Showing 120 results where name is knight (took 2.111775ms)
Card Image: Gem-Knight Topaz

Gem-Knight Topaz

Level 6 EARTH/Thunder Fusion Effect
1800 ATK / 1800 DEF

"Gem-Knight Tourmaline" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Card Image: Gem-Knight Tourmaline

Gem-Knight Tourmaline

Level 4 EARTH/Thunder Normal
1600 ATK / 1800 DEF

He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.

Card Image: Gem-Knight Zirconia

Gem-Knight Zirconia

Level 8 EARTH/Rock Fusion
2900 ATK / 2500 DEF

1 "Gem-Knight" monster + 1 Rock-Type monster

Card Image: Geminize Lord Golknight

Geminize Lord Golknight

Level 4 EARTH/Warrior Gemini Effect
1500 ATK / 500 DEF

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn.
● This card becomes a Machine monster, also it gains 500 ATK.

Card Image: Ghost Knight of Jackal

Ghost Knight of Jackal

Level 5 EARTH/Beast-Warrior Effect
1700 ATK / 1600 DEF

You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.

Card Image: Gilti-Gearfried the Magical Steel Knight

Gilti-Gearfried the Magical Steel Knight

Level 8 LIGHT/Warrior Fusion Effect
2700 ATK / 1600 DEF

2 Warrior monsters with different Attributes
Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.

Card Image: Giltia the D. Knight

Giltia the D. Knight

Level 5 LIGHT/Warrior Fusion
1850 ATK / 1500 DEF

"Guardian of the Labyrinth" + "Protector of the Throne"

Card Image: Giltia the D. Knight - Soul Spear

Giltia the D. Knight - Soul Spear

Level 5 LIGHT/Warrior Effect
1850 ATK / 1500 DEF

If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand.
● Level 7 DARK Dragon ● Level 6 DARK Machine ● Level 5 WATER Warrior
You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn.

Card Image: Gimmick Puppet Fiendish Knight

Gimmick Puppet Fiendish Knight

Level 4 DARK/Machine Effect
1800 ATK / 500 DEF

If this card is in your hand: You can target 1 "Gimmick Puppet" monster in your GY or 1 monster in your opponent's GY; Special Summon it to its owner's field in Defense Position, but its effects are negated, then Special Summon this card. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of "Gimmick Puppet Fiendish Knight" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Gimmick Puppet" monsters.

Card Image: Girsu, the Orcust Mekk-Knight

Girsu, the Orcust Mekk-Knight

Level 4 DARK/Machine Effect
1800 ATK / 0 DEF

If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.

Card Image: Glory of the Noble Knights

Glory of the Noble Knights

Quick-Play Spell

Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn.

Card Image: Grand Knight of the Red Lotus

Grand Knight of the Red Lotus

Level 8 FIRE/Warrior Effect
2100 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon "Grand Knight of the Red Lotus" once per turn this way. If Summoned this way, this card gains 800 ATK for each Normal Monster shuffled into the Deck for its Summon. Once per turn, you can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from your GY.

Card Image: Hayabusa Knight

Hayabusa Knight

Level 3 EARTH/Warrior Effect
1000 ATK / 700 DEF

This card can make a second attack during each Battle Phase.

Card Image: Headless Knight

Headless Knight

Level 4 EARTH/Fiend Normal
1450 ATK / 1700 DEF

A haunted spirit of a falsely accused knight who wanders in search of truth and justice.

Card Image: Heart of Gaia

Heart of Gaia

Level 6 EARTH/Warrior Effect
2300 ATK / 2100 DEF

(This card is always treated as a "Millennium" and "Gaia The Fierce Knight" card.)
If a Level 5 or higher Monster Card is on the field, you can Normal Summon this card without Tributing. The Level of any monster your opponent Normal or Special Summons in Attack Position, while this card is in your Monster Zone, is increased by 7. When your opponent activates a monster effect (Quick Effect): You can send 1 other face-up Level 5 or higher Monster Card you control to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Heart of Gaia" once per turn.

Card Image: Heavy Armored Knight Babeldecker

Heavy Armored Knight Babeldecker

Level 10 EARTH/Machine Effect
500 ATK / 3000 DEF

You can Normal Summon this card without Tributing. You can only use each of the following effects of "Heavy Armored Knight Babeldecker" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand. During your Main Phase, if your opponent activated a card or effect this turn: You can Special Summon 1 Rank 10 EARTH Machine Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon).

Card Image: Heavy Knight of the Flame

Heavy Knight of the Flame

Level 4 FIRE/Zombie Gemini Effect
1800 ATK / 200 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.

Card Image: Hexatellarknight

Hexatellarknight

Field Spell

Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.

Card Image: Horse of the Floral Knights

Horse of the Floral Knights

Level 3 WIND/Beast Effect
400 ATK / 800 DEF

If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.

Card Image: Ice Knight

Ice Knight

Level 4 WATER/Aqua Effect
1300 ATK / 1200 DEF

Gains 400 ATK for each Aqua monster you control. Once per turn: You can activate this effect; you can Normal Summon 1 WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also you cannot Normal or Special Summon monsters for the rest of this turn, except WATER monsters.

Card Image: Igknight Burst

Igknight Burst

Continuous Trap

Once per turn, during your Main Phase: You can destroy up to 3 other "Igknight" cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the Graveyard: You can add 1 face-up "Igknight" Pendulum Monster from your Extra Deck to your hand.

Card Image: Igknight Cavalier

Igknight Cavalier

Level 5 PS 2 FIRE/Warrior Pendulum Normal
2400 ATK / 1200 DEF

[ Pendulum Effect ]
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.


[ Monster Effect ]


''The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.''

Card Image: Igknight Champion

Igknight Champion

Level 8 FIRE/Warrior Effect
2800 ATK / 2300 DEF

While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck.

Card Image: Igknight Crusader

Igknight Crusader

Level 3 PS 2 FIRE/Warrior Pendulum Normal
1600 ATK / 300 DEF

[ Pendulum Effect ]
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.


[ Monster Effect ]


''This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.''

Card Image: Igknight Gallant

Igknight Gallant

Level 6 PS 2 FIRE/Warrior Pendulum Normal
2100 ATK / 2200 DEF

[ Pendulum Effect ]
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.


[ Monster Effect ]


''A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.''

Card Image: Igknight Lancer

Igknight Lancer

Level 7 FIRE/Warrior Effect
2600 ATK / 1800 DEF

While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck.

Card Image: Igknight Margrave

Igknight Margrave

Level 5 PS 7 FIRE/Warrior Pendulum Normal
1500 ATK / 2500 DEF

[ Pendulum Effect ]
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.


[ Monster Effect ]


''A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops.''

Card Image: Igknight Paladin

Igknight Paladin

Level 4 PS 2 FIRE/Warrior Pendulum Normal
1400 ATK / 1900 DEF

[ Pendulum Effect ]
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.


[ Monster Effect ]


''This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.''

Card Image: Igknight Reload

Igknight Reload

Quick-Play Spell

Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn.

Card Image: Igknight Squire

Igknight Squire

Level 3 PS 7 FIRE/Warrior Pendulum Normal
0 ATK / 2000 DEF

[ Pendulum Effect ]
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.


[ Monster Effect ]


''The cold steel armor of this young squire cannot hide the keen, burning mind contained within.''

Card Image: Igknight Templar

Igknight Templar

Level 4 PS 7 FIRE/Warrior Pendulum Normal
1700 ATK / 1300 DEF

[ Pendulum Effect ]
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.


[ Monster Effect ]


''An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.''

Card Image: Igknight Veteran

Igknight Veteran

Level 6 PS 7 FIRE/Warrior Pendulum Normal
1300 ATK / 2700 DEF

[ Pendulum Effect ]
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.


[ Monster Effect ]


''This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).''

Card Image: Igknights Unite

Igknights Unite

Quick-Play Spell

Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknights Unite" per turn.

Card Image: Ignoble Knight of Black Laundsallyn

Ignoble Knight of Black Laundsallyn

Level 5 DARK/Warrior Effect
2000 ATK / 800 DEF

You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 "Ignoble Knight of Black Laundsallyn".

Card Image: Ignoble Knight of High Laundsallyn

Ignoble Knight of High Laundsallyn

Level 5 DARK/Warrior Synchro Effect
2100 ATK / 900 DEF

1 Tuner + 1 or more non-Tuner "Noble Knight" monsters
When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn".

Card Image: Illegal Knight

Illegal Knight

Level 7 DARK/Fiend Effect
2000 ATK / 2000 DEF

During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. If you control an "Adventurer Token" (Quick Effect): You can target up to 2 cards your opponent controls; give control of this card to your opponent, and if you do, return that card(s) to the hand. You can only use each effect of "Illegal Knight" once per turn.

Card Image: Infernity Knight

Infernity Knight

Level 3 DARK/Fiend Effect
1400 ATK / 400 DEF

When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from the Graveyard.

Card Image: Infernoble Knight - Renaud

Infernoble Knight - Renaud

Level 1 FIRE/Warrior Effect
500 ATK / 500 DEF

If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

Card Image: Infernoble Knight - Roland

Infernoble Knight - Roland

Level 1 FIRE/Warrior Effect
500 ATK / 500 DEF

(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.

Card Image: Infernoble Knight Astolfo

Infernoble Knight Astolfo

Level 1 FIRE/Warrior Effect
500 ATK / 200 DEF

You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.

Card Image: Infernoble Knight Captain Oliver

Infernoble Knight Captain Oliver

Level 5 FIRE/Warrior Synchro Effect
2000 ATK / 500 DEF

1 Tuner + 1+ non-Tuner monsters
When this card declares an attack while equipped: You can target 1 face-up card on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can target 1 Warrior monster you control; Special Summon this card from your GY as a Tuner, and if you do, equip that monster you control to this card as an Equip Spell that gives it 500 ATK. You can only use this effect of "Infernoble Knight Captain Oliver" once per turn.

Card Image: Infernoble Knight Captain Roland

Infernoble Knight Captain Roland

Level 5 FIRE/Warrior Synchro Tuner Effect
2000 ATK / 500 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.

Card Image: Infernoble Knight Emperor Charles

Infernoble Knight Emperor Charles

Level 9 FIRE/Warrior Synchro Effect
3000 ATK / 200 DEF

1 Tuner + 1+ non-Tuner monsters
If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

Card Image: Infernoble Knight Maugis

Infernoble Knight Maugis

Level 4 FIRE/Warrior Effect
1500 ATK / 1000 DEF

While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Card Image: Infernoble Knight Ogier

Infernoble Knight Ogier

Level 4 FIRE/Warrior Effect
1500 ATK / 2000 DEF

While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Card Image: Infernoble Knight Oliver

Infernoble Knight Oliver

Level 4 FIRE/Warrior Tuner Effect
1000 ATK / 1500 DEF

While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Card Image: Infernoble Knight Ricciardetto

Infernoble Knight Ricciardetto

Level 1 FIRE/Warrior Tuner Effect
500 ATK / 0 DEF

You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.

Card Image: Infernoble Knight Turpin

Infernoble Knight Turpin

Level 4 FIRE/Warrior Effect
1400 ATK / 1700 DEF

While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.

Card Image: Insect Knight

Insect Knight

Level 4 EARTH/Insect Normal
1900 ATK / 1500 DEF

Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.

Card Image: Iron Knight

Iron Knight

Level 4 EARTH/Warrior Effect
1700 ATK / 700 DEF

Loses 1000 ATK while you control "Iron Hans". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn.

Card Image: Iron Knight of Revolution

Iron Knight of Revolution

Link 4 EARTH/Machine Link Effect
2400 ATK

3+ Machine Effect Monsters
Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.

Card Image: Isolde, Two Tales of the Noble Knights

Isolde, Two Tales of the Noble Knights

Link 2 LIGHT/Warrior Link Effect
1600 ATK

2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

Card Image: Jack's Knight

Jack's Knight

Level 5 LIGHT/Warrior Normal
1900 ATK / 1000 DEF

A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

Card Image: Jade Knight

Jade Knight

Level 4 LIGHT/Machine Effect
1000 ATK / 1800 DEF

While this card is in Attack Position, Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by Trap effects. When this card is destroyed by battle and sent to the Graveyard: You can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.

Card Image: Joker's Knight

Joker's Knight

Level 5 LIGHT/Warrior Effect
2000 ATK / 1400 DEF

You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.

Card Image: Kagemucha Knight

Kagemucha Knight

Level 3 DARK/Warrior Effect
0 ATK / 0 DEF

When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.

Card Image: King's Knight

King's Knight

Level 4 LIGHT/Warrior Effect
1600 ATK / 1400 DEF

When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.

Card Image: Knight Armed Dragon, the Armored Knight Dragon

Knight Armed Dragon, the Armored Knight Dragon 3

Level 3 WIND/Dragon Effect
1400 ATK / 1900 DEF

If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand. If this card is Special Summoned: You can make this card's Attribute and Level become the same as 1 of your banished Dragon monsters'. If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect's activation. You can only use each effect of "Knight Armed Dragon, the Armored Knight Dragon" once per turn.

Card Image: Knight Day Grepher

Knight Day Grepher

Level 4 LIGHT/Warrior Gemini Effect
1700 ATK / 1600 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.

Card Image: Knight of Armor Dragon

Knight of Armor Dragon

Level 4 WIND/Dragon Ritual Effect
1900 ATK / 1200 DEF

You can Ritual Summon this card with "Armor Dragon Ritual". At the start of the Damage Step, if this card battles a monster that was Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck. You can only use each effect of "Knight of Armor Dragon" once per turn.

Card Image: Knight of Legend

Knight of Legend

Skill - Yami Yugi

[Flip this card over when you activate this Skill.]

Activate this Skill during your Main Phase. Each turn, 1 "Gaia The Fierce Knight" you Normal Summon can be Summoned without Tributing. Apply the following Skills while you control a "Gaia The Fierce Knight" monster or a "Gaia the Dragon Champion" monster.
● If it attacks a Defense Position monster, inflict piercing battle damage. Once per turn, if it inflicts battle damage with this Skill, draw 2 cards, then discard 1 card.
● You cannot activate Set cards in the Spell & Trap Zone.

Card Image: Knight of the Red Lotus

Knight of the Red Lotus

Level 6 FIRE/Warrior Effect
2100 ATK / 1800 DEF

If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.

Card Image: Knight's Title

Knight's Title

Normal Spell

Tribute 1 face-up "Dark Magician"; Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.

Card Image: Knightmare Cerberus

Knightmare Cerberus

Link 2 EARTH/Fiend Link Effect
1600 ATK

2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

Card Image: Knightmare Corruptor Iblee

Knightmare Corruptor Iblee 100

Level 2 DARK/Cyberse Effect
0 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.

Card Image: Knightmare Goblin

Knightmare Goblin

Link 2 WIND/Fiend Link Effect
1300 ATK

2 monsters with different names
If this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects.

Card Image: Knightmare Gryphon

Knightmare Gryphon

Link 4 LIGHT/Fiend Link Effect
2500 ATK

2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.

Card Image: Knightmare Incarnation Idlee

Knightmare Incarnation Idlee

Level 9 DARK/Fairy Effect
2100 ATK / 2100 DEF

Level 9 monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Knightmare Incarnation Idlee" once per turn.
● If the total Link Rating of the monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand.
● If this card is Special Summoned, while your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY.

Card Image: Knightmare Mermaid

Knightmare Mermaid

Link 1 WATER/Fiend Link Effect
1000 ATK

1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.

Card Image: Knightmare Phoenix

Knightmare Phoenix

Link 2 FIRE/Fiend Link Effect
1900 ATK

2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

Card Image: Knightmare Unicorn

Knightmare Unicorn

Link 3 DARK/Fiend Link Effect
2200 ATK

2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

Card Image: Last Chapter of the Noble Knights

Last Chapter of the Noble Knights

Normal Spell

If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last Chapter of the Noble Knights" per turn.

Card Image: Legendary Knight Critias

Legendary Knight Critias

Level 8 LIGHT/Warrior Effect
2800 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.

Card Image: Legendary Knight Hermos

Legendary Knight Hermos

Level 8 LIGHT/Warrior Effect
2800 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects.

Card Image: Legendary Knight Timaeus

Legendary Knight Timaeus

Level 8 LIGHT/Warrior Effect
2800 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell in your GY; Set that target.

Card Image: Lord Gaia the Fierce Knight

Lord Gaia the Fierce Knight

Level 7 EARTH/Warrior Effect
2300 ATK / 2100 DEF

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn.

Card Image: Mariamne Paradox, the True Dracophoenix Knight

Mariamne Paradox, the True Dracophoenix Knight

Level 6 WIND/Wyrm Effect
1800 ATK / 1400 DEF

To Tribute Summon this card face-up, you can Tribute Continuous Spells/Traps you control, as well as monsters. You can only use each of the following effects of "Mariamne Paradox, the True Dracophoenix Knight" once per turn. If this card is in your hand: You can destroy 1 other "True Draco" or "True King" card in your hand or face-up field, and if you do, Special Summon this card to either field. If this card is Normal or Special Summoned from the hand: Banish the top 4 cards from your Deck.

Card Image: Mekk-Knight Avram

Mekk-Knight Avram

Level 4 LIGHT/Psychic Normal
2000 ATK / 0 DEF

"Check THIS out!"

Card Image: Mekk-Knight Blue Sky

Mekk-Knight Blue Sky

Level 5 LIGHT/Psychic Effect
2000 ATK / 2500 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.

Card Image: Mekk-Knight Crusadia Avramax

Mekk-Knight Crusadia Avramax

Link 4 LIGHT/Cyberse Link Effect
3000 ATK

2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

Card Image: Mekk-Knight Green Horizon

Mekk-Knight Green Horizon

Level 6 LIGHT/Psychic Effect
2100 ATK / 1600 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involving this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand.

Card Image: Mekk-Knight Indigo Eclipse

Mekk-Knight Indigo Eclipse

Level 8 LIGHT/Psychic Effect
2400 ATK / 2400 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.

Card Image: Mekk-Knight of the Morning Star

Mekk-Knight of the Morning Star

Link 2 LIGHT/Machine Link Effect
2000 ATK

2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.

Card Image: Mekk-Knight Orange Sunset

Mekk-Knight Orange Sunset

Level 6 LIGHT/Psychic Effect
800 ATK / 3000 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand.

Card Image: Mekk-Knight Purple Nightfall

Mekk-Knight Purple Nightfall

Level 8 LIGHT/Psychic Effect
2500 ATK / 2000 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.

Card Image: Mekk-Knight Red Moon

Mekk-Knight Red Moon

Level 7 LIGHT/Psychic Effect
2300 ATK / 2600 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.

Card Image: Mekk-Knight Spectrum Supreme

Mekk-Knight Spectrum Supreme

Link 3 LIGHT/Cyberse Link Effect
3000 ATK

2+ "Mekk-Knight" monsters
This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.

Card Image: Mekk-Knight Yellow Star

Mekk-Knight Yellow Star

Level 7 LIGHT/Psychic Effect
2200 ATK / 2800 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.

Card Image: Mermaid Knight

Mermaid Knight

Level 4 WATER/Aqua Effect
1500 ATK / 700 DEF

While "Umi" is face-up on the field, this card can attack twice during the same Battle Phase.

Card Image: Mirage Knight

Mirage Knight

Level 8 LIGHT/Warrior Effect
2800 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.

Card Image: Mirror Swordknight

Mirror Swordknight

Level 4 LIGHT/Illusion Effect
1900 ATK / 300 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.

Card Image: Moissa Knight, the Comet General

Moissa Knight, the Comet General

Level 1 PS 11 LIGHT/Warrior Pendulum Effect
100 ATK / 100 DEF

[ Pendulum Effect ]
If you Pendulum Summon a monster(s): Place this card on either the top or bottom of the Deck.


[ Monster Effect ]


When you draw this card: You can reveal it; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your hand in addition to your Pendulum Summon. (You can only gain this effect once per turn.)

Card Image: Morpheus, the Dream Mirror Black Knight

Morpheus, the Dream Mirror Black Knight

Level 8 DARK/Warrior Effect
2800 ATK / 1000 DEF

If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 card on the field; destroy it. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror White Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror Black Knight" once per turn.

Card Image: Morpheus, the Dream Mirror White Knight

Morpheus, the Dream Mirror White Knight

Level 8 LIGHT/Warrior Effect
1000 ATK / 2800 DEF

If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can activate this effect; this card cannot be destroyed by battle or card effects this turn. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror Black Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror White Knight" once per turn.

Card Image: Mystical Knight of Jackal

Mystical Knight of Jackal

Level 7 LIGHT/Beast-Warrior Effect
2700 ATK / 1200 DEF

When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.

Card Image: N.As.H. Knight

N.As.H. Knight 15

Level 5 WATER/Aqua Xyz Effect
1700 ATK / 2700 DEF

2 Level 5 monsters
Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.

Card Image: Night Express Knight

Night Express Knight

Level 10 EARTH/Machine Effect
3000 ATK / 3000 DEF

Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.

Card Image: Noble Knight Artorigus

Noble Knight Artorigus

Level 4 LIGHT/Warrior Normal
1800 ATK / 1800 DEF

No one shall ever know the truth behind
That fateful day. Artorigus went forth
To where the brilliant sword didst lay.
‘Twas the first of many feats so great,
A legend through and through. We sing of him,
Artorigus, the Noble and the brave.
-From the Tales of the Noble Knights

Card Image: Noble Knight Bedwyr

Noble Knight Bedwyr

Level 4 LIGHT/Warrior Effect
1600 ATK / 1500 DEF

When this card is Normal or Special Summoned: You can send 1 "Noble Arms" Equip Spell Card from your Deck to the Graveyard. During either player's turn: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate monster on the field; equip that Equip Spell Card to that appropriate monster. This effect can only be used once while this card is face-up on the field.

Card Image: Noble Knight Borz

Noble Knight Borz

Level 4 LIGHT/Warrior Effect
1700 ATK / 900 DEF

This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects.
● This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Noble Knight Borz" once per turn.

Card Image: Noble Knight Brothers

Noble Knight Brothers

Level 4 LIGHT/Warrior Effect
1200 ATK / 2400 DEF

This card can only attack if you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your GY; shuffle all 3 into the Deck, then draw 1 card.

Card Image: Noble Knight Custennin

Noble Knight Custennin

Level 4 LIGHT/Warrior Effect
1000 ATK / 2000 DEF

If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect.
● If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters.

Card Image: Noble Knight Drystan

Noble Knight Drystan

Level 4 LIGHT/Warrior Effect
1800 ATK / 800 DEF

While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. If a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn.

Card Image: Noble Knight Eachtar

Noble Knight Eachtar

Level 5 DARK/Warrior Effect
1600 ATK / 2000 DEF

You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.

Card Image: Noble Knight Gawayn

Noble Knight Gawayn

Level 4 LIGHT/Warrior Effect
1900 ATK / 500 DEF

If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in Defense Position.

Card Image: Noble Knight Gwalchavad

Noble Knight Gwalchavad

Level 4 LIGHT/Warrior Effect
1500 ATK / 1800 DEF

This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.
● You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn.

Card Image: Noble Knight Iyvanne

Noble Knight Iyvanne

Level 4 LIGHT/Warrior Effect
1700 ATK / 1600 DEF

If a "Noble Arms" Equip Spell becomes equipped to this card: You can Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. You can only use this effect of "Noble Knight Iyvanne" once per turn. While this card is equipped with a "Noble Arms" Equip Spell, all other "Noble Knight" monsters you control gain 500 ATK.

Card Image: Noble Knight Joan

Noble Knight Joan

Level 4 LIGHT/Warrior Effect
1900 ATK / 1300 DEF

If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand.

Card Image: Noble Knight Medraut

Noble Knight Medraut

Level 4 LIGHT/Warrior Effect
1700 ATK / 1000 DEF

This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell, this card becomes an Effect Monster with this effect.
● This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell you control.

Card Image: Noble Knight Pellinore

Noble Knight Pellinore

Level 4 LIGHT/Warrior Effect
1900 ATK / 500 DEF

You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn.

Card Image: Noble Knight Peredur

Noble Knight Peredur

Level 4 LIGHT/Warrior Effect
1900 ATK / 300 DEF

While equipped with a "Noble Arms" Equip Spell Card, this card becomes DARK and its Level is increased by 1. If this card is sent to the Graveyard while equipped with a "Noble Arms" Equip Spell Card: Target 1 "Noble Arms" card in your Graveyard; add that target to your hand.

Card Image: Noble Knight's Shield-Bearer

Noble Knight's Shield-Bearer

Level 4 LIGHT/Warrior Effect
800 ATK / 1300 DEF

If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.

Card Image: Noble Knight's Spearholder

Noble Knight's Spearholder

Level 2 LIGHT/Warrior Effect
800 ATK / 400 DEF

If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; its name becomes "Fleur Synchron", also it is treated as a Tuner, until the End Phase. You can Tribute this card; add 1 Equip Spell from your Deck to your hand. You can only use each effect of "Noble Knight's Spearholder" once per turn.

Card Image: Noble Knights of the Round Table

Noble Knights of the Round Table

Field Spell

During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control;
● 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard.
● 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster.
● 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand.
● 12: Draw 1 card.

Card Image: Number 10: Illumiknight

Number 10: Illumiknight

Level 4 LIGHT/Warrior Xyz Effect
2400 ATK / 2400 DEF

3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.

Card Image: Number 23: Lancelot, Dark Knight of the Underworld

Number 23: Lancelot, Dark Knight of the Underworld

Level 8 DARK/Zombie Xyz Effect
2000 ATK / 1500 DEF

2 Level 8 monsters
This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.

Card Image: Ojama Knight

Ojama Knight

Level 5 LIGHT/Beast Fusion Effect
0 ATK / 2500 DEF

1 "Ojama" monster + 1 "Ojama" monster
Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.

Card Image: Orcust Knightmare

Orcust Knightmare

Level 7 DARK/Machine Effect
100 ATK / 2000 DEF

Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.

Card Image: Parry Knights

Parry Knights

Level 6 EARTH/Warrior Effect
2300 ATK / 2100 DEF

When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took.

Card Image: Penguin Knight

Penguin Knight

Level 3 WATER/Aqua Effect
900 ATK / 800 DEF

When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.

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