Showing 120 results where level/rank is 4 (took 403.107µs)
Card Image: Lillybot

Lillybot

Level 4 LIGHT/Machine Effect
500 ATK / 2000 DEF

When this card is Normal Summoned or flipped face-up: You can target 1 "Orbital 7" in your Graveyard; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand.

Card Image: Lindbloom

Lindbloom

Level 4 EARTH/Wyrm Effect
0 ATK / 1800 DEF

If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step.

Card Image: Link Streamer

Link Streamer

Level 4 LIGHT/Cyberse Effect
1600 ATK / 1800 DEF

When a Cyberse monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can Special Summon 1 "Data Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Streamer" once per turn.

Card Image: Lion Alligator

Lion Alligator

Level 4 WATER/Reptile Effect
1900 ATK / 200 DEF

While you control a Reptile-Type monster (other than this card), if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Lionhearted Locomotive

Lionhearted Locomotive

Level 4 EARTH/Machine Effect
2400 ATK / 2100 DEF

When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step.

Card Image: Lisark

Lisark

Level 4 EARTH/Beast Normal
1300 ATK / 1300 DEF

''A creature with sapphire eyes that mesmerizes and confuses enemies.''

Card Image: Little-Winguard

Little-Winguard

Level 4 WIND/Warrior Effect
1400 ATK / 1800 DEF

Once per turn, during your End Phase: You can change the battle position of this card.

Card Image: Ljosalf of the Nordic Alfar

Ljosalf of the Nordic Alfar

Level 4 LIGHT/Spellcaster Effect
1400 ATK / 1200 DEF

When this card is Normal Summoned: You can target 1 face-up monster you control, except this card; Special Summon 1 "Nordic" monster from your hand with a Level less than or equal to that face-up monster's Level.

Card Image: Loptr, Shadow of the Generaider Bosses

Loptr, Shadow of the Generaider Bosses

Level 4 FIRE/Fairy Effect
1500 ATK / 1500 DEF

You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn.

Card Image: Lord British Space Fighter

Lord British Space Fighter

Level 4 LIGHT/Machine Effect
1200 ATK / 800 DEF

If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
â—Ź You can attack once again in a row. â—Ź Select and destroy 1 Set card on the field. â—Ź Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200).

Card Image: Lord of D.

Lord of D.

Level 4 DARK/Spellcaster Effect
1200 ATK / 1100 DEF

Neither player can target Dragon monsters on the field with card effects.

Card Image: Lord of the Lamp

Lord of the Lamp

Level 4 DARK/Fiend Normal
1400 ATK / 1200 DEF

This spirit emerges from the mystic lamp and obeys the wishes of its summoner.

Card Image: Lord of Zemia

Lord of Zemia

Level 4 DARK/Fiend Normal
1300 ATK / 1000 DEF

''A wicked entity that manipulates enemies towards a path of destruction.''

Card Image: Lord Poison

Lord Poison

Level 4 WATER/Plant Effect
1500 ATK / 1000 DEF

If this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.

Card Image: Lost Guardian

Lost Guardian

Level 4 EARTH/Rock Effect
100 ATK / ? DEF

The original DEF of this card equals the number of your banished Rock-Type monsters Ă— 700.

Card Image: Lucky Pied Piper

Lucky Pied Piper

Level 4 WIND/Fairy Gemini Effect
1500 ATK / 500 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
â—Ź When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.

Card Image: Luna the Dark Spirit

Luna the Dark Spirit

Level 4 DARK/Fiend Effect
1600 ATK / 1200 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.

Card Image: Lunalight Blue Cat

Lunalight Blue Cat

Level 4 DARK/Beast-Warrior Effect
1600 ATK / 1200 DEF

If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck.

Card Image: Lunalight Crimson Fox

Lunalight Crimson Fox

Level 4 DARK/Beast-Warrior Effect
1800 ATK / 600 DEF

If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.

Card Image: Lunalight Emerald Bird

Lunalight Emerald Bird

Level 4 DARK/Beast-Warrior Effect
1200 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.

Card Image: Lunalight Gold Leo

Lunalight Gold Leo

Level 4 DARK/Beast-Warrior Effect
600 ATK / 1600 DEF

If this card is Normal or Special Summoned: You can add 1 "Lunalight" monster from your Deck to your hand, except "Lunalight Gold Leo", then discard 1 card. If a "Lunalight" monster(s) is sent to your GY, while this card is in your Monster Zone, even during the Damage Step: You can target 1 of them; add it to your hand. You can only use each effect of "Lunalight Gold Leo" once per turn.

Card Image: Lunalight Kaleido Chick

Lunalight Kaleido Chick

Level 4 DARK/Beast-Warrior Effect
1400 ATK / 800 DEF

Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.

Card Image: Lunalight Yellow Marten

Lunalight Yellow Marten

Level 4 DARK/Beast-Warrior Effect
800 ATK / 2000 DEF

If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.

Card Image: Luster Dragon

Luster Dragon

Level 4 WIND/Dragon Normal
1900 ATK / 1600 DEF

A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.

Card Image: Luster Pendulum, the Dracoslayer

Luster Pendulum, the Dracoslayer

Level 4 LIGHT/Dragon Pendulum Tuner Effect
1850 ATK / 0 DEF

[ Pendulum Effect ]
Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card.


[ Monster Effect ]


Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except "Dracoslayer" monsters.

Card Image: Lyla, Lightsworn Sorceress

Lyla, Lightsworn Sorceress

Level 4 LIGHT/Spellcaster Effect
1700 ATK / 200 DEF

You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.

Card Image: Lyla, Twilightsworn Enchantress

Lyla, Twilightsworn Enchantress

Level 4 DARK/Spellcaster Effect
1700 ATK / 200 DEF

Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.

Card Image: Machina Defender

Machina Defender

Level 4 EARTH/Machine Flip Effect
1200 ATK / 1800 DEF

FLIP: Add 1 "Commander Covington" from your Deck to your hand.

Card Image: Machina Gearframe

Machina Gearframe

Level 4 EARTH/Machine Union Effect
1800 ATK / 0 DEF

When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card Image: Machina Possesstorage

Machina Possesstorage

Level 4 DARK/Machine Effect
1600 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn.

Card Image: Machina Resavenger

Machina Resavenger

Level 4 DARK/Machine Effect
1200 ATK / 1800 DEF

(Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Machina" monster you control; it gains 1200 ATK until the end of this turn. When your "Machina" monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Machina Resavenger" once per turn.

Card Image: Machina Sniper

Machina Sniper

Level 4 EARTH/Machine Effect
1800 ATK / 800 DEF

Monsters cannot attack "Machina" monsters, except "Machina Sniper".

Card Image: Machina Soldier

Machina Soldier

Level 4 EARTH/Machine Effect
1600 ATK / 1500 DEF

When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".

Card Image: Machina Unclaspare

Machina Unclaspare

Level 4 DARK/Machine Effect
1800 ATK / 800 DEF

If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.

Card Image: Machine Lord Ur

Machine Lord Ur

Level 4 EARTH/Machine Effect
1600 ATK / 1500 DEF

This card can attack all monsters your opponent controls once each. If this card attacks or is attacked, your opponent takes no battle damage.

Card Image: Mad Archfiend

Mad Archfiend

Level 4 DARK/Fiend Effect
1800 ATK / 0 DEF

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Attack Position card is targeted for an attack: Change it to Defense Position.

Card Image: Mad Dog of Darkness

Mad Dog of Darkness

Level 4 DARK/Beast Normal
1900 ATK / 1400 DEF

He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.

Card Image: Mad Sword Beast

Mad Sword Beast

Level 4 EARTH/Dinosaur Effect
1400 ATK / 1200 DEF

If this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Madolche Anjelly

Madolche Anjelly

Level 4 EARTH/Fairy Effect
1000 ATK / 1000 DEF

If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle.

Card Image: Madolche Butlerusk

Madolche Butlerusk

Level 4 EARTH/Spellcaster Effect
1500 ATK / 800 DEF

When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect.

Card Image: Madolche Chouxvalier

Madolche Chouxvalier

Level 4 EARTH/Warrior Effect
1700 ATK / 1300 DEF

When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up "Madolche" monsters for attacks, except "Madolche Chouxvalier".

Card Image: Madolche Magileine

Madolche Magileine

Level 4 EARTH/Spellcaster Effect
1400 ATK / 1200 DEF

If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.

Card Image: Madolche Marmalmaide

Madolche Marmalmaide

Level 4 EARTH/Spellcaster Effect
800 ATK / 2000 DEF

When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand.

Card Image: Madolche Messengelato

Madolche Messengelato

Level 4 EARTH/Warrior Effect
1600 ATK / 1000 DEF

When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a face-up Beast-Type "Madolche" monster to activate and to resolve this effect.

Card Image: Madolche Petingcessoeur

Madolche Petingcessoeur

Level 4 EARTH/Fairy Effect
1400 ATK / 1400 DEF

If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn.
â—Ź If you have no monsters in your GY: You can Special Summon this card from your hand.
â—Ź If this card is Special Summoned: You can Special Summon 1 "Madolche" monster from your hand or Deck, except "Madolche Petingcessoeur", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except "Madolche" monsters.

Card Image: Madolche Queen Tiaramisu

Madolche Queen Tiaramisu

Level 4 EARTH/Fairy Xyz Effect
2200 ATK / 2100 DEF

2 Level 4 "Madolche" monsters
Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.

Card Image: Madolche Teacher Glassouffle

Madolche Teacher Glassouffle

Level 4 EARTH/Fairy Xyz Effect
1800 ATK / 2500 DEF

2 Level 4 "Madolche" monsters
(Quick Effect): You can detach 1 material from this card, then target 1 "Madolche" monster on the field; this turn, that face-up monster is unaffected by monster effects, except its own. If a "Madolche" card is sent to your GY while this card is on the field (except during the Damage Step): You can shuffle up to 2 cards from the GYs into the Deck(s). You can only use each effect of "Madolche Teacher Glassouffle" once per turn.

Card Image: Maestroke the Symphony Djinn

Maestroke the Symphony Djinn

Level 4 DARK/Fiend Xyz Effect
1800 ATK / 2300 DEF

2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.

Card Image: Magic Hand

Magic Hand

Level 4 DARK/Spellcaster Effect
800 ATK / 1600 DEF

When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You can send that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field.

Card Image: Magical Abductor

Magical Abductor

Level 4 EARTH/Spellcaster Pendulum Effect
1700 ATK / 1400 DEF

[ Pendulum Effect ]
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.


[ Monster Effect ]


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand.

Card Image: Magical Cavalry of Cxulub

Magical Cavalry of Cxulub

Level 4 EARTH/Dinosaur Pendulum Effect
1500 ATK / 1800 DEF

This card is unaffected by monsters' activated effects, except Pendulum Monsters'.

Card Image: Magical Exemplar

Magical Exemplar

Level 4 EARTH/Spellcaster Effect
1700 ATK / 1400 DEF

Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.

Card Image: Magical Ghost

Magical Ghost

Level 4 DARK/Zombie Normal
1300 ATK / 1400 DEF

This creature casts a spell of terror and confusion just before attacking its enemies.

Card Image: Magical Musketeer Calamity

Magical Musketeer Calamity

Level 4 LIGHT/Fiend Effect
1500 ATK / 1300 DEF

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn.

Card Image: Magical Musketeer Starfire

Magical Musketeer Starfire

Level 4 LIGHT/Fiend Effect
1300 ATK / 1700 DEF

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.

Card Image: Magical Musketeer Wild

Magical Musketeer Wild

Level 4 LIGHT/Fiend Effect
1700 ATK / 900 DEF

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn.

Card Image: Magical Something

Magical Something

Level 4 DARK/Spellcaster Effect
1800 ATK / 1300 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. This card's Level is increased by the number of Spell Counters on it. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell in your GY; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn.

Card Image: Magicalibra

Magicalibra

Level 4 WATER/Spellcaster Pendulum Tuner Normal
1000 ATK / 1000 DEF

[ Pendulum Effect ]
You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn.


[ Monster Effect ]


''A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side.''

Card Image: Magician of Hope

Magician of Hope

Level 4 LIGHT/Spellcaster Xyz Pendulum Effect
2500 ATK / 2000 DEF

[ Pendulum Effect ]
Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card.


[ Monster Effect ]


2 Level 4 monsters
If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material.

Card Image: Magician's Valkyria

Magician's Valkyria

Level 4 LIGHT/Spellcaster Effect
1600 ATK / 1800 DEF

Monsters your opponent controls cannot target face-up Spellcaster-Type monsters for attacks, except this one.

Card Image: Magicore Warrior of the Relics

Magicore Warrior of the Relics

Level 4 FIRE/Warrior Effect
2300 ATK / 1000 DEF

Cannot attack unless you control an "Adventurer Token". You can only use each of the following effects of "Magicore Warrior of the Relics" once per turn. If you control an "Adventurer Token": You can Special Summon this card from your hand. At the end of the Battle Phase, if your monster that mentions "Adventurer Token" battled: You can Set 1 Trap that mentions "Adventurer Token" directly from your Deck.

Card Image: Magidog

Magidog

Level 4 LIGHT/Spellcaster Effect
1700 ATK / 1000 DEF

If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type monster, you can select and add 1 Field Spell Card from your Graveyard to your hand.

Card Image: Magikey Beast - Ansyalabolas

Magikey Beast - Ansyalabolas

Level 4 DARK/Beast Fusion Effect
2200 ATK / 2000 DEF

1 "Magikey" monster + 1 Normal Monster, except a Token
If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.

Card Image: Magikey Mechmusket - Batosbuster

Magikey Mechmusket - Batosbuster

Level 4 DARK/Machine Ritual Tuner Effect
2000 ATK / 2200 DEF

You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.

Card Image: Magikey Spirit - Vepartu

Magikey Spirit - Vepartu

Level 4 WATER/Sea Serpent Xyz Effect
2000 ATK / 2000 DEF

2 Level 4 monsters
If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect.
â—Ź At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.

Card Image: Maginificent Magikey Mafteal

Maginificent Magikey Mafteal

Level 4 LIGHT/Fiend Tuner Effect
1600 ATK / 1600 DEF

Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.

Card Image: Magistus Chorozo

Magistus Chorozo

Level 4 DARK/Spellcaster Fusion Effect
1000 ATK / 2800 DEF

1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.

Card Image: Magma Dragon

Magma Dragon

Level 4 FIRE/Wyrm Effect
1600 ATK / 1200 DEF

When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except "Magma Dragon"; Special Summon it in Defense Position, but its effects are negated. You can only use this effect of "Magma Dragon" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Wyrm-Type monsters.

Card Image: Magnarokket Dragon

Magnarokket Dragon

Level 4 DARK/Dragon Effect
1800 ATK / 1200 DEF

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn.

Card Image: Magnet Warrior Σ-

Magnet Warrior Σ-

Level 4 EARTH/Rock Effect
1500 ATK / 1800 DEF

Once per turn, when an attack is declared involving 2 EARTH monsters: You can negate the attack. You can only use each of the following effects of "Magnet Warrior Σ-" once per turn. You can reveal this card in your hand; Fusion Summon 1 Fusion Monster from your Extra Deck, using Rock monsters from your hand or field, including this card in your hand. If this card is Normal or Special Summoned: You can send 1 Level 8 "Magna Warrior" monster from your Deck to your GY.

Card Image: Magnet Warrior Σ+

Magnet Warrior Σ+

Level 4 EARTH/Rock Effect
1800 ATK / 1500 DEF

While you control an EARTH monster, your opponent's monsters that can attack must attack EARTH monsters. While your opponent controls an EARTH monster, you choose the attack targets for your opponent's attacks. If this card is sent to the GY: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY, except "Magnet Warrior Σ+"; add it to your hand or Special Summon it. You can only use this effect of "Magnet Warrior Σ+" once per turn.

Card Image: Magnet Warrior Ω+

Magnet Warrior Ω+

Level 4 EARTH/Rock Effect
800 ATK / 1900 DEF

If this card is in your hand or GY: You can destroy 1 other Rock monster in your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. When an EARTH monster on the field activates its effect (Quick Effect): You can Tribute this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Magnet Warrior Ω+" once per turn.

Card Image: Maha Vailo

Maha Vailo

Level 4 LIGHT/Spellcaster Effect
1550 ATK / 1400 DEF

This card gains 500 ATK for each Equip Card equipped to this card.

Card Image: Maharaghi

Maharaghi

Level 4 EARTH/Rock Spirit Effect
1200 ATK / 1700 DEF

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.

Card Image: Mahunder

Mahunder

Level 4 LIGHT/Thunder Effect
1400 ATK / 700 DEF

Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Mahunder", as an additional Normal Summon.

Card Image: Maiden of Macabre

Maiden of Macabre

Level 4 DARK/Spellcaster Effect
1700 ATK / 0 DEF

Each time this card destroys an opponent's monster by battle, place 1 Spell Counter on it. This card gains 200 ATK for each Spell Counter on it.

Card Image: Maiden of the Aqua

Maiden of the Aqua

Level 4 WATER/Aqua Effect
700 ATK / 2000 DEF

As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.

Card Image: Maiden of the Millennium Moon

Maiden of the Millennium Moon

Level 4 LIGHT/Illusion Effect
1500 ATK / 1300 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Maiden of the Millennium Moon" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, and if you do, for the rest of this turn, your opponent cannot target Level 5 or higher Illusion or Spellcaster monsters you control with card effects.

Card Image: Maiden of the Moonlight

Maiden of the Moonlight

Level 4 LIGHT/Spellcaster Normal
1500 ATK / 1300 DEF

A sorcerer blessed by lunar light with powers far beyond mortal comprehension.

Card Image: Majespecter Crow - Yata

Majespecter Crow - Yata

Level 4 WIND/Spellcaster Pendulum Effect
1000 ATK / 1500 DEF

When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell Card from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

Card Image: Majespecter Draco - Ryu

Majespecter Draco - Ryu

Level 4 WIND/Spellcaster Xyz Pendulum Effect
2300 ATK / 2000 DEF

[ Pendulum Effect ]
If you have a "Majespecter" or "Dracoslayer" card in your other Pendulum Zone: You can add 1 "Majespecter" card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majespecter Draco - Ryu" once per turn.


[ Monster Effect ]


2 Level 4 monsters
If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. If a monster(s) is Tributed while this card is on the field (except during the Damage Step): You can detach 1 material from this card; Special Summon 1 Level 6 or lower WIND Spellcaster monster from your Deck. You can only use this effect of "Majespecter Draco - Ryu" up to twice per turn. If this card in the Monster Zone is destroyed by battle or card effect, or Tributed: You can place this card in your Pendulum Zone.

Card Image: Majespecter Fox - Kyubi

Majespecter Fox - Kyubi

Level 4 WIND/Spellcaster Pendulum Effect
1500 ATK / 1000 DEF

When this card is Normal or Special Summoned: You can add 1 "Majespecter" Trap Card from your Deck to your hand. You can only use this effect of "Majespecter Fox - Kyubi" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

Card Image: Majespecter Porcupine - Yamarashi

Majespecter Porcupine - Yamarashi

Level 4 WIND/Spellcaster Pendulum Effect
1500 ATK / 1500 DEF

During the Main Phase, if you control a "Majespecter" monster (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 "Majespecter" Spell in your GY; Set it. You can only use each of the previous effects of "Majespecter Porcupine - Yamarashi" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects.

Card Image: Majespecter Toad - Ogama

Majespecter Toad - Ogama

Level 4 WIND/Spellcaster Pendulum Effect
1300 ATK / 500 DEF

When this card is Normal or Special Summoned: You can Set 1 "Majespecter" Spell/Trap Card directly from your Deck, but it cannot activate this turn. You can only use this effect of "Majespecter Toad - Ogama" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

Card Image: Majester Paladin, the Ascending Dracoslayer

Majester Paladin, the Ascending Dracoslayer

Level 4 WIND/Dragon Xyz Effect
1850 ATK / 2000 DEF

2 Level 4 Pendulum Monsters
When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon.

Card Image: Majestic Mech - Senku

Majestic Mech - Senku

Level 4 LIGHT/Fairy Effect
1000 ATK / 500 DEF

When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.

Card Image: Majesty Pegasus, the Dracoslayer

Majesty Pegasus, the Dracoslayer

Level 4 WIND/Spellcaster Pendulum Effect
1500 ATK / 1500 DEF

[ Pendulum Effect ]
If you have a "Dracoslayer" or "Majespecter" card in your other Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.


[ Monster Effect ]


(This card is always treated as a "Majespecter" card.)
(Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Dracoslayer" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.

Card Image: Maji-Gire Panda

Maji-Gire Panda

Level 4 EARTH/Beast Effect
1000 ATK / 800 DEF

Each time a Beast-Type monster(s) on the field is destroyed, this card gains 500 ATK.

Card Image: Makyura the Destructor

Makyura the Destructor

Level 4 DARK/Warrior Effect
1600 ATK / 1200 DEF

If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn.

Card Image: Malice Ascendant

Malice Ascendant

Level 4 DARK/Zombie Effect
700 ATK / 1000 DEF

During your opponent's Standby Phase, send 1 card from the top of their Deck to the Graveyard for each "Malice Ascendant" in your Graveyard.

Card Image: Malice Doll of Demise

Malice Doll of Demise

Level 4 DARK/Fiend Effect
1600 ATK / 1700 DEF

During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard.

Card Image: Man-Eating Treasure Chest

Man-Eating Treasure Chest

Level 4 DARK/Fiend Normal
1600 ATK / 1000 DEF

A monster disguised as a treasure chest that is known to attack the unwary adventurer.

Card Image: Man-Thro' Tro'

Man-Thro' Tro'

Level 4 EARTH/Beast-Warrior Effect
1000 ATK / 1000 DEF

By Tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points.

Card Image: Manju of the Ten Thousand Hands

Manju of the Ten Thousand Hands 1

Level 4 LIGHT/Fairy Effect
1400 ATK / 1000 DEF

When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

Card Image: Mannadium Riumheart

Mannadium Riumheart

Level 4 LIGHT/Warrior Effect
1500 ATK / 2100 DEF

During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn.

Card Image: Marincess Basilalima

Marincess Basilalima

Level 4 WATER/Cyberse Effect
600 ATK / 2100 DEF

If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn.
â—Ź You can banish 1 "Marincess" Trap from your GY; add 1 "Marincess" Trap with a different name from your Deck to your hand.
â—Ź If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.

Card Image: Marincess Blue Tang

Marincess Blue Tang

Level 4 WATER/Cyberse Effect
1500 ATK / 1200 DEF

If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.

Card Image: Marincess Pascalus

Marincess Pascalus

Level 4 WATER/Cyberse Effect
1200 ATK / 2000 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.

Card Image: Marincess Springirl

Marincess Springirl

Level 4 WATER/Cyberse Effect
1200 ATK / 1000 DEF

You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.

Card Image: Masaki the Legendary Swordsman

Masaki the Legendary Swordsman

Level 4 EARTH/Warrior Normal
1100 ATK / 1100 DEF

Legendary swordmaster Masaki is a veteran of over 100 battles.

Card Image: Masked Chameleon

Masked Chameleon

Level 4 EARTH/Reptile Tuner Effect
1600 ATK / 1100 DEF

Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect.

Card Image: Masked HERO Dusk Crow

Masked HERO Dusk Crow

Level 4 DARK/Warrior Effect
1200 ATK / 1000 DEF

If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.

Card Image: Masked Ninja Ebisu

Masked Ninja Ebisu

Level 4 WIND/Warrior Effect
1200 ATK / 1800 DEF

Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn.

Card Image: Masked Sorcerer

Masked Sorcerer

Level 4 DARK/Spellcaster Effect
900 ATK / 1400 DEF

When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.

Card Image: Master & Expert

Master & Expert

Level 4 EARTH/Beast Normal
1200 ATK / 1000 DEF

A deadly duo consisting of a beast master and its loyal servant.

Card Image: Master Kyonshee

Master Kyonshee

Level 4 EARTH/Zombie Normal
1750 ATK / 1000 DEF

A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.

Card Image: Master of the Flaming Dragonswords

Master of the Flaming Dragonswords

Level 4 FIRE/Warrior Effect
1800 ATK / 1200 DEF

When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.

Card Image: Master Pendulum, the Dracoslayer

Master Pendulum, the Dracoslayer

Level 4 LIGHT/Dragon Pendulum Normal
1950 ATK / 0 DEF

[ Pendulum Effect ]
Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it.


[ Monster Effect ]


''"Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends?''

Card Image: Mathmech Addition

Mathmech Addition

Level 4 FIRE/Cyberse Effect
1000 ATK / 1000 DEF

You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.

Card Image: Mathmech Circular

Mathmech Circular

Level 4 LIGHT/Cyberse Effect
1500 ATK / 1500 DEF

You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.

Card Image: Mathmech Diameter

Mathmech Diameter

Level 4 LIGHT/Cyberse Tuner Effect
1000 ATK / 1500 DEF

When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect.
â—Ź Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect.
You can only use each effect of "Mathmech Diameter" once per turn.

Card Image: Mathmech Division

Mathmech Division

Level 4 EARTH/Cyberse Effect
1500 ATK / 1000 DEF

You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn.

Card Image: Mathmech Multiplication

Mathmech Multiplication

Level 4 EARTH/Cyberse Effect
500 ATK / 2000 DEF

You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.

Card Image: Mathmech Nabla

Mathmech Nabla

Level 4 DARK/Cyberse Tuner Effect
1000 ATK / 1500 DEF

You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.

Card Image: Mathmech Sigma

Mathmech Sigma 7

Level 4 LIGHT/Cyberse Tuner Effect
1000 ATK / 1500 DEF

If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.

Card Image: Mathmech Subtraction

Mathmech Subtraction

Level 4 FIRE/Cyberse Effect
1000 ATK / 1000 DEF

You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.

Card Image: Mavelus

Mavelus

Level 4 WIND/Winged Beast Fusion
1300 ATK / 900 DEF

"Tyhone" + "Wings of Wicked Flame"

Card Image: Max Warrior

Max Warrior

Level 4 WIND/Warrior Effect
1800 ATK / 800 DEF

If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.

Card Image: Mecha Phantom Beast Blackfalcon

Mecha Phantom Beast Blackfalcon

Level 4 WIND/Machine Effect
1200 ATK / 1700 DEF

When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.

Card Image: Mecha Phantom Beast Coltwing

Mecha Phantom Beast Coltwing

Level 4 WIND/Machine Effect
1600 ATK / 1500 DEF

When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.

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