Showing 120 results where ATK is DEF (took 2.586878ms)
Card Image: Superheavy Samurai Fist

Superheavy Samurai Fist

Level 2 EARTH/Machine Tuner Effect
900 ATK / 900 DEF

During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn.

Card Image: Superheavy Samurai Helper

Superheavy Samurai Helper

Level 1 EARTH/Machine Effect
0 ATK / 0 DEF

During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it.

Card Image: Superheavy Samurai Soulbang Cannon

Superheavy Samurai Soulbang Cannon

Level 3 EARTH/Machine Effect
1000 ATK / 1000 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage.

Card Image: Superheavy Samurai Soulbeads

Superheavy Samurai Soulbeads

Level 1 EARTH/Machine Effect
0 ATK / 0 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.

Card Image: Superheavy Samurai Soulclaw

Superheavy Samurai Soulclaw

Level 2 EARTH/Machine Effect
500 ATK / 500 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn.

Card Image: Superheavy Samurai Soulfire Suit

Superheavy Samurai Soulfire Suit

Level 2 FIRE/Machine Effect
800 ATK / 800 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.

Card Image: Superheavy Samurai Soulgaia Booster

Superheavy Samurai Soulgaia Booster

Level 4 EARTH/Machine Effect
0 ATK / 0 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.

Card Image: Superheavy Samurai Soulpeacemaker

Superheavy Samurai Soulpeacemaker

Level 1 EARTH/Machine Effect
0 ATK / 0 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.

Card Image: Superheavy Samurai Soulshield Wall

Superheavy Samurai Soulshield Wall

Level 3 EARTH/Machine Effect
1200 ATK / 1200 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0.

Card Image: Superheavy Samurai Thief

Superheavy Samurai Thief

Level 10 EARTH/Machine Effect
1000 ATK / 1000 DEF

If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects;
â—Ź Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field.
â—Ź Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.

Card Image: Supporter in the Shadows

Supporter in the Shadows

Level 3 EARTH/Warrior Normal
1000 ATK / 1000 DEF

''A cute little elf that hides in the shadows and provides spiritual support.''

Card Image: Supreme King Gate Infinity

Supreme King Gate Infinity

Level 7 PS 13 DARK/Fiend Pendulum Effect
0 ATK / 0 DEF

[ Pendulum Effect ]
If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK.


[ Monster Effect ]


Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Card Image: Supreme King Gate Zero

Supreme King Gate Zero

Level 7 PS 0 DARK/Fiend Pendulum Effect
0 ATK / 0 DEF

[ Pendulum Effect ]
If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.


[ Monster Effect ]


Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Card Image: Supreme King Z-ARC

Supreme King Z-ARC

Level 12 PS 1 DARK/Dragon Fusion Pendulum Effect
4000 ATK / 4000 DEF

[ Pendulum Effect ]
Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).


[ Monster Effect ]


4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Card Image: Supreme King Z-ARC - Synchro Universe

Supreme King Z-ARC - Synchro Universe

Level 12 PS 1 DARK/Dragon Synchro Pendulum Effect
4000 ATK / 4000 DEF

[ Pendulum Effect ]
You can Tribute 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster; Special Summon this card. You can only use this effect of "Supreme King Z-ARC - Synchro Universe" once per turn.


[ Monster Effect ]


1 Tuner + 1+ non-Tuner DARK Pendulum Monsters
This card's name becomes "Supreme King Z-ARC" while on the field. After damage calculation, if this card destroyed an opponent's monster by battle, OR when this card inflicts battle damage to your opponent: You can Special Summon up to 2 "Supreme King Dragon" monsters from your Deck, Extra Deck, and/or GY in Defense Position. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Card Image: Surgical Striker - H.A.M.P.

Surgical Striker - H.A.M.P.

Level 8 DARK/Machine Effect
2500 ATK / 2500 DEF

(This card is always treated as a "Sky Striker" card.)
If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.

Card Image: Sweet Corn

Sweet Corn

Level 2 EARTH/Plant Effect
0 ATK / 0 DEF

Once per turn, during your Main Phase 2: You can pay 500 Life Points; Special Summon 1 "Maize Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0).

Card Image: Swift Scarecrow

Swift Scarecrow

Level 1 EARTH/Machine Effect
0 ATK / 0 DEF

When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.

Card Image: Swordsman from a Distant Land

Swordsman from a Distant Land

Level 1 EARTH/Warrior Effect
250 ATK / 250 DEF

If this card attacked an opponent's monster, after damage calculation: Destroy that monster during the 5th End Phase after the attack.

Card Image: Swordsoul Supreme Sovereign - Chengying

Swordsoul Supreme Sovereign - Chengying

Level 10 WATER/Wyrm Synchro Effect
3000 ATK / 3000 DEF

1 Tuner + 1+ non-Tuner monsters
For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

Card Image: Sylvan Cherubsprout

Sylvan Cherubsprout

Level 1 LIGHT/Plant Effect
100 ATK / 100 DEF

When this card is Special Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can Special Summon 1 Level 1 Plant-Type monster from your Deck. You can only use this effect of "Sylvan Cherubsprout" once per turn.

Card Image: Sylvan Princessprout

Sylvan Princessprout

Level 1 LIGHT/Plant Effect
100 ATK / 100 DEF

You can only activate each effect of "Sylvan Princessprout" once per turn.
â—Ź You can Tribute this card; excavate the top card of your Deck, send it to the Graveyard, then you can place 1 "sprout" monster in your Graveyard on top of your Deck.
â—Ź If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can declare a Level from 1 to 8; Special Summon this card from the Graveyard, and if you do, it becomes that Level.

Card Image: Symphonic Warrior DJJ

Symphonic Warrior DJJ

Level 4 PS 8 WIND/Machine Pendulum Effect
1200 ATK / 1200 DEF

[ Pendulum Effect ]
Once per turn, during your Main Phase: You can flip 1 face-down Defense Position "Symphonic Warrior" monster you control to face-up Defense Position. If a "Symphonic Warrior" monster's effect is activated (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Symphonic Warrior DJJ" once per turn.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can Special Summon 1 "Symphonic Warrior" monster from your Deck in face-down Defense Position, except "Symphonic Warrior DJJ", or, if "Symph Amplifire" is in your Field Zone, you can Special Summon 1 "Symphonic Warrior" monster from your Deck instead, except "Symphonic Warrior DJJ", but negate its effects. You can only use this effect of "Symphonic Warrior DJJ" once per turn.

Card Image: Symphonic Warrior Drumss

Symphonic Warrior Drumss

Level 2 WIND/Machine Tuner Effect
700 ATK / 700 DEF

Once per turn, you can declare 1 Attribute and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Attribute. You can declare 1 Attribute and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Attribute.

Card Image: Synchro Soldier

Synchro Soldier

Level 1 EARTH/Machine Effect
0 ATK / 0 DEF

Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field.

Card Image: Synkron Resonator

Synkron Resonator

Level 1 DARK/Fiend Tuner Effect
100 ATK / 100 DEF

If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.

Card Image: T.A.D.P.O.L.E.

T.A.D.P.O.L.E.

Level 1 WATER/Aqua Effect
0 ATK / 0 DEF

When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand.

Card Image: T.G. Cyber Magician

T.G. Cyber Magician

Level 1 LIGHT/Spellcaster Tuner Effect
0 ATK / 0 DEF

If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".

Card Image: T.G. Glaive Blaster

T.G. Glaive Blaster

Level 12 EARTH/Machine Synchro Effect
4000 ATK / 4000 DEF

1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.

Card Image: T.G. Halberd Cannon

T.G. Halberd Cannon

Level 12 EARTH/Machine Synchro Effect
4000 ATK / 4000 DEF

1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.

Card Image: T.G. Halberd Cannon/Assault Mode

T.G. Halberd Cannon/Assault Mode

Level 12 EARTH/Machine Effect
4500 ATK / 4500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can only use each of the following effects of "T.G. Halberd Cannon/Assault Mode" once per turn.
â—Ź When your opponent would Summon a monster (Quick Effect): You can negate the Summon, and if you do, banish that monster and all Special Summoned monsters your opponent controls.
â—Ź When this card on the field is destroyed: You can target 1 "T.G. Halberd Cannon" in your GY; Special Summon it, ignoring its Summoning conditions.

Card Image: T.G. Recipro Dragonfly

T.G. Recipro Dragonfly

Level 2 WIND/Insect Synchro Effect
300 ATK / 300 DEF

1 Tuner + 1 non-Tuner monster
Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.

Card Image: T.G. Rocket Salamander

T.G. Rocket Salamander

Level 1 FIRE/Pyro Effect
600 ATK / 600 DEF

You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.

Card Image: T.G. Tank Grub

T.G. Tank Grub

Level 1 EARTH/Insect Tuner Effect
0 ATK / 0 DEF

If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.

Card Image: Tantrum Toddler

Tantrum Toddler

Level 1 FIRE/Beast Xyz Effect
0 ATK / 0 DEF

2 Level 1 monsters
Once per Chain, if a card or effect activation is negated (except during the Damage Step): You can attach up to 1 card each from your GY and your opponent's GY to this card as material. This card gains effects based on the number of materials attached to it.
â—Ź 1+: Gains 700 ATK/DEF for each material attached to it.
â—Ź 4+: Cannot be destroyed by battle or card effects.
â—Ź 8+: (Quick Effect): You can detach 4 materials from this card; destroy all cards on the field.

Card Image: Tarai

Tarai

Level 4 EARTH/Fairy Effect
0 ATK / 0 DEF

If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn.

Card Image: Teardrop the Rikka Queen

Teardrop the Rikka Queen

Level 8 WATER/Plant Xyz Effect
2800 ATK / 2800 DEF

2 Level 8 monsters
You can detach 1 material from this card, then target 1 monster on the field; Tribute it. This is a Quick Effect if this card has a Plant monster as material. You can only use this effect of "Teardrop the Rikka Queen" once per turn. Each time a monster(s) is Tributed: This card gains 200 ATK for each, until the end of this turn.

Card Image: Tearlaments Kaleido-Heart

Tearlaments Kaleido-Heart

Level 9 DARK/Fiend Fusion Effect
3000 ATK / 3000 DEF

"Tearlaments Reinoheart" + 2 Aqua monsters
Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.

Card Image: Tellarknight Constellar Delteros

Tellarknight Constellar Delteros

Level 4 LIGHT/Warrior Xyz Effect
2500 ATK / 2500 DEF

3+ Level 4 monsters
Your opponent cannot target Rank 5 or higher "tellarknight" or "Constellar" Xyz Monsters you control with card effects. Once per turn: You can detach 1 material from this card; add 1 "tellarknight" or "Constellar" monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 LIGHT monster. If this card is sent to the GY, except from the field: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or banishment.

Card Image: Tellus the Little Angel

Tellus the Little Angel

Level 3 LIGHT/Fairy Effect
500 ATK / 500 DEF

If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Tellus Wing Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). While you control a "Tellus Wing Token": You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 "Tellus Wing Tokens", also you cannot Special Summon for the rest of this turn, except from your hand. You can only use each effect of "Tellus the Little Angel" once per turn.

Card Image: Tellusion the Magna Warrior

Tellusion the Magna Warrior

Level 8 EARTH/Rock Effect
2500 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing 1 "Magnet Warrior Sigma Plus" and 1 "Magnet Warrior Sigma Minus" from your hand, face-up Monster Zone, and/or GY. Once per turn, when your opponent activates a card or effect (Quick Effect): You can target 1 monster your opponent controls; destroy it, or if you targeted an EARTH monster, you can take control of it instead. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 2 of your banished "Magnet Warrior Sigma" monsters.

Card Image: Temperance of Prophecy

Temperance of Prophecy

Level 3 EARTH/Spellcaster Effect
1000 ATK / 1000 DEF

During your Main Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can Tribute this card; Special Summon 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster from your Deck. You cannot Special Summon another Level 5 or higher monster during the turn you activate this effect.

Card Image: Template Skipper

Template Skipper

Level 1 DARK/Cyberse Effect
0 ATK / 0 DEF

You can Special Summon this card (from your hand) to your zone a Cyberse Link Monster points to. You can only Special Summon "Template Skipper" once per turn this way. During your Main Phase: You can banish 1 Cyberse monster from your hand or GY, and if you do, this card's name can be treated as the banished monster's, if used as Link Material this turn. You can only use this effect of "Template Skipper" once per turn.

Card Image: Ten Thousand Dragon

Ten Thousand Dragon

Level 10 DARK/Dragon Effect
? ATK / ? DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing monsters you control whose combined ATK & DEF is 10,000 or more. If Summoned this way, the ATK/DEF of this card becomes 10,000.

Card Image: Tenyi Spirit - Adhara

Tenyi Spirit - Adhara

Level 1 EARTH/Wyrm Tuner Effect
0 ATK / 0 DEF

If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.

Card Image: Testament of the Arcane Lords

Testament of the Arcane Lords

Level 10 LIGHT/Spellcaster Effect
3000 ATK / 3000 DEF

This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Spellcaster-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.

Card Image: Texchanger

Texchanger

Level 1 DARK/Cyberse Effect
100 ATK / 100 DEF

Once per turn, when your monster is targeted for an attack: You can negate that attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY.

Card Image: The Accumulator

The Accumulator

Level 1 LIGHT/Thunder Effect
0 ATK / 0 DEF

Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300.

Card Image: The Agent of Force - Mars

The Agent of Force - Mars

Level 3 LIGHT/Fairy Effect
0 ATK / 0 DEF

This card is unaffected by any Spell Cards. While you control a face-up "The Sanctuary in the Sky" and your Life Points are higher than your opponent's, this card gains ATK and DEF by the difference between your and your opponent's Life Points.

Card Image: The Bewitching Phantom Thief

The Bewitching Phantom Thief

Level 2 DARK/Spellcaster Normal
700 ATK / 700 DEF

''An elegant thief with a black cloak that charms its enemies.''

Card Image: The Black Stone of Legend

The Black Stone of Legend

Level 1 DARK/Dragon Effect
0 ATK / 0 DEF

You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, except "Red-Eyes B. Chick". If this card is in your Graveyard: You can target 1 Level 7 or lower "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn.

Card Image: The Bystial Alba Los

The Bystial Alba Los

Level 12 LIGHT/Dragon Effect
3500 ATK / 3500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 "Bystial" monsters. While this card, Summoned this way, is in the Monster Zone, negate the effects of all face-up Ritual, Fusion, Synchro, Xyz, and Link Monsters on the field. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can banish all face-down cards in the Extra Decks, face-up, until your opponent's End Phase.

Card Image: The Calibrator

The Calibrator

Level 4 LIGHT/Thunder Effect
1500 ATK / 1500 DEF

This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300.

Card Image: The First Darklord

The First Darklord

Level 12 DARK/Fairy Fusion Effect
4000 ATK / 4000 DEF

3 DARK Fairy monsters
Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn. If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls. During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.

Card Image: The Iris Swordsoul

The Iris Swordsoul

Level 8 LIGHT/Spellcaster Effect
2500 ATK / 2500 DEF

During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from;
â—Ź Hand: Special Summon 1 monster from your hand. â—Ź Deck: Draw 2 cards.
â—Ź Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck.
You can only use each effect of "The Iris Swordsoul" once per turn.

Card Image: The Man with the Mark

The Man with the Mark

Level 4 EARTH/Spellcaster Effect
1000 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.

Card Image: The Supremacy Sun

The Supremacy Sun

Level 10 DARK/Fiend Effect
3000 ATK / 3000 DEF

Cannot be Special Summoned, except by its own effect. After this face-up card on the field is destroyed and sent to the Graveyard, during the Standby Phase of the next turn: You can discard 1 card; Special Summon this card from the Graveyard.

Card Image: The Three Brave Swordsouls

The Three Brave Swordsouls

Level 8 LIGHT/Spellcaster Synchro Effect
2500 ATK / 2500 DEF

1 Level 4 Tuner + 1+ non-Tuners
If this card is Synchro Summoned: You can add 1 Level 4 or 8 Spellcaster monster whose ATK equals its own DEF from your Deck or GY to your hand. You can target 1 face-up card on the field; negate its effects, then if you have an "Ecclesia" monster or "Fallen of Albaz" in your GY, you can destroy that card. You can only use each effect of "The Three Brave Swordsouls" once per turn.

Card Image: The Tripper Mercury

The Tripper Mercury

Level 8 WATER/Aqua Effect
2000 ATK / 2000 DEF

When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field all monsters your opponent controls lose ATK equal to their original ATK. This card can make a second attack during each Battle Phase.

Card Image: The Tyrant Neptune

The Tyrant Neptune 100

Level 10 WATER/Reptile Effect
0 ATK / 0 DEF

Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster. This card gains the total original ATK and DEF of the monster(s) Tributed for its Tribute Summon. When this card is Tribute Summoned: Target 1 Effect Monster in the Graveyard that was Tributed for the Tribute Summon; this card's name becomes that target's name, and this card gains that target's effects.

Card Image: The Wicked Avatar

The Wicked Avatar

Level 10 DARK/Fiend Effect
? ATK / ? DEF

This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar").

Card Image: The Wicked Dreadroot

The Wicked Dreadroot

Level 10 DARK/Fiend Effect
4000 ATK / 4000 DEF

This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Halve the ATK and DEF of all monsters on the field, except this card.

Card Image: The Wicked Eraser

The Wicked Eraser

Level 10 DARK/Fiend Effect
? ATK / ? DEF

This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x 1000. When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card.

Card Image: The Winged Dragon of Ra

The Winged Dragon of Ra

Level 10 DIVINE/Divine-Beast Effect
? ATK / ? DEF

Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.

Card Image: The Winged Dragon of Ra - Immortal Phoenix

The Winged Dragon of Ra - Immortal Phoenix

Level 10 DIVINE/Divine-Beast Effect
4000 ATK / 4000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.

Card Image: The Winged Dragon of Ra - Sphere Mode

The Winged Dragon of Ra - Sphere Mode

Level 10 DIVINE/Divine-Beast Effect
? ATK / ? DEF

Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

Card Image: Thousand-Eyes Idol

Thousand-Eyes Idol

Level 1 DARK/Spellcaster Normal
0 ATK / 0 DEF

A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

Card Image: Thousand-Eyes Restrict

Thousand-Eyes Restrict

Level 1 DARK/Spellcaster Fusion Effect
0 ATK / 0 DEF

"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

Card Image: Thunder Dragon Titan

Thunder Dragon Titan

Level 10 LIGHT/Thunder Fusion Effect
3200 ATK / 3200 DEF

3 "Thunder Dragon" monsters
Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.

Card Image: Thunder Hand

Thunder Hand

Level 4 LIGHT/Thunder Effect
1600 ATK / 1600 DEF

If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.

Card Image: Timaeus the Knight of Destiny

Timaeus the Knight of Destiny

Level 10 LIGHT/Warrior Fusion Effect
? ATK / ? DEF

"Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Unaffected by other cards' effects. Once per battle, if this card battles, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.

Card Image: Time Maiden

Time Maiden

Level 1 LIGHT/Fairy Effect
0 ATK / 0 DEF

If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can Tribute this card; add 1 "Timelord" monster with 0 ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Timelord" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters during the turn you activate this effect.

Card Image: Time Thief Chronocorder

Time Thief Chronocorder

Level 4 DARK/Machine Effect
1000 ATK / 1000 DEF

During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn.

Card Image: Time Thief Double Barrel

Time Thief Double Barrel

Level 4 DARK/Psychic Xyz Effect
2200 ATK / 2200 DEF

2 Level 4 monsters
When your opponent activates a card or effect: You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap), then apply the following effect(s) depending on what was detached, in sequence. â—Ź Monster: This card gains 400 ATK. â—Ź Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but it cannot declare an attack nor activate its effects this turn. â—Ź Trap: Negate the effects of 1 Effect Monster on the field until the end of this turn.
You can only use this effect of "Time Thief Double Barrel" once per turn.

Card Image: Timelord Progenitor Vorpgate

Timelord Progenitor Vorpgate

Level 10 DARK/Fairy Synchro Effect
0 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Damage Step, if this card that was Special Summoned from the Extra Deck battled: You can activate this effect; banish all monsters your opponent controls, also, for the rest of this turn, halve the battle damage your opponent takes. Once per turn, during the End Phase, if this effect was activated this turn: Special Summon as many monsters as possible that you banished with this card's effect, to your opponent's field.

Card Image: Tindangle Dholes

Tindangle Dholes

Level 5 DARK/Fiend Flip Effect
1000 ATK / 1000 DEF

FLIP: You can send 1 Spell/Trap from your Deck to the GY.
If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase.

Card Image: Titaniklad the Ash Dragon

Titaniklad the Ash Dragon

Level 8 DARK/Dragon Fusion Effect
2500 ATK / 2500 DEF

"Fallen of Albaz" + 1 monster with 2500 or more ATK
Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.

Card Image: Toad Master

Toad Master

Level 3 WATER/Aqua Normal
1000 ATK / 1000 DEF

''A hermit frog that has been in existence for thousands of years, it attacks with tadpoles.''

Card Image: Tobari the Sky Ninja

Tobari the Sky Ninja

Level 1 EARTH/Winged Beast Effect
0 ATK / 0 DEF

This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

Card Image: Toon Ancient Gear Golem

Toon Ancient Gear Golem

Level 8 EARTH/Machine Toon Effect
3000 ATK / 3000 DEF

Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Card Image: Torapart

Torapart

Level 2 DARK/Warrior Tuner Effect
600 ATK / 600 DEF

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step.

Card Image: Torpedo Fish

Torpedo Fish

Level 3 WATER/Fish Effect
1000 ATK / 1000 DEF

While "Umi" is face-up on the field, this card is unaffected by any Spell Cards.

Card Image: Torque Tune Gear

Torque Tune Gear

Level 1 LIGHT/Machine Tuner Effect
0 ATK / 0 DEF

Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card Image: Tour Bus From the Underworld

Tour Bus From the Underworld

Level 3 DARK/Fiend Effect
1000 ATK / 1000 DEF

When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.

Card Image: Tragoedia

Tragoedia

Level 10 DARK/Fiend Effect
? ATK / ? DEF

When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.

Card Image: Trancefamiliar

Trancefamiliar

Level 1 DARK/Psychic Effect
0 ATK / 0 DEF

Once per turn: You can target 1 monster you control; move that target to another of your Main Monster Zones.

Card Image: Transforming Sphere

Transforming Sphere

Level 3 WIND/Winged Beast Effect
100 ATK / 100 DEF

Once per turn: You can target 1 face-up Defense Position monster your opponent controls; discard 1 card and equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase: The monster equipped to this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position.

Card Image: Traptrix Vesiculo

Traptrix Vesiculo

Level 4 EARTH/Plant Effect
1400 ATK / 1400 DEF

Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.

Card Image: Treasure Panther

Treasure Panther

Level 1 EARTH/Beast Flip Effect
100 ATK / 100 DEF

FLIP: You can send 1 Normal Monster from your Deck to the GY.
If a face-down Defense Position monster is on the field and this card is in your hand: You can Special Summon this card. You can target up to 3 face-down Defense Position monsters on the field; change them to Attack Position, then if you changed 3 monsters to Attack Position by this effect, inflict 900 damage to your opponent. You can only use each effect of "Treasure Panther" once per turn.

Card Image: Treeborn Frog

Treeborn Frog

Level 1 WATER/Aqua Effect
100 ATK / 100 DEF

Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.

Card Image: Triamid Sphinx

Triamid Sphinx

Level 10 EARTH/Rock Effect
2500 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx".

Card Image: Trickstar Aqua Angel

Trickstar Aqua Angel

Level 4 WATER/Fairy Effect
0 ATK / 0 DEF

(This card is always treated as a "Marincess" card.)
Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.

Card Image: Tricorn the Cacophonous Concert

Tricorn the Cacophonous Concert

Level 2 DARK/Fiend Tuner Effect
0 ATK / 0 DEF

If a monster(s) in your possession is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is sent from the field to the GY: You can target 1 monster in your GY with both the same Type and Attribute as a monster you control; add that monster to your hand. You can only use each effect of "Tricorn the Cacophonous Concert" once per turn.

Card Image: Tricular

Tricular

Level 3 EARTH/Machine Effect
300 ATK / 300 DEF

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Bicular" from your hand or Deck.

Card Image: Triggering Wurm

Triggering Wurm

Level 2 DARK/Dragon Effect
600 ATK / 600 DEF

If this card is sent to the GY as Link Material for the Link Summon of a DARK monster: You can Special Summon this card from your GY in Attack Position, to your zone that Link Monster points to, but it cannot be used as Link Material. If this card is destroyed or banished by an effect activated by a Link Monster: Draw 1 card. You can only use each effect of "Triggering Wurm" once per turn.

Card Image: Triple Star Trion

Triple Star Trion

Level 1 LIGHT/Warrior Effect
100 ATK / 100 DEF

During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from your Graveyard.

Card Image: True Exodia

True Exodia

Level 1 DARK/Spellcaster Effect
0 ATK / 0 DEF

If the only monsters on the field are this card you control and 4 "Forbidden One" Normal Monsters with different names, your opponent wins the Duel.

Card Image: True King of All Calamities

True King of All Calamities 100

Level 9 DARK/Wyrm Xyz Effect
3000 ATK / 3000 DEF

2+ Level 9 monsters
Once per turn (Quick Effect): You can detach 1 material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.

Card Image: Tsumuha-Kutsunagi the Lord of Swords

Tsumuha-Kutsunagi the Lord of Swords

Level 11 WIND/Warrior Spirit Effect
3000 ATK / 3000 DEF

Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Normal Summoned/Set monster. If this card is Normal Summoned or flipped face-up: Activate this effect; your opponent can send any number of cards from their field to the GY, then each player draws the same number of cards as were sent to the GY by this effect. During the End Phase of the turn this effect was activated, shuffle all cards into the Deck from the field, the GYs, and that are banished. Once per turn, during the End Phase, if this card on the field was Normal Summoned or flipped face-up this turn: Return this card to the hand.

Card Image: Tuning Magician

Tuning Magician

Level 1 DARK/Spellcaster Tuner Effect
0 ATK / 0 DEF

If you have 2 "Magician" cards in your Pendulum Zones, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Tuning Magician" once per turn. If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage.

Card Image: Turbo Booster

Turbo Booster

Level 1 EARTH/Machine Effect
0 ATK / 0 DEF

If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.

Card Image: Turbo Cannon

Turbo Cannon

Level 3 FIRE/Machine Synchro Effect
0 ATK / 0 DEF

"Turbo Rocket" + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.

Card Image: Turbo Rocket

Turbo Rocket

Level 2 WIND/Machine Tuner Effect
0 ATK / 0 DEF

While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.

Card Image: Twilight Rose Black Knight

Twilight Rose Black Knight

Level 3 DARK/Plant Tuner Effect
1000 ATK / 1000 DEF

While you control a Synchro Monster, Plant monsters you control gain 1000 ATK. You can only use each of the following effects of "Twilight Rose Black Knight" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Black Rose Dragon" or 1 Level 4 or lower Plant monster from your GY, but negate its effects. You can target 1 other Plant monster you control; increase or decrease its Level by 1.

Card Image: Twilight Rose Knight

Twilight Rose Knight

Level 3 DARK/Warrior Tuner Effect
1000 ATK / 1000 DEF

Monsters your opponent controls cannot target Plant monsters for attacks. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Plant monster from your hand.

Card Image: Two-for-One Team

Two-for-One Team

Level 2 LIGHT/Warrior Effect
1200 ATK / 1200 DEF

Once per turn: You can make both players show 1 card from their hands, and if both the shown cards are the same type of card, apply 1 of these effects, depending on the type.
â—Ź Monster: Each player can Special Summon their monster.
â—Ź Spell: Each player draws 2 cards.
â—Ź Trap: Each player sends exactly 2 cards from their Deck to their GY.

Card Image: Tyr of the Nordic Champions

Tyr of the Nordic Champions

Level 4 LIGHT/Warrior Effect
2000 ATK / 2000 DEF

Your opponent's monsters cannot target "Nordic" monsters for attacks, except "Tyr of the Nordic Champions". If there is no other "Nordic" monster on the field, destroy this card.

Card Image: U.A. Libero Spiker

U.A. Libero Spiker

Level 4 EARTH/Warrior Effect
1800 ATK / 1800 DEF

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Libero Spiker". You can only Special Summon "U.A. Libero Spiker" once per turn this way. During your opponent's Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher "U.A." monster from your hand into the Deck, and if you do, Special Summon 1 "U.A." monster from your Deck with a different name, then return this card to the hand. You can only use this effect of "U.A. Libero Spiker" once per turn.

Card Image: UFOLight

UFOLight

Level 8 FIRE/Illusion Effect
1500 ATK / 1500 DEF

Your opponent cannot target this card on the field with card effects, except during the Battle Phase. If this card battles a monster, neither can be destroyed by that battle. During the End Phase: You can draw 1 card, then you must banish any number of cards from your hand (min. 1), and if you do, this card gains 500 ATK for each. You can only use this effect of "UFOLight" once per turn.

Card Image: UFOroid

UFOroid

Level 6 LIGHT/Machine Effect
1200 ATK / 1200 DEF

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position.

Card Image: UFOroid Fighter

UFOroid Fighter

Level 10 LIGHT/Machine Fusion Effect
? ATK / ? DEF

"UFOroid" + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.

Card Image: Ultimate Dragon of Pride and Soul

Ultimate Dragon of Pride and Soul

Level 12 DARK/Dragon Fusion Effect
4500 ATK / 4500 DEF

3 monsters with 2500 original ATK/DEF
While you control this Fusion Summoned card, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. While you have 25 or more cards in your GY, this Fusion Summoned card gains 4500 ATK/DEF. Once per turn, if your opponent has 25 or more cards in their GY: You can destroy all cards your opponent controls.

Card Image: Ultimate Insect LV1

Ultimate Insect LV1

Level 1 WIND/Insect Effect
0 ATK / 0 DEF

While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

Card Image: Ultimaya Tzolkin

Ultimaya Tzolkin 100

Level 0 DARK/Dragon Synchro Effect
0 ATK / 0 DEF

(This card's original Level is always treated as 12.)
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster.

Card Image: Ultra Beetrooper Absolute Hercules

Ultra Beetrooper Absolute Hercules

Level 11 EARTH/Insect Fusion Effect
4000 ATK / 4000 DEF

4 Insect monsters
After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.

Card Image: Umbral Horror Ghost

Umbral Horror Ghost

Level 2 DARK/Fiend Effect
200 ATK / 200 DEF

During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of "Umbral Horror Ghost" once per turn.

Card Image: Umbral Horror Unform

Umbral Horror Unform

Level 4 DARK/Fiend Effect
0 ATK / 0 DEF

When this card is destroyed by battle and sent to the Graveyard while attacking a monster: You can Special Summon 2 "Umbral Horror" monsters from your Deck. You can only use the effect of "Umbral Horror Unform" once per turn.

Card Image: Umbral Horror Will o' the Wisp

Umbral Horror Will o' the Wisp

Level 1 DARK/Fiend Effect
0 ATK / 0 DEF

When this card is Normal or Special Summoned: You can target 1 "Umbral Horror" monster you control or in your Graveyard, except this card; this card's Level becomes the current Level of that monster. When this Attack Position card is destroyed by battle and sent to the Graveyard, and was in face-up Attack Position at the start of the Damage Step: Destroy the monster that destroyed this card.

Card Image: Unchained Twins - Aruha

Unchained Twins - Aruha

Level 3 FIRE/Fiend Effect
1500 ATK / 1500 DEF

You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.

Card Image: Unchained Twins - Rakea

Unchained Twins - Rakea

Level 3 WATER/Fiend Effect
1500 ATK / 1500 DEF

(Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn.

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