Showing 120 results where text is banish (took 1.610005ms)
Card Image: Madolche Promenade

Madolche Promenade

Normal Trap

Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn.

Card Image: Magellanica, the Deep Sea City

Magellanica, the Deep Sea City

Field Spell

(This card's name is always treated as "Umi".)
When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase.

Card Image: Magi Magi ☆ Magician Gal

Magi Magi ☆ Magician Gal

Level 6 DARK/Spellcaster Xyz Effect
2400 ATK / 2000 DEF

2 Level 6 Spellcaster monsters
Once per turn: You can detach 1 material from this card and banish 1 card from your hand to activate 1 of these effects.
● Target 1 monster your opponent controls; take control of that target until the End Phase of this turn.
● Target 1 monster in your opponent's GY; Special Summon that target.

Card Image: Magia Magic - Thunder of Judgment

Magia Magic - Thunder of Judgment

Normal Spell

(This card is always treated as a "Magistus" and "Endymion" card.)
Send 1 other face-up "Magistus" card you control to the GY, or remove 2 Spell Counters from your field, then activate 1 of these effects (but you can only use each effect of "Magia Magic - Thunder of Judgment" once per turn);
● Special Summon 1 Spellcaster monster from your hand, face-up Extra Deck, or GY.
● Banish 1 other card on the field.

Card Image: Magical Cylinders

Magical Cylinders

Normal Trap

Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.

Card Image: Magical King of the Swamp

Magical King of the Swamp

Level 3 WATER/Spellcaster Effect
500 ATK / 1100 DEF

If this card is in your hand: You can reveal 1 Fusion Monster in your Extra Deck and banish 1 material whose name is mentioned on it from your Deck, then Special Summon this card, and its name can be treated as the banished monster's if used as Fusion Material this turn. You can only use this effect of "Magical King of the Swamp" once per turn.

Card Image: Magical Musket - Dancing Needle

Magical Musket - Dancing Needle

Normal Trap

If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.

Card Image: Magical Name -

Magical Name - "Rosa Mundi"

Normal Trap

Banish 1 "Aleister" monster or 1 Fusion Monster from your GY; Special Summon 1 "Invoked" monster from your Extra Deck, ignoring its Summoning conditions, but banish it during the End Phase. If a monster(s) is banished face-up, while this card is in your GY: You can banish this card, then target 1 of your banished "Invoked" monsters; Special Summon it. You can only use each effect of "Magical Name - "Rosa Mundi"" once per turn.

Card Image: Magical Trick Mirror

Magical Trick Mirror

Normal Trap

When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or face-down field to the GY; Special Summon 1 "Obelisk the Tormentor" from your GY in Defense Position, and if you activated this effect during your opponent's turn, all monsters your opponent controls that can attack must attack that face-up monster, this turn, while you control it.

Card Image: Magicalized Fusion

Magicalized Fusion

Normal Spell

Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.

Card Image: Magician Navigation

Magician Navigation

Normal Trap

Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.

Card Image: Magician's Robe

Magician's Robe

Level 2 DARK/Spellcaster Effect
700 ATK / 2000 DEF

During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.

Card Image: Magicolloidal Sol

Magicolloidal Sol

Level 2 WATER/Aqua Tuner Effect
400 ATK / 300 DEF

If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects;
● Immediately after this effect resolves, Synchro Summon using this card you control.
● Immediately after this effect resolves, Xyz Summon using this card you control.
You can only use each effect of "Magicolloidal Sol" once per turn.

Card Image: Magikey Beast - Ansyalabolas

Magikey Beast - Ansyalabolas

Level 4 DARK/Beast Fusion Tuner Effect
2200 ATK / 2000 DEF

1 "Magikey" monster + 1 Normal Monster, except a Token
If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.

Card Image: Magikey Deity - Ashtartu

Magikey Deity - Ashtartu

Level 8 LIGHT/Fairy Xyz Effect
3000 ATK / 3000 DEF

2 Level 8 monsters
Once per turn, when your Normal Monster or "Magikey" monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster you control or is in your GY; detach 1 material from this card, and if you do, banish that monster.

Card Image: Magistery Alchemist

Magistery Alchemist

Normal Trap

Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.

Card Image: Magistus Vritra

Magistus Vritra

Normal Spell

Target 1 Level 4 or lower "Magistus" monster in your GY; Special Summon it. If a "Magistus" card(s) in your Spell & Trap Zone would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Magistus Vritra" once per turn.

Card Image: Magmacho Dragon

Magmacho Dragon

Level 8 FIRE/Pyro Effect
1800 ATK / 2200 DEF

You can banish up to 3 FIRE monsters from your GY; this card gains 400 ATK for each, until the end of this turn. If a face-up FIRE monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card (but banish it when it leaves the field), then draw 1 card. You can only use each effect of "Magmacho Dragon" once per turn.

Card Image: Magnet Bonding

Magnet Bonding

Quick-Play Spell

During the Main Phase: Activate 1 of these effects (but you can only use each effect of "Magnet Bonding" once per turn);
● Add 1 "Conduction Warrior Linear Magnum Plus Minus" or 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand.
● Add 1 Level 8 "Magna Warrior" monster from your Deck to your hand.
● Fusion Summon 1 Rock Fusion Monster from your Extra Deck, by shuffling Rock monsters from your hand, field, GY, and/or banishment into the Deck as material.

Card Image: Magnet Conversion

Magnet Conversion

Normal Trap

Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your GY; add them to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.

Card Image: Magnet Reverse

Magnet Reverse

Quick-Play Spell

Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.

Card Image: Magnet Warrior Omega Plus

Magnet Warrior Omega Plus

Level 4 EARTH/Rock Effect
800 ATK / 1900 DEF

If this card is in your hand or GY: You can destroy 1 other Rock monster in your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. When an EARTH monster's effect is activated on the field (Quick Effect): You can Tribute this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Magnet Warrior Omega Plus" once per turn.

Card Image: Magnum the Reliever

Magnum the Reliever

Level 8 LIGHT/Fiend Fusion Effect
2800 ATK / 2000 DEF

1 monster Special Summoned from the Extra Deck + 1 monster in the hand
You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.

Card Image: Maiden of Blue Tears

Maiden of Blue Tears

Normal Trap

If your opponent Special Summons a monster(s) and you control a Link Monster (except during the Damage Step): Target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. If effect damage is inflicted while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Normal Spell in your GY or banishment; Set it, but it cannot be activated this turn. You can only use 1 "Maiden of Blue Tears" effect per turn, and only once that turn.

Card Image: Majespecter Tornado

Majespecter Tornado

Normal Trap

Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; banish it.

Card Image: Majestic Mirage

Majestic Mirage

Continuous Trap

If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that mentioned it: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn.
● Special Summon 1 of those monsters.
● Banish 1 monster from your opponent's field or GY.
● Any damage you take this turn is halved.

Card Image: Majesty Hyperion

Majesty Hyperion

Level 8 DARK/Fairy Effect
2100 ATK / 2700 DEF

You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.

Card Image: Majesty of the White Dragons

Majesty of the White Dragons

Normal Trap

Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.

Card Image: Malefic Blue-Eyes White Dragon

Malefic Blue-Eyes White Dragon

Level 8 DARK/Dragon Effect
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Card Image: Malefic Divide

Malefic Divide

Quick-Play Spell

Target 1 "Malefic" monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase.

Card Image: Malefic Force

Malefic Force

Normal Trap

Target 1 face-up monster on the field; equip this card to it as an Equip Card with these effects.
● The equipped monster is unaffected by Spell effects.
● Once per turn: You can destroy this card, and if you do, add 1 "Malefic" card from your Deck to your hand.
If a card is in the Field Zone: You can banish this card and 1 other "Malefic" card from your GY; destroy all monsters on the field. You can only use each effect of "Malefic Force" once per turn.

Card Image: Malefic Paradigm Dragon

Malefic Paradigm Dragon

Level 10 DARK/Dragon Effect
4000 ATK / 4000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.

Card Image: Malefic Paradox Gear

Malefic Paradox Gear

Level 1 DARK/Machine Effect
0 ATK / 0 DEF

If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.

Card Image: Malefic Red-Eyes Black Dragon

Malefic Red-Eyes Black Dragon

Level 7 DARK/Dragon Effect
2400 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Red-Eyes Black Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.

Card Image: Malefic Selector

Malefic Selector

Normal Spell

Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.

Card Image: Malefic Stardust Dragon

Malefic Stardust Dragon

Level 8 DARK/Dragon Effect
2500 ATK / 2000 DEF

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Card Image: Malefic Tune

Malefic Tune

Normal Trap

If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn.

Card Image: Malice, Lady of Lament

Malice, Lady of Lament

Level 3 DARK/Fiend Effect
1000 ATK / 1000 DEF

(Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set that target, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Malice, Lady of Lament" once per turn.

Card Image: Maliss <C> GWC-06

Maliss GWC-06

Trap

You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of your "Maliss" monsters that is banished or in your GY, then if you control a "Maliss" Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. You can only activate 1 "Maliss GWC-06" per turn.

Card Image: Maliss <C> MTP-07

Maliss MTP-07

Normal Trap

You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss MTP-07" per turn.

Card Image: Maliss <C> TB-11

Maliss TB-11

Normal Trap

You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 "Maliss TB-11" per turn.

Card Image: Maliss <P> Chessy Cat

Maliss

Chessy Cat

Level 3 DARK/Cyberse Effect
1500 ATK / 300 DEF

Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

Card Image: Maliss <P> Dormouse

Maliss

Dormouse

Level 3 DARK/Cyberse Effect
900 ATK / 300 DEF

"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

Card Image: Maliss <P> March Hare

Maliss

March Hare

Level 3 DARK/Cyberse Effect
600 ATK / 300 DEF

Your opponent cannot target "Maliss" Link Monsters that point to this card with card effects. You can only use each of the following effects of "Maliss March Hare" once per turn. During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other "Maliss" card from your hand or GY, and if you do, Special Summon this card. If this card is banished: You can pay 300 LP, then target 1 of your banished "Maliss" monsters; add it to your hand.

Card Image: Maliss <P> White Rabbit

Maliss

White Rabbit

Level 3 DARK/Cyberse Effect
1200 ATK / 300 DEF

You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

Card Image: Maliss <Q> Hearts Crypter

Maliss Hearts Crypter

Link 3 DARK/Cyberse Link Effect
2500 ATK

3 monsters, including a "Maliss" monster
(Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of "Maliss Hearts Crypter" once per turn.

Card Image: Maliss <Q> Red Ransom

Maliss Red Ransom

Link 3 DARK/Cyberse Link Effect
2300 ATK

2+ monsters, including a "Maliss" monster
While this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of "Maliss Red Ransom" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.

Card Image: Maliss <Q> White Binder

Maliss White Binder

Link 3 DARK/Cyberse Link Effect
2300 ATK

2+ monsters, including a "Maliss" monster
If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of "Maliss White Binder" once per turn.

Card Image: Maliss in the Mirror

Maliss in the Mirror

Quick-Play Spell

Target 1 face-up monster your opponent controls; banish 1 "Maliss" monster from your hand or face-up field, and if you do, negate that monster's effects until the end of this turn. If this card is banished: You can target 1 "Maliss" card in your GY; banish it, and if you do, add 1 "Maliss" card of the same type (Monster, Spell, or Trap) from your Deck to your hand. You can only use each effect of "Maliss in the Mirror" once per turn.

Card Image: Maliss in Underground

Maliss in Underground

Field Spell

When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.

Card Image: Mana Dragon Zirnitron

Mana Dragon Zirnitron

Level 6 DARK/Dragon Effect
2200 ATK / 1200 DEF

If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field.

Card Image: Mannadium Abscission

Mannadium Abscission

Normal Spell

Target 1 monster you control; destroy it, and if you do, add 1 "Peaceful Planet Calarium" from your Deck to your hand, or, if you control "Peaceful Planet Calarium", you can add 1 "Mannadium" Spell/Trap instead, except "Mannadium Abscission". You can banish this card from your GY; Special Summon 1 "Visas Starfrost" or 1 monster with 1500 ATK/2100 DEF from your hand. You can only use each effect of "Mannadium Abscission" once per turn.

Card Image: Mannadium Breakheart

Mannadium Breakheart

Normal Trap

Target 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can destroy 1 monster your opponent controls with ATK less than or equal to the Special Summoned monster's. If "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Mannadium Breakheart" once per turn.

Card Image: Mannadium Imaginings

Mannadium Imaginings

Normal Spell

Reveal 1 "Mannadium" monster or "Visas Starfrost" in your hand; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 monster you control with 1500 ATK/2100 DEF; treat it as a Tuner until the end of this turn. You can only use each effect of "Mannadium Imaginings" once per turn.

Card Image: Mannadium Prime-Heart

Mannadium Prime-Heart

Level 10 LIGHT/Fairy Synchro Effect
3000 ATK / 3000 DEF

1+ Tuners + 1 LIGHT monster
This card can attack a number of times each Battle Phase, up to the number of Tuners used for its Synchro Summon. If this card was Synchro Summoned using a "Mannadium" Tuner as material, your opponent cannot target it with card effects. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your monsters with 1500 ATK/2100 DEF, or your "Visas Starfrost", that is banished or in your GY.

Card Image: Mannadium Reframing

Mannadium Reframing

Counter Trap

When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn.

Card Image: Manticore of Smashing

Manticore of Smashing

Level 6 FIRE/Beast-Warrior Effect
2300 ATK / 1000 DEF

During your Main Phase: You can add 1 "Fissure" or 1 "Smashing Ground" from your Deck to your hand. If this card is in your GY: You can banish 1 "Fissure" or 1 "Smashing Ground" from your hand or GY; Special Summon this card. You can only use each effect of "Manticore of Smashing" once per turn.

Card Image: March of the Dark Brigade

March of the Dark Brigade

Normal Spell

Target 1 "Lightsworn" monster in your GY that has a Level; add it to your hand, then banish a number of cards from the top of your Deck equal to the original Level of that monster in your hand. You can only activate 1 "March of the Dark Brigade" per turn.

Card Image: Mariamne Paradox, the True Dracophoenix Knight

Mariamne Paradox, the True Dracophoenix Knight

Level 6 WIND/Wyrm Effect
1800 ATK / 1400 DEF

To Tribute Summon this card face-up, you can Tribute Continuous Spells/Traps you control, as well as monsters. You can only use each of the following effects of "Mariamne Paradox, the True Dracophoenix Knight" once per turn. If this card is in your hand: You can destroy 1 other "True Draco" or "True King" card in your hand or face-up field, and if you do, Special Summon this card to either field. If this card is Normal or Special Summoned from the hand: Banish the top 4 cards from your Deck.

Card Image: Mariamne, the True Dracophoenix

Mariamne, the True Dracophoenix

Level 9 WIND/Wyrm Effect
2700 ATK / 2100 DEF

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.

Card Image: Marincess Basilalima

Marincess Basilalima

Level 4 WATER/Cyberse Effect
600 ATK / 2100 DEF

If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn.
● You can banish 1 "Marincess" Trap from your GY; add 1 "Marincess" Trap with a different name from your Deck to your hand.
● If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.

Card Image: Marincess Bubble Ring

Marincess Bubble Ring

Normal Trap

When a monster declares an attack: Negate the attack, and if you do, Special Summon 1 "Marincess Crystal Heart" from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher "Marincess" monster you control; it can attack a number of times each Battle Phase this turn, up to its Link Rating, also your opponent takes no battle damage from attacks involving it this turn. You can only activate 1 "Marincess Bubble Ring" per turn.

Card Image: Marincess Cascade

Marincess Cascade

Normal Trap

Banish any number of "Marincess" Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the total Link Rating of the monsters banished to activate this card x 300, until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.

Card Image: Marincess Coral Triangle

Marincess Coral Triangle

Link 3 WATER/Cyberse Link Effect
1500 ATK

2+ "Marincess" monsters
You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.

Card Image: Marincess Crown Tail

Marincess Crown Tail

Level 5 WATER/Cyberse Effect
600 ATK / 2300 DEF

During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn.

Card Image: Marincess Great Bubble Reef

Marincess Great Bubble Reef

Link 4 WATER/Cyberse Link Effect
2600 ATK

2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.

Card Image: Marincess Mandarin

Marincess Mandarin

Level 1 WATER/Cyberse Effect
100 ATK / 100 DEF

If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.

Card Image: Marincess Pascalus

Marincess Pascalus

Level 4 WATER/Cyberse Effect
1200 ATK / 2000 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.

Card Image: Marincess Sea Horse

Marincess Sea Horse

Level 3 WATER/Cyberse Effect
1400 ATK / 1000 DEF

You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.

Card Image: Marincess Sleepy Maiden

Marincess Sleepy Maiden

Level 5 WATER/Cyberse Effect
500 ATK / 2500 DEF

You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect.
● While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects.
You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.

Card Image: Marincess Springirl

Marincess Springirl

Level 4 WATER/Cyberse Effect
1200 ATK / 1000 DEF

You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.

Card Image: Mark of the Rose

Mark of the Rose

Equip Spell

Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase.

Card Image: Marshmao☆Yummy

Marshmao☆Yummy

Level 1 LIGHT/Beast Effect
800 ATK / 600 DEF

If you control no monsters, or all monsters you control are LIGHT Beast monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Yummy" Spell/Trap from your GY to your hand, or, if this card was Special Summoned by the effect of a Synchro Monster, you can place 1 "Yummy" Field Spell or 1 "Yummy" Continuous Spell/Trap from your Deck or banishment, face-up on your field instead. You can only use each effect of "Marshmao☆Yummy" once per turn.

Card Image: Masked HERO Atomic

Masked HERO Atomic

Level 8 FIRE/Warrior Fusion Effect
2600 ATK / 2000 DEF

Must be Special Summoned with "Mask Change". The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Masked HERO Atomic" once per turn. If this card is Special Summoned: You can target 1 non-FIRE "Masked HERO" monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions. During your End Phase: You can target 1 "Change" Quick-Play Spell in your GY; Set it.

Card Image: Masked HERO Dark Law

Masked HERO Dark Law 70

Level 6 DARK/Warrior Fusion Effect
2400 ATK / 1800 DEF

Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

Card Image: Masked HERO Dusk Crow

Masked HERO Dusk Crow

Level 4 DARK/Warrior Effect
1200 ATK / 1000 DEF

If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.

Card Image: Masked HERO Furnace

Masked HERO Furnace

Level 7 FIRE/Warrior Effect
2200 ATK / 1000 DEF

You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.

Card Image: Masked HERO Koga

Masked HERO Koga

Level 8 LIGHT/Warrior Fusion Effect
2500 ATK / 1800 DEF

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.

Card Image: Masquerade the Blazing Dragon

Masquerade the Blazing Dragon 16

Level 8 DARK/Fiend Fusion Effect
2500 ATK / 2000 DEF

1 "Despia" monster + 1 LIGHT or DARK monster
While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.

Card Image: Master Hyperion

Master Hyperion

Level 8 LIGHT/Fairy Effect
2700 ATK / 2100 DEF

You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

Card Image: Master of Chaos

Master of Chaos

Level 8 DARK/Spellcaster Fusion Effect
3000 ATK / 2500 DEF

"Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster
If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.

Card Image: Master of Ham

Master of Ham

Level 5 EARTH/Beast Fusion Effect
2100 ATK / 1850 DEF

2 Beast monsters
If this card is Fusion Summoned or flipped face-up: You can Special Summon 1 Flip monster from your hand or Deck in face-down Defense Position. If this card is in your GY: You can banish 2 Flip monsters from your face-up field and/or GY; Special Summon this card in face-down Defense Position, but banish it when it leaves the field. You can only use each effect of "Master of Ham" once per turn.

Card Image: Master Peace, the True Dracoslaying King

Master Peace, the True Dracoslaying King 33

Level 8 LIGHT/Wyrm Effect
2950 ATK / 2950 DEF

To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.

Card Image: Masterflare Hyperion

Masterflare Hyperion

Level 10 LIGHT/Fairy Synchro Effect
3200 ATK / 2600 DEF

1 Tuner + 1+ non-Tuner Fairy monsters
You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.

Card Image: Matching Outfits

Matching Outfits

Normal Trap

Both players reveal the top card of their Deck, and if they are the same type of card (Monster, Spell, or Trap), both players add them to their hands. Otherwise, banish them.

Card Image: Mathmech Sigma

Mathmech Sigma 7

Level 4 LIGHT/Cyberse Tuner Effect
1000 ATK / 1500 DEF

If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.

Card Image: Mature Chronicle

Mature Chronicle

Continuous Spell

Each time a monster(s) is Special Summoned that is a "Yubel" monster or mentions "Yubel", place 1 Chronicle Counter on this card. You can remove Chronicle Counters from your field to activate 1 of these effects;
● 1: Special Summon 1 "Yubel" from your GY.
● 2: Add 1 of your banished cards to your hand.
● 3: Banish 1 card from your Deck.
● 4: Destroy 1 card on the field.
● 5: Add 1 "Super Polymerization" from your Deck to your hand.
You can only use this effect of "Mature Chronicle" once per turn.

Card Image: Mausoleum of White

Mausoleum of White

Field Spell

During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.

Card Image: Mayakashi Metamorphosis

Mayakashi Metamorphosis

Normal Trap

Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn.

Card Image: Mayakashi Winter

Mayakashi Winter

Continuous Spell

Monsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can only use 1 of the following effects of "Mayakashi Winter" per turn, and only once that turn.
● Send this card and 1 "Mayakashi" monster you control to the GY; draw 1 card.
● Banish this card and 1 Zombie monster from your GY, then target 1 "Mayakashi" monster in your GY; Special Summon it.

Card Image: Mecha Phantom Beast Aerosguin

Mecha Phantom Beast Aerosguin

Level 3 WIND/Machine Effect
1600 ATK / 400 DEF

Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.

Card Image: Mecha Phantom Beast Blue Impala

Mecha Phantom Beast Blue Impala

Level 3 WIND/Machine Tuner Effect
1400 ATK / 1100 DEF

Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).

Card Image: Mecha Phantom Beast Coltwing

Mecha Phantom Beast Coltwing

Level 4 WIND/Machine Effect
1600 ATK / 1500 DEF

When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.

Card Image: Mecha Phantom Beast O-Lion

Mecha Phantom Beast O-Lion

Level 2 WIND/Machine Tuner Effect
600 ATK / 1000 DEF

You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.

Card Image: Mecha Phantom Beast Sabre Hawk

Mecha Phantom Beast Sabre Hawk

Level 4 WIND/Machine Effect
2100 ATK / 100 DEF

This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target.

Card Image: Medius the Pure

Medius the Pure 5

Level 4 DARK/Fairy Effect
1800 ATK / 1800 DEF

If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.

Card Image: Medusa, Watcher of the Evil Eye

Medusa, Watcher of the Evil Eye

Level 4 DARK/Fiend Effect
1400 ATK / 1600 DEF

When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.

Card Image: Megistric Maginician

Megistric Maginician

Level 1 FIRE/Spellcaster Effect
0 ATK / 2000 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the target's name from your Deck to your hand. You can only use this effect of "Megistric Maginician" once per turn.

Card Image: Mekk-Knight Purple Nightfall

Mekk-Knight Purple Nightfall

Level 8 LIGHT/Psychic Effect
2500 ATK / 2000 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.

Card Image: Mekk-Knight Red Moon

Mekk-Knight Red Moon

Level 7 LIGHT/Psychic Effect
2300 ATK / 2600 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.

Card Image: Mekk-Knight Yellow Star

Mekk-Knight Yellow Star

Level 7 LIGHT/Psychic Effect
2200 ATK / 2800 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.

Card Image: Meklord Astro Dragon Triskelion

Meklord Astro Dragon Triskelion

Level 10 DARK/Machine Effect
3000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.

Card Image: Meklord Astro the Eradicator

Meklord Astro the Eradicator

Normal Trap

Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn.

Card Image: Meklord Deflection

Meklord Deflection

Quick-Play Spell

Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.

Card Image: Melffy Statues Game

Melffy Statues Game

Normal Spell

Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You can banish this card from your GY, then target 2 "Melffy" cards in your GY, except "Melffy Statues Game"; add 1 of them to your hand, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Melffy Statues Game" once per turn. You cannot Special Summon the turn you activate this card, except "Melffy" monsters.

Card Image: Mementomictlan Tecuhtlica - Creation King

Mementomictlan Tecuhtlica - Creation King 33

Level 9 EARTH/Illusion Fusion Effect
3000 ATK / 2000 DEF

3 "Memento" monsters
You can banish this card from your GY; add 1 "Mementomictlan" from your Deck to your hand. You cannot activate the following effects of "Mementomictlan Tecuhtlica - Creation King" in the same Chain. If this card is Fusion Summoned: You can send 3 "Memento" cards from your Deck and/or Extra Deck to the GY. (Quick Effect): You can target an equal number of "Memento" monsters you control and cards your opponent controls; destroy them. You can only use each effect of "Mementomictlan Tecuhtlica - Creation King" once per turn.

Card Image: Mementotlan Akihiron

Mementotlan Akihiron

Level 5 WATER/Aqua Effect
1700 ATK / 1400 DEF

If this card is Normal or Special Summoned: You can activate this effect; this turn, Level 9 or higher "Memento" monsters can attack directly. If this card is destroyed by card effect: You can target 1 of your other "Memento" cards that is banished or in your GY; add it to your hand. If a "Memento" monster(s) in your hand and/or face-up field is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Mementotlan Akihiron" once per turn.

Card Image: Mementotlan Bone Back

Mementotlan Bone Back

Quick-Play Spell

If a face-up "Memento" monster(s) you control leaves the field because of an opponent's card: Special Summon 1 "Mementoal Tecuhtlica - Combined Creation" from your hand or Deck, ignoring its Summoning conditions. If your opponent moves a "Memento" monster(s) out of your GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon as many "Memento" monsters as possible with different names from your hand and/or Deck. You can only use each effect of "Mementotlan Bone Back" once per turn.

Card Image: Mementotlan Bone Party

Mementotlan Bone Party 33

Quick-Play Spell

Destroy 1 "Memento" monster in your hand or face-up field, take 1 "Memento" monster from your Deck with a different name, and either add it to your hand or Special Summon it in Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Memento" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use each effect of "Mementotlan Bone Party" once per turn.

Card Image: Mementotlan Fracture Dance

Mementotlan Fracture Dance

Normal Trap

If you control a "Memento" monster: Target 1 card on the field; destroy it, then, if you control "Mementoal Tecuhtlica - Combined Creation", you can destroy 1 more card on the field. When an attack is declared involving your "Memento" monster and an opponent's monster: You can banish this card from your GY; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use each effect of "Mementotlan Fracture Dance" once per turn.

Card Image: Mementotlan Fusion

Mementotlan Fusion

Quick-Play Spell

During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a "Memento" monster. If a monster(s) in your possession was destroyed by card effect this turn, you can also shuffle "Memento" monsters from your GY into the Deck as material. During your Main Phase: You can banish this card from your GY; destroy 1 monster you control, and if you do, add 1 "Memento" Spell/Trap from your Deck to your hand. You can only use each effect of "Mementotlan Fusion" once per turn.

Card Image: Mementotlan Twin Dragon

Mementotlan Twin Dragon 33

Level 7 LIGHT/Thunder Fusion Effect
2800 ATK / 2100 DEF

2 "Memento" monsters
Any monster destroyed by battle with your "Memento" monster is banished. You can only use each of the following effects of "Mementotlan Twin Dragon" once per turn. If this card is Fusion Summoned: You can destroy 1 "Memento" monster in your hand or face-up field, and if you do, add up to 2 "Memento" monsters with different names from your Deck to your hand. If this Fusion Summoned card is destroyed: You can Special Summon 1 Level 6 or lower "Memento" monster from your GY.

Card Image: Memory of an Adversary

Memory of an Adversary

Normal Trap

When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field.

Card Image: Mental Tuner

Mental Tuner

Level 3 LIGHT/Psychic Tuner Effect
200 ATK / 2100 DEF

You can activate 1 of these effects;
● Banish up to 1 LIGHT and up to 1 DARK monster from your hand and/or GY; increase or decrease this card's Level by the exact number banished, until the end of this turn.
● Target up to 2 of your banished monsters (1 LIGHT and/or 1 DARK); return them to the GY, and if you do, increase or decrease this card's Level by the exact number returned, until the end of this turn.
You can only use this effect of "Mental Tuner" once per turn.

Card Image: Merciless Scorpion of Serket

Merciless Scorpion of Serket

Level 6 EARTH/Fairy Effect
2500 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.

Card Image: Merlin

Merlin

Level 3 DARK/Spellcaster Effect
1400 ATK / 500 DEF

You can only use each effect of "Merlin" once per turn.
● You can Tribute this card; Special Summon 1 "Noble Knight" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters.
● (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control.
● (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control.

Card Image: Mermail Abyssmander

Mermail Abyssmander

Level 4 WATER/Fish Effect
100 ATK / 2000 DEF

You can banish this card from your Graveyard to activate 1 of these effects;
● Increase the Levels of all "Mermail" monsters you currently control by 1.
● Increase the Levels of all "Mermail" monsters you currently control by 2.

Card Image: Metalfoes Counter

Metalfoes Counter

Normal Trap

If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand.

Card Image: Metalfoes Vanisher

Metalfoes Vanisher

Level 9 PS 1 FIRE/Psychic Pendulum Effect
2900 ATK / 1900 DEF

[ Pendulum Effect ]
If a monster(s) you control is destroyed by card effect (except during the Damage Step): You can add 1 "Metalfoes" card from your GY to your hand, except "Metalfoes Vanisher". You can only use this effect of "Metalfoes Vanisher" once per turn.


[ Monster Effect ]


While this card is in your hand: You can target 2 face-up cards you control, including a "Metalfoes" card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Metalfoes" card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each monster effect of "Metalfoes Vanisher" once per turn.

Card Image: Metaltronus

Metaltronus

Quick-Play Spell

Target 1 face-up non-Token monster your opponent controls; Special Summon 1 monster from your hand, Deck, or Extra Deck that has 2 or more of the same Type, Attribute, and/or ATK (but negate its effects), and if you do, negate that targeted monster's effects, also, after that, if these monsters have the same name, you can banish both, face-down. Your opponent cannot activate the targeted monster's effects in response to this card's activation. You can only activate 1 "Metaltronus" per turn.

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