Showing 120 results where level/rank is 4 (took 1.054199ms)
Card Image: Jurrac Guaiba

Jurrac Guaiba

Level 4 FIRE/Dinosaur Effect Monster
1700 ATK / 400 DEF

If this card destroys an opponent's monster by battle: You can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck, but it cannot declare an attack this turn.

Card Image: Jurrac Iguanon

Jurrac Iguanon

Level 4 FIRE/Dinosaur Effect Monster
1700 ATK / 700 DEF

If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand.

Card Image: Jurrac Protops

Jurrac Protops

Level 4 FIRE/Dinosaur Effect Monster
1700 ATK / 1200 DEF

This card gains 100 ATK for each monster your opponent controls.

Card Image: Jurrac Stigo

Jurrac Stigo

Level 4 FIRE/Dinosaur Effect Monster
1700 ATK / 900 DEF

During your Main Phase: You can destroy 1 card you control, and if you do, send 1 Dinosaur monster from your Deck to the GY, then you can Special Summon "Jurrac" monsters from your hand and/or Deck whose total Levels equal the sent monster's Level, except "Jurrac Stigo", ignoring their Summoning conditions, also you cannot Special Summon for the rest of this turn, except Dinosaur monsters. You can only use this effect of "Jurrac Stigo" once per turn. When this card is destroyed by battle: You can return 1 face-up card on the field to the hand.

Card Image: Jurrac Velo

Jurrac Velo

Level 4 FIRE/Dinosaur Effect Monster
1700 ATK / 1000 DEF

When this face-up Attack Position card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck.

Card Image: Justice Bringer

Justice Bringer

Level 4 EARTH/Warrior Effect Monster
1700 ATK / 1000 DEF

Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.

Card Image: KA-2 Des Scissors

KA-2 Des Scissors

Level 4 DARK/Machine Effect Monster
1000 ATK / 1000 DEF

When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.

Card Image: Kabazauls

Kabazauls

Level 4 WATER/Dinosaur Normal Monster
1700 ATK / 1500 DEF

A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.

Card Image: Kachi Kochi Dragon

Kachi Kochi Dragon

Rank 4 EARTH/Dragon XYZ Monster
2100 ATK / 1300 DEF

2 Level 4 monsters
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.

Card Image: Kagero the Cannon Ninja

Kagero the Cannon Ninja

Level 4 FIRE/Warrior Effect Monster
1600 ATK / 2000 DEF

If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.

Card Image: Kagetokage

Kagetokage

Level 4 DARK/Reptile Effect Monster
1100 ATK / 1500 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.

Card Image: Kaiser Sea Horse

Kaiser Sea Horse

Level 4 LIGHT/Sea Serpent Effect Monster
1700 ATK / 1650 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.

Card Image: Kaitoptera

Kaitoptera

Level 4 WIND/Dinosaur Effect Monster
1400 ATK / 1000 DEF

If your opponent controls 2 or more face-up monsters, except WIND monsters, those monsters cannot target this card for attacks. You can only use each of the following effects of "Kaitoptera" once per turn. During your Main Phase: You can add 1 "Polymerization" from your Deck to your hand. If this card is banished: You can Special Summon it, then you can add 1 "Polymerization" from your GY to your hand.

Card Image: Kamakiriman

Kamakiriman

Level 4 EARTH/Insect Normal Monster
1150 ATK / 1400 DEF

''A man-shaped mantis with two razor-sharp scythes.''

Card Image: Kamionwizard

Kamionwizard

Level 4 DARK/Spellcaster Fusion Monster
1300 ATK / 1100 DEF

"Mystical Elf" + "Curtain of the Dark Ones"

Card Image: Kanan the Swordmistress

Kanan the Swordmistress

Level 4 EARTH/Warrior Normal Monster
1400 ATK / 1400 DEF

A lady warrior armed with sword and shield, she floats lightly and stings sharply.

Card Image: Kangaroo Champ

Kangaroo Champ

Level 4 EARTH/Beast Effect Monster
800 ATK / 700 DEF

A monster that battles with this card is changed to Defense Position after damage calculation.

Card Image: Karakuri Bushi mdl 6318

Karakuri Bushi mdl 6318 "Muzanichiha"

Level 4 EARTH/Machine Effect Monster
1800 ATK / 600 DEF

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.

Card Image: Karakuri Muso mdl 818

Karakuri Muso mdl 818 "Haipa"

Level 4 EARTH/Machine Effect Monster
2100 ATK / 1100 DEF

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

Card Image: Karakuri Ninja mdl 919

Karakuri Ninja mdl 919 "Kuick"

Level 4 EARTH/Machine Effect Monster
1700 ATK / 1500 DEF

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.

Card Image: Karakuri Soldier mdl 236

Karakuri Soldier mdl 236 "Nisamu"

Level 4 EARTH/Machine Effect Monster
1400 ATK / 200 DEF

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.

Card Image: Karakuri Watchdog mdl 313

Karakuri Watchdog mdl 313 "Saizan"

Level 4 EARTH/Machine Tuner Monster
600 ATK / 1800 DEF

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.

Card Image: Karbonala Warrior

Karbonala Warrior

Level 4 EARTH/Warrior Fusion Monster
1500 ATK / 1200 DEF

"M-Warrior #1" + "M-Warrior #2"

Card Image: Kashtira Riseheart

Kashtira Riseheart

Level 4 FIRE/Warrior Effect Monster
1500 ATK / 2100 DEF

If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.

Card Image: Keeper of Dragon Magic

Keeper of Dragon Magic

Level 4 DARK/Dragon Effect Monster
1800 ATK / 1300 DEF

If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.

Card Image: Keeper of the Shrine

Keeper of the Shrine

Level 4 DARK/Dragon Effect Monster
0 ATK / 2100 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. While this card is in your hand or GY, if a face-up Dragon monster on the field, except "Keeper of the Shrine", is sent to the GY by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the GY is a Normal Monster, you can add 1 Dragon Normal Monster from your GY to your hand. You can only use this effect of "Keeper of the Shrine" once per turn.

Card Image: Kelbek

Kelbek

Level 4 EARTH/Fairy Effect Monster
1500 ATK / 1800 DEF

A monster that attacks this card returns to the hand. Damage calculation is applied normally.

Card Image: Kelbek the Ancient Vanguard

Kelbek the Ancient Vanguard

Level 4 EARTH/Fairy Effect Monster
1500 ATK / 1800 DEF

If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.

Card Image: Keldo

Keldo

Level 4 EARTH/Fairy Effect Monster
1200 ATK / 1600 DEF

When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled.

Card Image: Keldo the Sacred Protector

Keldo the Sacred Protector

Level 4 EARTH/Fairy Effect Monster
1200 ATK / 1600 DEF

You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.

Card Image: Key Mace #2

Key Mace #2

Level 4 DARK/Fiend Normal Monster
1050 ATK / 1200 DEF

This fiend brings out the worst in everyone.

Card Image: Killer Needle

Killer Needle

Level 4 WIND/Insect Normal Monster
1200 ATK / 1000 DEF

A huge bee with exceptional strength that's particularly dangerous in a swarm.

Card Image: King of the Feral Imps

King of the Feral Imps

Rank 4 DARK/Reptile XYZ Monster
2300 ATK / 2000 DEF

2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.

Card Image: King Tiger Wanghu

King Tiger Wanghu

Level 4 EARTH/Beast Effect Monster
1700 ATK / 1000 DEF

When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.

Card Image: King's Knight

King's Knight

Level 4 LIGHT/Warrior Effect Monster
1600 ATK / 1400 DEF

When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.

Card Image: Knight Day Grepher

Knight Day Grepher

Level 4 LIGHT/Warrior Gemini Monster
1700 ATK / 1600 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.

Card Image: Knight of Armor Dragon

Knight of Armor Dragon

Level 4 WIND/Dragon Ritual Effect Monster
1900 ATK / 1200 DEF

You can Ritual Summon this card with "Armor Dragon Ritual". At the start of the Damage Step, if this card battles a monster that was Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck. You can only use each effect of "Knight of Armor Dragon" once per turn.

Card Image: Koa'ki Meiru Beetle

Koa'ki Meiru Beetle

Level 4 EARTH/Insect Effect Monster
1900 ATK / 1500 DEF

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. If a LIGHT or DARK monster is Special Summoned in Attack Position: Change that monster to Defense Position.

Card Image: Koa'ki Meiru Bergzak

Koa'ki Meiru Bergzak

Level 4 EARTH/Warrior Effect Monster
2000 ATK / 200 DEF

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row.

Card Image: Koa'ki Meiru Boulder

Koa'ki Meiru Boulder

Level 4 EARTH/Rock Effect Monster
1200 ATK / 1000 DEF

When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.

Card Image: Koa'ki Meiru Crusader

Koa'ki Meiru Crusader

Level 4 EARTH/Beast-Warrior Effect Monster
1900 ATK / 1300 DEF

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.

Card Image: Koa'ki Meiru Drago

Koa'ki Meiru Drago

Level 4 WIND/Dragon Effect Monster
1900 ATK / 1600 DEF

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.

Card Image: Koa'ki Meiru Gravirose

Koa'ki Meiru Gravirose

Level 4 FIRE/Plant Effect Monster
1900 ATK / 1300 DEF

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in you hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.

Card Image: Koa'ki Meiru Guardian

Koa'ki Meiru Guardian

Level 4 EARTH/Rock Effect Monster
1900 ATK / 1200 DEF

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.

Card Image: Koa'ki Meiru Ice

Koa'ki Meiru Ice

Level 4 WATER/Aqua Effect Monster
1900 ATK / 1200 DEF

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field.

Card Image: Koa'ki Meiru Overload

Koa'ki Meiru Overload

Level 4 EARTH/Rock Effect Monster
1900 ATK / 1200 DEF

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent would Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s).

Card Image: Koa'ki Meiru Powerhand

Koa'ki Meiru Powerhand

Level 4 EARTH/Machine Effect Monster
2100 ATK / 1600 DEF

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during that Battle Phase, while this card remains on the field.

Card Image: Koa'ki Meiru Prototype

Koa'ki Meiru Prototype

Level 4 EARTH/Rock Effect Monster
1800 ATK / 1800 DEF

If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800).

Card Image: Koa'ki Meiru Sandman

Koa'ki Meiru Sandman

Level 4 EARTH/Rock Effect Monster
1900 ATK / 1200 DEF

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.

Card Image: Koa'ki Meiru Sea Panther

Koa'ki Meiru Sea Panther

Level 4 WATER/Sea Serpent Effect Monster
1900 ATK / 1200 DEF

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.

Card Image: Koa'ki Meiru Supplier

Koa'ki Meiru Supplier

Level 4 EARTH/Rock Effect Monster
1400 ATK / 1600 DEF

If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 "Iron Core of Koa'ki Meiru" or 1 card that specifically lists "Iron Core of Koa'ki Meiru" in its text, except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn.

Card Image: Koa'ki Meiru Tornado

Koa'ki Meiru Tornado

Level 4 WIND/Winged Beast Effect Monster
1500 ATK / 1200 DEF

You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.

Card Image: Koa'ki Meiru Urnight

Koa'ki Meiru Urnight

Level 4 EARTH/Beast-Warrior Effect Monster
2000 ATK / 1500 DEF

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".

Card Image: Koa'ki Meiru Wall

Koa'ki Meiru Wall

Level 4 EARTH/Rock Effect Monster
1900 ATK / 1200 DEF

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.

Card Image: Koa'ki Meiru War Arms

Koa'ki Meiru War Arms

Level 4 EARTH/Warrior Effect Monster
1400 ATK / 1200 DEF

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn: You can target 1 Level 3 or lower Warrior-Type monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the combined ATK of the monsters equipped to it by this effect. If this card would be destroyed by battle, destroy all monsters equipped to it by this effect instead.

Card Image: Kojikocy

Kojikocy

Level 4 EARTH/Warrior Normal Monster
1500 ATK / 1200 DEF

A man-hunter with powerful arms that can crush boulders.

Card Image: Koumori Dragon

Koumori Dragon

Level 4 DARK/Dragon Normal Monster
1500 ATK / 1200 DEF

A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.

Card Image: Kozmo Goodwitch

Kozmo Goodwitch

Level 4 LIGHT/Psychic Effect Monster
1800 ATK / 1000 DEF

During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.

Card Image: Kozmoll Wickedwitch

Kozmoll Wickedwitch

Level 4 DARK/Psychic Effect Monster
1900 ATK / 300 DEF

During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects.

Card Image: Krishnerd Witch

Krishnerd Witch

Level 4 LIGHT/Spellcaster Effect Monster
1800 ATK / 700 DEF

Cannot be destroyed by your opponent's card effects while "Multi-Universe" is on the field. You can only use each of the following effects of "Krishnerd Witch" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead.

Card Image: Krokodilus

Krokodilus

Level 4 WATER/Reptile Normal Monster
1100 ATK / 1200 DEF

''A vicious crocodile with great intelligence.''

Card Image: Kryuel

Kryuel

Level 4 DARK/Fiend Effect Monster
1000 ATK / 1700 DEF

When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.

Card Image: Kunoichi

Kunoichi

Level 4 WIND/Warrior Effect Monster
1800 ATK / 1000 DEF

When control of this face-up card changes, its new controller discards 1 random card.

Card Image: Kuwagata α

Kuwagata α

Level 4 EARTH/Insect Normal Monster
1250 ATK / 1000 DEF

A very vicious stag beetle that goes for the head.

Card Image: Kycoo the Ghost Destroyer

Kycoo the Ghost Destroyer

Level 4 DARK/Spellcaster Effect Monster
1800 ATK / 700 DEF

When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Card Image: La Jinn the Mystical Genie of the Lamp

La Jinn the Mystical Genie of the Lamp

Level 4 DARK/Fiend Normal Monster
1800 ATK / 1000 DEF

A genie of the lamp that is at the beck and call of its master.

Card Image: Lacrima the Crimson Tears

Lacrima the Crimson Tears

Level 4 LIGHT/Fiend Effect Monster
1200 ATK / 1200 DEF

(This card is always treated as a "Fiendsmith" card.)
If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

Card Image: Lady Assailant of Flames

Lady Assailant of Flames

Level 4 FIRE/Pyro Flip Effect Monster
1500 ATK / 1000 DEF

FLIP: Banish the top 3 cards of your Deck; inflict 800 damage to your opponent.

Card Image: Lady Debug

Lady Debug

Level 4 LIGHT/Cyberse Effect Monster
1700 ATK / 1400 DEF

If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.

Card Image: Lady of D.

Lady of D.

Level 4 DARK/Spellcaster Effect Monster
1500 ATK / 1100 DEF

Your opponent cannot target face-up Dragon-Type monsters you control for attacks. If this card on the field would be destroyed by battle or by a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead.

Card Image: Lady Panther

Lady Panther

Level 4 EARTH/Beast-Warrior Effect Monster
1400 ATK / 1300 DEF

Tribute this face-up card to return 1 of your monsters destroyed as a result of battle during this turn to the top of your Deck.

Card Image: Lamia

Lamia

Level 4 DARK/Reptile Effect Monster
1300 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can add 1 Level 8 Reptile monster from your Deck to your hand. If this card is banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn. You can only use each effect of "Lamia" once per turn.

Card Image: Lancer Archfiend

Lancer Archfiend

Level 4 DARK/Fiend Effect Monster
1600 ATK / 1400 DEF

Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Lancer Dragonute

Lancer Dragonute

Level 4 DARK/Dragon Effect Monster
1500 ATK / 1800 DEF

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Lancer Lindwurm

Lancer Lindwurm

Level 4 WIND/Dragon Effect Monster
1800 ATK / 1200 DEF

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Landrobe the Rock Vassal

Landrobe the Rock Vassal

Level 4 EARTH/Rock Effect Monster
800 ATK / 1000 DEF

If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn.

Card Image: Lantern Shark

Lantern Shark

Level 4 WATER/Fish Effect Monster
1500 ATK / 900 DEF

If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

Card Image: Laughing Puffin

Laughing Puffin

Level 4 DARK/Winged Beast Effect Monster
1000 ATK / 1700 DEF

If a face-up Spell/Trap is on the field: You can Special Summon this card from your hand. You can Tribute 1 Winged Beast monster, then target 1 face-up Spell/Trap on the field; return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. This is a Quick Effect if all monsters you control are Winged Beast monsters (min. 1). You can only use each effect of "Laughing Puffin" once per turn.

Card Image: Launcher Commander

Launcher Commander

Level 4 EARTH/Cyberse Effect Monster
1700 ATK / 1200 DEF

All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.

Card Image: Lava Dragon

Lava Dragon

Level 4 FIRE/Dragon Effect Monster
1600 ATK / 1200 DEF

You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard.

Card Image: Laval Archer

Laval Archer

Level 4 FIRE/Pyro Effect Monster
1000 ATK / 200 DEF

If this card is Normal Summoned: During your Main Phase this turn, you can Normal Summon 1 "Laval" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). If this card is in your GY: You can target 1 FIRE monster you control; destroy it, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of "Laval Archer" once per turn.

Card Image: Laval Blaster

Laval Blaster

Level 4 FIRE/Warrior Effect Monster
1200 ATK / 800 DEF

When this card is Normal Summoned, if you have a "Laval" monster in your Graveyard other than "Laval Blaster": You can choose a number from 1 to 5, then send that many cards from the top of your Deck to the Graveyard; this card gains 200 ATK for each "Laval" monster sent to the Graveyard to activate this effect.

Card Image: Laval Cannon

Laval Cannon

Level 4 FIRE/Warrior Effect Monster
1600 ATK / 900 DEF

When this card is Normal or Flip Summoned: You can target 1 of your banished "Laval" monsters; Special Summon that target.

Card Image: Laval Magma Cannoneer

Laval Magma Cannoneer

Level 4 FIRE/Pyro Effect Monster
1700 ATK / 200 DEF

Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.

Card Image: Laval Phlogis

Laval Phlogis

Level 4 FIRE/Pyro Effect Monster
1700 ATK / 800 DEF

When this card is sent to the Graveyard: All "Laval" monsters you currently control gain 300 ATK.

Card Image: Laval Warrior

Laval Warrior

Level 4 FIRE/Warrior Effect Monster
1800 ATK / 500 DEF

When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect.

Card Image: Lavalval Chain

Lavalval Chain

Rank 4 FIRE/Sea Serpent XYZ Monster
1800 ATK / 1000 DEF

2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
● Send 1 card from your Deck to the Graveyard.
● Choose 1 monster from your Deck and place it on top of your Deck.

Card Image: Layard the Liberator

Layard the Liberator

Level 4 LIGHT/Fairy Effect Monster
1400 ATK / 1500 DEF

Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand.

Card Image: Lector Pendulum, the Dracoverlord

Lector Pendulum, the Dracoverlord

Level 4 DARK/Dragon Pendulum Effect Monster
1950 ATK / 0 DEF

[ Pendulum Effect ]
Negate the effects of face-up Pendulum Monsters while your opponent controls them.


[ Monster Effect ]


At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card.

Card Image: Legacy Hunter

Legacy Hunter

Level 4 EARTH/Warrior Effect Monster
1000 ATK / 1500 DEF

When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled.

Card Image: Legendary Secret of the Six Samurai

Legendary Secret of the Six Samurai

Level 4 DARK/Warrior Effect Monster
500 ATK / 2000 DEF

When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.

Card Image: Legendary Six Samurai - Enishi

Legendary Six Samurai - Enishi

Level 4 LIGHT/Warrior Effect Monster
1700 ATK / 700 DEF

Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.

Card Image: Legendary Six Samurai - Kizan

Legendary Six Samurai - Kizan

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 500 DEF

If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

Card Image: Legion the Fiend Jester

Legion the Fiend Jester

Level 4 DARK/Spellcaster Effect Monster
1300 ATK / 1500 DEF

During your Main Phase, you can Tribute Summon 1 Spellcaster monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the GY: You can add 1 Spellcaster Normal Monster from your Deck or GY to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn.

Card Image: Lekunga

Lekunga

Level 4 WATER/Plant Effect Monster
1700 ATK / 500 DEF

You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.

Card Image: Leo Wizard the Dark Fiend

Leo Wizard the Dark Fiend

Level 4 DARK/Spellcaster Effect Monster
1350 ATK / 1200 DEF

For a player to Normal Summon a monster from their hand with more than 1350 ATK or DEF and an original Level of 4 or lower, they must Tribute Summon it by Tributing 1 monster. At the start of the Damage Step, if this card battles a LIGHT monster: You can destroy that monster. If this card is destroyed by battle or card effect: You can add 1 monster with 1350 ATK from your Deck to your hand. You can only use this effect of "Leo Wizard the Dark Fiend" once per turn.

Card Image: Leotaur

Leotaur

Level 4 EARTH/Beast-Warrior Effect Monster
1500 ATK / 1600 DEF

If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.

Card Image: Leotron

Leotron

Level 4 EARTH/Cyberse Normal Monster
2000 ATK / 0 DEF

A territorial electronic monster that guards its own domain.

Card Image: Leraje the God of Archery

Leraje the God of Archery

Level 4 DARK/Fiend Effect Monster
1800 ATK / 1600 DEF

When this card is Normal Summoned: You can make this card gain 100 ATK for each Monster Type currently in your GY, until the end of this turn. You can target 1 other face-up monster on the field; this card cannot attack for the rest of this turn, also that monster loses DEF equal to this card's ATK, then if its DEF becomes 0 by this effect, destroy it. You can only use this effect of "Leraje the God of Archery" once per turn.

Card Image: Lesser Dragon

Lesser Dragon

Level 4 WIND/Dragon Normal Monster
1200 ATK / 1000 DEF

A minor dragon incapable of breathing fire.

Card Image: Libromancer Fire

Libromancer Fire

Level 4 FIRE/Cyberse Effect Monster
1800 ATK / 1800 DEF

You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" monster from your Deck to your hand, except "Libromancer Fire". You can only use each effect of "Libromancer Fire" once per turn.

Card Image: Libromancer Magigirl

Libromancer Magigirl

Level 4 WATER/Spellcaster Effect Monster
600 ATK / 2100 DEF

You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Libromancer Magigirl" once per turn.

Card Image: Libromancer Mystigirl

Libromancer Mystigirl

Level 4 LIGHT/Fairy Ritual Effect Monster
1400 ATK / 2100 DEF

You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, your opponent cannot target Ritual Monsters you control with monster effects. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. You can only use this effect of "Libromancer Mystigirl" once per turn.

Card Image: Lifeless Leaffish

Lifeless Leaffish

Level 4 WATER/Fish Effect Monster
1500 ATK / 1600 DEF

When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.

Card Image: Light Dragon @Ignister

Light Dragon @Ignister

Rank 4 LIGHT/Cyberse XYZ Monster
2300 ATK / 1500 DEF

2 Level 4 monsters
If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn.
● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control.
● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.

Card Image: Light Effigy

Light Effigy

Level 4 LIGHT/Fairy Effect Monster
1500 ATK / 0 DEF

If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes.

Card Image: Light Water Dragon

Light Water Dragon

Level 4 WATER/Sea Serpent Effect Monster
1400 ATK / 1300 DEF

(This card's name is always treated as "Water Dragon".)
You can banish this card you control; Special Summon 3 Level 5 or lower Dinosaur monsters (WATER and/or WIND) from your Deck in Defense Position, but their effects are negated, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dinosaur and Sea Serpent monsters. You can only use this effect of "Light Water Dragon" once per turn.

Card Image: Lightning Chidori

Lightning Chidori

Rank 4 WIND/Thunder XYZ Monster
1900 ATK / 1600 DEF

2 Level 4 WIND monsters
If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.

Card Image: Lightning Rod Lord

Lightning Rod Lord

Level 4 LIGHT/Thunder Effect Monster
1800 ATK / 100 DEF

Neither player can activate Spell Cards during Main Phase 1.

Card Image: Lightray Grepher

Lightray Grepher

Level 4 LIGHT/Warrior Effect Monster
1700 ATK / 1600 DEF

You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck.

Card Image: Lightsworn Dragonling

Lightsworn Dragonling

Level 4 LIGHT/Dragon Effect Monster
1500 ATK / 1300 DEF

If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.

Card Image: Lillybot

Lillybot

Level 4 LIGHT/Machine Effect Monster
500 ATK / 2000 DEF

When this card is Normal Summoned or flipped face-up: You can target 1 "Orbital 7" in your Graveyard; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand.

Card Image: Lindbloom

Lindbloom

Level 4 EARTH/Wyrm Effect Monster
0 ATK / 1800 DEF

If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step.

Card Image: Link Streamer

Link Streamer

Level 4 LIGHT/Cyberse Effect Monster
1600 ATK / 1800 DEF

When a Cyberse monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can Special Summon 1 "Data Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Streamer" once per turn.

Card Image: Lion Alligator

Lion Alligator

Level 4 WATER/Reptile Effect Monster
1900 ATK / 200 DEF

While you control a Reptile-Type monster (other than this card), if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Lionhearted Locomotive

Lionhearted Locomotive

Level 4 EARTH/Machine Effect Monster
2400 ATK / 2100 DEF

When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step.

Card Image: Lisark

Lisark

Level 4 EARTH/Beast Normal Monster
1300 ATK / 1300 DEF

''A creature with sapphire eyes that mesmerizes and confuses enemies.''

Card Image: Little-Winguard

Little-Winguard

Level 4 WIND/Warrior Effect Monster
1400 ATK / 1800 DEF

Once per turn, during your End Phase: You can change the battle position of this card.

Card Image: Ljosalf of the Nordic Alfar

Ljosalf of the Nordic Alfar

Level 4 LIGHT/Spellcaster Effect Monster
1400 ATK / 1200 DEF

When this card is Normal Summoned: You can target 1 face-up monster you control, except this card; Special Summon 1 "Nordic" monster from your hand with a Level less than or equal to that face-up monster's Level.

Card Image: Loptr, Shadow of the Generaider Bosses

Loptr, Shadow of the Generaider Bosses

Level 4 FIRE/Fairy Effect Monster
1500 ATK / 1500 DEF

You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn.

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