Showing 120 results where name is knight (took 1.368122ms)
Card Image: Airknight Parshath

Airknight Parshath

Level 5 LIGHT/Fairy Effect
1900 ATK / 1400 DEF

If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.

Card Image: Altitude Knight

Altitude Knight

Level 4 WIND/Warrior Effect
1400 ATK / 1200 DEF

Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.

Card Image: Ancient Gear Knight

Ancient Gear Knight

Level 4 EARTH/Machine Gemini Effect
1800 ATK / 500 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
â—Ź If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Card Image: Arcana Knight Joker

Arcana Knight Joker

Level 9 LIGHT/Warrior Fusion Effect
3800 ATK / 2500 DEF

"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.

Card Image: Arisen Gaia the Fierce Knight

Arisen Gaia the Fierce Knight

Level 7 DARK/Warrior Effect
2300 ATK / 2100 DEF

If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Card Image: Arma Knight

Arma Knight

Level 4 WATER/Aqua Normal
1000 ATK / 1200 DEF

''An ammonite warrior that has protected the seas throughout history.''

Card Image: Armageddon Knight

Armageddon Knight

Level 4 DARK/Warrior Effect
1400 ATK / 1200 DEF

When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

Card Image: Artorigus, King of the Noble Knights

Artorigus, King of the Noble Knights

Level 4 LIGHT/Warrior Xyz Effect
2000 ATK / 2000 DEF

2 Level 4 "Noble Knight" monsters
When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.

Card Image: Avenging Knight Parshath

Avenging Knight Parshath

Level 8 LIGHT/Fairy Synchro Effect
2600 ATK / 2100 DEF

1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Beginning Knight

Beginning Knight

Level 4 LIGHT/Warrior Effect
500 ATK / 2000 DEF

A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
â—Ź Once per turn: You can target 1 monster your opponent controls; banish it.
â—Ź When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.
If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.

Card Image: Big Belly Knight

Big Belly Knight

Level 4 EARTH/Warrior Effect
1000 ATK / 1600 DEF

If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand.

Card Image: Black Jack the Shadow-Armored Knight

Black Jack the Shadow-Armored Knight

Level 10 DARK/Warrior Synchro Effect
0 ATK / 0 DEF

1 Tuner + 1+ non-Tuners
Cannot be destroyed by battle. Each time a card(s) is placed in your opponent's Spell & Trap Zone: Excavate cards from the top of your Deck until you excavate a monster, equip it to this card as an Equip Spell, also place the rest on the bottom of the Deck in any order. Gains ATK/DEF equal to the total Levels of the monsters equipped to this card x 300. If the total Levels of the monsters equipped to this card is greater than 21, destroy this card.

Card Image: Blade Knight

Blade Knight

Level 4 LIGHT/Warrior Effect
1600 ATK / 1000 DEF

Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.

Card Image: Brushfire Knight

Brushfire Knight

Level 4 FIRE/Warrior Effect
1400 ATK / 1200 DEF

When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.

Card Image: Cairngorgon, Antiluminescent Knight

Cairngorgon, Antiluminescent Knight

Level 4 DARK/Rock Xyz Effect
2450 ATK / 1950 DEF

2 Level 4 monsters
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.

Card Image: Camelot, Realm of Noble Knights and Noble Arms

Camelot, Realm of Noble Knights and Noble Arms

Field Spell

Once per turn, if a "Noble Knight" card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 "Noble Knights of the Round Table" from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 "Artorigus" monster, or add to your hand 1 "Noble Arms" card, from your Deck or GY. You can only use this effect of "Camelot, Realm of Noble Knights and Noble Arms" once per turn.

Card Image: Celestial Knightlord Parshath

Celestial Knightlord Parshath

Link 3 LIGHT/Fairy Link Effect
2400 ATK

2+ Fairy monsters
You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.

Card Image: Chanbar, the Flashy Sportsknight

Chanbar, the Flashy Sportsknight

Level 8 LIGHT/Warrior Synchro Effect
2700 ATK / 2100 DEF

1 Tuner + 1+ non-Tuner monsters
Monsters your opponent controls lose 400 ATK for each Equip Spell you control. You can only use each of the following effects of "Chanbar, the Flashy Sportsknight" once per turn. You can target 1 other card on the field; send 1 Equip Spell from your hand or Deck to the GY, and if you do, destroy that target. If this card is in your GY: You can target 2 face-up cards in your Spell & Trap Zone; destroy them, and if you do, Special Summon this card.

Card Image: Charging Gaia the Fierce Knight

Charging Gaia the Fierce Knight

Level 7 LIGHT/Warrior Effect
2300 ATK / 2100 DEF

You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.

Card Image: Charubin the Fire Knight

Charubin the Fire Knight

Level 3 FIRE/Pyro Fusion
1100 ATK / 800 DEF

"Monster Egg" + "Hinotama Soul"

Card Image: Cipher Mirror Knight

Cipher Mirror Knight

Level 4 LIGHT/Warrior Effect
0 ATK / 0 DEF

When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.

Card Image: Clear Vicious Knight

Clear Vicious Knight

Level 7 DARK/Warrior Effect
2300 ATK / 1100 DEF

You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.

Card Image: Clockwork Knight

Clockwork Knight

Link 1 EARTH/Machine Link Effect
500 ATK

1 non-Link Machine monster with 1000 or less original ATK
If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

Card Image: Cockroach Knight

Cockroach Knight

Level 3 EARTH/Insect Effect
800 ATK / 900 DEF

When this card is sent to the Graveyard, it is returned to the top of the Deck.

Card Image: Command Knight

Command Knight

Level 4 FIRE/Warrior Effect
1200 ATK / 1900 DEF

All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.

Card Image: Conduction Warrior Plasma Magnum

Conduction Warrior Plasma Magnum

Level 7 EARTH/Rock Fusion Effect
2300 ATK / 2800 DEF

2 EARTH Rock monsters
Face-up monsters on the field become EARTH. You can only use each of the following effects of "Conduction Warrior Plasma Magnum" once per turn. If this card is Fusion Summoned: You can add 1 "Magnet" Normal, Quick-Play, or Field Spell from your Deck to your hand. You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY; immediately after this effect resolves, Normal Summon 1 Level 4 or lower "Magnet Warrior" monster.

Card Image: Constellar Tellarknights

Constellar Tellarknights

Continuous Spell

When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.

Card Image: Convex Knight

Convex Knight

Level 4 EARTH/Machine Effect
1800 ATK / 500 DEF

If a Machine monster is on the field and this card is in your hand: You can Special Summon this card in Defense Position, then you can make this card's Level become the Level/Rank of 1 Machine monster on the field. During your Main Phase: You can send 1 EARTH Machine monster from your Deck to the GY, then until the end of this turn, this card gains ATK equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Convex Knight" once per turn.

Card Image: Copy Knight

Copy Knight

Continuous Trap

When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is also still a Trap Card.)

Card Image: Crimson Knight Vampire Bram

Crimson Knight Vampire Bram

Level 5 DARK/Zombie Xyz Effect
2500 ATK / 0 DEF

2 Level 5 Zombie monsters
You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.

Card Image: Curse of Dragon, the Magical Knight Dragon

Curse of Dragon, the Magical Knight Dragon

Level 5 DARK/Dragon Fusion Effect
2000 ATK / 1500 DEF

1 Warrior monster + 1 Level 5 or higher Dragon monster
If you Fusion Summon a Level 7 Dragon Fusion Monster, you can also banish monsters from your GY as material. If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that mentions "Gaia the Dragon Champion"; add it to your hand. You can only use this effect of "Curse of Dragon, the Magical Knight Dragon" once per turn.

Card Image: CXyz N.As.Ch. Knight

CXyz N.As.Ch. Knight

Level 6 WATER/Aqua Xyz Effect
2000 ATK / 3000 DEF

3 Level 6 monsters
You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.

Card Image: D.D. Unicorn Knight

D.D. Unicorn Knight

Level 4 LIGHT/Warrior Effect
1800 ATK / 900 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card.

Card Image: Dark Blade the Dragon Knight

Dark Blade the Dragon Knight

Level 6 DARK/Warrior Fusion Effect
2200 ATK / 1500 DEF

"Dark Blade" + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

Card Image: Dark Flare Knight

Dark Flare Knight

Level 6 DARK/Warrior Fusion Effect
2200 ATK / 800 DEF

"Dark Magician" + "Flame Swordsman"
You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.

Card Image: Dark Magician Girl the Dragon Knight

Dark Magician Girl the Dragon Knight

Level 7 DARK/Dragon Fusion Effect
2600 ATK / 1700 DEF

"Dark Magician Girl" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.

Card Image: Dark Magician Knight

Dark Magician Knight

Level 7 DARK/Warrior Effect
2500 ATK / 2100 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Knight's Title" and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target.

Card Image: Dark Magician the Dragon Knight

Dark Magician the Dragon Knight

Level 8 DARK/Dragon Fusion Effect
3000 ATK / 2500 DEF

"Dark Magician" + 1 Dragon monster
This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.

Card Image: Dark Magician the Knight of Dragon Magic

Dark Magician the Knight of Dragon Magic

Level 8 DARK/Dragon Fusion Effect
2900 ATK / 2400 DEF

"Dark Magician" + 1 Level 7 or higher Dragon or Warrior monster
If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Gaia the Dragon Champion" from your hand, Deck, Extra Deck, and/or GY.

Card Image: Darknight Parshath

Darknight Parshath

Level 5 DARK/Fairy Effect
1900 ATK / 1400 DEF

If this card destroys an opponent's monster by battle: You can banish 1 DARK monster from your Graveyard; draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.

Card Image: Darktellarknight Batlamyus

Darktellarknight Batlamyus

Level 4 DARK/Warrior Xyz Effect
2600 ATK / 550 DEF

2 Level 4 "tellarknight" monsters
All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.

Card Image: Dawn Knight

Dawn Knight

Level 4 LIGHT/Warrior Effect
1400 ATK / 1200 DEF

If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn.

Card Image: Day-Breaker the Shining Magical Warrior

Day-Breaker the Shining Magical Warrior

Link 2 LIGHT/Spellcaster Link Effect
1600 ATK

2 Spellcaster monsters
If this card is Link Summoned: Place 1 Spell Counter on it. Gains 300 ATK for each Spell Counter on it. You can only activate each of the following effects of "Day-Breaker the Shining Magical Warrior" once per turn.
â—Ź If a Spellcaster monster(s) is Special Summoned to a zone(s) this card points to: Place 1 Spell Counter on this card.
â—Ź You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it.

Card Image: Defender, the Magical Knight

Defender, the Magical Knight

Level 4 LIGHT/Spellcaster Effect
1600 ATK / 2000 DEF

If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead.

Card Image: Dinomight Knight, the True Dracofighter

Dinomight Knight, the True Dracofighter

Level 6 WATER/Wyrm Effect
2500 ATK / 1200 DEF

To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Trap from your Deck, and either activate it or add it to your hand.

Card Image: Divine Dragon Knight Felgrand

Divine Dragon Knight Felgrand

Level 8 LIGHT/Warrior Xyz Effect
2800 ATK / 1800 DEF

2 Level 8 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.

Card Image: Divine Knight Ishzark

Divine Knight Ishzark

Level 6 LIGHT/Warrior Effect
2300 ATK / 1800 DEF

After damage calculation, when this card destroys a monster by battle: Banish that monster.

Card Image: Dogmatika Fleurdelis, the Knighted

Dogmatika Fleurdelis, the Knighted

Level 8 LIGHT/Spellcaster Effect
2500 ATK / 2500 DEF

During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.

Card Image: Doomcaliber Knight

Doomcaliber Knight

Level 4 DARK/Fiend Effect
1900 ATK / 1800 DEF

Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.

Card Image: Dragon Knight Draco-Equiste

Dragon Knight Draco-Equiste

Level 10 WIND/Dragon Fusion Effect
3200 ATK / 2000 DEF

1 Dragon-Type Synchro Monster + 1 Warrior-Type monster
Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.

Card Image: Dragon Knight of Creation

Dragon Knight of Creation

Level 4 LIGHT/Dragon Effect
1800 ATK / 600 DEF

Increase this card's Level by 4 during your opponent's turn only. When this card destroys an opponent's monster by battle and sends it to the GY: You can send 1 Level 7 or 8 Dragon monster from your Deck to the GY. You can send 1 card from your hand to the GY, then target 1 Level 7 or 8 Dragon monster in your GY; send this card to the GY, and if you do, Special Summon that monster. You can only use this effect of "Dragon Knight of Creation" once per turn.

Card Image: Dragon Master Knight

Dragon Master Knight

Level 12 LIGHT/Dragon Fusion Effect
5000 ATK / 5000 DEF

"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"
Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.

Card Image: Dragoness the Wicked Knight

Dragoness the Wicked Knight

Level 3 WIND/Warrior Fusion
1200 ATK / 900 DEF

"Armaill" + "One-Eyed Shield Dragon"

Card Image: Dragonic Knight

Dragonic Knight

Level 7 FIRE/Dragon Effect
2800 ATK / 2300 DEF

When the effect of an opponent's monster is activated that targets and destroys a card(s) you control, you can send the targeted card(s) to the Graveyard to Special Summon this card from your hand.

Card Image: Dragunity Knight - Areadbhair

Dragunity Knight - Areadbhair

Level 10 WIND/Dragon Synchro Effect
3300 ATK / 3200 DEF

1 "Dragunity" Tuner + 1+ non-Tuner monsters
When your opponent activates a monster effect (Quick Effect): You can banish 1 "Dragunity" monster from your GY; negate the activation, and if you do, banish that card. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can destroy all Spells and Traps your opponent controls. You can only use each effect of "Dragunity Knight - Areadbhair" once per turn.

Card Image: Dragunity Knight - Areus

Dragunity Knight - Areus

Level 8 WIND/Dragon Synchro Effect
2900 ATK / 2500 DEF

1 Tuner + 1+ non-Tuner Synchro Monsters
You can target face-up cards your opponent controls, up to the number of face-up Monster Cards in your Spell & Trap Zone; negate their effects until the end of this turn. This is a Quick Effect if this card is equipped with an Equip Card. While this card is equipped to a monster: You can Special Summon this card, then you can Special Summon 1 "Dragunity" Tuner from your GY. You can only use each effect of "Dragunity Knight - Areus" once per turn.

Card Image: Dragunity Knight - Ascalon

Dragunity Knight - Ascalon

Level 10 WIND/Dragon Synchro Effect
3300 ATK / 3200 DEF

1 "Dragunity" Tuner + 1+ non-Tuner monsters
You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of "Dragunity Knight - Ascalon" once per turn.

Card Image: Dragunity Knight - Barcha

Dragunity Knight - Barcha

Level 8 WIND/Dragon Synchro Effect
2000 ATK / 1200 DEF

1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard, and equip them to this card. This card gains 300 ATK for each "Dragunity" card equipped to this card.

Card Image: Dragunity Knight - Gae Bulg

Dragunity Knight - Gae Bulg

Level 6 WIND/Dragon Synchro Effect
2000 ATK / 1100 DEF

1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
If this card attacks or is attacked, during the Damage Step you can remove from play 1 (only) Winged Beast-Type monster from your Graveyard, to have this card gain the ATK of that monster until the End Phase.

Card Image: Dragunity Knight - Gae Dearg

Dragunity Knight - Gae Dearg

Level 6 WIND/Dragon Synchro Effect
2400 ATK / 800 DEF

1 Dragon Tuner + 1+ non-Tuner Winged Beast monsters
Once per turn: You can add 1 Level 4 or lower Dragon or Winged Beast monster from your Deck to your hand, then discard 1 Dragon or Winged Beast monster.

Card Image: Dragunity Knight - Gormfaobhar

Dragunity Knight - Gormfaobhar

Level 7 WIND/Dragon Synchro Effect
2600 ATK / 2300 DEF

1 "Dragunity" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Dragunity" Tuner in your GY; equip it to this card. (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent's GY; banish them. You can only use each effect of "Dragunity Knight - Gormfaobhar" once per turn.

Card Image: Dragunity Knight - Luin

Dragunity Knight - Luin

Level 6 WIND/Dragon Synchro Tuner Effect
1200 ATK / 1900 DEF

1 "Dragunity" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 "Dragunity" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 "Dragunity" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of "Dragunity Knight - Luin" once per turn.

Card Image: Dragunity Knight - Romulus

Dragunity Knight - Romulus

Link 2 WIND/Dragon Link Effect
1200 ATK

2 Dragon and/or Winged Beast monsters, except Tokens
If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.

Card Image: Dragunity Knight - Trident

Dragunity Knight - Trident

Level 7 WIND/Dragon Synchro Effect
2400 ATK / 1700 DEF

1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
Once per turn, you can send up to 3 cards you control to the Graveyard to look at your opponent's Extra Deck and send an equal number of cards from there to the Graveyard.

Card Image: Dragunity Knight - Vajrayana

Dragunity Knight - Vajrayana

Level 6 WIND/Dragon Synchro Effect
1900 ATK / 1200 DEF

1 Dragon Tuner + 1+ non-Tuner Winged Beast monsters
When this card is Synchro Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card. Once per turn: You can send 1 Equip Card equipped to this card to the GY; double this card's ATK until the end of this turn.

Card Image: Dreiath III, the True Dracocavalry General

Dreiath III, the True Dracocavalry General

Level 6 EARTH/Wyrm Effect
2100 ATK / 2800 DEF

To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up "True Draco" or "True King" monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 "True Draco" or "True King" monster from your Deck in Defense Position.

Card Image: Dust Knight

Dust Knight

Level 4 EARTH/Warrior Flip Effect
1400 ATK / 1200 DEF

FLIP: Send 1 EARTH monster from your Deck to the Graveyard.

Card Image: Elemental HERO Neos Knight

Elemental HERO Neos Knight

Level 7 LIGHT/Warrior Fusion Effect
2500 ATK / 1000 DEF

"Elemental HERO Neos" + 1 Warrior monster
Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.

Card Image: Enlilgirsu, the Orcust Mekk-Knight

Enlilgirsu, the Orcust Mekk-Knight

Link 4 DARK/Machine Link Effect
2600 ATK

2+ monsters, including an "Orcust" Link Monster
You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.

Card Image: Evening Twilight Knight

Evening Twilight Knight

Level 4 DARK/Warrior Effect
500 ATK / 2000 DEF

A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn.
â—Ź Once per turn: You can target 1 monster your opponent controls; banish it.
â—Ź Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase.
If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn.

Card Image: Evil HERO Darkest Knight

Evil HERO Darkest Knight

Level 8 EARTH/Fiend Fusion Effect
1600 ATK / 0 DEF

1 Fiend monster + 1 Warrior monster
Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.

Card Image: Evilswarm Exciton Knight

Evilswarm Exciton Knight

Level 4 LIGHT/Fiend Xyz Effect
1900 ATK / 0 DEF

2 Level 4 monsters
Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

Card Image: Exstellarknight Constellar Ptolemy Ω7

Exstellarknight Constellar Ptolemy Ω7

Level 7 LIGHT/Machine Xyz Effect
2700 ATK / 2700 DEF

3 Level 7 monsters
Once per turn, during your Main Phase 2, you can also Xyz Summon "Exstellarknight Constellar Ptolemy Ω7" by using a "tellarknight" or "Constellar" Xyz Monster you control (transfer its materials). While you have 7 or more "tellarknight" monsters with different names in your GY and/or banishment, this card gains 2700 ATK/DEF, also it is unaffected by your opponent's activated effects. Once per turn (Quick Effect): You can detach any number of materials from this card, then target that many monsters your opponent controls; shuffle them into the Deck.

Card Image: Fairy Knight Ingunar

Fairy Knight Ingunar

Level 6 EARTH/Plant Xyz Effect
2200 ATK / 3000 DEF

3 Level 6 monsters
Once per turn: You can detach 2 Xyz Materials from this card; return all other cards on the field to the hand. Your opponent cannot activate cards or effects in response to this effect's activation.

Card Image: Familiar Knight

Familiar Knight

Level 3 DARK/Warrior Effect
1200 ATK / 1400 DEF

When this card is destroyed by battle and sent to the Graveyard: Each player can Special Summon 1 Level 4 monster from their hand.

Card Image: Flash Knight

Flash Knight

Level 4 PS 7 LIGHT/Warrior Pendulum Normal
1800 ATK / 600 DEF

''The power of the pendulum flashes forth from this shining knight.''

Card Image: Fossil Warrior Skull Knight

Fossil Warrior Skull Knight

Level 6 EARTH/Rock Fusion Effect
2400 ATK / 1100 DEF

1 Rock monster + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.

Card Image: Full Armored Dark Knight Lancer

Full Armored Dark Knight Lancer

Level 7 WATER/Aqua Xyz Effect
2800 ATK / 1500 DEF

3 Level 7 monsters
Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

Card Image: Gagaga Ganbara Knight

Gagaga Ganbara Knight

Level 4 LIGHT/Warrior Effect
0 ATK / 1800 DEF

You can reveal 1 "Gagaga" monster in your Extra Deck; Special Summon this card from your hand, then you can apply 1 of these effects.
â—Ź Special Summon 1 "Gagaga" monster from your hand.
â—Ź Change the battle position of 1 monster on the field.
If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Gogogo" monster from your Deck to your hand. You can only use each effect of "Gagaga Ganbara Knight" once per turn.

Card Image: Gaia Knight, the Force of Earth

Gaia Knight, the Force of Earth

Level 6 EARTH/Warrior Synchro
2600 ATK / 800 DEF

1 Tuner + 1 or more non-Tuner monsters

Card Image: Gaia Saber, the Lightning Shadow

Gaia Saber, the Lightning Shadow

Link 3 EARTH/Machine Link
2600 ATK

2+ monsters

Card Image: Gaia The Fierce Knight

Gaia The Fierce Knight

Level 7 EARTH/Warrior Normal
2300 ATK / 2100 DEF

''A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.''

Card Image: Gaia the Fierce Knight Origin

Gaia the Fierce Knight Origin

Level 4 EARTH/Warrior Effect
1600 ATK / 1200 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK.

Card Image: Gaia the Magical Knight

Gaia the Magical Knight

Level 7 LIGHT/Warrior Effect
2300 ATK / 2100 DEF

(This card is also always treated as a "Gaia The Fierce Knight" card.)
If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.

Card Image: Gaia the Magical Knight of Dragons

Gaia the Magical Knight of Dragons

Level 7 WIND/Dragon Fusion Effect
2600 ATK / 2100 DEF

1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster
This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.

Card Image: Gaia, the Mid-Knight Sun

Gaia, the Mid-Knight Sun

Level 4 LIGHT/Warrior Effect
1600 ATK / 1200 DEF

You can only use each effect of "Gaia, the Mid-Knight Sun" once per turn.
â—Ź You can Tribute 1 other LIGHT monster; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
â—Ź You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK until the end of your opponent's turn.

Card Image: Gaia, the Polar Knight

Gaia, the Polar Knight

Level 4 DARK/Warrior Effect
1600 ATK / 1200 DEF

You can only use each effect of "Gaia, the Polar Knight" once per turn.
â—Ź You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
â—Ź You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.

Card Image: Galaxy Knight

Galaxy Knight

Level 8 LIGHT/Warrior Effect
2800 ATK / 2600 DEF

If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 "Galaxy-Eyes Photon Dragon" in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in Defense Position. This ATK decrease lasts until the end of this turn.

Card Image: Ganbara Knight

Ganbara Knight

Level 4 LIGHT/Warrior Effect
0 ATK / 1800 DEF

When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.

Card Image: Gearfried the Iron Knight

Gearfried the Iron Knight

Level 4 EARTH/Warrior Effect
1800 ATK / 1600 DEF

If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).

Card Image: Gearfried the Red-Eyes Iron Knight

Gearfried the Red-Eyes Iron Knight

Level 4 DARK/Warrior Effect
1800 ATK / 1600 DEF

Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.

Card Image: Gem-Knight Alexandrite

Gem-Knight Alexandrite

Level 4 EARTH/Rock Effect
1800 ATK / 1200 DEF

You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.

Card Image: Gem-Knight Amber

Gem-Knight Amber

Level 4 EARTH/Thunder Gemini Effect
1600 ATK / 1400 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
â—Ź Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.

Card Image: Gem-Knight Amethyst

Gem-Knight Amethyst

Level 7 EARTH/Aqua Fusion Effect
1950 ATK / 2450 DEF

1 "Gem-Knight" monster + 1 Aqua-Type monster
Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.

Card Image: Gem-Knight Aquamarine

Gem-Knight Aquamarine

Level 6 EARTH/Aqua Fusion Effect
1400 ATK / 2600 DEF

"Gem-Knight Sapphire" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.

Card Image: Gem-Knight Citrine

Gem-Knight Citrine

Level 7 EARTH/Pyro Fusion Effect
2200 ATK / 1950 DEF

1 "Gem-Knight" monster + 1 Pyro-Type monster
Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

Card Image: Gem-Knight Crystal

Gem-Knight Crystal

Level 7 EARTH/Rock Normal
2450 ATK / 1950 DEF

A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.

Card Image: Gem-Knight Dispersion

Gem-Knight Dispersion

Normal Spell

Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn);
â—Ź Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY.
â—Ź Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.

Card Image: Gem-Knight Emerald

Gem-Knight Emerald

Level 4 EARTH/Rock Effect
1800 ATK / 800 DEF

You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.

Card Image: Gem-Knight Fusion

Gem-Knight Fusion

Normal Spell

Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.

Card Image: Gem-Knight Garnet

Gem-Knight Garnet

Level 4 EARTH/Pyro Normal
1900 ATK / 0 DEF

The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.

Card Image: Gem-Knight Hollowcore

Gem-Knight Hollowcore

Level 7 DARK/Fiend Effect
1950 ATK / 2450 DEF

You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.

Card Image: Gem-Knight Iolite

Gem-Knight Iolite

Level 4 EARTH/Aqua Gemini Effect
1300 ATK / 2000 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
â—Ź Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.

Card Image: Gem-Knight Lady Brilliant Diamond

Gem-Knight Lady Brilliant Diamond

Level 10 EARTH/Rock Fusion Effect
3400 ATK / 2000 DEF

3 "Gem-Knight" monsters
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

Card Image: Gem-Knight Lady Lapis Lazuli

Gem-Knight Lady Lapis Lazuli 51

Level 5 EARTH/Rock Fusion Effect
2400 ATK / 1000 DEF

"Gem-Knight Lapis" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.

Card Image: Gem-Knight Lady Rose Diamond

Gem-Knight Lady Rose Diamond

Level 8 EARTH/Fairy Fusion Effect
2700 ATK / 2400 DEF

1 "Gem-Knight" monster + 1 Fairy monster
Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.

Card Image: Gem-Knight Lapis

Gem-Knight Lapis

Level 3 EARTH/Rock Normal
1200 ATK / 100 DEF

The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.

Card Image: Gem-Knight Lazuli

Gem-Knight Lazuli

Level 1 EARTH/Rock Effect
600 ATK / 100 DEF

If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.

Card Image: Gem-Knight Master Diamond

Gem-Knight Master Diamond 66

Level 9 EARTH/Rock Fusion Effect
2900 ATK / 2500 DEF

3 "Gem-Knight" monsters
Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.

Card Image: Gem-Knight Master Diamond Dispersion

Gem-Knight Master Diamond Dispersion

Level 9 EARTH/Rock Fusion Effect
3000 ATK / 2600 DEF

3 "Gem-" monsters
During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.

Card Image: Gem-Knight Nepyrim

Gem-Knight Nepyrim

Level 4 LIGHT/Fairy Effect
1550 ATK / 1600 DEF

If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.

Card Image: Gem-Knight Obsidian

Gem-Knight Obsidian

Level 3 EARTH/Rock Effect
1500 ATK / 1200 DEF

If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.

Card Image: Gem-Knight Pearl

Gem-Knight Pearl

Level 4 EARTH/Rock Xyz
2600 ATK / 1900 DEF

2 Level 4 monsters

Card Image: Gem-Knight Phantom Quartz

Gem-Knight Phantom Quartz

Link 2 EARTH/Rock Link Effect
1450 ATK

2 "Gem-" monsters
If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.

Card Image: Gem-Knight Prismaura

Gem-Knight Prismaura

Level 7 EARTH/Thunder Fusion Effect
2450 ATK / 1400 DEF

1 "Gem-Knight" monster + 1 Thunder-Type monster
Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.

Card Image: Gem-Knight Quartz

Gem-Knight Quartz

Level 4 EARTH/Fairy Effect
1500 ATK / 1500 DEF

If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.

Card Image: Gem-Knight Ruby

Gem-Knight Ruby

Level 6 EARTH/Pyro Fusion Effect
2500 ATK / 1300 DEF

"Gem-Knight Garnet" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

Card Image: Gem-Knight Sapphire

Gem-Knight Sapphire

Level 4 EARTH/Aqua Normal
0 ATK / 2100 DEF

His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection.

Card Image: Gem-Knight Sardonyx

Gem-Knight Sardonyx

Level 4 EARTH/Pyro Gemini Effect
1800 ATK / 900 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
â—Ź When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.

Card Image: Gem-Knight Seraphinite

Gem-Knight Seraphinite

Level 5 EARTH/Fairy Fusion Effect
2300 ATK / 1400 DEF

1 "Gem-Knight" monster + 1 LIGHT monster
Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

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