Showing 120 results where name is warrior (took 3.246552ms)
Card Image: Abyss Warrior

Abyss Warrior

Level 4 WATER/Aqua Effect
1800 ATK / 1300 DEF

Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.

Card Image: Alien Warrior

Alien Warrior

Level 4 EARTH/Reptile Effect
1800 ATK / 1000 DEF

When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Card Image: Alpha The Electromagnet Warrior

Alpha The Electromagnet Warrior

Level 3 EARTH/Rock Effect
1700 ATK / 1100 DEF

If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.

Card Image: Alpha The Magnet Warrior

Alpha The Magnet Warrior

Level 4 EARTH/Rock Normal
1400 ATK / 1700 DEF

''Alpha, Beta, and Gamma meld as one to form a powerful monster.''

Card Image: Amazoness War Chief

Amazoness War Chief

Level 5 EARTH/Warrior Effect
1900 ATK / 0 DEF

If you control no monsters, or only "Amazoness" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set 1 "Amazoness" Spell/Trap or 1 "Polymerization" directly from your Deck, also you can only attack with "Amazoness" monsters for the rest of this turn. You can only use each effect of "Amazoness War Chief" once per turn.

Card Image: Ancient Lizard Warrior

Ancient Lizard Warrior

Level 4 EARTH/Reptile Normal
1400 ATK / 1100 DEF

Before the dawn of man, this lizard warrior ruled supreme.

Card Image: Ancient Warriors - Ambitious Cao De

Ancient Warriors - Ambitious Cao De

Level 8 FIRE/Beast-Warrior Effect
3000 ATK / 2500 DEF

While you control another "Ancient Warriors" monster, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Ancient Warriors - Ambitious Cao De" once per turn.
â—Ź If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand.
â—Ź When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.

Card Image: Ancient Warriors - Deceptive Jia Wen

Ancient Warriors - Deceptive Jia Wen

Level 4 FIRE/Beast-Warrior Effect
1100 ATK / 1800 DEF

You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters on the field, until the end of this turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "Ancient Warriors" card in your GY, except "Ancient Warriors - Deceptive Jia Wen"; add it to your hand. You can only use each effect of "Ancient Warriors - Deceptive Jia Wen" once per turn.

Card Image: Ancient Warriors - Eccentric Lu Jing

Ancient Warriors - Eccentric Lu Jing

Level 4 WATER/Beast-Warrior Effect
700 ATK / 2000 DEF

You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap with a different name from your GY to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ancient Warriors - Eccentric Lu Jing" once per turn.

Card Image: Ancient Warriors - Fearsome Zhang Yuan

Ancient Warriors - Fearsome Zhang Yuan

Level 6 FIRE/Beast-Warrior Effect
2300 ATK / 2000 DEF

All other "Ancient Warriors" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn.
â—Ź At the start of the Damage Step, when your "Ancient Warriors" monster battles an opponent's face-up monster: You can Special Summon this card from your hand, and if you do, that opponent's monster loses 1000 ATK.
â—Ź If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it.

Card Image: Ancient Warriors - Graceful Zhou Gong

Ancient Warriors - Graceful Zhou Gong

Level 4 WATER/Beast-Warrior Effect
1600 ATK / 1600 DEF

You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.

Card Image: Ancient Warriors - Ingenious Zhuge Kong

Ancient Warriors - Ingenious Zhuge Kong

Level 4 WIND/Beast-Warrior Effect
1000 ATK / 2000 DEF

If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.

Card Image: Ancient Warriors - Loyal Guan Yun

Ancient Warriors - Loyal Guan Yun

Level 7 WIND/Beast-Warrior Effect
2500 ATK / 1800 DEF

If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other "Ancient Warriors" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn.

Card Image: Ancient Warriors - Masterful Sun Mou

Ancient Warriors - Masterful Sun Mou

Level 4 WATER/Beast-Warrior Effect
1800 ATK / 1500 DEF

While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn.
â—Ź You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou".
â—Ź If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.

Card Image: Ancient Warriors - Rebellious Lu Feng

Ancient Warriors - Rebellious Lu Feng

Level 8 DARK/Beast-Warrior Effect
2800 ATK / 2200 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent.

Card Image: Ancient Warriors - Savage Don Ying

Ancient Warriors - Savage Don Ying

Level 6 DARK/Beast-Warrior Effect
2200 ATK / 1800 DEF

While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card.

Card Image: Ancient Warriors - Valiant Zhang De

Ancient Warriors - Valiant Zhang De

Level 7 WIND/Beast-Warrior Effect
2700 ATK / 900 DEF

Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn.
â—Ź If you control 2 or more "Ancient Warriors" monsters: You can Special Summon this card from your hand.
â—Ź If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn.

Card Image: Ancient Warriors - Virtuous Liu Xuan

Ancient Warriors - Virtuous Liu Xuan

Level 4 WIND/Beast-Warrior Effect
1400 ATK / 1200 DEF

While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn.
â—Ź If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". â—Ź When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.

Card Image: Ancient Warriors Oath - Double Dragon Lords

Ancient Warriors Oath - Double Dragon Lords

Link 2 WIND/Beast-Warrior Link Effect
1100 ATK

2 Beast-Warrior monsters, including a WIND "Ancient Warriors" monster
All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.

Card Image: Ancient Warriors Saga - Borrowing of Arrows

Ancient Warriors Saga - Borrowing of Arrows

Continuous Spell

You can target 1 face-up monster your opponent controls and 1 "Ancient Warriors" monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control "Ancient Warriors" monsters with 2 or more different Attributes: You can place 1 "Ancient Warriors" Continuous Spell/Trap from your hand or Deck face-up on your field, except "Ancient Warriors Saga - Borrowing of Arrows". You can only use each effect of "Ancient Warriors Saga - Borrowing of Arrows" once per turn.

Card Image: Ancient Warriors Saga - Chivalrous Path

Ancient Warriors Saga - Chivalrous Path

Continuous Trap

If an "Ancient Warriors" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of "Ancient Warriors Saga - Chivalrous Path" once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ancient Warriors Token" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an "Ancient Warriors" monster(s) on the field: You can banish this card from your GY; negate the activation.

Card Image: Ancient Warriors Saga - Deception and Betrayal

Ancient Warriors Saga - Deception and Betrayal

Continuous Spell

During your Main Phase: You can Special Summon 1 "Ancient Warriors" monster from your hand, and if you do, take damage equal to its Level x 100. You can send this face-up card from the Spell & Trap Zone to the GY, then target 1 "Ancient Warriors" monster on the field; change it to any Attribute, then, if you targeted an opponent's monster, you can take control of it. You can only use each effect of "Ancient Warriors Saga - Deception and Betrayal" once per turn.

Card Image: Ancient Warriors Saga - Defense of Changban

Ancient Warriors Saga - Defense of Changban

Continuous Trap

If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn.
â—Ź At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn.
â—Ź When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck.

Card Image: Ancient Warriors Saga - East-by-South Winds

Ancient Warriors Saga - East-by-South Winds

Continuous Spell

You must send this card to the GY during your 2nd Standby Phase after activation. Once per turn, during your Main Phase: Toss a coin and if the result is heads, send this card to the GY. If this card is sent from the Spell & Trap Zone to the GY: You can activate this effect; this turn, your opponent cannot activate cards or effects in response to the activation of your "Ancient Warriors" cards and effects, also until the end of the turn, all "Ancient Warriors" Effect Monsters you currently control gain this effect.
â—Ź When this card declares an attack: You can destroy 1 card your opponent controls.

Card Image: Ancient Warriors Saga - Sun-Liu Alliance

Ancient Warriors Saga - Sun-Liu Alliance

Continuous Spell

If you control "Ancient Warriors" monsters with 2 or more different Attributes: You can declare 1 Attribute; your opponent cannot activate the effects of monsters they currently control with that Attribute, until the end of this turn (even if this card leaves the field). If your opponent Special Summons a monster(s), or you activate an "Ancient Warriors" monster's effect (except during the Damage Step): You can make all "Ancient Warriors" monsters you control gain 300 ATK for each "Ancient Warriors" monster you control until the end of this turn (even if this card leaves the field). You can only use each effect of "Ancient Warriors Saga - Sun-Liu Alliance" once per turn.

Card Image: Ancient Warriors Saga - Three Visits

Ancient Warriors Saga - Three Visits

Continuous Spell

During your Main Phase, if you Normal or Special Summon an "Ancient Warriors" monster(s): You can target 1 of those monsters; add 1 "Ancient Warriors" monster with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon 1 "Ancient Warriors" monster from your hand. You can only use each effect of "Ancient Warriors Saga - Three Visits" once per turn. Send this card to the GY during your 2nd Standby Phase after activation.

Card Image: Arnis, the Empowered Warrior

Arnis, the Empowered Warrior

Level 4 FIRE/Warrior Effect
1700 ATK / 1200 DEF

When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.

Card Image: Assault Sonic Warrior

Assault Sonic Warrior

Level 2 WIND/Warrior Effect
1000 ATK / 0 DEF

If you control "Junk Warrior", "Assault Mode Activate", or a card that mentions either of those cards: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Synchron" monster or 1 "Assault Mode Activate" from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can make all monsters you control gain 500 ATK, for the rest of this turn. You can only use each effect of "Assault Sonic Warrior" once per turn.

Card Image: Aztekipede, the Worm Warrior

Aztekipede, the Worm Warrior

Level 4 EARTH/Insect Effect
1900 ATK / 400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.

Card Image: Backup Warrior

Backup Warrior

Level 5 EARTH/Warrior Effect
2100 ATK / 0 DEF

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card.

Card Image: Battle Warrior

Battle Warrior

Level 3 EARTH/Warrior Normal
700 ATK / 1000 DEF

A warrior that fights with his bare hands!!!

Card Image: Beast-Warrior Puma

Beast-Warrior Puma

Level 4 LIGHT/Beast-Warrior Effect
1600 ATK / 1000 DEF

You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand.

Card Image: Beaver Warrior

Beaver Warrior

Level 4 EARTH/Beast-Warrior Normal
1200 ATK / 1500 DEF

What this creature lacks in size it makes up for in defense when battling in the prairie.

Card Image: Berserkion the Electromagna Warrior

Berserkion the Electromagna Warrior

Level 8 EARTH/Rock Effect
3000 ATK / 2800 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.

Card Image: Beta The Electromagnet Warrior

Beta The Electromagnet Warrior

Level 3 EARTH/Rock Effect
1500 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.

Card Image: Beta The Magnet Warrior

Beta The Magnet Warrior

Level 4 EARTH/Rock Normal
1700 ATK / 1600 DEF

''Alpha, Beta, and Gamma meld as one to form a powerful monster.''

Card Image: Big One Warrior

Big One Warrior

Level 1 LIGHT/Warrior Effect
100 ATK / 600 DEF

During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand.

Card Image: Black Luster Soldier - Soldier of Chaos

Black Luster Soldier - Soldier of Chaos

Link 3 EARTH/Warrior Link Effect
3000 ATK

3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
â—Ź This card gains 1500 ATK.
â—Ź This card can make a second attack during the Battle Phase of your next turn.
â—Ź Banish 1 card on the field.

Card Image: Blizzard Warrior

Blizzard Warrior

Level 3 WATER/Warrior Effect
1400 ATK / 400 DEF

If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return that card to either the top or the bottom of their Deck.

Card Image: Boost Warrior

Boost Warrior

Level 1 FIRE/Warrior Effect
300 ATK / 200 DEF

If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.

Card Image: Breaker the Dark Magical Warrior

Breaker the Dark Magical Warrior

Level 6 DARK/Spellcaster Effect
1600 ATK / 1000 DEF

If this card is Normal Summoned: Place 2 Spell Counters on it. If this card is Pendulum Summoned: Place 3 Spell Counters on it. Gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.

Card Image: Breaker the Magical Warrior

Breaker the Magical Warrior

Level 4 DARK/Spellcaster Effect
1600 ATK / 1000 DEF

If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Card Image: Catapult Warrior

Catapult Warrior

Level 5 EARTH/Warrior Synchro Effect
1000 ATK / 1500 DEF

1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster.

Card Image: Conduction Warrior Linear Magnum Plus Minus

Conduction Warrior Linear Magnum Plus Minus

Level 7 EARTH/Rock Effect
2700 ATK / 1300 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Magnet Warrior" monsters with an original Level of 4 or lower from your hand, Deck, and/or face-up field to the GY. You can only Special Summon "Conduction Warrior Linear Magnum Plus Minus" once per turn this way. You can target 1 other EARTH monster on the field; this card gains half that monster's ATK until the end of this turn. If this card is destroyed and sent to the GY: Add it to your hand. You can only use each effect of "Conduction Warrior Linear Magnum Plus Minus" once per turn.

Card Image: Conduction Warrior Plasma Magnum

Conduction Warrior Plasma Magnum

Level 7 EARTH/Rock Fusion Effect
2300 ATK / 2800 DEF

2 EARTH Rock monsters
Face-up monsters on the field become EARTH. You can only use each of the following effects of "Conduction Warrior Plasma Magnum" once per turn. If this card is Fusion Summoned: You can add 1 "Magnet" Normal, Quick-Play, or Field Spell from your Deck to your hand. You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY; immediately after this effect resolves, Normal Summon 1 Level 4 or lower "Magnet Warrior" monster.

Card Image: D.D. Warrior

D.D. Warrior

Level 4 EARTH/Warrior Effect
1200 ATK / 1000 DEF

After damage calculation, when this card battles a monster: Banish that monster, also banish this card.

Card Image: D.D. Warrior Lady

D.D. Warrior Lady

Level 4 LIGHT/Warrior Effect
1500 ATK / 1600 DEF

After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Card Image: Dash Warrior

Dash Warrior

Level 3 WIND/Warrior Effect
600 ATK / 1200 DEF

If this card attacks, it gains 1200 ATK during the Damage Step only.

Card Image: Day-Breaker the Shining Magical Warrior

Day-Breaker the Shining Magical Warrior

Link 2 LIGHT/Spellcaster Link Effect
1600 ATK

2 Spellcaster monsters
If this card is Link Summoned: Place 1 Spell Counter on it. Gains 300 ATK for each Spell Counter on it. You can only activate each of the following effects of "Day-Breaker the Shining Magical Warrior" once per turn.
â—Ź If a Spellcaster monster(s) is Special Summoned to a zone(s) this card points to: Place 1 Spell Counter on this card.
â—Ź You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it.

Card Image: Deepsea Warrior

Deepsea Warrior

Level 5 WATER/Warrior Effect
1600 ATK / 1800 DEF

As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.

Card Image: Delta The Magnet Warrior

Delta The Magnet Warrior

Level 4 EARTH/Rock Effect
1600 ATK / 1400 DEF

If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.

Card Image: Dododo Warrior

Dododo Warrior

Level 6 EARTH/Warrior Effect
2300 ATK / 900 DEF

You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step.

Card Image: Dodododo Warrior

Dodododo Warrior 70

Level 6 EARTH/Warrior Effect
2300 ATK / 900 DEF

You can send 1 "Dododo" monster from your Deck to the GY; Special Summon this card from your hand (its Level becomes 4, also its ATK becomes 1800), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Zubaba" monster from your Deck to your hand. You can only use each effect of "Dodododo Warrior" once per turn.

Card Image: Doppelwarrior

Doppelwarrior

Level 2 DARK/Warrior Effect
800 ATK / 800 DEF

When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.

Card Image: Dragodies, the Empowered Warrior

Dragodies, the Empowered Warrior

Level 4 PS 2 LIGHT/Warrior Pendulum Effect
1500 ATK / 1500 DEF

[ Pendulum Effect ]
At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATK and DEF become half its current ATK and DEF (even if this card leaves the field).


[ Monster Effect ]


If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodies, the Empowered Warrior", during the End Phase of this turn.

Card Image: Dragonic Warrior

Dragonic Warrior

Level 4 FIRE/Dragon Effect
1500 ATK / 1000 DEF

You can discard 1 card; Special Summon 1 Level 4 or lower Dragon monster from your hand or Deck, except "Dragonic Warrior", but negate its effects. You can only use this effect of "Dragonic Warrior" once per turn.

Card Image: Dragonox, the Empowered Warrior

Dragonox, the Empowered Warrior

Level 4 PS 7 DARK/Warrior Pendulum Effect
1500 ATK / 1500 DEF

[ Pendulum Effect ]
When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase.


[ Monster Effect ]


Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position.

Card Image: Drill Warrior

Drill Warrior

Level 6 EARTH/Warrior Synchro Effect
2400 ATK / 2000 DEF

"Drill Synchron" + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand.

Card Image: Epsilon The Magnet Warrior

Epsilon The Magnet Warrior

Level 4 EARTH/Rock Effect
1300 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn.

Card Image: Feedback Warrior

Feedback Warrior

Level 3 EARTH/Warrior Effect
800 ATK / 700 DEF

When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.

Card Image: Fiendish Rhino Warrior

Fiendish Rhino Warrior

Level 3 EARTH/Fiend Effect
1400 ATK / 900 DEF

Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.

Card Image: Fortress Warrior

Fortress Warrior

Level 2 EARTH/Warrior Effect
600 ATK / 1200 DEF

You take no battle damage from attacks involving this card. Once per turn, this card cannot be destroyed by battle.

Card Image: Fossil Warrior Skull Bone

Fossil Warrior Skull Bone

Level 4 EARTH/Rock Fusion Effect
2000 ATK / 800 DEF

1 Rock monster + 1 Level 4 or lower monster
Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.

Card Image: Fossil Warrior Skull King

Fossil Warrior Skull King

Level 8 EARTH/Rock Fusion Effect
2800 ATK / 1300 DEF

1 Rock monster + 1 Level 7 or higher monster
Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.

Card Image: Fossil Warrior Skull Knight

Fossil Warrior Skull Knight

Level 6 EARTH/Rock Fusion Effect
2400 ATK / 1100 DEF

1 Rock monster + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.

Card Image: Full-Speed Warrior

Full-Speed Warrior

Level 2 WIND/Warrior Effect
900 ATK / 400 DEF

Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, gain 900 ATK during your Battle Phase only. If this card is Normal or Special Summoned: You can add 1 "Junk Synchron" or 1 Spell/Trap that mentions "Junk Warrior" from your Deck to your hand. You can only use this effect of "Full-Speed Warrior" once per turn.

Card Image: Gamma The Electromagnet Warrior

Gamma The Electromagnet Warrior

Level 3 EARTH/Rock Effect
800 ATK / 2000 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.

Card Image: Gamma the Magnet Warrior

Gamma the Magnet Warrior

Level 4 EARTH/Rock Normal
1500 ATK / 1800 DEF

Alpha, Beta, and Gamma meld as one to form a powerful monster.

Card Image: Garoth, Lightsworn Warrior

Garoth, Lightsworn Warrior

Level 4 LIGHT/Warrior Effect
1850 ATK / 1300 DEF

Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.

Card Image: Gauntlet Warrior

Gauntlet Warrior

Level 3 EARTH/Warrior Effect
400 ATK / 1600 DEF

During either player's turn: You can Tribute this card; each Warrior-Type monster you currently control gains 500 ATK and DEF, until the end of the next Damage Step that monster attacks or is attacked.

Card Image: Gravity Warrior

Gravity Warrior

Level 6 EARTH/Warrior Synchro Effect
2100 ATK / 1000 DEF

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able.

Card Image: Hojo the Vaylantz Warrior

Hojo the Vaylantz Warrior

Level 8 PS 1 WATER/Spellcaster Pendulum Effect
1900 ATK / 1900 DEF

[ Pendulum Effect ]
If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn.


[ Monster Effect ]


You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn.

Card Image: Hydrotortoise, the Empowered Warrior

Hydrotortoise, the Empowered Warrior

Level 3 WATER/Warrior Flip Effect
1400 ATK / 900 DEF

FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.

Card Image: Ignis Heat, the True Dracowarrior

Ignis Heat, the True Dracowarrior

Level 5 FIRE/Wyrm Effect
2400 ATK / 1000 DEF

To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Spell from your Deck, and either activate it or add it to your hand.

Card Image: Jet Warrior

Jet Warrior

Level 5 FIRE/Warrior Synchro Effect
2100 ATK / 1200 DEF

"Jet Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.

Card Image: Junk Warrior

Junk Warrior

Level 5 DARK/Warrior Synchro Effect
2300 ATK / 1300 DEF

"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.

Card Image: Junk Warrior Extreme

Junk Warrior Extreme

Level 8 DARK/Warrior Synchro Effect
2900 ATK / 2300 DEF

"Junk Synchron" + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon as many Level 2 or lower monsters as possible from your GY, but neither player can activate those monsters' effects this turn, also you can only Special Summon one more time this turn. When this card destroys an opponent's monster by battle: You can banish this card; Special Summon 1 "Junk" Synchro Monster from your Extra Deck (this is treated as a Synchro Summon). You can only use each effect of "Junk Warrior Extreme" once per turn.

Card Image: Junk Warrior/Assault Mode

Junk Warrior/Assault Mode

Level 7 DARK/Warrior Effect
2800 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". Gains 1000 ATK for each "/Assault Mode" monster you control, also if this card battles a monster, any battle damage it inflicts to your opponent is doubled. Unaffected by your opponent's activated monster effects. If this card is destroyed: You can target 1 "Junk Warrior" in your GY; return it to the Extra Deck, then you can Special Summon it (this is treated as a Synchro Summon).

Card Image: Karbonala Warrior

Karbonala Warrior

Level 4 EARTH/Warrior Fusion
1500 ATK / 1200 DEF

"M-Warrior #1" + "M-Warrior #2"

Card Image: Ken the Warrior Dragon

Ken the Warrior Dragon

Level 3 LIGHT/Warrior Effect
1300 ATK / 1550 DEF

Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of "Ken the Warrior Dragon" once per turn. During your Main Phase: You can Special Summon 1 "Gen the Diamond Tiger" from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of "Gen the Diamond Tiger": Your opponent draws 2 cards, then they discard 1 card.

Card Image: Key Man the Key Warrior

Key Man the Key Warrior

Level 2 EARTH/Warrior Effect
1000 ATK / 500 DEF

Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase.

Card Image: Laval Warrior

Laval Warrior

Level 4 FIRE/Warrior Effect
1800 ATK / 500 DEF

When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect.

Card Image: Level Warrior

Level Warrior

Level 3 LIGHT/Warrior Effect
300 ATK / 600 DEF

If there are no monsters on the field, you can Normal Summon this card as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) as a Level 4 monster.

Card Image: Lightning Warrior

Lightning Warrior

Level 7 LIGHT/Warrior Synchro Effect
2400 ATK / 1200 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.

Card Image: M-Warrior #1

M-Warrior #1

Level 3 EARTH/Warrior Normal
1000 ATK / 500 DEF

Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape.

Card Image: M-Warrior #2

M-Warrior #2

Level 3 EARTH/Warrior Normal
500 ATK / 1000 DEF

Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor.

Card Image: Magicore Warrior of the Relics

Magicore Warrior of the Relics

Level 4 FIRE/Warrior Effect
2300 ATK / 1000 DEF

Cannot attack unless you control an "Adventurer Token". You can only use each of the following effects of "Magicore Warrior of the Relics" once per turn. If you control an "Adventurer Token": You can Special Summon this card from your hand. At the end of the Battle Phase, if your monster that mentions "Adventurer Token" battled: You can Set 1 Trap that mentions "Adventurer Token" directly from your Deck.

Card Image: Magnet Warrior Omega Plus

Magnet Warrior Omega Plus

Level 4 EARTH/Rock Effect
800 ATK / 1900 DEF

If this card is in your hand or GY: You can destroy 1 other Rock monster in your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. When an EARTH monster's effect is activated on the field (Quick Effect): You can Tribute this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Magnet Warrior Omega Plus" once per turn.

Card Image: Magnet Warrior Sigma Minus

Magnet Warrior Sigma Minus

Level 4 EARTH/Rock Effect
1500 ATK / 1800 DEF

Once per turn, when an attack is declared involving 2 EARTH monsters: You can negate that attack. You can only use each of the following effects of "Magnet Warrior Sigma Minus" once per turn. You can reveal this card in your hand; Fusion Summon 1 Fusion Monster from your Extra Deck, using Rock monsters from your hand or field, including this card in your hand. If this card is Normal or Special Summoned: You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY.

Card Image: Magnet Warrior Sigma Plus

Magnet Warrior Sigma Plus

Level 4 EARTH/Rock Effect
1800 ATK / 1500 DEF

While you control an EARTH monster, your opponent's monsters that can attack must attack EARTH monsters. While your opponent controls an EARTH monster, you choose the attack targets for your opponent's attacks. If this card is sent to the GY: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY, except "Magnet Warrior Sigma Plus"; add it to your hand or Special Summon it. You can only use this effect of "Magnet Warrior Sigma Plus" once per turn.

Card Image: Max Warrior

Max Warrior

Level 4 WIND/Warrior Effect
1800 ATK / 800 DEF

If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.

Card Image: Mighty Warrior

Mighty Warrior

Level 6 EARTH/Warrior Synchro Effect
2200 ATK / 2000 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK.

Card Image: Minomushi Warrior

Minomushi Warrior

Level 4 EARTH/Rock Normal
1300 ATK / 1200 DEF

''A rock warrior that wields a heavy blade carved from stone.''

Card Image: Monk of the Tenyi

Monk of the Tenyi

Link 1 EARTH/Wyrm Link
1000 ATK

1 non-Link "Tenyi" monster

Card Image: Mountain Warrior

Mountain Warrior

Level 3 EARTH/Beast-Warrior Normal
600 ATK / 1000 DEF

A tough warrior that can move smoothly on even the roughest terrain.

Card Image: Ningirsu the World Chalice Warrior

Ningirsu the World Chalice Warrior

Link 3 EARTH/Warrior Link Effect
2500 ATK

2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

Card Image: Nitro Warrior

Nitro Warrior

Level 7 FIRE/Warrior Synchro Effect
2800 ATK / 1800 DEF

"Nitro Synchron" + 1 or more non-Tuner monsters
Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.

Card Image: Panther Warrior

Panther Warrior

Level 4 EARTH/Beast-Warrior Effect
2000 ATK / 1600 DEF

This card cannot declare an attack unless you Tribute 1 monster.

Card Image: Plasma Warrior Eitom

Plasma Warrior Eitom

Level 8 LIGHT/Thunder Effect
3000 ATK / 2500 DEF

(This card is always treated as a "Magna Warrior" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 7 or higher monster. You can only Special Summon "Plasma Warrior Eitom" once per turn this way. Once per turn: You can send 1 "Magnet Warrior" or "Magna Warrior" monster from your Deck to the GY, except "Plasma Warrior Eitom"; for the rest of this turn, this card's original ATK becomes 1500, also it can attack directly.

Card Image: Rapid Warrior

Rapid Warrior

Level 4 WIND/Warrior Effect
1200 ATK / 200 DEF

During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect.

Card Image: Regenesis Warrior

Regenesis Warrior 3

Level 7 FIRE/Warrior Effect
2500 ATK / 2500 DEF

If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

Card Image: Rescue Warrior

Rescue Warrior

Level 4 EARTH/Warrior Effect
1600 ATK / 1700 DEF

You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it.

Card Image: Road Warrior

Road Warrior

Level 8 LIGHT/Warrior Synchro Effect
3000 ATK / 1500 DEF

"Road Synchron" + 2 or more non-Tuner monsters
Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.

Card Image: Rocket Warrior

Rocket Warrior

Level 4 LIGHT/Warrior Effect
1500 ATK / 1300 DEF

During your Battle Phase, this card cannot be destroyed by battle and you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.

Card Image: Rockstone Warrior

Rockstone Warrior

Level 4 EARTH/Rock Effect
1800 ATK / 1600 DEF

You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon.

Card Image: Rookie Warrior Lady

Rookie Warrior Lady

Level 3 EARTH/Warrior Effect
1000 ATK / 800 DEF

When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand. You can only use each effect of "Rookie Warrior Lady" once per turn.

Card Image: Rose, Warrior of Revenge

Rose, Warrior of Revenge

Level 4 FIRE/Warrior Tuner Effect
1600 ATK / 600 DEF

When this card inflicts battle damage to your opponent: Inflict 300 damage to your opponent.

Card Image: Rush Warrior

Rush Warrior

Level 2 WIND/Warrior Effect
300 ATK / 1200 DEF

During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.

Card Image: Salvage Warrior

Salvage Warrior

Level 5 WATER/Warrior Effect
1900 ATK / 1600 DEF

When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.

Card Image: Satellite Warrior

Satellite Warrior

Level 10 DARK/Warrior Synchro Effect
2500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.

Card Image: Scarred Warrior

Scarred Warrior

Level 5 EARTH/Warrior Synchro Effect
2100 ATK / 1000 DEF

1 Tuner + 1 or more non-Tuner monsters
Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.

Card Image: Scrap Warrior

Scrap Warrior

Level 3 EARTH/Warrior Synchro Effect
1700 ATK / 100 DEF

"Scrap Synchron" + 1+ non-Tuner monsters
Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, cannot have their activated effects negated (except "Scrap Warrior"). If this card is Synchro Summoned: You can take 1 "Junk Synchron", or 1 card that mentions "Junk Warrior", from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Scrap Warrior" once per turn.

Card Image: Sea Serpent Warrior of Darkness

Sea Serpent Warrior of Darkness

Level 4 WATER/Sea Serpent Normal
1800 ATK / 1500 DEF

A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.

Card Image: Seven Swords Warrior

Seven Swords Warrior

Level 7 EARTH/Warrior Synchro Effect
2300 ATK / 1800 DEF

1 Tuner + 1 or more non-Tuner monsters
Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.

Card Image: Shiba-Warrior Taro

Shiba-Warrior Taro

Level 2 EARTH/Beast-Warrior Tuner Effect
800 ATK / 600 DEF

This card cannot be destroyed by battle. When a card on the field is destroyed by battle or by a card effect, return this face-up card to its owner's hand.

Card Image: Shield Warrior

Shield Warrior

Level 3 EARTH/Warrior Effect
800 ATK / 1600 DEF

During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.

Card Image: Signal Warrior

Signal Warrior

Level 7 LIGHT/Warrior Synchro Effect
2400 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed.
â—Ź 4: Inflict 800 damage to your opponent. â—Ź 7: Draw 1 card. â—Ź 10: Destroy 1 card on the field.

Card Image: Slate Warrior

Slate Warrior

Level 4 WIND/Fiend Flip Effect
1900 ATK / 400 DEF

FLIP: This card gains 500 ATK and DEF.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.

Card Image: Sonic Warrior

Sonic Warrior

Level 2 WIND/Warrior Effect
1000 ATK / 0 DEF

If this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.

Card Image: Speed Warrior

Speed Warrior

Level 2 WIND/Warrior Effect
900 ATK / 400 DEF

Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.

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