn.

Card Image: Myutant ST-46

Myutant ST-46

Level 3 WATER/Psychic Effect Monster
500 ATK / 0 DEF

If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.
● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal"
You can only use each effect of "Myutant ST-46" once per turn.

Card Image: Myutant Synthesis

Myutant Synthesis

Level 9 WATER/Psychic Fusion Monster
2500 ATK / 2000 DEF

2 "Myutant" monsters with different Attributes
If this card is Fusion Summoned: You can target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of this turn, this face-up card is unaffected by the effects of an opponent's cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add 1 of your banished "Myutant" cards to your hand. You can only use each effect of "Myutant Synthesis" once per turn.

Card Image: Myutant Ultimus

Myutant Ultimus

Level 10 DARK/Psychic Fusion Monster
3500 ATK / 3000 DEF

3 Level 8 or higher "Myutant" monsters
When a card or effect is activated (Quick Effect): You can banish 1 "Myutant" card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add up to 3 of your banished "Myutant" cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of "Myutant Ultimus" once per turn.

Card Image: Naelshaddoll Ariel

Naelshaddoll Ariel

Level 4 WATER/Psychic Flip Effect Monster
1000 ATK / 1800 DEF

FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.

Card Image: Nagel's Protection

Nagel's Protection

Continuous Spell Card

"Tindangle" monsters in your Main Monster Zones cannot be destroyed by battle or your opponent's card effects. Once per turn, if your "Tindangle" monster inflicts battle damage to your opponent, the damage is doubled. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Nagel's Protection" from your Deck to your hand. You can only use this effect of "Nagel's Protection" once per turn.

Card Image: Naturia Barkion

Naturia Barkion

Level 6 EARTH/Dragon Synchro Monster
2500 ATK / 1800 DEF

1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

Card Image: Nebula Dragon

Nebula Dragon

Level 8 LIGHT/Dragon Effect Monster
2000 ATK / 0 DEF

You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.

Card Image: Nebulus, Dragon Ruler of Mishaps

Nebulus, Dragon Ruler of Mishaps

Level 2 DARK/Dragon Effect Monster
1000 ATK / 600 DEF

You can discard this card and 1 Dragon or DARK monster, then target 2 of your banished "Dragon Ruler" monsters with different Attributes, except "Nebulus, Dragon Ruler of Mishaps"; Special Summon them, but they cannot attack this turn. You can banish from your GY, this card and 1 Dragon or DARK monster, then target 1 "Eclipse, Dragon Ruler of Catastrophes" in your GY; Special Summon it. You can only use 1 "Nebulus, Dragon Ruler of Mishaps" effect per turn, and only once that turn.

Card Image: Necro Fusion

Necro Fusion

Normal Trap Card

Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.

Card Image: Necro Gardna

Necro Gardna

Level 3 DARK/Warrior Effect Monster
600 ATK / 1300 DEF

During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

Card Image: Necroface

Necroface

Level 4 DARK/Zombie Effect Monster
1200 ATK / 1800 DEF

If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).

Card Image: Necroid Synchro

Necroid Synchro

Normal Spell Card

Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)

Card Image: Necrovalley

Necrovalley

Field Spell Card

All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

Card Image: Necroworld Banshee

Necroworld Banshee

Level 4 DARK/Zombie Effect Monster
1800 ATK / 200 DEF

"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

Card Image: Nekroz Cycle

Nekroz Cycle

Ritual Spell Card

This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.

Card Image: Nekroz Divinemirror

Nekroz Divinemirror

Quick-Play Spell Card

During the Main Phase: Ritual Summon 1 "Nekroz" Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending "Nekroz" monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. You can only use each effect of "Nekroz Divinemirror" once per turn.

Card Image: Nekroz Kaleidoscope

Nekroz Kaleidoscope

Ritual Spell Card

This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.

Card Image: Nekroz Mirror

Nekroz Mirror

Ritual Spell Card

This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.

Card Image: Nekroz of Areadbhair

Nekroz of Areadbhair

Level 10 WATER/Warrior Ritual Effect Monster
3300 ATK / 3200 DEF

You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 10 monsters. You can only use each of these effects of "Nekroz of Areadbhair" once per turn.
● You can discard this card; Tribute up to 2 "Nekroz" monsters from your hand and/or field, and if you do, send that many "Nekroz" cards from your Deck to the GY.
● When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card.

Card Image: Nekroz of Decisive Armor

Nekroz of Decisive Armor

Level 10 WATER/Dragon Ritual Effect Monster
3300 ATK / 2300 DEF

You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
● You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.

Card Image: Nekroz of Metaltron

Nekroz of Metaltron

Level 9 LIGHT/Wyrm Pendulum Effect Ritual Monster
2500 ATK / 3000 DEF

[ Pendulum Effect ]
If your "Nekroz" card(s) is banished face-up (except during the Damage Step): You can target 1 Spell/Trap on the field; banish it. You can only use this effect of "Nekroz of Metaltron" once per turn.


[ Monster Effect ]


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, using monsters, and you cannot use Level 9 monsters. During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish this card (until the End Phase), and if you do, banish that monster. You can only use this effect of "Nekroz of Metaltron" once per turn. Any monster destroyed by battle with your "Nekroz" monster is banished.

Card Image: Nekroz of Sophia

Nekroz of Sophia

Level 11 LIGHT/Spellcaster Ritual Effect Monster
3600 ATK / 3400 DEF

You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters you control with different Types, and cannot be Special Summoned by other ways. During either player's Main Phase 1: You can discard this card and 1 "Nekroz" Spell Card; your opponent cannot Special Summon monsters from the Extra Deck during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the Graveyards. You cannot Normal Summon/Set or Special Summon other monsters the turn you activate this effect.

Card Image: Nekroz of Trishula

Nekroz of Trishula

Level 9 WATER/Warrior Ritual Effect Monster
2700 ATK / 2000 DEF

You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn.
● When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation.
● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)

Card Image: Nekroz of Valkyrus

Nekroz of Valkyrus

Level 8 WATER/Spellcaster Ritual Effect Monster
2900 ATK / 1700 DEF

You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.

Card Image: Nemeses Adrastea

Nemeses Adrastea

Quick-Play Spell Card

Target 1 of your "Nemeses" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 "Nemeses Adrastea" per turn.

Card Image: Nemeses Corridor

Nemeses Corridor

Level 4 WIND/Thunder Effect Monster
1900 ATK / 600 DEF

You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.

Card Image: Nemeses Flag

Nemeses Flag

Level 2 FIRE/Pyro Effect Monster
1100 ATK / 200 DEF

You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.

Card Image: Nemeses Keystone

Nemeses Keystone

Level 1 EARTH/Rock Effect Monster
700 ATK / 0 DEF

You can target 1 of your banished monsters, except "Nemeses Keystone"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Nemeses Keystone" once per turn.

Card Image: Nemeses Umbrella

Nemeses Umbrella

Level 3 WATER/Aqua Effect Monster
1500 ATK / 400 DEF

You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn.

Card Image: Nemleria Dream Defender - Couette

Nemleria Dream Defender - Couette

Level 10 LIGHT/Beast Effect Monster
2000 ATK / 2500 DEF

If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Couette" once per turn this way. When your opponent activates a card or effect that targets a "Nemleria" card(s) you control, while you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; negate that activation. You can only use this effect of "Nemleria Dream Defender - Couette" once per turn.

Card Image: Nemleria Dream Defender - Oreiller

Nemleria Dream Defender - Oreiller

Level 10 LIGHT/Beast Effect Monster
2500 ATK / 2000 DEF

If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Oreiller" once per turn this way. If you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; this card gains 500 ATK for each monster your opponent currently controls, until the end of this turn. You can only use this effect of "Nemleria Dream Defender - Oreiller" once per turn.

Card Image: Nemleria Dream Devourer - Reveil

Nemleria Dream Devourer - Reveil

Level 10 DARK/Beast Effect Monster
2500 ATK / 2500 DEF

If this card is in your hand or GY: You can banish 3 cards from your Extra Deck face-down, except "Dreaming Nemleria"; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 "Nemleria" Trap directly from your Deck. You can only use each effect of "Nemleria Dream Devourer - Reveil" once per turn.

Card Image: Nemleria Louve

Nemleria Louve

Normal Trap Card

Special Summon 1 "Nemleria" monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your currently face-down banished cards, until the end of this turn. You can only use each effect of "Nemleria Louve" once per turn.

Card Image: Nemleria Repeter

Nemleria Repeter

Continuous Trap Card

If you control another "Nemleria" card: You can banish the following number of cards from your Extra Deck face-down, except "Dreaming Nemleria", then activate the appropriate effect;
● 1: Add 1 "Nemleria" card from your GY to your hand.
● 2: Any damage you take this turn is halved.
● 3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn.
You can only use the effect of "Nemleria Repeter" once per turn.

Card Image: Neo Blue-Eyes Ultimate Dragon

Neo Blue-Eyes Ultimate Dragon

Level 12 LIGHT/Dragon Fusion Monster
4500 ATK / 3800 DEF

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.

Card Image: Neo Flamvell Lady

Neo Flamvell Lady

Level 4 FIRE/Pyro Effect Monster
1600 ATK / 200 DEF

(Quick Effect): You can send 1 FIRE monster from your hand to the GY, then target 1 card in your opponent's GY; banish that card. If a card is banished from your opponent's GY, while you control this monster (except during the Damage Step): You can send 1 FIRE monster with 200 or less DEF from your Deck to the GY, except "Neo Flamvell Lady". You can only use each effect of "Neo Flamvell Lady" once per turn.

Card Image: Neos Fusion

Neos Fusion

Normal Spell Card

Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

<<>>

443       Home       Query Syntax