Showing 120 results where name is ain (took 3.733135ms)
Card Image: Iron Chain Blaster

Iron Chain Blaster

Level 2 EARTH/Warrior Effect
1100 ATK / 0 DEF

Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent.

Card Image: Iron Chain Coil

Iron Chain Coil

Level 3 EARTH/Machine Tuner Effect
1100 ATK / 1600 DEF

Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field.

Card Image: Iron Chain Dragon

Iron Chain Dragon

Level 6 EARTH/Dragon Synchro Effect
2500 ATK / 1300 DEF

1 Tuner + 1 or more non-Tuner monsters
You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.

Card Image: Iron Chain Repairman

Iron Chain Repairman

Level 4 EARTH/Warrior Effect
1600 ATK / 1200 DEF

When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect.

Card Image: Iron Chain Snake

Iron Chain Snake

Level 3 EARTH/Reptile Effect
800 ATK / 1200 DEF

During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard.

Card Image: Jain, Lightsworn Paladin

Jain, Lightsworn Paladin

Level 4 LIGHT/Warrior Effect
1800 ATK / 1200 DEF

If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.

Card Image: Jain, Twilightsworn General

Jain, Twilightsworn General

Level 4 DARK/Warrior Effect
1800 ATK / 1200 DEF

Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY.

Card Image: K9-LC Release Restraint

K9-LC Release Restraint

Quick-Play Spell

Target 1 "K9" Xyz Monster or 1 Rank 5 Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster). At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-LC Release Restraint" once per turn.

Card Image: Kanzashi the Rikka Queen

Kanzashi the Rikka Queen

Level 6 WATER/Plant Xyz Effect
2400 ATK / 2400 DEF

2 Level 6 monsters
If a monster(s) is Tributed (except during the Damage Step): You can detach 1 material from this card, then target 1 monster in either GY; Special Summon it, but negate its effects, also it becomes a Plant monster. If a Plant monster(s) you control would be destroyed by a card effect, you can Tribute 1 Plant monster from your hand or field instead. You can only use each effect of "Kanzashi the Rikka Queen" once per turn.

Card Image: Kikinagashi Fucho

Kikinagashi Fucho

Level 1 WIND/Winged Beast Xyz Effect
0 ATK / 0 DEF

2 Level 1 monsters
Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card.

Card Image: Kunai with Chain

Kunai with Chain

Normal Trap

Activate 1 or both of these effects (simultaneously).
â—Ź When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
â—Ź Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.

Card Image: Lancea, Ancestral Dragon of the Ice Mountain

Lancea, Ancestral Dragon of the Ice Mountain

Level 10 WATER/Dragon Synchro Effect
3300 ATK / 2700 DEF

1 WATER Tuner + 1+ non-Tuner monsters
Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)

Card Image: Lavalval Chain

Lavalval Chain 80

Level 4 FIRE/Sea Serpent Xyz Effect
1800 ATK / 1000 DEF

2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
â—Ź Send 1 card from your Deck to the Graveyard.
â—Ź Choose 1 monster from your Deck and place it on top of your Deck.

Card Image: Ledger of Legerdemain

Ledger of Legerdemain

Normal Spell

Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.

Card Image: Link into the VRAINS!

Link into the VRAINS!

Normal Spell

Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way. If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster from your GY to your hand with the same original Type as 1 of those destroyed monsters. You can only activate 1 "Link into the VRAINS!" per turn.

Card Image: Magic Drain

Magic Drain

Counter Trap

When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.

Card Image: Magician of Faithfulness

Magician of Faithfulness

Level 5 LIGHT/Spellcaster Flip Effect
600 ATK / 800 DEF

FLIP: You can target 1 Spell in your GY; add it to your hand, then you can Special Summon 1 "Magician of Faith" or "Magician of Faithfulness" from your Deck in face-down Defense Position. You can only use this effect of "Magician of Faithfulness" once per turn.

Card Image: Maize Token

Maize Token

Token

Special Summoned with the effect of "Sweet Corn".

Card Image: Malefic Rainbow Dragon

Malefic Rainbow Dragon

Level 10 DARK/Dragon Effect
4000 ATK / 0 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Card Image: Marauding Captain

Marauding Captain

Level 3 EARTH/Warrior Effect
1200 ATK / 400 DEF

Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.

Card Image: Marmiting Captain

Marmiting Captain

Level 3 EARTH/Warrior Effect
1200 ATK / 400 DEF

When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster.

Card Image: Masked HERO Fountain

Masked HERO Fountain

Level 4 WATER/Warrior Effect
1000 ATK / 1400 DEF

You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY by card effect, or to activate a card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.

Card Image: Meteorain

Meteorain

Normal Trap

During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Card Image: Mind Drain

Mind Drain 100

Continuous Trap

Activate this card by paying 1000 LP. Effects of monsters in the hand cannot be activated.

Card Image: Motivating Captain

Motivating Captain

Level 1 EARTH/Warrior Effect
400 ATK / 1200 DEF

When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated.

Card Image: Mountain

Mountain

Field Spell

All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF.

Card Image: Mountain Warrior

Mountain Warrior

Level 3 EARTH/Beast-Warrior Normal
600 ATK / 1000 DEF

A tough warrior that can move smoothly on even the roughest terrain.

Card Image: Mystical Capture Chain

Mystical Capture Chain

Level 2 LIGHT/Fairy Normal
700 ATK / 700 DEF

''A mystical chain that binds enemies, rendering them immobile.''

Card Image: Night Train Blue Traveler

Night Train Blue Traveler

Level 10 EARTH/Machine Effect
2500 ATK / 2500 DEF

You can discard this card; add 1 "Train Connection" or "Revolving Switchyard" from your Deck or GY to your hand. If this card is in your GY: You can target 1 other EARTH Machine monster in your GY; Special Summon both it and this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use this effect of "Night Train Blue Traveler" once per Duel, and its previous effect only once per turn.

Card Image: Nightmare Pain

Nightmare Pain

Continuous Spell

During your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 "Yubel", or 1 card that mentions it, from your Deck to your hand, except "Nightmare Pain". You can only use this effect of "Nightmare Pain" once per turn. While you control a "Yubel" monster, your opponent's monsters that can attack must attack "Yubel" monsters. Your opponent takes any battle damage you would have taken from battles involving your "Yubel" monsters.

Card Image: Noritoshi in Darkest Rainment

Noritoshi in Darkest Rainment

Link 5 DARK/Spellcaster Link Effect
2500 ATK

3+ Spellcaster Effect Monsters
Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.

Card Image: Number 84: Pain Gainer

Number 84: Pain Gainer

Level 11 DARK/Insect Xyz Effect
0 ATK / 0 DEF

2 Level 11 monsters
You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's.

Card Image: One-Eyed Skill Gainer

One-Eyed Skill Gainer

Level 4 LIGHT/Warrior Xyz Effect
2500 ATK / 2600 DEF

3 Level 4 monsters
You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.

Card Image: Pain Painter

Pain Painter

Level 2 DARK/Zombie Tuner Effect
400 ATK / 200 DEF

While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a Zombie-Type monster.

Card Image: Painful Choice

Painful Choice 95

Normal Spell

Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.

Card Image: Painful Decision

Painful Decision

Normal Spell

Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.

Card Image: Painful Escape

Painful Escape

Normal Trap

Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand.

Card Image: Painful Return

Painful Return

Normal Spell

Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.

Card Image: Paralyzing Chain

Paralyzing Chain

Continuous Spell

When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent.

Card Image: Performage Wind Drainer

Performage Wind Drainer

Level 5 PS 4 WIND/Spellcaster Pendulum Effect
2100 ATK / 0 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 "Performage" Pendulum Monster you control, then activate 1 of these effects;
â—Ź Reduce its Level by 1.
â—Ź Increase this card's Pendulum Scale by that monster's.


[ Monster Effect ]


If your opponent controls a monster, or a "Performage" monster is on the field: You can Special Summon this card from your hand, but while it is face-up in the Monster Zone, you cannot Special Summon, except "Performage" monsters. You can only use this effect of "Performage Wind Drainer" once per turn. If this card is Special Summoned: You can reduce its Level by 1. Once per turn: You can change the Levels of all Level 4 "Performage" monsters you control to Level 5.

Card Image: Performapal Five-Rainbow Magician

Performapal Five-Rainbow Magician

Level 1 PS 12 LIGHT/Spellcaster Pendulum Effect
100 ATK / 100 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones.
â—Ź 0: All monsters they control cannot attack or activate their effects.
â—Ź 4 or more: The ATK of all monsters they control become double their original ATK.


[ Monster Effect ]


If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone.

Card Image: Performapal Rain Goat

Performapal Rain Goat

Level 1 WATER/Beast Effect
0 ATK / 0 DEF

When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; make that effect damage to you 0. During the Main Phase (Quick Effect): You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; this turn, it cannot be destroyed by battle or card effects.

Card Image: Plant Food Chain

Plant Food Chain

Normal Trap

Target 1 Plant-Type monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target.

Card Image: Poison Chain

Poison Chain

Continuous Spell

During the End Phase of your turn, if you did not attack, you can make your opponent send cards equal to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard.

Card Image: Queen of the Blazing Domain

Queen of the Blazing Domain

Level 9 DARK/Pyro Effect
3000 ATK / 2500 DEF

Cannot be destroyed by card effects. If this card is in your hand: You can target up to 2 cards you control, including a face-up Spell/Trap; destroy them, and if you do, Special Summon this card. If you destroyed 1 card, return this card to the hand during the End Phase of the next turn, or if you destroyed 2, this card gains this effect instead.
â—Ź Any monster sent from the field to your opponent's GY is banished instead.
You can only use this effect of "Queen of the Blazing Domain" once per turn.

Card Image: Ragnaraika Chain Coils

Ragnaraika Chain Coils

Link 4 FIRE/Reptile Link Effect
2900 ATK

2+ monsters, including an Insect, Plant, or Reptile monster
If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.

Card Image: Raidraptor - Pain Lanius

Raidraptor - Pain Lanius

Level 1 DARK/Winged Beast Effect
100 ATK / 100 DEF

Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn.

Card Image: Rain Bozu

Rain Bozu

Level 7 PS 8 LIGHT/Fairy Pendulum Effect
0 ATK / 0 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 face-up monster you control; it gains ATK equal to the difference between the number of cards in the Extra Decks x 100, until the end of this turn (even if this card leaves the field).


[ Monster Effect ]


Gains ATK during your turn only, and gains DEF during your opponent's turn only, each equal to the difference between the number of cards in the Extra Decks x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Card Image: Rain of Frogs

Rain of Frogs

Normal Trap

If you control an Aqua monster with 2000 or more ATK: Send all monsters on the field to the GY, except Aqua monsters. If this Set card is destroyed by card effect: You can Set this card. You can only use each effect of "Rain of Frogs" once per turn.

Card Image: Rain of Mercy

Rain of Mercy

Normal Spell

Increases the Life Points of both players by 1000 points.

Card Image: Rain Storm

Rain Storm

Normal Trap

Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect:
â—Ź 1000 points: Destroy 1 Spell or Trap Card your opponent controls.
â—Ź 2000 points: Destroy 2 cards your opponent controls.

Card Image: Rainbow Bridge

Rainbow Bridge

Normal Spell

Add 1 "Crystal" Spell/Trap from your Deck to your hand.

Card Image: Rainbow Bridge Bifrost

Rainbow Bridge Bifrost

Normal Spell

(This card is not treated as a "Rainbow Bridge" card.)
Banish 3 Level 10 or higher monsters from your Extra Deck, including a LIGHT Synchro Monster; add 1 Field Spell from your Deck to your hand. You can only activate 1 "Rainbow Bridge Bifrost" per turn.

Card Image: Rainbow Bridge of Salvation

Rainbow Bridge of Salvation

Normal Trap

If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.

Card Image: Rainbow Bridge of the Heart

Rainbow Bridge of the Heart

Continuous Spell

During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.

Card Image: Rainbow Crystal Collection

Rainbow Crystal Collection

Skill - Jesse Anderso

If a face-up "Crystal Beast" monster you control would be destroyed, you can place a Crystallization Counter on it instead. Monsters with Crystallization Counters are considered Continuous Spell Cards in your Spell & Trap Zone instead of monsters. If a card with a Crystallization Counter would be Special Summoned, remove the counter. Cards with Crystallization Counters can be used as Fusion Material for "Ultimate Crystal" monsters.

Card Image: Rainbow Dark Dragon

Rainbow Dark Dragon

Level 10 DARK/Dragon Effect
4000 ATK / 0 DEF

(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.

Card Image: Rainbow Dragon

Rainbow Dragon

Level 10 LIGHT/Dragon Effect
4000 ATK / 0 DEF

(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

Card Image: Rainbow Flower

Rainbow Flower

Level 2 EARTH/Plant Effect
400 ATK / 500 DEF

This monster may attack your opponent's Life Points directly.

Card Image: Rainbow Gravity

Rainbow Gravity

Normal Trap

If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Ultimate Crystal" monster from your Deck or Graveyard, ignoring the Summoning conditions.

Card Image: Rainbow Kuriboh

Rainbow Kuriboh

Level 1 LIGHT/Fiend Effect
100 ATK / 100 DEF

You can only use each effect of "Rainbow Kuriboh" once per turn.
â—Ź When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack.
â—Ź When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.

Card Image: Rainbow Life

Rainbow Life

Normal Trap

Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.

Card Image: Rainbow Marine Mermaid

Rainbow Marine Mermaid

Level 5 WATER/Fish Normal
1550 ATK / 1700 DEF

''A reticent mermaid who appears only on very rare occasions. She emerges only when a large rainbow arches across the sky.''

Card Image: Rainbow Neos

Rainbow Neos

Level 10 LIGHT/Warrior Fusion Effect
4500 ATK / 3000 DEF

"Elemental HERO Neos" + 1 "Ultimate Crystal" monster
Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. â—Ź Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. â—Ź Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. â—Ź Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

Card Image: Rainbow Overdragon

Rainbow Overdragon

Level 12 LIGHT/Dragon Fusion Effect
4000 ATK / 0 DEF

7 "Crystal Beast" monsters
(This card is always treated as an "Ultimate Crystal" card.)
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.

Card Image: Rainbow Path

Rainbow Path

Normal Trap

When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.

Card Image: Rainbow Refraction

Rainbow Refraction

Quick-Play Spell

If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.

Card Image: Rainbow Veil

Rainbow Veil

Equip Spell

If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.

Card Image: Red Dragon Archfiend's Chain

Red Dragon Archfiend's Chain

Continuous Trap

You can activate this card the turn it was Set, by revealing 1 "Red Dragon Archfiend" in your Extra Deck. Activate this card by revealing any number of monsters in your hand, then target Effect Monsters your opponent controls equal to the number of Tuners revealed +1; they lose 100 ATK for each card you revealed in the hand to activate this card, also their effects are negated. If the last of those monsters is not on the field, destroy this card. You can only activate 1 "Red Dragon Archfiend's Chain" per turn.

Card Image: Red Reign

Red Reign

Normal Trap

If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.

Card Image: Red-Eyes Fang with Chain

Red-Eyes Fang with Chain

Normal Trap

Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster.

Card Image: Refrain the Melodious Songstress

Refrain the Melodious Songstress

Level 4 PS 1 LIGHT/Fairy Pendulum Effect
1600 ATK / 800 DEF

[ Pendulum Effect ]
You can target 1 "Melodious" Fusion Monster you control; send 1 "Melodious" monster from your Deck to the GY, and if you do, the targeted monster gains ATK equal to the Level of that monster sent to the GY x 200 until the end of this turn. You can only use this effect of "Refrain the Melodious Songstress" once per turn.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can add 1 "Melodious" monster from your Deck to your hand, except "Refrain the Melodious Songstress". If a "Melodious" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Refrain the Melodious Songstress" once per turn.

Card Image: Release Brainwashing

Release Brainwashing

Quick-Play Spell

If a monster(s) is Tributed from the hand or field (except during the Damage Step): Target 1 face-up monster your opponent controls; apply the following effect, based on which player owns that face-up monster.
â—Ź You: Take control of it, but return it to the hand during the End Phase.
â—Ź Your opponent: Negate its effects until the end of this turn.
You can only activate 1 "Release Brainwashing" per turn.

Card Image: Release Restraint

Release Restraint

Normal Spell

Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.

Card Image: Release Restraint Wave

Release Restraint Wave

Normal Spell

Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.

Card Image: Remove Brainwashing

Remove Brainwashing

Continuous Trap

The control of all monsters on the field returns to the owners.

Card Image: RGB Rainbowlution

RGB Rainbowlution

Continuous Trap

Once per turn: You can target 1 face-up monster on the field; its Type is changed to Machine, also it gains the LIGHT/DARK/EARTH/WATER/FIRE/WIND Attributes (even if this card leaves the field).

Card Image: Runick Fountain

Runick Fountain

Field Spell

You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

Card Image: Ryu-Ge Realm - Dino Domains

Ryu-Ge Realm - Dino Domains

Continuous Spell

You can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, that you control, gain this effect.
â—Ź Once per turn, when an effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck; negate the activation.

Card Image: Saint Azamina

Saint Azamina

Level 10 DARK/Illusion Fusion Effect
0 ATK / 4000 DEF

2 Level 6 or higher monsters (1 Fusion + 1 Synchro)
Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.

Card Image: Salamandra with Chain

Salamandra with Chain

Normal Trap

Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of "Salamandra with Chain" once per turn.

Card Image: Saryuja Skull Dread

Saryuja Skull Dread

Link 4 EARTH/Dragon Link Effect
2800 ATK

2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
â—Ź 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
â—Ź 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
â—Ź 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

Card Image: Share the Pain

Share the Pain

Normal Spell

Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).

Card Image: Sinful Spoils of Subversion - Snake-Eye

Sinful Spoils of Subversion - Snake-Eye

Normal Spell

Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.

Card Image: Skill Drain

Skill Drain 100

Continuous Trap

Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

Card Image: Sky Striker Ace - Kaina

Sky Striker Ace - Kaina

Link 1 EARTH/Machine Link Effect
1500 ATK

1 non-EARTH "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.

Card Image: Snake Rain

Snake Rain

Normal Spell

Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.

Card Image: Soul Drain

Soul Drain 100

Continuous Trap

Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.

Card Image: Soul Drain Dragon

Soul Drain Dragon

Level 8 LIGHT/Dragon Effect
4000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a Dragon-Type Xyz Monster's effect in your possession, and cannot be Special Summoned by other ways. When Special Summoned, if your Life Points are lower than your opponent's: This card gains ATK equal to your current Life Point deficit, and if it does, your opponent takes no further damage this turn. This card cannot attack your opponent directly.

Card Image: Soul of Silvermountain

Soul of Silvermountain

Level 3 EARTH/Rock Xyz Effect
1800 ATK / 2200 DEF

2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.

Card Image: Spell of Pain

Spell of Pain

Quick-Play Spell

When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead.

Card Image: Spikeshield with Chain

Spikeshield with Chain

Normal Trap

Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster attacks or is attacked while in Defense Position, it gains DEF equal to its ATK during damage calculation only.

Card Image: Spirit of the Mountain

Spirit of the Mountain

Level 5 EARTH/Spellcaster Normal
1300 ATK / 1800 DEF

''An elderly magician that raises mountains with his flute.''

Card Image: Springans Captain Sargas

Springans Captain Sargas

Level 8 FIRE/Machine Effect
1500 ATK / 2800 DEF

If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. During your opponent's turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the previous effects of "Springans Captain Sargas" once per turn. A "Springans" Xyz Monster that has this card as material gains this effect.
â—Ź This card gains 500 ATK.

Card Image: Stained Glass of Light & Dark

Stained Glass of Light & Dark

Normal Trap

Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control.
â—Ź Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order.
â—Ź Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card.
You can only activate 1 "Stained Glass of Light & Dark" per turn.

Card Image: Super Express Bullet Train

Super Express Bullet Train

Level 10 EARTH/Machine Effect
3000 ATK / 0 DEF

Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
â—Ź If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
â—Ź During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.

Card Image: Superheavy Samurai Steam Train King

Superheavy Samurai Steam Train King

Level 12 EARTH/Machine Synchro Effect
2000 ATK / 4800 DEF

1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.

Card Image: Surprise Chain

Surprise Chain

Quick-Play Spell

Activate only as Chain Link 2 or higher; apply the following effects, depending on the Chain Link number of this card, in sequence (skip over any that do not apply). You cannot activate this card if multiple cards/effects with the same name are in that Chain.
â—Ź 2+: Excavate the top cards of your Deck, equal to the Chain Link number of this card, then place them on the top of your Deck in any order.
â—Ź 3+: Send the top card of your Deck to the GY.
â—Ź 4+: Draw 1 card.
You can only activate 1 "Surprise Chain" per turn.

Card Image: Sylvan Lotuswain

Sylvan Lotuswain

Level 5 WATER/Plant Effect
2300 ATK / 1100 DEF

Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 "Sylvan" cards in your Graveyard, except "Sylvan Lotuswain"; place them on the bottom of your Deck in any order.

Card Image: Tactical Trainer of the Six Samurai

Tactical Trainer of the Six Samurai

Level 2 EARTH/Warrior Tuner Effect
200 ATK / 1200 DEF

If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect.
â—Ź Monsters your opponent controls lose 500 ATK.

Card Image: Tainted of the Tistina

Tainted of the Tistina

Level 5 DARK/Aqua Effect
2000 ATK / 0 DEF

You can Tribute Summon this card face-up by Tributing 1 face-down monster your opponent controls. This card's Level becomes 10 if it was Normal Summoned/Set. If this card is sent to the GY, except from the field: You can target 1 "Tistina" monster you control; this turn, it can make a second attack during each Battle Phase, also you can only attack with 1 monster.

Card Image: Tainted Wisdom

Tainted Wisdom

Level 3 DARK/Fiend Effect
1250 ATK / 800 DEF

If this Attack Position card is changed to face-up Defense Position: Shuffle your Deck.

Card Image: Teardrop the Rikka Queen

Teardrop the Rikka Queen

Level 8 WATER/Plant Xyz Effect
2800 ATK / 2800 DEF

2 Level 8 monsters
You can detach 1 material from this card, then target 1 monster on the field; Tribute it. This is a Quick Effect if this card has a Plant monster as material. You can only use this effect of "Teardrop the Rikka Queen" once per turn. Each time a monster(s) is Tributed: This card gains 200 ATK for each, until the end of this turn.

Card Image: The Fountain in the Sky

The Fountain in the Sky

Continuous Spell

When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.

Card Image: The Phantom Knights of Stained Greaves

The Phantom Knights of Stained Greaves

Level 3 DARK/Warrior Effect
1200 ATK / 600 DEF

If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.

Card Image: The Weather Painter Aurora

The Weather Painter Aurora

Level 6 DARK/Fairy Effect
2200 ATK / 2000 DEF

When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Card Image: The Weather Painter Cloud

The Weather Painter Cloud

Level 3 WIND/Fairy Effect
1500 ATK / 1000 DEF

If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Card Image: The Weather Painter Moonbow

The Weather Painter Moonbow

Link 3 DARK/Fairy Link Effect
2400 ATK

3 "The Weather" monsters
If this card is Link Summoned: You can Special Summon 1 of your banished "The Weather" monsters. If this Link Summoned card is destroyed: You can Special Summon 1 "The Weather Painter Rainbow" from your Extra Deck. "The Weather" Effect Monsters this card points to gain the following effect.
â—Ź (Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn.

Card Image: The Weather Painter Rain

The Weather Painter Rain

Level 3 WATER/Fairy Effect
1200 ATK / 1400 DEF

If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Card Image: The Weather Painter Rainbow

The Weather Painter Rainbow

Link 3 LIGHT/Fairy Link Effect
2400 ATK

3 "The Weather" monsters
When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
â—Ź When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.

Card Image: The Weather Painter Snow

The Weather Painter Snow

Level 3 EARTH/Fairy Effect
0 ATK / 2200 DEF

When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Card Image: The Weather Painter Sun

The Weather Painter Sun

Level 3 FIRE/Fairy Effect
1600 ATK / 400 DEF

If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Card Image: The Weather Painter Thunder

The Weather Painter Thunder

Level 3 LIGHT/Fairy Effect
1700 ATK / 0 DEF

You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Card Image: The Weather Rainbowed Canvas

The Weather Rainbowed Canvas

Continuous Trap

You can only control 1 "The Weather Rainbowed Canvas". "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
â—Ź If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 "The Weather" monster with a different name from your Deck, also you cannot Special Summon other monsters from the Deck for the rest of this turn.

Card Image: The Weather Rainy Canvas

The Weather Rainy Canvas

Continuous Spell

"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
â—Ź You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand.
You can only control 1 "The Weather Rainy Canvas".

Card Image: Therion

Therion "Bull" Ain

Level 7 FIRE/Warrior Effect
2100 ATK / 1600 DEF

You can only use each of the following effects of "Therion "Bull" Ain" once per turn.
â—Ź You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
â—Ź You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".

Card Image: Tilting Entrainment

Tilting Entrainment

Level 8 EARTH/Machine Synchro Effect
2800 ATK / 1600 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn.

Card Image: Train Connection

Train Connection

Equip Spell

Must be equipped to an EARTH Machine-Type monster, by banishing 2 Level 10 or higher Machine-Type monsters from your Graveyard, and cannot be equipped by other ways. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack.

Card Image: Training Fur Hire, Fur All Your Training Needs

Training Fur Hire, Fur All Your Training Needs

Continuous Trap

If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn.

Card Image: Turbo-Tainted Hot Rod GT19

Turbo-Tainted Hot Rod GT19

Level 3 FIRE/Machine Flip Tuner Effect
500 ATK / 1500 DEF

FLIP: You can declare a Level from 1 to 9; this card becomes that Level until the end of this turn.
After this card has been flipped face-up, during any Main Phase (Quick Effect): You can target 1 other face-up monster on either field; immediately after this effect resolves, Synchro Summon 1 monster using only this card and that target. You can only use 1 "Turbo-Tainted Hot Rod GT19" effect per turn, and only once that turn.

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