Showing 120 results where text is banish (took 3.803415ms)
Card Image: Kashtira Unicorn

Kashtira Unicorn

Level 7 WIND/Psychic Effect Monster
2500 ATK / 2100 DEF

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.

Card Image: Kashtiratheosis

Kashtiratheosis

Normal Spell Card

Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.

Card Image: Kayenn, the Master Magma Blacksmith

Kayenn, the Master Magma Blacksmith

Level 3 FIRE/Rock Effect Monster
1200 ATK / 200 DEF

You can banish this card from your Graveyard; all face-up "Laval" monsters you currently control gain 400 ATK.

Card Image: Keaf, Murk of the Ghoti

Keaf, Murk of the Ghoti

Level 2 WATER/Fish Effect Monster
0 ATK / 1500 DEF

If a Fish monster is on the field: You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters and 1 of your banished Level 6 or lower Fish monsters; banish both that opponent's monster and this card, and if you do, Special Summon your targeted monster. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Keaf, Murk of the Ghoti" once per turn.

Card Image: Keldo the Sacred Protector

Keldo the Sacred Protector

Level 4 EARTH/Fairy Effect Monster
1200 ATK / 1600 DEF

You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.

Card Image: Keurse, the Ogdoadic Light

Keurse, the Ogdoadic Light

Level 8 LIGHT/Reptile Effect Monster
400 ATK / 2400 DEF

If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn.

Card Image: Khaos Starsource Dragon

Khaos Starsource Dragon

Level 8 LIGHT/Dragon Fusion Monster
2500 ATK / 2500 DEF

1 LIGHT or DARK Dragon monster + 1 Dragon monster
If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.

Card Image: King Beast Barbaros

King Beast Barbaros

Level 8 EARTH/Beast-Warrior Effect Monster
3000 ATK / 1200 DEF

This card can attack all monsters your opponent controls once each. You can only use each of the following effects of "King Beast Barbaros" once per turn.
● You can Tribute monsters whose total Levels equal 8 or more; Special Summon this card from your hand.
● You can banish 1 "Barbaros" monster from your GY or face-up field, then target 2 cards your opponent controls; destroy them.

Card Image: King of the Skull Servants

King of the Skull Servants

Level 1 DARK/Zombie Effect Monster
? ATK / 0 DEF

The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.

Card Image: King's Consonance

King's Consonance

Normal Trap Card

When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.)

Card Image: King's Synchro

King's Synchro

Normal Trap Card

When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)

Card Image: Kinka-byo

Kinka-byo

Level 1 DARK/Beast Spirit Monster
400 ATK / 200 DEF

Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Card Image: Knight Armed Dragon, the Armored Knight Dragon

Knight Armed Dragon, the Armored Knight Dragon

Level 3 WIND/Dragon Effect Monster
1400 ATK / 1900 DEF

If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand. If this card is Special Summoned: You can make this card's Attribute and Level become the same as 1 of your banished Dragon monsters'. If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect's activation. You can only use each effect of "Knight Armed Dragon, the Armored Knight Dragon" once per turn.

Card Image: Kochobo's Hinamatsuri

Kochobo's Hinamatsuri

Level 7 DARK/Machine Effect Monster
2200 ATK / 2200 DEF

If this card is in your hand or GY: You can target 1 Machine monster on the field; for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, halve that monster's ATK, also this card's Level becomes that monster's. You can only use this effect of "Kochobo's Hinamatsuri" once per turn.

Card Image: Konohanasakuya

Konohanasakuya

Level 3 EARTH/Fairy Spirit Monster
1300 ATK / 1300 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn.

Card Image: Kozmo Dark Destroyer

Kozmo Dark Destroyer

Level 8 DARK/Machine Effect Monster
3000 ATK / 1800 DEF

If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.

Card Image: Kozmo Dark Eclipser

Kozmo Dark Eclipser

Level 9 DARK/Machine Effect Monster
3000 ATK / 2600 DEF

Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand.

Card Image: Kozmo Dark Planet

Kozmo Dark Planet

Level 10 DARK/Machine Effect Monster
4000 ATK / 4000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand.

Card Image: Kozmo Delta Shuttle

Kozmo Delta Shuttle

Level 5 DARK/Machine Effect Monster
2000 ATK / 2000 DEF

Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.

Card Image: Kozmo DOG Fighter

Kozmo DOG Fighter

Level 6 DARK/Machine Effect Monster
2000 ATK / 2400 DEF

Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.

Card Image: Kozmo Farmgirl

Kozmo Farmgirl

Level 3 LIGHT/Psychic Effect Monster
1500 ATK / 1000 DEF

During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand.

Card Image: Kozmo Forerunner

Kozmo Forerunner

Level 7 LIGHT/Machine Effect Monster
2800 ATK / 1400 DEF

Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck.

Card Image: Kozmo Goodwitch

Kozmo Goodwitch

Level 4 LIGHT/Psychic Effect Monster
1800 ATK / 1000 DEF

During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.

Card Image: Kozmo Landwalker

Kozmo Landwalker

Level 6 DARK/Machine Effect Monster
2400 ATK / 1200 DEF

If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.

Card Image: Kozmo Scaredy Lion

Kozmo Scaredy Lion

Level 2 LIGHT/Psychic Effect Monster
1200 ATK / 500 DEF

During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent.

Card Image: Kozmo Sliprider

Kozmo Sliprider

Level 5 LIGHT/Machine Effect Monster
2300 ATK / 800 DEF

If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.

Card Image: Kozmo Soartroopers

Kozmo Soartroopers

Level 3 DARK/Psychic Effect Monster
1000 ATK / 1000 DEF

During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it.

Card Image: Kozmo Strawman

Kozmo Strawman

Level 2 LIGHT/Psychic Effect Monster
500 ATK / 1800 DEF

During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.

Card Image: Kozmo Tincan

Kozmo Tincan

Level 1 LIGHT/Psychic Effect Monster
0 ATK / 0 DEF

During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard.

Card Image: Kozmojo

Kozmojo

Normal Trap Card

Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their Graveyard. You can only activate 1 "Kozmojo" per turn.

Card Image: Kozmoll Dark Lady

Kozmoll Dark Lady

Level 5 DARK/Psychic Effect Monster
2200 ATK / 1800 DEF

During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster.

Card Image: Kozmoll Wickedwitch

Kozmoll Wickedwitch

Level 4 DARK/Psychic Effect Monster
1900 ATK / 300 DEF

During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects.

Card Image: Kozmotown

Kozmotown

Field Spell Card

Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.

Card Image: Kozmourning

Kozmourning

Continuous Trap Card

Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead.

Card Image: Krishnerd Witch

Krishnerd Witch

Level 4 LIGHT/Spellcaster Effect Monster
1800 ATK / 700 DEF

Cannot be destroyed by your opponent's card effects while "Multi-Universe" is on the field. You can only use each of the following effects of "Krishnerd Witch" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead.

Card Image: Kuribohrn

Kuribohrn

Level 1 LIGHT/Fiend Effect Monster
300 ATK / 200 DEF

At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of "Kuriboh" monsters in your GY; Special Summon them.

Card Image: Kurikurinku @Ignister

Kurikurinku @Ignister

Level 1 DARK/Cyberse Effect Monster
300 ATK / 200 DEF

If this card is in your hand or GY (Quick Effect): You can Tribute 1 "@Ignister" monster; Special Summon this card, but banish it when it leaves the field. When a card or effect is activated that targets a Cyberse monster(s) you control, and you control a Cyberse monster that was Special Summoned from the Extra Deck (Quick Effect): You can Tribute this card; negate that effect. You can only use each effect of "Kurikurinku @Ignister" once per turn.

Card Image: Kycoo the Ghost Destroyer

Kycoo the Ghost Destroyer

Level 4 DARK/Spellcaster Effect Monster
1800 ATK / 700 DEF

When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Card Image: Labrynth Set-Up

Labrynth Set-Up

Quick-Play Spell Card

Target 2 of your "Labrynth" Spells/Traps that are banished or in your GY, except "Labrynth Set-Up"; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-"Labrynth" Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activate 1 "Labrynth Set-Up" per turn.

Card Image: Labyrinth Heavy Tank

Labyrinth Heavy Tank

Level 7 DARK/Machine Effect Monster
2400 ATK / 2400 DEF

You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.

Card Image: Labyrinth Wall Shadow

Labyrinth Wall Shadow

Field Spell Card

Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.

Card Image: Lady Assailant of Flames

Lady Assailant of Flames

Level 4 FIRE/Pyro Flip Effect Monster
1500 ATK / 1000 DEF

FLIP: Banish the top 3 cards of your Deck; inflict 800 damage to your opponent.

Card Image: Lady of the Lake

Lady of the Lake

Level 1 LIGHT/Aqua Tuner Monster
200 ATK / 1800 DEF

Cannot be used as a Synchro Material, except for the Synchro Summon of a Warrior-Type monster. If this card is used for a Synchro Summon, banish it. When this card is Normal Summoned: You can target 1 "Noble Knight" Normal Monster in your Graveyard; Special Summon that target. If this card is in your Graveyard: You can target 1 Level 5 "Noble Knight" monster you control; reduce its Level by 1, and if you do, Special Summon this card from the Graveyard.

Card Image: Lady's Dragonmaid

Lady's Dragonmaid

Level 8 LIGHT/Dragon Fusion Monster
2000 ATK / 3000 DEF

2 "Dragonmaid" monsters with the same Attribute but different Levels
Must first be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower "Dragonmaid" monster from your Deck. During the Standby Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or banishment into the Deck. You can only use each effect of "Lady's Dragonmaid" once per turn.

Card Image: Laevateinn the Burning Blade

Laevateinn the Burning Blade

Link 2 FIRE/Warrior Link Monster
1000 ATK

2 FIRE monsters
During the Main Phase (Quick Effect): You can Tribute 1 other FIRE monster, then target 1 FIRE monster in your GY with the same original Type but a lower original Level; Special Summon it in Defense Position. If a face-down card(s) in your Spell & Trap Zone would be destroyed by an opponent's card effect, you can banish this card you control instead. You can only use each effect of "Laevateinn the Burning Blade" once per turn.

Card Image: Lamia

Lamia

Level 4 DARK/Reptile Effect Monster
1300 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can add 1 Level 8 Reptile monster from your Deck to your hand. If this card is banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn. You can only use each effect of "Lamia" once per turn.

Card Image: Land Flipping

Land Flipping

Normal Spell Card

Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.

Card Image: Lappis Dragon

Lappis Dragon

Level 5 WATER/Sea Serpent Tuner Monster
0 ATK / 2600 DEF

If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.

Card Image: Laval Archer

Laval Archer

Level 4 FIRE/Pyro Effect Monster
1000 ATK / 200 DEF

If this card is Normal Summoned: During your Main Phase this turn, you can Normal Summon 1 "Laval" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). If this card is in your GY: You can target 1 FIRE monster you control; destroy it, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of "Laval Archer" once per turn.

Card Image: Laval Cannon

Laval Cannon

Level 4 FIRE/Warrior Effect Monster
1600 ATK / 900 DEF

When this card is Normal or Flip Summoned: You can target 1 of your banished "Laval" monsters; Special Summon that target.

Card Image: Laval Judgment Lord

Laval Judgment Lord

Level 7 FIRE/Warrior Effect Monster
2700 ATK / 1800 DEF

Once per turn: You can banish 1 "Laval" monster from your Graveyard; inflict 1000 damage to your opponent. "Laval Judgment Lord" cannot declare an attack the turn this effect is activated.

Card Image: Laval Lakeside Lady

Laval Lakeside Lady

Level 3 FIRE/Pyro Tuner Monster
200 ATK / 200 DEF

If this card is in your Graveyard and you have 3 or more "Laval" monsters with different names in your Graveyard: You can banish this card and 1 other "Laval" monster from your Graveyard to target 1 Set card your opponent controls; destroy that target.

Card Image: Laval Lancelord

Laval Lancelord

Level 6 FIRE/Warrior Effect Monster
2100 ATK / 200 DEF

You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand.

Card Image: Laval Stennon

Laval Stennon

Level 7 FIRE/Pyro Synchro Monster
2700 ATK / 1800 DEF

1 Tuner + 1 or more non-Tuner FIRE monsters
When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. During either player's turn, when this card is targeted by a card effect: You can banish 1 "Laval" monster from your Graveyard; negate the activation, and if you do, destroy the targeting card.

Card Image: Laval the Greater

Laval the Greater

Level 6 FIRE/Warrior Synchro Monster
2400 ATK / 800 DEF

1 Tuner + 1 or more non-Tuner FIRE monsters
When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. If this card would be destroyed by a card effect, you can banish 1 "Laval" monster from your Graveyard instead.

Card Image: Lavalval Salamander

Lavalval Salamander

Level 7 FIRE/Dragon Synchro Monster
2600 ATK / 200 DEF

1 Tuner + 1+ non-Tuner FIRE monsters
If this card is Synchro Summoned: You can draw 2 cards, then, if you have a FIRE monster in your hand, send 2 cards from your hand to the GY including a FIRE monster. Otherwise, reveal your entire hand, and shuffle it into the Deck. You can only use this effect of "Lavalval Salamander" once per turn. Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls, up to the number of "Laval" monsters you control, to face-down Defense Position.

Card Image: Layard the Liberator

Layard the Liberator

Level 4 LIGHT/Fairy Effect Monster
1400 ATK / 1500 DEF

Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand.

Card Image: Ledger of Legerdemain

Ledger of Legerdemain

Normal Spell Card

Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.

Card Image: Left Arm Offering

Left Arm Offering

Normal Spell Card

If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.

Card Image: Left-Hand Shark

Left-Hand Shark

Level 3 WATER/Fish Effect Monster
1300 ATK / 1500 DEF

If this card is Special Summoned from the GY: This card's Level becomes 4. You can only use each of the following effects of "Left-Hand Shark" once per turn. If you control "Right-Hand Shark", and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect.
● This card cannot be destroyed by card effects.

Card Image: Lefty Driver

Lefty Driver

Level 2 EARTH/Machine Effect Monster
300 ATK / 100 DEF

If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn.

Card Image: Legend of Heart

Legend of Heart

Normal Spell Card

Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 "Legendary Dragon" Spells with different names from your hand and/or GY, and if you do, Special Summon that many "Legendary Knight" monsters with different names from your hand, Deck, and/or GY. You can only activate 1 "Legend of Heart" per turn.

Card Image: Legendary Knight Critias

Legendary Knight Critias

Level 8 LIGHT/Warrior Effect Monster
2800 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.

Card Image: Legendary Knight Hermos

Legendary Knight Hermos

Level 8 LIGHT/Warrior Effect Monster
2800 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects.

Card Image: Legendary Knight Timaeus

Legendary Knight Timaeus

Level 8 LIGHT/Warrior Effect Monster
2800 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell in your GY; Set that target.

Card Image: Legendary Lord Six Samurai - Enishi

Legendary Lord Six Samurai - Enishi

Level 6 LIGHT/Warrior Synchro Monster
1700 ATK / 1200 DEF

1 Tuner + 1+ non-Tuner monsters
Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.

Card Image: Legendary Lord Six Samurai - Kizan

Legendary Lord Six Samurai - Kizan

Level 6 EARTH/Warrior Synchro Monster
1800 ATK / 800 DEF

1 Tuner + 1+ non-Tuner monsters
"Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.

Card Image: Legendary Secret of the Six Samurai

Legendary Secret of the Six Samurai

Level 4 DARK/Warrior Effect Monster
500 ATK / 2000 DEF

When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.

Card Image: Legendary Six Samurai - Enishi

Legendary Six Samurai - Enishi

Level 4 LIGHT/Warrior Effect Monster
1700 ATK / 700 DEF

Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.

Card Image: Lekunga

Lekunga

Level 4 WATER/Plant Effect Monster
1700 ATK / 500 DEF

You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.

Card Image: Lesser Fiend

Lesser Fiend

Level 5 DARK/Fiend Effect Monster
2100 ATK / 1000 DEF

(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.

Card Image: Let's Go Together

Let's Go Together

Quick-Play Spell Card

If you have no "Let's Go Together" in your face-up field, GY, nor banishment: Banish 7 cards from the top of your Deck, face-down; make your opponent banish 7 cards from their Extra Deck and/or top of their Deck, face-down, and they must declare how many are banished from each beforehand.

Card Image: Leviair the Sea Dragon

Leviair the Sea Dragon

Rank 3 WIND/Aqua XYZ Monster
1800 ATK / 1600 DEF

2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.

Card Image: Libromancer Bonded

Libromancer Bonded

Ritual Spell Card

This card can be used to Ritual Summon any "Libromancer" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon "Libromancer Fireburst" with this effect, using "Libromancer Firestarter" on the field, it cannot be destroyed, or banished, by card effects.

Card Image: Libromancer Fireburst

Libromancer Fireburst

Level 7 FIRE/Cyberse Ritual Effect Monster
2800 ATK / 2800 DEF

You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, it cannot be destroyed by battle, also any battle damage it inflicts to your opponent is doubled. This card can make up to 2 attacks on monsters during each Battle Phase. When a monster declares an attack: You can banish 1 "Libromancer" Ritual Monster from your GY; this card gains 200 ATK.

Card Image: Libromancer Firestarter

Libromancer Firestarter

Level 3 FIRE/Cyberse Ritual Effect Monster
1800 ATK / 1800 DEF

You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.

Card Image: Life Hack

Life Hack

Quick-Play Spell Card

Target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your opponent's current LP until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your current LP until the end of this turn. You can only use each effect of "Life Hack" once per turn.

Card Image: Life Stream Dragon

Life Stream Dragon

Level 8 EARTH/Dragon Synchro Tuner Monster
2900 ATK / 2400 DEF

1 Tuner + "Power Tool Dragon"
When this card is Synchro Summoned: You can make your LP become 4000. You take no effect damage. If this face-up card on the field would be destroyed, you can banish 1 Equip Spell Card from your Graveyard instead.

Card Image: Lifeless Leaffish

Lifeless Leaffish

Level 4 WATER/Fish Effect Monster
1500 ATK / 1600 DEF

When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.

Card Image: Light End Sublimation Dragon

Light End Sublimation Dragon

Level 8 LIGHT/Dragon Effect Monster
2600 ATK / 2100 DEF

You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. When an opponent's monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if you do, that opponent's monster loses 1500 ATK. You can only use each effect of "Light End Sublimation Dragon" once per turn.

Card Image: Light of Redemption

Light of Redemption

Normal Spell Card

Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand.

Card Image: Light Water Dragon

Light Water Dragon

Level 4 WATER/Sea Serpent Effect Monster
1400 ATK / 1300 DEF

(This card's name is always treated as "Water Dragon".)
You can banish this card you control; Special Summon 3 Level 5 or lower Dinosaur monsters (WATER and/or WIND) from your Deck in Defense Position, but their effects are negated, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dinosaur and Sea Serpent monsters. You can only use this effect of "Light Water Dragon" once per turn.

Card Image: Light Wing Shield

Light Wing Shield

Quick-Play Spell Card

When a monster's attack is negated: Activate 1 of these effects;
● It becomes the End Phase of this turn.
● Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn.
If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead.

Card Image: Lightforce Sword

Lightforce Sword

Normal Trap Card

Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.

Card Image: Lightpulsar Dragon

Lightpulsar Dragon

Level 6 LIGHT/Dragon Effect Monster
2500 ATK / 1500 DEF

You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. You can Special Summon this card (from your GY) by sending 1 LIGHT and 1 DARK monster from your hand to the GY. When this card is sent from the field to the GY: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon that target.

Card Image: Lightray Diabolos

Lightray Diabolos

Level 7 LIGHT/Dragon Effect Monster
2800 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard, then target 1 Set card your opponent controls; reveal that target, then place that target on either the top or bottom of the Deck.

Card Image: Lightray Gearfried

Lightray Gearfried

Level 8 LIGHT/Warrior Effect Monster
2800 ATK / 2200 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect.

Card Image: Lightray Grepher

Lightray Grepher

Level 4 LIGHT/Warrior Effect Monster
1700 ATK / 1600 DEF

You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck.

Card Image: Lightray Madoor

Lightray Madoor

Level 6 LIGHT/Spellcaster Effect Monster
1200 ATK / 3000 DEF

If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.

Card Image: Lightray Sorcerer

Lightray Sorcerer

Level 6 LIGHT/Spellcaster Effect Monster
2300 ATK / 2000 DEF

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while 3 or more of your LIGHT monsters are banished, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished LIGHT monsters and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect.

Card Image: Like the Diabell

Like the Diabell

Quick-Play Spell Card

If a Spell/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Like the Diabell" once per turn.

Card Image: Linguriboh

Linguriboh

Link 1 DARK/Cyberse Link Monster
300 ATK

1 Level 4 or lower Cyberse monster
When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.

Card Image: Link Apple

Link Apple

Level 1 FIRE/Cyberse Effect Monster
0 ATK / 0 DEF

You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn.

Card Image: Link Decoder

Link Decoder

Link 1 DARK/Cyberse Link Monster
300 ATK

1 Level 4 or lower Cyberse monster
If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.

Card Image: Link into the VRAINS!

Link into the VRAINS!

Normal Spell Card

Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way. If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster from your GY to your hand with the same original Type as 1 of those destroyed monsters. You can only activate 1 "Link into the VRAINS!" per turn.

Card Image: Link Turret

Link Turret

Continuous Trap Card

When this card is activated: Place 4 counters on this card. Each time you take battle damage, place 1 counter on this card. During your Main Phase 2: You can remove 1 counter from this card, then target 1 "Rokket" monster in your GY; Special Summon it, but its effects are negated, also it is banished when it leaves the field. You cannot Special Summon monsters from your Extra Deck, except DARK Link Monsters, the turn you activate this effect (even if this card leaves the field).

Card Image: Linkmail Archfiend

Linkmail Archfiend

Link 4 DARK/Cyberse Link Monster
2800 ATK

2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster
If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.

Card Image: Live☆Twin Ki-sikil Frost

Live☆Twin Ki-sikil Frost

Level 2 LIGHT/Aqua Effect Monster
500 ATK / 0 DEF

If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.

Card Image: Live☆Twin Lil-la Treat

Live☆Twin Lil-la Treat

Level 2 DARK/Zombie Effect Monster
500 ATK / 0 DEF

If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.

Card Image: Living Fossil

Living Fossil

Equip Spell Card

Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.

Card Image: Loka Samsara

Loka Samsara

Normal Trap Card

Banish 1 face-up "Visas Starfrost" from your Monster Zone (until the End Phase); Special Summon 1 "Heart" monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once while face-up on the field, also banish it face-down during the End Phase. If your opponent Special Summons a monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Loka Samsara" once per turn.

Card Image: Loki, Lord of the Aesir

Loki, Lord of the Aesir

Level 10 DARK/Spellcaster Synchro Monster
3300 ATK / 3000 DEF

1 "Nordic Alfar" Tuner + 2+ non-Tuner monsters
Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Alfar" Tuner from your GY; Special Summon this card. When Summoned this way: You can target 1 Trap in your GY; add that target to your hand.

Card Image: Lollipo☆Yummy

Lollipo☆Yummy

Level 1 LIGHT/Beast Effect Monster
600 ATK / 1200 DEF

If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Lollipo☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 card in your opponent's GY; shuffle it into the Deck, or, if this card was Special Summoned by the effect of a Synchro Monster, you can banish that card instead. You can only use this effect of "Lollipo☆Yummy" once per turn.

Card Image: Longirsu, the Orcust Orchestrator

Longirsu, the Orcust Orchestrator

Level 0 DARK/Machine Link Monster
2500 ATK

2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.

Card Image: Lord of the Heavenly Prison

Lord of the Heavenly Prison

Level 10 DARK/Rock Effect Monster
3000 ATK / 3000 DEF

During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

Card Image: Lord of the Missing Barrows

Lord of the Missing Barrows

Level 10 LIGHT/Fiend Effect Monster
3100 ATK / 2900 DEF

You can Special Summon this card (from your hand) by banishing 3 cards from your GY (1 monster, 1 Spell, and 1 Trap). If this card is Special Summoned from the hand: You can banish 1 monster and 2 Spells/Traps from your opponent's field and/or GY. You can only use this effect of "Lord of the Missing Barrows" once per turn.

Card Image: Loris, Lady of Lament

Loris, Lady of Lament

Level 3 DARK/Fiend Effect Monster
1500 ATK / 500 DEF

You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn.

Card Image: Lost Guardian

Lost Guardian

Level 4 EARTH/Rock Effect Monster
100 ATK / ? DEF

The original DEF of this card equals the number of your banished Rock-Type monsters × 700.

Card Image: Lost Wind

Lost Wind

Normal Trap Card

Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

Card Image: Loud Cloud the Storm Serpent

Loud Cloud the Storm Serpent

Level 5 WATER/Reptile Effect Monster
0 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of "Loud Cloud the Storm Serpent" once per turn.
● You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy that monster, and if you do, this card gains ATK equal to the destroyed monster's original ATK.
● You can banish 1 WIND monster from your GY, then target 1 card in your opponent's Spell & Trap Zone; destroy it.

Card Image: Lubellion the Searing Dragon

Lubellion the Searing Dragon

Level 8 LIGHT/Dragon Fusion Monster
2500 ATK / 3000 DEF

1 DARK monster + "Fallen of Albaz"
If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.

Card Image: Lucius the Shadow Vassal

Lucius the Shadow Vassal

Level 1 DARK/Fiend Effect Monster
800 ATK / 1000 DEF

You can banish 1 Level 5 or higher monster from your Graveyard; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at all Set cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effect of "Lucius the Shadow Vassal" once per turn.

Card Image: Lumina, Twilightsworn Shaman

Lumina, Twilightsworn Shaman

Level 3 DARK/Spellcaster Effect Monster
1000 ATK / 1000 DEF

Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.

Card Image: Luminous Dragon Ritual

Luminous Dragon Ritual

Ritual Spell Card

This card is used to Ritual Summon "Paladin of Photon Dragon". You must also Tribute monsters from your hand or field whose total Levels equal exactly 4. You can banish this card from your Graveyard; banish monsters from your Graveyard whose total Levels equal exactly 4, and Special Summon 1 "Paladin of Photon Dragon" from your hand after that. (This Special Summon is treated as a Ritual Summon.)

Card Image: Luna Light Perfume

Luna Light Perfume

Normal Spell Card

Target 1 "Lunalight" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.

Card Image: Luna the Dark Spirit

Luna the Dark Spirit

Level 4 DARK/Fiend Effect Monster
1600 ATK / 1200 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.

Card Image: Lunalight Crimson Fox

Lunalight Crimson Fox

Level 4 DARK/Beast-Warrior Effect Monster
1800 ATK / 600 DEF

If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.

Card Image: Lunalight Emerald Bird

Lunalight Emerald Bird

Level 4 DARK/Beast-Warrior Effect Monster
1200 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.

Card Image: Lunalight Kaleido Chick

Lunalight Kaleido Chick

Level 4 DARK/Beast-Warrior Effect Monster
1400 ATK / 800 DEF

Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.

Card Image: Lunalight Masquerade

Lunalight Masquerade

Continuous Spell Card

During your Main Phase, if this card was activated this turn: You can send 1 "Lunalight" monster from your Deck to the GY. If you Fusion Summon a "Lunalight" monster: You can add 1 "Polymerization" from your GY or banishment to your hand, then you can discard 1 card, and if you do, once, if you Fusion Summon a "Lunalight" monster this turn, you can also banish monsters from your GY as material. You can only use each effect of "Lunalight Masquerade" once per turn.

<<>>

35       Home       Query Syntax