Showing 120 results where ATK is DEF (took 479.941µs)
Card Image: Black Jack the Shadow-Armored Knight

Black Jack the Shadow-Armored Knight

Level 10 DARK/Warrior Synchro Effect
0 ATK / 0 DEF

1 Tuner + 1+ non-Tuners
Cannot be destroyed by battle. Each time a card(s) is placed in your opponent's Spell & Trap Zone: Excavate cards from the top of your Deck until you excavate a monster, equip it to this card as an Equip Spell, also place the rest on the bottom of the Deck in any order. Gains ATK/DEF equal to the total Levels of the monsters equipped to this card x 300. If the total Levels of the monsters equipped to this card is greater than 21, destroy this card.

Card Image: Black Metal Dragon

Black Metal Dragon

Level 1 DARK/Dragon Effect
600 ATK / 600 DEF

You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.

Card Image: Blackeyes, the Plunder Patroll Seaguide

Blackeyes, the Plunder Patroll Seaguide

Level 4 WATER/Fiend Effect
1000 ATK / 1000 DEF

You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn.

Card Image: Blackwing - Decay the Ill Wind

Blackwing - Decay the Ill Wind

Level 4 DARK/Winged Beast Tuner Effect
1000 ATK / 1000 DEF

Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: Take 1000 damage. When this card is Normal or Special Summoned: You can target 1 "Blackwing" monster you control, then activate 1 of these effects;
â—Ź Increase its Level by 1.
â—Ź Reduce its Level by 1.
You can only use this effect of "Blackwing - Decay the Ill Wind" once per turn.

Card Image: Blackwing - Gofu the Vague Shadow

Blackwing - Gofu the Vague Shadow

Level 5 DARK/Winged Beast Tuner Effect
0 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner.

Card Image: Blackwing - Harmattan the Dust

Blackwing - Harmattan the Dust

Level 2 DARK/Winged Beast Effect
800 ATK / 800 DEF

If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's.

Card Image: Blackwing - Hurricane the Tornado

Blackwing - Hurricane the Tornado

Level 1 DARK/Winged Beast Tuner Effect
0 ATK / 0 DEF

Once per turn: You can target 1 Synchro Monster on the field; this card's ATK becomes that monster's current ATK, until the end of this turn.

Card Image: Blackwing - Sharnga the Waning Moon

Blackwing - Sharnga the Waning Moon

Level 2 DARK/Winged Beast Tuner Effect
500 ATK / 500 DEF

If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel.

Card Image: Blackwing - Sudri the Phantom Glimmer

Blackwing - Sudri the Phantom Glimmer

Level 4 DARK/Winged Beast Effect
1400 ATK / 1400 DEF

When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn.

Card Image: Blackwing Full Armor Master

Blackwing Full Armor Master

Level 10 DARK/Winged Beast Synchro Effect
3000 ATK / 3000 DEF

1 "Blackwing" Tuner + 1+ non-Tuner monsters
Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.

Card Image: Blade Garoodia the Cubic Beast

Blade Garoodia the Cubic Beast

Level 3 FIRE/Beast Effect
0 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 2000 ATK. This card can make a second attack during each Battle Phase. When this card destroys a monster by battle: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Buster Gundil the Cubic Behemoth" from your Deck to your hand.

Card Image: Blast Sphere

Blast Sphere

Level 4 DARK/Machine Effect
1400 ATK / 1400 DEF

If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.

Card Image: Blazewing Butterfly

Blazewing Butterfly

Level 4 FIRE/Insect Gemini Effect
1500 ATK / 1500 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
â—Ź You can Tribute this card, then target 1 Gemini monster in your Graveyard, except "Blazewing Butterfly"; Special Summon that target, and if you do, it becomes an Effect Monster, and gains its effect.

Card Image: Blazing Cartesia, the Virtuous

Blazing Cartesia, the Virtuous 3

Level 4 LIGHT/Spellcaster Tuner Effect
1500 ATK / 1500 DEF

If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.

Card Image: Blizzard Falcon

Blizzard Falcon

Level 4 WATER/Winged Beast Effect
1500 ATK / 1500 DEF

If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn.

Card Image: Blue-Eyes Abyss Dragon

Blue-Eyes Abyss Dragon

Level 8 LIGHT/Dragon Effect
2500 ATK / 2500 DEF

If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.

Card Image: Bokoichi the Freightening Car

Bokoichi the Freightening Car

Level 2 DARK/Machine Normal
500 ATK / 500 DEF

A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.

Card Image: Bonze Alone

Bonze Alone

Level 1 EARTH/Fairy Effect
100 ATK / 100 DEF

Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card.

Card Image: Boot-Up Admiral - Destroyer Dynamo

Boot-Up Admiral - Destroyer Dynamo

Level 8 EARTH/Machine Effect
2500 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.

Card Image: Box of Friends

Box of Friends

Level 1 LIGHT/Machine Effect
0 ATK / 0 DEF

If this card is destroyed and sent to the GY: You can Special Summon from your Deck, 2 Normal Monsters with different names whose ATK or DEF is 0, in face-up Defense Position, but they cannot be used as Synchro Material, also they are destroyed during your next End Phase. You can only use this effect of "Box of Friends" once per turn.

Card Image: Brilliant Rose

Brilliant Rose

Level 2 LIGHT/Rock Effect
500 ATK / 500 DEF

(This card is always treated as a "Gem-Knight" card.)
You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.

Card Image: Broomy

Broomy

Level 2 LIGHT/Spellcaster Tuner Effect
700 ATK / 700 DEF

Cannot be used as Synchro Material, except for the Synchro Summon of a Level 8 or lower monster. You can reveal this card and 1 monster in your hand; Special Summon 1 of the 2, and if you do, banish the other, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters, and can only declare an attack with Synchro Monsters. You can only use this effect of "Broomy" once per turn.

Card Image: Brotherhood of the Fire Fist - Horse Prince

Brotherhood of the Fire Fist - Horse Prince

Level 6 FIRE/Beast-Warrior Synchro Effect
2200 ATK / 2200 DEF

1 FIRE Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn.

Card Image: Buster Blaster

Buster Blaster

Level 1 EARTH/Machine Union Effect
0 ATK / 0 DEF

Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Destroy all face-up monsters on the field with the same Monster Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Card Image: Buster Gundil the Cubic Behemoth

Buster Gundil the Cubic Behemoth

Level 4 LIGHT/Beast Effect
0 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.

Card Image: Bystial Dis Pater

Bystial Dis Pater 10

Level 10 DARK/Dragon Synchro Effect
3500 ATK / 3500 DEF

1 Tuner + 1+ non-Tuner Dragon monsters
You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

Card Image: Cabrera Stone

Cabrera Stone

Level 1 EARTH/Rock Effect
0 ATK / 0 DEF

If this card is Summoned: You can add 1 "Triangle O" from your Deck to your hand, then if this card is in Attack Position, change it to Defense Position. You can only use this effect of "Cabrera Stone" once per turn. If this card is destroyed by battle or card effect: Take 1000 damage.

Card Image: Candelato, the Beast of Light

Candelato, the Beast of Light

Level 12 LIGHT/Beast Effect
0 ATK / 0 DEF

(This card is always treated as a "Phantom Beast" card.)
Gains 1000 ATK/DEF for each card in your hand. You can only use each of the following effects of "Candelato, the Beast of Light" once per turn. You can discard 2 other cards; Special Summon this card from your hand, then you can add 1 card from your Deck to your hand that has a coin tossing effect. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand (Quick Effect): You can negate that effect.

Card Image: Candle of Fate

Candle of Fate

Level 2 DARK/Fiend Normal
600 ATK / 600 DEF

Decides the fate of an opponent when the candle on its fingertip burns out.

Card Image: Cannonball Spear Shellfish

Cannonball Spear Shellfish

Level 2 WATER/Aqua Effect
1000 ATK / 1000 DEF

While "Umi" is face-up on the field, this card is unaffected by any Spell Cards.

Card Image: Capshell

Capshell

Level 2 DARK/Fiend Effect
0 ATK / 0 DEF

You can only use 1 of the following effects of "Capshell" per turn, and only once that turn.
â—Ź If this card is Tributed: You can draw 1 card.
â—Ź If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card.
â—Ź If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.

Card Image: Card Blocker

Card Blocker

Level 3 EARTH/Warrior Effect
400 ATK / 400 DEF

When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.

Card Image: Card Ejector

Card Ejector

Level 3 EARTH/Spellcaster Effect
400 ATK / 400 DEF

Once per turn: You can target 1 card in your opponent's Graveyard; banish that target.

Card Image: Card Trooper

Card Trooper

Level 3 EARTH/Machine Effect
400 ATK / 400 DEF

Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.

Card Image: Cat Shark

Cat Shark

Level 2 WATER/Beast Xyz Effect
500 ATK / 500 DEF

2 Level 2 monsters
While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.

Card Image: Celestial Apparatus Tesea

Celestial Apparatus Tesea

Level 4 EARTH/Fairy Effect
1000 ATK / 1000 DEF

If you control an "Adventurer Token": You can Special Summon this card from your hand. You can reveal 1 card in your hand that mentions an "Adventurer Token"; add 1 Spell that mentions an "Adventurer Token" from your Deck to your hand, except a Normal Spell. You cannot Special Summon monsters the turn you activate this effect, except an "Adventurer Token" or monsters that mention it. You can only use each effect of "Celestial Apparatus Tesea" once per turn.

Card Image: Centur-Ion Auxila

Centur-Ion Auxila 33

Level 12 DARK/Dragon Synchro Effect
3000 ATK / 3000 DEF

1 Tuner + 1+ non-Tuner monsters
Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.

Card Image: Centur-Ion Primera

Centur-Ion Primera 2

Level 4 LIGHT/Spellcaster Tuner Effect
1600 ATK / 1600 DEF

While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

Card Image: Centur-Ion Primera Primus

Centur-Ion Primera Primus

Level 8 LIGHT/Spellcaster Synchro Tuner Effect
2600 ATK / 2600 DEF

1 Tuner + 1+ non-Tuner monsters
Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.

Card Image: Chain Resonator

Chain Resonator

Level 1 LIGHT/Fiend Tuner Effect
100 ATK / 100 DEF

When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".

Card Image: Changer Synchron

Changer Synchron

Level 1 DARK/Machine Tuner Effect
0 ATK / 0 DEF

If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.

Card Image: Chaos Allure Queen

Chaos Allure Queen

Level 7 LIGHT/Spellcaster Effect
1500 ATK / 1500 DEF

You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand. You can target 1 monster in either GY; equip it to this card as an Equip Spell, and if you do, this card's name becomes that equipped monster's name (until the End Phase), then if you equipped a LIGHT or DARK Monster Card by this effect, you can Special Summon 1 DARK "Allure Queen" monster from your Deck or GY. You can only use each effect of "Chaos Allure Queen" once per turn.

Card Image: Chaos Betrayer

Chaos Betrayer

Level 6 DARK/Fiend Effect
2000 ATK / 2000 DEF

If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn.

Card Image: Chaos Core

Chaos Core

Level 3 DARK/Fiend Effect
0 ATK / 0 DEF

When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.

Card Image: Chaos King Archfiend

Chaos King Archfiend

Level 7 DARK/Fiend Synchro Effect
2600 ATK / 2600 DEF

1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card declares an attack: You can switch the current ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase.

Card Image: Chaos Necromancer

Chaos Necromancer

Level 1 DARK/Fiend Effect
0 ATK / 0 DEF

The ATK of this card is the number of Monster Cards in your Graveyard x 300.

Card Image: Chaos Summoning Beast

Chaos Summoning Beast

Level 1 DARK/Fiend Effect
0 ATK / 0 DEF

You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.

Card Image: Chaos Witch

Chaos Witch

Level 4 DARK/Spellcaster Effect
1500 ATK / 1500 DEF

You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.

Card Image: Charm of Shabti

Charm of Shabti

Level 1 EARTH/Rock Effect
100 ATK / 100 DEF

During either player's turn: You can discard this card; until the End Phase, "Gravekeeper's" monsters you control cannot be destroyed by battle.

Card Image: Chevreuil, Hunting Scout of the Deep Forest

Chevreuil, Hunting Scout of the Deep Forest

Level 7 EARTH/Warrior Fusion Effect
2600 ATK / 2600 DEF

1 Level 5 or higher EARTH Warrior monster + 1 EARTH Warrior monster
Unaffected by your opponent's activated effects, during the Main Phase only. Your opponent's monsters that can attack must attack the monster you control with the highest ATK (their choice, if tied). When another EARTH Warrior monster you control destroys an opponent's monster by battle: You can Special Summon 1 EARTH Warrior monster from your GY or banishment. You can only use this effect of "Chevreuil, Hunting Scout of the Deep Forest" once per turn.

Card Image: Chewbone

Chewbone

Level 3 EARTH/Zombie Flip Effect
300 ATK / 300 DEF

FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100/DEF 300) to your opponent's field in Defense Position.

Card Image: Chimaera, the Master of Beasts

Chimaera, the Master of Beasts

Level 9 LIGHT/Beast Effect
3000 ATK / 3000 DEF

This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Beast-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match.

Card Image: Chimeratech Fortress Dragon

Chimeratech Fortress Dragon

Level 8 DARK/Machine Fusion Effect
0 ATK / 0 DEF

"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

Card Image: Chimeratech Megafleet Dragon

Chimeratech Megafleet Dragon

Level 10 DARK/Machine Fusion Effect
0 ATK / 0 DEF

1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.

Card Image: Chimeratech Overdragon

Chimeratech Overdragon

Level 9 DARK/Machine Fusion Effect
? ATK / ? DEF

"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.

Card Image: Chiwen, Light of the Yang Zing

Chiwen, Light of the Yang Zing

Level 1 LIGHT/Wyrm Tuner Effect
0 ATK / 0 DEF

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.

Card Image: Chobham Armor Dragon

Chobham Armor Dragon

Level 1 DARK/Dragon Effect
0 ATK / 0 DEF

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, for the rest of this turn, it cannot be destroyed by battle and the battle damage you take from battles involving this card is halved. If this card is sent to the GY as Link Material: You can target 1 other DARK monster in your GY; add it to your hand, also your opponent can add 1 monster from their GY to their hand. You can only use this effect of "Chobham Armor Dragon" once per turn.

Card Image: Chow Chow Chan

Chow Chow Chan

Level 2 EARTH/Beast Effect
800 ATK / 800 DEF

When your opponent activates a Normal Trap Card in response to your monster's attack declaration targeting an opponent's monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect).

Card Image: Chronicle Magician

Chronicle Magician

Level 7 DARK/Spellcaster Effect
2500 ATK / 2500 DEF

If a monster(s) with 2500 original ATK or DEF is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. If this card is Special Summoned: You can target 1 "Dark Magician" or "Blue-Eyes White Dragon" in your Monster Zone; it gains 2500 ATK/DEF until the end of this turn. You can only use each effect of "Chronicle Magician" once per turn.

Card Image: Chronicle Sorceress

Chronicle Sorceress

Level 4 DARK/Spellcaster Effect
1250 ATK / 1250 DEF

You can activate 1 of these effects based on the Attributes in your GY;
â—Ź LIGHT: Send 1 "Blue-Eyes White Dragon" or 1 card that mentions it from your Deck to the GY, except "Chronicle Sorceress".
â—Ź DARK: Send 1 "Dark Magician" or 1 card that mentions it from your Deck to the GY, except "Chronicle Sorceress".
You can only use this effect of "Chronicle Sorceress" once per turn.

Card Image: Chronomaly Sol Monolith

Chronomaly Sol Monolith

Level 6 EARTH/Rock Effect
600 ATK / 600 DEF

Once per turn: You can target 1 "Chronomaly" monster you control; its Level becomes 6. You cannot Special Summon any monsters during the turn you activate this effect, except "Chronomaly" monsters.

Card Image: Chronomaly Tuspa Rocket

Chronomaly Tuspa Rocket

Level 4 EARTH/Rock Effect
1000 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect.
â—Ź This card can make up to 2 attacks on monsters during each Battle Phase.
You can only use each effect of "Chronomaly Tuspa Rocket" once per turn.

Card Image: Chrysalis Larva

Chrysalis Larva

Level 2 FIRE/Insect Effect
300 ATK / 300 DEF

You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck.

Card Image: Cipher Etranger

Cipher Etranger

Level 1 LIGHT/Spellcaster Effect
0 ATK / 0 DEF

If this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Etranger" effect per turn, and only once that turn.

Card Image: Cipher Mirror Knight

Cipher Mirror Knight

Level 4 LIGHT/Warrior Effect
0 ATK / 0 DEF

When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.

Card Image: Clavkiys, the Magikey Skyblaster

Clavkiys, the Magikey Skyblaster

Level 4 DARK/Warrior Normal
1900 ATK / 1900 DEF

''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands.
There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''

Card Image: Clear Cube

Clear Cube

Level 1 DARK/Machine Effect
0 ATK / 0 DEF

You are unaffected by the effects of "Clear World". During your Main Phase, you can Normal Summon 1 monster that mentions "Clear World", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions "Clear World" from your Deck.

Card Image: Cliant

Cliant

Level 3 LIGHT/Cyberse Effect
1500 ATK / 1500 DEF

While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up field instead.

Card Image: Clorless, Chaos King of Dark World

Clorless, Chaos King of Dark World

Level 12 DARK/Fiend Fusion Effect
? ATK / ? DEF

"Reign-Beaux, Overlord of Dark World" + 2+ Fiend monsters
If this card is Fusion Summoned: You can destroy all cards your opponent controls. This card's original ATK/DEF each become the number of materials used for its Summon x 1000. Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, also your opponent cannot target that face-up card with card effects for the rest of this turn.

Card Image: Cloudian - Ghost Fog

Cloudian - Ghost Fog

Level 1 WATER/Fiend Effect
0 ATK / 0 DEF

This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.

Card Image: Cloudian - Nimbusman

Cloudian - Nimbusman

Level 5 WATER/Fairy Effect
1000 ATK / 1000 DEF

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.

Card Image: Cloudian - Sheep Cloud

Cloudian - Sheep Cloud

Level 1 WATER/Fairy Effect
0 ATK / 0 DEF

When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster.

Card Image: Clown Crew Biancaviso

Clown Crew Biancaviso

Level 7 LIGHT/Illusion Effect
2500 ATK / 2500 DEF

You can Tribute Summon this card face-up by Tributing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster. If this card is Tribute Summoned: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Biancaviso" once per turn);
â—Ź Draw cards equal to the number of monsters Tributed.
â—Ź Negate the effects of face-up cards your opponent controls, equal to the number of monsters Tributed.
Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 monster.

Card Image: Code of Soul

Code of Soul

Level 3 FIRE/Cyberse Effect
500 ATK / 500 DEF

If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.

Card Image: Comic Cat

Comic Cat

Level 1 DARK/Beast Effect
0 ATK / 0 DEF

This card is treated as a Toon monster while "Toon World" is on the field. During the Main Phase (Quick Effect): You can Tribute 1 monster (if you control "Toon World", you can Tribute 1 monster your opponent controls, even though you do not control it), and if you do, Special Summon 1 monster that mentions "Toon World" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Comic Cat" once per turn.

Card Image: Consecrated Light

Consecrated Light

Level 1 LIGHT/Fairy Effect
0 ATK / 0 DEF

Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, also you take no battle damage from that battle.

Card Image: Converging Wills Dragon

Converging Wills Dragon

Level 1 LIGHT/Dragon Tuner Effect
0 ATK / 0 DEF

Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.

Card Image: Coordius the Triphasic Dealmon

Coordius the Triphasic Dealmon

Level 9 DARK/Fiend Fusion Effect
3000 ATK / 3000 DEF

1 Synchro Monster + 1 Xyz Monster + 1 Link Monster
Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and choose 1 effect for every 2000 LP paid (you can only apply each effect once, and you resolve them in the listed order, skipping any that were not chosen); â—Ź Add 1 Spell/Trap from your GY to your hand. â—Ź Destroy 3 cards your opponent controls. â—Ź This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack.
You can only use this effect of "Coordius the Triphasic Dealmon" once per turn.

Card Image: Copy Plant

Copy Plant

Level 1 WIND/Plant Tuner Effect
0 ATK / 0 DEF

Once per turn: You can target 1 other Plant-Type monster on the field that has a Level; this card's Level becomes that monster's current Level, until the end of this turn.

Card Image: Copycat

Copycat

Level 1 LIGHT/Spellcaster Effect
0 ATK / 0 DEF

If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF.

Card Image: Cosmic Blazar Dragon

Cosmic Blazar Dragon 21

Level 12 WIND/Dragon Synchro Effect
4000 ATK / 4000 DEF

1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;
â—Ź When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
â—Ź When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
â—Ź When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.

Card Image: Cosmic Quasar Dragon

Cosmic Quasar Dragon

Level 12 LIGHT/Dragon Synchro Effect
4000 ATK / 4000 DEF

1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must first be Synchro Summoned with the above materials. Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Material for this card +1; negate their effects. This effect's activation and effect cannot be negated. (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster from your Extra Deck that requires 2+ non-Tuner Synchro Monsters as material. (This is treated as a Synchro Summon.)

Card Image: Couple of Aces

Couple of Aces

Level 2 EARTH/Fairy Effect
100 ATK / 100 DEF

If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.

Card Image: Crealtar, the Impcantation Originator

Crealtar, the Impcantation Originator

Level 10 LIGHT/Fiend Ritual Effect
3000 ATK / 3000 DEF

You can Ritual Summon this card with "Impcantation Inception". During the Main Phase (Quick Effect): You can reveal this card in your hand; discard 1 card, then Special Summon "Impcantation" monsters from your GY whose total Levels equal 10, but shuffle them into the Deck during the End Phase. You can only use this effect of "Crealtar, the Impcantation Originator" once per turn. Non-Ritual "Impcantation" monsters you control gain 2000 ATK, but their effects are negated.

Card Image: Crimson Dragon

Crimson Dragon 80

Level 12 LIGHT/Dragon Synchro Effect
0 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

Card Image: Crimson Dragon Quetzacoatl

Crimson Dragon Quetzacoatl

Level 12 DARK/Dragon Synchro Effect
0 ATK / 0 DEF

1 Tuner + 1+ non-Tuners
Gains ATK equal to the total original ATK of all other Synchro Monsters you control. You can only use each of the following effects of "Crimson Dragon Quetzacoatl" once per turn. If this card is Synchro Summoned: You can Special Summon as many Dragon Synchro Monsters from your GY as possible, also you cannot Special Summon for the rest of this turn. When your opponent activates a monster effect (Quick Effect): You can return 1 other Dragon Synchro Monster you control to the Extra Deck, and if you do, negate that activation.

Card Image: Crimson Ninja

Crimson Ninja

Level 1 EARTH/Warrior Flip Effect
300 ATK / 300 DEF

FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)

Card Image: Cross Keeper

Cross Keeper

Level 2 DARK/Warrior Effect
400 ATK / 400 DEF

You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.

Card Image: Cross Porter

Cross Porter

Level 2 DARK/Warrior Effect
400 ATK / 400 DEF

You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.

Card Image: Crossroad Sonic Chick

Crossroad Sonic Chick

Level 1 EARTH/Winged Beast Effect
300 ATK / 300 DEF

If a Tuner(s) is sent to your GY, even during the Damage Step: You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field, then if "Junk Warrior" or a monster that mentions it (except this card) is on the field, you can change all monsters your opponent controls with 1900 or more ATK to Defense Position, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use this effect of "Crossroad Sonic Chick" once per turn.

Card Image: Crystal Beast Ruby Carbuncle

Crystal Beast Ruby Carbuncle

Level 3 LIGHT/Fairy Effect
300 ATK / 300 DEF

When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Crystal Rose

Crystal Rose

Level 2 LIGHT/Rock Effect
500 ATK / 500 DEF

Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.

Card Image: Crystal Seer

Crystal Seer

Level 1 WATER/Spellcaster Flip Effect
100 ATK / 100 DEF

FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.

Card Image: Crystal Skull

Crystal Skull

Level 1 WATER/Rock Effect
0 ATK / 0 DEF

If this card is Summoned: Take 1000 damage, then change this card to Defense Position. During the End Phase, if you did not take effect damage this turn: You can either add to your hand or Special Summon 1 Rock monster with 0 ATK from your Deck. You can only use this effect of "Crystal Skull" once per turn.

Card Image: Crystron Citree

Crystron Citree

Level 2 WATER/Machine Tuner Effect
500 ATK / 500 DEF

During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn.

Card Image: Crystron Quan

Crystron Quan

Level 1 WATER/Machine Tuner Effect
500 ATK / 500 DEF

During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). You can only use this effect of "Crystron Quan" once per turn.

Card Image: Crystron Quariongandrax

Crystron Quariongandrax

Level 9 WATER/Machine Synchro Effect
3000 ATK / 3000 DEF

2 or more Tuners + 1 non-Tuner monster
If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.

Card Image: Crystron Rion

Crystron Rion

Level 3 WATER/Machine Tuner Effect
500 ATK / 500 DEF

During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.

Card Image: Crystron Thystvern

Crystron Thystvern

Level 3 WATER/Machine Effect
1500 ATK / 1500 DEF

You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.

Card Image: Cupid Volley

Cupid Volley

Level 1 LIGHT/Fairy Effect
600 ATK / 600 DEF

You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: You gain 1500 LP. You can only use each effect of "Cupid Volley" once per turn.

Card Image: Cursed Fig

Cursed Fig

Level 1 WATER/Plant Effect
200 ATK / 200 DEF

When this card is destroyed by battle and sent to the Graveyard: Target 2 Set Spell/Trap Cards on the field; while this card is in the Graveyard, those Set cards cannot be activated.

Card Image: CXyz Barian Hope

CXyz Barian Hope

Level 7 LIGHT/Warrior Xyz Effect
0 ATK / 0 DEF

3 or more Level 7 monsters
You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.

Card Image: Cyber Angel Natasha

Cyber Angel Natasha

Level 5 LIGHT/Fairy Ritual Effect
1000 ATK / 1000 DEF

You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.

Card Image: Cyber Dragon Herz

Cyber Dragon Herz

Level 1 LIGHT/Machine Effect
100 ATK / 100 DEF

This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
â—Ź If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
â—Ź If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

Card Image: Cyber Dragon Nachster

Cyber Dragon Nachster

Level 1 LIGHT/Machine Effect
200 ATK / 200 DEF

This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

Card Image: Cyber Eltanin

Cyber Eltanin

Level 10 LIGHT/Machine Effect
? ATK / ? DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.

Card Image: Cyber Jar

Cyber Jar 33

Level 3 DARK/Rock Flip Effect
900 ATK / 900 DEF

FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)

Card Image: Cyber Valley

Cyber Valley

Level 1 LIGHT/Machine Effect
0 ATK / 0 DEF

You can use 1 of these effects.
â—Ź When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
â—Ź You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
â—Ź You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.

Card Image: Cyberdark Dragon

Cyberdark Dragon

Level 8 DARK/Machine Fusion Effect
1000 ATK / 1000 DEF

"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.

Card Image: Cyberdark Edge

Cyberdark Edge

Level 4 DARK/Machine Effect
800 ATK / 800 DEF

If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

Card Image: Cyberdark Horn

Cyberdark Horn

Level 4 DARK/Machine Effect
800 ATK / 800 DEF

If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

Card Image: Cyberdark Keel

Cyberdark Keel

Level 4 DARK/Machine Effect
800 ATK / 800 DEF

If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

Card Image: Cyberdarkness Dragon

Cyberdarkness Dragon

Level 10 DARK/Machine Fusion Effect
2000 ATK / 2000 DEF

5 "Cyberdark" Effect Monsters
Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.

Card Image: Cyberse Converter

Cyberse Converter

Level 2 LIGHT/Cyberse Effect
1000 ATK / 1000 DEF

If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.

Card Image: Cyberse Integrator

Cyberse Integrator

Level 3 LIGHT/Cyberse Synchro Effect
1000 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

Card Image: Cyberse Sage

Cyberse Sage

Level 1 DARK/Cyberse Ritual Tuner Effect
0 ATK / 0 DEF

You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.

Card Image: Cyberse Synchron

Cyberse Synchron

Level 1 DARK/Cyberse Tuner Effect
100 ATK / 100 DEF

Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.

Card Image: D Cubed

D Cubed

Level 1 DARK/Machine Effect
0 ATK / 0 DEF

If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn.
â—Ź You can discard up to 2 cards; Special Summon "D Cubed" from your hand, Deck, and/or GY, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except "Destiny HERO" monsters.
â—Ź If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the GY.

Card Image: D.D. Assault Carrier

D.D. Assault Carrier

Level 8 DARK/Machine Effect
2500 ATK / 2500 DEF

Cannot declare an attack unless you banish 1 card from your GY. If exactly 3 of your cards are banished: You can Special Summon this card from your hand. You can only use this effect of "D.D. Assault Carrier" once per turn.

Card Image: D.D. Crazy Beast

D.D. Crazy Beast

Level 3 EARTH/Beast Effect
1400 ATK / 1400 DEF

A monster that this card destroys as a result of battle is removed from play.

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