Showing 120 results where level/rank is 4 (took 222.484ยตs)
Card Image: Arma Knight

Arma Knight

Level 4 WATER/Aqua Normal Monster
1000 ATK / 1200 DEF

''An ammonite warrior that has protected the seas throughout history.''

Card Image: Armageddon Knight

Armageddon Knight

Level 4 DARK/Warrior Effect Monster
1400 ATK / 1200 DEF

When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

Card Image: Armed Dragon, the Armored Dragon

Armed Dragon, the Armored Dragon

Level 4 WIND/Dragon Effect Monster
1900 ATK / 1400 DEF

When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except "Armed Dragon, the Armored Dragon", but it cannot attack directly this turn.

Card Image: Armed Samurai - Ben Kei

Armed Samurai - Ben Kei

Level 4 DARK/Warrior Effect Monster
500 ATK / 800 DEF

For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.

Card Image: Armed Sea Hunter

Armed Sea Hunter

Level 4 WATER/Sea Serpent Effect Monster
1800 ATK / 400 DEF

After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.

Card Image: Armor Exe

Armor Exe

Level 4 LIGHT/Rock Effect Monster
2400 ATK / 1400 DEF

This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.

Card Image: Armored Bee

Armored Bee

Level 4 WIND/Insect Effect Monster
1600 ATK / 1200 DEF

Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase.

Card Image: Armored Cybern

Armored Cybern

Level 4 WIND/Machine Union Effect Monster
0 ATK / 2000 DEF

Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card Image: Armored Lizard

Armored Lizard

Level 4 EARTH/Reptile Normal Monster
1500 ATK / 1200 DEF

A lizard with a very tough hide and a vicious bite.

Card Image: Armored Starfish

Armored Starfish

Level 4 WATER/Aqua Normal Monster
850 ATK / 1400 DEF

A bluish starfish with a solid hide capable of fending off attacks.

Card Image: Armored White Bear

Armored White Bear

Level 4 WATER/Beast Effect Monster
1800 ATK / 1400 DEF

If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn.

Card Image: Armory Arm

Armory Arm

Level 4 LIGHT/Machine Synchro Monster
1800 ATK / 1200 DEF

1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Card Image: Arnis, the Empowered Warrior

Arnis, the Empowered Warrior

Level 4 FIRE/Warrior Effect Monster
1700 ATK / 1200 DEF

When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.

Card Image: Aromage Rosemary

Aromage Rosemary

Level 4 WATER/Plant Effect Monster
1800 ATK / 700 DEF

While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.

Card Image: Arsenal Summoner

Arsenal Summoner

Level 4 WIND/Spellcaster Flip Effect Monster
1600 ATK / 1600 DEF

FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".

Card Image: Artillery Catapult Turtle

Artillery Catapult Turtle

Level 4 WATER/Aqua Effect Monster
1000 ATK / 2000 DEF

You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn.

Card Image: Artorigus, King of the Noble Knights

Artorigus, King of the Noble Knights

Rank 4 LIGHT/Warrior XYZ Monster
2000 ATK / 2000 DEF

2 Level 4 "Noble Knight" monsters
When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.

Card Image: Aspischool

Aspischool

Level 4 WATER/Fish Effect Monster
300 ATK / 300 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 6 or lower Fish monster from your hand in Defense Position, but banish it when it leaves the field. If this card is banished: You can Special Summon this card in Defense Position. You can only use this effect of "Aspischool" once per turn.

Card Image: Assault Beast

Assault Beast

Level 4 EARTH/Beast-Warrior Effect Monster
1900 ATK / 1200 DEF

You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.

Card Image: Assault Dog

Assault Dog

Level 4 EARTH/Beast Effect Monster
1200 ATK / 800 DEF

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dog" from your Deck.

Card Image: Assault Mercenary

Assault Mercenary

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 300 DEF

Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.

Card Image: Assault Sentinel

Assault Sentinel

Level 4 EARTH/Beast-Warrior Effect Monster
1600 ATK / 800 DEF

You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.

Card Image: Assault Wyvern

Assault Wyvern

Level 4 LIGHT/Dragon Effect Monster
1800 ATK / 1100 DEF

When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern".

Card Image: Astraltopia

Astraltopia

Level 4 LIGHT/Warrior Effect Monster
0 ATK / 0 DEF

If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.

Card Image: Asura Priest

Asura Priest

Level 4 LIGHT/Fairy Spirit Monster
1700 ATK / 1200 DEF

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.

Card Image: Atlantean Dragoons

Atlantean Dragoons

Level 4 WATER/Sea Serpent Effect Monster
1800 ATK / 0 DEF

All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".

Card Image: Aurora Paragon

Aurora Paragon

Level 4 LIGHT/Fairy Effect Monster
1500 ATK / 1000 DEF

Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.

Card Image: Aurora Wing

Aurora Wing

Level 4 WATER/Winged Beast Effect Monster
1200 ATK / 1600 DEF

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn.

Card Image: Avalanching Aussa

Avalanching Aussa

Level 4 EARTH/Spellcaster Effect Monster
800 ATK / 1500 DEF

Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.

Card Image: Avance, Swordsman of the Nekroz

Avance, Swordsman of the Nekroz

Level 4 WATER/Spellcaster Effect Monster
1500 ATK / 800 DEF

If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. When this card is Normal Summoned: You can Special Summon 1 "Nekroz" monster from your Deck, except "Avance, Swordsman of the Nekroz". If this card is Tributed by card effect: You can add any number of your banished "Nekroz" cards with different names to your hand. You can only use this effect of "Avance, Swordsman of the Nekroz" once per Duel.

Card Image: Axe Dragonute

Axe Dragonute

Level 4 DARK/Dragon Effect Monster
2000 ATK / 1200 DEF

If this card attacks, it is changed to Defense Position at the end of the Damage Step.

Card Image: Axe Raider

Axe Raider

Level 4 EARTH/Warrior Normal Monster
1700 ATK / 1150 DEF

An axe-wielding monster of tremendous strength and agility.

Card Image: Aye-Iron

Aye-Iron

Level 4 EARTH/Machine Effect Monster
1600 ATK / 1800 DEF

Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.

Card Image: Aztekipede, the Worm Warrior

Aztekipede, the Worm Warrior

Level 4 EARTH/Insect Effect Monster
1900 ATK / 400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.

Card Image: B-Buster Drake

B-Buster Drake

Level 4 LIGHT/Machine Union Effect Monster
1500 ATK / 1800 DEF

Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.

Card Image: Bahamut Shark

Bahamut Shark

Rank 4 WATER/Sea Serpent XYZ Monster
2600 ATK / 2100 DEF

2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

Card Image: Balancer Lord

Balancer Lord

Level 4 LIGHT/Cyberse Effect Monster
1700 ATK / 1200 DEF

Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.

Card Image: Balloon Lizard

Balloon Lizard

Level 4 EARTH/Reptile Effect Monster
500 ATK / 1900 DEF

Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters X 400 points.

Card Image: Baromet the Sacred Sheep Shrub

Baromet the Sacred Sheep Shrub

Rank 4 EARTH/Plant XYZ Monster
1900 ATK / 2000 DEF

2+ Level 4 monsters
You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.

Card Image: Baron of the Fiend Sword

Baron of the Fiend Sword

Level 4 DARK/Fiend Normal Monster
1550 ATK / 800 DEF

An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.

Card Image: Barrel Rock

Barrel Rock

Level 4 EARTH/Rock Normal Monster
1000 ATK / 1300 DEF

''Shouldering a pair of machine guns, this monster is unstoppable.''

Card Image: Barrier Statue of the Abyss

Barrier Statue of the Abyss

Level 4 DARK/Fiend Effect Monster
1000 ATK / 1000 DEF

No monsters can be Special Summoned, except for DARK monsters.

Card Image: Barrier Statue of the Drought

Barrier Statue of the Drought

Level 4 EARTH/Rock Effect Monster
1000 ATK / 1000 DEF

No monsters can be Special Summoned, except for EARTH monsters.

Card Image: Barrier Statue of the Heavens

Barrier Statue of the Heavens

Level 4 LIGHT/Fairy Effect Monster
1000 ATK / 1000 DEF

No monsters can be Special Summoned, except for LIGHT monsters.

Card Image: Barrier Statue of the Inferno

Barrier Statue of the Inferno

Level 4 FIRE/Pyro Effect Monster
1000 ATK / 1000 DEF

Neither player can Special Summon monsters, except FIRE monsters.

Card Image: Barrier Statue of the Stormwinds

Barrier Statue of the Stormwinds

Level 4 WIND/Winged Beast Effect Monster
1000 ATK / 1000 DEF

No monsters can be Special Summoned, except for WIND monsters.

Card Image: Barrier Statue of the Torrent

Barrier Statue of the Torrent

Level 4 WATER/Aqua Effect Monster
1000 ATK / 1000 DEF

Neither player can Special Summon monsters, except WATER monsters.

Card Image: Batteryman 9-Volt

Batteryman 9-Volt

Level 4 LIGHT/Thunder Effect Monster
1000 ATK / 1000 DEF

When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.

Card Image: Batteryman AAA

Batteryman AAA

Level 4 LIGHT/Thunder Effect Monster
0 ATK / 0 DEF

When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.

Card Image: Batteryman Solar

Batteryman Solar

Level 4 LIGHT/Thunder Effect Monster
1500 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.

Card Image: Battle Footballer

Battle Footballer

Level 4 FIRE/Machine Normal Monster
1000 ATK / 2100 DEF

A cyborg with high defense power. Originally it was invented for a football machine.

Card Image: Battle Ox

Battle Ox

Level 4 EARTH/Beast-Warrior Normal Monster
1700 ATK / 1000 DEF

A monster with tremendous power, it destroys enemies with a swing of its axe.

Card Image: Battle Survivor

Battle Survivor

Level 4 EARTH/Warrior Effect Monster
1600 ATK / 800 DEF

At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.

Card Image: Battlestorm

Battlestorm

Level 4 DARK/Winged Beast Effect Monster
1700 ATK / 1000 DEF

This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls; destroy that target. You must control 3 or more Winged Beast-Type monsters to activate and to resolve this effect.

Card Image: Battlewasp - Arbalest the Rapidfire

Battlewasp - Arbalest the Rapidfire

Level 4 WIND/Insect Effect Monster
1800 ATK / 800 DEF

When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.

Card Image: Battlin' Boxer Chief Second

Battlin' Boxer Chief Second

Level 4 FIRE/Warrior Effect Monster
500 ATK / 2000 DEF

During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn.

Card Image: Battlin' Boxer Glassjaw

Battlin' Boxer Glassjaw

Level 4 FIRE/Warrior Effect Monster
2000 ATK / 0 DEF

When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand.

Card Image: Battlin' Boxer Headgeared

Battlin' Boxer Headgeared

Level 4 FIRE/Warrior Effect Monster
1000 ATK / 1800 DEF

When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.

Card Image: Battlin' Boxer King Dempsey

Battlin' Boxer King Dempsey

Rank 4 FIRE/Warrior XYZ Monster
2300 ATK / 1800 DEF

2 Level 4 monsters
If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect.
โ— Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn.
You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.

Card Image: Battlin' Boxer Lead Yoke

Battlin' Boxer Lead Yoke

Rank 4 FIRE/Warrior XYZ Monster
2200 ATK / 2000 DEF

2 Level 4 "Battlin' Boxer" monsters
If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.

Card Image: Battlin' Boxer Promoter

Battlin' Boxer Promoter

Level 4 FIRE/Warrior Effect Monster
1700 ATK / 800 DEF

If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters.

Card Image: Battlin' Boxer Shadow

Battlin' Boxer Shadow

Level 4 FIRE/Warrior Effect Monster
1800 ATK / 1400 DEF

During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn.

Card Image: Battlin' Boxer Sparrer

Battlin' Boxer Sparrer

Level 4 FIRE/Warrior Effect Monster
1200 ATK / 1400 DEF

If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.

Card Image: Battlin' Boxer Switchitter

Battlin' Boxer Switchitter

Level 4 FIRE/Warrior Effect Monster
1500 ATK / 1400 DEF

When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.

Card Image: Battlin' Boxer Uppercutter

Battlin' Boxer Uppercutter

Level 4 FIRE/Warrior Effect Monster
1600 ATK / 200 DEF

If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects;
โ— Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin' Boxer Uppercutter".
โ— Set 1 "Counter" Counter Trap from your GY to your field.
You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn.

Card Image: Battlin' Boxer Veil

Battlin' Boxer Veil

Level 4 FIRE/Warrior Effect Monster
0 ATK / 1800 DEF

When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.

Card Image: Bazoo the Soul Eater Beast

Bazoo the Soul Eater Beast

Rank 4 EARTH/Beast XYZ Monster
2500 ATK / 900 DEF

3 Level 4 monsters
Any Xyz Material detached from a monster is banished instead of being sent to the GY. Once per Chain, if a Monster Card(s) is sent to the GY (except during the Damage Step): You can detach 1 material from this card. If the last material(s) is detached from this card (except during the Damage Step): You can target 3 cards in the GY(s); attach them to this card as material.

Card Image: Bazoo the Soul-Eater

Bazoo the Soul-Eater

Level 4 EARTH/Beast Effect Monster
1600 ATK / 900 DEF

Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until the end of your opponent's turn.

Card Image: Bean Soldier

Bean Soldier

Level 4 EARTH/Plant Normal Monster
1400 ATK / 1300 DEF

A plant-warrior that attacks with seeds and sword.

Card Image: Beast Striker

Beast Striker

Level 4 EARTH/Beast Effect Monster
1850 ATK / 400 DEF

Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck.

Card Image: Beast-Warrior Puma

Beast-Warrior Puma

Level 4 LIGHT/Beast-Warrior Effect Monster
1600 ATK / 1000 DEF

You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand.

Card Image: Beastking of the Swamps

Beastking of the Swamps

Level 4 WATER/Aqua Effect Monster
1000 ATK / 1100 DEF

You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).

Card Image: Beatraptor

Beatraptor

Level 4 EARTH/Dinosaur Effect Monster
1400 ATK / 2000 DEF

Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn.

Card Image: Beautiful Headhuntress

Beautiful Headhuntress

Level 4 EARTH/Warrior Normal Monster
1600 ATK / 800 DEF

A vicious creature that has decapitated numerous enemy monsters.

Card Image: Beaver Warrior

Beaver Warrior

Level 4 EARTH/Beast-Warrior Normal Monster
1200 ATK / 1500 DEF

What this creature lacks in size it makes up for in defense when battling in the prairie.

Card Image: Beckoned by the World Chalice

Beckoned by the World Chalice

Level 4 EARTH/Warrior Normal Monster
1800 ATK / 0 DEF

His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him.

Card Image: Beetron

Beetron

Level 4 DARK/Insect Effect Monster
1600 ATK / 900 DEF

You can send 1 face-up Spell/Trap you control to the GY, then target 1 Level 4 or lower Insect monster in your GY; Special Summon that Insect monster in Defense Position. You can only use this effect of "Beetron" once per turn.

Card Image: Beetrooper Assault Roller

Beetrooper Assault Roller

Level 4 EARTH/Insect Effect Monster
1600 ATK / 1400 DEF

You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.

Card Image: Beginning Knight

Beginning Knight

Level 4 LIGHT/Warrior Effect Monster
500 ATK / 2000 DEF

A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
โ— Once per turn: You can target 1 monster your opponent controls; banish it.
โ— When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.
If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.

Card Image: Behegon

Behegon

Level 4 WATER/Aqua Normal Monster
1350 ATK / 1000 DEF

With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep.

Card Image: Beiige, Vanguard of Dark World

Beiige, Vanguard of Dark World

Level 4 DARK/Fiend Effect Monster
1600 ATK / 1300 DEF

If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard.

Card Image: Berserk Gorilla

Berserk Gorilla

Level 4 EARTH/Beast Effect Monster
2000 ATK / 1000 DEF

If this card is in face-up Defense Position, destroy this card. This card must attack if able.

Card Image: Beta The Magnet Warrior

Beta The Magnet Warrior

Level 4 EARTH/Rock Normal Monster
1700 ATK / 1600 DEF

''Alpha, Beta, and Gamma meld as one to form a powerful monster.''

Card Image: Bicorn Re'em

Bicorn Re'em

Level 4 DARK/Beast Effect Monster
800 ATK / 1600 DEF

If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard.

Card Image: Big Belly Knight

Big Belly Knight

Level 4 EARTH/Warrior Effect Monster
1000 ATK / 1600 DEF

If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand.

Card Image: Big Eye

Big Eye

Level 4 DARK/Fiend Flip Effect Monster
1200 ATK / 1000 DEF

FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.

Card Image: Big Insect

Big Insect

Level 4 EARTH/Insect Normal Monster
1200 ATK / 1500 DEF

A giant ant that dwells in the jungle, it is powerful whether attacking or defending.

Card Image: Big Shield Gardna

Big Shield Gardna

Level 4 EARTH/Warrior Effect Monster
100 ATK / 2600 DEF

When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.

Card Image: Biofalcon

Biofalcon

Level 4 LIGHT/Machine Effect Monster
1700 ATK / 1200 DEF

When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.

Card Image: Bird of Roses

Bird of Roses

Level 4 WIND/Plant Effect Monster
1800 ATK / 1500 DEF

When this face-up Attack Position card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position.

Card Image: Birdface

Birdface

Level 4 WIND/Winged Beast Effect Monster
1600 ATK / 1600 DEF

When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.

Card Image: Bitrooper

Bitrooper

Level 4 EARTH/Cyberse Effect Monster
1500 ATK / 2000 DEF

You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn.

Card Image: Black Brachios

Black Brachios

Level 4 EARTH/Dinosaur Effect Monster
1800 ATK / 1100 DEF

When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position.

Card Image: Black Dragon Collapserpent

Black Dragon Collapserpent

Level 4 DARK/Dragon Effect Monster
1800 ATK / 1700 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.

Card Image: Black Fang Magician

Black Fang Magician

Level 4 DARK/Spellcaster Pendulum Effect Monster
1700 ATK / 800 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card.


[ Monster Effect ]


(This card is always treated as an "Xyz Dragon" card.)
If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.

Card Image: Black Stego

Black Stego

Level 4 EARTH/Dinosaur Effect Monster
1200 ATK / 2000 DEF

If this Attack Position card is targeted for an attack: Change this card to Defense Position.

Card Image: Black Veloci

Black Veloci

Level 4 EARTH/Dinosaur Effect Monster
1800 ATK / 300 DEF

If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.

Card Image: Blackeyes, the Plunder Patroll Seaguide

Blackeyes, the Plunder Patroll Seaguide

Level 4 WATER/Fiend Effect Monster
1000 ATK / 1000 DEF

You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn.

Card Image: Blackland Fire Dragon

Blackland Fire Dragon

Level 4 DARK/Dragon Normal Monster
1500 ATK / 800 DEF

A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.

Card Image: Blackwing - Auster the South Wind

Blackwing - Auster the South Wind

Level 4 DARK/Winged Beast Tuner Monster
1300 ATK / 0 DEF

Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from the GY to activate 1 of the following effects;
โ— Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control, equal to the number of card(s) your opponent controls.
โ— Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one.

Card Image: Blackwing - Bora the Spear

Blackwing - Bora the Spear

Level 4 DARK/Winged Beast Effect Monster
1700 ATK / 800 DEF

If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Blackwing - Calima the Haze

Blackwing - Calima the Haze

Level 4 DARK/Winged Beast Effect Monster
600 ATK / 1800 DEF

During your opponent's Battle Phase, if you control no monsters: You can banish this card from the Graveyard, then target 1 Synchro Monster in your Graveyard; Special Summon that target, but banish it at the end of the Battle Phase (this is a Quick Effect).

Card Image: Blackwing - Decay the Ill Wind

Blackwing - Decay the Ill Wind

Level 4 DARK/Winged Beast Tuner Monster
1000 ATK / 1000 DEF

Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: Take 1000 damage. When this card is Normal or Special Summoned: You can target 1 "Blackwing" monster you control, then activate 1 of these effects;
โ— Increase its Level by 1.
โ— Reduce its Level by 1.
You can only use this effect of "Blackwing - Decay the Ill Wind" once per turn.

Card Image: Blackwing - Kochi the Daybreak

Blackwing - Kochi the Daybreak

Level 4 DARK/Winged Beast Tuner Monster
700 ATK / 1500 DEF

If this card was Special Summoned, it cannot be used as a Synchro Material.

Card Image: Blackwing - Kris the Crack of Dawn

Blackwing - Kris the Crack of Dawn

Level 4 DARK/Winged Beast Effect Monster
1900 ATK / 300 DEF

If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.

Card Image: Blackwing - Shamal the Sandstorm

Blackwing - Shamal the Sandstorm

Level 4 DARK/Winged Beast Tuner Monster
1600 ATK / 0 DEF

You can send this card from your hand or field to the GY; place 1 "Black Feather Whirlwind" from your Deck face-up in your Spell & Trap Zone. If a "Blackwing" Synchro Monster(s) or "Black-Winged Dragon" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Blackwing" monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of "Blackwing - Shamal the Sandstorm" once per turn.

Card Image: Blackwing - Shura the Blue Flame

Blackwing - Shura the Blue Flame

Level 4 DARK/Winged Beast Effect Monster
1800 ATK / 1200 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck, but its effects are negated.

Card Image: Blackwing - Sudri the Phantom Glimmer

Blackwing - Sudri the Phantom Glimmer

Level 4 DARK/Winged Beast Effect Monster
1400 ATK / 1400 DEF

When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn.

Card Image: Blackwing - Tornado the Reverse Wind

Blackwing - Tornado the Reverse Wind

Level 4 DARK/Winged Beast Effect Monster
1000 ATK / 1200 DEF

When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated.

Card Image: Blackwing - Zephyros the Elite

Blackwing - Zephyros the Elite

Level 4 DARK/Winged Beast Effect Monster
1600 ATK / 1000 DEF

If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.

Card Image: Blade Armor Ninja

Blade Armor Ninja

Rank 4 WIND/Warrior XYZ Monster
2200 ATK / 1000 DEF

2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.

Card Image: Blade Bounzer

Blade Bounzer

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 1400 DEF

Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase.

Card Image: Blade Knight

Blade Knight

Level 4 LIGHT/Warrior Effect Monster
1600 ATK / 1000 DEF

Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.

Card Image: Blade Skater

Blade Skater

Level 4 EARTH/Warrior Normal Monster
1400 ATK / 1500 DEF

An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.

Card Image: Blast Magician

Blast Magician

Level 4 FIRE/Spellcaster Effect Monster
1400 ATK / 1700 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.

Card Image: Blast Sphere

Blast Sphere

Level 4 DARK/Machine Effect Monster
1400 ATK / 1400 DEF

If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.

Card Image: Blazewing Butterfly

Blazewing Butterfly

Level 4 FIRE/Insect Gemini Monster
1500 ATK / 1500 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
โ— You can Tribute this card, then target 1 Gemini monster in your Graveyard, except "Blazewing Butterfly"; Special Summon that target, and if you do, it becomes an Effect Monster, and gains its effect.

Card Image: Blazing Cartesia, the Virtuous

Blazing Cartesia, the Virtuous

Level 4 LIGHT/Spellcaster Tuner Monster
1500 ATK / 1500 DEF

If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.

Card Image: Blazing Hiita

Blazing Hiita

Level 4 FIRE/Spellcaster Effect Monster
800 ATK / 1500 DEF

Once per turn, you can Tribute 1 FIRE monster (except this card) to Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.

Card Image: Blazing Inpachi

Blazing Inpachi

Level 4 FIRE/Pyro Normal Monster
1850 ATK / 0 DEF

A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.

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