Showing 101 results where name is hero (took 4.235996ms)
Card Image: Evil HERO Infernal Prodigy

Evil HERO Infernal Prodigy

Level 2 DARK/Fiend Effect
300 ATK / 600 DEF

If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.

Card Image: Evil HERO Infernal Rider

Evil HERO Infernal Rider

Level 6 WIND/Fiend Effect
2100 ATK / 800 DEF

If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn.

Card Image: Evil HERO Infernal Sniper

Evil HERO Infernal Sniper

Level 6 FIRE/Fiend Fusion Effect
2000 ATK / 2500 DEF

"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.

Card Image: Evil HERO Inferno Wing

Evil HERO Inferno Wing

Level 6 FIRE/Fiend Fusion Effect
2100 ATK / 1200 DEF

"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.

Card Image: Evil HERO Inferno Wing - Backfire

Evil HERO Inferno Wing - Backfire

Level 6 FIRE/Fiend Fusion Effect
2100 ATK / 1200 DEF

"Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster
Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.

Card Image: Evil HERO Lightning Golem

Evil HERO Lightning Golem

Level 6 LIGHT/Fiend Fusion Effect
2400 ATK / 1500 DEF

"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.

Card Image: Evil HERO Malicious Bane

Evil HERO Malicious Bane

Level 8 DARK/Fiend Fusion Effect
3000 ATK / 3000 DEF

1 "Evil HERO" monster + 1 Level 5 or higher monster
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.

Card Image: Evil HERO Malicious Edge

Evil HERO Malicious Edge

Level 7 EARTH/Fiend Effect
2600 ATK / 1800 DEF

If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Evil HERO Malicious Fiend

Evil HERO Malicious Fiend

Level 8 FIRE/Fiend Fusion Effect
3500 ATK / 2100 DEF

"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.

Card Image: Evil HERO Neos Lord

Evil HERO Neos Lord

Level 10 DARK/Fiend Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.

Card Image: Evil HERO Sinister Necrom

Evil HERO Sinister Necrom

Level 5 DARK/Fiend Effect
1600 ATK / 1800 DEF

You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.

Card Image: Evil HERO Toxic Bubble

Evil HERO Toxic Bubble

Level 4 WATER/Fiend Effect
800 ATK / 1200 DEF

You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn.

Card Image: Evil HERO Vicious Claws

Evil HERO Vicious Claws

Level 7 DARK/Fiend Effect
2500 ATK / 2500 DEF

You can target 1 "HERO" monster on the field; Special Summon this card from your hand in Defense Position, and if you do, that monster gains 300 ATK. You can only use this effect of "Evil HERO Vicious Claws" once per turn. If a monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card, then if you have a monster that mentions "Dark Fusion" in your GY, you can destroy 1 card on the field. You can only use this effect of "Evil HERO Vicious Claws" once per Duel.

Card Image: Evil HERO Wild Cyclone

Evil HERO Wild Cyclone

Level 8 EARTH/Fiend Fusion Effect
1900 ATK / 2300 DEF

"Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.

Card Image: Fake Hero

Fake Hero

Normal Spell

Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.

Card Image: Favorite Hero

Favorite Hero

Equip Spell

Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.

Card Image: Favorite HERO Flame Wingman

Favorite HERO Flame Wingman

Level 6 WIND/Warrior Fusion Effect
2100 ATK / 1200 DEF

2 monsters with the same Type but different Attributes
(This card is always treated as an "Elemental HERO" card.)
When an attack is declared involving this card and a monster with 2200 or more ATK: You can make this card gain 1000 ATK, then you can Special Summon 1 Level 4 or lower monster from your hand in Defense Position. If a monster(s) was destroyed by battle this turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Favorite HERO Flame Wingman" once per turn.

Card Image: Favorite HERO Shining Flare Wingman

Favorite HERO Shining Flare Wingman

Level 8 LIGHT/Warrior Fusion Effect
2500 ATK / 2100 DEF

1 Fusion Monster + 1 face-up monster on the field
(This card is always treated as an "Elemental HERO" card.)
If this card is Special Summoned from the Extra Deck: You can shuffle 5 monsters from your GY into the Deck, then draw 2 cards, and if you do, this card gains 1000 ATK. You can only use this effect of "Favorite HERO Shining Flare Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

Card Image: Hero Barrier

Hero Barrier

Normal Trap

Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.

Card Image: Hero Blast

Hero Blast

Normal Trap

Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.

Card Image: Hero Counterattack

Hero Counterattack

Normal Trap

When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.

Card Image: Hero Flash!!

Hero Flash!!

Normal Spell

Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.

Card Image: Hero Heart

Hero Heart

Normal Spell

Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.

Card Image: Hero Kid

Hero Kid

Level 2 EARTH/Warrior Effect
300 ATK / 600 DEF

When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.

Card Image: Hero Mask

Hero Mask

Normal Spell

Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.

Card Image: Hero Medal

Hero Medal

Normal Trap

When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card.

Card Image: Hero of the Ashened City

Hero of the Ashened City

Level 7 DARK/Pyro Effect
2600 ATK / 2100 DEF

If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Hero of the Ashened City" once per turn this way. During the Main Phase (Quick Effect): You can target 1 Pyro monster on the field; destroy it, then if you destroyed "Veidos the Eruption Dragon of Extinction" by this effect, you can place 1 "Obsidim, the Ashened City" from your Deck face-up in your Field Zone. You can only use this effect of "Hero of the Ashened City" once per turn.

Card Image: Hero of the East

Hero of the East

Level 3 EARTH/Warrior Normal
1100 ATK / 1000 DEF

Feel da strength ah dis sword-swingin' samurai from da Far East.

Card Image: Hero Ring

Hero Ring

Normal Trap

Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target.

Card Image: Hero Signal

Hero Signal

Normal Trap

When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.

Card Image: Hero Spirit

Hero Spirit

Normal Trap

During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0.

Card Image: HERO World

HERO World

Skill - Jaden Yuki

Once per turn, if you control a "HERO" Normal Monster or "HERO" Fusion Monster, you can discard 1 card to activate 1 of these Skills based on the Attribute(s) of that monster:
â—Ź EARTH: Destroy 1 EARTH monster you control and 1 face-up monster your opponent controls.
â—Ź WIND: Destroy 1 face-up Spell/Trap on the field.
â—Ź FIRE: Return all face-up non-FIRE Special Summoned monsters on the field to the hand.
â—Ź WATER: Draw 1 card, also until the end of the next turn, you can activate 1 Normal Trap Card from your hand.
â—Ź LIGHT: Change the battle position of 1 face-up monster on the field.

Card Image: HERO's Bond

HERO's Bond

Normal Spell

If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand.

Card Image: Hero's Rule 1: Five Freedoms

Hero's Rule 1: Five Freedoms

Normal Trap

Target up to 5 cards in any GY(s); banish them. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Elemental HERO" monsters; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Hero's Rule 1: Five Freedoms" once per turn.

Card Image: Hero's Rule 2

Hero's Rule 2

Counter Trap

Negate the activation of a Spell, Trap, or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it.

Card Image: HEROES UNITE - FUSION!!

HEROES UNITE - FUSION!!

Skill - Jaden Yuki

Activate this Skill during your Main Phase. Discard 1 card, then Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If Summoning an "Elemental HERO" Fusion Monster this way that requires 3 or more materials, and you control 2 "Elemental HERO" monsters that are mentioned on it as materials, you can also use monsters in your Deck as Fusion Material. This Skill can only be used once per Duel.

Card Image: Heroic Advance

Heroic Advance

Normal Trap

When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.

Card Image: Heroic Call

Heroic Call

Normal Spell

Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.

Card Image: Heroic Challenger - Ambush Soldier

Heroic Challenger - Ambush Soldier

Level 1 EARTH/Warrior Effect
0 ATK / 0 DEF

During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1.

Card Image: Heroic Challenger - Assault Halberd

Heroic Challenger - Assault Halberd

Level 4 EARTH/Warrior Effect
1800 ATK / 200 DEF

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.

Card Image: Heroic Challenger - Clasp Sword

Heroic Challenger - Clasp Sword

Level 1 EARTH/Warrior Effect
300 ATK / 100 DEF

When this card is Special Summoned by the effect of a "Heroic Challenger" monster: You can add 1 "Heroic Challenger" monster from your Deck to your hand. You can only use the effect of "Heroic Challenger - Clasp Sword" once per turn.

Card Image: Heroic Challenger - Double Lance

Heroic Challenger - Double Lance

Level 4 EARTH/Warrior Effect
1700 ATK / 900 DEF

When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.

Card Image: Heroic Challenger - Extra Sword

Heroic Challenger - Extra Sword

Level 4 EARTH/Warrior Effect
1000 ATK / 1000 DEF

An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
â—Ź When it is Xyz Summoned: It gains 1000 ATK.

Card Image: Heroic Challenger - Knuckle Sword

Heroic Challenger - Knuckle Sword

Level 1 EARTH/Warrior Effect
600 ATK / 200 DEF

If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.

Card Image: Heroic Challenger - Morning Star

Heroic Challenger - Morning Star

Level 4 EARTH/Warrior Effect
1500 ATK / 1300 DEF

If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.

Card Image: Heroic Challenger - Night Watchman

Heroic Challenger - Night Watchman

Level 4 EARTH/Warrior Effect
1200 ATK / 300 DEF

If this card attacks a Defense Position monster your opponent controls, before damage calculation: You can destroy that monster.

Card Image: Heroic Challenger - Spartan

Heroic Challenger - Spartan

Level 4 EARTH/Warrior Effect
1600 ATK / 1000 DEF

Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase.

Card Image: Heroic Challenger - Swordshield

Heroic Challenger - Swordshield

Level 4 EARTH/Warrior Effect
0 ATK / 2000 DEF

During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle.

Card Image: Heroic Challenger - Thousand Blades

Heroic Challenger - Thousand Blades

Level 4 EARTH/Warrior Effect
1300 ATK / 1100 DEF

Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.

Card Image: Heroic Challenger - War Hammer

Heroic Challenger - War Hammer

Level 6 EARTH/Warrior Effect
2100 ATK / 1300 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip the destroyed monster to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK.

Card Image: Heroic Champion - Claivesolish

Heroic Champion - Claivesolish

Level 4 LIGHT/Warrior Xyz Effect
2500 ATK / 2000 DEF

2 Level 4 Warrior monsters
Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.

Card Image: Heroic Champion - Excalibur

Heroic Champion - Excalibur

Level 4 LIGHT/Warrior Xyz Effect
2000 ATK / 2000 DEF

2 Level 4 Warrior-Type monsters
Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.

Card Image: Heroic Champion - Gandiva

Heroic Champion - Gandiva

Level 4 EARTH/Warrior Xyz Effect
2100 ATK / 1800 DEF

2 Level 4 Warrior-Type monsters
Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).

Card Image: Heroic Champion - Jarngreipr

Heroic Champion - Jarngreipr

Level 1 EARTH/Warrior Xyz Effect
700 ATK / 1800 DEF

2 Level 1 Warrior monsters
The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Heroic Champion - Jarngreipr" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK.

Card Image: Heroic Champion - Kusanagi

Heroic Champion - Kusanagi

Level 4 EARTH/Warrior Xyz Effect
2500 ATK / 2400 DEF

3 Level 4 Warrior-Type monsters
Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.

Card Image: Heroic Champion - Magnum Excalibur

Heroic Champion - Magnum Excalibur

Level 4 LIGHT/Warrior Xyz Effect
2000 ATK / 2000 DEF

2 Level 4 Warrior monsters
If this card battles an opponent's monster, during damage calculation: You can detach 2 materials from this card; double this card's ATK during damage calculation only. Once per turn, during the Main Phase (Quick Effect): You can target 1 other face-up monster you control; equip this card you control to it as an Equip Spell that gives it 2000 ATK/DEF. You can banish this card from your GY; shuffle 3 Warrior monsters from your GY into the Deck.

Card Image: Heroic Chance

Heroic Chance

Normal Spell

Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn.

Card Image: Heroic Envoy

Heroic Envoy

Normal Spell

Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.

Card Image: Heroic Gift

Heroic Gift

Normal Trap

If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn.

Card Image: Heroic Retribution Sword

Heroic Retribution Sword

Normal Trap

Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster.

Card Image: Legacy of a HERO

Legacy of a HERO

Normal Spell

Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn.

Card Image: Masked HERO Acid

Masked HERO Acid

Level 8 WATER/Warrior Fusion Effect
2600 ATK / 2100 DEF

Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.

Card Image: Masked HERO Anki

Masked HERO Anki

Level 8 DARK/Warrior Fusion Effect
2800 ATK / 1200 DEF

Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.

Card Image: Masked HERO Atomic

Masked HERO Atomic

Level 8 FIRE/Warrior Fusion Effect
2600 ATK / 2000 DEF

Must be Special Summoned with "Mask Change". The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Masked HERO Atomic" once per turn. If this card is Special Summoned: You can target 1 non-FIRE "Masked HERO" monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions. During your End Phase: You can target 1 "Change" Quick-Play Spell in your GY; Set it.

Card Image: Masked HERO Blast

Masked HERO Blast

Level 6 WIND/Warrior Fusion Effect
2200 ATK / 1800 DEF

Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.

Card Image: Masked HERO Dark Law

Masked HERO Dark Law 70

Level 6 DARK/Warrior Fusion Effect
2400 ATK / 1800 DEF

Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

Card Image: Masked HERO Dian

Masked HERO Dian

Level 8 EARTH/Warrior Fusion Effect
2800 ATK / 3000 DEF

Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.

Card Image: Masked HERO Divine Wind

Masked HERO Divine Wind

Level 8 WIND/Warrior Fusion Effect
2700 ATK / 1900 DEF

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.

Card Image: Masked HERO Dusk Crow

Masked HERO Dusk Crow

Level 4 DARK/Warrior Effect
1200 ATK / 1000 DEF

If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.

Card Image: Masked HERO Fountain

Masked HERO Fountain

Level 4 WATER/Warrior Effect
1000 ATK / 1400 DEF

You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY by card effect, or to activate a card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.

Card Image: Masked HERO Furnace

Masked HERO Furnace

Level 7 FIRE/Warrior Effect
2200 ATK / 1000 DEF

You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.

Card Image: Masked HERO Goka

Masked HERO Goka

Level 6 FIRE/Warrior Fusion Effect
2200 ATK / 1800 DEF

Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.

Card Image: Masked HERO Koga

Masked HERO Koga

Level 8 LIGHT/Warrior Fusion Effect
2500 ATK / 1800 DEF

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.

Card Image: Masked HERO Vapor

Masked HERO Vapor

Level 6 WATER/Warrior Fusion Effect
2400 ATK / 2000 DEF

Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects.

Card Image: Number 86: Heroic Champion - Rhongomyniad

Number 86: Heroic Champion - Rhongomyniad 68

Level 4 DARK/Warrior Xyz Effect
1500 ATK / 1500 DEF

2 or more (max. 5) Level 4 Warrior monsters
Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it.
â—Ź 1+: Cannot be destroyed by battle. â—Ź 2+: Gains 1500 ATK/DEF. â—Ź 3+: Unaffected by other cards' effects. â—Ź 4+: Your opponent cannot Normal or Special Summon monsters. â—Ź 5: Once per turn: You can destroy all cards your opponent controls.

Card Image: Oscillo Hero

Oscillo Hero

Level 3 EARTH/Warrior Normal
1250 ATK / 700 DEF

A strange warrior from another dimension.

Card Image: Penguin Brave

Penguin Brave

Level 6 WATER/Aqua Synchro Effect
2400 ATK / 1200 DEF

1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.

Card Image: Rafale, Champion Fur Hire

Rafale, Champion Fur Hire

Level 8 LIGHT/Dragon Effect
2800 ATK / 2200 DEF

If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn.

Card Image: Skyscraper 2 - Hero City

Skyscraper 2 - Hero City

Field Spell

Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.

Card Image: Spherous Lady

Spherous Lady

Level 3 EARTH/Rock Normal
400 ATK / 1400 DEF

Many have been deceived by the beauty of this vampire.

Card Image: Subterror Behemoth Phospheroglacier

Subterror Behemoth Phospheroglacier

Level 8 EARTH/Aqua Flip Effect
2600 ATK / 2500 DEF

FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Card Image: Switcheroo

Switcheroo

Skill - Keith

Activate this Skill during your Main Phase. Once per turn, you can shuffle 1 card from your hand into the Deck, then draw 1 card, also flip this card over. You can use this Skill up to twice per Duel.

Card Image: Switcheroroo

Switcheroroo

Normal Trap

If you control the same number of monsters as your opponent, switch control of all those monsters.

Card Image: The Right Hero for the Job

The Right Hero for the Job

Skill - Jaden Yuki

Once per Duel, during your Main Phase, you can shuffle 1 "Elemental HERO" monster you control into your Main Deck, then Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Main Deck with a different name than the shuffled card.

Card Image: Treacherous Trap Hole

Treacherous Trap Hole

Normal Trap

If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

Card Image: Vision HERO Adoration

Vision HERO Adoration

Level 8 DARK/Warrior Fusion Effect
2800 ATK / 2100 DEF

2 "HERO" monsters
Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.

Card Image: Vision HERO Faris

Vision HERO Faris

Level 5 DARK/Warrior Effect
1600 ATK / 1800 DEF

You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

Card Image: Vision HERO Gravito

Vision HERO Gravito

Level 4 DARK/Warrior Effect
500 ATK / 2000 DEF

If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.

Card Image: Vision HERO Increase

Vision HERO Increase

Level 3 DARK/Warrior Effect
900 ATK / 1100 DEF

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

Card Image: Vision HERO Minimum Ray

Vision HERO Minimum Ray

Level 3 DARK/Warrior Effect
1200 ATK / 700 DEF

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.

Card Image: Vision HERO Multiply Guy

Vision HERO Multiply Guy

Level 3 DARK/Warrior Effect
800 ATK / 700 DEF

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn.

Card Image: Vision HERO Poisoner

Vision HERO Poisoner

Level 3 DARK/Warrior Effect
900 ATK / 700 DEF

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.

Card Image: Vision HERO Trinity

Vision HERO Trinity

Level 8 DARK/Warrior Fusion Effect
2500 ATK / 2000 DEF

3 "HERO" monsters
After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

Card Image: Vision HERO Vyon

Vision HERO Vyon

Level 4 DARK/Warrior Effect
1000 ATK / 1200 DEF

If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Card Image: Vision HERO Witch Raider

Vision HERO Witch Raider

Level 8 DARK/Warrior Effect
2700 ATK / 1900 DEF

To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.

Card Image: Wake Up Your Elemental HERO

Wake Up Your Elemental HERO

Level 10 LIGHT/Warrior Fusion Effect
2500 ATK / 2100 DEF

1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

Card Image: Wattkid

Wattkid

Level 3 LIGHT/Thunder Normal
1000 ATK / 500 DEF

A creature that electrocutes opponents with bolts of lightning.

Card Image: Xtra HERO Cross Crusader

Xtra HERO Cross Crusader

Link 2 DARK/Warrior Link Effect
1600 ATK

2 Warrior monsters
If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

Card Image: Xtra HERO Dread Decimator

Xtra HERO Dread Decimator

Link 3 DARK/Warrior Link Effect
2500 ATK

2+ "HERO" monsters
This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Xtra HERO Infernal Devicer

Xtra HERO Infernal Devicer

Link 2 DARK/Fiend Link Effect
1700 ATK

2 "HERO" monsters
If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

Card Image: Xtra HERO Wonder Driver

Xtra HERO Wonder Driver

Link 2 LIGHT/Warrior Link Effect
1900 ATK

2 "HERO" monsters
If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

<<

4850       Home       Query Syntax