Showing 120 results where ATK > DEF (took 184.913µs)
Card Image: Amazoness Augusta

Amazoness Augusta

Level 10 EARTH/Warrior Fusion Effect
3200 ATK / 2800 DEF

1 "Amazoness" Fusion Monster + 1 "Amazoness" monster
Your opponent cannot target other "Amazoness" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects. If this card was Fusion Summoned using "Amazoness Empress" or "Amazoness Queen" as material, it can make a second attack during each Battle Phase. If this card is Fusion Summoned: You can Special Summon 1 "Amazoness" monster from your Deck. You can only use this effect of "Amazoness Augusta" once per turn.

Card Image: Amazoness Chain Master

Amazoness Chain Master

Level 4 EARTH/Warrior Effect
1500 ATK / 1300 DEF

When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand.

Card Image: Amazoness Empress

Amazoness Empress

Level 8 EARTH/Warrior Fusion Effect
2800 ATK / 2400 DEF

"Amazoness Queen" + 1 "Amazoness" monster
Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY.

Card Image: Amazoness Fighter

Amazoness Fighter

Level 4 EARTH/Warrior Effect
1500 ATK / 1300 DEF

You take no battle damage from attacks involving this card.

Card Image: Amazoness Golden Whip Master

Amazoness Golden Whip Master

Level 5 PS 1 EARTH/Warrior Pendulum Effect
2000 ATK / 1200 DEF

[ Pendulum Effect ]
"Amazoness" monsters you control gain ATK equal to their own Level x 100. When an attack is declared involving your "Amazoness" monster: You can target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Amazoness Golden Whip Master" once per turn.


[ Monster Effect ]


If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If an "Amazoness" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Amazoness Golden Whip Master" once per turn.

Card Image: Amazoness Paladin

Amazoness Paladin

Level 4 EARTH/Warrior Effect
1700 ATK / 300 DEF

This card gains 100 ATK for each "Amazoness" monster you control.

Card Image: Amazoness Pet Liger

Amazoness Pet Liger

Level 7 EARTH/Beast Fusion Effect
2500 ATK / 2400 DEF

"Amazoness Tiger" + 1 "Amazoness" monster
Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one.

Card Image: Amazoness Pet Liger King

Amazoness Pet Liger King

Level 9 EARTH/Beast Fusion Effect
2900 ATK / 2800 DEF

1 Level 5 or higher "Amazoness" monster + 1 "Amazoness" monster
Your opponent's monsters cannot attack any monsters, except this one. You can target 1 "Amazoness" card you control and 1 "Amazoness" Warrior monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. This card cannot attack the turn this effect is activated. You can only use this effect of "Amazoness Pet Liger King" once per turn.

Card Image: Amazoness Princess

Amazoness Princess

Level 3 EARTH/Warrior Effect
1200 ATK / 900 DEF

This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess".

Card Image: Amazoness Queen

Amazoness Queen

Level 6 EARTH/Warrior Effect
2400 ATK / 1800 DEF

"Amazoness" monsters you control cannot be destroyed by battle.

Card Image: Amazoness Sage

Amazoness Sage

Level 4 EARTH/Warrior Effect
1400 ATK / 700 DEF

At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target.

Card Image: Amazoness Trainee

Amazoness Trainee

Level 4 EARTH/Warrior Effect
1500 ATK / 1300 DEF

Monsters destroyed by battle with this card are returned to the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK.

Card Image: Amazoness War Chief

Amazoness War Chief

Level 5 EARTH/Warrior Effect
1900 ATK / 0 DEF

If you control no monsters, or only "Amazoness" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set 1 "Amazoness" Spell/Trap or 1 "Polymerization" directly from your Deck, also you can only attack with "Amazoness" monsters for the rest of this turn. You can only use each effect of "Amazoness War Chief" once per turn.

Card Image: Ambitious Gofer

Ambitious Gofer

Level 6 DARK/Fiend Effect
2400 ATK / 100 DEF

Once per turn: You can target up to 2 monsters your opponent controls; your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy those monsters.

Card Image: Ambulance Rescueroid

Ambulance Rescueroid

Level 6 FIRE/Machine Fusion Effect
2300 ATK / 1800 DEF

"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.

Card Image: Ame no Habakiri no Mitsurugi

Ame no Habakiri no Mitsurugi 100

Level 8 DARK/Reptile Ritual Effect
2400 ATK / 1800 DEF

You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.

Card Image: Ame no Murakumo no Mitsurugi

Ame no Murakumo no Mitsurugi

Level 8 DARK/Reptile Ritual Effect
3200 ATK / 800 DEF

You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.

Card Image: Amorphactor Pain, the Imagination Dracoverlord

Amorphactor Pain, the Imagination Dracoverlord 100

Level 8 EARTH/Dragon Ritual Effect
2950 ATK / 2500 DEF

You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned: Your opponent skips their next Main Phase 1. Negate the effects of face-up Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the Graveyard: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord".

Card Image: Amorphage Goliath

Amorphage Goliath

Level 8 PS 5 EARTH/Dragon Pendulum Effect
2750 ATK / 0 DEF

[ Pendulum Effect ]
While you control an "Amorphage" monster, any card sent to the GY is banished instead, except "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.


[ Monster Effect ]


Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.

Card Image: Amorphage Lechery

Amorphage Lechery

Level 2 PS 5 EARTH/Dragon Pendulum Effect
1350 ATK / 0 DEF

[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player can activate Spell Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.


[ Monster Effect ]


If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

Card Image: Amorphage Pride

Amorphage Pride

Level 4 PS 3 EARTH/Dragon Pendulum Effect
1750 ATK / 0 DEF

[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.


[ Monster Effect ]


If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

Card Image: Amorphage Sloth

Amorphage Sloth

Level 6 PS 3 EARTH/Dragon Pendulum Effect
2250 ATK / 0 DEF

[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player can add cards from their Deck to their hand except by drawing them. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.


[ Monster Effect ]


Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.

Card Image: Amorphage Wrath

Amorphage Wrath

Level 4 PS 3 EARTH/Dragon Pendulum Effect
1650 ATK / 0 DEF

[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player can Tribute monsters, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.


[ Monster Effect ]


If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

Card Image: Amphibian Beast

Amphibian Beast

Level 6 WATER/Fish Normal
2400 ATK / 2000 DEF

On land or in the sea, the speed of this monster is unmatchable.

Card Image: Amphibious Bugroth

Amphibious Bugroth

Level 5 WATER/Aqua Fusion
1850 ATK / 1300 DEF

"Ground Attacker Bugroth" + "Defender of the Sea"

Card Image: Amphibious Bugroth MK-11

Amphibious Bugroth MK-11

Level 5 WATER/Machine Effect
1850 ATK / 1500 DEF

While "Umi" is not on the field, this card gains 700 ATK, also it cannot attack directly. While "Umi" is on the field: You can target 1 face-up non-WATER monster on the field; destroy it. You can only use this effect of "Amphibious Bugroth MK-11" once per turn.

Card Image: Amphibious Bugroth MK-3

Amphibious Bugroth MK-3

Level 4 WATER/Machine Effect
1500 ATK / 1300 DEF

While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.

Card Image: Amulet Dragon

Amulet Dragon

Level 8 DARK/Dragon Fusion Effect
2900 ATK / 2500 DEF

"Dark Magician" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.

Card Image: Amunessia, the Ogdoadic Queen

Amunessia, the Ogdoadic Queen

Level 8 DARK/Reptile Effect
2700 ATK / 2100 DEF

If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn.

Card Image: Anarchist Monk of the Six Samurai

Anarchist Monk of the Six Samurai

Level 3 DARK/Warrior Tuner Effect
500 ATK / 0 DEF

If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect.
â—Ź The Levels of all monsters your opponent controls are reduced by 1.

Card Image: Anarchist Monk Ranshin

Anarchist Monk Ranshin

Level 4 EARTH/Spellcaster Effect
1800 ATK / 100 DEF

When this card you control is sent to your Graveyard by your opponent's card (either by battle, by card effect, or by being destroyed): Target 1 monster in your opponent's Graveyard; banish that target.

Card Image: Anchamoufrite

Anchamoufrite

Level 5 PS 4 LIGHT/Spellcaster Pendulum Effect
1800 ATK / 0 DEF

[ Pendulum Effect ]
If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn.


[ Monster Effect ]


Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.

Card Image: Ancient Brain

Ancient Brain

Level 3 DARK/Fiend Normal
1000 ATK / 700 DEF

A fallen fairy that is powerful in the dark.

Card Image: Ancient Crimson Ape

Ancient Crimson Ape

Level 7 LIGHT/Beast Effect
2600 ATK / 1800 DEF

When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.

Card Image: Ancient Dragon

Ancient Dragon

Level 4 LIGHT/Dragon Effect
1400 ATK / 1300 DEF

When this card inflicts battle damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.

Card Image: Ancient Elf

Ancient Elf

Level 4 LIGHT/Spellcaster Normal
1450 ATK / 1200 DEF

This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.

Card Image: Ancient Flamvell Deity

Ancient Flamvell Deity

Level 7 FIRE/Pyro Synchro Effect
2500 ATK / 200 DEF

1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monsters
When this card is Synchro Summoned, remove from play cards from your opponent's Graveyard up to the number of cards in their hand. This card gains 200 ATK for each card removed from play by this effect.

Card Image: Ancient Gear Frame

Ancient Gear Frame

Level 4 EARTH/Machine Effect
1600 ATK / 500 DEF

You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.

Card Image: Ancient Gear Gadjiltron Chimera

Ancient Gear Gadjiltron Chimera

Level 6 EARTH/Machine Effect
2300 ATK / 1300 DEF

This card gains the appropriate effects if you Normal Summon it by Tributing these monsters.
â—Ź Green Gadget: This card gains 300 ATK.
â—Ź Red Gadget: If this card inflicts battle damage to your opponent by a direct attack: Inflict 500 damage to your opponent.
â—Ź Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 700 damage to your opponent.

Card Image: Ancient Gear Gadjiltron Dragon

Ancient Gear Gadjiltron Dragon

Level 8 EARTH/Machine Effect
3000 ATK / 2000 DEF

If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains the appropriate effects if you Normal Summon it by Tributing these monsters.
â—Ź Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
â—Ź Red Gadget: If this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent.
â—Ź Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent.

Card Image: Ancient Gear Hydra

Ancient Gear Hydra

Level 7 EARTH/Machine Effect
2700 ATK / 1700 DEF

At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step.

Card Image: Ancient Gear Knight

Ancient Gear Knight

Level 4 EARTH/Machine Gemini Effect
1800 ATK / 500 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
â—Ź If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Card Image: Ancient Gear Wyvern

Ancient Gear Wyvern

Level 4 EARTH/Machine Effect
1700 ATK / 1200 DEF

If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.

Card Image: Ancient Jar

Ancient Jar

Level 1 EARTH/Rock Normal
400 ATK / 200 DEF

''A very fragile jar that contains something ancient and dangerous.''

Card Image: Ancient Lizard Warrior

Ancient Lizard Warrior

Level 4 EARTH/Reptile Normal
1400 ATK / 1100 DEF

Before the dawn of man, this lizard warrior ruled supreme.

Card Image: Ancient Sacred Wyvern

Ancient Sacred Wyvern

Level 7 LIGHT/Fairy Synchro Effect
2100 ATK / 2000 DEF

1 LIGHT Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, this card gains ATK equal to the difference. While your LP is lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.

Card Image: Ancient Tool

Ancient Tool

Level 5 DARK/Machine Normal
1700 ATK / 1400 DEF

A destructive machine discovered in the Ruins of the Ancients.

Card Image: Ancient Warriors - Ambitious Cao De

Ancient Warriors - Ambitious Cao De

Level 8 FIRE/Beast-Warrior Effect
3000 ATK / 2500 DEF

While you control another "Ancient Warriors" monster, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Ancient Warriors - Ambitious Cao De" once per turn.
â—Ź If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand.
â—Ź When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.

Card Image: Ancient Warriors - Fearsome Zhang Yuan

Ancient Warriors - Fearsome Zhang Yuan

Level 6 FIRE/Beast-Warrior Effect
2300 ATK / 2000 DEF

All other "Ancient Warriors" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn.
â—Ź At the start of the Damage Step, when your "Ancient Warriors" monster battles an opponent's face-up monster: You can Special Summon this card from your hand, and if you do, that opponent's monster loses 1000 ATK.
â—Ź If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it.

Card Image: Ancient Warriors - Loyal Guan Yun

Ancient Warriors - Loyal Guan Yun

Level 7 WIND/Beast-Warrior Effect
2500 ATK / 1800 DEF

If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other "Ancient Warriors" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn.

Card Image: Ancient Warriors - Masterful Sun Mou

Ancient Warriors - Masterful Sun Mou

Level 4 WATER/Beast-Warrior Effect
1800 ATK / 1500 DEF

While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn.
â—Ź You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou".
â—Ź If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.

Card Image: Ancient Warriors - Rebellious Lu Feng

Ancient Warriors - Rebellious Lu Feng

Level 8 DARK/Beast-Warrior Effect
2800 ATK / 2200 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent.

Card Image: Ancient Warriors - Savage Don Ying

Ancient Warriors - Savage Don Ying

Level 6 DARK/Beast-Warrior Effect
2200 ATK / 1800 DEF

While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card.

Card Image: Ancient Warriors - Valiant Zhang De

Ancient Warriors - Valiant Zhang De

Level 7 WIND/Beast-Warrior Effect
2700 ATK / 900 DEF

Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn.
â—Ź If you control 2 or more "Ancient Warriors" monsters: You can Special Summon this card from your hand.
â—Ź If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn.

Card Image: Ancient Warriors - Virtuous Liu Xuan

Ancient Warriors - Virtuous Liu Xuan

Level 4 WIND/Beast-Warrior Effect
1400 ATK / 1200 DEF

While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn.
â—Ź If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". â—Ź When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.

Card Image: Andro Sphinx

Andro Sphinx

Level 10 LIGHT/Beast Effect
3000 ATK / 2500 DEF

You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster.

Card Image: Angel O7

Angel O7 100

Level 7 LIGHT/Fairy Effect
2500 ATK / 1500 DEF

When this card is Tribute Summoned, it gains the following effect: â—Ź The effects of Effect Monsters cannot be activated.

Card Image: Angel of Zera

Angel of Zera

Level 8 LIGHT/Fairy Synchro Effect
2800 ATK / 2300 DEF

1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.

Card Image: Angel Trumpeter

Angel Trumpeter

Level 4 EARTH/Plant Tuner Normal
1900 ATK / 1600 DEF

This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.

Card Image: Angmarl the Fiendish Monarch

Angmarl the Fiendish Monarch

Level 6 DARK/Fiend Effect
2400 ATK / 1000 DEF

When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand.

Card Image: Angry Burger

Angry Burger

Level 6 DARK/Warrior Ritual Effect
2800 ATK / 1850 DEF

(This card is always treated as "Hungry Burger".)
You can Ritual Summon this card with a "Recipe" card. Monsters your opponent controls that can attack must attack this card. You can only use each of the following effects of "Angry Burger" once per turn. You can reveal this card in your hand; add 1 "Nouvelles" monster from your Deck to your hand, and if you do, shuffle this card into the Deck. (Quick Effect): You can Tribute 1 Attack Position monster on either field, and if you do, Special Summon 1 "Hungry Burger" with 2000 ATK from your hand or Deck.

Card Image: Ankuriboh

Ankuriboh

Level 1 DARK/Fiend Effect
300 ATK / 200 DEF

When an opponent's monster declares an attack: You can discard this card, then target 1 monster in either GY, except this card; Special Summon it to your field, but send it to the GY during the End Phase. If this card is destroyed by battle or card effect and sent to the GY: You can add 1 "Monster Reborn" from your Deck or GY to your hand during the End Phase of this turn. You can only use each effect of "Ankuriboh" once per turn.

Card Image: Anotherverse Dragon

Anotherverse Dragon

Level 8 LIGHT/Dragon Normal
2500 ATK / 2000 DEF

''This secretive dragon has conquered many dimensions, but can only be seen by the champion of time.''

Card Image: Anotherverse Gluttonia

Anotherverse Gluttonia

Level 8 DARK/Fiend Normal
2500 ATK / 2000 DEF

''A massive, malevolent monstrosity, devourer of diverse dimensions, who molds multiple domains where only the mightiest dare dwell.''

Card Image: Anotherverse Solaria

Anotherverse Solaria

Level 8 FIRE/Pyro Normal
2500 ATK / 2000 DEF

''The stellar god of another world, harboring its twilight sun. His frozen flames leave a scorched trail across the dimensions, forever seeking new strength.''

Card Image: Anotherverse Stratios

Anotherverse Stratios

Level 8 EARTH/Warrior Normal
2500 ATK / 2000 DEF

''This war god from the otherworld has trod countless battlefields beneath his armored feet. If you want his glory, come and get it!''

Card Image: Ansatsu

Ansatsu

Level 5 EARTH/Warrior Normal
1700 ATK / 1200 DEF

A silent and deadly warrior specializing in assassinations.

Card Image: Anteatereatingant

Anteatereatingant

Level 5 EARTH/Insect Effect
2000 ATK / 500 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards you control to the Graveyard. You can destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card cannot attack during this turn.

Card Image: Anthrosaurus

Anthrosaurus

Level 3 EARTH/Dinosaur Normal
1000 ATK / 850 DEF

Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!)

Card Image: Antialian

Antialian

Level 4 EARTH/Cyberse Effect
1900 ATK / 600 DEF

Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card.

Card Image: Antidote Nurse

Antidote Nurse

Level 3 LIGHT/Machine Xyz Effect
1800 ATK / 1200 DEF

2+ Level 3 monsters
(Quick Effect): You can detach 1 material from this card, then target 1 monster on the field whose current ATK or DEF is different from its original value; its ATK/DEF become their original values, also if you targeted a monster on your field, it cannot be destroyed by battle or card effects this turn. Once per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials (except during the Damage Step): You can make that monster(s) gain 900 ATK.

Card Image: Anubis the Last Judge

Anubis the Last Judge

Level 10 EARTH/Fiend Effect
3000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.

Card Image: Ape Fighter

Ape Fighter

Level 4 DARK/Beast Effect
1900 ATK / 1200 DEF

If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.

Card Image: Apocatequil

Apocatequil

Level 4 LIGHT/Thunder Effect
1800 ATK / 1200 DEF

While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.

Card Image: Apoqliphort Skybase

Apoqliphort Skybase

Level 9 EARTH/Machine Effect
2900 ATK / 2500 DEF

Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase.

Card Image: Apoqliphort Towers

Apoqliphort Towers

Level 10 EARTH/Machine Effect
3000 ATK / 2600 DEF

Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice).

Card Image: Apple Magician Girl

Apple Magician Girl

Level 3 FIRE/Spellcaster Effect
1200 ATK / 800 DEF

Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand.

Card Image: Apprentice Illusion Magician

Apprentice Illusion Magician

Level 6 DARK/Spellcaster Effect
2000 ATK / 1700 DEF

You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.

Card Image: Aqua Dragon

Aqua Dragon

Level 6 WATER/Sea Serpent Fusion
2250 ATK / 1900 DEF

"Fairy Dragon" + "Amazon of the Seas" + "Zone Eater"

Card Image: Aqua Snake

Aqua Snake

Level 3 WATER/Aqua Normal
1050 ATK / 900 DEF

''This monster hypnotizes an opponent with the ball on its tail and draws them to a watery doom.''

Card Image: Aqua Spirit

Aqua Spirit

Level 4 WATER/Aqua Effect
1600 ATK / 1200 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.

Card Image: Aquarian Alessa

Aquarian Alessa

Level 4 WATER/Aqua Gemini Effect
1500 ATK / 500 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
â—Ź When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.

Card Image: Arc Rebellion Xyz Dragon

Arc Rebellion Xyz Dragon

Level 5 DARK/Dragon Xyz Effect
3000 ATK / 2500 DEF

3 Level 5 monsters
This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.

Card Image: Arcana Knight Joker

Arcana Knight Joker

Level 9 LIGHT/Warrior Fusion Effect
3800 ATK / 2500 DEF

"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.

Card Image: Arcane Apprentice

Arcane Apprentice

Level 2 FIRE/Spellcaster Tuner Effect
1000 ATK / 400 DEF

If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.

Card Image: Archfiend Black Skull Dragon

Archfiend Black Skull Dragon

Level 9 DARK/Dragon Fusion Effect
3200 ATK / 2500 DEF

1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.

Card Image: Archfiend Cavalry

Archfiend Cavalry

Level 4 DARK/Fiend Effect
1900 ATK / 0 DEF

If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.

Card Image: Archfiend Commander

Archfiend Commander

Level 6 DARK/Fiend Effect
2500 ATK / 1200 DEF

If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.

Card Image: Archfiend Emperor

Archfiend Emperor

Level 7 PS 0 FIRE/Fiend Ritual Pendulum Effect
2500 ATK / 1200 DEF

[ Pendulum Effect ]
You can target 1 other face-up Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Emperor" once per turn.


[ Monster Effect ]


You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. You can only use each of the following effects of "Archfiend Emperor" once per turn. If this card is Ritual Summoned from the Extra Deck: You can banish all monsters on the field, except in the Extra Monster Zones. If this card is in the Extra Monster Zone: You can Special Summon 1 Fiend monster from your hand, Deck, GY, or banishment.

Card Image: Archfiend Emperor, the First Lord of Horror

Archfiend Emperor, the First Lord of Horror

Level 8 DARK/Fiend Effect
3000 ATK / 2000 DEF

You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.

Card Image: Archfiend Empress

Archfiend Empress

Level 8 DARK/Fiend Effect
2900 ATK / 2100 DEF

If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.

Card Image: Archfiend General

Archfiend General

Level 4 DARK/Fiend Effect
2100 ATK / 800 DEF

You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card.

Card Image: Archfiend Giant

Archfiend Giant

Level 6 DARK/Fiend Effect
2400 ATK / 1600 DEF

If this face-up card on the field would be destroyed by a card effect, you can pay 500 LP instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.

Card Image: Archfiend Heiress

Archfiend Heiress

Level 3 DARK/Fiend Effect
1000 ATK / 0 DEF

If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.

Card Image: Archfiend Mirror

Archfiend Mirror

Level 2 DARK/Fiend Normal
700 ATK / 600 DEF

''A wicked mirror that hypnotizes enemies, diverting attacks from their intended targets.''

Card Image: Archfiend Soldier

Archfiend Soldier

Level 4 DARK/Fiend Normal
1900 ATK / 1500 DEF

An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.

Card Image: Archfiend Zombie-Skull

Archfiend Zombie-Skull

Level 6 DARK/Zombie Synchro Effect
2500 ATK / 1200 DEF

"Plaguespreader Zombie" + 2+ non-Tuner Zombie monsters
Zombie monsters you control cannot be destroyed by card effects.

Card Image: Archfiend's Advent

Archfiend's Advent

Level 6 DARK/Fiend Effect
2500 ATK / 1200 DEF

While you control "Shining Sarcophagus", you can Normal Summon this card without Tributing. Other monsters you control gain 500 ATK, during your turn only. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it until the End Phase, but that monster cannot attack unless you controlled "Shining Sarcophagus" when this effect was activated. You can only use this effect of "Archfiend's Advent" once per turn.

Card Image: Archfiend's Ascent

Archfiend's Ascent

Level 6 DARK/Fiend Xyz Effect
2500 ATK / 1200 DEF

2 Level 6 monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.

Card Image: Archfiend's Awakening

Archfiend's Awakening

Level 6 DARK/Fiend Ritual Effect
2500 ATK / 1200 DEF

You can Ritual Summon this card with "Contract with the Abyss". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters. If this Ritual Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.

Card Image: Archfiend's Call

Archfiend's Call

Level 6 DARK/Fiend Synchro Effect
2500 ATK / 1200 DEF

1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.

Card Image: Archfiend's Manifestation

Archfiend's Manifestation

Level 6 DARK/Fiend Fusion Effect
2500 ATK / 1200 DEF

"Summoned Skull" + 1 DARK monster
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.

Card Image: Archlord Kristya

Archlord Kristya 100

Level 8 LIGHT/Fairy Effect
2800 ATK / 2300 DEF

If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.

Card Image: Archlord Zerato

Archlord Zerato

Level 8 LIGHT/Fairy Effect
2800 ATK / 2300 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied.

Card Image: Archnemeses Eschatos

Archnemeses Eschatos 100

Level 11 LIGHT/Dragon Effect
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn.

Card Image: Arequus the Shining Mars Saint

Arequus the Shining Mars Saint

Level 5 LIGHT/Pyro Effect
2000 ATK / 1800 DEF

If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Arequus the Shining Mars Saint" once per turn this way. You can only use each of the following effects of "Arequus the Shining Mars Saint" once per turn. You can target 1 face-up Spell/Trap you control; destroy both it and this card, then draw 1 card. If this card is destroyed: You can target 1 Xyz Monster you control; attach this card to it.

Card Image: Aria the Melodious Diva

Aria the Melodious Diva

Level 4 LIGHT/Fairy Effect
1600 ATK / 1200 DEF

While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.

Card Image: Ariane the Labrynth Servant

Ariane the Labrynth Servant

Level 4 DARK/Fiend Effect
1800 ATK / 1100 DEF

You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
â—Ź From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use each effect of "Ariane the Labrynth Servant" once per turn.

Card Image: Arionpos, Serpent of the Ghoti

Arionpos, Serpent of the Ghoti

Level 6 WATER/Fish Synchro Effect
2100 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn.

Card Image: Arisen Gaia the Fierce Knight

Arisen Gaia the Fierce Knight

Level 7 DARK/Warrior Effect
2300 ATK / 2100 DEF

If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Card Image: Arkbrave Dragon

Arkbrave Dragon

Level 7 LIGHT/Dragon Effect
2400 ATK / 2000 DEF

If this card is Special Summoned from the Graveyard: You can banish as many face-up Spell/Trap Cards your opponent controls as possible, and if you do, this card gains 200 ATK and DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the Graveyard because it was sent there last turn: You can target 1 Level 7 or 8 Dragon-Type monster in your Graveyard, except "Arkbrave Dragon"; Special Summon it.

Card Image: Armades, Keeper of Boundaries

Armades, Keeper of Boundaries

Level 5 LIGHT/Fiend Synchro Effect
2300 ATK / 1500 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

Card Image: Armageddon Knight

Armageddon Knight

Level 4 DARK/Warrior Effect
1400 ATK / 1200 DEF

When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

Card Image: Armed Dragon Catapult Cannon

Armed Dragon Catapult Cannon

Level 10 LIGHT/Machine Fusion Effect
3500 ATK / 3000 DEF

"VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7"
Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY.

Card Image: Armed Dragon LV10

Armed Dragon LV10

Level 10 WIND/Dragon Effect
3000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.

Card Image: Armed Dragon LV10 White

Armed Dragon LV10 White

Level 10 LIGHT/Dragon Effect
3000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.

Card Image: Armed Dragon LV3

Armed Dragon LV3

Level 3 WIND/Dragon Effect
1200 ATK / 900 DEF

During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.

Card Image: Armed Dragon LV5

Armed Dragon LV5

Level 5 WIND/Dragon Effect
2400 ATK / 1700 DEF

You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

Card Image: Armed Dragon LV7

Armed Dragon LV7

Level 7 WIND/Dragon Effect
2800 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.

Card Image: Armed Dragon Thunder LV10

Armed Dragon Thunder LV10

Level 10 WIND/Dragon Effect
3000 ATK / 2000 DEF

If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK.
â—Ź 1+: Its name becomes "Armed Dragon LV10". â—Ź 10+: Control of it cannot switch. â—Ź 100+: Cannot be destroyed by battle. â—Ź 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. â—Ź 10000+: Once per turn: You can destroy all other cards on the field.

<<>>

1100       Home       Query Syntax