Showing 120 results where text is banish (took 983.667ยตs)
Card Image: Artmage Movement -Lineage-

Artmage Movement -Lineage-

Normal Spell Card

If your opponent controls more monsters than you do: Special Summon 1 "Artmage" monster from your Deck in Defense Position, with a different name from the cards you control. If this card is sent to the GY to activate the effect of "Artmage Academic Arcane Arts Acropolis": You can add 1 "Artmage" Trap from your GY or banishment to your hand. You cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except Fusion Monsters. You can only use each effect of "Artmage Movement -Lineage-" once per turn.

Card Image: Artmage Pact -Awakening-

Artmage Pact -Awakening-

Normal Trap Card

Special Summon 1 "Artmage" monster or 1 "Medius the Pure" from your Deck, also for the rest of this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can banish this card from your GY, then target 1 "Artmage" monster you control; return that monster to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls. You can only use 1 "Artmage Pact -Awakening-" effect per turn, and only once that turn.

Card Image: Artmage Peripeteia -Turmoil-

Artmage Peripeteia -Turmoil-

Normal Trap Card

Target 1 monster in your opponent's GY; return 1 "Artmage" monster you control to the hand/Extra Deck, and if you do, Special Summon the targeted monster to your field, but its effects are negated. If this card is sent to the GY to activate the effect of "Artmage Academic Arcane Arts Acropolis": You can add 1 "Artmage" Spell from your GY or banishment to your hand. You cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except Fusion Monsters. You can only use each effect of "Artmage Peripeteia -Turmoil-" once per turn.

Card Image: Artmage Varnish -Alteration-

Artmage Varnish -Alteration-

Normal Spell Card

Place 1 "Artmage Academic Arcane Arts Acropolis" from your Deck or GY, face-up in your Field Zone, or if you control "Artmage Academic Arcane Arts Acropolis", add 1 "Artmage" card from your Deck to your hand instead, except "Artmage Varnish -Alteration-". When your "Artmage" monster is targeted for an attack: You can banish this card from your GY; negate that attack, then you can Special Summon 1 "Medius the Pure" from your hand. You can only use each effect of "Artmage Varnish -Alteration-" once per turn.

Card Image: Ashened to Endlessness

Ashened to Endlessness

Continuous Trap Card

During the Main Phase: You can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field as material, including "Veidos the Eruption Dragon of Extinction", and if you do, it gains 500 ATK for each material used. You can banish this card and 1 DARK Pyro monster from your GY; all monsters your opponent currently controls become Pyro until the end of this turn. You can only use each effect of "Ashened to Endlessness" once per turn.

Card Image: Askaan, the Bicorned Ghoti

Askaan, the Bicorned Ghoti

Level 8 WATER/Fish Synchro Monster
2700 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.

Card Image: Aspischool

Aspischool

Level 4 WATER/Fish Effect Monster
300 ATK / 300 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 6 or lower Fish monster from your hand in Defense Position, but banish it when it leaves the field. If this card is banished: You can Special Summon this card in Defense Position. You can only use this effect of "Aspischool" once per turn.

Card Image: Assault Blackwing - Sohaya the Rain Storm

Assault Blackwing - Sohaya the Rain Storm

Level 5 DARK/Winged Beast Synchro Monster
1500 ATK / 2000 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn. โ— When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your Graveyard; Special Summon it. โ— During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your Graveyard; Special Summon this card.

Card Image: Assault Mode Zero

Assault Mode Zero

Quick-Play Spell Card

Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.

Card Image: Assault Reboot

Assault Reboot

Normal Trap Card

Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are "Assault Mode Activate" and/or specifically list "Assault Mode Activate" in their text, except "Assault Reboot"; shuffle them into the Deck. You can only use each effect of "Assault Reboot" once per turn.

Card Image: Assault Synchron

Assault Synchron

Level 2 DARK/Machine Tuner Monster
700 ATK / 0 DEF

During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.

Card Image: Astra Ghouls

Astra Ghouls

Level 5 EARTH/Zombie Effect Monster
0 ATK / 2000 DEF

When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn.

Card Image: Astrograph Sorcerer

Astrograph Sorcerer

Level 7 DARK/Spellcaster Pendulum Effect Monster
2500 ATK / 2000 DEF

[ Pendulum Effect ]
During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn.


[ Monster Effect ]


If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)

Card Image: Asymmetaphys

Asymmetaphys

Continuous Spell Card

Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is.
โ— Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters.
โ— Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.

Card Image: Avalon

Avalon

Normal Trap Card

Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field.

Card Image: Avance, Swordsman of the Nekroz

Avance, Swordsman of the Nekroz

Level 4 WATER/Spellcaster Effect Monster
1500 ATK / 800 DEF

If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. When this card is Normal Summoned: You can Special Summon 1 "Nekroz" monster from your Deck, except "Avance, Swordsman of the Nekroz". If this card is Tributed by card effect: You can add any number of your banished "Nekroz" cards with different names to your hand. You can only use this effect of "Avance, Swordsman of the Nekroz" once per Duel.

Card Image: Avida, Rebuilder of Worlds

Avida, Rebuilder of Worlds

Level 11 LIGHT/Cyberse Effect Monster
3500 ATK / 3500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation.

Card Image: Awakening of the Sacred Beasts

Awakening of the Sacred Beasts

Continuous Trap Card

This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control.
โ— 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s).
โ— 2+: Negate the activated effects of monsters your opponent controls.
โ— 3: Any monsters sent to your opponent's GY are banished instead.
Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.

Card Image: Axon Kicker Oracle

Axon Kicker Oracle

Level 10 EARTH/Psychic Fusion Monster
2900 ATK / 1000 DEF

1 Psychic monster + 1 Synchro, Xyz, or Link Monster
After this card is Fusion Summoned, it gains 1000 ATK for each Synchro, Xyz, and Link Monster used as its material until the end of the next turn. You can only use each of the following effects of "Axon Kicker Oracle" once per turn. When your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, banish that monster(s). If this Fusion Summoned card is sent to the GY: You can banish 1 "Teleport" Normal or Quick-Play Spell from your GY; Special Summon this card.

Card Image: Azamina Debtors

Azamina Debtors

Quick-Play Spell Card

During the Main Phase: Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 "Azamina" monster in your GY; Special Summon it. You can only use 1 "Azamina Debtors" effect per turn, and only once that turn.

Card Image: Azamina Determination

Azamina Determination

Normal Trap Card

Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 "Sinful Spoils" card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 "Sinful Spoils" Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 "Azamina Determination" effect per turn, and only once that turn.

Card Image: Aztekipede, the Worm Warrior

Aztekipede, the Worm Warrior

Level 4 EARTH/Insect Effect Monster
1900 ATK / 400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.

Card Image: B.E.S. Big Core MK-3

B.E.S. Big Core MK-3

Level 8 LIGHT/Machine Effect Monster
2700 ATK / 1900 DEF

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.

Card Image: Baba Barber

Baba Barber

Link 2 DARK/Fiend Link Monster
200 ATK

2 monsters
At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.

Card Image: Baby Spider

Baby Spider

Level 3 DARK/Insect Effect Monster
0 ATK / 0 DEF

You can Tribute 1 DARK monster; increase the Levels of all "Baby Spiders" you currently control by the Level of that Tributed monster. You can pay half your LP, banish this card from your GY, and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn.

Card Image: Background Dragon

Background Dragon

Level 5 DARK/Dragon Effect Monster
1600 ATK / 1800 DEF

If this card is in the GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand, in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn.

Card Image: Backup Operator

Backup Operator

Level 3 LIGHT/Cyberse Effect Monster
1200 ATK / 800 DEF

You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn.

Card Image: Backup Team

Backup Team

Normal Trap Card

Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.

Card Image: Bacon Saver

Bacon Saver

Level 2 DARK/Zombie Effect Monster
700 ATK / 600 DEF

During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.

Card Image: Bahalutiya, the Grand Radiance

Bahalutiya, the Grand Radiance

Level 7 LIGHT/Dragon Effect Monster
2000 ATK / 2400 DEF

You can Tribute Summon this card by Tributing 1 Effect Monster. During your opponent's Main Phase, if a card(s) is added from the Main Deck to their hand (except by drawing it) and this card is in your hand, you can: Immediately after this effect resolves, Tribute Summon this card. If this card is Normal or Special Summoned from the hand, you can: Make your opponent banish the top cards of their Deck face-down, equal to the number of cards in their hand, then, they shuffle their entire hand into the Deck, and if they do, they add the card(s) banished by this effect to their hand. You can only use this effect of "Bahalutiya, the Grand Radiance" once per turn.

Card Image: Balancer Lord

Balancer Lord

Level 4 LIGHT/Cyberse Effect Monster
1700 ATK / 1200 DEF

Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.

Card Image: Banisher of the Light

Banisher of the Light

Level 3 LIGHT/Fairy Effect Monster
100 ATK / 2000 DEF

Any card sent to the Graveyard is banished instead.

Card Image: Banisher of the Radiance

Banisher of the Radiance

Level 3 LIGHT/Fairy Effect Monster
1600 ATK / 0 DEF

Any card sent to the Graveyard is banished instead.

Card Image: Banishing Trap Hole

Banishing Trap Hole

Normal Trap Card

When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.

Card Image: Banishment of the Darklords

Banishment of the Darklords

Normal Spell Card

Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.

Card Image: Banquet of Millions

Banquet of Millions

Normal Trap Card

Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn.

Card Image: Barbar, Malebranche of the Burning Abyss

Barbar, Malebranche of the Burning Abyss

Level 3 DARK/Fiend Effect Monster
1700 ATK / 1000 DEF

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.
โ— If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
โ— If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.

Card Image: Barrage Blast

Barrage Blast

Continuous Trap Card

Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.

Card Image: Basal Rose Shoot

Basal Rose Shoot

Quick-Play Spell Card

Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.

Card Image: Basiltrice, Familiar of the Evil Eye

Basiltrice, Familiar of the Evil Eye

Level 3 DARK/Fiend Effect Monster
1000 ATK / 2000 DEF

If you control an "Evil Eye" monster and this card is in your hand or GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 "Evil Eye" Link Monster using monsters you control as material. When you do, you can also use "Evil Eye" Equip Spells you control as "Evil Eye" monsters. You can only use each effect of "Basiltrice, Familiar of the Evil Eye" once per turn.

Card Image: Battle Fader

Battle Fader

Level 1 DARK/Fiend Effect Monster
0 ATK / 0 DEF

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.

Card Image: Battlewasp - Azusa the Ghost Bow

Battlewasp - Azusa the Ghost Bow

Level 5 WIND/Insect Synchro Tuner Monster
2200 ATK / 1600 DEF

1 Tuner + 1+ non-Tuner monsters
When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field.

Card Image: Battlewasp - Ballista the Armageddon

Battlewasp - Ballista the Armageddon

Level 12 WIND/Insect Synchro Monster
3000 ATK / 800 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.

Card Image: Battlewasp - Grand Partisan the Revolution

Battlewasp - Grand Partisan the Revolution

Level 12 WIND/Insect Synchro Monster
3000 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner monsters
Cannot be destroyed by card effects. Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters. If this card is banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "Battlewasp - Grand Partisan the Revolution" once per turn.

Card Image: Battlewasp - Rapier the Onslaught

Battlewasp - Rapier the Onslaught

Level 5 WIND/Insect Effect Monster
1900 ATK / 0 DEF

If you control no face-up monsters, or the only face-up monsters you control are Insect monsters: You can discard 1 other Insect monster; place 1 "Battlewasp Wind" from your Deck, face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters. You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1. You can only use each effect of "Battlewasp - Rapier the Onslaught" once per turn.

Card Image: Battlewasp - Sachi the Ceremonial Bow

Battlewasp - Sachi the Ceremonial Bow

Level 6 WIND/Insect Synchro Monster
2400 ATK / 1200 DEF

1 Insect Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can treat it as a Tuner. Once per turn: You can return 1 Continuous Spell you control to the hand; you can Normal Summon 1 "Battlewasp" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished "Battlewasp" monsters. You can only use this effect of "Battlewasp - Sachi the Ceremonial Bow" once per turn.

Card Image: Battlin' Boxer Big Bandage

Battlin' Boxer Big Bandage

Level 2 FIRE/Warrior Effect Monster
1100 ATK / 1400 DEF

Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level.

Card Image: Battlin' Boxer Chief Second

Battlin' Boxer Chief Second

Level 4 FIRE/Warrior Effect Monster
500 ATK / 2000 DEF

During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn.

Card Image: Battlin' Boxer Counterpunch

Battlin' Boxer Counterpunch

Level 3 FIRE/Warrior Effect Monster
0 ATK / 1100 DEF

During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the end of this turn. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.

Card Image: Battlin' Boxer Promoter

Battlin' Boxer Promoter

Level 4 FIRE/Warrior Effect Monster
1700 ATK / 800 DEF

If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters.

Card Image: Battlin' Boxer Rib Gardna

Battlin' Boxer Rib Gardna

Level 3 FIRE/Warrior Effect Monster
100 ATK / 1400 DEF

During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.

Card Image: Bayonet Punisher

Bayonet Punisher

Quick-Play Spell Card

Apply these effects, in sequence, depending on the type(s) of "Borrel" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation.
โ— Fusion: Banish 1 monster your opponent controls.
โ— Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up.
โ— Xyz: Banish 1 Spell/Trap your opponent controls.
โ— Link: Banish up to 3 cards from your opponent's GY.
You can only activate 1 "Bayonet Punisher" per turn.

Card Image: Bazoo the Soul Eater Beast

Bazoo the Soul Eater Beast

Rank 4 EARTH/Beast XYZ Monster
2500 ATK / 900 DEF

3 Level 4 monsters
Any Xyz Material detached from a monster is banished instead of being sent to the GY. Once per Chain, if a Monster Card(s) is sent to the GY (except during the Damage Step): You can detach 1 material from this card. If the last material(s) is detached from this card (except during the Damage Step): You can target 3 cards in the GY(s); attach them to this card as material.

Card Image: Bazoo the Soul-Eater

Bazoo the Soul-Eater

Level 4 EARTH/Beast Effect Monster
1600 ATK / 900 DEF

Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until the end of your opponent's turn.

Card Image: Beacon of White

Beacon of White

Equip Spell Card

If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your GY: Target 1 of them; Special Summon it, but it has its effects negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase.

Card Image: Beargram, Shelled Emperor of the Forest Crown

Beargram, Shelled Emperor of the Forest Crown

Level 9 EARTH/Insect Effect Monster
3400 ATK / 2900 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.

Card Image: Beast Machine King Barbaros รœr

Beast Machine King Barbaros รœr

Level 8 EARTH/Beast-Warrior Effect Monster
3800 ATK / 1200 DEF

You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage.

Card Image: Beautunaful Princess

Beautunaful Princess

Level 1 WATER/Fish Effect Monster
0 ATK / 0 DEF

When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.

Card Image: Beetrooper Armor Horn

Beetrooper Armor Horn

Link 2 EARTH/Insect Link Monster
1000 ATK

2 Insect monsters
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.

Card Image: Beetrooper Assault Roller

Beetrooper Assault Roller

Level 4 EARTH/Insect Effect Monster
1600 ATK / 1400 DEF

You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.

Card Image: Beetrooper Cruel Saturnas

Beetrooper Cruel Saturnas

Level 5 DARK/Insect Fusion Monster
2400 ATK / 2000 DEF

1 "Beetrooper" monster + 1 Insect monster
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it.

Card Image: Beetrooper Fly & Sting

Beetrooper Fly & Sting

Counter Trap Card

When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.

Card Image: Beetrooper Landing

Beetrooper Landing

Normal Spell Card

Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.

Card Image: Beetrooper Light Flapper

Beetrooper Light Flapper

Level 6 WATER/Insect Effect Monster
2000 ATK / 2200 DEF

If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn.

Card Image: Beginning Knight

Beginning Knight

Level 4 LIGHT/Warrior Effect Monster
500 ATK / 2000 DEF

A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
โ— Once per turn: You can target 1 monster your opponent controls; banish it.
โ— When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.
If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.

Card Image: Benghalancer the Resurgent

Benghalancer the Resurgent

Link 4 LIGHT/Plant Link Monster
2500 ATK

2+ Plant monsters
During the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Benghalancer the Resurgent" effect per turn, and only once that turn.

Card Image: Berfomet the Mythical King of Phantom Beasts

Berfomet the Mythical King of Phantom Beasts

Level 6 WIND/Fiend Fusion Monster
2400 ATK / 600 DEF

2 monsters with different Types (Beast, Fiend, or Illusion)
This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.

Card Image: Berlineth the Firestorm Vassal

Berlineth the Firestorm Vassal

Level 3 FIRE/Pyro Effect Monster
800 ATK / 1000 DEF

You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of "Berlineth the Firestorm Vassal" once per turn.

Card Image: Berserker Crush

Berserker Crush

Quick-Play Spell Card

Banish 1 monster from your GY, then target 1 "Winged Kuriboh" you control; that target's ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn.

Card Image: Berserkion the Electromagna Warrior

Berserkion the Electromagna Warrior

Level 8 EARTH/Rock Effect Monster
3000 ATK / 2800 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.

Card Image: Big Bang Shot

Big Bang Shot

Equip Spell Card

The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.

Card Image: Big Inflate Dragon

Big Inflate Dragon

Level 8 WIND/Dragon Effect Monster
2500 ATK / 1500 DEF

If this card is Normal Summoned: You can banish the top 50 cards of your Deck, face-down; this card's ATK becomes 10,000 until the end of this turn.

Card Image: Big Jaws

Big Jaws

Level 3 WATER/Fish Effect Monster
1800 ATK / 300 DEF

At the end of the Battle Phase, if this card attacked: Banish it.

Card Image: Big Welcome Labrynth

Big Welcome Labrynth

Normal Trap Card

Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

Card Image: Binary Blader

Binary Blader

Link 2 EARTH/Cyberse Link Monster
1800 ATK

2 Normal Monsters
This card gains these effects based on the number of monsters co-linked to this card.
โ— 1+: When this card declares an attack on an opponent's monster: You can activate this effect; this card can make a second attack during each Battle Phase this turn, also if this card battles an opponent's monster this turn, that opponent's monster cannot be destroyed by that battle.
โ— 2: After damage calculation, if this card battled an opponent's monster: You can banish that opponent's monster.

Card Image: Bio-Insect Armor

Bio-Insect Armor

Level 5 EARTH/Insect Effect Monster
1500 ATK / 2000 DEF

If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only.

Card Image: Birth of the Prominence Flame

Birth of the Prominence Flame

Normal Spell Card

Target 2 FIRE monsters (1 Tuner and 1 non-Tuner) with 200 DEF in your GY; banish both monsters, and if you do, Special Summon 1 FIRE Synchro Monster from your Extra Deck whose Level equals the total Levels of those monsters. You can only activate 1 "Birth of the Prominence Flame" per turn.

Card Image: Black and White Wave

Black and White Wave

Quick-Play Spell Card

If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card.

Card Image: Black Cat-astrophe

Black Cat-astrophe

Normal Trap Card

During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.

Card Image: Black Dragon Collapserpent

Black Dragon Collapserpent

Level 4 DARK/Dragon Effect Monster
1800 ATK / 1700 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.

Card Image: Black Dragon Ninja

Black Dragon Ninja

Level 7 DARK/Beast Effect Monster
2800 ATK / 1600 DEF

Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).

Card Image: Black Feather Whirlwind

Black Feather Whirlwind

Continuous Spell Card

Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your "Blackwing" monsters, or "Black-Winged Dragon", that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead.

Card Image: Black Luster Soldier - Envoy of the Beginning

Black Luster Soldier - Envoy of the Beginning

Level 8 LIGHT/Warrior Effect Monster
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
โ— Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
โ— If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Card Image: Black Luster Soldier - Envoy of the Evening Twilight

Black Luster Soldier - Envoy of the Evening Twilight

Level 8 DARK/Warrior Effect Monster
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect.
โ— LIGHT: Target 1 monster on the field; banish it.
โ— DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.

Card Image: Black Luster Soldier - Sacred Soldier

Black Luster Soldier - Sacred Soldier

Level 8 LIGHT/Warrior Effect Monster
3000 ATK / 2500 DEF

When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the GY, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior monster in your GY; add it to your hand.

Card Image: Black Luster Soldier - Soldier of Chaos

Black Luster Soldier - Soldier of Chaos

Link 3 EARTH/Warrior Link Monster
3000 ATK

3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
โ— This card gains 1500 ATK.
โ— This card can make a second attack during the Battle Phase of your next turn.
โ— Banish 1 card on the field.

Card Image: Black Rose Dragon

Black Rose Dragon

Level 7 FIRE/Dragon Synchro Monster
2400 ATK / 1800 DEF

1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Card Image: Black Rose Garden

Black Rose Garden

Continuous Spell Card

When this card is activated: You can add 1 "Rose Dragon" monster from your Deck or GY to your hand. Face-up monsters on the field become Plant monsters. If this card is destroyed: Inflict 100 damage to your opponent for each Plant monster in your GY and banishment, then if this card was destroyed by the effect of "Black Rose Dragon", inflict 2400 damage to your opponent. You can only use this effect of "Black Rose Garden" once per turn. You can only activate 1 "Black Rose Garden" per turn.

Card Image: Black Shadow Squall

Black Shadow Squall

Counter Trap Card

When a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card. If you control "Black-Winged Dragon": You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 "Black Shadow Squall" effect per turn, and only once that turn.

Card Image: Black Sonic

Black Sonic

Normal Trap Card

When an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 "Blackwing" monsters (and no other monsters), you can activate this card from your hand.

Card Image: Black-Winged Assault Dragon

Black-Winged Assault Dragon

Level 10 DARK/Dragon Synchro Monster
3200 ATK / 2800 DEF

1 Tuner Synchro Monster + 1+ non-Tuner monsters
Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 "Black-Winged Dragon" from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field.

Card Image: Blackboost

Blackboost

Normal Trap Card

Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards.

Card Image: Blackwing - Aurora the Northern Lights

Blackwing - Aurora the Northern Lights

Level 10 LIGHT/Winged Beast Effect Monster
? ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Blackwing" Synchro Monster from your Extra Deck; until the End Phase, this card's name and original ATK become that monster's, and replace this effect with that monster's original effects.

Card Image: Blackwing - Auster the South Wind

Blackwing - Auster the South Wind

Level 4 DARK/Winged Beast Tuner Monster
1300 ATK / 0 DEF

Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from the GY to activate 1 of the following effects;
โ— Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control, equal to the number of card(s) your opponent controls.
โ— Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one.

Card Image: Blackwing - Boreas the Sharp

Blackwing - Boreas the Sharp

Level 5 DARK/Winged Beast Effect Monster
1300 ATK / 900 DEF

During your Main Phase 1: You can banish this card from the Graveyard, then target 1 "Blackwing" monster you control; if that monster attacks this turn, you take no battle damage from that attack, it is not destroyed by that battle, also destroy the opponent's monster that it battled, after damage calculation.

Card Image: Blackwing - Boreastorm the Wicked Wind

Blackwing - Boreastorm the Wicked Wind

Level 6 DARK/Winged Beast Synchro Tuner Monster
2400 ATK / 1600 DEF

1 DARK Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn.

Card Image: Blackwing - Calima the Haze

Blackwing - Calima the Haze

Level 4 DARK/Winged Beast Effect Monster
600 ATK / 1800 DEF

During your opponent's Battle Phase, if you control no monsters: You can banish this card from the Graveyard, then target 1 Synchro Monster in your Graveyard; Special Summon that target, but banish it at the end of the Battle Phase (this is a Quick Effect).

Card Image: Blackwing - Gofu the Vague Shadow

Blackwing - Gofu the Vague Shadow

Level 5 DARK/Winged Beast Tuner Monster
0 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner.

Card Image: Blackwing - Shamal the Sandstorm

Blackwing - Shamal the Sandstorm

Level 4 DARK/Winged Beast Tuner Monster
1600 ATK / 0 DEF

You can send this card from your hand or field to the GY; place 1 "Black Feather Whirlwind" from your Deck face-up in your Spell & Trap Zone. If a "Blackwing" Synchro Monster(s) or "Black-Winged Dragon" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Blackwing" monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of "Blackwing - Shamal the Sandstorm" once per turn.

Card Image: Blackwing - Sharnga the Waning Moon

Blackwing - Sharnga the Waning Moon

Level 2 DARK/Winged Beast Tuner Monster
500 ATK / 500 DEF

If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel.

Card Image: Blackwing - Simoon the Poison Wind

Blackwing - Simoon the Poison Wind

Level 6 DARK/Winged Beast Effect Monster
1600 ATK / 2000 DEF

If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.

Card Image: Blackwing - Twin Shadow

Blackwing - Twin Shadow

Normal Trap Card

Shuffle 2 of your "Blackwing" monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck; Special Summon 1 "Blackwing" Synchro Monster or "Black-Winged Dragon" from your Extra Deck whose Level equals the total Levels of those 2 monsters. (This is treated as a Synchro Summon.) If you control 2 or more "Blackwing" monsters, you can activate this card from your hand. You can only activate 1 "Blackwing - Twin Shadow" per turn.

Card Image: Blackwing - Vayu the Emblem of Honor

Blackwing - Vayu the Emblem of Honor

Level 1 DARK/Winged Beast Tuner Monster
800 ATK / 0 DEF

This face-up card on the field cannot be used as a Synchro Material. If this card is in the Graveyard: You can target 1 non-Tuner "Blackwing" monster in your Graveyard; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.

Card Image: Blackwing - Zonda the Dusk

Blackwing - Zonda the Dusk

Level 6 DARK/Winged Beast Effect Monster
2300 ATK / 900 DEF

You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use 1 of the following effects of "Blackwing - Zonda the Dusk" per turn, and only once that turn. If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand. You can banish this card from your GY; Special Summon 1 Level 5 or higher "Blackwing" monster from your hand or Deck, then take damage equal to its ATK.

Card Image: Blaster, Dragon Ruler of Infernos

Blaster, Dragon Ruler of Infernos

Level 7 FIRE/Dragon Effect Monster
2800 ATK / 1800 DEF

If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.

Card Image: Blaze Accelerator Reload

Blaze Accelerator Reload

Continuous Trap Card

This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard.

Card Image: Blaze, Supreme Ruler of all Dragons

Blaze, Supreme Ruler of all Dragons

Rank 7 FIRE/Dragon XYZ Monster
2800 ATK / 1800 DEF

2 Level 7 monsters
Once per turn: You can detach 1 material from this card; destroy 2 cards (1 from your hand or field, and 1 your opponent controls). You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY; Special Summon this card from your GY, but return it to the Extra Deck when it leaves the field. You can only use this effect of "Blaze, Supreme Ruler of all Dragons" once per turn.

Card Image: Blessing of the Voiceless Voice

Blessing of the Voiceless Voice

Continuous Spell Card

You can target 1 of your "Voiceless Voice" cards that is banished or in your GY, except "Blessing of the Voiceless Voice"; add it to your hand. If a non-Ritual Monster(s) is Normal or Special Summoned face-up (except during the Damage Step): You can Ritual Summon 1 LIGHT Ritual Monster (Warrior or Dragon) from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of that Ritual Monster, and if you do, it cannot be destroyed by battle. You can only use each effect of "Blessing of the Voiceless Voice" once per turn.

Card Image: Block Dragon

Block Dragon

Level 8 EARTH/Rock Effect Monster
2500 ATK / 3000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.

Card Image: Blockout Curtain

Blockout Curtain

Continuous Spell Card

If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Blockout Curtain" once per turn.

Card Image: Blooming of the Darkest Rose

Blooming of the Darkest Rose

Normal Trap Card

Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn.

Card Image: Blue Duston

Blue Duston

Level 1 WATER/Fiend Effect Monster
0 ATK / 1000 DEF

Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. You can only control 1 face-up "Blue Duston".

Card Image: Blue Flame Swordsman

Blue Flame Swordsman

Level 4 FIRE/Warrior Effect Monster
1800 ATK / 1600 DEF

Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.

Card Image: Blue-Eyes Abyss Dragon

Blue-Eyes Abyss Dragon

Level 8 LIGHT/Dragon Effect Monster
2500 ATK / 2500 DEF

If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.

Card Image: Blue-Eyes Twin Burst Dragon

Blue-Eyes Twin Burst Dragon

Level 10 LIGHT/Dragon Fusion Monster
3000 ATK / 2500 DEF

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

Card Image: Blue-Eyes Ultimate Spirit Dragon

Blue-Eyes Ultimate Spirit Dragon

Level 12 LIGHT/Dragon Synchro Monster
3500 ATK / 4000 DEF

2+ Tuners + 1 non-Tuner "Blue-Eyes" monster
Your opponent cannot banish cards from your GY. You can only use each of the following effects of "Blue-Eyes Ultimate Spirit Dragon" once per turn. When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except "Blue-Eyes Ultimate Spirit Dragon".

Card Image: Bonding - DHO

Bonding - DHO

Normal Trap Card

Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand.

Card Image: Book of Life

Book of Life

Normal Spell Card

Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.

Card Image: Born from Draconis

Born from Draconis

Normal Trap Card

Banish all LIGHT Machine monsters from your GY and face-up from your field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except its own and this card's. You cannot Special Summon other monsters the turn you activate this card.

Card Image: Borrel Regenerator

Borrel Regenerator

Equip Spell Card

Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn.

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